From bddb43787296906d763a31f5c59eab13490723f0 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Mon, 18 Nov 2019 18:30:46 +0100 Subject: [PATCH] It works now. --- code/game/objects/items/melee/misc.dm | 5 +- code/game/objects/items/robot/robot_items.dm | 8 +- code/game/objects/items/stunbaton.dm | 8 +- .../abductor/equipment/abduction_gear.dm | 8 +- .../mob/living/carbon/alien/alien_defense.dm | 25 ++--- .../carbon/alien/humanoid/caste/hunter.dm | 7 +- .../carbon/alien/humanoid/humanoid_defense.dm | 4 +- .../carbon/alien/larva/larva_defense.dm | 3 + .../mob/living/carbon/carbon_defense.dm | 44 ++++----- .../mob/living/carbon/human/human_defense.dm | 98 +++++++------------ .../mob/living/carbon/monkey/combat.dm | 21 ++-- .../living/carbon/monkey/monkey_defense.dm | 74 ++++++++------ code/modules/mob/living/living_defense.dm | 67 ++++++++++--- .../mob/living/silicon/robot/robot_defense.dm | 29 +++--- .../mob/living/silicon/silicon_defense.dm | 17 ++-- .../living/simple_animal/animal_defense.dm | 7 +- .../simple_animal/guardian/types/charger.dm | 6 +- .../mob/living/simple_animal/slime/slime.dm | 35 +++---- .../living/silicon/robot/dogborg_equipment.dm | 7 +- 19 files changed, 244 insertions(+), 229 deletions(-) diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index d7c2f7f4f6..1120e1856d 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -216,10 +216,11 @@ return else if(last_hit < world.time) + if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) + playsound(target, 'sound/weapons/genhit.ogg', 50, 1) + return if(ishuman(target)) var/mob/living/carbon/human/H = target - if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) - return if(check_martial_counter(H, user)) return playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index 77bc7ed810..c09f5b1b65 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -11,11 +11,9 @@ var/charge_cost = 30 /obj/item/borg/stun/attack(mob/living/M, mob/living/user) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK)) - playsound(M, 'sound/weapons/genhit.ogg', 50, 1) - return FALSE + if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK)) + playsound(M, 'sound/weapons/genhit.ogg', 50, 1) + return FALSE if(iscyborg(user)) var/mob/living/silicon/robot/R = user if(!R.cell.use(charge_cost)) diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 47d9af2795..e1e599b1b6 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -168,11 +168,9 @@ /obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user) - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that - playsound(L, 'sound/weapons/genhit.ogg', 50, 1) - return FALSE + if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) + return FALSE var/stunpwr = stunforce var/obj/item/stock_parts/cell/our_cell = get_cell() if(!our_cell) diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm index 37652d1887..ee5000a3b8 100644 --- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm +++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm @@ -482,11 +482,9 @@ user.do_attack_animation(L) - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) - playsound(L, 'sound/weapons/genhit.ogg', 50, 1) - return 0 + if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) + return 0 switch (mode) if(BATON_STUN) diff --git a/code/modules/mob/living/carbon/alien/alien_defense.dm b/code/modules/mob/living/carbon/alien/alien_defense.dm index 839239a888..bdc691ce49 100644 --- a/code/modules/mob/living/carbon/alien/alien_defense.dm +++ b/code/modules/mob/living/carbon/alien/alien_defense.dm @@ -17,8 +17,9 @@ In all, this is a lot like the monkey code. /N */ /mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M) . = ..() + if(!.) // the attack was blocked or was help/grab intent + return switch(M.a_intent) - if (INTENT_HELP) if(!recoveringstam) resting = 0 @@ -27,10 +28,7 @@ In all, this is a lot like the monkey code. /N AdjustUnconscious(-60) AdjustSleeping(-100) visible_message("[M.name] nuzzles [src] trying to wake [p_them()] up!") - if(INTENT_DISARM, INTENT_HARM) - if(!.) // the attack was blocked or was help/grab intent - return if(health > 0) M.do_attack_animation(src, ATTACK_EFFECT_BITE) playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) @@ -69,7 +67,8 @@ In all, this is a lot like the monkey code. /N /mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M) - if(..()) + . = ..() + if(.) //successful monkey bite. var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) apply_damage(rand(1, 3), BRUTE, affecting) @@ -93,13 +92,15 @@ In all, this is a lot like the monkey code. /N adjustStaminaLoss(damage) /mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - var/damage = rand(5, 35) - if(M.is_adult) - damage = rand(10, 40) - adjustBruteLoss(damage) - log_combat(M, src, "attacked") - updatehealth() + . = ..() + if(!.) //unsuccessful slime attack + return + var/damage = rand(5, 35) + if(M.is_adult) + damage = rand(10, 40) + adjustBruteLoss(damage) + log_combat(M, src, "attacked") + updatehealth() /mob/living/carbon/alien/ex_act(severity, target, origin) if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src)) diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm index fe682b5c99..d1ed09665b 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm @@ -63,12 +63,7 @@ if(A) if(isliving(A)) var/mob/living/L = A - var/blocked = FALSE - if(ishuman(A)) - var/mob/living/carbon/human/H = A - if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK)) - blocked = TRUE - if(!blocked) + if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK)) L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") L.Knockdown(100) sleep(2)//Runtime prevention (infinite bump() calls on hulks) diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm index 468abf251a..1d613db07a 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm @@ -42,7 +42,7 @@ log_combat(M, src, "attacked") else playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to punch [src]!", \ + visible_message("[M] has attempted to punch [src]!", \ "[M] has attempted to punch [src]!", null, COMBAT_MESSAGE_RANGE) if (INTENT_DISARM) @@ -61,7 +61,7 @@ "[M] has disarmed [src]!", null, COMBAT_MESSAGE_RANGE) else playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to disarm [src]!",\ + visible_message("[M] has attempted to disarm [src]!",\ "[M] has attempted to disarm [src]!", null, COMBAT_MESSAGE_RANGE) /mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) diff --git a/code/modules/mob/living/carbon/alien/larva/larva_defense.dm b/code/modules/mob/living/carbon/alien/larva/larva_defense.dm index 88c34f4387..7dabcf5abf 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva_defense.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva_defense.dm @@ -25,6 +25,9 @@ . = ..(user, TRUE) if(.) return + playsound(loc, "punch", 25, 1, -1) + visible_message("[user] has pummeled [src]!", \ + "[user] has pummeled [src]!", null, COMBAT_MESSAGE_RANGE) adjustBruteLoss(5 + rand(1,9)) new /datum/forced_movement(src, get_step_away(user,src, 30), 1) return 1 diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index d045e5361d..815b0a909b 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -62,10 +62,6 @@ throw_mode_off() return TRUE -/mob/living/carbon/can_embed(obj/item/I) - if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types)) - return TRUE - /mob/living/carbon/embed_item(obj/item/I) throw_alert("embeddedobject", /obj/screen/alert/embeddedobject) var/obj/item/bodypart/L = pick(bodyparts) @@ -170,7 +166,8 @@ help_shake_act(M) return 0 - if(..()) //successful monkey bite. + . = ..() + if(.) //successful monkey bite. for(var/thing in M.diseases) var/datum/disease/D = thing ForceContractDisease(D) @@ -178,26 +175,27 @@ /mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - if(M.powerlevel > 0) - var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10 - if(prob(stunprob)) - M.powerlevel -= 3 - if(M.powerlevel < 0) - M.powerlevel = 0 + . = ..() + if(!.) + return + if(M.powerlevel > 0) + var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10 + if(prob(stunprob)) + M.powerlevel -= 3 + if(M.powerlevel < 0) + M.powerlevel = 0 - visible_message("The [M.name] has shocked [src]!", \ - "The [M.name] has shocked [src]!") + visible_message("The [M.name] has shocked [src]!", \ + "The [M.name] has shocked [src]!") - do_sparks(5, TRUE, src) - var/power = M.powerlevel + rand(0,3) - Knockdown(power*20) - if(stuttering < power) - stuttering = power - if (prob(stunprob) && M.powerlevel >= 8) - adjustFireLoss(M.powerlevel * rand(6,10)) - updatehealth() - return 1 + do_sparks(5, TRUE, src) + var/power = M.powerlevel + rand(0,3) + Knockdown(power*20) + if(stuttering < power) + stuttering = power + if (prob(stunprob) && M.powerlevel >= 8) + adjustFireLoss(M.powerlevel * rand(6,10)) + updatehealth() /mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone) if(!attacker.limb_destroyer) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 7e7cb18d37..a8d1eb8180 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -61,40 +61,12 @@ P.setAngle(rand(0, 360))//SHING return FALSE - if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself - if(P.is_reflectable) - if(check_reflect(def_zone)) // Checks if you've passed a reflection% check - visible_message("The [P.name] gets reflected by [src]!", \ - "The [P.name] gets reflected by [src]!") - // Find a turf near or on the original location to bounce to - if(P.starting) - var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) - var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) - var/turf/curloc = get_turf(src) - - // redirect the projectile - P.original = locate(new_x, new_y, P.z) - P.starting = curloc - P.firer = src - P.yo = new_y - curloc.y - P.xo = new_x - curloc.x - var/new_angle_s = P.Angle + rand(120,240) - while(new_angle_s > 180) // Translate to regular projectile degrees - new_angle_s -= 360 - P.setAngle(new_angle_s) - - return -1 // complete projectile permutation - return ..() -/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object - if(wear_suit) - if(wear_suit.IsReflect(def_zone) == 1) - return 1 - for(var/obj/item/I in held_items) - if(I.IsReflect(def_zone) == 1) - return 1 - return 0 +/mob/living/carbon/human/check_reflect(def_zone) + if(wear_suit?.IsReflect(def_zone)) + return TRUE + return ..() /mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0) . = ..() @@ -111,6 +83,11 @@ return TRUE return FALSE +/mob/living/carbon/human/can_embed(obj/item/I) + if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types)) + return TRUE + return FALSE + /mob/living/carbon/human/proc/check_block() if(mind) if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE)) @@ -179,8 +156,7 @@ if(!affecting) affecting = get_bodypart(BODY_ZONE_CHEST) if(M.a_intent == INTENT_HELP) - ..() //shaking - return 0 + return ..() //shaking if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead. var/obj/item/I = get_active_held_item() @@ -247,26 +223,23 @@ "[M] has tackled down [src]!") /mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L) - - if(..()) //successful larva bite. - var/damage = rand(1, 3) - if(check_shields(L, damage, "the [L.name]")) - return 0 - if(stat != DEAD) - L.amount_grown = min(L.amount_grown + damage, L.max_grown) - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - var/armor_block = run_armor_check(affecting, "melee") - apply_damage(damage, BRUTE, affecting, armor_block) + . = ..() + if(!.) //unsuccessful larva bite. + return + var/damage = rand(1, 3) + if(stat != DEAD) + L.amount_grown = min(L.amount_grown + damage, L.max_grown) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + var/armor_block = run_armor_check(affecting, "melee") + apply_damage(damage, BRUTE, affecting, armor_block) /mob/living/carbon/human/attack_animal(mob/living/simple_animal/M) . = ..() if(.) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) - if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration)) - return FALSE var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) if(!dam_zone) //Dismemberment successful return TRUE @@ -278,23 +251,22 @@ /mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - var/damage = rand(5, 25) - if(M.is_adult) - damage = rand(10, 35) + . = ..() + if(!.) //unsuccessful slime attack + return + var/damage = rand(5, 25) + if(M.is_adult) + damage = rand(10, 35) - if(check_shields(M, damage, "the [M.name]")) - return 0 + var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) + if(!dam_zone) //Dismemberment successful + return 1 - var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) - if(!dam_zone) //Dismemberment successful - return 1 - - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - var/armor_block = run_armor_check(affecting, "melee") - apply_damage(damage, BRUTE, affecting, armor_block) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + var/armor_block = run_armor_check(affecting, "melee") + apply_damage(damage, BRUTE, affecting, armor_block) /mob/living/carbon/human/mech_melee_attack(obj/mecha/M) diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm index 59f694e0f6..30afa491c5 100644 --- a/code/modules/mob/living/carbon/monkey/combat.dm +++ b/code/modules/mob/living/carbon/monkey/combat.dm @@ -372,20 +372,15 @@ retaliate(M) return ..() +/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L) + if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB)) + retaliate(user) + return ..() + /mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) - if(user.a_intent == INTENT_HARM) - if(prob(MONKEY_RETALIATE_HARM_PROB)) - retaliate(user) - . = ..(user, TRUE) - if(.) - return - var/hulk_verb = pick("smash","pummel") - playsound(loc, user.dna.species.attack_sound, 25, 1, -1) - var/message = "[user] has [hulk_verb]ed [src]!" - visible_message("[message]", \ - "[message]") - adjustBruteLoss(15) - return 1 + if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB)) + retaliate(user) + return ..() /mob/living/carbon/monkey/attack_paw(mob/living/L) if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB)) diff --git a/code/modules/mob/living/carbon/monkey/monkey_defense.dm b/code/modules/mob/living/carbon/monkey/monkey_defense.dm index 6d2d7bcbcf..32e3d21ee2 100644 --- a/code/modules/mob/living/carbon/monkey/monkey_defense.dm +++ b/code/modules/mob/living/carbon/monkey/monkey_defense.dm @@ -6,25 +6,41 @@ ..() /mob/living/carbon/monkey/attack_paw(mob/living/M) - if(..()) //successful monkey bite. - var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - if(M.limb_destroyer) - dismembering_strike(M, affecting.body_zone) - var/dmg = rand(1, 5) - apply_damage(dmg, BRUTE, affecting) + . = ..() + if(!.) //unsuccessful monkey bite. + return + var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + if(M.limb_destroyer) + dismembering_strike(M, affecting.body_zone) + var/dmg = rand(1, 5) + apply_damage(dmg, BRUTE, affecting) /mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L) - if(..()) //successful larva bite. - var/damage = rand(1, 3) - if(stat != DEAD) - L.amount_grown = min(L.amount_grown + damage, L.max_grown) - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - apply_damage(damage, BRUTE, affecting) + . = ..() + if(!.) //unsuccessful larva bite + return + var/damage = rand(1, 3) + if(stat != DEAD) + L.amount_grown = min(L.amount_grown + damage, L.max_grown) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + apply_damage(damage, BRUTE, affecting) + +/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) + . = ..(user, TRUE) + if(.) + return + var/hulk_verb = pick("smash","pummel") + playsound(loc, user.dna.species.attack_sound, 25, 1, -1) + var/message = "[user] has [hulk_verb]ed [src]!" + visible_message("[message]", \ + "[message]") + adjustBruteLoss(15) + return TRUE /mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M) . = ..() @@ -135,17 +151,19 @@ apply_damage(damage, M.melee_damage_type, affecting) /mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - var/damage = rand(5, 35) - if(M.is_adult) - damage = rand(20, 40) - var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) - if(!dam_zone) //Dismemberment successful - return 1 - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - apply_damage(damage, BRUTE, affecting) + . = ..() + if(!.) //unsuccessful slime attack + return + var/damage = rand(5, 35) + if(M.is_adult) + damage = rand(20, 40) + var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) + if(!dam_zone) //Dismemberment successful + return 1 + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + apply_damage(damage, BRUTE, affecting) /mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit) . = 1 diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index d4f07e531e..e95e994734 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -45,10 +45,41 @@ return TRUE return FALSE +/mob/living/proc/check_reflect(def_zone) //Reflection checks for anything in your hands, based on the reflection chance of the object(s) + for(var/obj/item/I in held_items) + if(I.IsReflect(def_zone)) + return TRUE + return FALSE + +/mob/living/proc/reflect_bullet_check(obj/item/projectile/P, def_zone) + if(P.is_reflectable && check_reflect(def_zone)) // Checks if you've passed a reflection% check + visible_message("The [P.name] gets reflected by [src]!", \ + "The [P.name] gets reflected by [src]!") + // Find a turf near or on the original location to bounce to + if(P.starting) + var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) + var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) + var/turf/curloc = get_turf(src) + // redirect the projectile + P.original = locate(new_x, new_y, P.z) + P.starting = curloc + P.firer = src + P.yo = new_y - curloc.y + P.xo = new_x - curloc.x + var/new_angle_s = P.Angle + rand(120,240) + while(new_angle_s > 180) // Translate to regular projectile degrees + new_angle_s -= 360 + P.setAngle(new_angle_s) + return TRUE + return FALSE + /mob/living/bullet_act(obj/item/projectile/P, def_zone) - if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) - P.on_hit(src, 100, def_zone) - return 2 + if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself + if(reflect_bullet_check(P, def_zone)) + return -1 // complete projectile permutation + if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) + P.on_hit(src, 100, def_zone) + return 2 var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null) if(!P.nodamage) apply_damage(P.damage, P.damage_type, def_zone, armor) @@ -279,6 +310,12 @@ to_chat(M, "You don't want to hurt anyone!") return FALSE + var/damage = rand(5, 35) + if(M.is_adult) + damage = rand(20, 40) + if(check_shields(M, damage, "the [M.name]")) + return FALSE + if (stat != DEAD) log_combat(M, src, "attacked") M.do_attack_animation(src) @@ -295,7 +332,8 @@ if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE - + if(check_shields(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", MELEE_ATTACK, M.armour_penetration)) + return FALSE if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) M.do_attack_animation(src) @@ -306,10 +344,6 @@ /mob/living/attack_paw(mob/living/carbon/monkey/M) - if(isturf(loc) && istype(loc.loc, /area/start)) - to_chat(M, "No attacking people at spawn, you jackass.") - return FALSE - if (M.a_intent == INTENT_HARM) if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") @@ -334,15 +368,16 @@ /mob/living/attack_larva(mob/living/carbon/alien/larva/L) switch(L.a_intent) - if("help") + if(INTENT_HELP) visible_message("[L.name] rubs its head against [src].") return FALSE else if(HAS_TRAIT(L, TRAIT_PACIFISM)) to_chat(L, "You don't want to hurt anyone!") - return - + return FALSE + if(L != src && check_shields(L, rand(1, 3), "the [L.name]")) + return FALSE L.do_attack_animation(src) if(prob(90)) log_combat(L, src, "attacked") @@ -353,7 +388,6 @@ else visible_message("[L.name] has attempted to bite [src]!", \ "[L.name] has attempted to bite [src]!", null, COMBAT_MESSAGE_RANGE) - return FALSE /mob/living/attack_alien(mob/living/carbon/alien/humanoid/M) if((M != src) && M.a_intent != INTENT_HELP && check_shields(M, 0, "the [M.name]")) @@ -361,7 +395,8 @@ return FALSE switch(M.a_intent) if (INTENT_HELP) - visible_message("[M] caresses [src] with its scythe like arm.") + if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different. + visible_message("[M] caresses [src] with its scythe like arm.") return FALSE if (INTENT_GRAB) grabbedby(M) @@ -370,10 +405,12 @@ if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE - M.do_attack_animation(src) + if(!isalien(src)) + M.do_attack_animation(src) return TRUE if(INTENT_DISARM) - M.do_attack_animation(src, ATTACK_EFFECT_DISARM) + if(!isalien(src)) + M.do_attack_animation(src, ATTACK_EFFECT_DISARM) return TRUE /mob/living/ex_act(severity, target, origin) diff --git a/code/modules/mob/living/silicon/robot/robot_defense.dm b/code/modules/mob/living/silicon/robot/robot_defense.dm index ddf2da2343..7e06c66eff 100644 --- a/code/modules/mob/living/silicon/robot/robot_defense.dm +++ b/code/modules/mob/living/silicon/robot/robot_defense.dm @@ -13,6 +13,15 @@ spark_system.start() return ..() +/mob/living/silicon/robot/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) + . = ..() + if(.) + spark_system.start() + spawn(0) + step_away(src,user,15) + sleep(3) + step_away(src,user,15) + /mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M) . = ..() if(!.) // the attack was blocked or was help/grab intent @@ -35,19 +44,17 @@ playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1) /mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime shock - flash_act() - var/stunprob = M.powerlevel * 7 + 10 - if(prob(stunprob) && M.powerlevel >= 8) - adjustBruteLoss(M.powerlevel * rand(6,10)) - - var/damage = rand(1, 3) - + . = ..() + if(!.) //unsuccessful slime shock + return + var/stunprob = M.powerlevel * 7 + 10 + var/damage = M.powerlevel * rand(6,10) + if(prob(stunprob) && M.powerlevel >= 8) + flash_act(affect_silicon = TRUE) //my borg eyes! if(M.is_adult) - damage = rand(20, 40) + damage += rand(10, 20) else - damage = rand(5, 35) - damage = round(damage / 2) // borgs receive half damage + damage += rand(2, 17) adjustBruteLoss(damage) updatehealth() diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm index 80a5058ed4..ca8ad25713 100644 --- a/code/modules/mob/living/silicon/silicon_defense.dm +++ b/code/modules/mob/living/silicon/silicon_defense.dm @@ -52,10 +52,6 @@ /mob/living/silicon/attack_paw(mob/living/user) return attack_hand(user) -/mob/living/silicon/attack_larva(mob/living/carbon/alien/larva/L) - if(L.a_intent == INTENT_HELP) - visible_message("[L.name] rubs its head against [src].") - /mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) if(user.a_intent == INTENT_HARM) . = ..(user, TRUE) @@ -65,8 +61,8 @@ playsound(loc, "punch", 25, 1, -1) visible_message("[user] has punched [src]!", \ "[user] has punched [src]!") - return 1 - return 0 + return TRUE + return FALSE /mob/living/silicon/attack_hand(mob/living/carbon/human/M) . = ..() @@ -115,9 +111,12 @@ flash_act(affect_silicon = 1) /mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone) - if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) - P.on_hit(src, 100, def_zone) - return 2 + if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself + if(reflect_bullet_check(P, def_zone)) + return -1 // complete projectile permutation + if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) + P.on_hit(src, 100, def_zone) + return 2 if((P.damage_type == BRUTE || P.damage_type == BURN)) adjustBruteLoss(P.damage) if(prob(P.damage*1.5)) diff --git a/code/modules/mob/living/simple_animal/animal_defense.dm b/code/modules/mob/living/simple_animal/animal_defense.dm index 4542f140d4..0dfa126e79 100644 --- a/code/modules/mob/living/simple_animal/animal_defense.dm +++ b/code/modules/mob/living/simple_animal/animal_defense.dm @@ -41,7 +41,8 @@ return TRUE /mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M) - if(..()) //successful monkey bite. + . = ..() + if(.) //successful larva bite var/damage = rand(1, 3) attack_threshold_check(damage) return 1 @@ -50,7 +51,6 @@ visible_message("[M.name] [response_help] [src].") playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - /mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M) . = ..() if(!.) // the attack was blocked or was help/grab intent @@ -83,7 +83,8 @@ return attack_threshold_check(damage, M.melee_damage_type) /mob/living/simple_animal/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack + . = ..() + if(.) //successful slime shock var/damage = rand(15, 25) if(M.is_adult) damage = rand(20, 35) diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm index 3ece5d4e27..3719861d63 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm @@ -54,10 +54,8 @@ var/blocked = FALSE if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them blocked = TRUE - if(ishuman(A)) - var/mob/living/carbon/human/H = A - if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK)) - blocked = TRUE + if(L.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK)) + blocked = TRUE if(!blocked) L.drop_all_held_items() L.visible_message("[src] slams into [L]!", "[src] slams into you!") diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm index 4deb62aac2..affb476534 100644 --- a/code/modules/mob/living/simple_animal/slime/slime.dm +++ b/code/modules/mob/living/simple_animal/slime/slime.dm @@ -252,33 +252,34 @@ return /mob/living/simple_animal/slime/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - if(M == src) - return - if(buckled) - Feedstop(silent = TRUE) - visible_message("[M] pulls [src] off!") - return - attacked += 5 - if(nutrition >= 100) //steal some nutrition. negval handled in life() - nutrition -= (50 + (40 * M.is_adult)) - M.add_nutrition(50 + (40 * M.is_adult)) - if(health > 0) - M.adjustBruteLoss(-10 + (-10 * M.is_adult)) - M.updatehealth() + . = ..() + if(!. || M == src) //unsuccessful slime shock + return + if(buckled) + Feedstop(silent = TRUE) + visible_message("[M] pulls [src] off!") + return + attacked += 5 + if(nutrition >= 100) //steal some nutrition. negval handled in life() + nutrition -= (50 + (40 * M.is_adult)) + M.add_nutrition(50 + (40 * M.is_adult)) + if(health > 0) + M.adjustBruteLoss(-10 + (-10 * M.is_adult)) + M.updatehealth() /mob/living/simple_animal/slime/attack_animal(mob/living/simple_animal/M) . = ..() if(.) attacked += 10 - /mob/living/simple_animal/slime/attack_paw(mob/living/carbon/monkey/M) - if(..()) //successful monkey bite. + . = ..() + if(.)//successful monkey bite. attacked += 10 /mob/living/simple_animal/slime/attack_larva(mob/living/carbon/alien/larva/L) - if(..()) //successful larva bite. + . = ..() + if(.) //successful larva bite. attacked += 10 /mob/living/simple_animal/slime/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) diff --git a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm index 99ba9ad3e2..6f73d5ae84 100644 --- a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm +++ b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm @@ -400,12 +400,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm ! if(A) if(isliving(A)) var/mob/living/L = A - var/blocked = 0 - if(ishuman(A)) - var/mob/living/carbon/human/H = A - if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK)) - blocked = 1 - if(!blocked) + if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK)) L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") L.Knockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice. playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)