Unorphans the blackbox
This commit is contained in:
@@ -20,7 +20,7 @@
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if(round_converted) //So badmin blobs later don't step on the dead natural blobs metaphorical toes
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..()
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if(blobwincount <= GLOB.blobs_legit.len)
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feedback_set_details("round_end_result","win - blob took over")
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SSblackbox.set_details("round_end_result","win - blob took over")
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to_chat(world, "<FONT size = 3><B>The blob has taken over the station!</B></FONT>")
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to_chat(world, "<B>The entire station was eaten by the Blob!</B>")
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log_game("Blob mode completed with a blob victory.")
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@@ -28,7 +28,7 @@
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SSticker.news_report = BLOB_WIN
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else if(station_was_nuked)
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feedback_set_details("round_end_result","halfwin - nuke")
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SSblackbox.set_details("round_end_result","halfwin - nuke")
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to_chat(world, "<FONT size = 3><B>Partial Win: The station has been destroyed!</B></FONT>")
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to_chat(world, "<B>Directive 7-12 has been successfully carried out, preventing the Blob from spreading.</B>")
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log_game("Blob mode completed with a tie (station destroyed).")
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@@ -36,7 +36,7 @@
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SSticker.news_report = BLOB_NUKE
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else if(!GLOB.blob_cores.len)
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feedback_set_details("round_end_result","loss - blob eliminated")
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SSblackbox.set_details("round_end_result","loss - blob eliminated")
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to_chat(world, "<FONT size = 3><B>The staff has won!</B></FONT>")
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to_chat(world, "<B>The alien organism has been eradicated from the station!</B>")
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log_game("Blob mode completed with a crew victory.")
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@@ -254,19 +254,19 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
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for(var/datum/objective/objective in changeling.objectives)
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if(objective.check_completion())
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text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <font color='green'><b>Success!</b></font>"
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feedback_add_details("changeling_objective","[objective.type]|SUCCESS")
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SSblackbox.add_details("changeling_objective","[objective.type]|SUCCESS")
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else
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text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='danger'>Fail.</span>"
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feedback_add_details("changeling_objective","[objective.type]|FAIL")
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SSblackbox.add_details("changeling_objective","[objective.type]|FAIL")
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changelingwin = 0
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count++
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if(changelingwin)
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text += "<br><font color='green'><b>The changeling was successful!</b></font>"
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feedback_add_details("changeling_success","SUCCESS")
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SSblackbox.add_details("changeling_success","SUCCESS")
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else
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text += "<br><span class='boldannounce'>The changeling has failed.</span>"
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feedback_add_details("changeling_success","FAIL")
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SSblackbox.add_details("changeling_success","FAIL")
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text += "<br>"
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to_chat(world, text)
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@@ -21,7 +21,7 @@
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/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
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if(!is_respec)
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feedback_add_details("changeling_power_purchase",name)
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SSblackbox.add_details("changeling_power_purchase",name)
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/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
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return
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@@ -37,7 +37,7 @@
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return
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var/datum/changeling/c = user.mind.changeling
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if(sting_action(user, target))
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feedback_add_details("changeling_powers",name)
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SSblackbox.add_details("changeling_powers",name)
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sting_feedback(user, target)
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take_chemical_cost(c)
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@@ -68,7 +68,7 @@
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mind.changeling.purchasedpowers+=S
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S.on_purchase(src, is_respec)
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if(is_respec)
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feedback_add_details("changeling_power_purchase","Readapt")
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SSblackbox.add_details("changeling_power_purchase","Readapt")
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var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste
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if(ishuman(C))
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@@ -42,13 +42,13 @@
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to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
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target.take_overall_damage(40)
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feedback_add_details("changeling_powers","Absorb DNA|[i]")
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SSblackbox.add_details("changeling_powers","Absorb DNA|[i]")
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if(!do_mob(user, target, 150))
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to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
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changeling.isabsorbing = 0
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return
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feedback_add_details("changeling_powers","Absorb DNA|4")
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SSblackbox.add_details("changeling_powers","Absorb DNA|4")
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user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
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to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
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@@ -56,7 +56,7 @@
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to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \":g message\" to communicate!</span>")
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target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
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sleep(1800)
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feedback_add_details("changeling_powers","Hivemind Link|[i]")
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SSblackbox.add_details("changeling_powers","Hivemind Link|[i]")
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if(!do_mob(user, target, 20))
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to_chat(user, "<span class='warning'>Our link with [target] has ended!</span>")
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changeling.islinking = 0
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@@ -194,7 +194,7 @@ Credit where due:
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var/datum/game_mode/clockwork_cult/C = SSticker.mode
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if(C.check_clockwork_victory())
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text += "<span class='large_brass'><b>Ratvar's servants have succeeded in fulfilling His goals!</b></span>"
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feedback_set_details("round_end_result", "win - servants completed their objective (summon ratvar)")
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SSblackbox.set_details("round_end_result", "win - servants completed their objective (summon ratvar)")
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else
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var/half_victory = FALSE
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var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = locate() in GLOB.all_clockwork_objects
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@@ -203,10 +203,10 @@ Credit where due:
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if(half_victory)
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text += "<span class='large_brass'><b>The crew escaped before Ratvar could rise, but the gateway \
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was successfully constructed!</b></span>"
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feedback_set_details("round_end_result", "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)")
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SSblackbox.set_details("round_end_result", "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)")
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else
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text += "<span class='userdanger'>Ratvar's servants have failed!</span>"
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feedback_set_details("round_end_result", "loss - servants failed their objective (summon ratvar)")
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SSblackbox.set_details("round_end_result", "loss - servants failed their objective (summon ratvar)")
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text += "<br><b>The servants' objective was:</b> <br>[CLOCKCULT_OBJECTIVE]"
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text += "<br>Ratvar's servants had <b>[GLOB.clockwork_caches]</b> Tinkerer's Caches."
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text += "<br><b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
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@@ -86,7 +86,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
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else
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successful = TRUE
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if(slab && !slab.no_cost && !GLOB.ratvar_awakens) //if the slab exists and isn't debug and ratvar isn't up, log the scripture as being used
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feedback_add_details("clockcult_scripture_recited", name)
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SSblackbox.add_details("clockcult_scripture_recited", name)
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if(slab)
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slab.busy = null
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qdel(src)
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@@ -218,12 +218,12 @@
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/datum/game_mode/cult/declare_completion()
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if(!check_cult_victory())
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feedback_set_details("round_end_result","win - cult win")
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feedback_set("round_end_result",acolytes_survived)
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SSblackbox.set_details("round_end_result","win - cult win")
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SSblackbox.set_val("round_end_result",acolytes_survived)
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to_chat(world, "<span class='greentext'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>")
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else
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feedback_set_details("round_end_result","loss - staff stopped the cult")
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feedback_set("round_end_result",acolytes_survived)
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SSblackbox.set_details("round_end_result","loss - staff stopped the cult")
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SSblackbox.set_val("round_end_result",acolytes_survived)
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to_chat(world, "<span class='redtext'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>")
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var/text = ""
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@@ -236,31 +236,31 @@
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if("survive")
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if(!check_survive())
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explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='greenannounce'>Success!</span>"
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feedback_add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
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SSblackbox.add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
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SSticker.news_report = CULT_ESCAPE
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else
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explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='boldannounce'>Fail.</span>"
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feedback_add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
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SSblackbox.add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
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SSticker.news_report = CULT_FAILURE
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if("sacrifice")
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if(sacrifice_target)
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if(sacrifice_target in GLOB.sacrificed)
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explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='greenannounce'>Success!</span>"
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feedback_add_details("cult_objective","cult_sacrifice|SUCCESS")
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SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
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else if(sacrifice_target && sacrifice_target.current)
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explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail.</span>"
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feedback_add_details("cult_objective","cult_sacrifice|FAIL")
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SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
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else
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explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail (Gibbed).</span>"
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feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
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SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
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if("eldergod")
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if(!eldergod)
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explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
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feedback_add_details("cult_objective","cult_narsie|SUCCESS")
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SSblackbox.add_details("cult_objective","cult_narsie|SUCCESS")
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SSticker.news_report = CULT_SUMMON
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else
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explanation = "Summon Nar-Sie. <span class='boldannounce'>Fail.</span>"
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feedback_add_details("cult_objective","cult_narsie|FAIL")
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SSblackbox.add_details("cult_objective","cult_narsie|FAIL")
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SSticker.news_report = CULT_FAILURE
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text += "<br><B>Objective #[obj_count]</B>: [explanation]"
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@@ -247,7 +247,7 @@ This file contains the arcane tome files.
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var/obj/effect/rune/R = new rune_to_scribe(Turf, chosen_keyword)
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R.add_mob_blood(user)
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to_chat(user, "<span class='cult'>The [lowertext(R.cultist_name)] rune [R.cultist_desc]</span>")
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feedback_add_details("cult_runes_scribed", R.cultist_name)
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SSblackbox.add_details("cult_runes_scribed", R.cultist_name)
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/obj/item/weapon/tome/proc/check_rune_turf(turf/T, mob/user)
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var/area/A = get_area(T)
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@@ -246,17 +246,17 @@
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ghosts++
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if(clients > 0)
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feedback_set("round_end_clients",clients)
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SSblackbox.set_val("round_end_clients",clients)
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if(ghosts > 0)
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feedback_set("round_end_ghosts",ghosts)
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SSblackbox.set_val("round_end_ghosts",ghosts)
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if(surviving_humans > 0)
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feedback_set("survived_human",surviving_humans)
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SSblackbox.set_val("survived_human",surviving_humans)
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if(surviving_total > 0)
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feedback_set("survived_total",surviving_total)
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SSblackbox.set_val("survived_total",surviving_total)
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if(escaped_humans > 0)
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feedback_set("escaped_human",escaped_humans)
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SSblackbox.set_val("escaped_human",escaped_humans)
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if(escaped_total > 0)
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feedback_set("escaped_total",escaped_total)
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SSblackbox.set_val("escaped_total",escaped_total)
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send2irc("Server", "Round just ended.")
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return 0
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@@ -0,0 +1,18 @@
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diff a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm (rejected hunks)
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@@ -81,12 +81,12 @@
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spawn (ROUNDSTART_LOGOUT_REPORT_TIME)
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display_roundstart_logout_report()
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- feedback_set_details("round_start","[time2text(world.realtime)]")
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+ SSblackbox.set_details("round_start","[time2text(world.realtime)]")
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if(SSticker && SSticker.mode)
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- feedback_set_details("game_mode","[SSticker.mode]")
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+ SSblackbox.set_details("game_mode","[SSticker.mode]")
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if(GLOB.revdata.commit)
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- feedback_set_details("revision","[GLOB.revdata.commit]")
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- feedback_set_details("server_ip","[world.internet_address]:[world.port]")
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+ SSblackbox.set_details("revision","[GLOB.revdata.commit]")
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+ SSblackbox.set_details("server_ip","[world.internet_address]:[world.port]")
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if(report)
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spawn (rand(waittime_l, waittime_h))
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send_intercept(0)
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@@ -260,12 +260,12 @@ GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","
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return
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if(!winner)
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to_chat(world, "<span class='redtext'>The station was [station_was_nuked ? "destroyed!" : "evacuated before a gang could claim it! The station wins!"]</span><br>")
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feedback_set_details("round_end_result","loss - gangs failed takeover")
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SSblackbox.set_details("round_end_result","loss - gangs failed takeover")
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SSticker.news_report = GANG_LOSS
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else
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to_chat(world, "<span class='redtext'>The [winner.name] Gang successfully performed a hostile takeover of the station!</span><br>")
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feedback_set_details("round_end_result","win - gang domination complete")
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SSblackbox.set_details("round_end_result","win - gang domination complete")
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SSticker.news_report = GANG_TAKEOVER
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@@ -50,8 +50,8 @@
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else
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to_chat(world, "<span class='boldnotice'>Nobody survived the meteor storm!</span>")
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feedback_set_details("round_end_result","end - evacuation")
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feedback_set("round_end_result",survivors)
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SSblackbox.set_details("round_end_result","end - evacuation")
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SSblackbox.set_val("round_end_result",survivors)
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..()
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return 1
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@@ -107,10 +107,10 @@
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/datum/game_mode/monkey/declare_completion()
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if(check_monkey_victory())
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feedback_set_details("round_end_result","win - monkey win")
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feedback_set("round_end_result",escaped_monkeys)
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SSblackbox.set_details("round_end_result","win - monkey win")
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SSblackbox.set_val("round_end_result",escaped_monkeys)
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to_chat(world, "<span class='userdanger'>The monkeys have overthrown their captors! Eeek eeeek!!</span>")
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else
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feedback_set_details("round_end_result","loss - staff stopped the monkeys")
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feedback_set("round_end_result",escaped_monkeys)
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SSblackbox.set_details("round_end_result","loss - staff stopped the monkeys")
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SSblackbox.set_val("round_end_result",escaped_monkeys)
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to_chat(world, "<span class='userdanger'>The staff managed to contain the monkey infestation!</span>")
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@@ -199,70 +199,70 @@
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if(nuke_off_station == NUKE_SYNDICATE_BASE)
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feedback_set_details("round_end_result","loss - syndicate nuked - disk secured")
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SSblackbox.set_details("round_end_result","loss - syndicate nuked - disk secured")
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to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
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to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
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SSticker.news_report = NUKE_SYNDICATE_BASE
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else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
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feedback_set_details("round_end_result","win - syndicate nuke")
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SSblackbox.set_details("round_end_result","win - syndicate nuke")
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to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
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to_chat(world, "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>")
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SSticker.news_report = STATION_NUKED
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else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
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feedback_set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
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SSblackbox.set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
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to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
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to_chat(world, "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
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SSticker.news_report = STATION_NUKED
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
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feedback_set_details("round_end_result","halfwin - blew wrong station")
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SSblackbox.set_details("round_end_result","halfwin - blew wrong station")
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to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
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to_chat(world, "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
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SSticker.news_report = NUKE_MISS
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
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feedback_set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
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SSblackbox.set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
|
||||
to_chat(world, "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
|
||||
|
||||
SSticker.news_report = NUKE_MISS
|
||||
|
||||
else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
|
||||
feedback_set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
|
||||
SSblackbox.set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
|
||||
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name()] Operatives</B>")
|
||||
|
||||
SSticker.news_report = OPERATIVES_KILLED
|
||||
|
||||
else if (disk_rescued)
|
||||
feedback_set_details("round_end_result","loss - evacuation - disk secured")
|
||||
SSblackbox.set_details("round_end_result","loss - evacuation - disk secured")
|
||||
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!</B>")
|
||||
|
||||
SSticker.news_report = OPERATIVES_KILLED
|
||||
|
||||
else if (!disk_rescued && are_operatives_dead())
|
||||
feedback_set_details("round_end_result","halfwin - evacuation - disk not secured")
|
||||
SSblackbox.set_details("round_end_result","halfwin - evacuation - disk not secured")
|
||||
to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>")
|
||||
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
else if (!disk_rescued && crew_evacuated)
|
||||
feedback_set_details("round_end_result","halfwin - detonation averted")
|
||||
SSblackbox.set_details("round_end_result","halfwin - detonation averted")
|
||||
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
|
||||
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
else if (!disk_rescued && !crew_evacuated)
|
||||
feedback_set_details("round_end_result","halfwin - interrupted")
|
||||
SSblackbox.set_details("round_end_result","halfwin - interrupted")
|
||||
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
|
||||
to_chat(world, "<B>Round was mysteriously interrupted!</B>")
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
U.hidden_uplink.telecrystals = CHALLENGE_TELECRYSTALS
|
||||
U.hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
config.shuttle_refuel_delay = max(config.shuttle_refuel_delay, CHALLENGE_SHUTTLE_DELAY)
|
||||
feedback_set("nuclear_challenge_mode",1)
|
||||
SSblackbox.set_val("nuclear_challenge_mode",1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
|
||||
|
||||
@@ -345,13 +345,13 @@
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/revolution/declare_completion()
|
||||
if(finished == 1)
|
||||
feedback_set_details("round_end_result","win - heads killed")
|
||||
SSblackbox.set_details("round_end_result","win - heads killed")
|
||||
to_chat(world, "<span class='redtext'>The heads of staff were killed or exiled! The revolutionaries win!</span>")
|
||||
|
||||
SSticker.news_report = REVS_WIN
|
||||
|
||||
else if(finished == 2)
|
||||
feedback_set_details("round_end_result","loss - rev heads killed")
|
||||
SSblackbox.set_details("round_end_result","loss - rev heads killed")
|
||||
to_chat(world, "<span class='redtext'>The heads of staff managed to stop the revolution!</span>")
|
||||
|
||||
SSticker.news_report = REVS_LOSE
|
||||
|
||||
@@ -260,10 +260,10 @@
|
||||
for(var/datum/objective/objective in traitor.objectives)
|
||||
if(objective.check_completion())
|
||||
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
feedback_add_details("traitor_objective","[objective.type]|SUCCESS")
|
||||
SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS")
|
||||
else
|
||||
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
feedback_add_details("traitor_objective","[objective.type]|FAIL")
|
||||
SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
|
||||
traitorwin = 0
|
||||
count++
|
||||
|
||||
@@ -283,10 +283,10 @@
|
||||
|
||||
if(traitorwin)
|
||||
text += "<br><font color='green'><B>The [special_role_text] was successful!</B></font>"
|
||||
feedback_add_details("traitor_success","SUCCESS")
|
||||
SSblackbox.add_details("traitor_success","SUCCESS")
|
||||
else
|
||||
text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
|
||||
feedback_add_details("traitor_success","FAIL")
|
||||
SSblackbox.add_details("traitor_success","FAIL")
|
||||
|
||||
text += "<br>"
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
|
||||
/datum/game_mode/wizard/raginmages/declare_completion()
|
||||
if(finished)
|
||||
feedback_set_details("round_end_result","loss - wizard killed")
|
||||
SSblackbox.set_details("round_end_result","loss - wizard killed")
|
||||
to_chat(world, "<FONT size=3><B>The crew has managed to hold off the wizard attack! The Space Wizards Federation has been taught a lesson they will not soon forget!</B></FONT>")
|
||||
..(1)
|
||||
|
||||
|
||||
@@ -57,10 +57,10 @@
|
||||
aspell.name = "Instant [aspell.name]"
|
||||
if(aspell.spell_level >= aspell.level_max)
|
||||
to_chat(user, "<span class='notice'>This spell cannot be strengthened any further.</span>")
|
||||
feedback_add_details("wizard_spell_improved", "[name]|[aspell.level]")
|
||||
SSblackbox.add_details("wizard_spell_improved", "[name]|[aspell.level]")
|
||||
return 1
|
||||
//No same spell found - just learn it
|
||||
feedback_add_details("wizard_spell_learned", name)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
user.mind.AddSpell(S)
|
||||
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
|
||||
return 1
|
||||
@@ -266,7 +266,7 @@
|
||||
|
||||
/datum/spellbook_entry/item/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
|
||||
new item_path(get_turf(user))
|
||||
feedback_add_details("wizard_spell_learned", name)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/item/GetInfo()
|
||||
@@ -465,7 +465,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/weapon/spellbook/book)
|
||||
feedback_add_details("wizard_spell_learned", name)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
new /datum/round_event/wizard/ghost()
|
||||
active = TRUE
|
||||
to_chat(user, "<span class='notice'>You have cast summon ghosts!</span>")
|
||||
@@ -482,7 +482,7 @@
|
||||
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_guns)
|
||||
|
||||
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
|
||||
feedback_add_details("wizard_spell_learned", name)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
rightandwrong(0, user, 25)
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
|
||||
@@ -499,7 +499,7 @@
|
||||
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_magic)
|
||||
|
||||
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
|
||||
feedback_add_details("wizard_spell_learned", name)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
rightandwrong(1, user, 25)
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
|
||||
@@ -517,7 +517,7 @@
|
||||
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_events)
|
||||
|
||||
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
|
||||
feedback_add_details("wizard_spell_learned", name)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
summonevents()
|
||||
times++
|
||||
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
|
||||
/datum/game_mode/wizard/declare_completion()
|
||||
if(finished)
|
||||
feedback_set_details("round_end_result","loss - wizard killed")
|
||||
SSblackbox.set_details("round_end_result","loss - wizard killed")
|
||||
to_chat(world, "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>")
|
||||
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
@@ -208,19 +208,19 @@
|
||||
for(var/datum/objective/objective in wizard.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
feedback_add_details("wizard_objective","[objective.type]|SUCCESS")
|
||||
SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS")
|
||||
else
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
feedback_add_details("wizard_objective","[objective.type]|FAIL")
|
||||
SSblackbox.add_details("wizard_objective","[objective.type]|FAIL")
|
||||
wizardwin = 0
|
||||
count++
|
||||
|
||||
if(wizard.current && wizard.current.stat!=2 && wizardwin)
|
||||
text += "<br><font color='green'><B>The wizard was successful!</B></font>"
|
||||
feedback_add_details("wizard_success","SUCCESS")
|
||||
SSblackbox.add_details("wizard_success","SUCCESS")
|
||||
else
|
||||
text += "<br><font color='red'><B>The wizard has failed!</B></font>"
|
||||
feedback_add_details("wizard_success","FAIL")
|
||||
SSblackbox.add_details("wizard_success","FAIL")
|
||||
if(wizard.spell_list.len>0)
|
||||
text += "<br><B>[wizard.name] used the following spells: </B>"
|
||||
var/i = 1
|
||||
|
||||
Reference in New Issue
Block a user