Unorphans the blackbox
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@@ -194,7 +194,7 @@ Credit where due:
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var/datum/game_mode/clockwork_cult/C = SSticker.mode
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if(C.check_clockwork_victory())
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text += "<span class='large_brass'><b>Ratvar's servants have succeeded in fulfilling His goals!</b></span>"
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feedback_set_details("round_end_result", "win - servants completed their objective (summon ratvar)")
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SSblackbox.set_details("round_end_result", "win - servants completed their objective (summon ratvar)")
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else
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var/half_victory = FALSE
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var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = locate() in GLOB.all_clockwork_objects
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@@ -203,10 +203,10 @@ Credit where due:
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if(half_victory)
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text += "<span class='large_brass'><b>The crew escaped before Ratvar could rise, but the gateway \
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was successfully constructed!</b></span>"
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feedback_set_details("round_end_result", "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)")
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SSblackbox.set_details("round_end_result", "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)")
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else
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text += "<span class='userdanger'>Ratvar's servants have failed!</span>"
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feedback_set_details("round_end_result", "loss - servants failed their objective (summon ratvar)")
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SSblackbox.set_details("round_end_result", "loss - servants failed their objective (summon ratvar)")
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text += "<br><b>The servants' objective was:</b> <br>[CLOCKCULT_OBJECTIVE]"
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text += "<br>Ratvar's servants had <b>[GLOB.clockwork_caches]</b> Tinkerer's Caches."
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text += "<br><b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
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@@ -86,7 +86,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
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else
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successful = TRUE
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if(slab && !slab.no_cost && !GLOB.ratvar_awakens) //if the slab exists and isn't debug and ratvar isn't up, log the scripture as being used
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feedback_add_details("clockcult_scripture_recited", name)
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SSblackbox.add_details("clockcult_scripture_recited", name)
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if(slab)
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slab.busy = null
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qdel(src)
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