Unorphans the blackbox
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@@ -58,7 +58,7 @@
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if(src.l_arm && src.r_arm)
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if(src.l_leg && src.r_leg)
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if(src.chest && src.head)
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feedback_inc("cyborg_frames_built",1)
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SSblackbox.inc("cyborg_frames_built",1)
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return 1
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return 0
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@@ -235,7 +235,7 @@
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O.mmi = W //and give the real mmi to the borg.
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O.updatename()
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feedback_inc("cyborg_birth",1)
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SSblackbox.inc("cyborg_birth",1)
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forceMove(O)
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O.robot_suit = src
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@@ -0,0 +1,31 @@
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diff a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm (rejected hunks)
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@@ -46,9 +46,9 @@
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apply_cuffs(C,user)
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to_chat(user, "<span class='notice'>You handcuff [C].</span>")
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if(istype(src, /obj/item/weapon/restraints/handcuffs/cable))
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- feedback_add_details("handcuffs","C")
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+ SSblackbox.add_details("handcuffs","C")
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else
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- feedback_add_details("handcuffs","H")
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+ SSblackbox.add_details("handcuffs","H")
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add_logs(user, C, "handcuffed")
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else
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@@ -278,7 +278,7 @@
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C.legcuffed = src
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src.loc = C
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C.update_inv_legcuffed()
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- feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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+ SSblackbox.add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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else if(isanimal(L))
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var/mob/living/simple_animal/SA = L
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if(SA.mob_size > MOB_SIZE_TINY)
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@@ -341,7 +341,7 @@
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C.legcuffed = src
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src.loc = C
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C.update_inv_legcuffed()
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- feedback_add_details("handcuffs","B")
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+ SSblackbox.add_details("handcuffs","B")
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to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
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C.Weaken(weaken)
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@@ -39,7 +39,7 @@
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SSreligion.holy_weapon_type = holy_weapon.type
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feedback_set_details("chaplain_weapon","[choice]")
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SSblackbox.set_details("chaplain_weapon","[choice]")
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if(holy_weapon)
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holy_weapon.reskinned = TRUE
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@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
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SSreligion.bible_icon_state = B.icon_state
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SSreligion.bible_item_state = B.item_state
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feedback_set_details("religion_book","[biblename]")
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SSblackbox.set_details("religion_book","[biblename]")
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usr << browse(null, "window=editicon")
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/obj/item/weapon/storage/book/bible/proc/bless(mob/living/carbon/human/H, mob/living/user)
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@@ -180,7 +180,7 @@
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var/mob/living/silicon/ai/A = new /mob/living/silicon/ai(loc, laws, brain.brainmob)
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if(brain.force_replace_ai_name)
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A.fully_replace_character_name(A.name, brain.replacement_ai_name())
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feedback_inc("cyborg_ais_created",1)
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SSblackbox.inc("cyborg_ais_created",1)
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qdel(src)
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else
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state = AI_READY_CORE
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