diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 9f1b830cf0..e998cf69bd 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -68,6 +68,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb var/click_delay = CLICK_CD_MELEE var/slot_flags = 0 //This is used to determine on which slots an item can fit. + var/current_equipped_slot pass_flags = PASSTABLE pressure_resistance = 4 var/obj/item/master = null @@ -315,6 +316,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb return if(anchored) return + if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS) + if(current_equipped_slot in user.check_obscured_slots()) + to_chat(src, "You are unable to unequip that while wearing other garments over it!") + return FALSE if(resistance_flags & ON_FIRE) var/mob/living/carbon/C = user @@ -336,7 +341,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb C.update_damage_overlays() return - if(acid_level > 20 && !ismob(loc))// so we can still remove the clothes on us that have acid. + if(acid_level > 20 && ismob(loc))// so we can still remove the clothes on us that have acid. var/mob/living/carbon/C = user if(istype(C)) if(!C.gloves || (!(C.gloves.resistance_flags & (UNACIDABLE|ACID_PROOF)))) @@ -379,6 +384,11 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb return if(anchored) return + if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS) + if(current_equipped_slot in user.check_obscured_slots()) + to_chat(src, "You are unable to unequip that while wearing other garments over it!") + return FALSE + SEND_SIGNAL(loc, COMSIG_TRY_STORAGE_TAKE, src, user.loc, TRUE) @@ -423,6 +433,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb /obj/item/proc/dropped(mob/user) SHOULD_CALL_PARENT(TRUE) + current_equipped_slot = null for(var/X in actions) var/datum/action/A = X A.Remove(user) @@ -470,7 +481,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb // for items that can be placed in multiple slots // note this isn't called during the initial dressing of a player /obj/item/proc/equipped(mob/user, slot) + SHOULD_CALL_PARENT(TRUE) . = SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot) + current_equipped_slot = slot if(!(. & COMPONENT_NO_GRANT_ACTIONS)) for(var/X in actions) var/datum/action/A = X diff --git a/code/modules/mob/living/carbon/alien/humanoid/inventory.dm b/code/modules/mob/living/carbon/alien/humanoid/inventory.dm deleted file mode 100644 index e2537f0f4f..0000000000 --- a/code/modules/mob/living/carbon/alien/humanoid/inventory.dm +++ /dev/null @@ -1,5 +0,0 @@ -/mob/living/carbon/alien/humanoid/doUnEquip(obj/item/I) - . = ..() - if(!. || !I) - return - diff --git a/tgstation.dme b/tgstation.dme index c43a6de0e4..736c9de89d 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -2415,7 +2415,6 @@ #include "code\modules\mob\living\carbon\alien\humanoid\death.dm" #include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm" #include "code\modules\mob\living\carbon\alien\humanoid\humanoid_defense.dm" -#include "code\modules\mob\living\carbon\alien\humanoid\inventory.dm" #include "code\modules\mob\living\carbon\alien\humanoid\life.dm" #include "code\modules\mob\living\carbon\alien\humanoid\queen.dm" #include "code\modules\mob\living\carbon\alien\humanoid\update_icons.dm"