From bdf2fff8d9e3b11b96e746fcfe60b8b4f478c0ae Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 28 Aug 2017 02:19:59 -0500 Subject: [PATCH] Adds logging cause of microbomb activation in admin logs --- code/game/objects/items/implants/implant_explosive.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/implants/implant_explosive.dm b/code/game/objects/items/implants/implant_explosive.dm index c723ae5478..4d10fd1be5 100644 --- a/code/game/objects/items/implants/implant_explosive.dm +++ b/code/game/objects/items/implants/implant_explosive.dm @@ -44,7 +44,7 @@ active = TRUE var/turf/boomturf = get_turf(imp_in) var/area/A = get_area(boomturf) - message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [A.name] [ADMIN_JMP(boomturf)].") + message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [A.name] [ADMIN_JMP(boomturf)], with cause of [cause].") //If the delay is short, just blow up already jeez if(delay <= 7) explosion(src,heavy,medium,weak,weak, flame_range = weak)