diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
index bbbdc7e4c4..414b75387b 100644
--- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
@@ -43,14 +43,14 @@ All effects don't start immediately, but rather get worse over time; the rate is
if(istype(O,/obj/item/weapon/paper))
var/obj/item/weapon/paper/paperaffected = O
paperaffected.clearpaper()
- usr << "[paperaffected]'s ink washes away."
+ O.visible_message("[paperaffected]'s ink washes away.")
if(istype(O,/obj/item/weapon/book))
if(reac_volume >= 5)
var/obj/item/weapon/book/affectedbook = O
affectedbook.dat = null
- usr << "Through thorough application, you wash away [affectedbook]'s writing."
+ O.visible_message("[affectedbook]'s writing washes away.")
else
- usr << "The ink smears, but doesn't wash away!"
+ O.visible_message("The ink smears, but doesn't wash away!")
return
/datum/reagent/consumable/ethanol/reaction_mob(mob/living/M, method=TOUCH, reac_volume)//Splashing people with ethanol isn't quite as good as fuel.