diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index bbbdc7e4c4..414b75387b 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -43,14 +43,14 @@ All effects don't start immediately, but rather get worse over time; the rate is if(istype(O,/obj/item/weapon/paper)) var/obj/item/weapon/paper/paperaffected = O paperaffected.clearpaper() - usr << "[paperaffected]'s ink washes away." + O.visible_message("[paperaffected]'s ink washes away.") if(istype(O,/obj/item/weapon/book)) if(reac_volume >= 5) var/obj/item/weapon/book/affectedbook = O affectedbook.dat = null - usr << "Through thorough application, you wash away [affectedbook]'s writing." + O.visible_message("[affectedbook]'s writing washes away.") else - usr << "The ink smears, but doesn't wash away!" + O.visible_message("The ink smears, but doesn't wash away!") return /datum/reagent/consumable/ethanol/reaction_mob(mob/living/M, method=TOUCH, reac_volume)//Splashing people with ethanol isn't quite as good as fuel.