FermiChem? More like, FermiFixes!
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@@ -6,9 +6,9 @@
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zone = "chest"
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slot = "breasts"
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w_class = 3
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size = BREASTS_SIZE_DEF
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var/cached_size = null//for enlargement
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var/prev_size //For flavour texts
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size = BREASTS_SIZE_DEF //SHOULD BE A LETTER
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var/cached_size = null//for enlargement SHOULD BE A NUMBER
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var/prev_size //For flavour texts SHOULD BE A LETTER
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var/breast_sizes = list ("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "huge", "flat")
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var/breast_values = list ("a" = 1, "b" = 2, "c" = 3, "d" = 4, "e" = 5, "f" = 6, "g" = 7, "h" = 8, "i" = 9, "j" = 10, "k" = 11, "l" = 12, "m" = 13, "n" = 14, "o" = 15, "huge" = 16, "flat" = 0)
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var/statuscheck = FALSE
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@@ -614,7 +614,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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overdose_threshold = 12
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metabolization_rate = 0.5
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ImpureChem = "BEsmaller" //If you make an inpure chem, it stalls growth
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InverseChemVal = 0.25
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InverseChemVal = 0.3
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InverseChem = "BEsmaller" //At really impure vols, it just becomes 100% inverse
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/datum/reagent/fermi/BElarger/on_mob_add(mob/living/carbon/M)
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@@ -622,6 +622,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/genital/breasts/B = H.getorganslot("breasts")
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if(!B)
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message_admins("No breasts found on init!")
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return
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var/sizeConv = list("a" = 1, "b" = 2, "c" = 3, "d" = 4, "e" = 5)
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B.prev_size = B.size
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@@ -721,7 +722,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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overdose_threshold = 12 //ODing makes you male and removes female genitals
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metabolization_rate = 0.5
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ImpureChem = "PEsmaller" //If you make an inpure chem, it stalls growth
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InverseChemVal = 0.25
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InverseChemVal = 0.3
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InverseChem = "PEsmaller" //At really impure vols, it just becomes 100% inverse
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//var/mob/living/carbon/human/H
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@@ -1104,7 +1105,8 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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/datum/reagent/fermi/enthrall/on_mob_add(mob/living/carbon/M)
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. = ..()
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if(!creatorID)
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CRASH("Something went wrong in enthral creation")
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message_admins("Something went wrong in enthral creation THIS SHOULD NOT APPEAR")
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return
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message_admins("key: [M.ckey] vs [creatorID], ")
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if(purity < 0.5)//Impure chems don't function as you expect
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return
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@@ -1128,8 +1130,6 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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/datum/reagent/fermi/enthrall/on_mob_life(mob/living/carbon/M)
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if (M.ckey == creatorID && creatorName == M.real_name)
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return
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if(purity < 0.5)//Placeholder for now. I'd like to get this done.
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if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks it, they fall in love randomly. If someone else drinks it, the creator falls in love with them.
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if(M.has_status_effect(STATUS_EFFECT_INLOVE))
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@@ -1151,17 +1151,34 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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M.reagents.remove_reagent(src.id, src.volume)
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FallInLove(C, M)
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return
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var/datum/status_effect/chem/enthrall/E = M.has_status_effect(/datum/status_effect/chem/enthrall)
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if (M.ckey == creatorID && creatorName == M.real_name)//If you yourself drink it, it does nothing.
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return
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var/datum/status_effect/chem/enthrall/E = M.has_status_effect(/datum/status_effect/chem/enthrall)//If purity is over 5, works as intended
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if(!E)
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M.reagents.remove_reagent(src.id, 10)
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M.apply_status_effect(/datum/status_effect/chem/enthrall)
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CRASH("No enthrall status found in [M]!")
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message_admins("No enthrall status found in [M]!")
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E.enthrallTally += 1
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M.adjustBrainLoss(0.1)
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if(prob(50))
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M.adjustBrainLoss(0.1)//Honestly this could be removed, in testing it made everyone brain damaged, but on the other hand, we were chugging tons of it.
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..()
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/datum/reagent/fermi/enthrall/overdose_start(mob/living/carbon/M)//I have no idea what happens if you OD yourself honestly.
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/datum/reagent/fermi/enthrall/overdose_start(mob/living/carbon/M)//I have no idea what happens if you OD yourself honestly. I made it so the creator is set to gain the status for someone random.
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. = ..()
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if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks 150u, then you get the status for someone random (They don't have the vocal chords though, so it's limited.)
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var/list/seen = viewers(7, get_turf(M))//Sound and sight checkers
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for(var/victim in seen)
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if((victim != mob/living/carbon/M) || (victim == M))//as much as I want you to fall for beepsky, he doesn't have a ckey
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if(!victim.ckey)
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seen = seen - victim
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var/chosen = pick(seen)
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creatorID = chosen.ckey
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if (chosen.gender == "female")
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creatorGender = "Mistress"
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else
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creatorGender = "Master"
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creatorName = chosen.real_name
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creator = get_mob_by_key(creatorID)
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M.add_trait(TRAIT_PACIFISM, "MKUltra")
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var/datum/status_effect/chem/enthrall/E
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if (!M.has_status_effect(/datum/status_effect/chem/enthrall))
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@@ -1180,7 +1197,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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E.customTriggers = list()
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/datum/reagent/fermi/enthrall/overdose_process(mob/living/carbon/M)
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M.adjustBrainLoss(0.2)
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M.adjustBrainLoss(0.1)//should be 15 in total
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..()
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//Creates a gas cloud when the reaction blows up, causing everyone in it to fall in love with someone/something while it's in their system.
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@@ -1447,7 +1464,8 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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name = "Fermis Test Reagent"
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id = "fermiTest"
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description = "You should be really careful with this...! Also, how did you get this?"
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data = list("Big bang" = 1, "please work" = 2)
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//data = list("Big bang" = 1, "please work" = 2)
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addProc = TRUE
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/datum/reagent/fermi/fermiTest/on_new()
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..()
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@@ -194,7 +194,7 @@
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name = "Astrogen"
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id = "astral"
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results = list("astral" = 3)
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required_reagents = list("eigenstasium" = 1, "plasma" = 1, "synaptizine" = 1, "aluminium" = 5)
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required_reagents = list("eigenstate" = 1, "plasma" = 1, "synaptizine" = 1, "aluminium" = 5)
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//FermiChem vars:
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OptimalTempMin = 200
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OptimalTempMax = 800
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