Merge branch 'master' into SpaceRuins

This commit is contained in:
BlackMajor
2020-02-26 20:58:46 +13:00
38 changed files with 167373 additions and 11420 deletions
+3 -1
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@@ -68,4 +68,6 @@
#define MOVESPEED_ID_SHOVE "SHOVE"
#define MOVESPEED_ID_MKULTRA "MKULTRA"
#define MOVESPEED_ID_MKULTRA "MKULTRA"
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
+3
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@@ -90,6 +90,9 @@
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
#define STATUS_EFFECT_ELECTROSTAFF /datum/status_effect/electrostaff //slows down victim
/////////////
// NEUTRAL //
/////////////
+11 -1
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@@ -245,4 +245,14 @@
suffix = "lavaland_surface_elite_tumor.dmm"
cost = 5
always_place = TRUE
allow_duplicates = TRUE
allow_duplicates = TRUE
// Mining Base
/datum/map_template/ruin/lavaland/mining_base //THIS IS THE MINING BASE. DO NOT FUCK WITH THIS UNLESS YOU ARE 100% CERTAIN YOU KNOW WHAT YOU'RE DOING, OR THE MINING BASE WILL DISAPPEAR
name = "Mining Base"
id = "miningbase"
description = "The mining base that Nanotrasen uses for their mining operations."
suffix = "miningbase.dmm"
cost = 0
always_place = TRUE
unpickable = TRUE
-7
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@@ -54,10 +54,3 @@
id = "engine_budget"
suffix = "Box/Engine/budget.dmm"
name = "Box P.A.C.M.A.N"
// Lavaland
// Mining Base
/datum/map_template/ruin/station/lavaland/mining_base
id = "mining_public_01"
suffix = "Lavaland/Mining_Station/Mining_Station_Public_01.dmm"
name = "Public Mining Base"
+32 -1
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@@ -287,6 +287,12 @@
credit_cost = 4000
description = "A fairly standard shuttle, though larger and slightly better equipped than the Box Station variant."
/datum/map_template/shuttle/emergency/kilo
suffix = "kilo"
name = "Kilo Station Emergency Shuttle"
credit_cost = 5000
description = "A fully functional shuttle including a complete infirmary, storage facilties and regular amenities."
/datum/map_template/shuttle/emergency/mini
suffix = "mini"
name = "Ministation emergency shuttle"
@@ -419,6 +425,11 @@
name = "fancy transport ferry"
description = "At some point, someone upgraded the ferry to have fancier flooring... and less seats."
/datum/map_template/shuttle/ferry/kilo
suffix = "kilo"
name = "kilo transport ferry"
description = "Standard issue CentCom Ferry for Kilo pattern stations. Includes additional equipment and rechargers."
/datum/map_template/shuttle/whiteship/box
suffix = "box"
name = "Hospital Ship"
@@ -447,6 +458,10 @@
suffix = "box"
name = "supply shuttle (Box)"
/datum/map_template/shuttle/cargo/kilo
suffix = "kilo"
name = "supply shuttle (Kilo)"
/datum/map_template/shuttle/cargo/birdboat
suffix = "birdboat"
name = "supply shuttle (Birdboat)"
@@ -481,6 +496,10 @@
suffix = "box"
name = "labour shuttle (Box)"
/datum/map_template/shuttle/labour/kilo
suffix = "kilo"
name = "labour shuttle (Kilo)"
/datum/map_template/shuttle/infiltrator/basic
suffix = "basic"
name = "basic syndicate infiltrator"
@@ -493,6 +512,10 @@
suffix = "delta"
name = "mining shuttle (Delta)"
/datum/map_template/shuttle/mining/kilo
suffix = "kilo"
name = "mining shuttle (Kilo)"
/datum/map_template/shuttle/labour/delta
suffix = "delta"
name = "labour shuttle (Delta)"
@@ -501,10 +524,18 @@
suffix = "meta"
name = "lavaland shuttle (Meta)"
/datum/map_template/shuttle/labour/kilo
suffix = "kilo"
name = "labour shuttle (Kilo)"
/datum/map_template/shuttle/arrival/delta
suffix = "delta"
name = "arrival shuttle (Delta)"
/datum/map_template/shuttle/arrival/kilo
suffix = "kilo"
name = "arrival shuttle (Kilo)"
/datum/map_template/shuttle/arrival/pubby
suffix = "pubby"
name = "arrival shuttle (Pubby)"
@@ -559,4 +590,4 @@
/datum/map_template/shuttle/snowdin/excavation
suffix = "excavation"
name = "Snowdin Excavation Elevator"
name = "Snowdin Excavation Elevator"
+13
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@@ -609,6 +609,19 @@
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
/datum/status_effect/electrostaff
id = "electrostaff"
alert_type = null
status_type = STATUS_EFFECT_REPLACE
/datum/status_effect/electrostaff/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
. = ..()
owner.add_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF, multiplicative_slowdown = 1, movetypes = GROUND)
/datum/status_effect/electrostaff/on_remove()
owner.remove_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF)
//GOLEM GANG
+16
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@@ -1247,6 +1247,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "storage_wing"
// Vacant Rooms
/area/vacant_room
name = "Vacant Room"
ambientsounds = MAINTENANCE
icon_state = "vacant_room"
/area/vacant_room/office
name = "Vacant Office"
icon_state = "vacant_room"
/area/vacant_room/commissary
name = "Vacant Commissary"
icon_state = "vacant_room"
//AI
/area/ai_monitored/security/armory
+1
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@@ -16,6 +16,7 @@
/obj/item/melee/baton,
/obj/item/ammo_box/magazine/recharge,
/obj/item/modular_computer,
/obj/item/twohanded/electrostaff,
/obj/item/gun/ballistic/automatic/magrifle))
/obj/machinery/recharger/RefreshParts()
-5
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@@ -506,8 +506,3 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
// Landmark for the mining station
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
+3 -1
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@@ -37,7 +37,9 @@
/obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id)
. = ..()
var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
var/id = pick(configlist)
var/id = safepick(configlist)
if(!id)
return
set_snowflake_from_config(id)
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
+255 -2
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@@ -24,7 +24,7 @@
* Twohanded
*/
/obj/item/twohanded
var/wielded = 0
var/wielded = FALSE
var/force_unwielded // default to null, the number force will be set to on unwield()
var/force_wielded // same as above but for wield()
var/wieldsound = null
@@ -1017,6 +1017,259 @@
user.client.pixel_x = 0
user.client.pixel_y = 0
/obj/item/twohanded/electrostaff
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "electrostaff"
item_state = "electrostaff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
name = "riot suppression electrostaff"
desc = "A large quarterstaff, with massive silver electrodes mounted at the end."
w_class = WEIGHT_CLASS_HUGE
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_OCLOTHING
force_unwielded = 5
force_wielded = 10
throwforce = 15 //if you are a madman and finish someone off with this, power to you.
throw_speed = 1
item_flags = NO_MAT_REDEMPTION | SLOWS_WHILE_IN_HAND
block_chance = 30
attack_verb = list("struck", "beaten", "thwacked", "pulped")
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
var/on = FALSE
var/can_block_projectiles = FALSE //can't block guns
var/lethal_cost = 400 //10000/400*20 = 500. decent enough?
var/lethal_damage = 20
var/lethal_stam_cost = 4
var/stun_cost = 333 //10000/333*25 = 750. stunbatons are at time of writing 10000/1000*49 = 490.
var/stun_status_effect = STATUS_EFFECT_ELECTROSTAFF //a small slowdown effect
var/stun_stamdmg = 40
var/stun_status_duration = 25
var/stun_stam_cost = 3.5
/obj/item/twohanded/electrostaff/Initialize(mapload)
. = ..()
if(ispath(cell))
cell = new cell
/obj/item/twohanded/electrostaff/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/twohanded/electrostaff/get_cell()
. = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
. = R.get_cell()
/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!on)
return FALSE
if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
return FALSE
return ..()
/obj/item/twohanded/electrostaff/proc/min_hitcost()
return min(stun_cost, lethal_cost)
/obj/item/twohanded/electrostaff/proc/turn_on(mob/user, silent = FALSE)
if(on)
return
if(!cell)
if(user)
to_chat(user, "<span class='warning'>[src] has no cell.</span>")
return
if(cell.charge < min_hitcost())
if(user)
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
return
on = TRUE
START_PROCESSING(SSobj, src)
if(user)
to_chat(user, "<span class='warning'>You turn [src] on.</span>")
update_icon()
if(!silent)
playsound(src, "sparks", 75, 1, -1)
/obj/item/twohanded/electrostaff/proc/turn_off(mob/user, silent = FALSE)
if(!on)
return
if(user)
to_chat(user, "<span class='warning'>You turn [src] off.</span>")
on = FALSE
STOP_PROCESSING(SSobj, src)
update_icon()
if(!silent)
playsound(src, "sparks", 75, 1, -1)
/obj/item/twohanded/electrostaff/proc/toggle(mob/user, silent = FALSE)
if(on)
turn_off(user, silent)
else
turn_on(user, silent)
/obj/item/twohanded/electrostaff/wield(mob/user)
. = ..()
if(wielded)
turn_on(user)
add_fingerprint(user)
/obj/item/twohanded/electrostaff/unwield(mob/user)
. = ..()
if(!wielded)
turn_off(user)
add_fingerprint(user)
/obj/item/twohanded/electrostaff/update_icon()
. = ..()
if(!wielded)
icon_state = "electrostaff_3"
item_state = "electrostaff"
else
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_3")
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
/obj/item/twohanded/electrostaff/examine(mob/living/user)
. = ..()
if(cell)
. += "<span class='notice'>The cell charge is [round(cell.percent())]%.</span>"
else
. += "<span class='warning'>There is no cell installed!</span>"
/obj/item/twohanded/electrostaff/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(cell)
to_chat(user, "<span class='warning'>[src] already has a cell!</span>")
else
if(C.maxcharge < min_hit_cost())
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.transferItemToLoc(W, src))
return
cell = C
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
else if(W.tool_behaviour == TOOL_SCREWDRIVER)
if(cell)
cell.update_icon()
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
turn_off(user, TRUE)
else
return ..()
/obj/item/twohanded/electrostaff/process()
deductcharge(50) //Wasteful!
/obj/item/twohanded/electrostaff/proc/min_hit_cost()
return min(lethal_cost, stun_cost)
/obj/item/twohanded/electrostaff/proc/deductcharge(amount)
var/obj/item/stock_parts/cell/C = get_cell()
if(!C)
turn_off()
return FALSE
C.use(min(amount, C.charge))
if(QDELETED(src))
return FALSE
if(C.charge < min_hit_cost())
turn_off()
/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user) //ouch!
return
if(iscyborg(target))
..()
return
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(user.a_intent != INTENT_HARM)
if(stun_act(target, user))
user.do_attack_animation(target)
user.adjustStaminaLossBuffered(stun_stam_cost)
return
else if(!harm_act(target, user))
return ..() //if you can't fry them just beat them with it
else //we did harm act them
user.do_attack_animation(target)
user.adjustStaminaLossBuffered(lethal_stam_cost)
/obj/item/twohanded/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
var/stunforce = stun_stamdmg
if(!no_charge_and_force)
if(!on)
target.visible_message("<span class='warning'>[user] has bapped [target] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has bapped you with [src]. Luckily it was off</span>")
turn_off() //if it wasn't already off
return FALSE
var/obj/item/stock_parts/cell/C = get_cell()
var/chargeleft = C.charge
deductcharge(stun_cost)
if(QDELETED(src) || QDELETED(C)) //boom
return FALSE
if(chargeleft < stun_cost)
stunforce *= round(chargeleft/stun_cost, 0.1)
target.adjustStaminaLoss(stunforce)
target.apply_effect(EFFECT_STUTTER, stunforce)
SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
if(user)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
target.visible_message("<span class='danger'>[user] has shocked [target] with [src]!</span>", \
"<span class='userdanger'>[user] has shocked you with [src]!</span>")
log_combat(user, user, "stunned with an electrostaff")
playsound(src, 'sound/weapons/staff.ogg', 50, 1, -1)
target.apply_status_effect(stun_status_effect, stun_status_duration)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.forcesay(GLOB.hit_appends)
return TRUE
/obj/item/twohanded/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
var/lethal_force = lethal_damage
if(!no_charge_and_force)
if(!on)
return FALSE //standard item attack
var/obj/item/stock_parts/cell/C = get_cell()
var/chargeleft = C.charge
deductcharge(lethal_cost)
if(QDELETED(src) || QDELETED(C)) //boom
return FALSE
if(chargeleft < stun_cost)
lethal_force *= round(chargeleft/lethal_cost, 0.1)
target.adjustFireLoss(lethal_force) //good against ointment spam
SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
if(user)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
target.visible_message("<span class='danger'>[user] has seared [user] with [src]!</span>", \
"<span class='userdanger'>[user] has seared you with [src]!</span>")
log_combat(user, user, "burned with an electrostaff")
playsound(src, 'sound/weapons/sear.ogg', 50, 1, -1)
return TRUE
/obj/item/twohanded/electrostaff/proc/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
harm_act(user, user, TRUE)
stun_act(user, user, TRUE)
deductcharge(lethal_cost)
/obj/item/twohanded/electrostaff/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
turn_off()
if(!iscyborg(loc))
deductcharge(1000 / severity, TRUE, FALSE)
/obj/item/twohanded/broom
name = "broom"
desc = "This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage." //LIES
@@ -1078,4 +1331,4 @@
/obj/item/twohanded/broom/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) //bless you whoever fixes this copypasta
J.put_in_cart(src, user)
J.mybroom=src
J.update_icon()
J.update_icon()
@@ -265,12 +265,15 @@
new /obj/item/clothing/head/helmet/alt(src)
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/clothing/suit/armor/bulletproof(src)
/obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds"
name = "lethal ammunition and riot staves"
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
..()
new /obj/item/twohanded/electrostaff(src)
new /obj/item/twohanded/electrostaff(src)
for(var/i in 1 to 3)
new /obj/item/storage/box/lethalshot(src)
+1 -1
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@@ -24,7 +24,7 @@
/datum/round_event/ghost_role/sentience/spawn_role()
var/list/mob/dead/observer/candidates
candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
candidates = get_candidates(ROLE_SENTIENCE, null, ROLE_SENTIENCE)
// find our chosen mob to breathe life into
// Mobs have to be simple animals, mindless and on station
@@ -389,7 +389,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
/obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
name = "peach cake slice"
desc = "A slice of peach cake."
icon_state = "peach_slice"
icon_state = "peachcake_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
foodtype = GRAIN | SUGAR | DAIRY
@@ -410,4 +410,4 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
icon_state = "trumpetcakeslice"
filling_color = "#7A3D80"
tastes = list("cake" = 4, "violets" = 2, "jam" = 2)
foodtype = GRAIN | DAIRY | FRUIT | SUGAR
foodtype = GRAIN | DAIRY | FRUIT | SUGAR