diff --git a/.travis.yml b/.travis.yml index b353761b2d..3095262290 100644 --- a/.travis.yml +++ b/.travis.yml @@ -21,15 +21,12 @@ cache: addons: apt: - sources: - - sourceline: 'ppa:ondrej/php' packages: - libc6-i386 - libgcc1:i386 - libstdc++6:i386 - python - python-pip - - php5.6 install: - tools/travis/install_build_tools.sh diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 1dfc193284..988afb163f 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -39983,7 +39983,9 @@ /turf/open/floor/engine, /area/science/misc_lab) "bTm" = ( -/obj/machinery/atmospherics/pipe/simple/general/visible, +/obj/machinery/atmospherics/components/trinary/mixer/flipped{ + dir = 1 + }, /turf/open/floor/engine, /area/science/misc_lab) "bTn" = ( @@ -48489,12 +48491,8 @@ }, /area/ai_monitored/security/armory) "coT" = ( -/obj/item/pipe{ - dir = 4; - icon_state = "mixer"; - name = "gas mixer fitting"; - pipe_type = 14 - }, +/obj/machinery/atmospherics/pipe/simple/general/visible, +/obj/machinery/meter, /turf/open/floor/engine, /area/science/misc_lab) "coZ" = ( @@ -53801,7 +53799,7 @@ /turf/open/floor/plasteel, /area/engine/engineering) "cCW" = ( -/obj/machinery/portable_atmospherics/canister/freon, +/obj/machinery/portable_atmospherics/canister/nitrous_oxide, /turf/open/floor/plating, /area/engine/engineering) "cCY" = ( @@ -86228,7 +86226,7 @@ bVI cay ccw chY -cCW +ciZ ciW ckB ckB @@ -108055,7 +108053,7 @@ cBE bOE bEC bQV -bSi +coT bTm bUn bXr @@ -108312,8 +108310,8 @@ bNu bMv bEC bQT -bSh -coT +bSi +bUn bTl bXr bNZ diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm index 885a0926e8..1308cf7c87 100644 --- a/_maps/map_files/Deltastation/DeltaStation2.dmm +++ b/_maps/map_files/Deltastation/DeltaStation2.dmm @@ -57403,7 +57403,6 @@ dir = 8 }, /obj/effect/turf_decal/bot, -/obj/machinery/portable_atmospherics/canister/freon, /turf/open/floor/plasteel, /area/engine/engineering) "cqt" = ( @@ -81845,7 +81844,7 @@ }, /area/science/mixing) "dqG" = ( -/obj/machinery/atmospherics/components/unary/vent_pump, +/obj/machinery/atmospherics/components/unary/vent_pump/on, /turf/open/floor/plasteel/neutral, /area/science/mixing) "dqH" = ( diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index aa5a62d079..1b1913ef26 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -77655,7 +77655,7 @@ /turf/open/floor/plating, /area/engine/engineering) "deZ" = ( -/obj/machinery/portable_atmospherics/canister/freon, +/obj/machinery/portable_atmospherics/canister/nitrous_oxide, /turf/open/floor/plating, /area/engine/engineering) "dfa" = ( @@ -120449,7 +120449,7 @@ aGS axY aJl aKx -deZ +aJu aNo axY aPW diff --git a/_maps/shuttles/emergency_luxury.dmm b/_maps/shuttles/emergency_luxury.dmm index cffad6bf58..a9aea3c632 100644 --- a/_maps/shuttles/emergency_luxury.dmm +++ b/_maps/shuttles/emergency_luxury.dmm @@ -4,20 +4,20 @@ /area/space) "ab" = ( /turf/closed/indestructible/riveted/uranium, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ac" = ( /obj/machinery/door/airlock/external, /turf/open/floor/plating{ icon_state = "wood-broken2" }, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ad" = ( /obj/machinery/door/airlock/gold, /obj/effect/forcefield/luxury_shuttle{ name = "Ticket Booth" }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ae" = ( /obj/docking_port/mobile/emergency{ dir = 2; @@ -32,75 +32,75 @@ name = "Ticket Booth" }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "af" = ( /turf/open/floor/plating{ icon_state = "wood-broken3" }, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ag" = ( /turf/open/floor/plating{ icon_state = "wood" }, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ah" = ( /turf/open/floor/plating{ icon_state = "wood-broken" }, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ai" = ( /turf/open/floor/plating{ icon_state = "wood-broken5" }, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aj" = ( /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ak" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-10" }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "al" = ( /obj/structure/mirror{ pixel_y = 32 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "am" = ( /turf/open/floor/plating{ icon_state = "wood-broken7" }, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "an" = ( /obj/machinery/light/small, /turf/open/floor/plating{ icon_state = "wood-broken2" }, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ao" = ( /obj/machinery/light/small, /turf/open/floor/plating{ icon_state = "wood-broken6" }, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ap" = ( /obj/structure/toilet{ dir = 4 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aq" = ( /obj/machinery/door/airlock/gold, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ar" = ( /obj/structure/shuttle/engine/propulsion{ dir = 8 }, /turf/open/floor/plating/airless, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "as" = ( /obj/structure/shuttle/engine/heater{ dir = 8 @@ -109,198 +109,198 @@ dir = 4 }, /turf/open/floor/plating/airless, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "at" = ( /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "au" = ( /obj/structure/chair/comfy, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "av" = ( /obj/structure/chair/comfy{ dir = 4 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aw" = ( /obj/machinery/computer/communications, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ax" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/meatballspaghetti, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ay" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/notasandwich, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "az" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/pastatomato, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aA" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/kebab/tofu, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aB" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/honkdae, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aC" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/enchiladas, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aD" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/candiedapple, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aE" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/burger/baconburger, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aF" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/benedict, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aG" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/cakeslice/chocolate, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aH" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/chowmein, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aI" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/dulcedebatataslice, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aJ" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/salad/validsalad, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aK" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/carneburrito, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aL" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/chawanmushi, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aM" = ( /obj/machinery/computer/emergency_shuttle, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aN" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/melonfruitbowl, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aO" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/khachapuri, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aP" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/grilledcheese, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aQ" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/jelliedtoast/cherry, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aR" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/honeybun, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aS" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/eggplantparm, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aT" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/copypasta, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aU" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/bearsteak, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aV" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/boiledspaghetti, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aW" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/cherrycupcake, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aX" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/customizable/pizza, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aY" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/hotdog, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "aZ" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/pie/grapetart, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "ba" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/burger/superbite, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bb" = ( /obj/structure/table/wood/fancy, /obj/item/reagent_containers/food/snacks/cakeslice/slimecake, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bc" = ( /obj/machinery/computer/station_alert, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bd" = ( /obj/structure/chair/comfy{ dir = 1 }, /turf/open/floor/carpet, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "be" = ( /obj/machinery/computer/crew, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bf" = ( /obj/machinery/sleeper{ dir = 4 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bg" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-21"; @@ -308,26 +308,26 @@ pixel_y = 3 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bh" = ( /turf/open/floor/plating/beach/coastline_b, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bi" = ( /obj/machinery/light, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bj" = ( /obj/machinery/light{ dir = 8 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bk" = ( /obj/machinery/light{ dir = 4 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bl" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-10" @@ -336,25 +336,25 @@ dir = 8 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bm" = ( /obj/machinery/light{ dir = 4 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bn" = ( /obj/machinery/light{ dir = 8 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bo" = ( /obj/machinery/light{ dir = 4 }, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bp" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-21"; @@ -363,7 +363,7 @@ }, /obj/machinery/light, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) "bq" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-21"; @@ -372,7 +372,7 @@ }, /obj/machinery/light, /turf/open/floor/mineral/gold, -/area/shuttle/escape) +/area/shuttle/escape/luxury) (1,1,1) = {" aa diff --git a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm index dd5a25d8ff..a2aa7b1414 100644 --- a/code/__DEFINES/DNA.dm +++ b/code/__DEFINES/DNA.dm @@ -135,3 +135,26 @@ #define NOAROUSAL 29 //Stops all arousal effects #define NOGENITALS 30 //Cannot create, use, or otherwise have genitals #define NO_DNA_COPY 31 +#define DRINKSBLOOD 32 + +#define ORGAN_SLOT_BRAIN "brain" +#define ORGAN_SLOT_APPENDIX "appendix" +#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device" +#define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device" +#define ORGAN_SLOT_STOMACH "stomach" +#define ORGAN_SLOT_BREATHING_TUBE "breathing_tube" +#define ORGAN_SLOT_EARS "ears" +#define ORGAN_SLOT_EYES "eye_sight" +#define ORGAN_SLOT_LUNGS "lungs" +#define ORGAN_SLOT_HEART "heart" +#define ORGAN_SLOT_ZOMBIE "zombie_infection" +#define ORGAN_SLOT_THRUSTERS "thrusters" +#define ORGAN_SLOT_HUD "eye_hud" +#define ORGAN_SLOT_LIVER "liver" +#define ORGAN_SLOT_TONGUE "tongue" +#define ORGAN_SLOT_VOICE "vocal_cords" +#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator" +#define ORGAN_SLOT_HEART_AID "heartdrive" +#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop" +#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun" +#define ORGAN_SLOT_TAIL "tail" diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm index 1273b5e3de..87f16da081 100644 --- a/code/__DEFINES/atmospherics.dm +++ b/code/__DEFINES/atmospherics.dm @@ -56,28 +56,16 @@ #define FIRE_MINIMUM_TEMPERATURE_TO_SPREAD 150+T0C #define FIRE_MINIMUM_TEMPERATURE_TO_EXIST 100+T0C #define FIRE_SPREAD_RADIOSITY_SCALE 0.85 -#define FIRE_CARBON_ENERGY_RELEASED 500000 //Amount of heat released per mole of burnt carbon into the tile -#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile #define FIRE_GROWTH_RATE 40000 //For small fires #define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C //Resistance to fire damage #define CARBON_LIFEFORM_FIRE_DAMAGE 4 //Fire damage - //Plasma fire properties -#define OXYGEN_BURN_RATE_BASE 1.4 -#define PLASMA_BURN_RATE_DELTA 9 -#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C -#define PLASMA_UPPER_TEMPERATURE 1370+T0C -#define PLASMA_MINIMUM_OXYGEN_NEEDED 2 -#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30 -#define PLASMA_OXYGEN_FULLBURN 10 #define MIN_TOXIC_GAS_DAMAGE 1 #define MAX_TOXIC_GAS_DAMAGE 10 -#define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible - //Plasma fusion properties -#define PLASMA_BINDING_ENERGY 3000000 -#define MAX_CARBON_EFFICENCY 9 -#define PLASMA_FUSED_COEFFICENT 0.08 -#define CARBON_CATALYST_COEFFICENT 0.01 -#define FUSION_PURITY_THRESHOLD 0.9 +#define MOLES_GAS_VISIBLE 0.5 //Moles in a standard cell after which gases are visible +#define STOP_REACTIONS 2 +#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C +#define GAS_STIM_MINIMUM 0.002 + // Pressure limits. #define HAZARD_HIGH_PRESSURE 550 //This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant) #define WARNING_HIGH_PRESSURE 325 //This determins when the orange pressure icon is displayed (it is 0.7 * HAZARD_HIGH_PRESSURE) @@ -193,8 +181,7 @@ #define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity()) #define ADD_GAS(gas_id, out_list)\ - var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id];\ - out_list[gas_id] = tmp_gaslist.Copy(); + var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy(); //ASSERT_GAS(gas_id, gas_mixture) - used to guarantee that the gas list for this id exists in gas_mixture.gases. //Must be used before adding to a gas. May be used before reading from a gas. diff --git a/code/__DEFINES/atom_hud.dm b/code/__DEFINES/atom_hud.dm index d4b2dfb2db..3c3350d6ab 100644 --- a/code/__DEFINES/atom_hud.dm +++ b/code/__DEFINES/atom_hud.dm @@ -40,8 +40,7 @@ #define ANTAG_HUD_SINTOUCHED 16 #define ANTAG_HUD_SOULLESS 17 #define ANTAG_HUD_CLOCKWORK 18 -#define ANTAG_HUD_BORER 19 -#define ANTAG_HUD_BROTHER 20 +#define ANTAG_HUD_BROTHER 19 // Notification action types #define NOTIFY_JUMP "jump" diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm index faf8238b6f..804ec2dc78 100644 --- a/code/__DEFINES/components.dm +++ b/code/__DEFINES/components.dm @@ -2,6 +2,8 @@ #define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path) #define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src) +#define COMPONENT_INCOMPATIBLE 1 + // How multiple components of the exact same type are handled in the same datum #define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default) diff --git a/code/__DEFINES/pipe_construction.dm b/code/__DEFINES/pipe_construction.dm index f5b513312d..a671b548ba 100644 --- a/code/__DEFINES/pipe_construction.dm +++ b/code/__DEFINES/pipe_construction.dm @@ -1,33 +1,10 @@ -/* -PIPE CONSTRUCTION DEFINES -Update these any time a path is changed -Construction breaks otherwise -*/ - -//Pipes -#define PIPE_SIMPLE /obj/machinery/atmospherics/pipe/simple -#define PIPE_MANIFOLD /obj/machinery/atmospherics/pipe/manifold -#define PIPE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/manifold4w -#define PIPE_HE /obj/machinery/atmospherics/pipe/heat_exchanging/simple -#define PIPE_HE_MANIFOLD /obj/machinery/atmospherics/pipe/heat_exchanging/manifold -#define PIPE_HE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w -#define PIPE_JUNCTION /obj/machinery/atmospherics/pipe/heat_exchanging/junction -#define PIPE_LAYER_MANIFOLD /obj/machinery/atmospherics/pipe/layer_manifold -//Unary -#define PIPE_CONNECTOR /obj/machinery/atmospherics/components/unary/portables_connector -#define PIPE_UVENT /obj/machinery/atmospherics/components/unary/vent_pump -#define PIPE_SCRUBBER /obj/machinery/atmospherics/components/unary/vent_scrubber -#define PIPE_INJECTOR /obj/machinery/atmospherics/components/unary/outlet_injector -#define PIPE_HEAT_EXCHANGE /obj/machinery/atmospherics/components/unary/heat_exchanger -//Binary -#define PIPE_PUMP /obj/machinery/atmospherics/components/binary/pump -#define PIPE_PASSIVE_GATE /obj/machinery/atmospherics/components/binary/passive_gate -#define PIPE_VOLUME_PUMP /obj/machinery/atmospherics/components/binary/volume_pump -#define PIPE_MVALVE /obj/machinery/atmospherics/components/binary/valve -#define PIPE_DVALVE /obj/machinery/atmospherics/components/binary/valve/digital -//Trinary -#define PIPE_GAS_FILTER /obj/machinery/atmospherics/components/trinary/filter -#define PIPE_GAS_MIXER /obj/machinery/atmospherics/components/trinary/mixer +//Construction Categories +#define PIPE_BINARY 0 //2 directions: N/S, E/W +#define PIPE_BENDABLE 1 //6 directions: N/S, E/W, N/E, N/W, S/E, S/W +#define PIPE_TRINARY 2 //4 directions: N/E/S, E/S/W, S/W/N, W/N/E +#define PIPE_TRIN_M 3 //8 directions: N->S+E, S->N+E, N->S+W, S->N+W, E->W+S, W->E+S, E->W+N, W->E+N +#define PIPE_UNARY 4 //4 directions: N, S, E, W +#define PIPE_QUAD 5 //1 directions: N/S/E/W //Disposal piping numbers - do NOT hardcode these, use the defines #define DISP_PIPE_STRAIGHT 0 diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 9ec26b7506..247e1109f8 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -46,8 +46,8 @@ #define INIT_ORDER_DBCORE 18 #define INIT_ORDER_BLACKBOX 17 #define INIT_ORDER_SERVER_MAINT 16 -#define INIT_ORDER_JOBS 15 -#define INIT_ORDER_EVENTS 14 +#define INIT_ORDER_EVENTS 15 +#define INIT_ORDER_JOBS 14 #define INIT_ORDER_TICKER 13 #define INIT_ORDER_MAPPING 12 #define INIT_ORDER_ATOMS 11 diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index d94bfb4c5b..4a9588a685 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -504,21 +504,19 @@ Turf and target are separate in case you want to teleport some distance from a t return y /* -Recursively gets all contents of contents and returns them all in a list. - -recursive_depth is useful if you only want a turf and everything on it (recursive_depth=1) -Do not set recursive depth higher than MAX_PROC_DEPTH as byond breaks when that limit is reached. + Gets all contents of contents and returns them all in a list. */ -/atom/proc/GetAllContents(list/output=list(), recursive_depth=MAX_PROC_DEPTH, _current_depth=0) - . = output - output += src - if(_current_depth == recursive_depth) - if(_current_depth == MAX_PROC_DEPTH) - WARNING("Get all contents reached the max recursive depth of [MAX_PROC_DEPTH]. More and we would break shit. Offending atom: [src]") - return - for(var/i in 1 to contents.len) - var/atom/thing = contents[i] - thing.GetAllContents(output, recursive_depth, ++_current_depth) +/atom/proc/GetAllContents() + var/list/processing_list = list(src) + var/list/assembled = list() + while(processing_list.len) + var/atom/A = processing_list[1] + processing_list.Cut(1, 2) + //Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed + //This is also why we don't need to check against assembled as we go along + processing_list += A.contents + assembled += A + return assembled //Step-towards method of determining whether one atom can see another. Similar to viewers() /proc/can_see(atom/source, atom/target, length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate. diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 7cddaf9a6f..79271d1d6d 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -251,7 +251,7 @@ to_chat(C, "You are no longer running on internals.") icon_state = "internal0" else - if(!C.getorganslot("breathing_tube")) + if(!C.getorganslot(ORGAN_SLOT_BREATHING_TUBE)) if(!istype(C.wear_mask, /obj/item/clothing/mask)) to_chat(C, "You are not wearing an internals mask!") return 1 diff --git a/code/citadel/_cit_helpers.dm b/code/citadel/_cit_helpers.dm index 9ac58122fe..f3db31c228 100644 --- a/code/citadel/_cit_helpers.dm +++ b/code/citadel/_cit_helpers.dm @@ -26,7 +26,7 @@ proc/get_racelist(var/mob/user)//This proc returns a list of species that 'user' var/list/wlist = S.whitelist if(S.whitelisted && (wlist.Find(user.ckey) || wlist.Find(user.key) || user.client.holder)) //If your ckey is on the species whitelist or you're an admin: GLOB.whitelisted_species_list[S.id] = S.type //Add the species to their available species list. - else if(!S.whitelisted && S.roundstart) //Normal roundstart species will be handled here. + else if(!S.whitelisted) //Normal roundstart species will be handled here. GLOB.whitelisted_species_list[S.id] = S.type return GLOB.whitelisted_species_list diff --git a/code/citadel/cit_miscreants.dm b/code/citadel/cit_miscreants.dm index ec5ff0156f..7238283dc6 100644 --- a/code/citadel/cit_miscreants.dm +++ b/code/citadel/cit_miscreants.dm @@ -7,7 +7,7 @@ return if(!crewMind.assigned_role) return - if(ROLE_MISCREANT in crewMind.current.client.prefs.be_special) + if(!(ROLE_MISCREANT in crewMind.current.client.prefs.be_special)) return if(jobban_isbanned(crewMind, "Syndicate")) return diff --git a/code/citadel/custom_loadout/custom_items.dm b/code/citadel/custom_loadout/custom_items.dm index 2c83912d0a..44f672e653 100644 --- a/code/citadel/custom_loadout/custom_items.dm +++ b/code/citadel/custom_loadout/custom_items.dm @@ -192,4 +192,9 @@ can_adjust = 0 +/obj/item/clothing/shoes/sneakers/pink + icon_state = "pink" + item_state = "pink" + + diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm index 44d7308fa3..ea79ba81f3 100644 --- a/code/controllers/configuration/entries/game_options.dm +++ b/code/controllers/configuration/entries/game_options.dm @@ -166,7 +166,7 @@ CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs. CONFIG_DEF(number/walk_delay) - + CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways CONFIG_DEF(number/robot_delay) CONFIG_DEF(number/monkey_delay) diff --git a/code/controllers/subsystem/job.dm b/code/controllers/subsystem/job.dm index fa6ca7e26b..5645f0527f 100644 --- a/code/controllers/subsystem/job.dm +++ b/code/controllers/subsystem/job.dm @@ -18,6 +18,7 @@ SUBSYSTEM_DEF(job) SetupOccupations() if(CONFIG_GET(flag/load_jobs_from_txt)) LoadJobs() + generate_selectable_species() ..() diff --git a/code/controllers/subsystem/processing/overlays.dm b/code/controllers/subsystem/processing/overlays.dm index fba4ebcaf0..c03b1eafb7 100644 --- a/code/controllers/subsystem/processing/overlays.dm +++ b/code/controllers/subsystem/processing/overlays.dm @@ -26,13 +26,32 @@ PROCESSING_SUBSYSTEM_DEF(overlays) overlay_icon_cache = SSoverlays.overlay_icon_cache processing = SSoverlays.processing +#define COMPILE_OVERLAYS(A)\ + var/list/oo = A.our_overlays;\ + var/list/po = A.priority_overlays;\ + if(LAZYLEN(po)){\ + if(LAZYLEN(oo)){\ + A.overlays = oo + po;\ + }\ + else{\ + A.overlays = po;\ + }\ + }\ + else if(LAZYLEN(oo)){\ + A.overlays = oo;\ + }\ + else{\ + A.overlays.Cut();\ + }\ + A.flags_1 &= ~OVERLAY_QUEUED_1 + /datum/controller/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE) var/list/processing = src.processing while(processing.len) var/atom/thing = processing[processing.len] processing.len-- if(thing) - thing.compile_overlays() + COMPILE_OVERLAYS(thing) if(mc_check) if(MC_TICK_CHECK) break @@ -44,19 +63,6 @@ PROCESSING_SUBSYSTEM_DEF(overlays) testing("Flushing [processing.len] overlays") fire(mc_check = FALSE) //pair this thread up with the MC to get extra compile time -/atom/proc/compile_overlays() - var/list/oo = our_overlays - var/list/po = priority_overlays - if(LAZYLEN(po) && LAZYLEN(oo)) - overlays = oo + po - else if(LAZYLEN(oo)) - overlays = oo - else if(LAZYLEN(po)) - overlays = po - else - overlays.Cut() - flags_1 &= ~OVERLAY_QUEUED_1 - /proc/iconstate2appearance(icon, iconstate) var/static/image/stringbro = new() var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 4b198d1e80..e1828b737a 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -12,7 +12,7 @@ SUBSYSTEM_DEF(ticker) var/force_ending = 0 //Round was ended by admin intervention // If true, there is no lobby phase, the game starts immediately. var/start_immediately = FALSE - var/setup_done = FALSE //All game setup done including mode post setup and + var/setup_done = FALSE //All game setup done including mode post setup and var/hide_mode = 0 var/datum/game_mode/mode = null @@ -127,7 +127,7 @@ SUBSYSTEM_DEF(ticker) login_music = pick(music) else login_music = "config/title_music/sounds/[pick(music)]" - + crewobjlist = typesof(/datum/objective/crew) miscreantobjlist = (typesof(/datum/objective/miscreant) - /datum/objective/miscreant) @@ -141,6 +141,7 @@ SUBSYSTEM_DEF(ticker) GLOB.syndicate_code_phrase = generate_code_phrase() if(!GLOB.syndicate_code_response) GLOB.syndicate_code_response = generate_code_phrase() + ..() start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10) diff --git a/code/datums/components/README.md b/code/datums/components/README.md index 81218700c1..8d37e15de3 100644 --- a/code/datums/components/README.md +++ b/code/datums/components/README.md @@ -24,6 +24,10 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo ## API +### Defines + +1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned. + ### Vars 1. `/datum/var/list/datum_components` (private) @@ -60,6 +64,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo * Sends the `COMSIG_COMPONENT_ADDED` signal to the datum * All components a datum owns are deleted with the datum * Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set + * If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it 1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final) * Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead 1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async) @@ -80,6 +85,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo * Component does not exist in `parent`'s `datum_components` list yet, although `parent` is set and may be used * Signals will not be recieved while this function is running * Component may be deleted after this function completes without being attached + * Do not call `qdel(src)` from this function 1. `/datum/component/Destroy()` (virtual, no-sleep) * Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted * Properly removes the component from `parent` and cleans up references diff --git a/code/datums/components/_component.dm b/code/datums/components/_component.dm index a4c85f7816..9978b01955 100644 --- a/code/datums/components/_component.dm +++ b/code/datums/components/_component.dm @@ -9,7 +9,10 @@ parent = P var/list/arguments = args.Copy() arguments.Cut(1, 2) - Initialize(arglist(arguments)) + if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE) + parent = null + qdel(src) + return var/dm = dupe_mode if(dm != COMPONENT_DUPE_ALLOWED) @@ -217,3 +220,14 @@ C.OnTransfer(src) C.parent = src SendSignal(COMSIG_COMPONENT_ADDED, C) + +/datum/proc/TransferComponents(datum/target) + var/list/dc = datum_components + if(!dc) + return + var/comps = dc[/datum/component] + if(islist(comps)) + for(var/I in comps) + target.TakeComponent(I) + else + target.TakeComponent(comps) diff --git a/code/datums/diseases/advance/symptoms/deafness.dm b/code/datums/diseases/advance/symptoms/deafness.dm index c2afb34a9e..cc388f0b59 100644 --- a/code/datums/diseases/advance/symptoms/deafness.dm +++ b/code/datums/diseases/advance/symptoms/deafness.dm @@ -49,7 +49,7 @@ Bonus to_chat(M, "[pick("You hear a ringing in your ear.", "Your ears pop.")]") if(5) if(power > 2) - var/obj/item/organ/ears/ears = M.getorganslot("ears") + var/obj/item/organ/ears/ears = M.getorganslot(ORGAN_SLOT_EARS) if(istype(ears) && ears.ear_damage < UNHEALING_EAR_DAMAGE) to_chat(M, "Your ears pop painfully and start bleeding!") ears.ear_damage = max(ears.ear_damage, UNHEALING_EAR_DAMAGE) diff --git a/code/datums/diseases/advance/symptoms/vision.dm b/code/datums/diseases/advance/symptoms/vision.dm index 84f9ef49cc..728dfa01d0 100644 --- a/code/datums/diseases/advance/symptoms/vision.dm +++ b/code/datums/diseases/advance/symptoms/vision.dm @@ -44,7 +44,7 @@ Bonus if(!..()) return var/mob/living/carbon/M = A.affected_mob - var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight") + var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES) if(istype(eyes)) switch(A.stage) if(1, 2) @@ -106,7 +106,7 @@ Bonus if(!..()) return var/mob/living/M = A.affected_mob - var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight") + var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES) if (!eyes) return switch(A.stage) diff --git a/code/datums/dna.dm b/code/datums/dna.dm index 12555ee038..3987b49750 100644 --- a/code/datums/dna.dm +++ b/code/datums/dna.dm @@ -263,7 +263,7 @@ /mob/living/carbon/proc/create_dna() dna = new /datum/dna(src) if(!dna.species) - var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races)) + var/rando_race = pick(GLOB.roundstart_races) dna.species = new rando_race() //proc used to update the mob's appearance after its dna UI has been changed diff --git a/code/datums/hud.dm b/code/datums/hud.dm index 60a53967ae..98d2c9258a 100644 --- a/code/datums/hud.dm +++ b/code/datums/hud.dm @@ -20,7 +20,6 @@ GLOBAL_LIST_INIT(huds, list( ANTAG_HUD_SINTOUCHED = new/datum/atom_hud/antag/hidden(), ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(), ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(), - ANTAG_HUD_BORER = new/datum/atom_hud/antag(), ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(), )) diff --git a/code/datums/looping_sounds/machinery_sounds.dm b/code/datums/looping_sounds/machinery_sounds.dm index 88b2b06878..e8c2f4f05e 100644 --- a/code/datums/looping_sounds/machinery_sounds.dm +++ b/code/datums/looping_sounds/machinery_sounds.dm @@ -6,4 +6,19 @@ end_sound = 'sound/machines/shower/shower_end.ogg' volume = 25 -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// \ No newline at end of file +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +/datum/looping_sound/supermatter + mid_sounds = list('sound/machines/sm/supermatter1.ogg'=1,'sound/machines/sm/supermatter2.ogg'=1,'sound/machines/sm/supermatter3.ogg'=1) + mid_length = 6 + volume = 1 + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +/datum/looping_sound/generator + start_sound = 'sound/machines/generator/generator_start.ogg' + start_length = 4 + mid_sounds = list('sound/machines/generator/generator_mid1.ogg'=1, 'sound/machines/generator/generator_mid2.ogg'=1, 'sound/machines/generator/generator_mid3.ogg'=1) + mid_length = 4 + end_sound = 'sound/machines/generator/generator_end.ogg' + volume = 40 \ No newline at end of file diff --git a/code/datums/mind.dm b/code/datums/mind.dm index dd389d46d4..3690de2c04 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -233,8 +233,9 @@ /datum/mind/proc/remove_rev() var/datum/antagonist/rev/rev = has_antag_datum(/datum/antagonist/rev) - remove_antag_datum(rev.type) - special_role = null + if(rev) + remove_antag_datum(rev.type) + special_role = null /datum/mind/proc/remove_antag_equip() var/list/Mob_Contents = current.get_contents() diff --git a/code/datums/spawners_menu.dm b/code/datums/spawners_menu.dm index cc031d70bb..a9fd77d1e2 100644 --- a/code/datums/spawners_menu.dm +++ b/code/datums/spawners_menu.dm @@ -23,8 +23,12 @@ for(var/spawner_obj in GLOB.mob_spawners[spawner]) this["refs"] += "\ref[spawner_obj]" if(!this["desc"]) - var/obj/effect/mob_spawn/MS = spawner_obj - this["desc"] = MS.flavour_text + if(istype(spawner_obj, /obj/effect/mob_spawn)) + var/obj/effect/mob_spawn/MS = spawner_obj + this["desc"] = MS.flavour_text + else + var/obj/O = spawner_obj + this["desc"] = O.desc this["amount_left"] = LAZYLEN(GLOB.mob_spawners[spawner]) data["spawners"] += list(this) diff --git a/code/game/area/areas/shuttles.dm b/code/game/area/areas/shuttles.dm index 68ab30478d..21f74972c9 100644 --- a/code/game/area/areas/shuttles.dm +++ b/code/game/area/areas/shuttles.dm @@ -72,6 +72,10 @@ /area/shuttle/escape name = "Emergency Shuttle" +/area/shuttle/escape/luxury + name = "Luxurious Emergency Shuttle" + noteleport = TRUE + /area/shuttle/transport name = "Transport Shuttle" blob_allowed = FALSE diff --git a/code/game/gamemodes/antag_spawner_cit.dm b/code/game/gamemodes/antag_spawner_cit.dm index 34e72d9004..4cdc096072 100644 --- a/code/game/gamemodes/antag_spawner_cit.dm +++ b/code/game/gamemodes/antag_spawner_cit.dm @@ -26,7 +26,7 @@ obj/item/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owner) to_chat(B, "You are awake at last! Seek out whoever released you and aid them as best you can!") if(new_objective) to_chat(B, "Objective #[1]: [new_objective.explanation_text]") - SSticker.mode.update_borer_icons_added(B) + /obj/item/antag_spawner/syndi_borer/proc/check_usability(mob/user) if(used) to_chat(user, "[src] appears to be empty!") diff --git a/code/game/gamemodes/changeling/evolution_menu.dm b/code/game/gamemodes/changeling/evolution_menu.dm index 59ed4ab2e8..76a37f9bb1 100644 --- a/code/game/gamemodes/changeling/evolution_menu.dm +++ b/code/game/gamemodes/changeling/evolution_menu.dm @@ -75,7 +75,7 @@ var/datum/changelingprofile/prof = mind.changeling.add_new_profile(C, src) mind.changeling.first_prof = prof - var/obj/item/organ/brain/B = C.getorganslot("brain") + var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN) if(B) B.vital = FALSE B.decoy_override = TRUE diff --git a/code/game/gamemodes/changeling/powers/augmented_eyesight.dm b/code/game/gamemodes/changeling/powers/augmented_eyesight.dm index b2ddd022a4..f48464700f 100644 --- a/code/game/gamemodes/changeling/powers/augmented_eyesight.dm +++ b/code/game/gamemodes/changeling/powers/augmented_eyesight.dm @@ -10,7 +10,7 @@ active = FALSE /obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes. - var/obj/item/organ/eyes/E = user.getorganslot("eye_sight") + var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES) if (E) E.flash_protect = 2 //Adjust the user's eyes' flash protection to_chat(user, "We adjust our eyes to protect them from bright lights.") @@ -20,7 +20,7 @@ /obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user) if(!istype(user)) return - var/obj/item/organ/eyes/E = user.getorganslot("eye_sight") + var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES) if(E) if(!active) E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes @@ -42,7 +42,7 @@ /obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability - var/obj/item/organ/eyes/E = user.getorganslot("eye_sight") + var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES) if(E) if (active) E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS diff --git a/code/game/gamemodes/changeling/powers/regenerate.dm b/code/game/gamemodes/changeling/powers/regenerate.dm index a74b966bd8..f2b13a5d09 100644 --- a/code/game/gamemodes/changeling/powers/regenerate.dm +++ b/code/game/gamemodes/changeling/powers/regenerate.dm @@ -27,7 +27,7 @@ C.emote("scream") C.regenerate_limbs(1) C.regenerate_organs() - if(!user.getorganslot("brain")) + if(!user.getorganslot(ORGAN_SLOT_BRAIN)) var/obj/item/organ/brain/changeling_brain/B = new() B.Insert(C) if(ishuman(user)) diff --git a/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm b/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm index 0b7738961a..ee782b1127 100644 --- a/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm +++ b/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm @@ -15,11 +15,14 @@ . = ..() var/area/A = get_area(src) if(A && construct_type) - notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ORBIT, flashwindow = FALSE) + notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE) GLOB.poi_list += src + LAZYADD(GLOB.mob_spawners[name], src) /obj/item/clockwork/construct_chassis/Destroy() GLOB.poi_list -= src + var/list/spawners = GLOB.mob_spawners[name] + LAZYREMOVE(spawners, src) . = ..() /obj/item/clockwork/construct_chassis/examine(mob/user) @@ -37,6 +40,7 @@ if(!SSticker.mode) to_chat(user, "You cannot use that before the game has started.") return + user.forceMove(get_turf(src)) //If we attack through the alert, jump to the chassis so we know what we're getting into if(alert(user, "Become a [construct_name]? You can no longer be cloned!", construct_name, "Yes", "Cancel") == "Cancel") return if(QDELETED(src)) diff --git a/code/game/gamemodes/clock_cult/clock_mobs.dm b/code/game/gamemodes/clock_cult/clock_mobs.dm index 37933514f8..bd9c52b19f 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs.dm @@ -54,8 +54,14 @@ else msg += "[t_He] look[t_s] severely dented!\n" msg += "" + var/addendum = examine_info() + if(addendum) + msg += "[addendum]\n" msg += "*---------*" to_chat(user, msg) +/mob/living/simple_animal/hostile/clockwork/proc/examine_info() //Override this on a by-mob basis to have unique examine info + return + /mob/living/simple_animal/hostile/clockwork/proc/update_values() //This is called by certain things to check GLOB.ratvar_awakens and GLOB.ratvar_approaches diff --git a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm index a0396fdec2..1fabeeba3f 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm @@ -1,3 +1,6 @@ +#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower +#define MARAUDER_SHIELD_REGEN_TIME 100 //In deciseconds, how long it takes for shields to regenerate after breaking + //Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants. /mob/living/simple_animal/hostile/clockwork/marauder name = "clockwork marauder" @@ -20,9 +23,26 @@ playstyle_string = "You are a clockwork marauder, a well-rounded frontline construct of Ratvar. Although you have no \ unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!

Obey the Servants and do as they \ tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.
" - empower_string = "The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is considerably more \ - likely to deflect shots." + empower_string = "The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable." var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected) + var/max_shield_health = 3 + var/shield_health = 3 //Amount of projectiles that can be deflected within + var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate + +/mob/living/simple_animal/hostile/clockwork/marauder/examine_info() + if(!shield_health) + return "Its shield has been destroyed!" + +/mob/living/simple_animal/hostile/clockwork/marauder/Life() + ..() + if(!GLOB.ratvar_awakens && health / maxHealth <= MARAUDER_SLOWDOWN_PERCENTAGE) + speed = initial(speed) + 1 //Yes, this slows them down + else + speed = initial(speed) + if(shield_health != max_shield_health && world.time >= shield_health_regen) + to_chat(src, "Your shield has recovered. [max_shield_health] blocks remaining!") + playsound_local(src, "shatter", 75, TRUE, frequency = -1) + shield_health = max_shield_health /mob/living/simple_animal/hostile/clockwork/marauder/update_values() if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar @@ -33,6 +53,7 @@ attacktext = "devastates" speed = -1 obj_damage = 100 + max_shield_health = INFINITY else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase health = 200 maxHealth = 200 @@ -40,6 +61,7 @@ melee_damage_lower = 15 attacktext = "carves" obj_damage = 50 + max_shield_health = 4 /mob/living/simple_animal/hostile/clockwork/marauder/death(gibbed) visible_message("[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.", \ @@ -64,21 +86,21 @@ return ..() /mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P) - var/final_deflection_chance = deflect_chance + if(!shield_health) + return var/energy_projectile = istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam) - if(P.nodamage || P.damage_type == STAMINA) - final_deflection_chance = 100 - else if(!energy_projectile) //Flat 40% chance against energy projectiles; ballistic projectiles are 40% - (damage of projectile)%, min. 10% - final_deflection_chance = max(10, deflect_chance - P.damage) - if(GLOB.ratvar_awakens) - final_deflection_chance = 100 - else if(GLOB.ratvar_approaches) - final_deflection_chance = min(100, final_deflection_chance + 20) //20% bonus to deflection if the servants heralded Ratvar - if(prob(final_deflection_chance)) - visible_message("[src] deflects [P] with their shield!", \ - "You block [P] with your shield!") - if(energy_projectile) - playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE) - else - playsound(src, "ricochet", 50, TRUE) - . = TRUE + visible_message("[src] deflects [P] with their shield!", \ + "You block [P] with your shield! Blocks left: [shield_health - 1]") + if(energy_projectile) + playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE) + else + playsound(src, "ricochet", 50, TRUE) + shield_health-- + if(!shield_health) + visible_message("[src]'s shield breaks from deflecting the attack!", "Your shield breaks! Give it some time to recover...") + playsound(src, "shatter", 100, TRUE) + shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME + return TRUE + +#undef MARAUDER_SLOWDOWN_PERCENTAGE +#undef MARAUDER_SHIELD_REGEN_TIME diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm index a219d64666..a282ac3067 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm @@ -236,7 +236,7 @@ if(A.outdoors || A.map_name == "Space" || !A.blob_allowed) to_chat(invoker, "Stargazers can't be built off-station.") return - return TRUE + return ..() //Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power. diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 3a7f99bc8a..8fead855b2 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -491,7 +491,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} /obj/item/restraints/handcuffs/energy name = "hard-light energy field" desc = "A hard-light field restraining the hands." - icon_state = "cuff_white" // Needs sprite + icon_state = "cuff" // Needs sprite lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' breakouttime = 450 diff --git a/code/game/gamemodes/miniantags/borer/borer.dm b/code/game/gamemodes/miniantags/borer/borer.dm index aaeee27985..f80a5e3402 100644 --- a/code/game/gamemodes/miniantags/borer/borer.dm +++ b/code/game/gamemodes/miniantags/borer/borer.dm @@ -415,7 +415,6 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10) victim = C forceMove(victim) - SSticker.mode.update_borer_icons_added_host(victim.mind) RemoveBorerActions() GrantInfestActions() @@ -591,7 +590,6 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10) var/mob/living/V = victim V.verbs -= /mob/living/proc/borer_comm talk_to_borer_action.Remove(victim) - SSticker.mode.update_borer_icons_removed_host(victim.mind) victim = null return @@ -1099,27 +1097,3 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10) /datum/action/innate/borer/jumpstart_host/Activate() var/mob/living/simple_animal/borer/B = owner B.jumpstart() - - -//HUD STUFF -/datum/game_mode/proc/update_borer_icons_added(datum/mind/borer_mind) - var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER] - borerhud.join_hud(borer_mind.current) - set_antag_hud(borer_mind.current, "hudbrainworm") - -/datum/game_mode/proc/update_borer_icons_removed(datum/mind/borer_mind) - var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER] - borerhud.leave_hud(borer_mind.current) - set_antag_hud(borer_mind.current, null) - -/datum/game_mode/proc/update_borer_icons_added_host(datum/mind/host_mind) - var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self - hosthud.self_visible = FALSE - hosthud.join_hud(host_mind.current) - set_antag_hud(host_mind.current, "hudbrainworm") - -/datum/game_mode/proc/update_borer_icons_removed_host(datum/mind/host_mind) - var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self - hosthud.self_visible = FALSE //Probably not needed as we're deleting? - hosthud.leave_hud(host_mind.current) - set_antag_hud(host_mind.current, null) diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 86e69b8973..cb5ea9df76 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -163,7 +163,7 @@ var/mob/living/carbon/human/H = new /mob/living/carbon/human(src) if(clonemind.changeling) - var/obj/item/organ/brain/B = H.getorganslot("brain") + var/obj/item/organ/brain/B = H.getorganslot(ORGAN_SLOT_BRAIN) B.vital = FALSE B.decoy_override = TRUE diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 31126a6c08..ee316b3eed 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -470,7 +470,7 @@ // species datums R.fields["mrace"] = dna.species else - var/datum/species/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races)) + var/datum/species/rando_race = pick(GLOB.roundstart_races) R.fields["mrace"] = rando_race.type R.fields["ckey"] = mob_occupant.ckey diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 5bb5517dff..81204a69f0 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -595,7 +595,7 @@ What a mess.*/ active1.fields["age"] = t1 if("species") if(istype(active1, /datum/data/record)) - var/t1 = input("Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races) + var/t1 = input("Select a species", "Species Selection") as null|anything in GLOB.roundstart_races if(!canUseSecurityRecordsConsole(usr, t1, a1)) return active1.fields["species"] = t1 @@ -763,7 +763,7 @@ What a mess.*/ if(6) R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable") if(7) - R.fields["species"] = pick(CONFIG_GET(keyed_flag_list/roundstart_races)) + R.fields["species"] = pick(GLOB.roundstart_races) if(8) var/datum/data/record/G = pick(GLOB.data_core.general) R.fields["photo_front"] = G.fields["photo_front"] diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 9207d39f1b..5d529defea 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -10,7 +10,7 @@ Buildable meters /obj/item/pipe name = "pipe" desc = "A pipe." - var/pipe_type = 0 + var/pipe_type var/pipename force = 7 throwforce = 7 @@ -19,35 +19,22 @@ Buildable meters item_state = "buildpipe" w_class = WEIGHT_CLASS_NORMAL level = 2 - var/flipped = FALSE - var/is_bent = FALSE var/piping_layer = PIPING_LAYER_DEFAULT + var/RPD_type //TEMP: kill this once RPDs get a rewrite pls - var/static/list/pipe_types = list( - PIPE_SIMPLE, \ - PIPE_LAYER_MANIFOLD, \ - PIPE_MANIFOLD, \ - PIPE_4WAYMANIFOLD, \ - PIPE_HE, \ - PIPE_HE_MANIFOLD, \ - PIPE_HE_4WAYMANIFOLD, \ - PIPE_JUNCTION, \ - \ - PIPE_CONNECTOR, \ - PIPE_UVENT, \ - PIPE_SCRUBBER, \ - PIPE_INJECTOR, \ - PIPE_HEAT_EXCHANGE, \ - \ - PIPE_PUMP, \ - PIPE_PASSIVE_GATE, \ - PIPE_VOLUME_PUMP, \ - PIPE_MVALVE, \ - PIPE_DVALVE, \ - \ - PIPE_GAS_FILTER, \ - PIPE_GAS_MIXER, \ - ) +/obj/item/pipe/directional + RPD_type = PIPE_UNARY +/obj/item/pipe/binary + RPD_type = PIPE_BINARY +/obj/item/pipe/binary/bendable + RPD_type = PIPE_BENDABLE +/obj/item/pipe/trinary + RPD_type = PIPE_TRINARY +/obj/item/pipe/trinary/flippable + RPD_type = PIPE_TRIN_M + var/flipped = FALSE +/obj/item/pipe/quaternary + RPD_type = PIPE_QUAD /obj/item/pipe/examine(mob/user) ..() @@ -55,35 +42,27 @@ Buildable meters /obj/item/pipe/Initialize(mapload, _pipe_type, _dir, obj/machinery/atmospherics/make_from) if(make_from) - setDir(make_from.dir) - pipename = make_from.name - add_atom_colour(make_from.color, FIXED_COLOUR_PRIORITY) - - if(make_from.type in pipe_types) - pipe_type = make_from.type - setPipingLayer(make_from.piping_layer) - else //make pipe_type a value we can work with - for(var/P in pipe_types) - if(istype(make_from, P)) - pipe_type = P - break - - var/obj/machinery/atmospherics/components/trinary/triP = make_from - if(istype(triP) && triP.flipped) - flipped = TRUE - setDir(turn(dir, -45)) + make_from_existing(make_from) else pipe_type = _pipe_type setDir(_dir) - if(_dir in GLOB.diagonals) - is_bent = TRUE - update() - pixel_x = rand(-5, 5) - pixel_y = rand(-5, 5) + pixel_x += rand(-5, 5) + pixel_y += rand(-5, 5) return ..() +/obj/item/pipe/proc/make_from_existing(obj/machinery/atmospherics/make_from) + setDir(make_from.dir) + pipename = make_from.name + add_atom_colour(make_from.color, FIXED_COLOUR_PRIORITY) + pipe_type = make_from.type + +/obj/item/pipe/trinary/flippable/make_from_existing(obj/machinery/atmospherics/components/trinary/make_from) + ..() + if(make_from.flipped) + do_a_flip() + /obj/item/pipe/dropped() if(loc) setPipingLayer(piping_layer) @@ -91,73 +70,19 @@ Buildable meters /obj/item/pipe/proc/setPipingLayer(new_layer = PIPING_LAYER_DEFAULT) var/obj/machinery/atmospherics/fakeA = get_pipe_cache(pipe_type) - var/nolayer = (fakeA.pipe_flags & PIPING_ALL_LAYER) - if(nolayer) + + if(fakeA.pipe_flags & PIPING_ALL_LAYER) new_layer = PIPING_LAYER_DEFAULT piping_layer = new_layer - if(pipe_type != PIPE_LAYER_MANIFOLD) - pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X - pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y - layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE) -//update the name and icon of the pipe item depending on the type -GLOBAL_LIST_INIT(pipeID2State, list( - "[PIPE_SIMPLE]" = "simple", \ - "[PIPE_MANIFOLD]" = "manifold", \ - "[PIPE_LAYER_MANIFOLD]" = "layer_manifold", \ - "[PIPE_4WAYMANIFOLD]" = "manifold4w", \ - "[PIPE_HE]" = "he", \ - "[PIPE_HE_MANIFOLD]" = "he_manifold", \ - "[PIPE_HE_4WAYMANIFOLD]" = "he_manifold4w", \ - "[PIPE_JUNCTION]" = "junction", \ - \ - "[PIPE_CONNECTOR]" = "connector", \ - "[PIPE_UVENT]" = "uvent", \ - "[PIPE_SCRUBBER]" = "scrubber", \ - "[PIPE_INJECTOR]" = "injector", \ - "[PIPE_HEAT_EXCHANGE]" = "heunary", \ - \ - "[PIPE_PUMP]" = "pump", \ - "[PIPE_PASSIVE_GATE]" = "passivegate", \ - "[PIPE_VOLUME_PUMP]" = "volumepump", \ - "[PIPE_MVALVE]" = "mvalve", \ - "[PIPE_DVALVE]" = "dvalve", \ - \ - "[PIPE_GAS_FILTER]" = "filter", \ - "[PIPE_GAS_MIXER]" = "mixer", \ -)) + pixel_x += (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X + pixel_y += (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y + layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE) /obj/item/pipe/proc/update() - var/list/nlist = list(\ - "[PIPE_SIMPLE]" = "pipe", \ - "[PIPE_SIMPLE]_b" = "bent pipe", \ - "[PIPE_MANIFOLD]" = "manifold", \ - "[PIPE_LAYER_MANIFOLD]" = "layer manifold", \ - "[PIPE_4WAYMANIFOLD]" = "4-way manifold", \ - "[PIPE_HE]" = "h/e pipe", \ - "[PIPE_HE]_b" = "bent h/e pipe", \ - "[PIPE_HE_MANIFOLD]" = "h/e manifold", \ - "[PIPE_HE_4WAYMANIFOLD]"= "h/e 4-way manifold", \ - "[PIPE_JUNCTION]" = "junction", \ - \ - "[PIPE_CONNECTOR]" = "connector", \ - "[PIPE_UVENT]" = "vent", \ - "[PIPE_SCRUBBER]" = "scrubber", \ - "[PIPE_INJECTOR]" = "injector", \ - "[PIPE_HEAT_EXCHANGE]" = "heat exchanger", \ - \ - "[PIPE_PUMP]" = "pump", \ - "[PIPE_PASSIVE_GATE]" = "passive gate", \ - "[PIPE_VOLUME_PUMP]" = "volume pump", \ - "[PIPE_MVALVE]" = "manual valve", \ - "[PIPE_DVALVE]" = "digital valve", \ - \ - "[PIPE_GAS_FILTER]" = "gas filter", \ - "[PIPE_GAS_MIXER]" = "gas mixer", \ - ) - //fix_pipe_type() - name = nlist["[pipe_type][is_bent ? "_b" : ""]"] + " fitting" - icon_state = GLOB.pipeID2State["[pipe_type]"] + var/obj/machinery/atmospherics/A = get_pipe_cache(pipe_type) + name = "[A.name] fitting" + icon_state = A.pipe_state // rotate the pipe item clockwise @@ -170,11 +95,8 @@ GLOBAL_LIST_INIT(pipeID2State, list( return setDir(turn(dir, -90)) - fixdir() - return - /obj/item/pipe/verb/flip() set category = "Object" set name = "Flip Pipe" @@ -183,16 +105,15 @@ GLOBAL_LIST_INIT(pipeID2State, list( if ( usr.stat || usr.restrained() || !usr.canmove ) return - if (pipe_type in list(PIPE_GAS_FILTER, PIPE_GAS_MIXER)) - setDir(turn(dir, flipped )? 45 : -45) - flipped = !flipped - return + do_a_flip() +/obj/item/pipe/proc/do_a_flip() setDir(turn(dir, -180)) - fixdir() - return +/obj/item/pipe/trinary/flippable/do_a_flip() + setDir(turn(dir, flipped ? 45 : -45)) + flipped = !flipped /obj/item/pipe/AltClick(mob/user) ..() @@ -207,21 +128,21 @@ GLOBAL_LIST_INIT(pipeID2State, list( /obj/item/pipe/Move() var/old_dir = dir ..() - setDir(old_dir )//pipes changing direction when moved is just annoying and buggy - -/obj/item/pipe/proc/unflip(direction) - if(direction in GLOB.diagonals) - return turn(direction, 45) - - return direction + setDir(old_dir) //pipes changing direction when moved is just annoying and buggy //Helper to clean up dir /obj/item/pipe/proc/fixdir() - if((pipe_type in list (PIPE_SIMPLE, PIPE_HE, PIPE_MVALVE, PIPE_DVALVE, PIPE_LAYER_MANIFOLD)) && !is_bent) - if(dir==SOUTH) - setDir(NORTH) - else if(dir==WEST) - setDir(EAST) + return + +/obj/item/pipe/binary/fixdir() + if(dir == SOUTH) + setDir(NORTH) + else if(dir == WEST) + setDir(EAST) + +/obj/item/pipe/trinary/flippable/fixdir() + if(dir in GLOB.diagonals) + setDir(turn(dir, 45)) /obj/item/pipe/attack_self(mob/user) return rotate() @@ -245,16 +166,14 @@ GLOBAL_LIST_INIT(pipeID2State, list( add_fingerprint(user) fixdir() - if(pipe_type in list(PIPE_GAS_MIXER, PIPE_GAS_FILTER)) - setDir(unflip(dir)) var/obj/machinery/atmospherics/fakeA = get_pipe_cache(pipe_type, dir) for(var/obj/machinery/atmospherics/M in loc) - if((M.pipe_flags & PIPING_ONE_PER_TURF) && (fakeA.pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers. + if((M.pipe_flags & fakeA.pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers. to_chat(user, "Something is hogging the tile!") return TRUE - if((M.piping_layer != piping_layer) && !((M.pipe_flags & PIPING_ALL_LAYER) || (pipe_type == PIPE_LAYER_MANIFOLD))) + if((M.piping_layer != piping_layer) && !((M.pipe_flags | fakeA.pipe_flags) & PIPING_ALL_LAYER)) //don't continue if either pipe goes across all layers continue if(M.GetInitDirections() & fakeA.GetInitDirections()) // matches at least one direction on either type of pipe to_chat(user, "There is already a pipe at that location!") @@ -262,16 +181,8 @@ GLOBAL_LIST_INIT(pipeID2State, list( // no conflicts found var/obj/machinery/atmospherics/A = new pipe_type(loc) - A.setDir(dir) - A.SetInitDirections() - - if(pipename) - A.name = pipename - - var/obj/machinery/atmospherics/components/trinary/T = A - if(istype(T)) - T.flipped = flipped - A.on_construction(pipe_type, color, piping_layer) + build_pipe(A) + A.on_construction(color, piping_layer) playsound(src, W.usesound, 50, 1) user.visible_message( \ @@ -281,20 +192,28 @@ GLOBAL_LIST_INIT(pipeID2State, list( qdel(src) -/obj/item/pipe/suicide_act(mob/user) - if(pipe_type in list(PIPE_PUMP, PIPE_PASSIVE_GATE, PIPE_VOLUME_PUMP)) - user.visible_message("[user] shoves [src] in [user.p_their()] mouth and turns it on! It looks like [user.p_theyre()] trying to commit suicide!") - if(iscarbon(user)) - var/mob/living/carbon/C = user - for(var/i=1 to 20) - C.vomit(0, TRUE, FALSE, 4, FALSE) - if(prob(20)) - C.spew_organ() - sleep(5) - C.blood_volume = 0 - return(OXYLOSS|BRUTELOSS) - else - return ..() +/obj/item/pipe/proc/build_pipe(obj/machinery/atmospherics/A) + A.setDir(dir) + A.SetInitDirections() + + if(pipename) + A.name = pipename + +/obj/item/pipe/trinary/flippable/build_pipe(obj/machinery/atmospherics/components/trinary/T) + ..() + T.flipped = flipped + +/obj/item/pipe/directional/suicide_act(mob/user) + user.visible_message("[user] shoves [src] in [user.p_their()] mouth and turns it on! It looks like [user.p_theyre()] trying to commit suicide!") + if(iscarbon(user)) + var/mob/living/carbon/C = user + for(var/i=1 to 20) + C.vomit(0, TRUE, FALSE, 4, FALSE) + if(prob(20)) + C.spew_organ() + sleep(5) + C.blood_volume = 0 + return(OXYLOSS|BRUTELOSS) /obj/item/pipe_meter name = "meter" @@ -332,4 +251,3 @@ GLOBAL_LIST_INIT(pipeID2State, list( piping_layer = new_layer pixel_x = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y - diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index c224097b36..fda66624b7 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -17,30 +17,30 @@ var/dat = {" PIPING LAYER: --[piping_layer]++
Pipes:
-Pipe
-Bent Pipe
-Manifold
-Layer Manifold
-4-Way Manifold
-Manual Valve
-Digital Valve
+Pipe
+Bent Pipe
+Manifold
+Layer Manifold
+4-Way Manifold
+Manual Valve
+Digital Valve
Devices:
-Connector
-Vent
-Gas Pump
-Passive Gate
-Volume Pump
-Scrubber
+Connector
+Vent
+Gas Pump
+Passive Gate
+Volume Pump
+Scrubber
Meter
-Gas Filter
-Gas Mixer
+Gas Filter
+Gas Mixer
Heat exchange:
-Pipe
-Bent Pipe
-Manifold
-4-Way Manifold
-Junction
-Heat Exchanger
+Pipe
+Bent Pipe
+Manifold
+4-Way Manifold
+Junction
+Heat Exchanger
"} diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index d8de939514..2bc3d3eaff 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -408,8 +408,7 @@ return reset() if(!use_cable(1)) return reset() - var/obj/structure/cable/NC = new(new_turf) - NC.cableColor("red") + var/obj/structure/cable/NC = new(new_turf, "red") NC.d1 = 0 NC.d2 = fdirn NC.update_icon() diff --git a/code/game/objects/effects/decals/cleanable/humans.dm b/code/game/objects/effects/decals/cleanable/humans.dm index 8861376e07..42aec1582e 100644 --- a/code/game/objects/effects/decals/cleanable/humans.dm +++ b/code/game/objects/effects/decals/cleanable/humans.dm @@ -135,9 +135,10 @@ var/obj/item/clothing/shoes/S = H.shoes if(S && S.bloody_shoes[blood_state]) S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0) - entered_dirs|= H.dir - shoe_types |= H.shoes.type - update_icon() + shoe_types |= S.type + if (!(entered_dirs & H.dir)) + entered_dirs |= H.dir + update_icon() /obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O) ..() @@ -146,9 +147,11 @@ var/obj/item/clothing/shoes/S = H.shoes if(S && S.bloody_shoes[blood_state]) S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0) - exited_dirs|= H.dir - shoe_types |= H.shoes.type - update_icon() + shoe_types |= S.type + if (!(exited_dirs & H.dir)) + exited_dirs |= H.dir + update_icon() + /obj/effect/decal/cleanable/blood/footprints/update_icon() cut_overlays() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 2ad2a74a2d..12e7cda9fa 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -519,7 +519,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) M.adjust_blurriness(3) M.adjust_eye_damage(rand(2,4)) - var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight") + var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES) if (!eyes) return if(eyes.eye_damage >= 10) diff --git a/code/game/objects/items/RPD.dm b/code/game/objects/items/RPD.dm index e0890ee094..585f632f80 100644 --- a/code/game/objects/items/RPD.dm +++ b/code/game/objects/items/RPD.dm @@ -4,12 +4,6 @@ CONTAINS: RPD */ -#define PIPE_BINARY 0 -#define PIPE_BENDABLE 1 -#define PIPE_TRINARY 2 -#define PIPE_TRIN_M 3 -#define PIPE_UNARY 4 -#define PIPE_QUAD 5 #define PAINT_MODE -2 #define EATING_MODE -1 @@ -22,23 +16,29 @@ RPD /datum/pipe_info var/id=-1 - var/categoryId = CATEGORY_ATMOS + var/categoryId var/dir=SOUTH var/dirtype = PIPE_BENDABLE - var/icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi' - var/icon_state="" + var/icon + var/icon_state var/selected=0 -/datum/pipe_info/New(pid,direction,dt) - id=pid - icon_state=GLOB.pipeID2State["[pid]"] - dir = direction - dirtype=dt +/datum/pipe_info/pipe + categoryId = CATEGORY_ATMOS + icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi' + +/datum/pipe_info/pipe/New(obj/machinery/atmospherics/path) + id = path + icon_state = initial(path.pipe_state) + dirtype = initial(path.construction_type) /datum/pipe_info/proc/Render(dispenser,label) + +/datum/pipe_info/pipe/Render(dispenser,label,dir=NORTH) return "
  • [label]
  • " /datum/pipe_info/meter + categoryId = CATEGORY_ATMOS icon = 'icons/obj/atmospherics/pipes/simple.dmi' icon_state = "meterX" @@ -64,7 +64,6 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list( /datum/pipe_info/disposal categoryId = CATEGORY_DISPOSALS icon = 'icons/obj/atmospherics/pipes/disposal.dmi' - icon_state = "meterX" /datum/pipe_info/disposal/New(var/pid,var/dt) id=pid @@ -80,33 +79,31 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list( //find these defines in code\game\machinery\pipe\consruction.dm GLOBAL_LIST_INIT(RPD_recipes, list( "Pipes" = list( - "Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 1, PIPE_BENDABLE), - //"Bent Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 5, PIPE_BENT), - "Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY), - "Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY), - "Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY), - "4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD), - "Layer Manifold" = new /datum/pipe_info(PIPE_LAYER_MANIFOLD, 1, PIPE_BINARY), + "Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/simple), + "Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold), + "Manual Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve), + "Digital Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve/digital), + "4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold4w), + "Layer Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/layer_manifold), ), - "Devices"=list( - "Connector" = new /datum/pipe_info(PIPE_CONNECTOR, 1, PIPE_UNARY), - "Unary Vent" = new /datum/pipe_info(PIPE_UVENT, 1, PIPE_UNARY), - "Gas Pump" = new /datum/pipe_info(PIPE_PUMP, 1, PIPE_UNARY), - "Passive Gate" = new /datum/pipe_info(PIPE_PASSIVE_GATE, 1, PIPE_UNARY), - "Volume Pump" = new /datum/pipe_info(PIPE_VOLUME_PUMP, 1, PIPE_UNARY), - "Scrubber" = new /datum/pipe_info(PIPE_SCRUBBER, 1, PIPE_UNARY), - "Injector" = new /datum/pipe_info(PIPE_INJECTOR, 1, PIPE_UNARY), + "Devices" = list( + "Connector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/portables_connector), + "Unary Vent" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_pump), + "Gas Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/pump), + "Passive Gate" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/passive_gate), + "Volume Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/volume_pump), + "Scrubber" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_scrubber), + "Injector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/outlet_injector), "Meter" = new /datum/pipe_info/meter(), - "Gas Filter" = new /datum/pipe_info(PIPE_GAS_FILTER, 1, PIPE_TRIN_M), - "Gas Mixer" = new /datum/pipe_info(PIPE_GAS_MIXER, 1, PIPE_TRIN_M), + "Gas Filter" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/filter), + "Gas Mixer" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/mixer), ), "Heat Exchange" = list( - "Pipe" = new /datum/pipe_info(PIPE_HE, 1, PIPE_BENDABLE), - //"Bent Pipe" = new /datum/pipe_info(PIPE_HE, 5, PIPE_BENT), - "Manifold" = new /datum/pipe_info(PIPE_HE_MANIFOLD, 1, PIPE_TRINARY), - "4-Way Manifold" = new /datum/pipe_info(PIPE_HE_4WAYMANIFOLD, 1, PIPE_QUAD), - "Junction" = new /datum/pipe_info(PIPE_JUNCTION, 1, PIPE_UNARY), - "Heat Exchanger" = new /datum/pipe_info(PIPE_HEAT_EXCHANGE, 1, PIPE_UNARY), + "Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/simple), + "Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold), + "4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w), + "Junction" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/junction), + "Heat Exchanger" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/heat_exchanger), ), "Disposal Pipes" = list( "Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_STRAIGHT, PIPE_BINARY), @@ -120,6 +117,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list( "Sort Junction" = new /datum/pipe_info/disposal(DISP_SORTJUNCTION, PIPE_TRINARY), ) )) + /obj/item/pipe_dispenser name = "Rapid Piping Device (RPD)" desc = "A device used to rapidly pipe things." @@ -137,7 +135,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list( resistance_flags = FIRE_PROOF var/datum/effect_system/spark_spread/spark_system var/working = 0 - var/p_type = PIPE_SIMPLE + var/p_type = /obj/machinery/atmospherics/pipe/simple var/p_conntype = PIPE_BENDABLE var/p_dir = 1 var/p_flipped = 0 @@ -201,7 +199,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list( if(screen == CATEGORY_ATMOS) dat += "Atmospherics Disposals
    " else if(screen == CATEGORY_DISPOSALS) - dat += "Atmospherics Disposals
    " + dat += "Atmospherics Disposals
    " var/generated_layer_list = "" var/layers_total = PIPING_LAYER_MAX - PIPING_LAYER_MIN + 1 for(var/iter = PIPING_LAYER_MIN, iter <= layers_total, iter++) @@ -220,9 +218,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list( var/datum/pipe_info/I = cat[label] var/found=0 if(I.id == p_type) - if((p_class == ATMOS_MODE || p_class == METER_MODE) && (I.type == /datum/pipe_info || I.type == /datum/pipe_info/meter)) + if((p_class == ATMOS_MODE || p_class == METER_MODE) && (istype(I, /datum/pipe_info/pipe) || istype(I, /datum/pipe_info/meter))) found=1 - else if(p_class == DISPOSALS_MODE && I.type==/datum/pipe_info/disposal) + else if(p_class == DISPOSALS_MODE && istype(I, /datum/pipe_info/disposal)) found=1 if(found) preview=new /icon(I.icon,I.icon_state) @@ -510,7 +508,8 @@ GLOBAL_LIST_INIT(RPD_recipes, list( if(href_list["makepipe"]) p_type = text2path(href_list["makepipe"]) p_dir = text2num(href_list["dir"]) - p_conntype = text2num(href_list["type"]) + var/obj/item/pipe/path = text2path(href_list["type"]) + p_conntype = initial(path.RPD_type) p_class = ATMOS_MODE spark_system.start() playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0) @@ -581,7 +580,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list( if(do_after(user, 2, target = A)) activate() var/obj/item/pipe/P = new(A, queued_p_type, queued_p_dir) - P.flipped = queued_p_flipped + if(queued_p_flipped) + var/obj/item/pipe/trinary/flippable/F = P + F.flipped = queued_p_flipped P.update() P.add_fingerprint(usr) if(!isnull(temp_piping_layer)) @@ -627,12 +628,6 @@ GLOBAL_LIST_INIT(RPD_recipes, list( /obj/item/pipe_dispenser/proc/activate() playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) -#undef PIPE_BINARY -#undef PIPE_BENT -#undef PIPE_TRINARY -#undef PIPE_TRIN_M -#undef PIPE_UNARY -#undef PIPE_QUAD #undef PAINT_MODE #undef EATING_MODE #undef ATMOS_MODE diff --git a/code/game/objects/items/airlock_painter.dm b/code/game/objects/items/airlock_painter.dm index 378d6ebabd..c961d77bf1 100644 --- a/code/game/objects/items/airlock_painter.dm +++ b/code/game/objects/items/airlock_painter.dm @@ -1,126 +1,126 @@ -/obj/item/airlock_painter - name = "airlock painter" - desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob." - icon = 'icons/obj/objects.dmi' - icon_state = "paint sprayer" - item_state = "paint sprayer" - - w_class = WEIGHT_CLASS_SMALL - - materials = list(MAT_METAL=50, MAT_GLASS=50) - origin_tech = "engineering=2" - - flags_1 = CONDUCT_1 | NOBLUDGEON_1 - slot_flags = SLOT_BELT - - var/obj/item/device/toner/ink = null - -/obj/item/airlock_painter/New() - ..() - ink = new /obj/item/device/toner(src) - -//This proc doesn't just check if the painter can be used, but also uses it. -//Only call this if you are certain that the painter will be used right after this check! -/obj/item/airlock_painter/proc/use(mob/user) - if(can_use(user)) - ink.charges-- - playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1) - return 1 - else - return 0 - -//This proc only checks if the painter can be used. -//Call this if you don't want the painter to be used right after this check, for example -//because you're expecting user input. -/obj/item/airlock_painter/proc/can_use(mob/user) - if(!ink) - to_chat(user, "There is no toner cartridge installed in [src]!") - return 0 - else if(ink.charges < 1) - to_chat(user, "[src] is out of ink!") - return 0 - else - return 1 - -/obj/item/airlock_painter/suicide_act(mob/user) - var/obj/item/organ/lungs/L = user.getorganslot("lungs") - - if(can_use(user) && L) - user.visible_message("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!") - use(user) - - // Once you've inhaled the toner, you throw up your lungs - // and then die. - - // Find out if there is an open turf in front of us, - // and if not, pick the turf we are standing on. - var/turf/T = get_step(get_turf(src), user.dir) - if(!isopenturf(T)) - T = get_turf(src) - - // they managed to lose their lungs between then and - // now. Good job. - if(!L) - return OXYLOSS - - L.Remove(user) - - // make some colorful reagent, and apply it to the lungs - L.create_reagents(10) - L.reagents.add_reagent("colorful_reagent", 10) - L.reagents.reaction(L, TOUCH, 1) - - // TODO maybe add some colorful vomit? - - user.visible_message("[user] vomits out their [L]!") - playsound(user.loc, 'sound/effects/splat.ogg', 50, 1) - - L.forceMove(T) - - return (TOXLOSS|OXYLOSS) - else if(can_use(user) && !L) - user.visible_message("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.") - user.reagents.add_reagent("colorful_reagent", 1) - user.reagents.reaction(user, TOUCH, 1) - return TOXLOSS - - else - user.visible_message("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.") - return SHAME - - -/obj/item/airlock_painter/examine(mob/user) - ..() - if(!ink) - to_chat(user, "It doesn't have a toner cartridge installed.") - return - var/ink_level = "high" - if(ink.charges < 1) - ink_level = "empty" - else if((ink.charges/ink.max_charges) <= 0.25) //25% - ink_level = "low" - else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit) - ink_level = "dangerously high" - to_chat(user, "Its ink levels look [ink_level].") - - -/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/device/toner)) - if(ink) - to_chat(user, "[src] already contains \a [ink].") - return - if(!user.transferItemToLoc(W, src)) - return - to_chat(user, "You install [W] into [src].") - ink = W - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) - else - return ..() - -/obj/item/airlock_painter/attack_self(mob/user) - if(ink) - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) - ink.loc = user.loc - user.put_in_hands(ink) - to_chat(user, "You remove [ink] from [src].") - ink = null +/obj/item/airlock_painter + name = "airlock painter" + desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob." + icon = 'icons/obj/objects.dmi' + icon_state = "paint sprayer" + item_state = "paint sprayer" + + w_class = WEIGHT_CLASS_SMALL + + materials = list(MAT_METAL=50, MAT_GLASS=50) + origin_tech = "engineering=2" + + flags_1 = CONDUCT_1 | NOBLUDGEON_1 + slot_flags = SLOT_BELT + + var/obj/item/device/toner/ink = null + +/obj/item/airlock_painter/New() + ..() + ink = new /obj/item/device/toner(src) + +//This proc doesn't just check if the painter can be used, but also uses it. +//Only call this if you are certain that the painter will be used right after this check! +/obj/item/airlock_painter/proc/use(mob/user) + if(can_use(user)) + ink.charges-- + playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1) + return 1 + else + return 0 + +//This proc only checks if the painter can be used. +//Call this if you don't want the painter to be used right after this check, for example +//because you're expecting user input. +/obj/item/airlock_painter/proc/can_use(mob/user) + if(!ink) + to_chat(user, "There is no toner cartridge installed in [src]!") + return 0 + else if(ink.charges < 1) + to_chat(user, "[src] is out of ink!") + return 0 + else + return 1 + +/obj/item/airlock_painter/suicide_act(mob/user) + var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS) + + if(can_use(user) && L) + user.visible_message("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!") + use(user) + + // Once you've inhaled the toner, you throw up your lungs + // and then die. + + // Find out if there is an open turf in front of us, + // and if not, pick the turf we are standing on. + var/turf/T = get_step(get_turf(src), user.dir) + if(!isopenturf(T)) + T = get_turf(src) + + // they managed to lose their lungs between then and + // now. Good job. + if(!L) + return OXYLOSS + + L.Remove(user) + + // make some colorful reagent, and apply it to the lungs + L.create_reagents(10) + L.reagents.add_reagent("colorful_reagent", 10) + L.reagents.reaction(L, TOUCH, 1) + + // TODO maybe add some colorful vomit? + + user.visible_message("[user] vomits out their [L]!") + playsound(user.loc, 'sound/effects/splat.ogg', 50, 1) + + L.forceMove(T) + + return (TOXLOSS|OXYLOSS) + else if(can_use(user) && !L) + user.visible_message("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.") + user.reagents.add_reagent("colorful_reagent", 1) + user.reagents.reaction(user, TOUCH, 1) + return TOXLOSS + + else + user.visible_message("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.") + return SHAME + + +/obj/item/airlock_painter/examine(mob/user) + ..() + if(!ink) + to_chat(user, "It doesn't have a toner cartridge installed.") + return + var/ink_level = "high" + if(ink.charges < 1) + ink_level = "empty" + else if((ink.charges/ink.max_charges) <= 0.25) //25% + ink_level = "low" + else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit) + ink_level = "dangerously high" + to_chat(user, "Its ink levels look [ink_level].") + + +/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params) + if(istype(W, /obj/item/device/toner)) + if(ink) + to_chat(user, "[src] already contains \a [ink].") + return + if(!user.transferItemToLoc(W, src)) + return + to_chat(user, "You install [W] into [src].") + ink = W + playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + else + return ..() + +/obj/item/airlock_painter/attack_self(mob/user) + if(ink) + playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + ink.loc = user.loc + user.put_in_hands(ink) + to_chat(user, "You remove [ink] from [src].") + ink = null diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index aa54f9ca36..c3ccd1a144 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -286,6 +286,7 @@ var/req_defib = 1 var/combat = 0 //If it penetrates armor and gives additional functionality var/grab_ghost = FALSE + var/tlimit = DEFIB_TIME_LIMIT * 10 /obj/item/twohanded/shockpaddles/proc/recharge(var/time) if(req_defib || !time) @@ -387,11 +388,14 @@ if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost)) H.notify_ghost_cloning("Your heart is being defibrillated!") H.grab_ghost() // Shove them back in their body. - else if(!H.suiciding && !(H.disabilities & NOCLONE)&& !H.hellbound) + else if(can_defib(H)) H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src) do_help(H, user) +/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/human/H) + var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain) + return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain) /obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user) if(req_defib && defib.safety) @@ -481,7 +485,6 @@ var/tplus = world.time - H.timeofdeath // past this much time the patient is unrecoverable // (in deciseconds) - var/tlimit = DEFIB_TIME_LIMIT * 10 // brain damage starts setting in on the patient after // some time left rotting var/tloss = DEFIB_TIME_LOSS * 10 diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index eab0f030cc..5f4d02fd8e 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -69,7 +69,7 @@ to_chat(user, "You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.") return - var/obj/item/organ/eyes/E = M.getorganslot("eye_sight") + var/obj/item/organ/eyes/E = M.getorganslot(ORGAN_SLOT_EYES) if(!E) to_chat(user, "[M] doesn't have any eyes!") return diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index bb2adda377..caf42fc68b 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -171,7 +171,7 @@ MASS SPECTROMETER if(advanced) if(iscarbon(M)) var/mob/living/carbon/C = M - var/obj/item/organ/ears/ears = C.getorganslot("ears") + var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS) to_chat(user, "\t==EAR STATUS==") if(istype(ears)) var/healthy = TRUE @@ -189,7 +189,7 @@ MASS SPECTROMETER to_chat(user, "\tHealthy.") else to_chat(user, "\tSubject does not have ears.") - var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight") + var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES) to_chat(user, "\t==EYE STATUS==") if(istype(eyes)) var/healthy = TRUE diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 6fb85e5ad5..93ea89445b 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -88,8 +88,9 @@ /obj/item/restraints/handcuffs/cable name = "cable restraints" desc = "Looks like some cables tied together. Could be used to tie something up." - icon_state = "cuff_red" - item_state = "coil_red" + icon_state = "cuff" + item_state = "coil" + item_color = "red" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' materials = list(MAT_METAL=150, MAT_GLASS=75) @@ -98,6 +99,18 @@ cuffsound = 'sound/weapons/cablecuff.ogg' var/datum/robot_energy_storage/wirestorage = null +/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color) + . = ..() + + var/list/cable_colors = GLOB.cable_colors + item_color = param_color || item_color || pick(cable_colors) + if(cable_colors[item_color]) + item_color = cable_colors[item_color] + update_icon() + +/obj/item/restraints/handcuffs/cable/update_icon() + add_atom_colour(item_color, FIXED_COLOUR_PRIORITY) + /obj/item/restraints/handcuffs/cable/attack(mob/living/carbon/C, mob/living/carbon/human/user) if(!istype(C)) return @@ -116,36 +129,28 @@ return ..() /obj/item/restraints/handcuffs/cable/red - icon_state = "cuff_red" - item_state = "coil_red" + item_color = "red" /obj/item/restraints/handcuffs/cable/yellow - icon_state = "cuff_yellow" - item_state = "coil_yellow" + item_color = "yellow" /obj/item/restraints/handcuffs/cable/blue - icon_state = "cuff_blue" - item_state = "coil_blue" + item_color = "blue" /obj/item/restraints/handcuffs/cable/green - icon_state = "cuff_green" - item_state = "coil_green" + item_color = "green" /obj/item/restraints/handcuffs/cable/pink - icon_state = "cuff_pink" - item_state = "coil_pink" + item_color = "pink" /obj/item/restraints/handcuffs/cable/orange - icon_state = "cuff_orange" - item_state = "coil_orange" + item_color = "orange" /obj/item/restraints/handcuffs/cable/cyan - icon_state = "cuff_cyan" - item_state = "coil_cyan" + item_color = "cyan" /obj/item/restraints/handcuffs/cable/white - icon_state = "cuff_white" - item_state = "coil_white" + item_color = "white" /obj/item/restraints/handcuffs/alien icon_state = "handcuffAlien" @@ -209,17 +214,18 @@ /obj/item/restraints/handcuffs/cable/zipties name = "zipties" desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use." - icon_state = "cuff_white" + icon_state = "cuff" lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' materials = list() breakouttime = 450 //Deciseconds = 45s trashtype = /obj/item/restraints/handcuffs/cable/zipties/used + item_color = "white" /obj/item/restraints/handcuffs/cable/zipties/used desc = "A pair of broken zipties." - icon_state = "cuff_white_used" - item_state = "cuff_white" + icon_state = "cuff_used" + item_state = "cuff" /obj/item/restraints/handcuffs/cable/zipties/used/attack() return diff --git a/code/game/objects/items/manuals.dm b/code/game/objects/items/manuals.dm index c0298d8122..edaa4ce648 100644 --- a/code/game/objects/items/manuals.dm +++ b/code/game/objects/items/manuals.dm @@ -1,959 +1,955 @@ -/*********************MANUALS (BOOKS)***********************/ - -//Oh god what the fuck I am not good at computer -/obj/item/book/manual - icon = 'icons/obj/library.dmi' - due_date = 0 // Game time in 1/10th seconds - unique = 1 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified - -/obj/item/book/manual/engineering_particle_accelerator - name = "Particle Accelerator User's Guide" - icon_state ="bookParticleAccelerator" - author = "Engineering Encyclopedia" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned - title = "Particle Accelerator User's Guide" - dat = {" - - - - - -

    Experienced user's guide

    - -

    Setting up

    - -
      -
    1. Wrench all pieces to the floor
    2. -
    3. Add wires to all the pieces
    4. -
    5. Close all the panels with your screwdriver
    6. -
    - -

    Use

    - -
      -
    1. Open the control panel
    2. -
    3. Set the speed to 2
    4. -
    5. Start firing at the singularity generator
    6. -
    7. When the singularity reaches a large enough size so it starts moving on its own set the speed down to 0, but don't shut it off
    8. -
    9. Remember to wear a radiation suit when working with this machine... we did tell you that at the start, right?
    10. -
    - - - "} - - -/obj/item/book/manual/engineering_singularity_safety - name = "Singularity Safety in Special Circumstances" - icon_state ="bookEngineeringSingularitySafety" - author = "Engineering Encyclopedia" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned - title = "Singularity Safety in Special Circumstances" -//big pile of shit below. - - dat = {" - - - - -

    Singularity Safety in Special Circumstances

    - -

    Power outage

    - - A power problem has made the entire station lose power? Could be station-wide wiring problems or syndicate power sinks. In any case follow these steps: -

    - Step one: PANIC!
    - Step two: Get your ass over to engineering! QUICKLY!!!
    - Step three: Make sure the SMES is still powering the emitters, if not, setup the generator in secure storage and disconnect the emitters from the SMES.
    - Step four: Next, head over to the APC and swipe it with your ID card - if it doesn't unlock, continue with step 15.
    - Step five: Open the console and disengage the cover lock.
    - Step six: Pry open the APC with a Crowbar.
    - Step seven: Take out the empty power cell.
    - Step eight: Put in the new, full power cell - if you don't have one, continue with step 15.
    - Step nine: Quickly put on a Radiation suit.
    - Step ten: Check if the singularity field generators withstood the down-time - if they didn't, continue with step 15.
    - Step eleven: Since disaster was averted you now have to ensure it doesn't repeat. If it was a powersink which caused it and if the engineering apc is wired to the same powernet, which the powersink is on, you have to remove the piece of wire which links the apc to the powernet. If it wasn't a powersink which caused it, then skip to step 14.
    - Step twelve: Grab your crowbar and pry away the tile closest to the APC.
    - Step thirteen: Use the wirecutters to cut the wire which is conecting the grid to the terminal.
    - Step fourteen: Go to the bar and tell the guys how you saved them all. Stop reading this guide here.
    - Step fifteen: GET THE FUCK OUT OF THERE!!!
    -

    - -

    Shields get damaged

    - - Step one: GET THE FUCK OUT OF THERE!!! FORGET THE WOMEN AND CHILDREN, SAVE YOURSELF!!!
    - - - "} - -/obj/item/book/manual/hydroponics_pod_people - name = "The Human Harvest - From seed to market" - icon_state ="bookHydroponicsPodPeople" - author = "Farmer John" - title = "The Human Harvest - From seed to market" - dat = {" - - - - -

    Growing Humans

    - - Why would you want to grow humans? Well I'm expecting most readers to be in the slave trade, but a few might actually - want to revive fallen comrades. Growing pod people is easy, but prone to disaster. -

    -

      -
    1. Find a dead person who is in need of cloning.
    2. -
    3. Take a blood sample with a syringe.
    4. -
    5. Inject a seed pack with the blood sample.
    6. -
    7. Plant the seeds.
    8. -
    9. Tend to the plants water and nutrition levels until it is time to harvest the cloned human.
    10. -
    -

    - It really is that easy! Good luck! - - - - "} - -/obj/item/book/manual/medical_cloning - name = "Cloning techniques of the 26th century" - icon_state ="bookCloning" - author = "Medical Journal, volume 3" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned - title = "Cloning techniques of the 26th century" -//big pile of shit below. - - dat = {" - - - - - -

    How to Clone People

    - So there’s 50 dead people lying on the floor, chairs are spinning like no tomorrow and you haven’t the foggiest idea of what to do? Not to worry! This guide is intended to teach you how to clone people and how to do it right, in a simple step-by-step process! If at any point of the guide you have a mental meltdown, genetics probably isn’t for you and you should get a job-change as soon as possible before you’re sued for malpractice. - -
      -
    1. Acquire body
    2. -
    3. Strip body
    4. -
    5. Put body in cloning machine
    6. -
    7. Scan body
    8. -
    9. Clone body
    10. -
    11. Get clean Structurel Enzymes for the body
    12. -
    13. Put body in morgue
    14. -
    15. Await cloned body
    16. -
    17. Use the clean SW injector
    18. -
    19. Give person clothes back
    20. -
    21. Send person on their way
    22. -
    - -

    Step 1: Acquire body

    - This is pretty much vital for the process because without a body, you cannot clone it. Usually, bodies will be brought to you, so you do not need to worry so much about this step. If you already have a body, great! Move on to the next step. - -

    Step 2: Strip body

    - The cloning machine does not like abiotic items. What this means is you can’t clone anyone if they’re wearing clothes, so take all of it off. If it’s just one person, it’s courteous to put their possessions in the closet. If you have about seven people awaiting cloning, just leave the piles where they are, but don’t mix them around and for God’s sake don’t let the Clown in to steal them. - -

    Step 3: Put body in cloning machine

    - Grab the body and then put it inside the DNA modifier. If you cannot do this, then you messed up at Step 2. Go back and check you took EVERYTHING off - a commonly missed item is their headset. - -

    Step 4: Scan body

    - Go onto the computer and scan the body by pressing ‘Scan - ’. If you’re successful, they will be added to the records (note that this can be done at any time, even with living people, so that they can be cloned without a body in the event that they are lying dead on port solars and didn‘t turn on their suit sensors)! If not, and it says “Error: Mental interface failure.”, then they have left their bodily confines and are one with the spirits. If this happens, just shout at them to get back in their body, click ‘Refresh‘ and try scanning them again. If there’s no success, threaten them with gibbing. Still no success? Skip over to Step 7 and don‘t continue after it, as you have an unresponsive body and it cannot be cloned. If you got “Error: Unable to locate valid genetic data.“, you are trying to clone a monkey - start over. - -

    Step 5: Clone body

    - Now that the body has a record, click ’View Records’, click the subject’s name, and then click ‘Clone’ to start the cloning process. Congratulations! You’re halfway there. Remember not to ‘Eject’ the cloning pod as this will kill the developing clone and you’ll have to start the process again. - -

    Step 6: Get clean SEs for body

    - Cloning is a finicky and unreliable process. Whilst it will most certainly bring someone back from the dead, they can have any number of nasty disabilities given to them during the cloning process! For this reason, you need to prepare a clean, defect-free Structural Enzyme (SE) injection for when they’re done. If you’re a competent Geneticist, you will already have one ready on your working computer. If, for any reason, you do not, then eject the body from the DNA modifier (NOT THE CLONING POD) and take it next door to the Genetics research room. Put the body in one of those DNA modifiers and then go onto the console. Go into View/Edit/Transfer Buffer, find an open slot and click “SE“ to save it. Then click ‘Injector’ to get the SEs in syringe form. Put this in your pocket or something for when the body is done. - -

    Step 7: Put body in morgue

    - Now that the cloning process has been initiated and you have some clean Structural Enzymes, you no longer need the body! Drag it to the morgue and tell the Chef over the radio that they have some fresh meat waiting for them in there. To put a body in a morgue bed, simply open the tray, grab the body, put it on the open tray, then close the tray again. Use one of the nearby pens to label the bed “CHEF MEAT” in order to avoid confusion. - -

    Step 8: Await cloned body

    - Now go back to the lab and wait for your patient to be cloned. It won’t be long now, I promise. - -

    Step 9: Use the clean SE injector on person

    - Has your body been cloned yet? Great! As soon as the guy pops out, grab your injector and jab it in them. Once you’ve injected them, they now have clean Structural Enzymes and their defects, if any, will disappear in a short while. - -

    Step 10: Give person clothes back

    - Obviously the person will be naked after they have been cloned. Provided you weren’t an irresponsible little shit, you should have protected their possessions from thieves and should be able to give them back to the patient. No matter how cruel you are, it’s simply against protocol to force your patients to walk outside naked. - -

    Step 11: Send person on their way

    - Give the patient one last check-over - make sure they don’t still have any defects and that they have all their possessions. Ask them how they died, if they know, so that you can report any foul play over the radio. Once you’re done, your patient is ready to go back to work! Chances are they do not have Medbay access, so you should let them out of Genetics and the Medbay main entrance. - -

    If you’ve gotten this far, congratulations! You have mastered the art of cloning. Now, the real problem is how to resurrect yourself after that traitor had his way with you for cloning his target. - - - - - - "} - - -/obj/item/book/manual/ripley_build_and_repair - name = "APLU \"Ripley\" Construction and Operation Manual" - icon_state ="book" - author = "Weyland-Yutani Corp" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned - title = "APLU \"Ripley\" Construction and Operation Manual" -//big pile of shit below. - - dat = {" - - - - -

    - Weyland-Yutani - Building Better Worlds -

    Autonomous Power Loader Unit \"Ripley\"

    -
    -

    Specifications:

    - - -

    Construction:

    -
      -
    1. Connect all exosuit parts to the chassis frame
    2. -
    3. Connect all hydraulic fittings and tighten them up with a wrench
    4. -
    5. Adjust the servohydraulics with a screwdriver
    6. -
    7. Wire the chassis. (Cable is not included.)
    8. -
    9. Use the wirecutters to remove the excess cable if needed.
    10. -
    11. Install the central control module (Not included. Use supplied datadisk to create one).
    12. -
    13. Secure the mainboard with a screwdriver.
    14. -
    15. Install the peripherals control module (Not included. Use supplied datadisk to create one).
    16. -
    17. Secure the peripherals control module with a screwdriver
    18. -
    19. Install the internal armor plating (Not included due to Nanotrasen regulations. Can be made using 5 metal sheets.)
    20. -
    21. Secure the internal armor plating with a wrench
    22. -
    23. Weld the internal armor plating to the chassis
    24. -
    25. Install the external reinforced armor plating (Not included due to Nanotrasen regulations. Can be made using 5 reinforced metal sheets.)
    26. -
    27. Secure the external reinforced armor plating with a wrench
    28. -
    29. Weld the external reinforced armor plating to the chassis
    30. -
    31. -
    32. Additional Information:
    33. -
    34. The firefighting variation is made in a similar fashion.
    35. -
    36. A firesuit must be connected to the Firefighter chassis for heat shielding.
    37. -
    38. Internal armor is plasteel for additional strength.
    39. -
    40. External armor must be installed in 2 parts, totaling 10 sheets.
    41. -
    42. Completed mech is more resiliant against fire, and is a bit more durable overall
    43. -
    44. Nanotrasen is determined to the safety of its investments employees.
    45. -
    - - - -

    Operation

    - Coming soon... - "} - -/obj/item/book/manual/experimentor - name = "Mentoring your Experiments" - icon_state = "rdbook" - author = "Dr. H.P. Kritz" - title = "Mentoring your Experiments" - dat = {" - - - - -

    THE E.X.P.E.R.I-MENTOR

    - The Enhanced Xenobiological Period Extraction (and) Restoration Instructor is a machine designed to discover the secrets behind every item in existence. - With advanced technology, it can process 99.95% of items, and discover their uses and secrets. - The E.X.P.E.R.I-MENTOR is a Research apparatus that takes items, and through a process of elimination, it allows you to deduce new technological designs from them. - Due to the volatile nature of the E.X.P.E.R.I-MENTOR, there is a slight chance for malfunction, potentially causing irreparable damage to you or your environment. - However, upgrading the apparatus has proven to decrease the chances of undesirable, potentially life-threatening outcomes. - Please note that the E.X.P.E.R.I-MENTOR uses a state-of-the-art random generator, which has a larger entropy than the observable universe, - therefore it can generate wildly different results each day, therefore it is highly suggested to re-scan objects of interests frequently (e.g. each shift). - -

    BASIC PROCESS

    - The usage of the E.X.P.E.R.I-MENTOR is quite simple: -
      -
    1. Find an item with a technological background
    2. -
    3. Insert the item into the E.X.P.E.R.I-MENTOR
    4. -
    5. Cycle through each processing method of the device.
    6. -
    7. Stand back, even in case of a successful experiment, as the machine might produce undesired behaviour.
    8. -
    - -

    ADVANCED USAGE

    - The E.X.P.E.R.I-MENTOR has a variety of uses, beyond menial research work. The different results can be used to combat localised events, or even to get special items. - - The E.X.P.E.R.I-MENTOR's OBLITERATE function has the added use of transferring the destroyed item's material into a linked lathe. - - The IRRADIATE function can be used to transform items into other items, resulting in potential upgrades (or downgrades). - - Users should remember to always wear appropriate protection when using the machine, because malfunction can occur at any moment! - -

    EVENTS

    -

    GLOBAL (happens at any time):

    -
      -
    1. DETECTION MALFUNCTION - The machine's onboard sensors have malfunctioned, causing it to redefine the item's experiment type. - Produces the message: The E.X.P.E.R.I-MENTOR's onboard detection system has malfunctioned!
    2. - -
    3. IANIZATION - The machine's onboard corgi-filter has malfunctioned, causing it to produce a corgi from.. somewhere. - Produces the message: The E.X.P.E.R.I-MENTOR melts the banana, ian-izing the air around it!
    4. - -
    5. RUNTIME ERROR - The machine's onboard C4T-P processor has encountered a critical error, causing it to produce a cat from.. somewhere. - Produces the message: The E.X.P.E.R.I-MENTOR encounters a run-time error!
    6. - -
    7. B100DG0D.EXE - The machine has encountered an unknown subroutine, which has been injected into its runtime. It upgrades the held item! - Produces the message: The E.X.P.E.R.I-MENTOR improves the banana, drawing the life essence of those nearby!
    8. - -
    9. POWERSINK - The machine's PSU has tripped the charging mechanism! It consumes massive amounts of power! - Produces the message: The E.X.P.E.R.I-MENTOR begins to smoke and hiss, shaking violently!
    10. -
    -

    FAIL:

    - This event is produced when the item mismatches the selected experiment. - Produces a random message similar to: "the Banana rumbles, and shakes, the experiment was a failure!" - -

    POKE:

    -
      -
    1. WILD ARMS - The machine's gryoscopic processors malfunction, causing it to lash out at nearby people with its arms. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions and destroys the banana, lashing its arms out at nearby people!
    2. - -
    3. MISTYPE - The machine's interface has been garbled, and it switches to OBLITERATE. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions!
    4. - -
    5. THROW - The machine's spatial recognition device has shifted several meters across the room, causing it to try and repostion the item there. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, throwing the banana!
    6. -
    -

    IRRADIATE:

    -
      -
    1. RADIATION LEAK - The machine's shield has failed, resulting in a toxic radiation leak. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and leaking radiation!
    2. - -
    3. RADIATION DUMP - The machine's recycling and containment functions have failed, resulting in a dump of toxic waste around it - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, spewing toxic waste!
    4. - -
    5. MUTATION - The machine's radio-isotope level meter has malfunctioned, causing it over-irradiate the item, making it transform. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, transforming the banana!
    6. -
    -

    GAS:

    -
      -
    1. TOXIN LEAK - The machine's filtering and vent systems have failed, resulting in a cloud of toxic gas being expelled. - Produces the message: The E.X.P.E.R.I-MENTOR destroys the banana, leaking dangerous gas!
    2. - -
    3. GAS LEAK - The machine's vent systems have failed, resulting in a cloud of harmless, but obscuring gas. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, spewing harmless gas!
    4. - -
    5. ELECTROMAGNETIC IONS - The machine's electrolytic scanners have failed, causing a dangerous Electromagnetic reaction. - Produces the message: The E.X.P.E.R.I-MENTOR melts the banana, ionizing the air around it!
    6. -
    -

    HEAT:

    -
      -
    1. TOASTER - The machine's heating coils have come into contact with the machine's gas storage, causing a large, sudden blast of flame. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and releasing a burst of flame!
    2. - -
    3. SAUNA - The machine's vent loop has sprung a leak, resulting in a large amount of superheated air being dumped around it. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and leaking hot air!
    4. - -
    5. EMERGENCY VENT - The machine's temperature gauge has malfunctioned, resulting in it attempting to cool the area around it, but instead, dumping a cloud of steam. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, activating its emergency coolant systems!
    6. -
    -

    COLD:

    -
      -
    1. FREEZER - The machine's cooling loop has sprung a leak, resulting in a cloud of super-cooled liquid being blasted into the air. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, shattering the banana and releasing a dangerous cloud of coolant!
    2. - -
    3. FRIDGE - The machine's cooling loop has been exposed to the outside air, resulting in a large decrease in temperature. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, shattering the banana and leaking cold air!
    4. - -
    5. SNOWSTORM - The machine's cooling loop has come into contact with the heating coils, resulting in a sudden blast of cool air. - Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, releasing a flurry of chilly air as the banana pops out!
    6. -
    -

    OBLITERATE:

    -
      -
    1. IMPLOSION - The machine's pressure leveller has malfunctioned, causing it to pierce the space-time momentarily, making everything in the area fly towards it. - Produces the message: The E.X.P.E.R.I-MENTOR's crusher goes way too many levels too high, crushing right through space-time!
    2. - -
    3. DISTORTION - The machine's pressure leveller has completely disabled, resulting in a momentary space-time distortion, causing everything to fly around. - Produces the message: The E.X.P.E.R.I-MENTOR's crusher goes one level too high, crushing right into space-time!
    4. -
    - - - "} - -/obj/item/book/manual/research_and_development - name = "Research and Development 101" - icon_state = "rdbook" - author = "Dr. L. Ight" - title = "Research and Development 101" - dat = {" - - - - - -

    Science For Dummies

    - So you want to further SCIENCE? Good man/woman/thing! However, SCIENCE is a complicated process even though it's quite easy. For the most part, it's a three step process: -
      -
    1. 1) Deconstruct items in the Destructive Analyzer to advance technology or improve the design.
    2. -
    3. 2) Build unlocked designs in the Protolathe and Circuit Imprinter
    4. -
    5. 3) Repeat!
    6. -
    - - Those are the basic steps to furthing science. What do you do science with, however? Well, you have four major tools: R&D Console, the Destructive Analyzer, the Protolathe, and the Circuit Imprinter. - -

    The R&D Console

    - The R&D console is the cornerstone of any research lab. It is the central system from which the Destructive Analyzer, Protolathe, and Circuit Imprinter (your R&D systems) are controled. More on those systems in their own sections. On its own, the R&D console acts as a database for all your technological gains and new devices you discover. So long as the R&D console remains intact, you'll retain all that SCIENCE you've discovered. Protect it though, because if it gets damaged, you'll lose your data! In addition to this important purpose, the R&D console has a disk menu that lets you transfer data from the database onto disk or from the disk into the database. It also has a settings menu that lets you re-sync with nearby R&D devices (if they've become disconnected), lock the console from the unworthy, upload the data to all other R&D consoles in the network (all R&D consoles are networked by default), connect/disconnect from the network, and purge all data from the database. - NOTE: The technology list screen, circuit imprinter, and protolathe menus are accessible by non-scientists. This is intended to allow 'public' systems for the plebians to utilize some new devices. - -

    Destructive Analyzer

    - This is the source of all technology. Whenever you put a handheld object in it, it analyzes it and determines what sort of technological advancements you can discover from it. If the technology of the object is equal or higher then your current knowledge, you can destroy the object to further those sciences. Some devices (notably, some devices made from the protolathe and circuit imprinter) aren't 100% reliable when you first discover them. If these devices break down, you can put them into the Destructive Analyzer and improve their reliability rather then futher science. If their reliability is high enough ,it'll also advance their related technologies. - -

    Circuit Imprinter

    - This machine, along with the Protolathe, is used to actually produce new devices. The Circuit Imprinter takes glass and various chemicals (depends on the design) to produce new circuit boards to build new machines or computers. It can even be used to print AI modules. - -

    Protolathe

    - This machine is an advanced form of the Autolathe that produce non-circuit designs. Unlike the Autolathe, it can use processed metal, glass, solid plasma, silver, gold, and diamonds along with a variety of chemicals to produce devices. The downside is that, again, not all devices you make are 100% reliable when you first discover them. - -

    Reliability and You

    - As it has been stated, many devices when they're first discovered do not have a 100% reliablity when you first discover them. Instead, the reliablity of the device is dependent upon a base reliability value, whatever improvements to the design you've discovered through the Destructive Analyzer, and any advancements you've made with the device's source technologies. To be able to improve the reliability of a device, you have to use the device until it breaks beyond repair. Once that happens, you can analyze it in a Destructive Analyzer. Once the device reachs a certain minimum reliability, you'll gain tech advancements from it. - -

    Building a Better Machine

    - Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, its attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine. - - - "} - - -/obj/item/book/manual/robotics_cyborgs - name = "Cyborgs for Dummies" - icon_state = "borgbook" - author = "XISC" - title = "Cyborgs for Dummies" - dat = {" - - - - - -

    Cyborgs for Dummies

    - -

    Chapters

    - -
      -
    1. Cyborg Related Equipment
    2. -
    3. Cyborg Modules
    4. -
    5. Cyborg Construction
    6. -
    7. Cyborg Deconstruction
    8. -
    9. Cyborg Maintenance
    10. -
    11. Cyborg Repairs
    12. -
    13. In Case of Emergency
    14. -
    - - -

    Cyborg Related Equipment

    - -

    Exosuit Fabricator

    - The Exosuit Fabricator is the most important piece of equipment related to cyborgs. It allows the construction of the core cyborg parts. Without these machines, cyborgs can not be built. It seems that they may also benefit from advanced research techniques. - -

    Cyborg Recharging Station

    - This useful piece of equipment will suck power out of the power systems to charge a cyborg's power cell back up to full charge. - -

    Robotics Control Console

    - This useful piece of equipment can be used to immobolize or destroy a cyborg. A word of warning: Cyborgs are expensive pieces of equipment, do not destroy them without good reason, or Nanotrasen may see to it that it never happens again. - - -

    Cyborg Modules

    - When a cyborg is created it picks out of an array of modules to designate its purpose. There are 6 different cyborg modules. - -

    Standard Cyborg

    - The standard cyborg module is a multi-purpose cyborg. It is equipped with various modules, allowing it to do basic tasks.
    - -

    Engineering Cyborg

    - The Engineering cyborg module comes equipped with various engineering-related tools to help with engineering-related tasks.
    - -

    Mining Cyborg

    - The Mining Cyborg module comes equipped with the latest in mining equipment. They are efficient at mining due to no need for oxygen, but their power cells limit their time in the mines. - -

    Security Cyborg

    - The Security Cyborg module is equipped with effective security measures used to apprehend and arrest criminals without harming them a bit. - -

    Janitor Cyborg

    - The Janitor Cyborg module is equipped with various cleaning-facilitating devices. - -

    Service Cyborg

    - The service cyborg module comes ready to serve your human needs. It includes various entertainment and refreshment devices. Occasionally some service cyborgs may have been referred to as "Bros" - -

    Cyborg Construction

    - Cyborg construction is a rather easy process, requiring a decent amount of metal and a few other supplies.
    The required materials to make a cyborg are: - - Once you have acquired the materials, you can start on construction of your cyborg.
    To construct a cyborg, follow the steps below: -
      -
    1. Start the Exosuit Fabricators constructing all of the cyborg parts
    2. -
    3. While the parts are being constructed, take your human brain, and place it inside the Man-Machine Interface
    4. -
    5. Once you have a Robot Head, place your two flashes inside the eye sockets
    6. -
    7. Once you have your Robot Chest, wire the Robot chest, then insert the power cell
    8. -
    9. Attach all of the Robot parts to the Robot frame
    10. -
    11. Insert the Man-Machine Interface (With the Brain inside) Into the Robot Body
    12. -
    13. Congratulations! You have a new cyborg!
    14. -
    - -

    Cyborg Deconstruction

    - If you want to deconstruct a cyborg, say to remove its MMI without blowing the Cyborg to pieces, they come apart very quickly, and very safely, in a few simple steps. - -
      -
    1. Begin by unlocking the Cyborg's access panel using your ID
    2. -
    3. Use your crowbar to open the Cyborg's access panel
    4. -
    5. Using your bare hands, remove the power cell from the Cyborg
    6. -
    7. Lockdown the Cyborg to disengage safety protocols
    8. -
        - Option 1: Robotics console -
      1. Use the Robotics console in the RD's office
      2. -
      3. Find the entry for your Cyborg
      4. -
      5. Press the Lockdown button on the Robotics console
      6. -
      -
        - Option 2: Lockdown wire -
      1. Use your screwdriver to expose the Cyborg's wiring
      2. -
      3. Use your wirecutters to start cutting all of the wires until the lockdown light turns off, cutting all of the wires irregardless of the lockdown light works as well
      4. -
      -
    9. Use your wrench to unfasten the Cyborg's bolts, the Cyborg will then fall apart onto the floor, the MMI will be there as well
    10. -
    - -

    Cyborg Maintenance

    - Occasionally Cyborgs may require maintenance of a couple types, this could include replacing a power cell with a charged one, or possibly maintaining the cyborg's internal wiring. - -

    Replacing a Power Cell

    - Replacing a Power cell is a common type of maintenance for cyborgs. It usually involves replacing the cell with a fully charged one, or upgrading the cell with a larger capacity cell.
    The steps to replace a cell are follows: -
      -
    1. Unlock the Cyborg's Interface by swiping your ID on it
    2. -
    3. Open the Cyborg's outer panel using a crowbar
    4. -
    5. Remove the old power cell
    6. -
    7. Insert the new power cell
    8. -
    9. Close the Cyborg's outer panel using a crowbar
    10. -
    11. Lock the Cyborg's Interface by swiping your ID on it, this will prevent non-qualified personnel from attempting to remove the power cell
    12. -
    - -

    Exposing the Internal Wiring

    - Exposing the internal wiring of a cyborg is fairly easy to do, and is mainly used for cyborg repairs.
    You can easily expose the internal wiring by following the steps below: -
      -
    1. Follow Steps 1 - 3 of "Replacing a Cyborg's Power Cell"
    2. -
    3. Open the cyborg's internal wiring panel by using a screwdriver to unsecure the panel
    4. -
    - To re-seal the cyborg's internal wiring: -
      -
    1. Use a screwdriver to secure the cyborg's internal panel
    2. -
    3. Follow steps 4 - 6 of "Replacing a Cyborg's Power Cell" to close up the cyborg
    4. -
    - -

    Cyborg Repairs

    - Occasionally a Cyborg may become damaged. This could be in the form of impact damage from a heavy or fast-travelling object, or it could be heat damage from high temperatures, or even lasers or Electromagnetic Pulses (EMPs). - -

    Dents

    - If a cyborg becomes damaged due to impact from heavy or fast-moving objects, it will become dented. Sure, a dent may not seem like much, but it can compromise the structural integrity of the cyborg, possibly causing a critical failure. - Dents in a cyborg's frame are rather easy to repair, all you need is to apply a welding tool to the dented area, and the high-tech cyborg frame will repair the dent under the heat of the welder. - -

    Excessive Heat Damage

    - If a cyborg becomes damaged due to excessive heat, it is likely that the internal wires will have been damaged. You must replace those wires to ensure that the cyborg remains functioning properly.
    To replace the internal wiring follow the steps below: -
      -
    1. Unlock the Cyborg's Interface by swiping your ID
    2. -
    3. Open the Cyborg's External Panel using a crowbar
    4. -
    5. Remove the Cyborg's Power Cell
    6. -
    7. Using a screwdriver, expose the internal wiring or the Cyborg
    8. -
    9. Replace the damaged wires inside the cyborg
    10. -
    11. Secure the internal wiring cover using a screwdriver
    12. -
    13. Insert the Cyborg's Power Cell
    14. -
    15. Close the Cyborg's External Panel using a crowbar
    16. -
    17. Lock the Cyborg's Interface by swiping your ID
    18. -
    - These repair tasks may seem difficult, but are essential to keep your cyborgs running at peak efficiency. - -

    In Case of Emergency

    - In case of emergency, there are a few steps you can take. - -

    "Rogue" Cyborgs

    - If the cyborgs seem to become "rogue", they may have non-standard laws. In this case, use extreme caution. - To repair the situation, follow these steps: -
      -
    1. Locate the nearest robotics console
    2. -
    3. Determine which cyborgs are "Rogue"
    4. -
    5. Press the lockdown button to immobolize the cyborg
    6. -
    7. Locate the cyborg
    8. -
    9. Expose the cyborg's internal wiring
    10. -
    11. Check to make sure the LawSync and AI Sync lights are lit
    12. -
    13. If they are not lit, pulse the LawSync wire using a multitool to enable the cyborg's Law Sync
    14. -
    15. Proceed to a cyborg upload console. Nanotrasen usually places these in the same location as AI uplaod consoles.
    16. -
    17. Use a "Reset" upload moduleto reset the cyborg's laws
    18. -
    19. Proceed to a Robotics Control console
    20. -
    21. Remove the lockdown on the cyborg
    22. -
    - -

    As a last resort

    - If all else fails in a case of cyborg-related emergency. There may be only one option. Using a Robotics Control console, you may have to remotely detonate the cyborg. -

    WARNING:

    Do not detonate a borg without an explicit reason for doing so. Cyborgs are expensive pieces of Nanotrasen equipment, and you may be punished for detonating them without reason. - - - - "} - - - -/obj/item/book/manual/chef_recipes - name = "Chef Recipes" - icon_state = "cooked_book" - author = "Lord Frenrir Cageth" - title = "Chef Recipes" - dat = {" - - - - - -

    Food for Dummies

    - Here is a guide on basic food recipes and also how to not poison your customers accidentally. - - -

    Basic ingredients preparation:

    - - Dough: 10u water + 15u flour for simple dough.
    - 15u egg yolk + 15u flour + 5u sugar for cake batter.
    - Doughs can be transformed by using a knife and rolling pin.
    - All doughs can be microwaved.
    - Bowl: Add water to it for soup preparation.
    - Meat: Microwave it, process it, slice it into microwavable cutlets with your knife, or use it raw.
    - Cheese: Add 5u universal enzyme (catalyst) to milk and soy milk to prepare cheese (sliceable) and tofu.
    - Rice: Mix 10u rice with 10u water in a bowl then microwave it. - -

    Custom food:

    - Add ingredients to a base item to prepare a custom meal.
    - The bases are:
    - - bun (burger)
    - - breadslices(sandwich)
    - - plain bread
    - - plain pie
    - - vanilla cake
    - - empty bowl (salad)
    - - bowl with 10u water (soup)
    - - boiled spaghetti
    - - pizza bread
    - - metal rod (kebab) - -

    Table Craft:

    - Put ingredients on table, then click and drag the table onto yourself to see what recipes you can prepare. - -

    Microwave:

    - Use it to cook or boil food ingredients (meats, doughs, egg, spaghetti, donkpocket, etc...). - It can cook multiple items at once. - -

    Processor:

    - Use it to process certain ingredients (meat into faggot, doughslice into spaghetti, potato into fries,etc...) - -

    Gibber:

    - Stuff an animal in it to grind it into meat. - -

    Meat spike:

    - Stick an animal on it then begin collecting its meat. - - -

    Example recipes:

    - Vanilla Cake: Microwave cake batter.
    - Burger: 1 bun + 1 meat steak
    - Bread: Microwave dough.
    - Waffles: 2 pastry base
    - Popcorn: Microwave corn.
    - Meat Steak: Microwave meat.
    - Meat Pie: 1 plain pie + 1u black pepper + 1u salt + 2 meat cutlets
    - Boiled Spagetti: Microwave spaghetti.
    - Donuts: 1u sugar + 1 pastry base
    - Fries: Process potato. - -

    Sharing your food:

    - You can put your meals on your kitchen counter or load them in the snack vending machines. - - - "} - - -/obj/item/book/manual/barman_recipes - name = "Barman Recipes" - icon_state = "barbook" - author = "Sir John Rose" - title = "Barman Recipes" - dat = {" - - - - - -

    Drinks for dummies

    - Heres a guide for some basic drinks. - -

    Manly Dorf:

    - Mix ale and beer into a glass. - -

    Grog:

    - Mix rum and water into a glass. - -

    Black Russian:

    - Mix vodka and kahlua into a glass. - -

    Irish Cream:

    - Mix cream and whiskey into a glass. - -

    Screwdriver:

    - Mix vodka and orange juice into a glass. - -

    Cafe Latte:

    - Mix milk and coffee into a glass. - -

    Mead:

    - Mix Enzyme, water and sugar into a glass. - -

    Gin Tonic:

    - Mix gin and tonic into a glass. - -

    Classic Martini:

    - Mix vermouth and gin into a glass. - - - - - "} - - -/obj/item/book/manual/detective - name = "The Film Noir: Proper Procedures for Investigations" - icon_state ="bookDetective" - author = "Nanotrasen" - title = "The Film Noir: Proper Procedures for Investigations" - dat = {" - - - - -

    Detective Work

    - - Between your bouts of self-narration, and drinking whiskey on the rocks, you might get a case or two to solve.
    - To have the best chance to solve your case, follow these directions: -

    -

      -
    1. Go to the crime scene.
    2. -
    3. Take your scanner and scan EVERYTHING (Yes, the doors, the tables, even the dog.)
    4. -
    5. Once you are reasonably certain you have every scrap of evidence you can use, find all possible entry points and scan them, too.
    6. -
    7. Return to your office.
    8. -
    9. Using your forensic scanning computer, scan your Scanner to upload all of your evidence into the database.
    10. -
    11. Browse through the resulting dossiers, looking for the one that either has the most complete set of prints, or the most suspicious items handled.
    12. -
    13. If you have 80% or more of the print (The print is displayed) go to step 10, otherwise continue to step 8.
    14. -
    15. Look for clues from the suit fibres you found on your perp, and go about looking for more evidence with this new information, scanning as you go.
    16. -
    17. Try to get a fingerprint card of your perp, as if used in the computer, the prints will be completed on their dossier.
    18. -
    19. Assuming you have enough of a print to see it, grab the biggest complete piece of the print and search the security records for it.
    20. -
    21. Since you now have both your dossier and the name of the person, print both out as evidence, and get security to nab your baddie.
    22. -
    23. Give yourself a pat on the back and a bottle of the ships finest vodka, you did it!
    24. -
    -

    - It really is that easy! Good luck! - - - "} - -/obj/item/book/manual/nuclear - name = "Fission Mailed: Nuclear Sabotage 101" - icon_state ="bookNuclear" - author = "Syndicate" - title = "Fission Mailed: Nuclear Sabotage 101" - dat = {" - Nuclear Explosives 101:
    - Hello and thank you for choosing the Syndicate for your nuclear information needs.
    - Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.
    - First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.
    - Pressing any button on the compacted bomb will cause it to extend and bolt itself into place.
    - If this is done to unbolt it one must completely log in which at this time may not be possible.
    - To make the nuclear device functional:
    -

  • Place the nuclear device in the designated detonation zone.
  • -
  • Extend and anchor the nuclear device from its interface.
  • -
  • Insert the nuclear authorisation disk into slot.
  • -
  • Type numeric authorisation code into the keypad. This should have been provided. Note: If you make a mistake press R to reset the device. -
  • Press the E button to log onto the device.
  • - You now have activated the device. To deactivate the buttons at anytime for example when you've already prepped the bomb for detonation remove the auth disk OR press the R on the keypad.
    - Now the bomb CAN ONLY be detonated using the timer. Manual detonation is not an option.
    - Note: Nanotrasen is a pain in the neck.
    - Toggle off the SAFETY.
    - Note: You wouldn't believe how many Syndicate Operatives with doctorates have forgotten this step.
    - So use the - - and + + to set a det time between 5 seconds and 10 minutes.
    - Then press the timer toggle button to start the countdown.
    - Now remove the auth. disk so that the buttons deactivate.
    - Note: THE BOMB IS STILL SET AND WILL DETONATE
    - Now before you remove the disk if you need to move the bomb you can:
    - Toggle off the anchor, move it, and re-anchor.

    - Good luck. Remember the order:
    - Disk, Code, Safety, Timer, Disk, RUN!
    - Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.
    - Good luck! - "} - -// Wiki books that are linked to the configured wiki link. - -// A book that links to the wiki -/obj/item/book/manual/wiki - var/page_link = "" - window_size = "970x710" - -/obj/item/book/manual/wiki/attack_self() - if(!dat) - initialize_wikibook() - ..() - -/obj/item/book/manual/wiki/proc/initialize_wikibook() - var/wikiurl = CONFIG_GET(string/wikiurl) - if(wikiurl) - dat = {" - - - - - - -

    You start skimming through the manual...

    - - - - - - "} - -/obj/item/book/manual/wiki/chemistry - name = "Chemistry Textbook" - icon_state ="chemistrybook" - author = "Nanotrasen" - title = "Chemistry Textbook" - page_link = "Guide_to_chemistry" - -/obj/item/book/manual/wiki/engineering_construction - name = "Station Repairs and Construction" - icon_state ="bookEngineering" - author = "Engineering Encyclopedia" - title = "Station Repairs and Construction" - page_link = "Guide_to_construction" - -/obj/item/book/manual/wiki/engineering_guide - name = "Engineering Textbook" - icon_state ="bookEngineering2" - author = "Engineering Encyclopedia" - title = "Engineering Textbook" - page_link = "Guide_to_engineering" - -/obj/item/book/manual/wiki/security_space_law - name = "Space Law" - desc = "A set of Nanotrasen guidelines for keeping law and order on their space stations." - icon_state = "bookSpaceLaw" - author = "Nanotrasen" - title = "Space Law" - page_link = "Space_Law" - -/obj/item/book/manual/wiki/infections - name = "Infections - Making your own pandemic!" - icon_state = "bookInfections" - author = "Infections Encyclopedia" - title = "Infections - Making your own pandemic!" - page_link = "Infections" - -/obj/item/book/manual/wiki/telescience - name = "Teleportation Science - Bluespace for dummies!" - icon_state = "book7" - author = "University of Bluespace" - title = "Teleportation Science - Bluespace for dummies!" - page_link = "Guide_to_telescience" - -/obj/item/book/manual/wiki/engineering_hacking - name = "Hacking" - icon_state ="bookHacking" - author = "Engineering Encyclopedia" - title = "Hacking" - page_link = "Hacking" +/*********************MANUALS (BOOKS)***********************/ + +//Oh god what the fuck I am not good at computer +/obj/item/book/manual + icon = 'icons/obj/library.dmi' + due_date = 0 // Game time in 1/10th seconds + unique = 1 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified + +/obj/item/book/manual/engineering_particle_accelerator + name = "Particle Accelerator User's Guide" + icon_state ="bookParticleAccelerator" + author = "Engineering Encyclopedia" // Whoever wrote the paper or book, can be changed by pen or PC. It is not automatically assigned. + title = "Particle Accelerator User's Guide" +//book contents below + + dat = {" + + + + + +

    Experienced user's guide

    + +

    Setting up

    + +
      +
    1. Wrench all pieces to the floor
    2. +
    3. Add wires to all the pieces
    4. +
    5. Close all the panels with your screwdriver
    6. +
    + +

    Use

    + +
      +
    1. Open the control panel
    2. +
    3. Set the speed to 2
    4. +
    5. Start firing at the singularity generator
    6. +
    7. When the singularity reaches a large enough size so it starts moving on its own set the speed down to 0, but don't shut it off
    8. +
    9. Remember to wear a radiation suit when working with this machine... we did tell you that at the start, right?
    10. +
    + + + "} + + +/obj/item/book/manual/engineering_singularity_safety + name = "Singularity Safety in Special Circumstances" + icon_state ="bookEngineeringSingularitySafety" + author = "Engineering Encyclopedia" + title = "Singularity Safety in Special Circumstances" + dat = {" + + + + +

    Singularity Safety in Special Circumstances

    + +

    Power outage

    + + A power problem has made the entire station lose power? Could be station-wide wiring problems or syndicate power sinks. In any case follow these steps: +

    + Step one: PANIC!
    + Step two: Get your ass over to engineering! QUICKLY!!!
    + Step three: Make sure the SMES is still powering the emitters, if not, setup the generator in secure storage and disconnect the emitters from the SMES.
    + Step four: Next, head over to the APC and swipe it with your ID card - if it doesn't unlock, continue with step 15.
    + Step five: Open the console and disengage the cover lock.
    + Step six: Pry open the APC with a Crowbar.
    + Step seven: Take out the empty power cell.
    + Step eight: Put in the new, full power cell - if you don't have one, continue with step 15.
    + Step nine: Quickly put on a Radiation suit.
    + Step ten: Check if the singularity field generators withstood the down-time - if they didn't, continue with step 15.
    + Step eleven: Since disaster was averted you now have to ensure it doesn't repeat. If it was a powersink which caused it and if the engineering apc is wired to the same powernet, which the powersink is on, you have to remove the piece of wire which links the apc to the powernet. If it wasn't a powersink which caused it, then skip to step 14.
    + Step twelve: Grab your crowbar and pry away the tile closest to the APC.
    + Step thirteen: Use the wirecutters to cut the wire which is conecting the grid to the terminal.
    + Step fourteen: Go to the bar and tell the guys how you saved them all. Stop reading this guide here.
    + Step fifteen: GET THE FUCK OUT OF THERE!!!
    +

    + +

    Shields get damaged

    + + Step one: GET THE FUCK OUT OF THERE!!! FORGET THE WOMEN AND CHILDREN, SAVE YOURSELF!!!
    + + + "} + +/obj/item/book/manual/hydroponics_pod_people + name = "The Human Harvest - From seed to market" + icon_state ="bookHydroponicsPodPeople" + author = "Farmer John" + title = "The Human Harvest - From seed to market" + dat = {" + + + + +

    Growing Humans

    + + Why would you want to grow humans? Well I'm expecting most readers to be in the slave trade, but a few might actually + want to revive fallen comrades. Growing pod people is easy, but prone to disaster. +

    +

      +
    1. Find a dead person who is in need of cloning.
    2. +
    3. Take a blood sample with a syringe.
    4. +
    5. Inject a seed pack with the blood sample.
    6. +
    7. Plant the seeds.
    8. +
    9. Tend to the plants water and nutrition levels until it is time to harvest the cloned human.
    10. +
    +

    + It really is that easy! Good luck! + + + + "} + +/obj/item/book/manual/medical_cloning + name = "Cloning techniques of the 26th century" + icon_state ="bookCloning" + author = "Medical Journal, volume 3" + title = "Cloning techniques of the 26th century" + dat = {" + + + + + +

    How to Clone People

    + So there's fifty dead people lying on the floor, chairs are spinning like no tomorrow and you haven't the foggiest idea of what to do? Not to worry! This guide is intended to teach you how to clone people and how to do it right, in a simple step-by-step process! If at any point of the guide you have a mental meltdown, genetics probably isn't for you and you should get a job-change as soon as possible before you're sued for malpractice. + +
      +
    1. Acquire body/head/brain
    2. +
    3. Put body/head/brain in cloning machine
    4. +
    5. Scan body/head/brain
    6. +
    7. Clone body/head/brain
    8. +
    9. Get Mannitol, Mutadone, or a clean SE for the clone
    10. +
    11. Put remains in morgue
    12. +
    13. Await cloned body
    14. +
    15. Give the clone Mannitol and Mutadone, or a clean SE
    16. +
    17. Give person clothes back
    18. +
    19. Place clone in cryo
    20. +
    21. Send person on their way
    22. +
    + +

    Step 1: Acquire a body, head, or brain

    + This is pretty much vital for the process because without a body, you cannot clone it. Usually, bodies will be brought to you, so you do not need to worry so much about this step. If you already have a body, head, or even a brain, great! Move on to the next step. + +

    Step 2: Put the body/head/brain in cloning machine

    + Grab the body, head, or brain and then put it inside the DNA modifier. + +

    Step 3: Scan the body/head/brain

    + Go onto the computer and scan the body by pressing 'Scan - '. If you're successful, they will be added to the records (note that this can be done at any time, even with living people, so that they can be cloned without a body in the event that they are lying dead on port solars and didn't turn on their suit sensors As an added bonus, they have a health monitoring implant, which'll allow you to check their vitals from their record in the cloning console)! If not, and it says 'Error: Mental interface failure.', then they have left their bodily confines and are one with the spirits. If this happens, just shout at them to get back in their body, click 'Refresh' and try scanning them again. If there's no success, threaten them with gibbing. Still no success? Skip over to Step 7 and don't continue after it, as you have an unresponsive body and it cannot be cloned. If you got 'Error: Unable to locate valid genetic data', you are trying to clone a monkey - start over. + +

    Step 4: Clone the body/head/brain

    + Now that the body has a record, click 'View Records', click the subject's name, and then click 'Clone' to start the cloning process. Congratulations! You're halfway there. Remember not to 'Eject' the cloning pod as this will kill the developing clone and you'll have to start the process again. + +

    Step 5: Get Mannitol, Mutadone, or a clean SE for the clone

    + Cloning is a finicky and unreliable process. Whilst it will most certainly bring someone back from the dead, they can have any number of nasty disabilities given to them during the cloning process! For this reason, you need Mutadone, or a clean, defect-free Structural Enzyme (SE) injection for when they're done. If you're a competent Geneticist, you will already have one ready on your working computer. If, for any reason, you do not, then eject the body from the DNA modifier (NOT THE CLONING POD) and take it next door to the Genetics research room. Put the body in one of those DNA modifiers and then go onto the console. Go into View/Edit/Transfer Buffer, find an open slot and click 'SE' to save it. Then click 'Injector' to get the SEs in syringe form. Put this in your pocket or something for when the body is done. Do note, most Genetic labs have Mannitol and Mutadone pills readily available, provided no-one has stolen them or ate them all. Don't forget most clones will also have severe brain damage as well, to fix this, give them a Mannitol pill or injection. + +

    Step 6: Put remains in morgue

    + Now that the cloning process has been initiated and you hopefully have some Mannitol, Mutadone, and a clean Structural Enzymes, you no longer need the body! Drag it to the morgue and tell the Chef over the radio that they have some fresh meat waiting for them in there, or call the Chaplain so they can prepare an impromptu funeral. To put a body in a morgue bed, simply open the tray, grab the body, put it on the open tray, then close the tray again. Use a pen to label the morgue tray 'CHEF MEAT' or 'CLONED' in order to avoid confusion. + +

    Step 7: Await cloned body

    + Now go back to the lab and wait for your patient to be cloned. This can take atleast three minutes at the least. + +

    Step 8: Give the clone Mannitol and Mutadone, or a clean SE

    + Has your patient been cloned yet? Great! As soon as the clone pops out, administer Mannitol and Mutadone. Then move onto the next step. In the event you have no Mutadone, a clean SE will suffice, but keep in mind this may irradiate the patient, causing more problems! + +

    Step 9: Give person their clothes back

    + Obviously the person will be naked after they have been cloned. Provided you weren't an irresponsible little shit, you should have protected their possessions from thieves and should be able to give them back to the patient. No matter how cruel you are, it's simply against protocol to force your patients to walk outside naked. + +

    Step 10: Place clone in cryo

    + An unfortunate problem with speedcloning technology is that the clone will suffer from severe genetic degradation upon exiting the pod. To rectify this, ensure the nearby cryogenic cells are 1.) at freezing temperatures (normally around 73.15 K), and 2.) filled with cryoxadone, or clonexadone. Once you've assured both conditions are met, place the clone in the cryogenic tube, and turn it on. Remember to set the door to 'Auto' ejection, else the clone will be stuck in cryo until someone releases them. You can also kill two birds with one stone and add Mannitol and Mutadone to the beaker, which'll heal the brain damage, along with removing any genetic defects. + +

    Step 11: Send person on their way

    + Give the patient one last check-over - make sure they don't still have any defects and that they have all their possessions. Ask them how they died, if they know, so that you can report any foul play over the radio. Once you're done, your patient is ready to go back to work! Chances are they do not have Medbay access, so you should let them out of Genetics and the Medbay main entrance. + +

    If you've gotten this far, congratulations! You have mastered the art of cloning. Now, the real problem is how to resurrect yourself after that traitor had his way with you for cloning his target. + + + + + + "} + + +/obj/item/book/manual/ripley_build_and_repair + name = "APLU \"Ripley\" Construction and Operation Manual" + icon_state ="book" + author = "Weyland-Yutani Corp" + title = "APLU \"Ripley\" Construction and Operation Manual" + dat = {" + + + + +

    + Weyland-Yutani - Building Better Worlds +

    Autonomous Power Loader Unit \"Ripley\"

    +
    +

    Specifications:

    + + +

    Construction:

    +
      +
    1. Connect all exosuit parts to the chassis frame
    2. +
    3. Connect all hydraulic fittings and tighten them up with a wrench
    4. +
    5. Adjust the servohydraulics with a screwdriver
    6. +
    7. Wire the chassis. (Cable is not included.)
    8. +
    9. Use the wirecutters to remove the excess cable if needed.
    10. +
    11. Install the central control module (Not included. Use supplied datadisk to create one).
    12. +
    13. Secure the mainboard with a screwdriver.
    14. +
    15. Install the peripherals control module (Not included. Use supplied datadisk to create one).
    16. +
    17. Secure the peripherals control module with a screwdriver
    18. +
    19. Install the internal armor plating (Not included due to Nanotrasen regulations. Can be made using 5 metal sheets.)
    20. +
    21. Secure the internal armor plating with a wrench
    22. +
    23. Weld the internal armor plating to the chassis
    24. +
    25. Install the external reinforced armor plating (Not included due to Nanotrasen regulations. Can be made using 5 reinforced metal sheets.)
    26. +
    27. Secure the external reinforced armor plating with a wrench
    28. +
    29. Weld the external reinforced armor plating to the chassis
    30. +
    31. +
    32. Additional Information:
    33. +
    34. The firefighting variation is made in a similar fashion.
    35. +
    36. A firesuit must be connected to the Firefighter chassis for heat shielding.
    37. +
    38. Internal armor is plasteel for additional strength.
    39. +
    40. External armor must be installed in 2 parts, totaling 10 sheets.
    41. +
    42. Completed mech is more resiliant against fire, and is a bit more durable overall
    43. +
    44. Nanotrasen is determined to the safety of its investments employees.
    45. +
    + + + +

    Operation

    + Coming soon... + "} + +/obj/item/book/manual/experimentor + name = "Mentoring your Experiments" + icon_state = "rdbook" + author = "Dr. H.P. Kritz" + title = "Mentoring your Experiments" + dat = {" + + + + +

    THE E.X.P.E.R.I-MENTOR

    + The Enhanced Xenobiological Period Extraction (and) Restoration Instructor is a machine designed to discover the secrets behind every item in existence. + With advanced technology, it can process 99.95% of items, and discover their uses and secrets. + The E.X.P.E.R.I-MENTOR is a Research apparatus that takes items, and through a process of elimination, it allows you to deduce new technological designs from them. + Due to the volatile nature of the E.X.P.E.R.I-MENTOR, there is a slight chance for malfunction, potentially causing irreparable damage to you or your environment. + However, upgrading the apparatus has proven to decrease the chances of undesirable, potentially life-threatening outcomes. + Please note that the E.X.P.E.R.I-MENTOR uses a state-of-the-art random generator, which has a larger entropy than the observable universe, + therefore it can generate wildly different results each day, therefore it is highly suggested to re-scan objects of interests frequently (e.g. each shift). + +

    BASIC PROCESS

    + The usage of the E.X.P.E.R.I-MENTOR is quite simple: +
      +
    1. Find an item with a technological background
    2. +
    3. Insert the item into the E.X.P.E.R.I-MENTOR
    4. +
    5. Cycle through each processing method of the device.
    6. +
    7. Stand back, even in case of a successful experiment, as the machine might produce undesired behaviour.
    8. +
    + +

    ADVANCED USAGE

    + The E.X.P.E.R.I-MENTOR has a variety of uses, beyond menial research work. The different results can be used to combat localised events, or even to get special items. + + The E.X.P.E.R.I-MENTOR's OBLITERATE function has the added use of transferring the destroyed item's material into a linked lathe. + + The IRRADIATE function can be used to transform items into other items, resulting in potential upgrades (or downgrades). + + Users should remember to always wear appropriate protection when using the machine, because malfunction can occur at any moment! + +

    EVENTS

    +

    GLOBAL (happens at any time):

    +
      +
    1. DETECTION MALFUNCTION - The machine's onboard sensors have malfunctioned, causing it to redefine the item's experiment type. + Produces the message: The E.X.P.E.R.I-MENTOR's onboard detection system has malfunctioned!
    2. + +
    3. IANIZATION - The machine's onboard corgi-filter has malfunctioned, causing it to produce a corgi from.. somewhere. + Produces the message: The E.X.P.E.R.I-MENTOR melts the banana, ian-izing the air around it!
    4. + +
    5. RUNTIME ERROR - The machine's onboard C4T-P processor has encountered a critical error, causing it to produce a cat from.. somewhere. + Produces the message: The E.X.P.E.R.I-MENTOR encounters a run-time error!
    6. + +
    7. B100DG0D.EXE - The machine has encountered an unknown subroutine, which has been injected into its runtime. It upgrades the held item! + Produces the message: The E.X.P.E.R.I-MENTOR improves the banana, drawing the life essence of those nearby!
    8. + +
    9. POWERSINK - The machine's PSU has tripped the charging mechanism! It consumes massive amounts of power! + Produces the message: The E.X.P.E.R.I-MENTOR begins to smoke and hiss, shaking violently!
    10. +
    +

    FAIL:

    + This event is produced when the item mismatches the selected experiment. + Produces a random message similar to: "the Banana rumbles, and shakes, the experiment was a failure!" + +

    POKE:

    +
      +
    1. WILD ARMS - The machine's gryoscopic processors malfunction, causing it to lash out at nearby people with its arms. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions and destroys the banana, lashing its arms out at nearby people!
    2. + +
    3. MISTYPE - The machine's interface has been garbled, and it switches to OBLITERATE. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions!
    4. + +
    5. THROW - The machine's spatial recognition device has shifted several meters across the room, causing it to try and repostion the item there. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, throwing the banana!
    6. +
    +

    IRRADIATE:

    +
      +
    1. RADIATION LEAK - The machine's shield has failed, resulting in a toxic radiation leak. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and leaking radiation!
    2. + +
    3. RADIATION DUMP - The machine's recycling and containment functions have failed, resulting in a dump of toxic waste around it + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, spewing toxic waste!
    4. + +
    5. MUTATION - The machine's radio-isotope level meter has malfunctioned, causing it over-irradiate the item, making it transform. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, transforming the banana!
    6. +
    +

    GAS:

    +
      +
    1. TOXIN LEAK - The machine's filtering and vent systems have failed, resulting in a cloud of toxic gas being expelled. + Produces the message: The E.X.P.E.R.I-MENTOR destroys the banana, leaking dangerous gas!
    2. + +
    3. GAS LEAK - The machine's vent systems have failed, resulting in a cloud of harmless, but obscuring gas. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, spewing harmless gas!
    4. + +
    5. ELECTROMAGNETIC IONS - The machine's electrolytic scanners have failed, causing a dangerous Electromagnetic reaction. + Produces the message: The E.X.P.E.R.I-MENTOR melts the banana, ionizing the air around it!
    6. +
    +

    HEAT:

    +
      +
    1. TOASTER - The machine's heating coils have come into contact with the machine's gas storage, causing a large, sudden blast of flame. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and releasing a burst of flame!
    2. + +
    3. SAUNA - The machine's vent loop has sprung a leak, resulting in a large amount of superheated air being dumped around it. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and leaking hot air!
    4. + +
    5. EMERGENCY VENT - The machine's temperature gauge has malfunctioned, resulting in it attempting to cool the area around it, but instead, dumping a cloud of steam. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, activating its emergency coolant systems!
    6. +
    +

    COLD:

    +
      +
    1. FREEZER - The machine's cooling loop has sprung a leak, resulting in a cloud of super-cooled liquid being blasted into the air. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, shattering the banana and releasing a dangerous cloud of coolant!
    2. + +
    3. FRIDGE - The machine's cooling loop has been exposed to the outside air, resulting in a large decrease in temperature. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, shattering the banana and leaking cold air!
    4. + +
    5. SNOWSTORM - The machine's cooling loop has come into contact with the heating coils, resulting in a sudden blast of cool air. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, releasing a flurry of chilly air as the banana pops out!
    6. +
    +

    OBLITERATE:

    +
      +
    1. IMPLOSION - The machine's pressure leveller has malfunctioned, causing it to pierce the space-time momentarily, making everything in the area fly towards it. + Produces the message: The E.X.P.E.R.I-MENTOR's crusher goes way too many levels too high, crushing right through space-time!
    2. + +
    3. DISTORTION - The machine's pressure leveller has completely disabled, resulting in a momentary space-time distortion, causing everything to fly around. + Produces the message: The E.X.P.E.R.I-MENTOR's crusher goes one level too high, crushing right into space-time!
    4. +
    + + + "} + +/obj/item/book/manual/research_and_development + name = "Research and Development 101" + icon_state = "rdbook" + author = "Dr. L. Ight" + title = "Research and Development 101" + dat = {" + + + + + +

    Science For Dummies

    + So you want to further SCIENCE? Good man/woman/thing! However, SCIENCE is a complicated process even though it's quite easy. For the most part, it's a three step process: +
      +
    1. 1) Deconstruct items in the Destructive Analyzer to advance technology or improve the design.
    2. +
    3. 2) Build unlocked designs in the Protolathe and Circuit Imprinter
    4. +
    5. 3) Repeat!
    6. +
    + + Those are the basic steps to furthing science. What do you do science with, however? Well, you have four major tools: R&D Console, the Destructive Analyzer, the Protolathe, and the Circuit Imprinter. + +

    The R&D Console

    + The R&D console is the cornerstone of any research lab. It is the central system from which the Destructive Analyzer, Protolathe, and Circuit Imprinter (your R&D systems) are controled. More on those systems in their own sections. On its own, the R&D console acts as a database for all your technological gains and new devices you discover. So long as the R&D console remains intact, you'll retain all that SCIENCE you've discovered. Protect it though, because if it gets damaged, you'll lose your data! In addition to this important purpose, the R&D console has a disk menu that lets you transfer data from the database onto disk or from the disk into the database. It also has a settings menu that lets you re-sync with nearby R&D devices (if they've become disconnected), lock the console from the unworthy, upload the data to all other R&D consoles in the network (all R&D consoles are networked by default), connect/disconnect from the network, and purge all data from the database. + NOTE: The technology list screen, circuit imprinter, and protolathe menus are accessible by non-scientists. This is intended to allow 'public' systems for the plebians to utilize some new devices. + +

    Destructive Analyzer

    + This is the source of all technology. Whenever you put a handheld object in it, it analyzes it and determines what sort of technological advancements you can discover from it. If the technology of the object is equal or higher then your current knowledge, you can destroy the object to further those sciences. Some devices (notably, some devices made from the protolathe and circuit imprinter) aren't 100% reliable when you first discover them. If these devices break down, you can put them into the Destructive Analyzer and improve their reliability rather then futher science. If their reliability is high enough ,it'll also advance their related technologies. + +

    Circuit Imprinter

    + This machine, along with the Protolathe, is used to actually produce new devices. The Circuit Imprinter takes glass and various chemicals (depends on the design) to produce new circuit boards to build new machines or computers. It can even be used to print AI modules. + +

    Protolathe

    + This machine is an advanced form of the Autolathe that produce non-circuit designs. Unlike the Autolathe, it can use processed metal, glass, solid plasma, silver, gold, and diamonds along with a variety of chemicals to produce devices. The downside is that, again, not all devices you make are 100% reliable when you first discover them. + +

    Reliability and You

    + As it has been stated, many devices when they're first discovered do not have a 100% reliablity when you first discover them. Instead, the reliablity of the device is dependent upon a base reliability value, whatever improvements to the design you've discovered through the Destructive Analyzer, and any advancements you've made with the device's source technologies. To be able to improve the reliability of a device, you have to use the device until it breaks beyond repair. Once that happens, you can analyze it in a Destructive Analyzer. Once the device reachs a certain minimum reliability, you'll gain tech advancements from it. + +

    Building a Better Machine

    + Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, its attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine. + + + "} + + +/obj/item/book/manual/robotics_cyborgs + name = "Cyborgs for Dummies" + icon_state = "borgbook" + author = "XISC" + title = "Cyborgs for Dummies" + dat = {" + + + + + +

    Cyborgs for Dummies

    + +

    Chapters

    + +
      +
    1. Cyborg Related Equipment
    2. +
    3. Cyborg Modules
    4. +
    5. Cyborg Construction
    6. +
    7. Cyborg Deconstruction
    8. +
    9. Cyborg Maintenance
    10. +
    11. Cyborg Repairs
    12. +
    13. In Case of Emergency
    14. +
    + + +

    Cyborg Related Equipment

    + +

    Exosuit Fabricator

    + The Exosuit Fabricator is the most important piece of equipment related to cyborgs. It allows the construction of the core cyborg parts. Without these machines, cyborgs can not be built. It seems that they may also benefit from advanced research techniques. + +

    Cyborg Recharging Station

    + This useful piece of equipment will suck power out of the power systems to charge a cyborg's power cell back up to full charge. + +

    Robotics Control Console

    + This useful piece of equipment can be used to immobolize or destroy a cyborg. A word of warning: Cyborgs are expensive pieces of equipment, do not destroy them without good reason, or Nanotrasen may see to it that it never happens again. + + +

    Cyborg Modules

    + When a cyborg is created it picks out of an array of modules to designate its purpose. There are 6 different cyborg modules. + +

    Standard Cyborg

    + The standard cyborg module is a multi-purpose cyborg. It is equipped with various modules, allowing it to do basic tasks.
    + +

    Engineering Cyborg

    + The Engineering cyborg module comes equipped with various engineering-related tools to help with engineering-related tasks.
    + +

    Mining Cyborg

    + The Mining Cyborg module comes equipped with the latest in mining equipment. They are efficient at mining due to no need for oxygen, but their power cells limit their time in the mines. + +

    Security Cyborg

    + The Security Cyborg module is equipped with effective security measures used to apprehend and arrest criminals without harming them a bit. + +

    Janitor Cyborg

    + The Janitor Cyborg module is equipped with various cleaning-facilitating devices. + +

    Service Cyborg

    + The service cyborg module comes ready to serve your human needs. It includes various entertainment and refreshment devices. Occasionally some service cyborgs may have been referred to as "Bros" + +

    Cyborg Construction

    + Cyborg construction is a rather easy process, requiring a decent amount of metal and a few other supplies.
    The required materials to make a cyborg are: + + Once you have acquired the materials, you can start on construction of your cyborg.
    To construct a cyborg, follow the steps below: +
      +
    1. Start the Exosuit Fabricators constructing all of the cyborg parts
    2. +
    3. While the parts are being constructed, take your human brain, and place it inside the Man-Machine Interface
    4. +
    5. Once you have a Robot Head, place your two flashes inside the eye sockets
    6. +
    7. Once you have your Robot Chest, wire the Robot chest, then insert the power cell
    8. +
    9. Attach all of the Robot parts to the Robot frame
    10. +
    11. Insert the Man-Machine Interface (With the Brain inside) Into the Robot Body
    12. +
    13. Congratulations! You have a new cyborg!
    14. +
    + +

    Cyborg Deconstruction

    + If you want to deconstruct a cyborg, say to remove its MMI without blowing the Cyborg to pieces, they come apart very quickly, and very safely, in a few simple steps. + +
      +
    1. Begin by unlocking the Cyborg's access panel using your ID
    2. +
    3. Use your crowbar to open the Cyborg's access panel
    4. +
    5. Using your bare hands, remove the power cell from the Cyborg
    6. +
    7. Lockdown the Cyborg to disengage safety protocols
    8. +
        + Option 1: Robotics console +
      1. Use the Robotics console in the RD's office
      2. +
      3. Find the entry for your Cyborg
      4. +
      5. Press the Lockdown button on the Robotics console
      6. +
      +
        + Option 2: Lockdown wire +
      1. Use your screwdriver to expose the Cyborg's wiring
      2. +
      3. Use your wirecutters to start cutting all of the wires until the lockdown light turns off, cutting all of the wires irregardless of the lockdown light works as well
      4. +
      +
    9. Use your wrench to unfasten the Cyborg's bolts, the Cyborg will then fall apart onto the floor, the MMI will be there as well
    10. +
    + +

    Cyborg Maintenance

    + Occasionally Cyborgs may require maintenance of a couple types, this could include replacing a power cell with a charged one, or possibly maintaining the cyborg's internal wiring. + +

    Replacing a Power Cell

    + Replacing a Power cell is a common type of maintenance for cyborgs. It usually involves replacing the cell with a fully charged one, or upgrading the cell with a larger capacity cell.
    The steps to replace a cell are follows: +
      +
    1. Unlock the Cyborg's Interface by swiping your ID on it
    2. +
    3. Open the Cyborg's outer panel using a crowbar
    4. +
    5. Remove the old power cell
    6. +
    7. Insert the new power cell
    8. +
    9. Close the Cyborg's outer panel using a crowbar
    10. +
    11. Lock the Cyborg's Interface by swiping your ID on it, this will prevent non-qualified personnel from attempting to remove the power cell
    12. +
    + +

    Exposing the Internal Wiring

    + Exposing the internal wiring of a cyborg is fairly easy to do, and is mainly used for cyborg repairs.
    You can easily expose the internal wiring by following the steps below: +
      +
    1. Follow Steps 1 - 3 of "Replacing a Cyborg's Power Cell"
    2. +
    3. Open the cyborg's internal wiring panel by using a screwdriver to unsecure the panel
    4. +
    + To re-seal the cyborg's internal wiring: +
      +
    1. Use a screwdriver to secure the cyborg's internal panel
    2. +
    3. Follow steps 4 - 6 of "Replacing a Cyborg's Power Cell" to close up the cyborg
    4. +
    + +

    Cyborg Repairs

    + Occasionally a Cyborg may become damaged. This could be in the form of impact damage from a heavy or fast-travelling object, or it could be heat damage from high temperatures, or even lasers or Electromagnetic Pulses (EMPs). + +

    Dents

    + If a cyborg becomes damaged due to impact from heavy or fast-moving objects, it will become dented. Sure, a dent may not seem like much, but it can compromise the structural integrity of the cyborg, possibly causing a critical failure. + Dents in a cyborg's frame are rather easy to repair, all you need is to apply a welding tool to the dented area, and the high-tech cyborg frame will repair the dent under the heat of the welder. + +

    Excessive Heat Damage

    + If a cyborg becomes damaged due to excessive heat, it is likely that the internal wires will have been damaged. You must replace those wires to ensure that the cyborg remains functioning properly.
    To replace the internal wiring follow the steps below: +
      +
    1. Unlock the Cyborg's Interface by swiping your ID
    2. +
    3. Open the Cyborg's External Panel using a crowbar
    4. +
    5. Remove the Cyborg's Power Cell
    6. +
    7. Using a screwdriver, expose the internal wiring or the Cyborg
    8. +
    9. Replace the damaged wires inside the cyborg
    10. +
    11. Secure the internal wiring cover using a screwdriver
    12. +
    13. Insert the Cyborg's Power Cell
    14. +
    15. Close the Cyborg's External Panel using a crowbar
    16. +
    17. Lock the Cyborg's Interface by swiping your ID
    18. +
    + These repair tasks may seem difficult, but are essential to keep your cyborgs running at peak efficiency. + +

    In Case of Emergency

    + In case of emergency, there are a few steps you can take. + +

    "Rogue" Cyborgs

    + If the cyborgs seem to become "rogue", they may have non-standard laws. In this case, use extreme caution. + To repair the situation, follow these steps: +
      +
    1. Locate the nearest robotics console
    2. +
    3. Determine which cyborgs are "Rogue"
    4. +
    5. Press the lockdown button to immobolize the cyborg
    6. +
    7. Locate the cyborg
    8. +
    9. Expose the cyborg's internal wiring
    10. +
    11. Check to make sure the LawSync and AI Sync lights are lit
    12. +
    13. If they are not lit, pulse the LawSync wire using a multitool to enable the cyborg's Law Sync
    14. +
    15. Proceed to a cyborg upload console. Nanotrasen usually places these in the same location as AI uplaod consoles.
    16. +
    17. Use a "Reset" upload moduleto reset the cyborg's laws
    18. +
    19. Proceed to a Robotics Control console
    20. +
    21. Remove the lockdown on the cyborg
    22. +
    + +

    As a last resort

    + If all else fails in a case of cyborg-related emergency. There may be only one option. Using a Robotics Control console, you may have to remotely detonate the cyborg. +

    WARNING:

    Do not detonate a borg without an explicit reason for doing so. Cyborgs are expensive pieces of Nanotrasen equipment, and you may be punished for detonating them without reason. + + + + "} + + + +/obj/item/book/manual/chef_recipes + name = "Chef Recipes" + icon_state = "cooked_book" + author = "Lord Frenrir Cageth" + title = "Chef Recipes" + dat = {" + + + + + +

    Food for Dummies

    + Here is a guide on basic food recipes and also how to not poison your customers accidentally. + + +

    Basic ingredients preparation:

    + + Dough: 10u water + 15u flour for simple dough.
    + 15u egg yolk + 15u flour + 5u sugar for cake batter.
    + Doughs can be transformed by using a knife and rolling pin.
    + All doughs can be microwaved.
    + Bowl: Add water to it for soup preparation.
    + Meat: Microwave it, process it, slice it into microwavable cutlets with your knife, or use it raw.
    + Cheese: Add 5u universal enzyme (catalyst) to milk and soy milk to prepare cheese (sliceable) and tofu.
    + Rice: Mix 10u rice with 10u water in a bowl then microwave it. + +

    Custom food:

    + Add ingredients to a base item to prepare a custom meal.
    + The bases are:
    + - bun (burger)
    + - breadslices(sandwich)
    + - plain bread
    + - plain pie
    + - vanilla cake
    + - empty bowl (salad)
    + - bowl with 10u water (soup)
    + - boiled spaghetti
    + - pizza bread
    + - metal rod (kebab) + +

    Table Craft:

    + Put ingredients on table, then click and drag the table onto yourself to see what recipes you can prepare. + +

    Microwave:

    + Use it to cook or boil food ingredients (meats, doughs, egg, spaghetti, donkpocket, etc...). + It can cook multiple items at once. + +

    Processor:

    + Use it to process certain ingredients (meat into faggot, doughslice into spaghetti, potato into fries,etc...) + +

    Gibber:

    + Stuff an animal in it to grind it into meat. + +

    Meat spike:

    + Stick an animal on it then begin collecting its meat. + + +

    Example recipes:

    + Vanilla Cake: Microwave cake batter.
    + Burger: 1 bun + 1 meat steak
    + Bread: Microwave dough.
    + Waffles: 2 pastry base
    + Popcorn: Microwave corn.
    + Meat Steak: Microwave meat.
    + Meat Pie: 1 plain pie + 1u black pepper + 1u salt + 2 meat cutlets
    + Boiled Spagetti: Microwave spaghetti.
    + Donuts: 1u sugar + 1 pastry base
    + Fries: Process potato. + +

    Sharing your food:

    + You can put your meals on your kitchen counter or load them in the snack vending machines. + + + "} + + +/obj/item/book/manual/barman_recipes + name = "Barman Recipes" + icon_state = "barbook" + author = "Sir John Rose" + title = "Barman Recipes" + dat = {" + + + + + +

    Drinks for dummies

    + Heres a guide for some basic drinks. + +

    Manly Dorf:

    + Mix ale and beer into a glass. + +

    Grog:

    + Mix rum and water into a glass. + +

    Black Russian:

    + Mix vodka and kahlua into a glass. + +

    Irish Cream:

    + Mix cream and whiskey into a glass. + +

    Screwdriver:

    + Mix vodka and orange juice into a glass. + +

    Cafe Latte:

    + Mix milk and coffee into a glass. + +

    Mead:

    + Mix Enzyme, water and sugar into a glass. + +

    Gin Tonic:

    + Mix gin and tonic into a glass. + +

    Classic Martini:

    + Mix vermouth and gin into a glass. + + + + + "} + + +/obj/item/book/manual/detective + name = "The Film Noir: Proper Procedures for Investigations" + icon_state ="bookDetective" + author = "Nanotrasen" + title = "The Film Noir: Proper Procedures for Investigations" + dat = {" + + + + +

    Detective Work

    + + Between your bouts of self-narration, and drinking whiskey on the rocks, you might get a case or two to solve.
    + To have the best chance to solve your case, follow these directions: +

    +

      +
    1. Go to the crime scene.
    2. +
    3. Take your scanner and scan EVERYTHING (Yes, the doors, the tables, even the dog.)
    4. +
    5. Once you are reasonably certain you have every scrap of evidence you can use, find all possible entry points and scan them, too.
    6. +
    7. Return to your office.
    8. +
    9. Using your forensic scanning computer, scan your Scanner to upload all of your evidence into the database.
    10. +
    11. Browse through the resulting dossiers, looking for the one that either has the most complete set of prints, or the most suspicious items handled.
    12. +
    13. If you have 80% or more of the print (The print is displayed) go to step 10, otherwise continue to step 8.
    14. +
    15. Look for clues from the suit fibres you found on your perp, and go about looking for more evidence with this new information, scanning as you go.
    16. +
    17. Try to get a fingerprint card of your perp, as if used in the computer, the prints will be completed on their dossier.
    18. +
    19. Assuming you have enough of a print to see it, grab the biggest complete piece of the print and search the security records for it.
    20. +
    21. Since you now have both your dossier and the name of the person, print both out as evidence, and get security to nab your baddie.
    22. +
    23. Give yourself a pat on the back and a bottle of the ships finest vodka, you did it!
    24. +
    +

    + It really is that easy! Good luck! + + + "} + +/obj/item/book/manual/nuclear + name = "Fission Mailed: Nuclear Sabotage 101" + icon_state ="bookNuclear" + author = "Syndicate" + title = "Fission Mailed: Nuclear Sabotage 101" + dat = {" + Nuclear Explosives 101:
    + Hello and thank you for choosing the Syndicate for your nuclear information needs.
    + Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.
    + First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.
    + Pressing any button on the compacted bomb will cause it to extend and bolt itself into place.
    + If this is done to unbolt it one must completely log in which at this time may not be possible.
    + To make the nuclear device functional:
    +

  • Place the nuclear device in the designated detonation zone.
  • +
  • Extend and anchor the nuclear device from its interface.
  • +
  • Insert the nuclear authorisation disk into slot.
  • +
  • Type numeric authorisation code into the keypad. This should have been provided. Note: If you make a mistake press R to reset the device. +
  • Press the E button to log onto the device.
  • + You now have activated the device. To deactivate the buttons at anytime for example when you've already prepped the bomb for detonation remove the auth disk OR press the R on the keypad.
    + Now the bomb CAN ONLY be detonated using the timer. Manual detonation is not an option.
    + Note: Nanotrasen is a pain in the neck.
    + Toggle off the SAFETY.
    + Note: You wouldn't believe how many Syndicate Operatives with doctorates have forgotten this step.
    + So use the - - and + + to set a det time between 5 seconds and 10 minutes.
    + Then press the timer toggle button to start the countdown.
    + Now remove the auth. disk so that the buttons deactivate.
    + Note: THE BOMB IS STILL SET AND WILL DETONATE
    + Now before you remove the disk if you need to move the bomb you can:
    + Toggle off the anchor, move it, and re-anchor.

    + Good luck. Remember the order:
    + Disk, Code, Safety, Timer, Disk, RUN!
    + Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.
    + Good luck! + "} + +// Wiki books that are linked to the configured wiki link. + +// A book that links to the wiki +/obj/item/book/manual/wiki + var/page_link = "" + window_size = "970x710" + +/obj/item/book/manual/wiki/attack_self() + if(!dat) + initialize_wikibook() + ..() + +/obj/item/book/manual/wiki/proc/initialize_wikibook() + var/wikiurl = CONFIG_GET(string/wikiurl) + if(wikiurl) + dat = {" + + + + + + +

    You start skimming through the manual...

    + + + + + + "} + +/obj/item/book/manual/wiki/chemistry + name = "Chemistry Textbook" + icon_state ="chemistrybook" + author = "Nanotrasen" + title = "Chemistry Textbook" + page_link = "Guide_to_chemistry" + +/obj/item/book/manual/wiki/engineering_construction + name = "Station Repairs and Construction" + icon_state ="bookEngineering" + author = "Engineering Encyclopedia" + title = "Station Repairs and Construction" + page_link = "Guide_to_construction" + +/obj/item/book/manual/wiki/engineering_guide + name = "Engineering Textbook" + icon_state ="bookEngineering2" + author = "Engineering Encyclopedia" + title = "Engineering Textbook" + page_link = "Guide_to_engineering" + +/obj/item/book/manual/wiki/security_space_law + name = "Space Law" + desc = "A set of Nanotrasen guidelines for keeping law and order on their space stations." + icon_state = "bookSpaceLaw" + author = "Nanotrasen" + title = "Space Law" + page_link = "Space_Law" + +/obj/item/book/manual/wiki/infections + name = "Infections - Making your own pandemic!" + icon_state = "bookInfections" + author = "Infections Encyclopedia" + title = "Infections - Making your own pandemic!" + page_link = "Infections" + +/obj/item/book/manual/wiki/telescience + name = "Teleportation Science - Bluespace for dummies!" + icon_state = "book7" + author = "University of Bluespace" + title = "Teleportation Science - Bluespace for dummies!" + page_link = "Guide_to_telescience" + +/obj/item/book/manual/wiki/engineering_hacking + name = "Hacking" + icon_state ="bookHacking" + author = "Engineering Encyclopedia" + title = "Hacking" + page_link = "Hacking" diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index a0f4b2a928..89fdc6d694 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -169,6 +169,11 @@ W.ini_dir = W.dir //END: oh fuck i'm so sorry + else if(istype(O, /obj/item/restraints/handcuffs/cable)) + var/obj/item/cuffs = O + cuffs.item_color = item_color + cuffs.update_icon() + if (QDELETED(O)) return //It's a stack and has already been merged @@ -261,7 +266,7 @@ if (user.get_inactive_held_item() == src) if(zero_amount()) return - change_stack(user,1) + return change_stack(user,1) else ..() diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm index 8f5d43d51e..513bdd2474 100644 --- a/code/game/objects/items/tanks/tanks.dm +++ b/code/game/objects/items/tanks/tanks.dm @@ -31,7 +31,7 @@ H.internal = null H.update_internals_hud_icon(0) else - if(!H.getorganslot("breathing_tube")) + if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE)) if(!H.wear_mask) to_chat(H, "You need a mask!") return diff --git a/code/game/objects/items/theft_tools.dm b/code/game/objects/items/theft_tools.dm index 628b731197..5f3e493677 100644 --- a/code/game/objects/items/theft_tools.dm +++ b/code/game/objects/items/theft_tools.dm @@ -157,7 +157,7 @@ /obj/item/nuke_core_container/supermatter name = "supermatter bin" - desc = "A tiny receptacle that releases an inert freon mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored.." + desc = "A tiny receptacle that releases an inert hyper-noblium mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored.." var/obj/item/nuke_core/supermatter_sliver/sliver /obj/item/nuke_core_container/supermatter/Destroy() @@ -193,7 +193,7 @@ /obj/item/scalpel/supermatter name = "supermatter scalpel" - desc = "A scalpel with a tip of condensed freon gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal." + desc = "A scalpel with a tip of condensed hyper-noblium gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal." icon = 'icons/obj/nuke_tools.dmi' icon_state = "supermatter_scalpel" toolspeed = 0.5 @@ -202,7 +202,7 @@ /obj/item/hemostat/supermatter name = "supermatter extraction tongs" - desc = "A pair of tongs made from condensed freon gas, searingly cold to the touch, that can safely grip a supermatter sliver." + desc = "A pair of tongs made from condensed hyper-noblium gas, searingly cold to the touch, that can safely grip a supermatter sliver." icon = 'icons/obj/nuke_tools.dmi' icon_state = "supermatter_tongs" toolspeed = 0.75 diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index 90a0ec7f99..a8c80e5e83 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -601,12 +601,11 @@ if(ishuman(M)) var/mob/living/carbon/human/L = M L.endTailWag() - if(user.a_intent != INTENT_HARM) - var/aim_for_face = ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head")) + if(user.a_intent != INTENT_HARM && ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head"))) user.do_attack_animation(M) playsound(M, 'sound/weapons/slap.ogg', 50, 1, -1) - user.visible_message("[user] slaps [M] in the [(aim_for_face)?"face":user.zone_selected]!", - "You slap [M] in the [(aim_for_face)?"face":user.zone_selected]! ",\ + user.visible_message("[user] slaps [M]!", + "You slap [M]!",\ "You hear a slap.") return else diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 296e4ba757..711f9baf0b 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -101,8 +101,7 @@ ..() /obj/structure/mirror/magic/lesser/New() - var/list/L = CONFIG_GET(keyed_flag_list/roundstart_races) - choosable_races = L.Copy() + choosable_races = GLOB.roundstart_races.Copy() ..() /obj/structure/mirror/magic/badmin/New() diff --git a/code/game/objects/structures/reflector.dm b/code/game/objects/structures/reflector.dm index 1f25c0dbbb..45f9c3614d 100644 --- a/code/game/objects/structures/reflector.dm +++ b/code/game/objects/structures/reflector.dm @@ -58,7 +58,8 @@ playsound(src.loc, W.usesound, 50, 1) to_chat(user, "You dismantle [src].") new framebuildstacktype(loc, framebuildstackamount) - new buildstacktype(loc, buildstackamount) + if(buildstackamount) + new buildstacktype(loc, buildstackamount) qdel(src) else if(istype(W, /obj/item/weldingtool)) var/obj/item/weldingtool/WT = W diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm index 3f5cb9b27f..d227710b32 100644 --- a/code/game/turfs/open.dm +++ b/code/game/turfs/open.dm @@ -177,11 +177,6 @@ for(var/obj/effect/O in src) if(is_cleanable(O)) qdel(O) - - var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in src) - if(hotspot && !isspaceturf(src)) - air.temperature = max(min(air.temperature-2000,air.temperature/2),0) - qdel(hotspot) return 1 /turf/open/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube) diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm index 3889872275..0135bfbfa0 100644 --- a/code/modules/admin/verbs/adminhelp.dm +++ b/code/modules/admin/verbs/adminhelp.dm @@ -237,6 +237,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) . += " (
    IC)" . += " (CLOSE)" . += " (RSLVE)" + . += " (HANDLE)" //private /datum/admin_help/proc/LinkedReplyName(ref_src) @@ -382,6 +383,22 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) AddInteraction("Marked as IC issue by [key_name]") Resolve(silent = TRUE) +//Let the initiator know their ahelp is being handled +/datum/admin_help/proc/HandleIssue(key_name = key_name_admin(usr)) + if(state != AHELP_ACTIVE) + return + + var/msg = "Your ticket is now being handled by an admin. Please be patient." + + if(initiator) + to_chat(initiator, msg) + + SSblackbox.inc("ahelp_handleissue") + msg = "Ticket [TicketHref("#[id]")] is being handled by [key_name]" + message_admins(msg) + log_admin_private(msg) + AddInteraction("Being handled by [key_name]") + //Show the ticket panel /datum/admin_help/proc/TicketPanel() var/list/dat = list("Ticket #[id]") @@ -442,6 +459,8 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) Close() if("resolve") Resolve() + if("handleissue") + HandleIssue() if("reopen") Reopen() @@ -489,9 +508,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) return if(handle_spam_prevention(msg,MUTE_ADMINHELP)) return - + msg = trim(msg) - + if(!msg) return diff --git a/code/modules/atmospherics/environmental/LINDA_fire.dm b/code/modules/atmospherics/environmental/LINDA_fire.dm index 94b1b8ee45..025c05f6d4 100644 --- a/code/modules/atmospherics/environmental/LINDA_fire.dm +++ b/code/modules/atmospherics/environmental/LINDA_fire.dm @@ -14,10 +14,10 @@ var/oxy = air_contents.gases[/datum/gas/oxygen] ? air_contents.gases[/datum/gas/oxygen][MOLES] : 0 var/tox = air_contents.gases[/datum/gas/plasma] ? air_contents.gases[/datum/gas/plasma][MOLES] : 0 - + var/trit = air_contents.gases[/datum/gas/tritium] ? air_contents.gases[/datum/gas/tritium][MOLES] : 0 if(active_hotspot) if(soh) - if(tox > 0.5 && oxy > 0.5) + if((tox > 0.5 || trit > 0.5) && oxy > 0.5) if(active_hotspot.temperature < exposed_temperature) active_hotspot.temperature = exposed_temperature if(active_hotspot.volume < exposed_volume) @@ -26,11 +26,11 @@ var/igniting = 0 - if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && tox > 0.5) + if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && (tox > 0.5 || trit > 0.5)) igniting = 1 if(igniting) - if(oxy < 0.5 || tox < 0.5) + if(oxy < 0.5) return 0 active_hotspot = new /obj/effect/hotspot(src) @@ -112,7 +112,7 @@ qdel(src) return - if(!(location.air) || !location.air.gases[/datum/gas/plasma] || !location.air.gases[/datum/gas/oxygen] || location.air.gases[/datum/gas/plasma][MOLES] < 0.5 || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5) + if(!(location.air) || !(location.air.gases[/datum/gas/plasma] || location.air.gases[/datum/gas/tritium]) || !location.air.gases[/datum/gas/oxygen] || (location.air.gases[/datum/gas/plasma][MOLES] < 0.5 && location.air.gases[/datum/gas/tritium][MOLES] < 0.5) || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5) qdel(src) return diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm index 9b5ea089c2..8ddde526a7 100644 --- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm +++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm @@ -6,7 +6,6 @@ What are the archived variables for? #define MINIMUM_HEAT_CAPACITY 0.0003 #define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */ - GLOBAL_LIST_INIT(meta_gas_info, meta_gas_list()) //see ATMOSPHERICS/gas_types.dm GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) @@ -401,6 +400,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) /datum/gas_mixture/react(turf/open/dump_location) . = 0 + reaction_results = new var/list/cached_gases = gases @@ -438,6 +438,9 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) */ . |= reaction.react(src, dump_location) + //to_chat(world,reaction.name) + if (. & STOP_REACTIONS) + break if(.) garbage_collect() if(temperature < TCMB) //just for safety diff --git a/code/modules/atmospherics/gasmixtures/gas_types.dm b/code/modules/atmospherics/gasmixtures/gas_types.dm index e8e25fb912..8296ab56f4 100644 --- a/code/modules/atmospherics/gasmixtures/gas_types.dm +++ b/code/modules/atmospherics/gasmixtures/gas_types.dm @@ -58,7 +58,7 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, / specific_heat = 200 name = "Plasma" gas_overlay = "plasma" - moles_visible = MOLES_PLASMA_VISIBLE + moles_visible = MOLES_GAS_VISIBLE dangerous = TRUE /datum/gas/water_vapor @@ -66,14 +66,14 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, / specific_heat = 40 name = "Water Vapor" gas_overlay = "water_vapor" - moles_visible = MOLES_PLASMA_VISIBLE + moles_visible = MOLES_GAS_VISIBLE -/datum/gas/freon - id = "freon" +/datum/gas/hypernoblium + id = "nob" specific_heat = 2000 - name = "Freon" + name = "Hyper-noblium" gas_overlay = "freon" - moles_visible = MOLES_PLASMA_VISIBLE + moles_visible = MOLES_GAS_VISIBLE dangerous = TRUE /datum/gas/nitrous_oxide @@ -84,15 +84,21 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, / moles_visible = 1 dangerous = TRUE -/datum/gas/oxygen_agent_b - id = "agent_b" - specific_heat = 300 - name = "Oxygen Agent B" +/datum/gas/brown_gas //This is nitric oxide, but given generic name to avoid confusion with nitrous oxide(N20 vs. NO2) + id = "browns" + specific_heat = 20 + name = "Brown Gas" + gas_overlay = "browns" + moles_visible = MOLES_GAS_VISIBLE + dangerous = TRUE -/datum/gas/volatile_fuel - id = "v_fuel" - specific_heat = 30 - name = "Volatile Fuel" +/datum/gas/tritium + id = "tritium" + specific_heat = 10 + name = "Tritium" + gas_overlay = "tritium" + moles_visible = MOLES_GAS_VISIBLE + dangerous = TRUE /datum/gas/bz id = "bz" @@ -100,6 +106,16 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, / name = "BZ" dangerous = TRUE +/datum/gas/stimulum + id = "stim" + specific_heat = 5 + name = "Stimulum" + +/datum/gas/pluoxium + id = "pluox" + specific_heat = 80 + name = "Pluoxium" + /obj/effect/overlay/gas icon = 'icons/effects/tile_effects.dmi' mouse_opacity = MOUSE_OPACITY_TRANSPARENT diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm index d9389975bb..63b84832af 100644 --- a/code/modules/atmospherics/gasmixtures/reactions.dm +++ b/code/modules/atmospherics/gasmixtures/reactions.dm @@ -1,6 +1,33 @@ #define NO_REACTION 0 #define REACTING 1 - +//Plasma fire properties +#define OXYGEN_BURN_RATE_BASE 1.4 +#define PLASMA_BURN_RATE_DELTA 9 +#define PLASMA_UPPER_TEMPERATURE 1370+T0C +#define PLASMA_MINIMUM_OXYGEN_NEEDED 2 +#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30 +#define PLASMA_OXYGEN_FULLBURN 10 +#define FIRE_CARBON_ENERGY_RELEASED 100000 //Amount of heat released per mole of burnt carbon into the tile +#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile +//General assmos defines. +#define WATER_VAPOR_FREEZE 200 +#define BROWNS_FORMATION_ENERGY 100000 +#define TRITIUM_BURN_OXY_FACTOR 100 +#define TRITIUM_BURN_TRIT_FACTOR 10 +#define SUPER_SATURATION_THRESHOLD 96 +#define STIMULUM_HEAT_SCALE 100000 +#define STIMULUM_FIRST_RISE 0.65 +#define STIMULUM_FIRST_DROP 0.065 +#define STIMULUM_SECOND_RISE 0.0009 +#define STIMULUM_ABSOLUTE_DROP 0.00000335 +#define REACTION_OPPRESSION_THRESHOLD 5 + //Plasma fusion properties +#define PLASMA_BINDING_ENERGY 3000000 +#define MAX_CATALYST_EFFICENCY 9 +#define PLASMA_FUSED_COEFFICENT 0.08 +#define CATALYST_COEFFICENT 0.01 +#define FUSION_PURITY_THRESHOLD 0.9 +#define FUSION_HEAT_DROPOFF 20000+T0C /datum/controller/subsystem/air/var/list/gas_reactions //this is our singleton of all reactions /proc/init_gas_reactions() @@ -35,48 +62,15 @@ /datum/gas_reaction/proc/react(datum/gas_mixture/air, atom/location) return NO_REACTION -//agent b: converts hot co2 and agent b to oxygen. requires plasma as a catalyst. endothermic -/datum/gas_reaction/agent_b - priority = 2 - name = "Agent B" - id = "agent_b" +/datum/gas_reaction/nobliumsupression + priority = INFINITY + name = "Hyper-Noblium Reaction Supression" + id = "nobstop" +/datum/gas_reaction/nobliumsupression/init_reqs() + min_requirements = list(/datum/gas/hypernoblium = REACTION_OPPRESSION_THRESHOLD) -/datum/gas_reaction/agent_b/init_reqs() - min_requirements = list( - "TEMP" = 900, - /datum/gas/oxygen_agent_b = MINIMUM_HEAT_CAPACITY, - /datum/gas/plasma = MINIMUM_HEAT_CAPACITY, - /datum/gas/carbon_dioxide = MINIMUM_HEAT_CAPACITY - ) - - -/datum/gas_reaction/agent_b/react(datum/gas_mixture/air) - var/list/cached_gases = air.gases - var/reaction_rate = min(cached_gases[/datum/gas/carbon_dioxide][MOLES]*0.75, cached_gases[/datum/gas/plasma][MOLES]*0.25, cached_gases[/datum/gas/oxygen_agent_b][MOLES]*0.05) - - cached_gases[/datum/gas/carbon_dioxide][MOLES] -= reaction_rate - cached_gases[/datum/gas/oxygen_agent_b][MOLES] -= reaction_rate*0.05 - - ASSERT_GAS(/datum/gas/oxygen, air) //only need to assert oxygen, as this reaction doesn't occur without the other gases existing - cached_gases[/datum/gas/oxygen][MOLES] += reaction_rate - - air.temperature -= (reaction_rate*20000)/air.heat_capacity() - - return REACTING - -//freon: does a freezy thing? -/datum/gas_reaction/freon - priority = 1 - name = "Freon" - id = "freon" - -/datum/gas_reaction/freon/init_reqs() - min_requirements = list(/datum/gas/freon = MOLES_PLASMA_VISIBLE) - -/datum/gas_reaction/freon/react(datum/gas_mixture/air, turf/open/location) - . = NO_REACTION - if(location && location.freon_gas_act()) - . = REACTING +/datum/gas_reaction/nobliumsupression/react() + return STOP_REACTIONS //water vapor: puts out fires? /datum/gas_reaction/water_vapor @@ -85,12 +79,15 @@ id = "vapor" /datum/gas_reaction/water_vapor/init_reqs() - min_requirements = list(/datum/gas/water_vapor = MOLES_PLASMA_VISIBLE) + min_requirements = list(/datum/gas/water_vapor = MOLES_GAS_VISIBLE) /datum/gas_reaction/water_vapor/react(datum/gas_mixture/air, turf/open/location) . = NO_REACTION - if(location && location.water_vapor_gas_act()) - air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_PLASMA_VISIBLE + if (air.temperature <= WATER_VAPOR_FREEZE) + if(location && location.freon_gas_act()) + . = REACTING + else if(location && location.water_vapor_gas_act()) + air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_GAS_VISIBLE . = REACTING //fire: combustion of plasma and volatile fuel (treated as hydrocarbons). creates hotspots. exothermic @@ -100,7 +97,7 @@ id = "fire" /datum/gas_reaction/fire/init_reqs() - min_requirements = list("TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST) //doesn't include plasma reqs b/c of volatile fuel stuff - consider finally axing volatile fuel + min_requirements = list("TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST) //doesn't include plasma reqs b/c of other, rarer, burning gases. /datum/gas_reaction/fire/react(datum/gas_mixture/air, turf/open/location) var/energy_released = 0 @@ -111,23 +108,23 @@ cached_results[id] = 0 //General volatile gas burn - if(cached_gases[/datum/gas/volatile_fuel] && cached_gases[/datum/gas/volatile_fuel][MOLES]) + if(cached_gases[/datum/gas/tritium] && cached_gases[/datum/gas/tritium][MOLES]) var/burned_fuel if(!cached_gases[/datum/gas/oxygen]) burned_fuel = 0 - else if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/volatile_fuel][MOLES]) - burned_fuel = cached_gases[/datum/gas/oxygen][MOLES] - cached_gases[/datum/gas/volatile_fuel][MOLES] -= burned_fuel - cached_gases[/datum/gas/oxygen][MOLES] = 0 + else if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/tritium][MOLES]) + burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]/TRITIUM_BURN_OXY_FACTOR + cached_gases[/datum/gas/tritium][MOLES] -= burned_fuel else - burned_fuel = cached_gases[/datum/gas/volatile_fuel][MOLES] - cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/volatile_fuel][MOLES] + burned_fuel = cached_gases[/datum/gas/tritium][MOLES]*TRITIUM_BURN_TRIT_FACTOR + cached_gases[/datum/gas/tritium][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]/TRITIUM_BURN_TRIT_FACTOR + cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/tritium][MOLES] if(burned_fuel) energy_released += FIRE_CARBON_ENERGY_RELEASED * burned_fuel ASSERT_GAS(/datum/gas/carbon_dioxide, air) - cached_gases[/datum/gas/carbon_dioxide][MOLES] += burned_fuel + cached_gases[/datum/gas/carbon_dioxide][MOLES] += burned_fuel/TRITIUM_BURN_OXY_FACTOR cached_results[id] += burned_fuel @@ -137,6 +134,7 @@ var/oxygen_burn_rate = 0 //more plasma released at higher temperatures var/temperature_scale + var/super_saturation if(temperature > PLASMA_UPPER_TEMPERATURE) temperature_scale = 1 else @@ -144,15 +142,25 @@ if(temperature_scale > 0) var/o2 = cached_gases[/datum/gas/oxygen] ? cached_gases[/datum/gas/oxygen][MOLES] : 0 oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale + if (o2 > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN) + plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA + if(o2 / cached_gases[/datum/gas/plasma][MOLES] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium. + super_saturation = TRUE if(o2 > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN) plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA else plasma_burn_rate = (temperature_scale*(o2/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA + if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY) ASSERT_GAS(/datum/gas/carbon_dioxide, air) //don't need to assert o2, since if it isn't present we'll never reach this point anyway cached_gases[/datum/gas/plasma][MOLES] = QUANTIZE(cached_gases[/datum/gas/plasma][MOLES] - plasma_burn_rate) cached_gases[/datum/gas/oxygen][MOLES] = QUANTIZE(cached_gases[/datum/gas/oxygen][MOLES] - (plasma_burn_rate * oxygen_burn_rate)) - cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate + if (super_saturation) + ASSERT_GAS(/datum/gas/tritium,air) + cached_gases[/datum/gas/tritium][MOLES] += plasma_burn_rate + else + ASSERT_GAS(/datum/gas/carbon_dioxide,air) + cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate) @@ -175,9 +183,9 @@ return cached_results[id] ? REACTING : NO_REACTION -//fusion: a terrible idea that was fun to try. turns co2 and plasma into REALLY HOT oxygen and nitrogen. super exothermic lol +//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. /datum/gas_reaction/fusion - exclude = TRUE + exclude = FALSE priority = 2 name = "Plasmic Fusion" id = "fusion" @@ -186,35 +194,37 @@ min_requirements = list( "ENER" = PLASMA_BINDING_ENERGY * 10, /datum/gas/plasma = MINIMUM_HEAT_CAPACITY, - /datum/gas/carbon_dioxide = MINIMUM_HEAT_CAPACITY + /datum/gas/tritium = MINIMUM_HEAT_CAPACITY ) /datum/gas_reaction/fusion/react(datum/gas_mixture/air) var/list/cached_gases = air.gases var/temperature = air.temperature - if((cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/carbon_dioxide][MOLES])/air.total_moles() < FUSION_PURITY_THRESHOLD) - //Fusion wont occur if the level of impurities is too high. + if(((cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/tritium][MOLES])/air.total_moles() < FUSION_PURITY_THRESHOLD) || air.return_pressure() < 10*ONE_ATMOSPHERE) + //Fusion wont occur if the level of impurities is too high or if there is too little pressure. return NO_REACTION var/old_heat_capacity = air.heat_capacity() - var/carbon_efficency = min(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/carbon_dioxide][MOLES],MAX_CARBON_EFFICENCY) + var/catalyst_efficency = max(min(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/tritium][MOLES],MAX_CATALYST_EFFICENCY)-(temperature/FUSION_HEAT_DROPOFF),1) var/reaction_energy = THERMAL_ENERGY(air) - var/moles_impurities = air.total_moles()-(cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/carbon_dioxide][MOLES]) + var/moles_impurities = air.total_moles()-(cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/tritium][MOLES]) - var/plasma_fused = (PLASMA_FUSED_COEFFICENT*carbon_efficency)*(temperature/PLASMA_BINDING_ENERGY) - var/carbon_catalyzed = (CARBON_CATALYST_COEFFICENT*carbon_efficency)*(temperature/PLASMA_BINDING_ENERGY) - var/oxygen_added = carbon_catalyzed - var/nitrogen_added = (plasma_fused-oxygen_added)-(THERMAL_ENERGY(air)/PLASMA_BINDING_ENERGY) + var/plasma_fused = (PLASMA_FUSED_COEFFICENT*catalyst_efficency)*(temperature/PLASMA_BINDING_ENERGY)*4 + var/tritium_catalyzed = (CATALYST_COEFFICENT*catalyst_efficency)*(temperature/PLASMA_BINDING_ENERGY) + var/oxygen_added = tritium_catalyzed + var/waste_added = (plasma_fused-oxygen_added)-((air.total_moles()*air.heat_capacity())/PLASMA_BINDING_ENERGY) + reaction_energy = max(reaction_energy+((catalyst_efficency*cached_gases[/datum/gas/plasma][MOLES])/((moles_impurities/catalyst_efficency)+2)*10)+((plasma_fused/((moles_impurities/catalyst_efficency)))*PLASMA_BINDING_ENERGY),0) - reaction_energy = max(reaction_energy+((carbon_efficency*cached_gases[/datum/gas/plasma][MOLES])/((moles_impurities/carbon_efficency)+2)*10)+((plasma_fused/(moles_impurities/carbon_efficency))*PLASMA_BINDING_ENERGY),0) - - air.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen) - - cached_gases[/datum/gas/plasma][MOLES] -= plasma_fused - cached_gases[/datum/gas/carbon_dioxide][MOLES] -= carbon_catalyzed + air.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/water_vapor, /datum/gas/nitrous_oxide, /datum/gas/brown_gas) + //Fusion produces an absurd amount of waste products now, requiring active filtration. + cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES] - plasma_fused,0) + cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES] - tritium_catalyzed,0) cached_gases[/datum/gas/oxygen][MOLES] += oxygen_added - cached_gases[/datum/gas/nitrogen][MOLES] += nitrogen_added + cached_gases[/datum/gas/nitrogen][MOLES] += waste_added + cached_gases[/datum/gas/water_vapor][MOLES] += waste_added + cached_gases[/datum/gas/nitrous_oxide][MOLES] += waste_added + cached_gases[/datum/gas/brown_gas][MOLES] += waste_added if(reaction_energy > 0) var/new_heat_capacity = air.heat_capacity() @@ -223,5 +233,152 @@ //Prevents whatever mechanism is causing it to hit negative temperatures. return REACTING +/datum/gas_reaction/brownsformation //The formation of brown gas. Endothermic. Requires N2O as a catalyst. + priority = 3 + name = "Brown Gas formation" + id = "brownsformation" + +/datum/gas_reaction/brownsformation/init_reqs() + min_requirements = list( + /datum/gas/oxygen = 20, + /datum/gas/nitrogen = 20, + /datum/gas/nitrous_oxide = 5, + "TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST*400 + ) + +/datum/gas_reaction/brownsformation/react(datum/gas_mixture/air) + var/list/cached_gases = air.gases + var/temperature = air.temperature + + var/old_heat_capacity = air.heat_capacity() + var/heat_efficency = temperature/(FIRE_MINIMUM_TEMPERATURE_TO_EXIST*100) + var/energy_used = heat_efficency*BROWNS_FORMATION_ENERGY + ASSERT_GAS(/datum/gas/brown_gas,air) + + cached_gases[/datum/gas/oxygen][MOLES] -= heat_efficency + cached_gases[/datum/gas/nitrogen][MOLES] -= heat_efficency + cached_gases[/datum/gas/brown_gas][MOLES] += heat_efficency*2 + + if(energy_used > 0) + var/new_heat_capacity = air.heat_capacity() + if(new_heat_capacity > MINIMUM_HEAT_CAPACITY) + air.temperature = max(((temperature*old_heat_capacity - energy_used)/new_heat_capacity),TCMB) + return REACTING + +/datum/gas_reaction/bzformation //Formation of BZ by combining plasma and tritium at low pressures. Exothermic. + priority = 4 + name = "BZ Gas formation" + id = "bzformation" + +/datum/gas_reaction/bzformation/init_reqs() + min_requirements = list( + /datum/gas/tritium = 10, + /datum/gas/plasma = 10 + ) + + +/datum/gas_reaction/bzformation/react(datum/gas_mixture/air) + var/list/cached_gases = air.gases + var/temperature = air.temperature + var/pressure = air.return_pressure() + + var/old_heat_capacity = air.heat_capacity() + var/reaction_efficency = 1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/tritium][MOLES],1))) + var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED + + ASSERT_GAS(/datum/gas/bz,air) + cached_gases[/datum/gas/bz][MOLES]+= reaction_efficency + cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- 2*reaction_efficency,0) + cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES] - reaction_efficency,0) + + + if(energy_released > 0) + var/new_heat_capacity = air.heat_capacity() + if(new_heat_capacity > MINIMUM_HEAT_CAPACITY) + air.temperature = max(((temperature*old_heat_capacity + energy_released)/new_heat_capacity),TCMB) + return REACTING + +/datum/gas_reaction/stimformation //Stimulum formation follows a strange pattern of how effective it will be at a given temperature, having some multiple peaks and some large dropoffs. Exo and endo thermic. + priority = 5 + name = "Stimulum formation" + id = "stimformation" +/datum/gas_reaction/stimformation/init_reqs() + min_requirements = list( + /datum/gas/tritium = 30, + /datum/gas/plasma = 10, + /datum/gas/bz = 20, + /datum/gas/brown_gas = 30, + "TEMP" = STIMULUM_HEAT_SCALE/2) + +/datum/gas_reaction/stimformation/react(datum/gas_mixture/air) + var/list/cached_gases = air.gases + + var/old_heat_capacity = air.heat_capacity() + var/heat_scale = air.temperature/STIMULUM_HEAT_SCALE + var/stim_energy_change + stim_energy_change =heat_scale + (STIMULUM_FIRST_RISE(heat_scale**2)) - (STIMULUM_FIRST_DROP(heat_scale**3)) + (STIMULUM_SECOND_RISE(heat_scale**4)) - (STIMULUM_ABSOLUTE_DROP(heat_scale**5)) + + ASSERT_GAS(/datum/gas/stimulum,air) + cached_gases[/datum/gas/stimulum][MOLES]+= heat_scale/10 + cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- heat_scale,0) + cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES]- heat_scale,0) + cached_gases[/datum/gas/brown_gas][MOLES] = max(cached_gases[/datum/gas/brown_gas][MOLES]- heat_scale,0) + + if(stim_energy_change) + var/new_heat_capacity = air.heat_capacity() + if(new_heat_capacity > MINIMUM_HEAT_CAPACITY) + air.temperature = max(((air.temperature*old_heat_capacity + stim_energy_change)/new_heat_capacity),TCMB) + return REACTING + +/datum/gas_reaction/nobliumformation //Hyper-Nobelium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic. + priority = 6 + name = "Hyper-Noblium condensation" + id = "nobformation" + +/datum/gas_reaction/nobliumformation/init_reqs() + min_requirements = list( + /datum/gas/nitrogen = 10, + /datum/gas/tritium = 5, + "TEMP" = 5000000) + +/datum/gas_reaction/nobliumformation/react(datum/gas_mixture/air) + var/list/cached_gases = air.gases + air.assert_gases(/datum/gas/hypernoblium,/datum/gas/bz) + var/old_heat_capacity = air.heat_capacity() + var/nob_formed = (cached_gases[/datum/gas/nitrogen][MOLES]*cached_gases[/datum/gas/tritium][MOLES])/100 + var/energy_taken = nob_formed*(10000000/(max(cached_gases[/datum/gas/bz][MOLES],1))) + cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- 10*nob_formed,0) + cached_gases[/datum/gas/nitrogen][MOLES] = max(cached_gases[/datum/gas/nitrogen][MOLES]- 20*nob_formed,0) + cached_gases[/datum/gas/hypernoblium][MOLES]+= nob_formed + + + if (nob_formed) + var/new_heat_capacity = air.heat_capacity() + if(new_heat_capacity > MINIMUM_HEAT_CAPACITY) + air.temperature = max(((air.temperature*old_heat_capacity - energy_taken)/new_heat_capacity),TCMB) #undef REACTING #undef NO_REACTION +#undef OXYGEN_BURN_RATE_BASE +#undef PLASMA_BURN_RATE_DELTA +#undef PLASMA_UPPER_TEMPERATURE +#undef PLASMA_MINIMUM_OXYGEN_NEEDED +#undef PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO +#undef PLASMA_OXYGEN_FULLBURN +#undef FIRE_CARBON_ENERGY_RELEASED +#undef FIRE_PLASMA_ENERGY_RELEASED +#undef WATER_VAPOR_FREEZE +#undef BROWNS_FORMATION_ENERGY +#undef TRITIUM_BURN_OXY_FACTOR +#undef SUPER_SATURATION_THRESHOLD +#undef STIMULUM_HEAT_SCALE +#undef STIMULUM_FIRST_RISE +#undef STIMULUM_FIRST_DROP +#undef STIMULUM_SECOND_RISE +#undef STIMULUM_ABSOLUTE_DROP +#undef REACTION_OPPRESSION_THRESHOLD +#undef PLASMA_BINDING_ENERGY +#undef MAX_CATALYST_EFFICENCY +#undef PLASMA_FUSED_COEFFICENT +#undef CATALYST_COEFFICENT +#undef FUSION_PURITY_THRESHOLD +#undef FUSION_HEAT_DROPOFF \ No newline at end of file diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index 18f88874e8..d2603208e5 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -5,10 +5,10 @@ var/max2 /datum/tlv/New(min2 as num, min1 as num, max1 as num, max2 as num) - src.min2 = min2 - src.min1 = min1 - src.max1 = max1 - src.max2 = max2 + if(min2) src.min2 = min2 + if(min1) src.min1 = min1 + if(max1) src.max1 = max1 + if(max2) src.max2 = max2 /datum/tlv/proc/get_danger_level(val as num) if(max2 != -1 && val >= max2) @@ -21,6 +21,18 @@ return 1 return 0 +/datum/tlv/no_checks + min2 = -1 + min1 = -1 + max1 = -1 + max2 = -1 + +/datum/tlv/dangerous + min2 = -1 + min1 = -1 + max1 = 0.2 + max2 = 0.5 + /obj/item/electronics/airalarm name = "air alarm electronics" icon_state = "airalarm_electronics" @@ -78,25 +90,33 @@ /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), // Partial pressure, kpa /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), // Partial pressure, kpa - /datum/gas/plasma = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa - /datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa - /datum/gas/bz = new/datum/tlv(-1, -1, 0.2, 0.5), - /datum/gas/freon = new/datum/tlv(-1, -1, 0.2, 0.5), - /datum/gas/water_vapor = new/datum/tlv(-1, -1, 0.2, 0.5) + /datum/gas/plasma = new/datum/tlv/dangerous, // Partial pressure, kpa + /datum/gas/nitrous_oxide = new/datum/tlv/dangerous, // Partial pressure, kpa + /datum/gas/bz = new/datum/tlv/dangerous, + /datum/gas/hypernoblium = new/datum/tlv/dangerous, + /datum/gas/water_vapor = new/datum/tlv/dangerous, + /datum/gas/tritium = new/datum/tlv/dangerous, + /datum/gas/stimulum = new/datum/tlv/dangerous, + /datum/gas/brown_gas = new/datum/tlv/dangerous, + /datum/gas/pluoxium = new/datum/tlv/dangerous ) /obj/machinery/airalarm/server // No checks here. TLV = list( - "pressure" = new/datum/tlv(-1, -1, -1, -1), - "temperature" = new/datum/tlv(-1, -1, -1, -1), - /datum/gas/oxygen = new/datum/tlv(-1, -1, -1, -1), - /datum/gas/nitrogen = new/datum/tlv(-1, -1, -1, -1), - /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, -1, -1), - /datum/gas/plasma = new/datum/tlv(-1, -1, -1, -1), - /datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, -1, -1), - /datum/gas/bz = new/datum/tlv(-1, -1, -1, -1), - /datum/gas/freon = new/datum/tlv(-1, -1, -1, -1), - /datum/gas/water_vapor = new/datum/tlv(-1, -1, -1, -1) + "pressure" = new/datum/tlv/no_checks, + "temperature" = new/datum/tlv/no_checks, + /datum/gas/oxygen = new/datum/tlv/no_checks, + /datum/gas/nitrogen = new/datum/tlv/no_checks, + /datum/gas/carbon_dioxide = new/datum/tlv/no_checks, + /datum/gas/plasma = new/datum/tlv/no_checks, + /datum/gas/nitrous_oxide = new/datum/tlv/no_checks, + /datum/gas/bz = new/datum/tlv/no_checks, + /datum/gas/hypernoblium = new/datum/tlv/no_checks, + /datum/gas/water_vapor = new/datum/tlv/no_checks, + /datum/gas/tritium = new/datum/tlv/no_checks, + /datum/gas/stimulum = new/datum/tlv/no_checks, + /datum/gas/brown_gas = new/datum/tlv/no_checks, + /datum/gas/pluoxium = new/datum/tlv/no_checks ) /obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures. @@ -106,11 +126,15 @@ /datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa /datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), // Partial pressure, kpa /datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), // Partial pressure, kpa - /datum/gas/plasma = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa - /datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa - /datum/gas/bz = new/datum/tlv(-1, -1, 0.2, 0.5), - /datum/gas/freon = new/datum/tlv(-1, -1, 0.2, 0.5), - /datum/gas/water_vapor = new/datum/tlv(-1, -1, 0.2, 0.5) + /datum/gas/plasma = new/datum/tlv/dangerous, // Partial pressure, kpa + /datum/gas/nitrous_oxide = new/datum/tlv/dangerous, // Partial pressure, kpa + /datum/gas/bz = new/datum/tlv/dangerous, + /datum/gas/hypernoblium = new/datum/tlv/dangerous, + /datum/gas/water_vapor = new/datum/tlv/dangerous, + /datum/gas/tritium = new/datum/tlv/dangerous, + /datum/gas/stimulum = new/datum/tlv/dangerous, + /datum/gas/brown_gas = new/datum/tlv/dangerous, + /datum/gas/pluoxium = new/datum/tlv/dangerous ) /obj/machinery/airalarm/engine @@ -256,8 +280,7 @@ "filter_co2" = info["filter_co2"], "filter_toxins" = info["filter_toxins"], "filter_n2o" = info["filter_n2o"], - "filter_bz" = info["filter_bz"], - "filter_freon" = info["filter_freon"], + "filter_rare" = info["filter_rare"], "filter_water_vapor" = info["filter_water_vapor"] )) data["mode"] = mode @@ -314,7 +337,7 @@ if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN)) locked = !locked . = TRUE - if("power", "co2_scrub", "tox_scrub", "n2o_scrub", "bz_scrub", "freon_scrub","water_vapor_scrub", "widenet", "scrubbing") + if("power", "co2_scrub", "tox_scrub", "n2o_scrub", "rare_scrub","water_vapor_scrub", "widenet", "scrubbing") send_signal(device_id, list("[action]" = text2num(params["val"]))) . = TRUE if("excheck") @@ -433,8 +456,7 @@ "co2_scrub" = 1, "tox_scrub" = 0, "n2o_scrub" = 0, - "bz_scrub" = 0, - "freon_scrub"= 0, + "rare_scrub"= 0, "water_vapor_scrub"= 0, "scrubbing" = 1, "widenet" = 0, @@ -452,8 +474,7 @@ "co2_scrub" = 1, "tox_scrub" = 1, "n2o_scrub" = 1, - "bz_scrub" = 1, - "freon_scrub"= 1, + "rare_scrub"= 1, "water_vapor_scrub"= 1, "scrubbing" = 1, "widenet" = 1, @@ -484,8 +505,7 @@ "co2_scrub" = 1, "tox_scrub" = 0, "n2o_scrub" = 0, - "bz_scrub" = 0, - "freon_scrub"= 0, + "rare_scrub"= 0, "water_vapor_scrub"= 0, "scrubbing" = 1, "widenet" = 0, diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm index 4eb43d6d11..6c335bf896 100644 --- a/code/modules/atmospherics/machinery/atmosmachinery.dm +++ b/code/modules/atmospherics/machinery/atmosmachinery.dm @@ -36,6 +36,9 @@ Pipelines + Other Objects -> Pipe network var/device_type = 0 var/list/obj/machinery/atmospherics/nodes + var/construction_type + var/pipe_state //icon_state as a pipe item + /obj/machinery/atmospherics/examine(mob/user) ..() if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user)) @@ -239,7 +242,7 @@ Pipelines + Other Objects -> Pipe network /obj/machinery/atmospherics/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) if(can_unwrench) - var/obj/item/pipe/stored = new(loc, piping_layer, dir, src) + var/obj/item/pipe/stored = new construction_type(loc, null, dir, src) stored.setPipingLayer(piping_layer) if(!disassembled) stored.obj_integrity = stored.max_integrity * 0.5 @@ -271,7 +274,7 @@ Pipelines + Other Objects -> Pipe network if(unconnected & direction) underlays += getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_exposed", direction) -/obj/machinery/atmospherics/on_construction(pipe_type, obj_color, set_layer) +/obj/machinery/atmospherics/on_construction(obj_color, set_layer) if(can_unwrench) add_atom_colour(obj_color, FIXED_COLOUR_PRIORITY) pipe_color = obj_color diff --git a/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm b/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm index 158c272543..86c5375d07 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm @@ -21,6 +21,9 @@ Passive gate is similar to the regular pump except: var/id = null var/datum/radio_frequency/radio_connection + construction_type = /obj/item/pipe/directional + pipe_state = "passivegate" + /obj/machinery/atmospherics/components/binary/passive_gate/Destroy() SSradio.remove_object(src,frequency) return ..() @@ -167,4 +170,3 @@ Passive gate is similar to the regular pump except: if(. && on) to_chat(user, "You cannot unwrench [src], turn it off first!") return FALSE - diff --git a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm index c5242fb5cc..97bba0e534 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm @@ -26,6 +26,9 @@ Thus, the two variables affect pump operation are set in New(): var/id = null var/datum/radio_frequency/radio_connection + construction_type = /obj/item/pipe/directional + pipe_state = "pump" + /obj/machinery/atmospherics/components/binary/pump/on on = TRUE diff --git a/code/modules/atmospherics/machinery/components/binary_devices/valve.dm b/code/modules/atmospherics/machinery/components/binary_devices/valve.dm index dbe1343667..e613012e82 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/valve.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/valve.dm @@ -15,6 +15,9 @@ It's like a regular ol' straight pipe, but you can turn it on and off. var/open = FALSE var/valve_type = "m" //lets us have a nice, clean, OOP update_icon_nopipes() + construction_type = /obj/item/pipe/binary + pipe_state = "mvalve" + /obj/machinery/atmospherics/components/binary/valve/open open = TRUE @@ -65,6 +68,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off. desc = "A digitally controlled valve." icon_state = "dvalve_map" valve_type = "d" + pipe_state = "dvalve" /obj/machinery/atmospherics/components/binary/valve/digital/attack_ai(mob/user) return src.attack_hand(user) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm index 227c34d9ca..b154c0d3e4 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm @@ -26,6 +26,9 @@ Thus, the two variables affect pump operation are set in New(): var/id = null var/datum/radio_frequency/radio_connection + construction_type = /obj/item/pipe/directional + pipe_state = "volumepump" + /obj/machinery/atmospherics/components/binary/volume_pump/Destroy() SSradio.remove_object(src,frequency) return ..() diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm index 68814e38b9..d0cba4d581 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm @@ -10,6 +10,9 @@ var/frequency = 0 var/datum/radio_frequency/radio_connection + construction_type = /obj/item/pipe/trinary/flippable + pipe_state = "filter" + /obj/machinery/atmospherics/components/trinary/filter/flipped icon_state = "filter_off_f" flipped = TRUE diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm index 1fb8b072c6..b706cd3cd9 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm @@ -12,6 +12,9 @@ var/node1_concentration = 0.5 var/node2_concentration = 0.5 + construction_type = /obj/item/pipe/trinary/flippable + pipe_state = "mixer" + //node 3 is the outlet, nodes 1 & 2 are intakes /obj/machinery/atmospherics/components/trinary/mixer/flipped @@ -171,4 +174,3 @@ if(. && on && is_operational()) to_chat(user, "You cannot unwrench [src], turn it off first!") return FALSE - diff --git a/code/modules/atmospherics/machinery/components/unary_devices/heat_exchanger.dm b/code/modules/atmospherics/machinery/components/unary_devices/heat_exchanger.dm index 1b1a470315..c8daf29ad3 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/heat_exchanger.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/heat_exchanger.dm @@ -12,6 +12,8 @@ var/obj/machinery/atmospherics/components/unary/heat_exchanger/partner = null var/update_cycle + pipe_state = "heunary" + /obj/machinery/atmospherics/components/unary/heat_exchanger/update_icon() if(NODE1) icon_state = "he_intact" diff --git a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm index b7db6e3eb5..37bfb5d952 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm @@ -18,6 +18,8 @@ level = 1 layer = GAS_SCRUBBER_LAYER + pipe_state = "injector" + /obj/machinery/atmospherics/components/unary/outlet_injector/Destroy() SSradio.remove_object(src,frequency) return ..() @@ -188,4 +190,3 @@ if(. && on && is_operational()) to_chat(user, "You cannot unwrench [src], turn it off first!") return FALSE - diff --git a/code/modules/atmospherics/machinery/components/unary_devices/portables_connector.dm b/code/modules/atmospherics/machinery/components/unary_devices/portables_connector.dm index ee48889041..051f3136ee 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/portables_connector.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/portables_connector.dm @@ -9,6 +9,7 @@ level = 0 layer = GAS_FILTER_LAYER pipe_flags = PIPING_ONE_PER_TURF + pipe_state = "connector" /obj/machinery/atmospherics/components/unary/portables_connector/New() ..() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/tank.dm b/code/modules/atmospherics/machinery/components/unary_devices/tank.dm index 04f1068a00..ec1fcdfc52 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/tank.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/tank.dm @@ -28,9 +28,6 @@ icon_state = "orange" gas_type = /datum/gas/plasma -/obj/machinery/atmospherics/components/unary/tank/oxygen_agent_b - icon_state = "orange_2" - gas_type = /datum/gas/oxygen_agent_b /obj/machinery/atmospherics/components/unary/tank/oxygen icon_state = "blue" diff --git a/code/modules/atmospherics/machinery/components/unary_devices/unary_devices.dm b/code/modules/atmospherics/machinery/components/unary_devices/unary_devices.dm index f629020d74..a335fd2f59 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/unary_devices.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/unary_devices.dm @@ -4,6 +4,7 @@ initialize_directions = SOUTH device_type = UNARY pipe_flags = PIPING_ONE_PER_TURF + construction_type = /obj/item/pipe/directional /obj/machinery/atmospherics/components/unary/SetInitDirections() initialize_directions = dir diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm index 28a76f0a2d..82482b562f 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm @@ -31,6 +31,8 @@ var/radio_filter_out var/radio_filter_in + pipe_state = "uvent" + /obj/machinery/atmospherics/components/unary/vent_pump/on on = TRUE icon_state = "vent_map_on" diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm index 7665f93af3..e0567ee967 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm @@ -20,8 +20,7 @@ var/scrub_CO2 = TRUE var/scrub_Toxins = FALSE var/scrub_N2O = FALSE - var/scrub_BZ = FALSE - var/scrub_Freon = FALSE + var/scrub_Rare = FALSE var/scrub_WaterVapor = FALSE @@ -34,6 +33,8 @@ var/radio_filter_out var/radio_filter_in + pipe_state = "scrubber" + /obj/machinery/atmospherics/components/unary/vent_scrubber/New() ..() if(!id_tag) @@ -70,9 +71,7 @@ amount += idle_power_usage if(scrub_N2O) amount += idle_power_usage - if(scrub_BZ) - amount += idle_power_usage - if(scrub_Freon) + if(scrub_Rare) amount += idle_power_usage if(scrub_WaterVapor) amount += idle_power_usage @@ -125,8 +124,7 @@ "filter_co2" = scrub_CO2, "filter_toxins" = scrub_Toxins, "filter_n2o" = scrub_N2O, - "filter_bz" = scrub_BZ, - "filter_freon" = scrub_Freon, + "filter_rare" =scrub_Rare, "filter_water_vapor" = scrub_WaterVapor, "sigtype" = "status" ) @@ -198,37 +196,52 @@ filtered_out.temperature = removed.temperature if(scrub_Toxins && removed_gases[/datum/gas/plasma]) - ADD_GAS(/datum/gas/plasma, filtered_out.gases) + ADD_GAS(/datum/gas/plasma, filtered_gases) filtered_gases[/datum/gas/plasma][MOLES] = removed_gases[/datum/gas/plasma][MOLES] removed_gases[/datum/gas/plasma][MOLES] = 0 if(scrub_CO2 && removed_gases[/datum/gas/carbon_dioxide]) - ADD_GAS(/datum/gas/carbon_dioxide, filtered_out.gases) + ADD_GAS(/datum/gas/carbon_dioxide, filtered_gases) filtered_gases[/datum/gas/carbon_dioxide][MOLES] = removed_gases[/datum/gas/carbon_dioxide][MOLES] removed_gases[/datum/gas/carbon_dioxide][MOLES] = 0 - if(removed_gases[/datum/gas/oxygen_agent_b]) - ADD_GAS(/datum/gas/oxygen_agent_b, filtered_out.gases) - filtered_gases[/datum/gas/oxygen_agent_b][MOLES] = removed_gases[/datum/gas/oxygen_agent_b][MOLES] - removed_gases[/datum/gas/oxygen_agent_b][MOLES] = 0 - if(scrub_N2O && removed_gases[/datum/gas/nitrous_oxide]) - ADD_GAS(/datum/gas/nitrous_oxide, filtered_out.gases) + ADD_GAS(/datum/gas/nitrous_oxide, filtered_gases) filtered_gases[/datum/gas/nitrous_oxide][MOLES] = removed_gases[/datum/gas/nitrous_oxide][MOLES] removed_gases[/datum/gas/nitrous_oxide][MOLES] = 0 - if(scrub_BZ && removed_gases[/datum/gas/bz]) - ADD_GAS(/datum/gas/bz, filtered_out.gases) + if(scrub_Rare && removed_gases[/datum/gas/bz]) + ADD_GAS(/datum/gas/bz, filtered_gases) filtered_gases[/datum/gas/bz][MOLES] = removed_gases[/datum/gas/bz][MOLES] removed_gases[/datum/gas/bz][MOLES] = 0 - if(scrub_Freon && removed_gases[/datum/gas/freon]) - ADD_GAS(/datum/gas/freon, filtered_out.gases) - filtered_gases[/datum/gas/freon][MOLES] = removed_gases[/datum/gas/freon][MOLES] - removed_gases[/datum/gas/freon][MOLES] = 0 + if(scrub_Rare && removed_gases[/datum/gas/hypernoblium]) + ADD_GAS(/datum/gas/hypernoblium, filtered_gases) + filtered_gases[/datum/gas/hypernoblium][MOLES] = removed_gases[/datum/gas/hypernoblium][MOLES] + removed_gases[/datum/gas/hypernoblium][MOLES] = 0 + + if(scrub_Rare && removed_gases[/datum/gas/stimulum]) + ADD_GAS(/datum/gas/stimulum, filtered_gases) + filtered_gases[/datum/gas/stimulum][MOLES] = removed_gases[/datum/gas/stimulum][MOLES] + removed_gases[/datum/gas/stimulum][MOLES] = 0 + + if(scrub_Rare && removed_gases[/datum/gas/pluoxium]) + ADD_GAS(/datum/gas/pluoxium, filtered_gases) + filtered_gases[/datum/gas/pluoxium][MOLES] = removed_gases[/datum/gas/pluoxium][MOLES] + removed_gases[/datum/gas/pluoxium][MOLES] = 0 + + if(scrub_Rare && removed_gases[/datum/gas/brown_gas]) + ADD_GAS(/datum/gas/brown_gas, filtered_gases) + filtered_gases[/datum/gas/brown_gas][MOLES] = removed_gases[/datum/gas/brown_gas][MOLES] + removed_gases[/datum/gas/brown_gas][MOLES] = 0 + + if(scrub_Rare && removed_gases[/datum/gas/tritium]) + ADD_GAS(/datum/gas/tritium, filtered_gases) + filtered_gases[/datum/gas/tritium][MOLES] = removed_gases[/datum/gas/tritium][MOLES] + removed_gases[/datum/gas/tritium][MOLES] = 0 if(scrub_WaterVapor && removed_gases[/datum/gas/water_vapor]) - ADD_GAS(/datum/gas/water_vapor, filtered_out.gases) + ADD_GAS(/datum/gas/water_vapor, filtered_gases) filtered_gases[/datum/gas/water_vapor][MOLES] = removed_gases[/datum/gas/water_vapor][MOLES] removed_gases[/datum/gas/water_vapor][MOLES] = 0 @@ -303,15 +316,10 @@ if("toggle_n2o_scrub" in signal.data) scrub_N2O = !scrub_N2O - if("bz_scrub" in signal.data) - scrub_BZ = text2num(signal.data["bz_scrub"]) - if("toggle_bz_scrub" in signal.data) - scrub_BZ = !scrub_BZ - - if("freon_scrub" in signal.data) - scrub_Freon = text2num(signal.data["freon_scrub"]) - if("toggle_freon_scrub" in signal.data) - scrub_Freon = !scrub_Freon + if("rare_scrub" in signal.data) + scrub_Rare = text2num(signal.data["rare_scrub"]) + if("toggle_rare_scrub" in signal.data) + scrub_Rare = !scrub_Rare if("water_vapor_scrub" in signal.data) scrub_WaterVapor = text2num(signal.data["water_vapor_scrub"]) diff --git a/code/modules/atmospherics/machinery/other/miner.dm b/code/modules/atmospherics/machinery/other/miner.dm index 99e6cda6af..cb28f17802 100644 --- a/code/modules/atmospherics/machinery/other/miner.dm +++ b/code/modules/atmospherics/machinery/other/miner.dm @@ -173,21 +173,6 @@ overlay_color = "#FAFF00" spawn_id = /datum/gas/bz -/obj/machinery/atmospherics/miner/freon - name = "\improper Freon Gas Miner" - overlay_color = "#00FFE5" - spawn_id = /datum/gas/freon - -/obj/machinery/atmospherics/miner/volatile_fuel - name = "\improper Volatile Fuel Gas Miner" - overlay_color = "#564040" - spawn_id = /datum/gas/volatile_fuel - -/obj/machinery/atmospherics/miner/agent_b - name = "\improper Agent B Gas Miner" - overlay_color = "#E81E24" - spawn_id = /datum/gas/oxygen_agent_b - /obj/machinery/atmospherics/miner/water_vapor name = "\improper Water Vapor Gas Miner" overlay_color = "#99928E" diff --git a/code/modules/atmospherics/machinery/pipes/heat_exchange/junction.dm b/code/modules/atmospherics/machinery/pipes/heat_exchange/junction.dm index 2645e0f9fa..67186f09f5 100644 --- a/code/modules/atmospherics/machinery/pipes/heat_exchange/junction.dm +++ b/code/modules/atmospherics/machinery/pipes/heat_exchange/junction.dm @@ -13,6 +13,9 @@ initialize_directions_he = SOUTH device_type = BINARY + + construction_type = /obj/item/pipe/directional + pipe_state = "junction" /obj/machinery/atmospherics/pipe/heat_exchanging/junction/SetInitDirections() switch(dir) @@ -43,4 +46,4 @@ return 0 init_dir = H.initialize_directions_he if(init_dir & get_dir(target,src)) - return 1 \ No newline at end of file + return 1 diff --git a/code/modules/atmospherics/machinery/pipes/heat_exchange/manifold.dm b/code/modules/atmospherics/machinery/pipes/heat_exchange/manifold.dm index d305bf1064..e4df82073b 100644 --- a/code/modules/atmospherics/machinery/pipes/heat_exchange/manifold.dm +++ b/code/modules/atmospherics/machinery/pipes/heat_exchange/manifold.dm @@ -10,6 +10,9 @@ device_type = TRINARY + construction_type = /obj/item/pipe/trinary + pipe_state = "he_manifold" + /obj/machinery/atmospherics/pipe/heat_exchanging/manifold/SetInitDirections() switch(dir) if(NORTH) @@ -44,6 +47,9 @@ device_type = QUATERNARY + construction_type = /obj/item/pipe/quaternary + pipe_state = "he_manifold4w" + /obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/SetInitDirections() initialize_directions_he = initial(initialize_directions_he) @@ -57,4 +63,4 @@ //Add non-broken pieces for(DEVICE_TYPE_LOOP) if(NODE_I) - add_overlay(getpipeimage('icons/obj/atmospherics/pipes/heat.dmi', "manifold_intact[invis]", get_dir(src, NODE_I))) \ No newline at end of file + add_overlay(getpipeimage('icons/obj/atmospherics/pipes/heat.dmi', "manifold_intact[invis]", get_dir(src, NODE_I))) diff --git a/code/modules/atmospherics/machinery/pipes/heat_exchange/simple.dm b/code/modules/atmospherics/machinery/pipes/heat_exchange/simple.dm index e69e30f327..637d55306f 100644 --- a/code/modules/atmospherics/machinery/pipes/heat_exchange/simple.dm +++ b/code/modules/atmospherics/machinery/pipes/heat_exchange/simple.dm @@ -9,6 +9,9 @@ device_type = BINARY + construction_type = /obj/item/pipe/binary/bendable + pipe_state = "he" + /obj/machinery/atmospherics/pipe/heat_exchanging/simple/SetInitDirections() if(dir in GLOB.diagonals) initialize_directions_he = dir @@ -30,4 +33,4 @@ /obj/machinery/atmospherics/pipe/heat_exchanging/simple/update_icon() normalize_dir() - ..() \ No newline at end of file + ..() diff --git a/code/modules/atmospherics/machinery/pipes/layermanifold.dm b/code/modules/atmospherics/machinery/pipes/layermanifold.dm index cc9ef36678..fee00baf50 100644 --- a/code/modules/atmospherics/machinery/pipes/layermanifold.dm +++ b/code/modules/atmospherics/machinery/pipes/layermanifold.dm @@ -11,6 +11,8 @@ volume = 260 var/list/front_nodes var/list/back_nodes + construction_type = /obj/item/pipe/binary + pipe_state = "layer_manifold" /obj/machinery/atmospherics/pipe/layer_manifold/Initialize() front_nodes = list() @@ -31,17 +33,7 @@ A.build_network() /obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes() - var/list/obj/machinery/atmospherics/all_connected = list() - for(var/obj/machinery/atmospherics/I in front_nodes) - all_connected[I] = I - for(var/obj/machinery/atmospherics/I in back_nodes) - all_connected[I] = I - for(var/obj/machinery/atmospherics/I in nodes) - all_connected[I] = I - var/list/obj/machinery/atmospherics/returnlist = list() - for(var/obj/machinery/atmospherics/A in all_connected) - returnlist += all_connected[A] - return returnlist + return front_nodes + back_nodes + nodes /obj/machinery/atmospherics/pipe/layer_manifold/update_icon() //HEAVILY WIP FOR UPDATE ICONS!! layer = (initial(layer) + (PIPING_LAYER_MAX * PIPING_LAYER_LCHANGE)) //This is above everything else. diff --git a/code/modules/atmospherics/machinery/pipes/manifold.dm b/code/modules/atmospherics/machinery/pipes/manifold.dm index 5be4b63d88..8560addc3a 100644 --- a/code/modules/atmospherics/machinery/pipes/manifold.dm +++ b/code/modules/atmospherics/machinery/pipes/manifold.dm @@ -13,6 +13,9 @@ device_type = TRINARY + construction_type = /obj/item/pipe/trinary + pipe_state = "manifold" + /obj/machinery/atmospherics/pipe/manifold/SetInitDirections() switch(dir) if(NORTH) @@ -168,4 +171,4 @@ layer = GAS_PIPE_VISIBLE_LAYER /obj/machinery/atmospherics/pipe/manifold/brown/hidden - level = PIPE_HIDDEN_LEVEL \ No newline at end of file + level = PIPE_HIDDEN_LEVEL diff --git a/code/modules/atmospherics/machinery/pipes/manifold4w.dm b/code/modules/atmospherics/machinery/pipes/manifold4w.dm index fa21275ca3..f368c6bb0f 100644 --- a/code/modules/atmospherics/machinery/pipes/manifold4w.dm +++ b/code/modules/atmospherics/machinery/pipes/manifold4w.dm @@ -12,6 +12,9 @@ device_type = QUATERNARY + construction_type = /obj/item/pipe/quaternary + pipe_state = "manifold4w" + /obj/machinery/atmospherics/pipe/manifold4w/SetInitDirections() initialize_directions = initial(initialize_directions) @@ -160,4 +163,4 @@ layer = GAS_PIPE_VISIBLE_LAYER /obj/machinery/atmospherics/pipe/manifold4w/brown/hidden - level = PIPE_HIDDEN_LEVEL \ No newline at end of file + level = PIPE_HIDDEN_LEVEL diff --git a/code/modules/atmospherics/machinery/pipes/simple.dm b/code/modules/atmospherics/machinery/pipes/simple.dm index e8d82c611c..0d6537b3d1 100644 --- a/code/modules/atmospherics/machinery/pipes/simple.dm +++ b/code/modules/atmospherics/machinery/pipes/simple.dm @@ -16,6 +16,9 @@ The regular pipe you see everywhere, including bent ones. device_type = BINARY + construction_type = /obj/item/pipe/binary/bendable + pipe_state = "simple" + /obj/machinery/atmospherics/pipe/simple/SetInitDirections() normalize_cardinal_directions() if(dir in GLOB.diagonals) @@ -158,4 +161,4 @@ The regular pipe you see everywhere, including bent ones. layer = GAS_PIPE_VISIBLE_LAYER /obj/machinery/atmospherics/pipe/simple/brown/hidden - level = PIPE_HIDDEN_LEVEL \ No newline at end of file + level = PIPE_HIDDEN_LEVEL diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm index 38c96a8ec9..0a7f43b383 100644 --- a/code/modules/atmospherics/machinery/portable/canister.dm +++ b/code/modules/atmospherics/machinery/portable/canister.dm @@ -43,7 +43,6 @@ "n2o" = /obj/machinery/portable_atmospherics/canister/nitrous_oxide, "bz" = /obj/machinery/portable_atmospherics/canister/bz, "air" = /obj/machinery/portable_atmospherics/canister/air, - "freon" = /obj/machinery/portable_atmospherics/canister/freon, "water vapor" = /obj/machinery/portable_atmospherics/canister/water_vapor, "caution" = /obj/machinery/portable_atmospherics/canister, ) @@ -79,11 +78,6 @@ icon_state = "orange" gas_type = /datum/gas/plasma -/obj/machinery/portable_atmospherics/canister/agent_b - name = "agent b canister" - desc = "Oxygen Agent B. You're not quite sure what it does." - gas_type = /datum/gas/oxygen_agent_b - /obj/machinery/portable_atmospherics/canister/bz name = "BZ canister" desc = "BZ, a powerful hallucinogenic nerve agent." @@ -101,12 +95,30 @@ desc = "Pre-mixed air." icon_state = "grey" -/obj/machinery/portable_atmospherics/canister/freon - name = "freon canister" - desc = "Freon. Great for the atmosphere!" - icon_state = "freon" - gas_type = /datum/gas/freon - starter_temp = 120 +/obj/machinery/portable_atmospherics/canister/tritium + name = "tritium canister" + desc = "Tritium. Inhalation might cause irradiation." + gas_type = /datum/gas/tritium + +/obj/machinery/portable_atmospherics/canister/nob + name = "hyper-noblium canister" + desc = "Hyper-Noblium. More noble than all other gases." + gas_type = /datum/gas/hypernoblium + +/obj/machinery/portable_atmospherics/canister/browns + name = "brown gas canister" + desc = "Browns gas. Feels great 'til the acid eats your lungs." + gas_type = /datum/gas/brown_gas + +/obj/machinery/portable_atmospherics/canister/stimulum + name = "stimulum canister" + desc = "Stimulum. High energy gas, high energy people." + gas_type = /datum/gas/stimulum + +/obj/machinery/portable_atmospherics/canister/pluoxium + name = "pluoxium canister" + desc = "Pluoxium. Like oxygen, but more bang for your buck." + gas_type = /datum/gas/pluoxium /obj/machinery/portable_atmospherics/canister/water_vapor name = "water vapor canister" @@ -115,6 +127,7 @@ gas_type = /datum/gas/water_vapor filled = 1 + /obj/machinery/portable_atmospherics/canister/proc/get_time_left() if(timing) . = round(max(0, valve_timer - world.time) / 10, 1) @@ -402,7 +415,7 @@ var/gas = air_contents.gases[id] if(!gas[GAS_META][META_GAS_DANGER]) continue - if(gas[MOLES] > (gas[GAS_META][META_GAS_MOLES_VISIBLE] || MOLES_PLASMA_VISIBLE)) //if moles_visible is undefined, default to plasma visibility + if(gas[MOLES] > (gas[GAS_META][META_GAS_MOLES_VISIBLE] || MOLES_GAS_VISIBLE)) //if moles_visible is undefined, default to default visibility danger[gas[GAS_META][META_GAS_NAME]] = gas[MOLES] //ex. "plasma" = 20 if(danger.len) diff --git a/code/modules/atmospherics/machinery/portable/scrubber.dm b/code/modules/atmospherics/machinery/portable/scrubber.dm index cd857d19a1..bb203fd6ee 100644 --- a/code/modules/atmospherics/machinery/portable/scrubber.dm +++ b/code/modules/atmospherics/machinery/portable/scrubber.dm @@ -7,7 +7,7 @@ var/volume_rate = 1000 volume = 1000 - var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/oxygen_agent_b, /datum/gas/bz, /datum/gas/freon, /datum/gas/water_vapor) + var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/brown_gas, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor) /obj/machinery/portable_atmospherics/scrubber/Destroy() var/turf/T = get_turf(src) diff --git a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm index c5b180d8a1..4269de6069 100644 --- a/code/modules/cargo/packs.dm +++ b/code/modules/cargo/packs.dm @@ -937,23 +937,6 @@ crate_type = /obj/structure/closet/crate/secure/science dangerous = TRUE -/datum/supply_pack/science/bz_canister - name = "BZ Canister" - cost = 2000 - access_any = list(ACCESS_RD, ACCESS_ATMOSPHERICS) - contains = list(/obj/machinery/portable_atmospherics/canister/bz) - crate_name = "bz canister crate" - crate_type = /obj/structure/closet/crate/secure/science - dangerous = TRUE - -/datum/supply_pack/science/freon_canister - name = "Freon Canister" - cost = 6000 - access_any = list(ACCESS_RD, ACCESS_ATMOSPHERICS) - contains = list(/obj/machinery/portable_atmospherics/canister/freon) - crate_name = "freon canister crate" - crate_type = /obj/structure/closet/crate/secure/science - dangerous = TRUE /datum/supply_pack/science/research name = "Machine Prototype Crate" diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 62243067f7..c493008256 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -45,7 +45,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/allow_midround_antag = 1 var/preferred_map = null var/pda_style = MONO - + var/uses_glasses_colour = 0 var/screenshake = 100 @@ -1185,7 +1185,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("species") - var/result = input(user, "Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races) + var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races if(result) var/newtype = GLOB.species_list[result] diff --git a/code/modules/client/verbs/looc.dm b/code/modules/client/verbs/looc.dm index 42c20a2dc6..5e07134d4f 100644 --- a/code/modules/client/verbs/looc.dm +++ b/code/modules/client/verbs/looc.dm @@ -4,12 +4,12 @@ set category = "OOC" if(GLOB.say_disabled) //This is here to try to identify lag problems - usr << " Speech is currently admin-disabled." + to_chat(usr, " Speech is currently admin-disabled.") return if(!mob) return if(IsGuestKey(key)) - src << "Guests may not use OOC." + to_chat(src, "Guests may not use OOC.") return msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN) @@ -17,23 +17,23 @@ return if(!(prefs.toggles & CHAT_OOC)) - src << " You have OOC muted." + to_chat(src, " You have OOC muted.") return if(!holder) if(!GLOB.ooc_allowed) - src << " OOC is globally muted" + to_chat(src, " OOC is globally muted") return if(!GLOB.dooc_allowed && (mob.stat == DEAD)) - usr << " OOC for dead mobs has been turned off." + to_chat(usr, " OOC for dead mobs has been turned off.") return if(prefs.muted & MUTE_OOC) - src << " You cannot use OOC (muted)." + to_chat(src, " You cannot use OOC (muted).") return if(handle_spam_prevention(msg,MUTE_OOC)) return if(findtext(msg, "byond://")) - src << "Advertising other servers is not allowed." + to_chat(src, "Advertising other servers is not allowed.") log_admin("[key_name(src)] has attempted to advertise in LOOC: [msg]") return diff --git a/code/modules/clothing/neck/_neck.dm b/code/modules/clothing/neck/_neck.dm index 74e2f70c37..2b66a85fe6 100644 --- a/code/modules/clothing/neck/_neck.dm +++ b/code/modules/clothing/neck/_neck.dm @@ -59,8 +59,8 @@ var/heart_strength = "no" var/lung_strength = "no" - var/obj/item/organ/heart/heart = M.getorganslot("heart") - var/obj/item/organ/lungs/lungs = M.getorganslot("lungs") + var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART) + var/obj/item/organ/lungs/lungs = M.getorganslot(ORGAN_SLOT_LUNGS) if(!(M.stat == DEAD || (M.status_flags&FAKEDEATH))) if(heart && istype(heart)) @@ -179,4 +179,4 @@ desc = "Damn, it feels good to be a gangster." icon = 'icons/obj/clothing/neck.dmi' icon_state = "bling" - item_color = "bling" + item_color = "bling" \ No newline at end of file diff --git a/code/modules/events/holiday/halloween.dm b/code/modules/events/holiday/halloween.dm index 5415eab386..f83024bd3d 100644 --- a/code/modules/events/holiday/halloween.dm +++ b/code/modules/events/holiday/halloween.dm @@ -10,12 +10,8 @@ ..() for(var/mob/living/carbon/human/H in GLOB.mob_list) var/obj/item/storage/backpack/b = locate() in H.contents - new /obj/item/storage/spooky(b) - if(ishuman(H) || islizard(H)) - if(prob(50)) - H.set_species(/datum/species/skeleton) - else - H.set_species(/datum/species/zombie) + if(b) + new /obj/item/storage/spooky(b) for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_list) Ian.place_on_head(new /obj/item/bedsheet(Ian)) @@ -26,77 +22,6 @@ /datum/round_event/spooky/announce() priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE") -//Eyeball migration -/datum/round_event_control/carp_migration/eyeballs - name = "Eyeball Migration" - typepath = /datum/round_event/carp_migration/eyeballs - holidayID = HALLOWEEN - weight = 25 - earliest_start = 0 - -/datum/round_event/carp_migration/eyeballs/start() - for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list) - new /mob/living/simple_animal/hostile/carp/eyeball(C.loc) - -//Pumpking meteors waves -/datum/round_event_control/meteor_wave/spooky - name = "Pumpkin Wave" - typepath = /datum/round_event/meteor_wave/spooky - holidayID = HALLOWEEN - weight = 20 - max_occurrences = 2 - -/datum/round_event/meteor_wave/spooky - endWhen = 40 - -/datum/round_event/meteor_wave/spooky/tick() - if(IsMultiple(activeFor, 4)) - spawn_meteors(3, GLOB.meteorsSPOOKY) //meteor list types defined in gamemode/meteor/meteors.dm - -//Creepy clown invasion -/datum/round_event_control/creepy_clowns - name = "Clowns" - typepath = /datum/round_event/creepy_clowns - holidayID = HALLOWEEN - weight = 20 - earliest_start = 0 - -/datum/round_event/creepy_clowns - endWhen = 40 - -/datum/round_event/creepy_clowns/start() - for(var/mob/living/carbon/human/H in GLOB.living_mob_list) - if(!H.client || !istype(H)) - return - to_chat(H, "Honk...") - SEND_SOUND(H, sound('sound/spookoween/scary_clown_appear.ogg')) - var/turf/T = get_turf(H) - if(T) - new /obj/effect/hallucination/simple/clown(T, H, 50) - -/datum/round_event/creepy_clowns/tick() - if(IsMultiple(activeFor, 4)) - for(var/mob/living/carbon/human/H in GLOB.living_mob_list) - if (prob(66)) - playsound(H.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 100, 1) - if (prob(33)) - var/turf/T = get_turf(H) - if(T) - new /obj/effect/hallucination/simple/clown(T, H, 25) - else if (prob(25)) - var/turf/T = get_turf(H) - if(T) - new /obj/effect/hallucination/simple/clown/scary(T, H, 25) - else if (prob(5)) - var/turf/T = get_turf(H) - if(T) - spawn_atom_to_turf(/obj/effect/mob_spawn/human/clown/corpse, H, 1) - else if (prob(1)) - spawn_atom_to_turf(/mob/living/simple_animal/hostile/retaliate/clown, H, 1) - -/datum/round_event/creepy_clowns/announce() - priority_announce("Honk... Honk... honk... HONK! HONK! HONKHONKHONKHONKHONK", "HONK!", 'sound/spookoween/scary_horn.ogg') - //spooky foods (you can't actually make these when it's not halloween) /obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull name = "skull cookie" @@ -110,7 +35,6 @@ icon = 'icons/obj/halloween_items.dmi' icon_state = "coffincookie" - //spooky items /obj/item/storage/spooky diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm index d46525a0eb..7940eaeec8 100644 --- a/code/modules/events/meteor_wave.dm +++ b/code/modules/events/meteor_wave.dm @@ -1,68 +1,72 @@ -// Normal strength - -/datum/round_event_control/meteor_wave - name = "Meteor Wave: Normal" - typepath = /datum/round_event/meteor_wave - weight = 4 - min_players = 5 - max_occurrences = 3 - -/datum/round_event/meteor_wave - startWhen = 6 - endWhen = 66 - announceWhen = 1 - var/list/wave_type - var/wave_name = "normal" - -/datum/round_event/meteor_wave/New() - ..() - if(!wave_type) - determine_wave_type() - -/datum/round_event/meteor_wave/proc/determine_wave_type() - if(!wave_name) - wave_name = pickweight(list( - "normal" = 50, - "threatening" = 40, - "catastrophic" = 10)) - switch(wave_name) - if("normal") - wave_type = GLOB.meteors_normal - if("threatening") - wave_type = GLOB.meteors_threatening - if("catastrophic") - wave_type = GLOB.meteors_catastrophic - if("meaty") - wave_type = GLOB.meteorsB - if("space dust") - wave_type = GLOB.meteorsC - else - WARNING("Wave name of [wave_name] not recognised.") - kill() - -/datum/round_event/meteor_wave/announce() - priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg') - -/datum/round_event/meteor_wave/tick() - if(IsMultiple(activeFor, 3)) - spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm - -/datum/round_event_control/meteor_wave/threatening - name = "Meteor Wave: Threatening" - typepath = /datum/round_event/meteor_wave/threatening - weight = 2 - min_players = 5 - max_occurrences = 3 - -/datum/round_event/meteor_wave/threatening - wave_name = "threatening" - -/datum/round_event_control/meteor_wave/catastrophic - name = "Meteor Wave: Catastrophic" - typepath = /datum/round_event/meteor_wave/catastrophic - weight = 1 - min_players = 5 - max_occurrences = 3 - -/datum/round_event/meteor_wave/catastrophic - wave_name = "catastrophic" +// Normal strength + +/datum/round_event_control/meteor_wave + name = "Meteor Wave: Normal" + typepath = /datum/round_event/meteor_wave + weight = 4 + min_players = 5 + max_occurrences = 3 + +/datum/round_event/meteor_wave + startWhen = 6 + endWhen = 66 + announceWhen = 1 + var/list/wave_type + var/wave_name = "normal" + +/datum/round_event/meteor_wave/New() + ..() + if(!wave_type) + determine_wave_type() + +/datum/round_event/meteor_wave/proc/determine_wave_type() + if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) + wave_name = "halloween" + if(!wave_name) + wave_name = pickweight(list( + "normal" = 50, + "threatening" = 40, + "catastrophic" = 10)) + switch(wave_name) + if("normal") + wave_type = GLOB.meteors_normal + if("threatening") + wave_type = GLOB.meteors_threatening + if("catastrophic") + wave_type = GLOB.meteors_catastrophic + if("meaty") + wave_type = GLOB.meteorsB + if("space dust") + wave_type = GLOB.meteorsC + if("halloween") + wave_type = GLOB.meteorsSPOOKY + else + WARNING("Wave name of [wave_name] not recognised.") + kill() + +/datum/round_event/meteor_wave/announce() + priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg') + +/datum/round_event/meteor_wave/tick() + if(IsMultiple(activeFor, 3)) + spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm + +/datum/round_event_control/meteor_wave/threatening + name = "Meteor Wave: Threatening" + typepath = /datum/round_event/meteor_wave/threatening + weight = 2 + min_players = 5 + max_occurrences = 3 + +/datum/round_event/meteor_wave/threatening + wave_name = "threatening" + +/datum/round_event_control/meteor_wave/catastrophic + name = "Meteor Wave: Catastrophic" + typepath = /datum/round_event/meteor_wave/catastrophic + weight = 1 + min_players = 5 + max_occurrences = 3 + +/datum/round_event/meteor_wave/catastrophic + wave_name = "catastrophic" diff --git a/code/modules/holiday/holidays.dm b/code/modules/holiday/holidays.dm index c8e9235646..751bc53eac 100644 --- a/code/modules/holiday/holidays.dm +++ b/code/modules/holiday/holidays.dm @@ -272,7 +272,7 @@ /datum/holiday/halloween name = HALLOWEEN - begin_day = 30 + begin_day = 28 begin_month = OCTOBER end_day = 2 end_month = NOVEMBER diff --git a/code/modules/holodeck/turfs.dm b/code/modules/holodeck/turfs.dm index 80a7b7a545..680300b404 100644 --- a/code/modules/holodeck/turfs.dm +++ b/code/modules/holodeck/turfs.dm @@ -106,7 +106,7 @@ slowdown = 2 /turf/open/floor/holofloor/snow/cold - initial_gas_mix = "freon=7500;TEMP=0" + initial_gas_mix = "nob=7500;TEMP=2.7" /turf/open/floor/holofloor/asteroid name = "asteroid sand" diff --git a/code/modules/lighting/lighting_source.dm b/code/modules/lighting/lighting_source.dm index dd5cd53690..178f091fb7 100644 --- a/code/modules/lighting/lighting_source.dm +++ b/code/modules/lighting/lighting_source.dm @@ -56,10 +56,11 @@ if (top_atom) LAZYREMOVE(top_atom.light_sources, src) - + + if (needs_update) + GLOB.lighting_update_lights -= src + . = ..() - if(!force) - return QDEL_HINT_IWILLGC // Yes this doesn't align correctly on anything other than 4 width tabs. // If you want it to go switch everybody to elastic tab stops. diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm index 831fde141e..f362f09a65 100644 --- a/code/modules/mob/dead/new_player/preferences_setup.dm +++ b/code/modules/mob/dead/new_player/preferences_setup.dm @@ -14,7 +14,7 @@ facial_hair_color = hair_color eye_color = random_eye_color() if(!pref_species) - var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races)) + var/rando_race = pick(GLOB.roundstart_races) pref_species = new rando_race() features = random_features() age = rand(AGE_MIN,AGE_MAX) @@ -59,7 +59,7 @@ if(previewJob && !nude) mannequin.job = previewJob.title previewJob.equip(mannequin, TRUE) - mannequin.compile_overlays() + COMPILE_OVERLAYS(mannequin) CHECK_TICK preview_icon = icon('icons/effects/effects.dmi', "nothing") preview_icon.Scale(48+32, 16+32) diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index 30d5652ab4..45f26d55c3 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -216,25 +216,23 @@ . = list() if(!bloodtype) return - switch(bloodtype) - if("A-") - return list("A-", "O-") - if("A+") - return list("A-", "A+", "O-", "O+") - if("B-") - return list("B-", "O-") - if("B+") - return list("B-", "B+", "O-", "O+") - if("AB-") - return list("A-", "B-", "O-", "AB-") - if("AB+") - return list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+") - if("O-") - return list("O-") - if("O+") - return list("O-", "O+") - if("L") - return list("L") + + var/static/list/bloodtypes_safe = list( + "A-" = list("A-", "O-"), + "A+" = list("A-", "A+", "O-", "O+"), + "B-" = list("B-", "O-"), + "B+" = list("B-", "B+", "O-", "O+"), + "AB-" = list("A-", "B-", "O-", "AB-"), + "AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+"), + "O-" = list("O-"), + "O+" = list("O-", "O+"), + "L" = list("L"), + "U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U") + ) + + var/safe = bloodtypes_safe[bloodtype] + if(safe) + . = safe //to add a splatter of blood or other mob liquid. /mob/living/proc/add_splatter_floor(turf/T, small_drip) diff --git a/code/modules/mob/living/brain/brain.dm b/code/modules/mob/living/brain/brain.dm index 94ed0129c7..c175acf9d6 100644 --- a/code/modules/mob/living/brain/brain.dm +++ b/code/modules/mob/living/brain/brain.dm @@ -19,7 +19,7 @@ /mob/living/brain/proc/create_dna() stored_dna = new /datum/dna/stored(src) if(!stored_dna.species) - var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races)) + var/rando_race = pick(GLOB.roundstart_races) stored_dna.species = new rando_race() /mob/living/brain/Destroy() diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm index 6ac5ab1bad..a3642684db 100644 --- a/code/modules/mob/living/brain/brain_item.dm +++ b/code/modules/mob/living/brain/brain_item.dm @@ -6,7 +6,7 @@ throw_range = 5 layer = ABOVE_MOB_LAYER zone = "head" - slot = "brain" + slot = ORGAN_SLOT_BRAIN vital = TRUE origin_tech = "biotech=5" attack_verb = list("attacked", "slapped", "whacked") @@ -70,7 +70,7 @@ C.dna.copy_dna(brainmob.stored_dna) if(L.disabilities & NOCLONE) brainmob.disabilities |= NOCLONE //This is so you can't just decapitate a husked guy and clone them without needing to get a new body - var/obj/item/organ/zombie_infection/ZI = L.getorganslot("zombie_infection") + var/obj/item/organ/zombie_infection/ZI = L.getorganslot(ORGAN_SLOT_ZOMBIE) if(ZI) brainmob.set_species(ZI.old_species) //For if the brain is cloned if(L.mind && L.mind.current) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 218af45c6e..4174b08642 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -224,7 +224,7 @@ internal = null update_internals_hud_icon(0) else if(ITEM && istype(ITEM, /obj/item/tank)) - if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot("breathing_tube")) + if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE)) internal = ITEM update_internals_hud_icon(1) @@ -523,7 +523,7 @@ sight = initial(sight) lighting_alpha = initial(lighting_alpha) - var/obj/item/organ/eyes/E = getorganslot("eye_sight") + var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) if(!E) update_tint() else @@ -580,7 +580,7 @@ if(wear_mask) . += wear_mask.tint - var/obj/item/organ/eyes/E = getorganslot("eye_sight") + var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) if(E) . += E.tint diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index 66f4fc8fb2..1d6f7f6484 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -14,7 +14,7 @@ var/obj/item/clothing/mask/MFP = src.wear_mask number += MFP.flash_protect - var/obj/item/organ/eyes/E = getorganslot("eye_sight") + var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) if(!E) number = INFINITY //Can't get flashed without eyes else @@ -28,7 +28,7 @@ number += 1 if(head && (head.flags_2 & BANG_PROTECT_2)) number += 1 - var/obj/item/organ/ears/E = getorganslot("ears") + var/obj/item/organ/ears/E = getorganslot(ORGAN_SLOT_EARS) if(!E) number = INFINITY else @@ -279,7 +279,7 @@ var/damage = intensity - get_eye_protection() if(.) // we've been flashed - var/obj/item/organ/eyes/eyes = getorganslot("eye_sight") + var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES) if (!eyes) return if(visual) @@ -323,7 +323,7 @@ /mob/living/carbon/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15) var/ear_safety = get_ear_protection() - var/obj/item/organ/ears/ears = getorganslot("ears") + var/obj/item/organ/ears/ears = getorganslot(ORGAN_SLOT_EARS) var/effect_amount = intensity - ear_safety if(effect_amount > 0) if(stun_pwr) @@ -363,6 +363,6 @@ /mob/living/carbon/can_hear() . = FALSE - var/obj/item/organ/ears/ears = getorganslot("ears") + var/obj/item/organ/ears/ears = getorganslot(ORGAN_SLOT_EARS) if(istype(ears) && !ears.deaf) . = TRUE diff --git a/code/modules/mob/living/carbon/carbon_movement.dm b/code/modules/mob/living/carbon/carbon_movement.dm index aa37315b13..ed731408d8 100644 --- a/code/modules/mob/living/carbon/carbon_movement.dm +++ b/code/modules/mob/living/carbon/carbon_movement.dm @@ -39,7 +39,7 @@ return 1 // Do we have a jetpack implant (and is it on)? - var/obj/item/organ/cyberimp/chest/thrusters/T = getorganslot("thrusters") + var/obj/item/organ/cyberimp/chest/thrusters/T = getorganslot(ORGAN_SLOT_THRUSTERS) if(istype(T) && movement_dir && T.allow_thrust(0.01)) return 1 diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index c3ae5c39c3..4b1afe0780 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -20,7 +20,7 @@ if(stat == DEAD) return stop_sound_channel(CHANNEL_HEARTBEAT) - var/obj/item/organ/heart/H = getorganslot("heart") + var/obj/item/organ/heart/H = getorganslot(ORGAN_SLOT_HEART) if(H) H.beat = BEAT_NONE diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 1d7b482875..a39b84e47c 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -270,13 +270,13 @@ if(ishuman(usr)) var/mob/living/carbon/human/H = usr var/perpname = get_face_name(get_id_name("")) - if(istype(H.glasses, /obj/item/clothing/glasses/hud) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud)) + if(istype(H.glasses, /obj/item/clothing/glasses/hud) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud)) var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.general) if(href_list["photo_front"] || href_list["photo_side"]) if(R) if(!H.canUseHUD()) return - else if(!istype(H.glasses, /obj/item/clothing/glasses/hud) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/medical)) + else if(!istype(H.glasses, /obj/item/clothing/glasses/hud) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical)) return var/obj/item/photo/P = null if(href_list["photo_front"]) @@ -287,13 +287,13 @@ P.show(H) if(href_list["hud"] == "m") - if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/medical)) + if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical)) if(href_list["p_stat"]) var/health_status = input(usr, "Specify a new physical status for this person.", "Medical HUD", R.fields["p_stat"]) in list("Active", "Physically Unfit", "*Unconscious*", "*Deceased*", "Cancel") if(R) if(!H.canUseHUD()) return - else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/medical)) + else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical)) return if(health_status && health_status != "Cancel") R.fields["p_stat"] = health_status @@ -303,7 +303,7 @@ if(R) if(!H.canUseHUD()) return - else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/medical)) + else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical)) return if(health_status && health_status != "Cancel") R.fields["m_stat"] = health_status @@ -352,7 +352,7 @@ to_chat(usr, "Gathered data is inconsistent with the analysis, possible cause: poisoning.") if(href_list["hud"] == "s") - if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security)) + if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security)) if(usr.stat || usr == src) //|| !usr.canmove || usr.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at. return //Non-fluff: This allows sec to set people to arrest as they get disarmed or beaten // Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access @@ -379,7 +379,7 @@ if(setcriminal != "Cancel") if(R) if(H.canUseHUD()) - if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security)) + if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security)) investigate_log("[src.key] has been set from [R.fields["criminal"]] to [setcriminal] by [usr.name] ([usr.key]).", INVESTIGATE_RECORDS) R.fields["criminal"] = setcriminal sec_hud_set_security_status() @@ -389,7 +389,7 @@ if(R) if(!H.canUseHUD()) return - else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security)) + else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security)) return to_chat(usr, "Name: [R.fields["name"]] Criminal Status: [R.fields["criminal"]]") to_chat(usr, "Minor Crimes:") @@ -418,7 +418,7 @@ return else if(!H.canUseHUD()) return - else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security)) + else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security)) return var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, worldtime2text()) GLOB.data_core.addMinorCrime(R.fields["id"], crime) @@ -433,7 +433,7 @@ return else if (!H.canUseHUD()) return - else if (!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security)) + else if (!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security)) return var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, worldtime2text()) GLOB.data_core.addMajorCrime(R.fields["id"], crime) @@ -444,7 +444,7 @@ if(R) if(!H.canUseHUD()) return - else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security)) + else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security)) return to_chat(usr, "Comments/Log:") var/counter = 1 @@ -462,7 +462,7 @@ return else if(!H.canUseHUD()) return - else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security)) + else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security)) return var/counter = 1 while(R.fields[text("com_[]", counter)]) @@ -637,7 +637,7 @@ return 0 var/they_breathe = (!(NOBREATH in C.dna.species.species_traits)) - var/they_lung = C.getorganslot("lungs") + var/they_lung = C.getorganslot(ORGAN_SLOT_LUNGS) if(C.health > HEALTH_THRESHOLD_CRIT) return diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 07bcb484a0..f21f872d0a 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -451,7 +451,7 @@ siemens_coeff = gloves_siemens_coeff if(undergoing_cardiac_arrest() && !illusion) if(shock_damage * siemens_coeff >= 1 && prob(25)) - var/obj/item/organ/heart/heart = getorganslot("heart") + var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART) heart.beating = TRUE if(stat == CONSCIOUS) to_chat(src, "You feel your heart beating again!") diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 1679ff5d42..71c5dedc26 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -225,7 +225,7 @@ /mob/living/carbon/human/wear_mask_update(obj/item/clothing/C, toggle_off = 1) if((C.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || (initial(C.flags_inv) & (HIDEHAIR|HIDEFACIALHAIR))) update_hair() - if(toggle_off && internal && !getorganslot("breathing_tube")) + if(toggle_off && internal && !getorganslot(ORGAN_SLOT_BREATHING_TUBE)) update_internals_hud_icon(0) internal = null if(C.flags_inv & HIDEEYES) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index a17dbd6f75..67843b3e64 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -93,7 +93,7 @@ #define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30) /mob/living/carbon/human/check_breath(datum/gas_mixture/breath) - var/L = getorganslot("lungs") + var/L = getorganslot(ORGAN_SLOT_LUNGS) if(!L) if(health >= HEALTH_THRESHOLD_CRIT) @@ -338,7 +338,7 @@ /mob/living/carbon/human/proc/undergoing_cardiac_arrest() if(!can_heartattack()) return FALSE - var/obj/item/organ/heart/heart = getorganslot("heart") + var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART) if(istype(heart) && heart.beating) return FALSE return TRUE @@ -347,7 +347,7 @@ if(!can_heartattack()) return FALSE - var/obj/item/organ/heart/heart = getorganslot("heart") + var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART) if(!istype(heart)) return diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index d38fa73761..1374b391ce 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -49,7 +49,7 @@ CHECK_DNA_AND_SPECIES(src) // how do species that don't breathe talk? magic, that's what. - if(!(NOBREATH in dna.species.species_traits) && !getorganslot("lungs")) + if(!(NOBREATH in dna.species.species_traits) && !getorganslot(ORGAN_SLOT_LUNGS)) return 0 if(mind) return !mind.miming diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 7a212d371b..f5b339405d 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1,5 +1,7 @@ // This code handles different species in the game. +GLOBAL_LIST_EMPTY(roundstart_races) + #define HEAT_DAMAGE_LEVEL_1 2 #define HEAT_DAMAGE_LEVEL_2 3 #define HEAT_DAMAGE_LEVEL_3 8 @@ -12,7 +14,6 @@ var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this var/limbs_id //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans. var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever - var/roundstart = 0 // can this mob be chosen at roundstart? (assuming the config option is checked?) var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows @@ -65,6 +66,7 @@ var/breathid = "o2" var/obj/item/organ/brain/mutant_brain = /obj/item/organ/brain + var/obj/item/organ/heart/mutant_heart = /obj/item/organ/heart var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes var/obj/item/organ/ears/mutantears = /obj/item/organ/ears var/obj/item/mutanthands @@ -92,6 +94,20 @@ ..() +/proc/generate_selectable_species() + for(var/I in subtypesof(/datum/species)) + var/datum/species/S = new I + if(S.check_roundstart_eligible()) + GLOB.roundstart_races += S.id + qdel(S) + if(!GLOB.roundstart_races.len) + GLOB.roundstart_races += "human" + +/datum/species/proc/check_roundstart_eligible() + if(id in (CONFIG_GET(keyed_flag_list/roundstart_races))) + return TRUE + return FALSE + /datum/species/proc/random_name(gender,unique,lastname) if(unique) return random_unique_name(gender) @@ -122,15 +138,15 @@ //Will regenerate missing organs /datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE) - var/obj/item/organ/brain/brain = C.getorganslot("brain") - var/obj/item/organ/heart/heart = C.getorganslot("heart") - var/obj/item/organ/lungs/lungs = C.getorganslot("lungs") - var/obj/item/organ/appendix/appendix = C.getorganslot("appendix") - var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight") - var/obj/item/organ/ears/ears = C.getorganslot("ears") - var/obj/item/organ/tongue/tongue = C.getorganslot("tongue") - var/obj/item/organ/liver/liver = C.getorganslot("liver") - var/obj/item/organ/stomach/stomach = C.getorganslot("stomach") + var/obj/item/organ/brain/brain = C.getorganslot(ORGAN_SLOT_BRAIN) + var/obj/item/organ/heart/heart = C.getorganslot(ORGAN_SLOT_HEART) + var/obj/item/organ/lungs/lungs = C.getorganslot(ORGAN_SLOT_LUNGS) + var/obj/item/organ/appendix/appendix = C.getorganslot(ORGAN_SLOT_APPENDIX) + var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES) + var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS) + var/obj/item/organ/tongue/tongue = C.getorganslot(ORGAN_SLOT_TONGUE) + var/obj/item/organ/liver/liver = C.getorganslot(ORGAN_SLOT_LIVER) + var/obj/item/organ/stomach/stomach = C.getorganslot(ORGAN_SLOT_STOMACH) var/should_have_brain = TRUE var/should_have_heart = !(NOBLOOD in species_traits) @@ -154,7 +170,7 @@ heart.Remove(C,1) QDEL_NULL(heart) if(should_have_heart && !heart) - heart = new() + heart = new mutant_heart() heart.Insert(C) if(lungs && (replace_current || !should_have_lungs)) @@ -1152,7 +1168,7 @@ if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB)) H.vomit(10, TRUE) - + if(radiation > RAD_MOB_MUTATE) if(prob(1)) to_chat(H, "You mutate!") @@ -1204,7 +1220,7 @@ if(!gravity) var/obj/item/tank/jetpack/J = H.back var/obj/item/clothing/suit/space/hardsuit/C = H.wear_suit - var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot("thrusters") + var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS) if(!istype(J) && istype(C)) J = C.jetpack if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking @@ -1260,7 +1276,7 @@ return 1 else var/we_breathe = (!(NOBREATH in user.dna.species.species_traits)) - var/we_lung = user.getorganslot("lungs") + var/we_lung = user.getorganslot(ORGAN_SLOT_LUNGS) if(we_breathe && we_lung) user.do_cpr(target) diff --git a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm index d15280790e..bff4d8554a 100644 --- a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm @@ -8,7 +8,6 @@ attack_verb = "claw" attack_sound = 'sound/weapons/slash.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' - roundstart = 1 liked_food = MEAT | FRIED disliked_food = TOXIC @@ -31,7 +30,6 @@ attack_verb = "peck" attack_sound = 'sound/weapons/slash.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' - roundstart = 1 liked_food = MEAT | FRUIT disliked_food = TOXIC @@ -53,7 +51,6 @@ attack_verb = "bite" attack_sound = 'sound/weapons/bite.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' - roundstart = 1 liked_food = MEAT disliked_food = TOXIC @@ -75,7 +72,6 @@ attack_verb = "flutter" //wat? attack_sound = 'sound/weapons/slash.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' - roundstart = 1 liked_food = MEAT | FRUIT disliked_food = TOXIC @@ -105,7 +101,6 @@ skinned_type = /obj/item/stack/sheet/animalhide/xeno exotic_bloodtype = "L" damage_overlay_type = "xeno" - roundstart = 1 liked_food = MEAT //Praise the Omnissiah, A challange worthy of my skills - HS @@ -138,7 +133,6 @@ meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno skinned_type = /obj/item/stack/sheet/animalhide/xeno // safe_toxins_max = 32 //Too much of anything is bad. - roundstart = 0 // whitelisted = 1 // whitelist = list("talkingcactus") //testing whitelisting @@ -182,7 +176,6 @@ punchdamagehigh = 14 punchstunthreshold = 13 blacklisted = 1 - roundstart = 0 whitelist = 1 whitelist = list("talkingcactus") @@ -233,7 +226,6 @@ attack_verb = "bite" attack_sound = 'sound/weapons/bite.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' -// roundstart = 1 whitelisted = 1 whitelist = list("rubyflamewing") blacklisted = 0 @@ -248,4 +240,3 @@ attack_verb = "claw" attack_sound = 'sound/weapons/slash.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' - roundstart = 1 diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index 84bf5bdf80..3881eae6f5 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -13,7 +13,6 @@ disliked_food = NONE liked_food = NONE toxic_food = NONE - roundstart = TRUE /datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species) diff --git a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm index d75d3f4679..a326150c60 100644 --- a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm @@ -25,6 +25,10 @@ else if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) //heal in the dark H.heal_overall_damage(1,1) +/datum/species/shadow/check_roundstart_eligible() + if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) + return TRUE + return ..() /datum/species/shadow/nightmare name = "Nightmare" @@ -61,7 +65,8 @@ return -1 return 0 - +/datum/species/shadow/nightmare/check_roundstart_eligible() + return FALSE //Organs diff --git a/code/modules/mob/living/carbon/human/species_types/skeletons.dm b/code/modules/mob/living/carbon/human/species_types/skeletons.dm index be03e591aa..acaa182ad0 100644 --- a/code/modules/mob/living/carbon/human/species_types/skeletons.dm +++ b/code/modules/mob/living/carbon/human/species_types/skeletons.dm @@ -11,3 +11,8 @@ damage_overlay_type = ""//let's not show bloody wounds or burns over bones. disliked_food = NONE liked_food = NONE + +/datum/species/skeleton/check_roundstart_eligible() + if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) + return TRUE + return ..() diff --git a/code/modules/mob/living/carbon/human/species_types/synths.dm b/code/modules/mob/living/carbon/human/species_types/synths.dm index 45b4a28bb5..8b21c2a237 100644 --- a/code/modules/mob/living/carbon/human/species_types/synths.dm +++ b/code/modules/mob/living/carbon/human/species_types/synths.dm @@ -118,4 +118,4 @@ else return ..() else - return ..() + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species_types/vampire.dm b/code/modules/mob/living/carbon/human/species_types/vampire.dm new file mode 100644 index 0000000000..de0b5efdff --- /dev/null +++ b/code/modules/mob/living/carbon/human/species_types/vampire.dm @@ -0,0 +1,130 @@ +/datum/species/vampire + name = "vampire" + id = "vampire" + default_color = "FFFFFF" + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NOHUNGER,NOBREATH,DRINKSBLOOD) + mutant_bodyparts = list("tail_human", "ears", "wings") + default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None") + exotic_bloodtype = "U" + use_skintones = TRUE + mutant_heart = /obj/item/organ/heart/vampire + mutanttongue = /obj/item/organ/tongue/vampire + blacklisted = TRUE + limbs_id = "human" + skinned_type = /obj/item/stack/sheet/animalhide/human + var/info_text = "You are a Vampire. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability." + +/datum/species/vampire/check_roundstart_eligible() + if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) + return TRUE + return FALSE + +/datum/species/vampire/on_species_gain(mob/living/carbon/human/C, datum/species/old_species) + . = ..() + to_chat(C, "[info_text]") + C.skin_tone = "albino" + C.update_body(0) + if(C.mind) + var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new + C.mind.AddSpell(B) + +/datum/species/vampire/on_species_loss(mob/living/carbon/C) + . = ..() + if(C.mind) + for(var/S in C.mind.spell_list) + var/obj/effect/proc_holder/spell/S2 = S + if(S2.type == /obj/effect/proc_holder/spell/targeted/shapeshift/bat) + C.mind.spell_list.Remove(S2) + qdel(S2) + +/datum/species/vampire/spec_life(mob/living/carbon/human/C) + . = ..() + if(istype(C.loc, /obj/structure/closet/coffin)) + C.heal_overall_damage(4,4) + C.adjustToxLoss(-4) + C.adjustOxyLoss(-4) + C.adjustCloneLoss(-4) + return + C.blood_volume -= 1.5 + if(C.blood_volume <= BLOOD_VOLUME_SURVIVE) + to_chat(C, "You ran out of blood!") + C.dust() + var/area/A = get_area(C) + if(istype(A, /area/chapel)) + to_chat(C, "You don't belong here!") + C.adjustFireLoss(20) + C.adjust_fire_stacks(6) + C.IgniteMob() + +/obj/item/organ/tongue/vampire + name = "vampire tongue" + actions_types = list(/datum/action/item_action/organ_action/vampire) + color = "#1C1C1C" + var/drain_cooldown = 0 + +#define VAMP_DRAIN_AMOUNT 50 + +/datum/action/item_action/organ_action/vampire + name = "Drain Victim" + desc = "Leech blood from any carbon victim you are passively grabbing." + +/datum/action/item_action/organ_action/vampire/Trigger() + . = ..() + if(iscarbon(owner)) + var/mob/living/carbon/H = owner + var/obj/item/organ/tongue/vampire/V = target + if(V.drain_cooldown >= world.time) + to_chat(H, "You just drained blood, wait a few seconds.") + return + if(H.pulling && iscarbon(H.pulling)) + var/mob/living/carbon/victim = H.pulling + if(H.blood_volume >= BLOOD_VOLUME_MAXIMUM) + to_chat(H, "You're already full!") + return + if(victim.stat == DEAD) + to_chat(H, "You need a living victim!") + return + if(!victim.blood_volume || (victim.dna && ((NOBLOOD in victim.dna.species.species_traits) || victim.dna.species.exotic_blood))) + to_chat(H, "[victim] doesn't have blood!") + return + V.drain_cooldown = world.time + 30 + if(!do_after(H, 30, target = victim)) + return + var/blood_volume_difference = BLOOD_VOLUME_MAXIMUM - H.blood_volume //How much capacity we have left to absorb blood + var/drained_blood = min(victim.blood_volume, VAMP_DRAIN_AMOUNT, blood_volume_difference) + to_chat(victim, "[H] is draining your blood!") + to_chat(H, "You drain some blood!") + playsound(H, 'sound/items/drink.ogg', 30, 1, -2) + victim.blood_volume = Clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM) + H.blood_volume = Clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM) + if(!victim.blood_volume) + to_chat(H, "You finish off [victim]'s blood supply!") + +#undef VAMP_DRAIN_AMOUNT + +/obj/item/organ/heart/vampire + name = "vampire heart" + actions_types = list(/datum/action/item_action/organ_action/vampire_heart) + color = "#1C1C1C" + +/datum/action/item_action/organ_action/vampire_heart + name = "Check Blood Level" + desc = "Check how much blood you have remaining." + +/datum/action/item_action/organ_action/vampire_heart/Trigger() + . = ..() + if(iscarbon(owner)) + var/mob/living/carbon/H = owner + to_chat(H, "Current blood level: [H.blood_volume]/[BLOOD_VOLUME_MAXIMUM].") + +/obj/effect/proc_holder/spell/targeted/shapeshift/bat + name = "Bat Form" + desc = "Take on the shape a space bat." + invocation = "Squeak!" + charge_max = 50 + cooldown_min = 50 + + shapeshift_type = /mob/living/simple_animal/hostile/retaliate/bat + current_shapes = list(/mob/living/simple_animal/hostile/retaliate/bat) + current_casters = list() + possible_shapes = list(/mob/living/simple_animal/hostile/retaliate/bat) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species_types/zombies.dm b/code/modules/mob/living/carbon/human/species_types/zombies.dm index 016a3635ef..8c87e1c9c9 100644 --- a/code/modules/mob/living/carbon/human/species_types/zombies.dm +++ b/code/modules/mob/living/carbon/human/species_types/zombies.dm @@ -14,6 +14,11 @@ disliked_food = NONE liked_food = NONE +/datum/species/zombie/check_roundstart_eligible() + if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) + return TRUE + return ..() + /datum/species/zombie/infectious name = "Infectious Zombie" id = "memezombies" @@ -24,6 +29,10 @@ mutanteyes = /obj/item/organ/eyes/night_vision/zombie var/regen_cooldown = 0 +/datum/species/zombie/infectious/check_roundstart_eligible() + return FALSE + + /datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount) . = min(2, amount) @@ -52,7 +61,7 @@ // Infection organ needs to be handled separately from mutant_organs // because it persists through species transitions var/obj/item/organ/zombie_infection/infection - infection = C.getorganslot("zombie_infection") + infection = C.getorganslot(ORGAN_SLOT_ZOMBIE) if(!infection) infection = new() infection.Insert(C) diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 31f8eb3f73..0d50285859 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -58,7 +58,7 @@ var/datum/gas_mixture/breath - if(!getorganslot("breathing_tube")) + if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE)) if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL)) losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath @@ -110,7 +110,7 @@ if((status_flags & GODMODE)) return - var/lungs = getorganslot("lungs") + var/lungs = getorganslot(ORGAN_SLOT_LUNGS) if(!lungs) adjustOxyLoss(2) @@ -203,6 +203,16 @@ hallucination += 20 else if(bz_partialpressure > 0.01) hallucination += 5//Removed at 2 per tick so this will slowly build up + //TRITIUM + if(breath_gases[/datum/gas/tritium]) + var/tritium_partialpressure = (breath_gases[/datum/gas/tritium][MOLES]/breath.total_moles())*breath_pressure + radiation += tritium_partialpressure/10 + //Brown Gas + if (breath_gases[/datum/gas/brown_gas]) + var/browns_partialpressure = (breath_gases[/datum/gas/brown_gas][MOLES]/breath.total_moles())*breath_pressure + adjustFireLoss(browns_partialpressure/4) + + breath.garbage_collect() @@ -220,7 +230,7 @@ if(internal.loc != src) internal = null update_internals_hud_icon(0) - else if ((!wear_mask || !(wear_mask.flags_1 & MASKINTERNALS_1)) && !getorganslot("breathing_tube")) + else if ((!wear_mask || !(wear_mask.flags_1 & MASKINTERNALS_1)) && !getorganslot(ORGAN_SLOT_BREATHING_TUBE)) internal = null update_internals_hud_icon(0) else @@ -391,7 +401,7 @@ ///////// /mob/living/carbon/proc/handle_liver() - var/obj/item/organ/liver/liver = getorganslot("liver") + var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER) if((!dna && !liver) || (NOLIVER in dna.species.species_traits)) return if(liver) @@ -404,17 +414,17 @@ liver_failure() /mob/living/carbon/proc/undergoing_liver_failure() - var/obj/item/organ/liver/liver = getorganslot("liver") + var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER) if(liver && liver.failing) return TRUE /mob/living/carbon/proc/return_liver_damage() - var/obj/item/organ/liver/liver = getorganslot("liver") + var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER) if(liver) return liver.damage /mob/living/carbon/proc/applyLiverDamage(var/d) - var/obj/item/organ/liver/L = getorganslot("liver") + var/obj/item/organ/liver/L = getorganslot(ORGAN_SLOT_LIVER) if(L) L.damage += d diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 2fcfe97d65..779e7f2f90 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -140,7 +140,7 @@ return protection /mob/living/carbon/monkey/IsVocal() - if(!getorganslot("lungs")) + if(!getorganslot(ORGAN_SLOT_LUNGS)) return 0 return 1 diff --git a/code/modules/mob/living/carbon/say.dm b/code/modules/mob/living/carbon/say.dm index d6ee2ebbfc..526a2ea09b 100644 --- a/code/modules/mob/living/carbon/say.dm +++ b/code/modules/mob/living/carbon/say.dm @@ -1,6 +1,6 @@ /mob/living/carbon/treat_message(message) message = ..(message) - var/obj/item/organ/tongue/T = getorganslot("tongue") + var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE) if(!T) //hoooooouaah! var/regex/tongueless_lower = new("\[gdntke]+", "g") var/regex/tongueless_upper = new("\[GDNTKE]+", "g") @@ -21,7 +21,7 @@ /mob/living/carbon/get_spans() . = ..() - var/obj/item/organ/tongue/T = getorganslot("tongue") + var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE) if(T) . |= T.get_spans() @@ -30,7 +30,7 @@ . |= I.get_held_item_speechspans(src) /mob/living/carbon/could_speak_in_language(datum/language/dt) - var/obj/item/organ/tongue/T = getorganslot("tongue") + var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE) if(T) . = T.could_speak_in_language(dt) else diff --git a/code/modules/mob/living/carbon/status_procs.dm b/code/modules/mob/living/carbon/status_procs.dm index 13a97c4407..ccd5f7296b 100644 --- a/code/modules/mob/living/carbon/status_procs.dm +++ b/code/modules/mob/living/carbon/status_procs.dm @@ -3,7 +3,7 @@ // eye damage, eye_blind, eye_blurry, druggy, BLIND disability, NEARSIGHT disability, and HUSK disability. /mob/living/carbon/damage_eyes(amount) - var/obj/item/organ/eyes/eyes = getorganslot("eye_sight") + var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES) if (!eyes) return if(amount>0) @@ -15,7 +15,7 @@ overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1) /mob/living/carbon/set_eye_damage(amount) - var/obj/item/organ/eyes/eyes = getorganslot("eye_sight") + var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES) if (!eyes) return eyes.eye_damage = max(amount,0) @@ -28,7 +28,7 @@ clear_fullscreen("eye_damage") /mob/living/carbon/adjust_eye_damage(amount) - var/obj/item/organ/eyes/eyes = getorganslot("eye_sight") + var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES) if (!eyes) return eyes.eye_damage = max(eyes.eye_damage+amount, 0) diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 9c34ca4dbd..7e3d1cd320 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -362,7 +362,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list( if(message_mode == MODE_VOCALCORDS) if(iscarbon(src)) var/mob/living/carbon/C = src - var/obj/item/organ/vocal_cords/V = C.getorganslot("vocal_cords") + var/obj/item/organ/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE) if(V && V.can_speak_with()) V.handle_speech(message) //message V.speak_with(message) //action diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index 7cf68dc401..a214895b83 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -616,7 +616,7 @@ Difficulty: Very Hard pass_flags = PASSTABLE | PASSGRILLE | PASSMOB ventcrawler = VENTCRAWLER_ALWAYS mob_size = MOB_SIZE_TINY - gold_core_spawnable = 0 + gold_core_spawnable = TRUE verb_say = "warps" verb_ask = "floats inquisitively" verb_exclaim = "zaps" @@ -634,7 +634,6 @@ Difficulty: Very Hard environment_smash = ENVIRONMENT_SMASH_NONE AIStatus = AI_OFF stop_automated_movement = 1 - gold_core_spawnable = TRUE var/heal_power = 5 /mob/living/simple_animal/hostile/lightgeist/Initialize() diff --git a/code/modules/mob/living/taste.dm b/code/modules/mob/living/taste.dm index 45fdf55fb4..c66168cee4 100644 --- a/code/modules/mob/living/taste.dm +++ b/code/modules/mob/living/taste.dm @@ -8,7 +8,7 @@ return DEFAULT_TASTE_SENSITIVITY /mob/living/carbon/get_taste_sensitivity() - var/obj/item/organ/tongue/tongue = getorganslot("tongue") + var/obj/item/organ/tongue/tongue = getorganslot(ORGAN_SLOT_TONGUE) if(istype(tongue)) . = tongue.taste_sensitivity else diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index beb64a9e6e..ddd1d3e2dc 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -31,6 +31,7 @@ continue var/datum/atom_hud/alternate_appearance/AA = v AA.onNewMob(src) + hook_vr("mob_new",list(src)) . = ..() /atom/proc/prepare_huds() @@ -389,7 +390,7 @@ pulling = null grab_state = 0 update_pull_hud_icon() - + if(isliving(ex_pulled)) var/mob/living/L = ex_pulled L.update_canmove()// mob gets up if it was lyng down in a chokehold diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index ec63a33568..ec23f5b7f8 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -1,3 +1,14 @@ +GLOBAL_LIST_INIT(cable_colors, list( + "yellow" = "#ffff00", + "green" = "#00aa00", + "blue" = "#1919c8", + "pink" = "#ff3cc8", + "orange" = "#ff8000", + "cyan" = "#00ffff", + "white" = "#ffffff", + "red" = "#ff0000" + )) + /////////////////////////////// //CABLE STRUCTURE /////////////////////////////// @@ -23,61 +34,52 @@ By design, d1 is the smallest direction and d2 is the highest */ /obj/structure/cable - level = 1 //is underfloor - anchored =1 - on_blueprints = TRUE - var/datum/powernet/powernet name = "power cable" desc = "A flexible, superconducting insulated cable for heavy-duty power transfer." - icon = 'icons/obj/power_cond/power_cond_red.dmi' + icon = 'icons/obj/power_cond/cables.dmi' icon_state = "0-1" + level = 1 //is underfloor + layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER + anchored = TRUE + on_blueprints = TRUE var/d1 = 0 // cable direction 1 (see above) var/d2 = 1 // cable direction 2 (see above) - layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER - var/cable_color = "red" + var/datum/powernet/powernet var/obj/item/stack/cable_coil/stored + var/cable_color = "red" + /obj/structure/cable/yellow cable_color = "yellow" - icon = 'icons/obj/power_cond/power_cond_yellow.dmi' /obj/structure/cable/green cable_color = "green" - icon = 'icons/obj/power_cond/power_cond_green.dmi' /obj/structure/cable/blue cable_color = "blue" - icon = 'icons/obj/power_cond/power_cond_blue.dmi' /obj/structure/cable/pink cable_color = "pink" - icon = 'icons/obj/power_cond/power_cond_pink.dmi' /obj/structure/cable/orange cable_color = "orange" - icon = 'icons/obj/power_cond/power_cond_orange.dmi' /obj/structure/cable/cyan cable_color = "cyan" - icon = 'icons/obj/power_cond/power_cond_cyan.dmi' /obj/structure/cable/white cable_color = "white" - icon = 'icons/obj/power_cond/power_cond_white.dmi' // the power cable object -/obj/structure/cable/Initialize() +/obj/structure/cable/Initialize(mapload, param_color) . = ..() // ensure d1 & d2 reflect the icon_state for entering and exiting cable var/dash = findtext(icon_state, "-") - d1 = text2num( copytext( icon_state, 1, dash ) ) - d2 = text2num( copytext( icon_state, dash+1 ) ) var/turf/T = get_turf(src) // hide if turf is not intact - if(level==1) hide(T.intact) GLOB.cable_list += src //add it to the global cable list @@ -87,6 +89,12 @@ By design, d1 is the smallest direction and d2 is the highest else stored = new/obj/item/stack/cable_coil(null,1,cable_color) + var/list/cable_colors = GLOB.cable_colors + cable_color = param_color || cable_color || pick(cable_colors) + if(cable_colors[cable_color]) + cable_color = cable_colors[cable_color] + update_icon() + /obj/structure/cable/Destroy() // called when a cable is deleted if(powernet) cut_cable_from_powernet() // update the powernets @@ -115,6 +123,7 @@ By design, d1 is the smallest direction and d2 is the highest icon_state = "[d1]-[d2]-f" else icon_state = "[d1]-[d2]" + add_atom_colour(cable_color, FIXED_COLOUR_PRIORITY) /obj/structure/cable/proc/handlecable(obj/item/W, mob/user, params) var/turf/T = get_turf(src) @@ -175,26 +184,6 @@ By design, d1 is the smallest direction and d2 is the highest if(current_size >= STAGE_FIVE) deconstruct() -/obj/structure/cable/proc/cableColor(colorC = "red") - cable_color = colorC - switch(colorC) - if("red") - icon = 'icons/obj/power_cond/power_cond_red.dmi' - if("yellow") - icon = 'icons/obj/power_cond/power_cond_yellow.dmi' - if("green") - icon = 'icons/obj/power_cond/power_cond_green.dmi' - if("blue") - icon = 'icons/obj/power_cond/power_cond_blue.dmi' - if("pink") - icon = 'icons/obj/power_cond/power_cond_pink.dmi' - if("orange") - icon = 'icons/obj/power_cond/power_cond_orange.dmi' - if("cyan") - icon = 'icons/obj/power_cond/power_cond_cyan.dmi' - if("white") - icon = 'icons/obj/power_cond/power_cond_white.dmi' - /obj/structure/cable/proc/update_stored(length = 1, colorC = "red") stored.amount = length stored.item_color = colorC @@ -456,8 +445,8 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai name = "cable coil" gender = NEUTER //That's a cable coil sounds better than that's some cable coils icon = 'icons/obj/power.dmi' - icon_state = "coil_red" - item_state = "coil_red" + icon_state = "coil" + item_state = "coil" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' max_amount = MAXCOIL @@ -497,8 +486,12 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai . = ..() if(new_amount) // MAXCOIL by default amount = new_amount - if(param_color) - item_color = param_color + + var/list/cable_colors = GLOB.cable_colors + item_color = param_color || item_color || pick(cable_colors) + if(cable_colors[item_color]) + item_color = cable_colors[item_color] + pixel_x = rand(-2,2) pixel_y = rand(-2,2) update_icon() @@ -528,18 +521,9 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai /obj/item/stack/cable_coil/update_icon() - if(!item_color) - item_color = pick("red", "yellow", "blue", "green") - item_state = "coil_[item_color]" - if(amount == 1) - icon_state = "coil_[item_color]1" - name = "cable piece" - else if(amount == 2) - icon_state = "coil_[item_color]2" - name = "cable piece" - else - icon_state = "coil_[item_color]" - name = "cable coil" + icon_state = "[initial(item_state)][amount < 3 ? amount : ""]" + name = "cable [amount < 3 ? "piece" : "coil"]" + add_atom_colour(item_color, FIXED_COLOUR_PRIORITY) /obj/item/stack/cable_coil/attack_hand(mob/user) var/obj/item/stack/cable_coil/new_cable = ..() @@ -562,8 +546,8 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai ////////////////////////////////////////////// /obj/item/stack/cable_coil/proc/get_new_cable(location) - var/path = "/obj/structure/cable" + (item_color == "red" ? "" : "/" + item_color) - return new path (location) + var/path = /obj/structure/cable + return new path(location, item_color) // called when cable_coil is clicked on a turf /obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user, dirnew) @@ -714,7 +698,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai return - C.cableColor(item_color) + C.update_icon() C.d1 = nd1 C.d2 = nd2 @@ -750,11 +734,8 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai // Misc. ///////////////////////////// -/obj/item/stack/cable_coil/cut - item_state = "coil_red2" - /obj/item/stack/cable_coil/cut/Initialize(mapload) - . =..() + . = ..() amount = rand(1,2) pixel_x = rand(-2,2) pixel_y = rand(-2,2) @@ -762,42 +743,30 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai /obj/item/stack/cable_coil/red item_color = "red" - icon_state = "coil_red" /obj/item/stack/cable_coil/yellow item_color = "yellow" - icon_state = "coil_yellow" /obj/item/stack/cable_coil/blue item_color = "blue" - icon_state = "coil_blue" - item_state = "coil_blue" /obj/item/stack/cable_coil/green item_color = "green" - icon_state = "coil_green" /obj/item/stack/cable_coil/pink item_color = "pink" - icon_state = "coil_pink" /obj/item/stack/cable_coil/orange item_color = "orange" - icon_state = "coil_orange" /obj/item/stack/cable_coil/cyan item_color = "cyan" - icon_state = "coil_cyan" /obj/item/stack/cable_coil/white item_color = "white" - icon_state = "coil_white" - -/obj/item/stack/cable_coil/random/Initialize(mapload) - . = ..() - item_color = pick("red","orange","yellow","green","cyan","blue","pink","white") - icon_state = "coil_[item_color]" +/obj/item/stack/cable_coil/random + item_color = null /obj/item/stack/cable_coil/random/five amount = 5 diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index d927b5c4f1..6031f6edab 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -15,6 +15,15 @@ var/power_output = 1 var/consumption = 0 var/base_icon = "portgen0" + var/datum/looping_sound/generator/soundloop + +/obj/machinery/power/port_gen/Initialize() + . = ..() + soundloop = new(list(src), active) + +/obj/machinery/power/port_gen/Destroy() + QDEL_NULL(soundloop) + return ..() /obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check. return 1 @@ -36,11 +45,13 @@ add_avail(power_gen * power_output) UseFuel() src.updateDialog() + soundloop.start() else active = 0 handleInactive() update_icon() + soundloop.stop() /obj/machinery/power/port_gen/attack_hand(mob/user) if(..()) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index d9aabd1197..7ce459a712 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -9,7 +9,6 @@ #define OXYGEN_TRANSMIT_MODIFIER 1.5 //Higher == Bigger bonus to power generation. #define PLASMA_TRANSMIT_MODIFIER 4 -#define FREON_TRANSMIT_PENALTY 0.75 // Scales how much freon reduces total power transmission. 1 equals 1% per 1% of freon in the mix. #define N2O_HEAT_RESISTANCE 6 //Higher == Gas makes the crystal more resistant against heat damage. @@ -30,7 +29,7 @@ #define THERMAL_RELEASE_MODIFIER 5 //Higher == less heat released during reaction, not to be confused with the above values #define PLASMA_RELEASE_MODIFIER 750 //Higher == less plasma released by reaction #define OXYGEN_RELEASE_MODIFIER 325 //Higher == less oxygen released at high temperature/power -#define FREON_BREEDING_MODIFIER 100 //Higher == less freon created + #define REACTION_POWER_MODIFIER 0.55 //Higher == more overall power #define MATTER_POWER_CONVERSION 10 //Crystal converts 1/this value of stored matter into energy. @@ -92,7 +91,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) var/power = 0 var/n2comp = 0 // raw composition of each gas in the chamber, ranges from 0 to 1 - var/freoncomp = 0 var/plasmacomp = 0 var/o2comp = 0 @@ -107,7 +105,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) var/powerloss_dynamic_scaling= 0 var/power_transmission_bonus = 0 var/mole_heat_penalty = 0 - var/freon_transmit_modifier = 1 + var/matter_power = 0 @@ -135,6 +133,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) var/is_main_engine = FALSE + var/datum/looping_sound/supermatter/soundloop + /obj/machinery/power/supermatter_shard/Initialize() . = ..() SSair.atmos_machinery += src @@ -149,6 +149,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) if(is_main_engine) GLOB.main_supermatter_engine = src + soundloop = new(list(src), TRUE) + /obj/machinery/power/supermatter_shard/Destroy() investigate_log("has been destroyed.", INVESTIGATE_SUPERMATTER) SSair.atmos_machinery -= src @@ -157,7 +159,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) QDEL_NULL(countdown) if(is_main_engine && GLOB.main_supermatter_engine == src) GLOB.main_supermatter_engine = null - . = ..() + QDEL_NULL(soundloop) + return ..() /obj/machinery/power/supermatter_shard/examine(mob/user) ..() @@ -251,6 +254,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) if(!istype(T)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now. return //Yeah just stop. + if(power) + soundloop.volume = min(50, (round(power, 50)/50)+1) // 5 +1 volume per 20 power. 2500 power is max + //Ok, get the air from the turf var/datum/gas_mixture/env = T.return_air() @@ -284,7 +290,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) if(damage > damage_archived && prob(10)) playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1) - removed.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/nitrogen, /datum/gas/freon) + removed.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/nitrogen) //calculating gas related values combined_gas = max(removed.total_moles(), 0) @@ -294,16 +300,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) n2ocomp = max(removed.gases[/datum/gas/nitrous_oxide][MOLES]/combined_gas, 0) n2comp = max(removed.gases[/datum/gas/nitrogen][MOLES]/combined_gas, 0) - freoncomp = max(removed.gases[/datum/gas/freon][MOLES]/combined_gas, 0) - gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp - freoncomp, 0), 1) + gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp, 0), 1) dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY)+(o2comp * OXYGEN_HEAT_PENALTY)+(co2comp * CO2_HEAT_PENALTY)+(n2comp * NITROGEN_HEAT_MODIFIER), 0.5) dynamic_heat_resistance = max(n2ocomp * N2O_HEAT_RESISTANCE, 1) power_transmission_bonus = max((plasmacomp * PLASMA_TRANSMIT_MODIFIER) + (o2comp * OXYGEN_TRANSMIT_MODIFIER), 0) - freon_transmit_modifier = max(1-(freoncomp * FREON_TRANSMIT_PENALTY), 0) + //more moles of gases are harder to heat than fewer, so let's scale heat damage around them mole_heat_penalty = max(combined_gas / MOLE_HEAT_PENALTY, 0.25) @@ -332,7 +337,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload if(prob(50)) - radiation_pulse(src, power * (1 + power_transmission_bonus/10 * freon_transmit_modifier)) + radiation_pulse(src, power * (1 + power_transmission_bonus/10)) var/device_energy = power * REACTION_POWER_MODIFIER @@ -352,9 +357,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) removed.gases[/datum/gas/oxygen][MOLES] += max(((device_energy + removed.temperature * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0) - if(combined_gas < 50) - removed.gases[/datum/gas/freon][MOLES] = max((removed.gases[/datum/gas/freon][MOLES] + device_energy) * freoncomp / FREON_BREEDING_MODIFIER, 0) - if(produces_gas) env.merge(removed) air_update_turf() diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm index 7073b98ca1..b7db29084a 100644 --- a/code/modules/projectiles/guns/ballistic.dm +++ b/code/modules/projectiles/guns/ballistic.dm @@ -139,7 +139,7 @@ #define BRAINS_BLOWN_THROW_RANGE 3 #define BRAINS_BLOWN_THROW_SPEED 1 /obj/item/gun/ballistic/suicide_act(mob/user) - var/obj/item/organ/brain/B = user.getorganslot("brain") + var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN) if (B && chambered && chambered.BB && can_trigger_gun(user) && !chambered.BB.nodamage) user.visible_message("[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!") sleep(25) diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm index f3bc7ab9e0..57960fcea7 100644 --- a/code/modules/projectiles/projectile/magic.dm +++ b/code/modules/projectiles/projectile/magic.dm @@ -132,16 +132,14 @@ if("monkey") new_mob = new /mob/living/carbon/monkey(M.loc) if("robot") - var/robot = pick("cyborg","syndiborg","drone") + var/robot = pick("random_cyborg","syndiborg","drone") + var/path switch(robot) - if("cyborg") - new_mob = new /mob/living/silicon/robot(M.loc) + if("random_cyborg") + path = pick(typesof(/mob/living/silicon/robot/modules) - typesof(/mob/living/silicon/robot/modules/syndicate)) + new_mob = new path(M.loc) if("syndiborg") - var/path - if(prob(50)) - path = /mob/living/silicon/robot/modules/syndicate - else - path = /mob/living/silicon/robot/modules/syndicate/medical + path = pick(typesof(/mob/living/silicon/robot/modules/syndicate)) new_mob = new path(M.loc) if("drone") new_mob = new /mob/living/simple_animal/drone/polymorphed(M.loc) @@ -158,9 +156,15 @@ new_mob = new /mob/living/simple_animal/slime/random(M.loc) if("xeno") if(prob(50)) - new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc) + if(!M.ckey) //spawn an AI alien if it isn't a player controlled mob. + new_mob = new /mob/living/simple_animal/hostile/alien(M.loc) + else + new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc) else - new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc) + if(!M.ckey) + new_mob = new /mob/living/simple_animal/hostile/alien/sentinel(M.loc) + else + new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc) if("animal") var/path diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index c114f7017b..cc91819611 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -38,7 +38,7 @@ All effects don't start immediately, but rather get worse over time; the rate is var/mob/living/carbon/human/H = M if(H.drunkenness < volume * boozepwr * ALCOHOL_THRESHOLD_MODIFIER) H.drunkenness = max((H.drunkenness + (sqrt(volume) * boozepwr * ALCOHOL_RATE)), 0) //Volume, power, and server alcohol rate effect how quickly one gets drunk - var/obj/item/organ/liver/L = H.getorganslot("liver") + var/obj/item/organ/liver/L = H.getorganslot(ORGAN_SLOT_LIVER) H.applyLiverDamage((max(sqrt(volume) * boozepwr * L.alcohol_tolerance, 0))/10) return ..() || . diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm index f1b076ca68..d25df998e3 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm @@ -550,7 +550,7 @@ if(!M.is_mouth_covered() && !M.is_eyes_covered()) unprotected = TRUE if(unprotected) - if(!M.getorganslot("eye_sight")) //can't blind somebody with no eyes + if(!M.getorganslot(ORGAN_SLOT_EYES)) //can't blind somebody with no eyes to_chat(M, "Your eye sockets feel wet.") else if(!M.eye_blurry) diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index b83e651eda..24b424e156 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -671,7 +671,7 @@ taste_description = "dull toxin" /datum/reagent/medicine/oculine/on_mob_life(mob/living/M) - var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight") + var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES) if (!eyes) return if(M.disabilities & BLIND) diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 0a437f120e..c93ca30841 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -24,9 +24,9 @@ else //ingest, patch or inject M.ForceContractDisease(D) - if(method == INJECT && iscarbon(M)) + if(iscarbon(M)) var/mob/living/carbon/C = M - if(C.get_blood_id() == "blood") + if(C.get_blood_id() == "blood" && (method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits)))) if(!data || !(data["blood_type"] in get_safe_blood(C.dna.blood_type))) C.reagents.add_reagent("toxin", reac_volume * 0.5) else @@ -1159,6 +1159,34 @@ M.confused = min(M.confused + 2, 5) ..() +/datum/reagent/stimulum + name = "Stimulum" + id = "stimulum" + description = "An unstable experimental gas that greatly increases the energy of those that inhale it" + reagent_state = GAS + metabolization_rate = 1.5 * REAGENTS_METABOLISM + color = "E1A116" + taste_description = "sourness" + +/datum/reagent/stimulum/on_mob_life(mob/living/M) // Has a speedup, and the anti-stun effects of nicotine. + M.status_flags |= GOTTAGOFAST + M.AdjustStun(-20, 0) + M.AdjustKnockdown(-20, 0) + M.AdjustUnconscious(-20, 0) + M.adjustStaminaLoss(-0.5*REM, 0) + +/datum/reagent/browngas + name = "Brown gas" + id = "brown_gas" + description = "A strange brown gas that makes you feel faster" + reagent_state = GAS + metabolization_rate = REAGENTS_METABOLISM + color = "90560B" + taste_description = "burning" + +/datum/reagent/browngas/on_mob_life(mob/living/M) //Has just a speedup + M.status_flags |= GOTTAGOFAST + /////////////////////////Coloured Crayon Powder//////////////////////////// //For colouring in /proc/mix_color_from_reagents @@ -1568,7 +1596,7 @@ /datum/reagent/romerol/on_mob_life(mob/living/carbon/human/H) // Silently add the zombie infection organ to be activated upon death - if(!H.getorganslot("zombie_infection")) + if(!H.getorganslot(ORGAN_SLOT_ZOMBIE)) var/obj/item/organ/zombie_infection/ZI = new() ZI.Insert(H) ..() diff --git a/code/modules/reagents/chemistry/recipes/slime_extracts.dm b/code/modules/reagents/chemistry/recipes/slime_extracts.dm index 62e5fd723d..27bf596df0 100644 --- a/code/modules/reagents/chemistry/recipes/slime_extracts.dm +++ b/code/modules/reagents/chemistry/recipes/slime_extracts.dm @@ -243,7 +243,7 @@ if(holder && holder.my_atom) var/turf/open/T = get_turf(holder.my_atom) if(istype(T)) - T.atmos_spawn_air("freon=50;TEMP=120") + T.atmos_spawn_air("nitrogen=50;TEMP=2.7") /datum/chemical_reaction/slime/slimefireproof name = "Slime Fireproof" diff --git a/code/modules/reagents/reagent_containers/blood_pack.dm b/code/modules/reagents/reagent_containers/blood_pack.dm index 2f2ef108ea..d4b8e165ee 100644 --- a/code/modules/reagents/reagent_containers/blood_pack.dm +++ b/code/modules/reagents/reagent_containers/blood_pack.dm @@ -65,6 +65,9 @@ /obj/item/reagent_containers/blood/lizard blood_type = "L" +/obj/item/reagent_containers/blood/universal + blood_type = "U" + /obj/item/reagent_containers/blood/empty name = "blood pack" icon_state = "empty" diff --git a/code/modules/station_goals/dna_vault.dm b/code/modules/station_goals/dna_vault.dm index cfa95f2d1a..a90b3598ce 100644 --- a/code/modules/station_goals/dna_vault.dm +++ b/code/modules/station_goals/dna_vault.dm @@ -253,7 +253,7 @@ if(VAULT_TOXIN) to_chat(H, "You feel resistant to airborne toxins.") if(locate(/obj/item/organ/lungs) in H.internal_organs) - var/obj/item/organ/lungs/L = H.internal_organs_slot["lungs"] + var/obj/item/organ/lungs/L = H.internal_organs_slot[ORGAN_SLOT_LUNGS] L.tox_breath_dam_min = 0 L.tox_breath_dam_max = 0 S.species_traits |= VIRUSIMMUNE diff --git a/code/modules/surgery/eye_surgery.dm b/code/modules/surgery/eye_surgery.dm index ce1c4df56e..9099489420 100644 --- a/code/modules/surgery/eye_surgery.dm +++ b/code/modules/surgery/eye_surgery.dm @@ -1,38 +1,38 @@ -/datum/surgery/eye_surgery - name = "eye surgery" - steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close) - species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) - possible_locs = list("eyes") - requires_bodypart_type = 0 - -//fix eyes -/datum/surgery_step/fix_eyes - name = "fix eyes" - implements = list(/obj/item/hemostat = 100, /obj/item/screwdriver = 45, /obj/item/pen = 25) - time = 64 - -/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target) - var/obj/item/organ/eyes/E = target.getorganslot("eye_sight") - if(!E) - to_chat(user, "It's hard to do surgery on someones eyes when they don't have any.") - return FALSE - -/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - user.visible_message("[user] begins to fix [target]'s eyes.", "You begin to fix [target]'s eyes...") - -/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - user.visible_message("[user] successfully fixes [target]'s eyes!", "You succeed in fixing [target]'s eyes.") - target.cure_blind() - target.set_blindness(0) - target.cure_nearsighted() - target.blur_eyes(35) //this will fix itself slowly. - target.set_eye_damage(0) - return TRUE - -/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - if(target.getorgan(/obj/item/organ/brain)) - user.visible_message("[user] accidentally stabs [target] right in the brain!", "You accidentally stab [target] right in the brain!") - target.adjustBrainLoss(100) - else - user.visible_message("[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.", "You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.") - return FALSE +/datum/surgery/eye_surgery + name = "eye surgery" + steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close) + species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) + possible_locs = list("eyes") + requires_bodypart_type = 0 + +//fix eyes +/datum/surgery_step/fix_eyes + name = "fix eyes" + implements = list(/obj/item/hemostat = 100, /obj/item/screwdriver = 45, /obj/item/pen = 25) + time = 64 + +/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target) + var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES) + if(!E) + to_chat(user, "It's hard to do surgery on someones eyes when they don't have any.") + return FALSE + +/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + user.visible_message("[user] begins to fix [target]'s eyes.", "You begin to fix [target]'s eyes...") + +/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + user.visible_message("[user] successfully fixes [target]'s eyes!", "You succeed in fixing [target]'s eyes.") + target.cure_blind() + target.set_blindness(0) + target.cure_nearsighted() + target.blur_eyes(35) //this will fix itself slowly. + target.set_eye_damage(0) + return TRUE + +/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + if(target.getorgan(/obj/item/organ/brain)) + user.visible_message("[user] accidentally stabs [target] right in the brain!", "You accidentally stab [target] right in the brain!") + target.adjustBrainLoss(100) + else + user.visible_message("[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.", "You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.") + return FALSE \ No newline at end of file diff --git a/code/modules/surgery/organs/appendix.dm b/code/modules/surgery/organs/appendix.dm index ad51c48d85..35a2d851e3 100644 --- a/code/modules/surgery/organs/appendix.dm +++ b/code/modules/surgery/organs/appendix.dm @@ -2,7 +2,7 @@ name = "appendix" icon_state = "appendix" zone = "groin" - slot = "appendix" + slot = ORGAN_SLOT_APPENDIX var/inflamed = 0 /obj/item/organ/appendix/update_icon() diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm index b51fc98f15..aa1ea10cd0 100644 --- a/code/modules/surgery/organs/augments_arms.dm +++ b/code/modules/surgery/organs/augments_arms.dm @@ -2,7 +2,6 @@ name = "arm-mounted implant" desc = "You shouldn't see this! Adminhelp and report this as an issue on github!" zone = "r_arm" - slot = "r_arm_device" icon_state = "implant-toolkit" w_class = WEIGHT_CLASS_NORMAL actions_types = list(/datum/action/item_action/organ_action/toggle) @@ -20,9 +19,18 @@ holder = new holder(src) update_icon() - slot = zone + "_device" + SetSlotFromZone() items_list = contents.Copy() +/obj/item/organ/cyberimp/arm/proc/SetSlotFromZone() + switch(zone) + if("l_arm") + slot = ORGAN_SLOT_LEFT_ARM_AUG + if("r_arm") + slot = ORGAN_SLOT_RIGHT_ARM_AUG + else + CRASH("Invalid zone for [type]") + /obj/item/organ/cyberimp/arm/update_icon() if(zone == "r_arm") transform = null @@ -40,7 +48,7 @@ zone = "l_arm" else zone = "r_arm" - slot = zone + "_device" + SetSlotFromZone() to_chat(user, "You modify [src] to be installed on the [zone == "r_arm" ? "right" : "left"] arm.") update_icon() else if(istype(W, /obj/item/card/emag)) diff --git a/code/modules/surgery/organs/augments_chest.dm b/code/modules/surgery/organs/augments_chest.dm index 70a8f05b8a..1e93c4df4a 100644 --- a/code/modules/surgery/organs/augments_chest.dm +++ b/code/modules/surgery/organs/augments_chest.dm @@ -13,7 +13,7 @@ var/hunger_threshold = NUTRITION_LEVEL_STARVING var/synthesizing = 0 var/poison_amount = 5 - slot = "stomach" + slot = ORGAN_SLOT_STOMACH origin_tech = "materials=2;powerstorage=2;biotech=2" /obj/item/organ/cyberimp/chest/nutriment/on_life() @@ -51,7 +51,7 @@ icon_state = "chest_implant" implant_color = "#AD0000" origin_tech = "materials=5;programming=4;biotech=4" - slot = "heartdrive" + slot = ORGAN_SLOT_HEART_AID var/revive_cost = 0 var/reviving = 0 var/cooldown = 0 @@ -119,8 +119,8 @@ /obj/item/organ/cyberimp/chest/thrusters name = "implantable thrusters set" desc = "An implantable set of thruster ports. They use the gas from environment or subject's internals for propulsion in zero-gravity areas. \ - Unlike regular jetpacks, this device has no stabilization system." - slot = "thrusters" + Unlike regular jetpack, this device has no stabilization system." + slot = ORGAN_SLOT_THRUSTERS icon_state = "imp_jetpack" origin_tech = "materials=4;magnets=4;biotech=4;engineering=5" implant_overlay = null diff --git a/code/modules/surgery/organs/augments_eyes.dm b/code/modules/surgery/organs/augments_eyes.dm index 62b427f883..f928db5dd6 100644 --- a/code/modules/surgery/organs/augments_eyes.dm +++ b/code/modules/surgery/organs/augments_eyes.dm @@ -3,7 +3,7 @@ desc = "artificial photoreceptors with specialized functionality" icon_state = "eye_implant" implant_overlay = "eye_implant_overlay" - slot = "eye_sight" + slot = ORGAN_SLOT_EYES zone = "eyes" w_class = WEIGHT_CLASS_TINY @@ -11,7 +11,7 @@ /obj/item/organ/cyberimp/eyes/hud name = "HUD implant" desc = "These cybernetic eyes will display a HUD over everything you see. Maybe." - slot = "eye_hud" + slot = ORGAN_SLOT_HUD var/HUD_type = 0 /obj/item/organ/cyberimp/eyes/hud/Insert(var/mob/living/carbon/M, var/special = 0, drop_if_replaced = FALSE) diff --git a/code/modules/surgery/organs/augments_internal.dm b/code/modules/surgery/organs/augments_internal.dm index 9b3c23b3a8..a6c1517faa 100644 --- a/code/modules/surgery/organs/augments_internal.dm +++ b/code/modules/surgery/organs/augments_internal.dm @@ -44,7 +44,7 @@ var/active = 0 var/list/stored_items = list() implant_color = "#DE7E00" - slot = "brain_antidrop" + slot = ORGAN_SLOT_BRAIN_ANTIDROP origin_tech = "materials=4;programming=5;biotech=4" actions_types = list(/datum/action/item_action/organ_action/toggle) @@ -101,7 +101,7 @@ name = "CNS Rebooter implant" desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned." implant_color = "#FFFF00" - slot = "brain_antistun" + slot = ORGAN_SLOT_BRAIN_ANTISTUN origin_tech = "materials=5;programming=4;biotech=5" /obj/item/organ/cyberimp/brain/anti_stun/on_life() @@ -133,7 +133,7 @@ name = "breathing tube implant" desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked." icon_state = "implant_mask" - slot = "breathing_tube" + slot = ORGAN_SLOT_BREATHING_TUBE w_class = WEIGHT_CLASS_TINY origin_tech = "materials=2;biotech=3" diff --git a/code/modules/surgery/organs/ears.dm b/code/modules/surgery/organs/ears.dm index f8a310c8f7..e3aaec0266 100644 --- a/code/modules/surgery/organs/ears.dm +++ b/code/modules/surgery/organs/ears.dm @@ -3,7 +3,7 @@ icon_state = "ears" desc = "There are three parts to the ear. Inner, middle and outer. Only one of these parts should be normally visible." zone = "head" - slot = "ears" + slot = ORGAN_SLOT_EARS gender = PLURAL // `deaf` measures "ticks" of deafness. While > 0, the person is unable diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index ddb6eb453f..75d4aa0bcc 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -3,7 +3,7 @@ icon_state = "eyeballs" desc = "I see you!" zone = "eyes" - slot = "eye_sight" + slot = ORGAN_SLOT_EYES gender = PLURAL var/sight_flags = 0 diff --git a/code/modules/surgery/organs/heart.dm b/code/modules/surgery/organs/heart.dm index 9308154c48..30825f46bb 100644 --- a/code/modules/surgery/organs/heart.dm +++ b/code/modules/surgery/organs/heart.dm @@ -3,7 +3,7 @@ desc = "I feel bad for the heartless bastard who lost this." icon_state = "heart-on" zone = "chest" - slot = "heart" + slot = ORGAN_SLOT_HEART origin_tech = "biotech=5" // Heart attack code is in code/modules/mob/living/carbon/human/life.dm var/beating = 1 @@ -63,10 +63,9 @@ H.stop_sound_channel(CHANNEL_HEARTBEAT) beat = BEAT_NONE - if(H.jitteriness) - if(!beat || beat == BEAT_SLOW) - H.playsound_local(get_turf(H),fastbeat,40,0, channel = CHANNEL_HEARTBEAT) - beat = BEAT_FAST + if(H.jitteriness && H.health > HEALTH_THRESHOLD_FULLCRIT && (!beat || beat == BEAT_SLOW)) + H.playsound_local(get_turf(H),fastbeat,40,0, channel = CHANNEL_HEARTBEAT) + beat = BEAT_FAST /obj/item/organ/heart/cursed name = "cursed heart" diff --git a/code/modules/surgery/organs/liver.dm b/code/modules/surgery/organs/liver.dm index eae5e8aee8..352958d9b8 100755 --- a/code/modules/surgery/organs/liver.dm +++ b/code/modules/surgery/organs/liver.dm @@ -8,7 +8,7 @@ origin_tech = "biotech=3" w_class = WEIGHT_CLASS_NORMAL zone = "chest" - slot = "liver" + slot = ORGAN_SLOT_LIVER desc = "Pairing suggestion: chianti and fava beans." var/damage = 0 //liver damage, 0 is no damage, damage=maxHealth causes liver failure var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index eb1be67af2..65c1e3e1fb 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -12,7 +12,7 @@ name = "lungs" icon_state = "lungs" zone = "chest" - slot = "lungs" + slot = ORGAN_SLOT_LUNGS gender = PLURAL w_class = WEIGHT_CLASS_NORMAL @@ -95,10 +95,10 @@ var/list/breath_gases = breath.gases - breath.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitrogen) + breath.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitrogen, /datum/gas/tritium, /datum/gas/brown_gas, /datum/gas/pluoxium, /datum/gas/stimulum) //Partial pressures in our breath - var/O2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/oxygen][MOLES]) + var/O2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/oxygen][MOLES])+(8*breath.get_breath_partial_pressure(breath_gases[/datum/gas/pluoxium][MOLES])) var/N2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/nitrogen][MOLES]) var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/plasma][MOLES]) var/CO2_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/carbon_dioxide][MOLES]) @@ -252,9 +252,40 @@ H.adjustBrainLoss(3) else if(bz_pp > 0.01) H.hallucination += 5//Removed at 2 per tick so this will slowly build up + + + // Tritium + var/trit_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/tritium][MOLES]) + if (trit_pp > 50) + H.radiation += trit_pp/2 //If you're breathing in half an atmosphere of radioactive gas, you fucked up. + else + H.radiation += trit_pp/10 + + //Brown Gas + var/brown_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/brown_gas][MOLES]) + if (prob(brown_pp)) + to_chat(H, "Your mouth feels like it's burning!") + if (brown_pp >40) + H.emote("gasp") + H.adjustFireLoss(10) + if (prob(brown_pp/2)) + to_chat(H, "Your throat closes up!") + H.silent = max(H.silent, 3) + else + H.adjustFireLoss(brown_pp/4) + gas_breathed = breath_gases[/datum/gas/brown_gas][MOLES] + if (gas_breathed > GAS_STIM_MINIMUM) + H.reagents.add_reagent("brown_gas",1) + + breath_gases[/datum/gas/brown_gas][MOLES]-=gas_breathed + gas_breathed = 0 + //Stimulum + gas_breathed = breath_gases[/datum/gas/stimulum][MOLES] + if (gas_breathed > GAS_STIM_MINIMUM) + H.reagents.add_reagent("stimulum",1) + breath_gases[/datum/gas/stimulum][MOLES]-=gas_breathed handle_breath_temperature(breath, H) breath.garbage_collect() - return TRUE diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index 681dcb21cf..85a6b098e1 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -22,7 +22,7 @@ if(replaced) replaced.Remove(M, special = 1) if(drop_if_replaced) - replaced.forceMove(get_turf(src)) + replaced.forceMove(get_turf(M)) else qdel(replaced) @@ -118,7 +118,7 @@ var/has_liver = (!(NOLIVER in dna.species.species_traits)) var/has_stomach = (!(NOSTOMACH in dna.species.species_traits)) - if(has_liver && !getorganslot("liver")) + if(has_liver && !getorganslot(ORGAN_SLOT_LIVER)) var/obj/item/organ/liver/LI if(dna.species.mutantliver) @@ -127,7 +127,7 @@ LI = new() LI.Insert(src) - if(has_stomach && !getorganslot("stomach")) + if(has_stomach && !getorganslot(ORGAN_SLOT_STOMACH)) var/obj/item/organ/stomach/S if(dna.species.mutantstomach) @@ -136,15 +136,15 @@ S = new() S.Insert(src) - if(breathes && !getorganslot("lungs")) + if(breathes && !getorganslot(ORGAN_SLOT_LUNGS)) var/obj/item/organ/lungs/L = new() L.Insert(src) - if(blooded && !getorganslot("heart")) + if(blooded && !getorganslot(ORGAN_SLOT_HEART)) var/obj/item/organ/heart/H = new() H.Insert(src) - if(!getorganslot("tongue")) + if(!getorganslot(ORGAN_SLOT_TONGUE)) var/obj/item/organ/tongue/T if(dna && dna.species && dna.species.mutanttongue) @@ -155,7 +155,7 @@ // if they have no mutant tongues, give them a regular one T.Insert(src) - if(!getorganslot("eye_sight")) + if(!getorganslot(ORGAN_SLOT_EYES)) var/obj/item/organ/eyes/E if(dna && dna.species && dna.species.mutanteyes) @@ -165,7 +165,7 @@ E = new() E.Insert(src) - if(!getorganslot("ears")) + if(!getorganslot(ORGAN_SLOT_EARS)) var/obj/item/organ/ears/ears if(dna && dna.species && dna.species.mutantears) ears = new dna.species.mutantears diff --git a/code/modules/surgery/organs/stomach.dm b/code/modules/surgery/organs/stomach.dm index 36cd28ac98..2bf34334f4 100755 --- a/code/modules/surgery/organs/stomach.dm +++ b/code/modules/surgery/organs/stomach.dm @@ -4,7 +4,7 @@ origin_tech = "biotech=4" w_class = WEIGHT_CLASS_NORMAL zone = "chest" - slot = "stomach" + slot = ORGAN_SLOT_STOMACH attack_verb = list("gored", "squished", "slapped", "digested") desc = "Onaka ga suite imasu." var/disgust_metabolism = 1 diff --git a/code/modules/surgery/organs/tails.dm b/code/modules/surgery/organs/tails.dm index 99d1ed2442..a909463585 100644 --- a/code/modules/surgery/organs/tails.dm +++ b/code/modules/surgery/organs/tails.dm @@ -2,7 +2,7 @@ name = "tail" desc = "What did you cut this off of?" zone = "groin" - slot = "tail" + slot = ORGAN_SLOT_TAIL /obj/item/organ/tail/cat name = "cat tail" diff --git a/code/modules/surgery/organs/tongue.dm b/code/modules/surgery/organs/tongue.dm index 449e88dc58..6420d8610e 100644 --- a/code/modules/surgery/organs/tongue.dm +++ b/code/modules/surgery/organs/tongue.dm @@ -3,7 +3,7 @@ desc = "A fleshy muscle mostly used for lying." icon_state = "tonguenormal" zone = "mouth" - slot = "tongue" + slot = ORGAN_SLOT_TONGUE attack_verb = list("licked", "slobbered", "slapped", "frenched", "tongued") var/list/languages_possible var/say_mod = null @@ -83,7 +83,7 @@ var/mob/living/carbon/human/user = usr var/rendered = "[user.name]: [message]" for(var/mob/living/carbon/human/H in GLOB.living_mob_list) - var/obj/item/organ/tongue/T = H.getorganslot("tongue") + var/obj/item/organ/tongue/T = H.getorganslot(ORGAN_SLOT_TONGUE) if(!T || T.type != type) continue if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor") diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm index 8b7f325f22..85dc2ae1c3 100644 --- a/code/modules/surgery/organs/vocal_cords.dm +++ b/code/modules/surgery/organs/vocal_cords.dm @@ -7,7 +7,7 @@ name = "vocal cords" icon_state = "appendix" zone = "mouth" - slot = "vocal_cords" + slot = ORGAN_SLOT_VOICE gender = PLURAL var/list/spans = null @@ -24,15 +24,13 @@ name = "adamantine resonator" desc = "Fragments of adamantine exist in all golems, stemming from their origins as purely magical constructs. These are used to \"hear\" messages from their leaders." zone = "head" - slot = "adamantine_resonator" + slot = ORGAN_SLOT_ADAMANTINE_RESONATOR icon_state = "adamantine_resonator" /obj/item/organ/vocal_cords/adamantine name = "adamantine vocal cords" desc = "When adamantine resonates, it causes all nearby pieces of adamantine to resonate as well. Adamantine golems use this to broadcast messages to nearby golems." actions_types = list(/datum/action/item_action/organ_action/use/adamantine_vocal_cords) - zone = "mouth" - slot = "vocal_cords" icon_state = "adamantine_cords" /datum/action/item_action/organ_action/use/adamantine_vocal_cords/Trigger() @@ -48,7 +46,7 @@ for(var/m in GLOB.player_list) if(iscarbon(m)) var/mob/living/carbon/C = m - if(C.getorganslot("adamantine_resonator")) + if(C.getorganslot(ORGAN_SLOT_ADAMANTINE_RESONATOR)) to_chat(C, msg) if(isobserver(m)) var/link = FOLLOW_LINK(m, owner) @@ -59,8 +57,6 @@ name = "divine vocal cords" desc = "They carry the voice of an ancient god." icon_state = "voice_of_god" - zone = "mouth" - slot = "vocal_cords" actions_types = list(/datum/action/item_action/organ_action/colossus) var/next_command = 0 var/cooldown_mod = 1 diff --git a/code/modules/zombie/items.dm b/code/modules/zombie/items.dm index 8db4e492e4..f203af610a 100644 --- a/code/modules/zombie/items.dm +++ b/code/modules/zombie/items.dm @@ -44,7 +44,7 @@ return var/obj/item/organ/zombie_infection/infection - infection = target.getorganslot("zombie_infection") + infection = target.getorganslot(ORGAN_SLOT_ZOMBIE) if(!infection) infection = new() infection.Insert(target) diff --git a/code/modules/zombie/organs.dm b/code/modules/zombie/organs.dm index 81d3457d40..0b7a54ee1f 100644 --- a/code/modules/zombie/organs.dm +++ b/code/modules/zombie/organs.dm @@ -2,7 +2,7 @@ name = "festering ooze" desc = "A black web of pus and viscera." zone = "head" - slot = "zombie_infection" + slot = ORGAN_SLOT_ZOMBIE icon_state = "blacktumor" origin_tech = "biotech=5" var/datum/species/old_species = /datum/species/human diff --git a/config/game_options.txt b/config/game_options.txt index e835a4b1a6..d3fa274ed8 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -395,6 +395,13 @@ JOIN_WITH_MUTANT_RACE ## You probably want humans on your space station, but technically speaking you can turn them off without any ill effect ROUNDSTART_RACES human +ROUNDSTART_RACES mammal +ROUNDSTART_RACES avian +ROUNDSTART_RACES aquatic +ROUNDSTART_RACES insect +ROUNDSTART_RACES xeno +ROUNDSTART_RACES datashark +ROUNDSTART_RACES guilmon ## Races that are strictly worse than humans that could probably be turned on without balance concerns ROUNDSTART_RACES lizard diff --git a/html/changelogs/AutoChangeLog-pr-3524.yml b/html/changelogs/AutoChangeLog-pr-3524.yml new file mode 100644 index 0000000000..8966133a1d --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3524.yml @@ -0,0 +1,4 @@ +author: "Kor" +delete-after: True +changes: + - rscadd: "You can now select your Halloween race, rather than having it assigned randomly via event." diff --git a/html/changelogs/AutoChangeLog-pr-3603.yml b/html/changelogs/AutoChangeLog-pr-3603.yml new file mode 100644 index 0000000000..502e536684 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3603.yml @@ -0,0 +1,4 @@ +author: "Xhuis" +delete-after: True +changes: + - bugfix: "You can no longer stack infinitely many stargazers on one tile." diff --git a/html/changelogs/AutoChangeLog-pr-3604.yml b/html/changelogs/AutoChangeLog-pr-3604.yml new file mode 100644 index 0000000000..d4bbd36f07 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3604.yml @@ -0,0 +1,4 @@ +author: "Xhuis" +delete-after: True +changes: + - bugfix: "Cogscarab shells and marauder armor now appear in the spawners menu." diff --git a/html/changelogs/AutoChangeLog-pr-3606.yml b/html/changelogs/AutoChangeLog-pr-3606.yml new file mode 100644 index 0000000000..74fb1e3772 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3606.yml @@ -0,0 +1,6 @@ +author: "ninjanomnom & Wjohn" +delete-after: True +changes: + - bugfix: "Cable cuffs now inherit the color of the cables used to make them." + - bugfix: "Split cable stacks keep their color." + - tweak: "The blue cable color is now a better blue." diff --git a/html/changelogs/AutoChangeLog-pr-3610.yml b/html/changelogs/AutoChangeLog-pr-3610.yml new file mode 100644 index 0000000000..4d7996fd0c --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3610.yml @@ -0,0 +1,4 @@ +author: "nicbn" +delete-after: True +changes: + - imageadd: "Chemical heater and smoke machine resprited." diff --git a/html/changelogs/AutoChangeLog-pr-3611.yml b/html/changelogs/AutoChangeLog-pr-3611.yml new file mode 100644 index 0000000000..4cf47effae --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3611.yml @@ -0,0 +1,5 @@ +author: "ninjanomnom" +delete-after: True +changes: + - soundadd: "Portable generators have a sound while active." + - soundadd: "The supermatter has a sound that scales with stored energy." diff --git a/html/changelogs/AutoChangeLog-pr-3614.yml b/html/changelogs/AutoChangeLog-pr-3614.yml new file mode 100644 index 0000000000..f14c2f29a5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3614.yml @@ -0,0 +1,4 @@ +author: "ShizCalev" +delete-after: True +changes: + - bugfix: "You can no longer teleport past the ticket stands of the Luxury Emergency Shuttle." diff --git a/html/changelogs/AutoChangeLog-pr-3615.yml b/html/changelogs/AutoChangeLog-pr-3615.yml new file mode 100644 index 0000000000..ce963f647e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3615.yml @@ -0,0 +1,4 @@ +author: "ShizCalev" +delete-after: True +changes: + - tweak: "The Staff of Change will now randomly assign a cyborg module when transforming a mob into a cyborg." diff --git a/html/changelogs/AutoChangeLog-pr-3617.yml b/html/changelogs/AutoChangeLog-pr-3617.yml new file mode 100644 index 0000000000..23c34fe480 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3617.yml @@ -0,0 +1,4 @@ +author: "ShizCalev" +delete-after: True +changes: + - bugfix: "You will no longer be prompted to reenter your body while being defibbed if you can't actually be revived." diff --git a/html/changelogs/AutoChangeLog-pr-3618.yml b/html/changelogs/AutoChangeLog-pr-3618.yml new file mode 100644 index 0000000000..3b90caf60e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3618.yml @@ -0,0 +1,4 @@ +author: "ShizCalev" +delete-after: True +changes: + - bugfix: "Lightgeists can now -actually- be spawned with gold slime cores." diff --git a/html/changelogs/AutoChangeLog-pr-3623.yml b/html/changelogs/AutoChangeLog-pr-3623.yml new file mode 100644 index 0000000000..5e385f17f4 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3623.yml @@ -0,0 +1,4 @@ +author: "ShizCalev" +delete-after: True +changes: + - bugfix: "Reflectors will no longer drop more materials than they took to make when deconstructed." diff --git a/html/changelogs/AutoChangeLog-pr-3624.yml b/html/changelogs/AutoChangeLog-pr-3624.yml new file mode 100644 index 0000000000..c98047a04c --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3624.yml @@ -0,0 +1,6 @@ +author: "Xhuis" +delete-after: True +changes: + - balance: "Clockwork marauders now move more slowly below 40% health." + - balance: "Instead of a 40% chance (or more) chance to block projectiles, clockwork marauders now have three fixed 100% blocks; after using those three, they cannot block anymore without avoiding projectiles for ten seconds. This number increases to four if war is declared." + - balance: "Projectiles that deal no damage DO reduce marauders' shield health. Use disabler shots to open them up, then use lasers to go for the kill!" diff --git a/html/changelogs/AutoChangeLog-pr-3630.yml b/html/changelogs/AutoChangeLog-pr-3630.yml new file mode 100644 index 0000000000..0c69e04f40 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3630.yml @@ -0,0 +1,4 @@ +author: "deathride58" +delete-after: True +changes: + - rscadd: "Admins are now able to mark open tickets as being handled. This makes it easier for staff members to provide feedback to players reporting issues via the admin help button." diff --git a/html/changelogs/AutoChangeLog-pr-3634.yml b/html/changelogs/AutoChangeLog-pr-3634.yml new file mode 100644 index 0000000000..3345c5ba6b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3634.yml @@ -0,0 +1,4 @@ +author: "deathride58" +delete-after: True +changes: + - bugfix: "The vore panel and other vore-related commands are now operational again." diff --git a/html/changelogs/AutoChangeLog-pr-3635.yml b/html/changelogs/AutoChangeLog-pr-3635.yml new file mode 100644 index 0000000000..99fb1d5289 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3635.yml @@ -0,0 +1,4 @@ +author: "ktccd" +delete-after: True +changes: + - rscdel: "Removed borer-HUDs" diff --git a/html/changelogs/AutoChangeLog-pr-3637.yml b/html/changelogs/AutoChangeLog-pr-3637.yml new file mode 100644 index 0000000000..b9dfcaecb8 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3637.yml @@ -0,0 +1,4 @@ +author: "deathride58" +delete-after: True +changes: + - bugfix: "Fixed LOOC error messages not appearing in goonchat" diff --git a/html/changelogs/AutoChangeLog-pr-3638.yml b/html/changelogs/AutoChangeLog-pr-3638.yml new file mode 100644 index 0000000000..d661f94d61 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3638.yml @@ -0,0 +1,4 @@ +author: "deathride58" +delete-after: True +changes: + - bugfix: "Miscreants will now generate properly." diff --git a/html/changelogs/AutoChangeLog-pr-3641.yml b/html/changelogs/AutoChangeLog-pr-3641.yml new file mode 100644 index 0000000000..004acb1aaa --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3641.yml @@ -0,0 +1,19 @@ +author: "as334" +delete-after: True +changes: + - rscadd: "Massively Expands Atmospherics." + - rscadd: "New gases have been added:Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and Tritium" + - rscadd: "Brown gas is acidic to breath, but mildly stimulation." + - rscadd: "Stimulum is more stimulating and much safer." + - rscadd: "Pluoxium is a non-reactive form of oxygen that delivers more oxygen into the bloodstream." + - rscadd: "Hyper-Noblium is an extremely noble gas, and stops gases from reacting." + - rscadd: "Tritium is radioactive and flammable." + - rscadd: "New reactions have also been added." + - rscadd: "Fusion. Plasma will fuse when heated to a high thermal energy, with tritium as a catalyst. Make +sure to manage the waste products." + - rscadd: "Brown gas formation: Heat oxygen and nitrogen." + - rscadd: "BZ fixation: Heat Tritium and Plasma." + - rscadd: "Stimulum formation: Heated tritium,plasma,bz and browns." + - rscadd: "Hyper-Noblium condensation: Needs nitrogen and tritium at a high heat. Cools rapidly." + - rscdel: "Freon has been removed." + - rscadd: "Water vapor now freezes the tile it is on when it is cooled heavily." diff --git a/html/changelogs/AutoChangeLog-pr-3649.yml b/html/changelogs/AutoChangeLog-pr-3649.yml new file mode 100644 index 0000000000..04a9765da6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3649.yml @@ -0,0 +1,4 @@ +author: "deathride58" +delete-after: True +changes: + - bugfix: "Cable coils will no longer appear as weirdly colored APCs" diff --git a/html/changelogs/AutoChangeLog-pr-3663.yml b/html/changelogs/AutoChangeLog-pr-3663.yml new file mode 100644 index 0000000000..7fe666a739 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3663.yml @@ -0,0 +1,4 @@ +author: "Mark9013100" +delete-after: True +changes: + - tweak: "The Medical Cloning manual has been updated." diff --git a/icons/effects/tile_effects.dmi b/icons/effects/tile_effects.dmi index 0bd03133ea..8111fef6db 100644 Binary files a/icons/effects/tile_effects.dmi and b/icons/effects/tile_effects.dmi differ diff --git a/icons/mob/feet.dmi b/icons/mob/feet.dmi index 2eab8fa78e..de8587dba5 100644 Binary files a/icons/mob/feet.dmi and b/icons/mob/feet.dmi differ diff --git a/icons/obj/chemical.dmi b/icons/obj/chemical.dmi index fe9e9eed05..3507d9db53 100644 Binary files a/icons/obj/chemical.dmi and b/icons/obj/chemical.dmi differ diff --git a/icons/obj/clothing/shoes.dmi b/icons/obj/clothing/shoes.dmi index 77b62691d2..2cf675c571 100644 Binary files a/icons/obj/clothing/shoes.dmi and b/icons/obj/clothing/shoes.dmi differ diff --git a/icons/obj/items_and_weapons.dmi b/icons/obj/items_and_weapons.dmi index b5ac65c2a8..636d895450 100644 Binary files a/icons/obj/items_and_weapons.dmi and b/icons/obj/items_and_weapons.dmi differ diff --git a/icons/obj/power.dmi b/icons/obj/power.dmi index e1604715ac..5482873c8a 100644 Binary files a/icons/obj/power.dmi and b/icons/obj/power.dmi differ diff --git a/icons/obj/power_cond/cables.dmi b/icons/obj/power_cond/cables.dmi new file mode 100644 index 0000000000..523947a3e7 Binary files /dev/null and b/icons/obj/power_cond/cables.dmi differ diff --git a/icons/obj/power_cond/power_cond_blue.dmi b/icons/obj/power_cond/power_cond_blue.dmi deleted file mode 100644 index 5cd500c4f1..0000000000 Binary files a/icons/obj/power_cond/power_cond_blue.dmi and /dev/null differ diff --git a/icons/obj/power_cond/power_cond_cyan.dmi b/icons/obj/power_cond/power_cond_cyan.dmi deleted file mode 100644 index 742d1f76ea..0000000000 Binary files a/icons/obj/power_cond/power_cond_cyan.dmi and /dev/null differ diff --git a/icons/obj/power_cond/power_cond_green.dmi b/icons/obj/power_cond/power_cond_green.dmi deleted file mode 100644 index d7a391d505..0000000000 Binary files a/icons/obj/power_cond/power_cond_green.dmi and /dev/null differ diff --git a/icons/obj/power_cond/power_cond_orange.dmi b/icons/obj/power_cond/power_cond_orange.dmi deleted file mode 100644 index 4777ddd665..0000000000 Binary files a/icons/obj/power_cond/power_cond_orange.dmi and /dev/null differ diff --git a/icons/obj/power_cond/power_cond_pink.dmi b/icons/obj/power_cond/power_cond_pink.dmi deleted file mode 100644 index 5ebda7c989..0000000000 Binary files a/icons/obj/power_cond/power_cond_pink.dmi and /dev/null differ diff --git a/icons/obj/power_cond/power_cond_red.dmi b/icons/obj/power_cond/power_cond_red.dmi deleted file mode 100644 index ffa8eb2405..0000000000 Binary files a/icons/obj/power_cond/power_cond_red.dmi and /dev/null differ diff --git a/icons/obj/power_cond/power_cond_white.dmi b/icons/obj/power_cond/power_cond_white.dmi deleted file mode 100644 index 313348dc85..0000000000 Binary files a/icons/obj/power_cond/power_cond_white.dmi and /dev/null differ diff --git a/icons/obj/power_cond/power_cond_yellow.dmi b/icons/obj/power_cond/power_cond_yellow.dmi deleted file mode 100644 index 908e22b778..0000000000 Binary files a/icons/obj/power_cond/power_cond_yellow.dmi and /dev/null differ diff --git a/sound/machines/generator/generator_end.ogg b/sound/machines/generator/generator_end.ogg new file mode 100644 index 0000000000..4397991167 Binary files /dev/null and b/sound/machines/generator/generator_end.ogg differ diff --git a/sound/machines/generator/generator_mid1.ogg b/sound/machines/generator/generator_mid1.ogg new file mode 100644 index 0000000000..10a0d01a7e Binary files /dev/null and b/sound/machines/generator/generator_mid1.ogg differ diff --git a/sound/machines/generator/generator_mid2.ogg b/sound/machines/generator/generator_mid2.ogg new file mode 100644 index 0000000000..77656772cc Binary files /dev/null and b/sound/machines/generator/generator_mid2.ogg differ diff --git a/sound/machines/generator/generator_mid3.ogg b/sound/machines/generator/generator_mid3.ogg new file mode 100644 index 0000000000..812a10e6fc Binary files /dev/null and b/sound/machines/generator/generator_mid3.ogg differ diff --git a/sound/machines/generator/generator_start.ogg b/sound/machines/generator/generator_start.ogg new file mode 100644 index 0000000000..53f734388e Binary files /dev/null and b/sound/machines/generator/generator_start.ogg differ diff --git a/sound/machines/sm/supermatter1.ogg b/sound/machines/sm/supermatter1.ogg new file mode 100644 index 0000000000..1860e78800 Binary files /dev/null and b/sound/machines/sm/supermatter1.ogg differ diff --git a/sound/machines/sm/supermatter2.ogg b/sound/machines/sm/supermatter2.ogg new file mode 100644 index 0000000000..fb2d39fe26 Binary files /dev/null and b/sound/machines/sm/supermatter2.ogg differ diff --git a/sound/machines/sm/supermatter3.ogg b/sound/machines/sm/supermatter3.ogg new file mode 100644 index 0000000000..93ac3d505b Binary files /dev/null and b/sound/machines/sm/supermatter3.ogg differ diff --git a/tgstation.dme b/tgstation.dme index 912f3cc89e..a07447e250 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -1731,6 +1731,7 @@ #include "code\modules\mob\living\carbon\human\species_types\shadowpeople.dm" #include "code\modules\mob\living\carbon\human\species_types\skeletons.dm" #include "code\modules\mob\living\carbon\human\species_types\synths.dm" +#include "code\modules\mob\living\carbon\human\species_types\vampire.dm" #include "code\modules\mob\living\carbon\human\species_types\zombies.dm" #include "code\modules\mob\living\carbon\monkey\combat.dm" #include "code\modules\mob\living\carbon\monkey\death.dm" diff --git a/tgui/src/interfaces/airalarm/scrubbers.ract b/tgui/src/interfaces/airalarm/scrubbers.ract index 83693106b1..2d8d50a1fc 100644 --- a/tgui/src/interfaces/airalarm/scrubbers.ract +++ b/tgui/src/interfaces/airalarm/scrubbers.ract @@ -25,10 +25,8 @@ action='n2o_scrub' params='{"id_tag": "{{id_tag}}", "val": {{+!filter_n2o}}}'>N2O Plasma - BZ - Freon + Rare Gases Water Vapor diff --git a/tgui/src/interfaces/atmos_filter.ract b/tgui/src/interfaces/atmos_filter.ract index bb48a78891..f8b62f3908 100644 --- a/tgui/src/interfaces/atmos_filter.ract +++ b/tgui/src/interfaces/atmos_filter.ract @@ -23,8 +23,16 @@ action='filter' params='{"mode": "/datum/gas/nitrous_oxide"}'>N2O BZ - Freon + Hyper-Noblium + Brown Gas + Tritium + Stimulum + Pluoxium Water Vapor diff --git a/tools/WebhookProcessor/github_webhook_processor.php b/tools/WebhookProcessor/github_webhook_processor.php index 40583d94c4..da5b037237 100644 --- a/tools/WebhookProcessor/github_webhook_processor.php +++ b/tools/WebhookProcessor/github_webhook_processor.php @@ -167,8 +167,6 @@ function check_tag_and_replace($payload, $title_tag, $label, &$array_to_add_labe $title = $payload['pull_request']['title']; if(stripos($title, $title_tag) !== FALSE){ $array_to_add_label_to[] = $label; - $title = trim(str_ireplace($title_tag, '', $title)); - apisend($payload['pull_request']['url'], 'PATCH', array('title' => $title)); return true; } return false; diff --git a/tools/travis/build_tools.sh b/tools/travis/build_tools.sh index 2e9810b470..193ad261a6 100755 --- a/tools/travis/build_tools.sh +++ b/tools/travis/build_tools.sh @@ -7,6 +7,8 @@ if [ "$BUILD_TOOLS" = true ]; then md5sum -c - <<< "49bc6b1b9ed56c83cceb6674bd97cb34 *html/changelogs/example.yml"; cd tgui && source ~/.nvm/nvm.sh && gulp && cd ..; - php5.6 -l tools/WebhookProcessor/github_webhook_processor.php; + phpenv global 5.6 + php -l tools/WebhookProcessor/github_webhook_processor.php; + php -l tools/TGUICompiler.php; python tools/ss13_genchangelog.py html/changelog.html html/changelogs; fi;