scripture changes and new marauder variant
The Ark summoning scripture is being temporarily moved to applications until I can fix it not showing up in a new UI tab, as well as adds the Clockwork Guardian, a marauder variant that acts similar to holoparasites/guardian spirits in the sense that they're linked to a host. slower than normal marauders but with more health, they can automatically block and counter any melee attack, and heal their host up to a small amount if the host is heavily injured (65% health)
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@@ -20,7 +20,8 @@ GLOBAL_VAR_INIT(ark_of_the_clockwork_justiciar, FALSE) //The Ark on the Reebe z-
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GLOBAL_VAR_INIT(clockwork_gateway_activated, FALSE) //if a gateway to the celestial derelict has ever been successfully activated
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GLOBAL_VAR_INIT(script_scripture_unlocked, FALSE) //If script scripture is available, through converting at least one crewmember
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GLOBAL_VAR_INIT(application_scripture_unlocked, FALSE) //If script scripture is available
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GLOBAL_VAR_INIT(application_scripture_unlocked, FALSE) //If application scripture is available
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GLOBAL_VAR_INIT(judgement_scripture_unlocked, FALSE) //If judgement scripture is available
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GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not used to track existing scripture
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//Scripture tiers and requirements; peripherals should never be used
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@@ -34,6 +35,7 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define MAX_CLOCKWORK_POWER 80000 //The max power in W that the cult can stockpile
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#define SCRIPT_UNLOCK_THRESHOLD 35000 //Scripts will unlock if the total power reaches this amount
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#define APPLICATION_UNLOCK_THRESHOLD 50000 //Applications will unlock if the total power reaches this amount
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#define JUDGEMENT_UNLOCK_THRESHOLD 80000
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//clockcult power defines
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#define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully
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