Merge branch 'master' into more_crates+bags
This commit is contained in:
@@ -13,7 +13,7 @@
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var/large = TRUE
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var/wall_mounted = 0 //never solid (You can always pass over it)
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max_integrity = 200
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integrity_failure = 50
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integrity_failure = 0.25
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armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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var/breakout_time = 1200
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var/message_cooldown
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@@ -95,7 +95,7 @@
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if(user.lying && get_dist(src, user) > 0)
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return
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if(!broken && registered_id != null && registered_id in user.held_items)
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if(!broken && registered_id != null && (registered_id in user.held_items))
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handle_prisoner_id(user)
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return
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@@ -76,7 +76,7 @@
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new /obj/item/door_remote/chief_medical_officer(src)
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/pet_carrier(src)
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new /obj/item/storage/belt/medical/surgery_belt_adv(src)
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new /obj/item/storage/belt/medical/surgery_belt_adv/cmo(src)
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new /obj/item/wallframe/defib_mount(src)
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new /obj/item/circuitboard/machine/techfab/department/medical(src)
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new /obj/item/storage/photo_album/CMO(src)
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@@ -2,38 +2,21 @@
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name = "\proper captain's locker"
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req_access = list(ACCESS_CAPTAIN)
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icon_state = "cap"
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/obj/structure/closet/secure_closet/captains/PopulateContents()
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/obj/structure/closet/secure_closet/captains/PopulateContents() //Excess clothing and such can be found in the Captain's Wardrobe. You can also find this file in code/modules/vending/wardrobes.
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..()
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new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
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new /obj/item/storage/backpack/captain(src)
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new /obj/item/storage/backpack/satchel/cap(src)
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new /obj/item/storage/backpack/duffelbag/captain(src)
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new /obj/item/clothing/neck/cloak/cap(src)
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/clothing/neck/petcollar(src) //I considered removing the pet stuff too but eh, who knows. We might get Renault back. Plus I guess you could use that collar for... other means. Aren't you supposed to be guarding the disk?
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new /obj/item/pet_carrier(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/clothing/under/rank/captain(src)
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new /obj/item/clothing/under/rank/captain/skirt(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace(src)
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new /obj/item/clothing/head/caphat(src)
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new /obj/item/clothing/under/captainparade(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
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new /obj/item/clothing/head/caphat/parade(src)
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new /obj/item/clothing/head/caphat/beret(src)
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new /obj/item/clothing/suit/captunic(src)
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new /obj/item/clothing/under/rank/captain/femformal(src) //citadel edit
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new /obj/item/clothing/head/crown/fancy(src)
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new /obj/item/cartridge/captain(src)
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new /obj/item/storage/box/silver_ids(src)
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new /obj/item/radio/headset/heads/captain/alt(src)
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new /obj/item/radio/headset/heads/captain(src)
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new /obj/item/clothing/glasses/sunglasses/gar/supergar(src)
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new /obj/item/clothing/gloves/color/captain(src)
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new /obj/item/storage/belt/sabre(src)
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/door_remote/captain(src)
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new /obj/item/storage/photo_album/Captain(src)
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new /obj/item/clothing/head/caphat/beret/white(src)
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/obj/structure/closet/secure_closet/hop
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name = "\proper head of personnel's locker"
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@@ -47,6 +47,12 @@
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if(manifest)
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tear_manifest(user)
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/obj/structure/closet/crate/tool_interact(obj/item/W, mob/user)
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if(W.tool_behaviour == TOOL_WIRECUTTER && manifest)
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tear_manifest(user)
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return TRUE
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return ..()
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/obj/structure/closet/crate/open(mob/living/user)
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. = ..()
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if(. && manifest)
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@@ -83,7 +89,7 @@
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/obj/structure/closet/crate/coffin/examine(mob/user)
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. = ..()
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if(user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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if(user.mind?.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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. += {"<span class='cult'>This is a coffin which you can use to regenerate your burns and other wounds faster.</span>"}
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. += {"<span class='cult'>You can also thicken your blood if you survive the day, and hide from the sun safely while inside.</span>"}
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/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
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@@ -4,8 +4,8 @@
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icon_state = "largebins"
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open_sound = 'sound/effects/bin_open.ogg'
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close_sound = 'sound/effects/bin_close.ogg'
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material_drop = /obj/item/stack/sheet/plastic
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material_drop_amount = 40
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material_drop = /obj/item/stack/sheet/metal
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material_drop_amount = 10
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anchored = TRUE
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horizontal = FALSE
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delivery_icon = null
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@@ -70,3 +70,8 @@
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name = "secure science crate"
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desc = "A crate with a lock on it, painted in the scheme of the station's scientists."
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icon_state = "scisecurecrate"
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/obj/structure/closet/crate/secure/medical
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desc = "A secure medical crate."
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name = "medical crate"
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icon_state = "medical_secure_crate"
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