Modular Clothes System V2
Introduction of the second, improved version of a system for modular clothes, with the aim to allow the transformation of any given item to a modular one. Tweaked layer defines to add in specific layers for modular clothes sprites
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+32
-25
@@ -33,30 +33,37 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//Human Overlays Indexes/////////
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//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
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#define MUTATIONS_LAYER 35 //mutations. Tk headglows, cold resistance glow, etc
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#define ANTAG_LAYER 34 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
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#define GENITALS_BEHIND_LAYER 33 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 32 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 31 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 30 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 29 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 28 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 27
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#define FRONT_MUTATIONS_LAYER 26 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 25 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 24
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#define ID_LAYER 23
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#define HANDS_PART_LAYER 22
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#define SHOES_LAYER 21
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#define GLOVES_LAYER 20
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#define EARS_LAYER 19
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#define GENITALS_UNDER_LAYER 18
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#define SUIT_LAYER 17
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#define GLASSES_LAYER 16
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#define BELT_LAYER 15 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 14
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#define NECK_LAYER 13
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#define BACK_LAYER 12
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#define MUTATIONS_LAYER 42 //mutations. Tk headglows, cold resistance glow, etc
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#define ANTAG_LAYER 41 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
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#define GENITALS_BEHIND_LAYER 40 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BREASTS_BEHIND_LAYER 39 //GS13 Edit - Modular Clothes Layer
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#define BODY_BEHIND_LAYER 38 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 37 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 36 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 35 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 34 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 33
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#define FRONT_MUTATIONS_LAYER 32 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 31 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 30
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#define ID_LAYER 29
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#define HANDS_PART_LAYER 28
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#define SHOES_LAYER 27
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#define GLOVES_LAYER 26
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#define EARS_LAYER 25
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#define GENITALS_UNDER_LAYER 24
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#define MODULAR_BELLY_LAYER 23 //GS13 Edit - Modular Clothes Layer
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#define MODULAR_BREASTS_LAYER 22 //GS13 Edit - Modular Clothes Layer
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#define MODULAR_BUTT_LAYER 21 //GS13 Edit - Modular Clothes Layer
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#define SUIT_LAYER 20
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#define GLASSES_LAYER 19
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#define BELT_LAYER 18 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 17
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#define NECK_LAYER 16
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#define BACK_LAYER 15
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#define BELLY_FRONT_LAYER 14 //GS13 Edit - Modular Clothes Layer
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#define BREASTS_FRONT_LAYER 13 //GS13 Edit - Modular Clothes Layer
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#define BUTT_BEHIND_LAYER 12 //GS13 Edit - Modular Clothes Layer
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#define GENITALS_EXPOSED_LAYER 11
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#define GENITALS_FRONT_LAYER 10 //Draws some genitalia above clothes and the TAUR body if need be.
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#define HAIR_LAYER 9 //TODO: make part of head layer?
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@@ -68,7 +75,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 35 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 42 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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