Merge pull request #10053 from Ghommie/Ghommie-cit429

Fixes some means of eyes blindness not working, removes legacy code.
This commit is contained in:
Putnam3145
2019-12-09 12:40:37 -08:00
committed by GitHub
15 changed files with 50 additions and 90 deletions
@@ -25,7 +25,8 @@
to_chat(H, "<span class='userdanger'>You are blinded by a shower of blood!</span>")
H.Stun(20)
H.blur_eyes(20)
H.adjust_eye_damage(5)
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
eyes?.applyOrganDamage(5)
H.confused += 3
for(var/mob/living/silicon/S in range(2,user))
to_chat(S, "<span class='userdanger'>Your sensors are disabled by a shower of blood!</span>")
@@ -48,10 +48,11 @@
/obj/item/clothing/glasses/wraith_spectacles/proc/blind_cultist(mob/living/victim)
if(iscultist(victim))
var/obj/item/organ/eyes/eyes = victim.getorganslot(ORGAN_SLOT_EYES)
to_chat(victim, "<span class='heavy_brass'>\"It looks like Nar'Sie's dogs really don't value their eyes.\"</span>")
to_chat(victim, "<span class='userdanger'>Your eyes explode with horrific pain!</span>")
victim.emote("scream")
victim.become_blind(EYE_DAMAGE)
eyes?.applyOrganDamage(eyes.maxHealth)
victim.adjust_blurriness(30)
victim.adjust_blindness(30)
return TRUE
@@ -141,21 +142,23 @@
if(glasses_right && !WS.up && !GLOB.ratvar_awakens && !GLOB.ratvar_approaches)
apply_eye_damage(H)
else
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
if(GLOB.ratvar_awakens)
H.cure_nearsighted(list(EYE_DAMAGE))
H.cure_blind(list(EYE_DAMAGE))
H.adjust_eye_damage(-eye_damage_done)
eyes?.applyOrganDamage(-eye_damage_done)
eye_damage_done = 0
else if(prob(50) && eye_damage_done)
H.adjust_eye_damage(-1)
eyes?.applyOrganDamage(-1)
eye_damage_done = max(0, eye_damage_done - 1)
if(!eye_damage_done)
qdel(src)
/datum/status_effect/wraith_spectacles/proc/apply_eye_damage(mob/living/carbon/human/H)
if(HAS_TRAIT(H, TRAIT_BLIND))
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
if(HAS_TRAIT(H, TRAIT_BLIND) || !eyes)
return
H.adjust_eye_damage(0.5)
eyes.applyOrganDamage(0.5)
eye_damage_done += 0.5
if(eye_damage_done >= 20)
H.adjust_blurriness(2)
@@ -166,7 +169,7 @@
if(eye_damage_done >= blind_breakpoint)
if(!HAS_TRAIT(H, TRAIT_BLIND))
to_chat(H, "<span class='nzcrentr_large'>A piercing white light floods your vision. Suddenly, all goes dark!</span>")
H.become_blind(EYE_DAMAGE)
eyes.applyOrganDamage(eyes.maxHealth)
if(prob(min(20, 5 + eye_damage_done)))
to_chat(H, "<span class='nzcrentr_small'><i>Your eyes continue to burn.</i></span>")