Merge pull request #10053 from Ghommie/Ghommie-cit429
Fixes some means of eyes blindness not working, removes legacy code.
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@@ -199,17 +199,17 @@ All effects don't start immediately, but rather get worse over time; the rate is
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to_chat(M, "<span class='notice'>[pick("You have a really bad headache.", "Your eyes hurt.", "You find it hard to stay still.", "You feel your heart practically beating out of your chest.")]</span>")
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if(prob(5) && iscarbon(M))
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var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
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if(HAS_TRAIT(M, TRAIT_BLIND))
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var/obj/item/organ/eyes/eye = M.getorganslot(ORGAN_SLOT_EYES)
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if(istype(eye))
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eye.Remove(M)
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eye.forceMove(get_turf(M))
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if(eyes)
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eyes.Remove(M)
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eyes.forceMove(get_turf(M))
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to_chat(M, "<span class='userdanger'>You double over in pain as you feel your eyeballs liquify in your head!</span>")
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M.emote("scream")
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M.adjustBruteLoss(15)
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else
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to_chat(M, "<span class='userdanger'>You scream in terror as you go blind!</span>")
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M.become_blind(EYE_DAMAGE)
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eyes?.applyOrganDamage(eyes.maxHealth)
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M.emote("scream")
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if(prob(3) && iscarbon(M))
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@@ -793,6 +793,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
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var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
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if (!eyes)
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return
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eyes.applyOrganDamage(-2)
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if(HAS_TRAIT_FROM(M, TRAIT_BLIND, EYE_DAMAGE))
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if(prob(20))
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to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
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@@ -807,8 +808,6 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
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else if(M.eye_blind || M.eye_blurry)
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M.set_blindness(0)
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M.set_blurriness(0)
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else if(eyes.eye_damage > 0)
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M.adjust_eye_damage(-1)
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..()
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/datum/reagent/medicine/atropine
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