Undoes minter changes

This commit is contained in:
Artur
2020-01-08 15:23:53 +01:00
parent 2208aa0f09
commit bede695ebd
2 changed files with 79 additions and 132 deletions
+79 -85
View File
@@ -6,106 +6,100 @@
icon = 'icons/obj/economy.dmi'
icon_state = "coinpress0"
density = TRUE
input_dir = EAST
var/produced_coins = 0 // how many coins the machine has made in it's last cycle
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = FALSE
var/chosen = MAT_METAL //which material will be used to make coins
var/coinsToProduce = 10
speed_process = TRUE
/obj/machinery/mineral/mint/Initialize()
. = ..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM), MINERAL_MATERIAL_AMOUNT * 75, FALSE, /obj/item/stack)
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack)
/obj/machinery/mineral/mint/process()
var/turf/T = get_step(src, input_dir)
if(!T)
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/obj/item/stack/O in T)
var/inserted = materials.insert_item(O)
if(inserted)
qdel(O)
for(var/obj/item/stack/sheet/O in T)
materials.insert_stack(O, O.amount)
if(processing)
var/datum/material/M = chosen
/obj/machinery/mineral/mint/attack_hand(mob/user)
. = ..()
if(.)
return
var/dat = "<b>Coin Press</b><br>"
if(!M)
processing = FALSE
icon_state = "coinpress0"
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
if(!M.amount && chosen != mat_id)
continue
dat += "<br><b>[M.name] amount:</b> [M.amount] cm<sup>3</sup> "
if (chosen == mat_id)
dat += "<b>Chosen</b>"
else
dat += "<A href='?src=[REF(src)];choose=[mat_id]'>Choose</A>"
var/datum/material/M = materials.materials[chosen]
dat += "<br><br>Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.<br>"
dat += "<A href='?src=[REF(src)];chooseAmt=-10'>-10</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-5'>-5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-1'>-1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=1'>+1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=5'>+5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=10'>+10</A> "
dat += "<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins."
dat += "<br><A href='?src=[REF(src)];makeCoins=[1]'>Make coins</A>"
user << browse(dat, "window=mint")
/obj/machinery/mineral/mint/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(processing==1)
to_chat(usr, "<span class='notice'>The machine is processing.</span>")
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(href_list["choose"])
if(materials.materials[href_list["choose"]])
chosen = href_list["choose"]
if(href_list["chooseAmt"])
coinsToProduce = CLAMP(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
if(href_list["makeCoins"])
var/temp_coins = coinsToProduce
processing = TRUE
icon_state = "coinpress1"
var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2
var/datum/material/M = materials.materials[chosen]
if(!M || !M.coin_type)
updateUsrDialog()
return
icon_state = "coinpress1"
var/coin_mat = MINERAL_MATERIAL_AMOUNT
while(coinsToProduce > 0 && materials.use_amount_type(coin_mat, chosen))
create_coins(M.coin_type)
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
for(var/sheets in 1 to 2)
if(materials.use_amount_type(coin_mat, chosen))
for(var/coin_to_make in 1 to 5)
create_coins()
produced_coins++
else
var/found_new = FALSE
for(var/datum/material/inserted_material in materials.materials)
var/amount = materials.get_item_material_amount(inserted_material)
if(amount)
chosen = inserted_material
found_new = TRUE
if(!found_new)
processing = FALSE
else
icon_state = "coinpress0"
processing = FALSE
coinsToProduce = temp_coins
src.updateUsrDialog()
return
/obj/machinery/mineral/mint/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "mint", name, 300, 250, master_ui, state)
ui.open()
/obj/machinery/mineral/mint/ui_data()
var/list/data = list()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/datum/material/inserted_material in materials.materials)
var/amount = materials.get_item_material_amount(inserted_material)
if(!amount)
continue
data["inserted_materials"] += list(list(
"material" = inserted_material.name,
"amount" = amount
))
if(chosen == inserted_material)
data["chosen_material"] = inserted_material.name
data["produced_coins"] = produced_coins
data["processing"] = processing
return data;
/obj/machinery/mineral/mint/ui_act(action, params, datum/tgui/ui)
switch(action)
if("startpress")
if(!processing)
produced_coins = 0
processing = TRUE
if("stoppress")
processing = FALSE
if("changematerial")
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/datum/material/mat in materials.materials)
if(params["material_name"] == mat.name)
chosen = mat
/obj/machinery/mineral/mint/proc/create_coins()
var/turf/T = get_step(src, output_dir)
/obj/machinery/mineral/mint/proc/create_coins(P)
var/turf/T = get_step(src,output_dir)
if(T)
var/obj/item/O = new /obj/item/coin(src)
var/obj/item/storage/bag/money/B = locate(/obj/item/storage/bag/money, T)
if(!B)
B = new /obj/item/storage/bag/money(src)
unload_mineral(B)
O.forceMove(B)
var/obj/item/O = new P(src)
var/obj/item/storage/bag/money/M = locate(/obj/item/storage/bag/money, T)
if(!M)
M = new /obj/item/storage/bag/money(src)
unload_mineral(M)
O.forceMove(M)