Seperates Insect fluff from wings
Fluff can be the new body markings I guess.
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@@ -99,6 +99,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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"body_markings" = "None",
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"legs" = "Plantigrade",
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"insect_wings" = "Plain",
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"insect_fluff" = "None",
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"mcolor2" = "FFF",
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"mcolor3" = "FFF",
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"mam_body_markings" = "Plain",
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@@ -599,7 +600,17 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<h3>Insect wings</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_wings;task=input'>[features["insect_wings"]]</a>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("insect_fluff" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Insect Fluff</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_fluffs;task=input'>[features["insect_fluff"]]</a>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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@@ -1797,6 +1808,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_insect_wings)
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features["insect_wings"] = new_insect_wings
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if("insect_fluffs")
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var/new_insect_fluff
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new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list
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if(new_insect_fluff)
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features["insect_fluff"] = new_insect_fluff
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if("s_tone")
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var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
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if(new_s_tone)
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