Merge remote-tracking branch 'Arturlang/Garlic' into Garlic
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@@ -9,7 +9,7 @@
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var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
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/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee, /datum/antagonist/valentine, /datum/antagonist/heartbreaker,)
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// The antags you're allowed to be if turning Vassal.
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/proc/isvamp(mob/living/M)
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/proc/isbloodsucker(mob/living/M)
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return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
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/datum/game_mode/bloodsucker
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@@ -70,25 +70,12 @@
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// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
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/datum/game_mode/bloodsucker/post_setup()
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// Sunlight (Creating Bloodsuckers manually will check to create this, too)
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check_start_sunlight()
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// Vamps
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for(var/datum/mind/bloodsucker in bloodsuckers)
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// spawn() --> Run block of code but game continues on past it.
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// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
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//Clean Bloodsucker Species (racist?)
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//clean_invalid_species(bloodsucker)
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// TO-DO !!!
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// Add Bloodsucker Antag Datum (or remove from list on Fail)
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if (!make_bloodsucker(bloodsucker))
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if(!make_bloodsucker(bloodsucker))
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bloodsuckers -= bloodsucker
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// NOTE: Hunters are done in ..() parent proc
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return ..()
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// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
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@@ -151,7 +138,6 @@
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/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
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if(!can_make_bloodsucker(bloodsucker))
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return FALSE
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// Create Datum: Fledgling
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var/datum/antagonist/bloodsucker/A
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@@ -163,19 +149,14 @@
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// Log
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message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
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log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
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// [MASTER]
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else
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A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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return TRUE
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/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
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bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
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// Only checking for Humans here
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if(!ishuman(bloodsucker.current) || !bloodsucker.current.client)
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@@ -277,7 +258,7 @@
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target.mind.add_antag_datum(V, V.master.get_team())
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// Update Bloodsucker Title (we're a daddy now)
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B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
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// Log
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// lOg it
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message_admins("[target] has become a Vassal, and is enslaved to [creator].")
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log_admin("[target] has become a Vassal, and is enslaved to [creator].")
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return TRUE
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@@ -157,7 +157,7 @@
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mess = TRUE
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update_icon()
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return FALSE
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if(isvamp(clonemind)) //If the mind is a bloodsucker
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if(isbloodsucker(clonemind)) //If the mind is a bloodsucker
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return FALSE
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attempting = TRUE //One at a time!!
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