Unmodularize MkII hyposprays and other reagent items sprites.
This commit is contained in:
@@ -196,3 +196,317 @@
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volume = 250
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list_reagents = list("holywater" = 150, "tiresolution" = 50, "dizzysolution" = 50)
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amount_per_transfer_from_this = 50
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#define HYPO_SPRAY 0
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#define HYPO_INJECT 1
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#define WAIT_SPRAY 25
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#define WAIT_INJECT 25
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#define SELF_SPRAY 15
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#define SELF_INJECT 15
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#define DELUXE_WAIT_SPRAY 20
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#define DELUXE_WAIT_INJECT 20
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#define DELUXE_SELF_SPRAY 10
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#define DELUXE_SELF_INJECT 10
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#define COMBAT_WAIT_SPRAY 0
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#define COMBAT_WAIT_INJECT 0
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#define COMBAT_SELF_SPRAY 0
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#define COMBAT_SELF_INJECT 0
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//A vial-loaded hypospray. Cartridge-based!
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/obj/item/hypospray/mkii
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name = "hypospray mk.II"
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icon_state = "hypo2"
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desc = "A new development from DeForest Medical, this hypospray takes 30-unit vials as the drug supply for easy swapping."
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w_class = WEIGHT_CLASS_TINY
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var/list/allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small)
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var/mode = HYPO_INJECT
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var/obj/item/reagent_containers/glass/bottle/vial/vial
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var/start_vial = /obj/item/reagent_containers/glass/bottle/vial/small
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var/spawnwithvial = TRUE
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var/inject_wait = WAIT_INJECT
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var/spray_wait = WAIT_SPRAY
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var/spray_self = SELF_SPRAY
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var/inject_self = SELF_INJECT
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var/quickload = FALSE
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var/penetrates = FALSE
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/obj/item/hypospray/mkii/brute
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine
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/obj/item/hypospray/mkii/toxin
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin
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/obj/item/hypospray/mkii/oxygen
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin
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/obj/item/hypospray/mkii/burn
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane
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/obj/item/hypospray/mkii/tricord
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord
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/obj/item/hypospray/mkii/enlarge
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spawnwithvial = FALSE
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/obj/item/hypospray/mkii/CMO
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name = "hypospray mk.II deluxe"
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allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small, /obj/item/reagent_containers/glass/bottle/vial/large)
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icon_state = "cmo2"
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desc = "The Deluxe Hypospray can take larger-size vials. It also acts faster and delivers more reagents per spray."
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/CMO
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inject_wait = DELUXE_WAIT_INJECT
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spray_wait = DELUXE_WAIT_SPRAY
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spray_self = DELUXE_SELF_SPRAY
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inject_self = DELUXE_SELF_INJECT
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/obj/item/hypospray/mkii/CMO/combat
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name = "combat hypospray mk.II"
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desc = "A combat-ready deluxe hypospray that acts almost instantly. It can be tactically reloaded by using a vial on it."
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icon_state = "combat2"
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start_vial = /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat
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inject_wait = COMBAT_WAIT_INJECT
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spray_wait = COMBAT_WAIT_SPRAY
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spray_self = COMBAT_SELF_SPRAY
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inject_self = COMBAT_SELF_INJECT
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quickload = TRUE
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penetrates = TRUE
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/obj/item/hypospray/mkii/Initialize()
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. = ..()
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if(!spawnwithvial)
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update_icon()
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return
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if(start_vial)
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vial = new start_vial
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update_icon()
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/obj/item/hypospray/mkii/update_icon()
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..()
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icon_state = "[initial(icon_state)][vial ? "" : "-e"]"
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_hands()
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return
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/obj/item/hypospray/mkii/examine(mob/user)
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. = ..()
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if(vial)
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to_chat(user, "[vial] has [vial.reagents.total_volume]u remaining.")
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else
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to_chat(user, "It has no vial loaded in.")
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to_chat(user, "[src] is set to [mode ? "Inject" : "Spray"] contents on application.")
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/obj/item/hypospray/mkii/proc/unload_hypo(obj/item/I, mob/user)
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if((istype(I, /obj/item/reagent_containers/glass/bottle/vial)))
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var/obj/item/reagent_containers/glass/bottle/vial/V = I
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V.forceMove(user.loc)
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user.put_in_hands(V)
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to_chat(user, "<span class='notice'>You remove [vial] from [src].</span>")
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vial = null
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update_icon()
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playsound(loc, 'sound/weapons/empty.ogg', 50, 1)
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else
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to_chat(user, "<span class='notice'>This hypo isn't loaded!</span>")
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return
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/obj/item/hypospray/mkii/attackby(obj/item/I, mob/living/user)
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if((istype(I, /obj/item/reagent_containers/glass/bottle/vial) && vial != null))
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if(!quickload)
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to_chat(user, "<span class='warning'>[src] can not hold more than one vial!</span>")
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return FALSE
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unload_hypo(vial, user)
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if((istype(I, /obj/item/reagent_containers/glass/bottle/vial)))
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var/obj/item/reagent_containers/glass/bottle/vial/V = I
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if(!is_type_in_list(V, allowed_containers))
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to_chat(user, "<span class='notice'>[src] doesn't accept this type of vial.</span>")
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return FALSE
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if(!user.transferItemToLoc(V,src))
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return FALSE
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vial = V
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user.visible_message("<span class='notice'>[user] has loaded a vial into [src].</span>","<span class='notice'>You have loaded [vial] into [src].</span>")
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update_icon()
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playsound(loc, 'sound/weapons/autoguninsert.ogg', 35, 1)
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return TRUE
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else
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to_chat(user, "<span class='notice'>This doesn't fit in [src].</span>")
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return FALSE
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return FALSE
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/obj/item/hypospray/mkii/AltClick(mob/user)
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if(vial)
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vial.attack_self(user)
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// Gunna allow this for now, still really don't approve - Pooj
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/obj/item/hypospray/mkii/emag_act(mob/user)
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. = ..()
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if(obj_flags & EMAGGED)
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to_chat(user, "[src] happens to be already overcharged.")
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return
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inject_wait = COMBAT_WAIT_INJECT
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spray_wait = COMBAT_WAIT_SPRAY
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spray_self = COMBAT_SELF_INJECT
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inject_self = COMBAT_SELF_SPRAY
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penetrates = TRUE
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to_chat(user, "You overcharge [src]'s control circuit.")
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obj_flags |= EMAGGED
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return TRUE
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/obj/item/hypospray/mkii/attack_hand(mob/user)
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. = ..() //Don't bother changing this or removing it from containers will break.
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/obj/item/hypospray/mkii/attack(obj/item/I, mob/user, params)
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return
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/obj/item/hypospray/mkii/afterattack(atom/target, mob/user, proximity)
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if(!vial)
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return
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if(!proximity)
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return
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if(!ismob(target))
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return
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var/mob/living/L
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if(isliving(target))
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L = target
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if(!penetrates && !L.can_inject(user, 1)) //This check appears another four times, since otherwise the penetrating sprays will break in do_mob.
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return
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if(!L && !target.is_injectable()) //only checks on non-living mobs, due to how can_inject() handles
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to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[target] is full.</span>")
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return
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if(ishuman(L))
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var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
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if(!affecting)
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to_chat(user, "<span class='warning'>The limb is missing!</span>")
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return
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if(affecting.status != BODYPART_ORGANIC)
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to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
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return
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var/contained = vial.reagents.log_list()
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log_combat(user, L, "attemped to inject", src, addition="which had [contained]")
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//Always log attemped injections for admins
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if(vial != null)
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switch(mode)
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if(HYPO_INJECT)
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if(L) //living mob
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if(L != user)
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L.visible_message("<span class='danger'>[user] is trying to inject [L] with [src]!</span>", \
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"<span class='userdanger'>[user] is trying to inject [L] with [src]!</span>")
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if(!do_mob(user, L, inject_wait))
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return
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if(!penetrates && !L.can_inject(user, 1))
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return
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if(!vial.reagents.total_volume)
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return
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if(L.reagents.total_volume >= L.reagents.maximum_volume)
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return
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L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
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"<span class='userdanger'>[user] uses the [src] on [L]!</span>")
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else
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if(!do_mob(user, L, inject_self))
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return
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if(!penetrates && !L.can_inject(user, 1))
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return
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if(!vial.reagents.total_volume)
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return
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if(L.reagents.total_volume >= L.reagents.maximum_volume)
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return
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log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])</font>")
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L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
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var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
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vial.reagents.reaction(L, INJECT, fraction)
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vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
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if(vial.amount_per_transfer_from_this >= 15)
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playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1)
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if(vial.amount_per_transfer_from_this < 15)
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playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
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to_chat(user, "<span class='notice'>You inject [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
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if(HYPO_SPRAY)
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if(L) //living mob
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if(L != user)
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L.visible_message("<span class='danger'>[user] is trying to spray [L] with [src]!</span>", \
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"<span class='userdanger'>[user] is trying to spray [L] with [src]!</span>")
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if(!do_mob(user, L, spray_wait))
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return
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if(!penetrates && !L.can_inject(user, 1))
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return
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if(!vial.reagents.total_volume)
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return
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if(L.reagents.total_volume >= L.reagents.maximum_volume)
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return
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L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
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"<span class='userdanger'>[user] uses the [src] on [L]!</span>")
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else
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if(!do_mob(user, L, spray_self))
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return
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if(!penetrates && !L.can_inject(user, 1))
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return
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if(!vial.reagents.total_volume)
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return
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if(L.reagents.total_volume >= L.reagents.maximum_volume)
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return
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log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])</font>")
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L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
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var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
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vial.reagents.reaction(L, PATCH, fraction)
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vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
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if(vial.amount_per_transfer_from_this >= 15)
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playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1)
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if(vial.amount_per_transfer_from_this < 15)
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playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
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to_chat(user, "<span class='notice'>You spray [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
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else
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to_chat(user, "<span class='notice'>[src] doesn't work here!</span>")
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return
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/obj/item/hypospray/mkii/attack_self(mob/living/user)
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if(user)
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if(user.incapacitated())
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return
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else if(!vial)
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to_chat(user, "This Hypo needs to be loaded first!")
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return
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else
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unload_hypo(vial,user)
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/obj/item/hypospray/mkii/verb/modes()
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set name = "Toggle Application Mode"
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set category = "Object"
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set src in usr
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var/mob/M = usr
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switch(mode)
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if(HYPO_SPRAY)
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mode = HYPO_INJECT
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to_chat(M, "[src] is now set to inject contents on application.")
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if(HYPO_INJECT)
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mode = HYPO_SPRAY
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to_chat(M, "[src] is now set to spray contents on application.")
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#undef HYPO_SPRAY
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#undef HYPO_INJECT
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#undef WAIT_SPRAY
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#undef WAIT_INJECT
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#undef SELF_SPRAY
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#undef SELF_INJECT
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#undef DELUXE_WAIT_SPRAY
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#undef DELUXE_WAIT_INJECT
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#undef DELUXE_SELF_SPRAY
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#undef DELUXE_SELF_INJECT
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#undef COMBAT_WAIT_SPRAY
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#undef COMBAT_WAIT_INJECT
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#undef COMBAT_SELF_SPRAY
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#undef COMBAT_SELF_INJECT
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199
code/modules/reagents/reagent_containers/hypovial.dm
Normal file
199
code/modules/reagents/reagent_containers/hypovial.dm
Normal file
@@ -0,0 +1,199 @@
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//hypovials used with the MkII hypospray. See hypospray.dm.
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/obj/item/reagent_containers/glass/bottle/vial
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name = "broken hypovial"
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desc = "A hypovial compatible with most hyposprays."
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icon_state = "hypovial"
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spillable = FALSE
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var/comes_with = list() //Easy way of doing this.
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volume = 10
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possible_transfer_amounts = list(1,2,5,10)
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("hypovial" = "hypovial",
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"red hypovial" = "hypovial-b",
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"blue hypovial" = "hypovial-d",
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"green hypovial" = "hypovial-a",
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"orange hypovial" = "hypovial-k",
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"purple hypovial" = "hypovial-p",
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"black hypovial" = "hypovial-t",
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"pink hypovial" = "hypovial-pink"
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)
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always_reskinnable = TRUE
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/obj/item/reagent_containers/glass/bottle/vial/Initialize()
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. = ..()
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if(!icon_state)
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icon_state = "hypovial"
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for(var/R in comes_with)
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reagents.add_reagent(R,comes_with[R])
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update_icon()
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/obj/item/reagent_containers/glass/bottle/vial/on_reagent_change()
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update_icon()
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/obj/item/reagent_containers/glass/bottle/vial/update_icon()
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cut_overlays()
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if(reagents.total_volume)
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "hypovial10")
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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if(0 to 9)
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filling.icon_state = "hypovial10"
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if(10 to 29)
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filling.icon_state = "hypovial25"
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if(30 to 49)
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filling.icon_state = "hypovial50"
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if(50 to 85)
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filling.icon_state = "hypovial75"
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if(86 to INFINITY)
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filling.icon_state = "hypovial100"
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling)
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/obj/item/reagent_containers/glass/bottle/vial/tiny
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name = "small hypovial"
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//Shouldn't be possible to get this without adminbuse
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/obj/item/reagent_containers/glass/bottle/vial/small
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name = "hypovial"
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volume = 60
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possible_transfer_amounts = list(5,10)
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/obj/item/reagent_containers/glass/bottle/vial/small/bluespace
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volume = 120
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possible_transfer_amounts = list(5,10)
|
||||
name = "bluespace hypovial"
|
||||
icon_state = "hypovialbs"
|
||||
unique_reskin = null
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large
|
||||
name = "large hypovial"
|
||||
desc = "A large hypovial, for deluxe hypospray models."
|
||||
icon_state = "hypoviallarge"
|
||||
volume = 120
|
||||
possible_transfer_amounts = list(5,10,15,20)
|
||||
unique_reskin = list("large hypovial" = "hypoviallarge",
|
||||
"large red hypovial" = "hypoviallarge-b",
|
||||
"large blue hypovial" = "hypoviallarge-d",
|
||||
"large green hypovial" = "hypoviallarge-a",
|
||||
"large orange hypovial" = "hypoviallarge-k",
|
||||
"large purple hypovial" = "hypoviallarge-p",
|
||||
"large black hypovial" = "hypoviallarge-t"
|
||||
)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/update_icon()
|
||||
cut_overlays()
|
||||
if(reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "hypoviallarge10")
|
||||
|
||||
var/percent = round((reagents.total_volume / volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9)
|
||||
filling.icon_state = "hypoviallarge10"
|
||||
if(10 to 29)
|
||||
filling.icon_state = "hypoviallarge25"
|
||||
if(30 to 49)
|
||||
filling.icon_state = "hypoviallarge50"
|
||||
if(50 to 85)
|
||||
filling.icon_state = "hypoviallarge75"
|
||||
if(86 to INFINITY)
|
||||
filling.icon_state = "hypoviallarge100"
|
||||
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/bluespace
|
||||
possible_transfer_amounts = list(5,10,15,20)
|
||||
name = "bluespace large hypovial"
|
||||
volume = 240
|
||||
icon_state = "hypoviallargebs"
|
||||
unique_reskin = null
|
||||
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine
|
||||
name = "red hypovial (bicaridine)"
|
||||
icon_state = "hypovial-b"
|
||||
comes_with = list("bicaridine" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin
|
||||
name = "green hypovial (Anti-Tox)"
|
||||
icon_state = "hypovial-a"
|
||||
comes_with = list("antitoxin" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane
|
||||
name = "orange hypovial (kelotane)"
|
||||
icon_state = "hypovial-k"
|
||||
comes_with = list("kelotane" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin
|
||||
name = "blue hypovial (dexalin)"
|
||||
icon_state = "hypovial-d"
|
||||
comes_with = list("dexalin" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord
|
||||
name = "hypovial (tricordrazine)"
|
||||
icon_state = "hypovial"
|
||||
comes_with = list("tricordrazine" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction
|
||||
name = "pink hypovial (breast treatment)"
|
||||
icon_state = "hypovial-pink"
|
||||
comes_with = list("BEsmaller_hypo" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction
|
||||
name = "pink hypovial (penis treatment)"
|
||||
icon_state = "hypovial-pink"
|
||||
comes_with = list("PEsmaller_hypo" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/CMO
|
||||
name = "deluxe hypovial"
|
||||
icon_state = "hypoviallarge-cmos"
|
||||
comes_with = list("omnizine" = 20, "leporazine" = 20, "atropine" = 20)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/bicaridine
|
||||
name = "large red hypovial (bicaridine)"
|
||||
icon_state = "hypoviallarge-b"
|
||||
comes_with = list("bicaridine" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/antitoxin
|
||||
name = "large green hypovial (anti-tox)"
|
||||
icon_state = "hypoviallarge-a"
|
||||
comes_with = list("antitoxin" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/kelotane
|
||||
name = "large orange hypovial (kelotane)"
|
||||
icon_state = "hypoviallarge-k"
|
||||
comes_with = list("kelotane" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin
|
||||
name = "large blue hypovial (dexalin)"
|
||||
icon_state = "hypoviallarge-d"
|
||||
comes_with = list("dexalin" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal
|
||||
name = "large black hypovial (charcoal)"
|
||||
icon_state = "hypoviallarge-t"
|
||||
comes_with = list("charcoal" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord
|
||||
name = "large hypovial (tricord)"
|
||||
icon_state = "hypoviallarge"
|
||||
comes_with = list("tricordrazine" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu
|
||||
name = "large green hypovial (salglu)"
|
||||
icon_state = "hypoviallarge-a"
|
||||
comes_with = list("salglu_solution" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh
|
||||
name = "large orange hypovial (synthflesh)"
|
||||
icon_state = "hypoviallarge-k"
|
||||
comes_with = list("synthflesh" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat
|
||||
name = "combat hypovial"
|
||||
icon_state = "hypoviallarge-t"
|
||||
comes_with = list("epinephrine" = 3, "omnizine" = 19, "leporazine" = 19, "atropine" = 19) //Epinephrine's main effect here is to kill suff damage, so we don't need much given atropine
|
||||
@@ -186,7 +186,6 @@
|
||||
/obj/item/reagent_containers/pill/antirad_plus
|
||||
name = "prussian blue pill"
|
||||
desc = "Used to treat heavy radition poisoning."
|
||||
icon = 'modular_citadel/icons/obj/modularpills.dmi'
|
||||
icon_state = "prussian_blue"
|
||||
list_reagents = list("prussian_blue" = 25, "water" = 10)
|
||||
roundstart = 1
|
||||
@@ -194,7 +193,6 @@
|
||||
/obj/item/reagent_containers/pill/mutarad
|
||||
name = "radiation treatment deluxe pill"
|
||||
desc = "Used to treat heavy radition poisoning and genetic defects."
|
||||
icon = 'modular_citadel/icons/obj/modularpills.dmi'
|
||||
icon_state = "anit_rad_fixgene"
|
||||
list_reagents = list("prussian_blue" = 15, "potass_iodide" = 15, "mutadone" = 15, "water" = 5)
|
||||
roundstart = 1
|
||||
|
||||
Reference in New Issue
Block a user