Merge pull request #15528 from SandPoot/time-to-kill-this-broken-system

[PORT] Removes the non bitflag slot defines
This commit is contained in:
silicons
2022-02-26 18:08:28 -07:00
committed by GitHub
194 changed files with 763 additions and 799 deletions
+1 -1
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@@ -1,6 +1,6 @@
GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"))
GLOBAL_LIST_INIT(slots, list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store"))
GLOBAL_LIST_INIT(slot2slot, list("head" = SLOT_HEAD, "wear_mask" = SLOT_WEAR_MASK, "neck" = SLOT_NECK, "back" = SLOT_BACK, "wear_suit" = SLOT_WEAR_SUIT, "w_uniform" = SLOT_W_UNIFORM, "shoes" = SLOT_SHOES, "belt" = SLOT_BELT, "gloves" = SLOT_GLOVES, "glasses" = SLOT_GLASSES, "ears" = SLOT_EARS, "wear_id" = SLOT_WEAR_ID, "s_store" = SLOT_S_STORE))
GLOBAL_LIST_INIT(slot2slot, list("head" = ITEM_SLOT_HEAD, "wear_mask" = ITEM_SLOT_MASK, "neck" = ITEM_SLOT_NECK, "back" = ITEM_SLOT_BACK, "wear_suit" = ITEM_SLOT_OCLOTHING, "w_uniform" = ITEM_SLOT_ICLOTHING, "shoes" = ITEM_SLOT_FEET, "belt" = ITEM_SLOT_BELT, "gloves" = ITEM_SLOT_GLOVES, "glasses" = ITEM_SLOT_EYES, "ears" = ITEM_SLOT_EARS, "wear_id" = ITEM_SLOT_ID, "s_store" = ITEM_SLOT_SUITSTORE))
GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "wear_mask" = /obj/item/clothing/mask/changeling, "back" = /obj/item/changeling, "wear_suit" = /obj/item/clothing/suit/changeling, "w_uniform" = /obj/item/clothing/under/changeling, "shoes" = /obj/item/clothing/shoes/changeling, "belt" = /obj/item/changeling, "gloves" = /obj/item/clothing/gloves/changeling, "glasses" = /obj/item/clothing/glasses/changeling, "ears" = /obj/item/changeling, "wear_id" = /obj/item/changeling, "s_store" = /obj/item/changeling))
GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our this objective to all lings
+2 -2
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@@ -205,11 +205,11 @@ Credit where due:
var/mob/living/carbon/human/L = M
var/obj/item/clockwork/slab/S = new
var/slot = "At your feet"
var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK)
var/list/slots = list("In your left pocket" = ITEM_SLOT_LPOCKET, "In your right pocket" = ITEM_SLOT_RPOCKET, "In your backpack" = ITEM_SLOT_BACKPACK)
if(ishuman(L))
var/mob/living/carbon/human/H = L
var/obj/item/clockwork/replica_fabricator/F = new
if(H.equip_to_slot_or_del(F, SLOT_IN_BACKPACK))
if(H.equip_to_slot_or_del(F, ITEM_SLOT_BACKPACK))
to_chat(H, "<span class='brass'>You have been equipped with a replica fabricator, an advanced tool that can convert objects like doors, tables or even coats into clockwork equivalents.</span>")
slot = H.equip_in_one_of_slots(S, slots)
if(slot == "In your backpack")
@@ -37,17 +37,17 @@
if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
C = new /obj/item/clothing/under/rank/civilian/clown(H)
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
H.equip_to_slot_or_del(C, ITEM_SLOT_ICLOTHING)
if(!H.shoes || H.dropItemToGround(H.shoes))
C = new /obj/item/clothing/shoes/clown_shoes(H)
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_SHOES)
H.equip_to_slot_or_del(C, ITEM_SLOT_FEET)
if(!H.wear_mask || H.dropItemToGround(H.wear_mask))
C = new /obj/item/clothing/mask/gas/clown_hat(H)
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
H.equip_to_slot_or_del(C, ITEM_SLOT_MASK)
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
@@ -214,7 +214,7 @@
if(!istype(C.wear_mask, /obj/item/clothing/mask/gas/clown_hat) && !istype(C.wear_mask, /obj/item/clothing/mask/gas/mime))
if(!C.wear_mask || C.dropItemToGround(C.wear_mask))
var/obj/item/clothing/mask/fakemoustache/sticky/the_stash = new /obj/item/clothing/mask/fakemoustache/sticky()
C.equip_to_slot_or_del(the_stash, SLOT_WEAR_MASK, TRUE, TRUE, TRUE, TRUE)
C.equip_to_slot_or_del(the_stash, ITEM_SLOT_MASK, TRUE, TRUE, TRUE, TRUE)
/obj/item/clothing/mask/fakemoustache/sticky
var/unstick_time = 2 MINUTES
@@ -226,7 +226,7 @@
/obj/item/clothing/mask/fakemoustache/sticky/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_WEAR_MASK)
if(slot == ITEM_SLOT_MASK)
ADD_TRAIT(user, TRAIT_NO_INTERNALS, STICKY_MOUSTACHE_TRAIT)
/obj/item/clothing/mask/fakemoustache/sticky/dropped(mob/user)
+3 -3
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@@ -154,7 +154,7 @@
if(tc)
var/obj/item/U = new uplink_type(H, H.key, tc)
H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(U, ITEM_SLOT_BACKPACK)
var/obj/item/implant/weapons_auth/W = new
W.implant(H)
@@ -170,7 +170,7 @@
mask = /obj/item/clothing/mask/gas/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
internals_slot = SLOT_R_STORE
internals_slot = ITEM_SLOT_RPOCKET
belt = /obj/item/storage/belt/military
r_hand = /obj/item/gun/ballistic/automatic/shotgun/bulldog
backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
@@ -186,7 +186,7 @@
suit = /obj/item/clothing/suit/space/syndicate/black/red
head = /obj/item/clothing/head/helmet/space/syndicate/black/red
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
internals_slot = SLOT_R_STORE
internals_slot = ITEM_SLOT_RPOCKET
belt = /obj/item/storage/belt/military
backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
/obj/item/tank/jetpack/oxygen/harness=1,\
+2 -2
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@@ -165,7 +165,7 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo.
if(receiver && receiver.current)
if(ishuman(receiver.current))
var/mob/living/carbon/human/H = receiver.current
var/list/slots = list("backpack" = SLOT_IN_BACKPACK)
var/list/slots = list("backpack" = ITEM_SLOT_BACKPACK)
for(var/eq_path in special_equipment)
var/obj/O = new eq_path
. += O
@@ -1197,7 +1197,7 @@ GLOBAL_LIST_EMPTY(cult_contraband)
I.forceMove(get_turf(owner))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK), critical = TRUE)
H.equip_in_one_of_slots(I, list("backpack" = ITEM_SLOT_BACKPACK), critical = TRUE)
hoarded_item = I
+4 -4
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@@ -351,7 +351,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return
if(anchored)
return
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
if(loc == user && current_equipped_slot && current_equipped_slot != ITEM_SLOT_HANDS)
if(current_equipped_slot in user.check_obscured_slots())
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
return FALSE
@@ -416,7 +416,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return
if(anchored)
return
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
if(loc == user && current_equipped_slot && current_equipped_slot != ITEM_SLOT_HANDS)
if(current_equipped_slot in user.check_obscured_slots())
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
return FALSE
@@ -568,7 +568,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
if(slot == ITEM_SLOT_BACKPACK || slot == ITEM_SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
return FALSE
return TRUE
@@ -817,7 +817,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(ismob(location))
var/mob/M = location
var/success = FALSE
if(src == M.get_item_by_slot(SLOT_WEAR_MASK))
if(src == M.get_item_by_slot(ITEM_SLOT_MASK))
success = TRUE
if(success)
location = get_turf(M)
+1 -1
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@@ -34,7 +34,7 @@
user.put_in_hands(PA)
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_BACK)
if(slot == ITEM_SLOT_BACK)
return 1
/obj/item/gun/energy/chrono_gun
+4 -4
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@@ -89,7 +89,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
..()
/obj/item/proc/help_light_cig(mob/living/M)
var/mask_item = M.get_item_by_slot(SLOT_WEAR_MASK)
var/mask_item = M.get_item_by_slot(ITEM_SLOT_MASK)
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
return mask_item
@@ -130,7 +130,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
reagents.add_reagent_list(list_reagents)
if(starts_lit)
light()
AddComponent(/datum/component/knockoff,90,list(BODY_ZONE_PRECISE_MOUTH),list(SLOT_WEAR_MASK))//90% to knock off when wearing a mask
AddComponent(/datum/component/knockoff,90,list(BODY_ZONE_PRECISE_MOUTH),list(ITEM_SLOT_MASK))//90% to knock off when wearing a mask
/obj/item/clothing/mask/cigarette/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -819,7 +819,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_WEAR_MASK)
if(slot == ITEM_SLOT_MASK)
if(!screw)
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
reagents.reagents_holder_flags &= ~(NO_REACT)
@@ -830,7 +830,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/dropped(mob/user)
. = ..()
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_WEAR_MASK) == src)
if(C.get_item_by_slot(ITEM_SLOT_MASK) == src)
reagents.reagents_holder_flags |= NO_REACT
STOP_PROCESSING(SSobj, src)
+3 -3
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@@ -80,13 +80,13 @@
/obj/item/defibrillator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user)
if(slot_flags == ITEM_SLOT_BACK)
if(user.get_item_by_slot(SLOT_BACK) == src)
if(user.get_item_by_slot(ITEM_SLOT_BACK) == src)
ui_action_click()
else
to_chat(user, "<span class='warning'>Put the defibrillator on your back first!</span>")
else if(slot_flags == ITEM_SLOT_BELT)
if(user.get_item_by_slot(SLOT_BELT) == src)
if(user.get_item_by_slot(ITEM_SLOT_BELT) == src)
ui_action_click()
else
to_chat(user, "<span class='warning'>Strap the defibrillator's belt on first!</span>")
@@ -182,7 +182,7 @@
/obj/item/defibrillator/equipped(mob/user, slot)
..()
if((slot_flags == ITEM_SLOT_BACK && slot != SLOT_BACK) || (slot_flags == ITEM_SLOT_BELT && slot != SLOT_BELT))
if((slot_flags == ITEM_SLOT_BACK && slot != ITEM_SLOT_BACK) || (slot_flags == ITEM_SLOT_BELT && slot != ITEM_SLOT_BELT))
remove_paddles(user)
update_power()
+1 -1
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@@ -19,7 +19,7 @@
/obj/item/megaphone/equipped(mob/M, slot)
. = ..()
if (slot == SLOT_HANDS)
if (slot == ITEM_SLOT_HANDS)
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
else
UnregisterSignal(M, COMSIG_MOB_SAY)
@@ -156,7 +156,7 @@
category = list("hacked", "Misc")
/obj/item/electropack/shockcollar/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.get_item_by_slot(SLOT_NECK))
if(loc == user && user.get_item_by_slot(ITEM_SLOT_NECK))
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
return
return ..()
@@ -167,7 +167,7 @@
if(isliving(loc) && on) //the "on" arg is currently useless
var/mob/living/L = loc
if(!L.get_item_by_slot(SLOT_NECK)) //**properly** stops pocket shockers
if(!L.get_item_by_slot(ITEM_SLOT_NECK)) //**properly** stops pocket shockers
return
if(shock_cooldown == TRUE)
return
@@ -56,7 +56,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
/obj/item/radio/headset/ComponentInitialize()
. = ..()
if (bowman)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
/obj/item/radio/headset/Initialize()
. = ..()
@@ -373,4 +373,4 @@ GLOBAL_LIST_INIT(channel_tokens, list(
name = replacetext(name,"headset", "bowman headset")
desc = "[desc] Protects ears from flashbangs."
bowman = TRUE
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
@@ -48,7 +48,7 @@
/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(iscarbon(user))
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_HEAD) == src)
if(C.get_item_by_slot(ITEM_SLOT_HEAD) == src)
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) && !struggling)
struggling = TRUE
var/fear_string
@@ -82,26 +82,26 @@
..()
/obj/item/reverse_bear_trap/attack(mob/living/target, mob/living/user)
if(target.get_item_by_slot(SLOT_HEAD))
if(target.get_item_by_slot(ITEM_SLOT_HEAD))
to_chat(user, "<span class='warning'>Remove [target.p_their()] headgear first!</span>")
return
target.visible_message("<span class='warning'>[user] starts forcing [src] onto [target]'s head!</span>", \
"<span class='userdanger'>[target] starts forcing [src] onto your head!</span>", "<i>You hear clanking.</i>")
to_chat(user, "<span class='danger'>You start forcing [src] onto [target]'s head...</span>")
if(!do_after(user, 30, target = target) || target.get_item_by_slot(SLOT_HEAD))
if(!do_after(user, 30, target = target) || target.get_item_by_slot(ITEM_SLOT_HEAD))
return
target.visible_message("<span class='warning'>[user] forces and locks [src] onto [target]'s head!</span>", \
"<span class='userdanger'>[target] locks [src] onto your head!</span>", "<i>You hear a click, and then a timer ticking down.</i>")
to_chat(user, "<span class='danger'>You force [src] onto [target]'s head and click the padlock shut.</span>")
user.dropItemToGround(src)
target.equip_to_slot_if_possible(src, SLOT_HEAD)
target.equip_to_slot_if_possible(src, ITEM_SLOT_HEAD)
arm()
notify_ghosts("[user] put a reverse bear trap on [target]!", source = src, action = NOTIFY_ORBIT, ghost_sound = 'sound/machines/beep.ogg')
/obj/item/reverse_bear_trap/proc/snap()
reset()
var/mob/living/carbon/human/H = loc
if(!istype(H) || H.get_item_by_slot(SLOT_HEAD) != src)
if(!istype(H) || H.get_item_by_slot(ITEM_SLOT_HEAD) != src)
visible_message("<span class='warning'>[src]'s jaws snap open with an ear-piercing crack!</span>")
playsound(src, 'sound/effects/snap.ogg', 75, TRUE)
else
+1 -1
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@@ -436,7 +436,7 @@ GENETICS SCANNER
if(R)
blood_type = R.name
if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_SAFE * C.blood_ratio) && (C.scan_blood_volume() + C.integrating_blood) > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW [HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "coolant" : "blood"] level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_OKAY * C.blood_ratio))
@@ -208,7 +208,7 @@ effective or pretty fucking useless.
actions_types = list(/datum/action/item_action/toggle)
/obj/item/shadowcloak/ui_action_click(mob/user)
if(user.get_item_by_slot(SLOT_BELT) == src)
if(user.get_item_by_slot(ITEM_SLOT_BELT) == src)
if(!on)
Activate(usr)
else
@@ -216,7 +216,7 @@ effective or pretty fucking useless.
return
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_BELT)
if(slot == ITEM_SLOT_BELT)
return 1
/obj/item/shadowcloak/proc/Activate(mob/living/carbon/human/user)
@@ -238,11 +238,11 @@ effective or pretty fucking useless.
/obj/item/shadowcloak/dropped(mob/user)
..()
if(user && user.get_item_by_slot(SLOT_BELT) != src)
if(user && user.get_item_by_slot(ITEM_SLOT_BELT) != src)
Deactivate()
/obj/item/shadowcloak/process()
if(user.get_item_by_slot(SLOT_BELT) != src)
if(user.get_item_by_slot(ITEM_SLOT_BELT) != src)
Deactivate()
return
var/turf/T = get_turf(src)
+1 -1
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@@ -6,7 +6,7 @@
// 1) Tennis balls, lines 39 - 99
// 2) Chew bones, lines 101 - 138
// 3) Frisbee, lines 140 - 166
*/
*/
/obj/item/toy/fluff
name = "Fluff Item"
+1 -1
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@@ -336,7 +336,7 @@
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
if(!user.dropItemToGround(user.wear_mask))
qdel(user.wear_mask)
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
user.equip_to_slot_if_possible(magichead, ITEM_SLOT_MASK, TRUE, TRUE)
qdel(src)
else
to_chat(user,"<span class='notice'>I say thee neigh</span>") //It still lives here
+1 -1
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@@ -188,7 +188,7 @@
icon_state = "inducer-combat"
item_state = "inducer-combat"
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
desc = "A tool for inductively charging internal power cells. This one has been modified and upgraded to be able to charge into guns as well as normal electronics."
cell_type = /obj/item/stock_parts/cell/hyper
powertransfer = 1300
+5 -5
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@@ -108,7 +108,7 @@
desc = "This little bugger can be used to store and transport ores."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKET
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKETS
w_class = WEIGHT_CLASS_NORMAL
component_type = /datum/component/storage/concrete/stack
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
@@ -400,7 +400,7 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bag"
desc = "A bag for storing pills, patches, and bottles."
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKET
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKETS
resistance_flags = FLAMMABLE
/obj/item/storage/bag/chemistry/ComponentInitialize()
@@ -420,7 +420,7 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKET
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKETS
resistance_flags = FLAMMABLE
/obj/item/storage/bag/bio/ComponentInitialize()
@@ -451,7 +451,7 @@
desc = "A pouch for your ammo that goes in your pocket."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "ammopouch"
slot_flags = ITEM_SLOT_POCKET
slot_flags = ITEM_SLOT_POCKETS
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FLAMMABLE
@@ -472,7 +472,7 @@ Bag for holding materials
desc = "A pouch for sheets and RCD ammunition that manages to hang where you would normally put things in your pocket."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "materialpouch"
slot_flags = ITEM_SLOT_POCKET
slot_flags = ITEM_SLOT_POCKETS
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FLAMMABLE
+1 -1
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@@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/mob/living/carbon/human/H = usr
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), ITEM_SLOT_MASK)
GLOB.bible_icon_state = icon_state
GLOB.bibleitemstates = item_state
+2 -2
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@@ -248,10 +248,10 @@
return ..()
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
if(cig)
if(!user.wear_mask && !(SLOT_WEAR_MASK in M.check_obscured_slots()))
if(!user.wear_mask && !(ITEM_SLOT_MASK in M.check_obscured_slots()))
var/obj/item/clothing/mask/cigarette/W = cig
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, M)
M.equip_to_slot_if_possible(W, SLOT_WEAR_MASK)
M.equip_to_slot_if_possible(W, ITEM_SLOT_MASK)
contents -= W
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
+3 -3
View File
@@ -58,7 +58,7 @@
/obj/item/watertank/equipped(mob/user, slot)
..()
if(slot != SLOT_BACK)
if(slot != ITEM_SLOT_BACK)
remove_noz()
/obj/item/watertank/proc/remove_noz()
@@ -348,14 +348,14 @@
toggle_injection()
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_BACK)
if(slot == ITEM_SLOT_BACK)
return 1
/obj/item/reagent_containers/chemtank/proc/toggle_injection()
var/mob/living/carbon/human/user = usr
if(!istype(user))
return
if (user.get_item_by_slot(SLOT_BACK) != src)
if (user.get_item_by_slot(ITEM_SLOT_BACK) != src)
to_chat(user, "<span class='warning'>The chemtank needs to be on your back before you can activate it!</span>")
return
if(on)
+1 -1
View File
@@ -1229,7 +1229,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/slapper/on_offered(mob/living/carbon/offerer)
. = TRUE
if(!(locate(/mob/living/carbon) in orange(1, offerer)))
visible_message(span_danger("[offerer] raises [offerer.p_their()] arm, looking around for a high-five, but there's no one around!"), \
span_warning("You post up, looking for a high-five, but finding no one within range!"), null, 2)
+2 -2
View File
@@ -153,8 +153,8 @@
continue
if(iscarbon(L))
var/mob/living/carbon/C = L
var/obj/item/clothing/S = C.get_item_by_slot(SLOT_WEAR_SUIT)
var/obj/item/clothing/H = C.get_item_by_slot(SLOT_HEAD)
var/obj/item/clothing/S = C.get_item_by_slot(ITEM_SLOT_OCLOTHING)
var/obj/item/clothing/H = C.get_item_by_slot(ITEM_SLOT_HEAD)
if(S && H && S.clothing_flags & LAVAPROTECT && H.clothing_flags & LAVAPROTECT)
return