DefaultCombatknockdown
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@@ -119,7 +119,7 @@
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"<span class='userdanger'>You misstep!</span>")
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var/atom/throw_target = get_edge_target_turf(src, dir)
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jumper.throw_at(throw_target, 0, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper))
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jumper.Knockdown(100)
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jumper.DefaultCombatKnockdown(100)
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jumper.adjustBruteLoss(10)
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if(91 to 100)
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@@ -156,4 +156,4 @@
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to_chat(victim, "<span class='warning'>That was stupid of you..</span>")
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victim.visible_message("<span class='danger'>[victim] smashes into the ground!</span>")
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victim.apply_damage(50)
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victim.Knockdown(200)
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victim.DefaultCombatKnockdown(200)
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