Merge branch 'master' into upstream-merge-29523
This commit is contained in:
+19
-5
@@ -10,12 +10,13 @@
|
||||
var/check_flags = 0
|
||||
var/processing = FALSE
|
||||
var/obj/screen/movable/action_button/button = null
|
||||
var/button_icon = 'icons/mob/actions.dmi'
|
||||
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
|
||||
var/buttontooltipstyle = ""
|
||||
|
||||
var/icon_icon = 'icons/mob/actions.dmi'
|
||||
var/button_icon_state = "default"
|
||||
var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
|
||||
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
|
||||
|
||||
var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon
|
||||
var/button_icon_state = "default" //And this is the state for the action icon
|
||||
var/mob/owner
|
||||
|
||||
/datum/action/New(Target)
|
||||
@@ -168,6 +169,10 @@
|
||||
|
||||
/datum/action/item_action/toggle_firemode
|
||||
name = "Toggle Firemode"
|
||||
|
||||
/datum/action/item_action/rcl
|
||||
name = "Change Cable Color"
|
||||
button_icon_state = "rcl_rainbow"
|
||||
|
||||
/datum/action/item_action/startchainsaw
|
||||
name = "Pull The Starting Cord"
|
||||
@@ -221,6 +226,7 @@
|
||||
/datum/action/item_action/toggle_unfriendly_fire
|
||||
name = "Toggle Friendly Fire \[ON\]"
|
||||
desc = "Toggles if the club's blasts cause friendly fire."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "vortex_ff_on"
|
||||
|
||||
/datum/action/item_action/toggle_unfriendly_fire/Trigger()
|
||||
@@ -254,6 +260,7 @@
|
||||
/datum/action/item_action/vortex_recall
|
||||
name = "Vortex Recall"
|
||||
desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "vortex_recall"
|
||||
|
||||
/datum/action/item_action/vortex_recall/IsAvailable()
|
||||
@@ -264,6 +271,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/clock
|
||||
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
|
||||
background_icon_state = "bg_clock"
|
||||
buttontooltipstyle = "clockcult"
|
||||
|
||||
@@ -363,6 +371,7 @@
|
||||
|
||||
/datum/action/item_action/toggle_research_scanner
|
||||
name = "Toggle Research Scanner"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "scan_mode"
|
||||
var/active = FALSE
|
||||
|
||||
@@ -399,6 +408,7 @@
|
||||
/datum/action/item_action/ninjajaunt
|
||||
name = "Phase Jaunt (10E)"
|
||||
desc = "Utilizes the internal VOID-shift device to rapidly transit in direction facing."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "ninja_phase"
|
||||
|
||||
/datum/action/item_action/ninjasmoke
|
||||
@@ -407,6 +417,7 @@
|
||||
button_icon_state = "smoke"
|
||||
|
||||
/datum/action/item_action/ninjaboost
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_CONSCIOUS
|
||||
name = "Adrenaline Boost"
|
||||
desc = "Inject a secret chemical that will counteract all movement-impairing effect."
|
||||
button_icon_state = "repulse"
|
||||
@@ -437,6 +448,7 @@
|
||||
/datum/action/item_action/ninja_stealth
|
||||
name = "Toggle Stealth"
|
||||
desc = "Toggles stealth mode on and off."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "ninja_cloak"
|
||||
|
||||
/datum/action/item_action/toggle_glove
|
||||
@@ -478,7 +490,7 @@
|
||||
var/obj/effect/proc_holder/spell/S = target
|
||||
S.action = src
|
||||
name = S.name
|
||||
button_icon = S.action_icon
|
||||
icon_icon = S.action_icon
|
||||
button_icon_state = S.action_icon_state
|
||||
background_icon_state = S.action_background_icon_state
|
||||
button.name = name
|
||||
@@ -553,12 +565,14 @@
|
||||
/datum/action/item_action/stickmen
|
||||
name = "Summon Stick Minions"
|
||||
desc = "Allows you to summon faithful stickmen allies to aide you in battle."
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "art_summon"
|
||||
|
||||
//surf_ss13
|
||||
/datum/action/item_action/bhop
|
||||
name = "Activate Jump Boots"
|
||||
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "jetboot"
|
||||
|
||||
/datum/action/language_menu
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
/datum/antagonist/traitor/human
|
||||
should_specialise = FALSE
|
||||
var/should_equip = TRUE
|
||||
|
||||
/datum/antagonist/traitor/human/custom
|
||||
silent = TRUE
|
||||
should_give_codewords = FALSE
|
||||
@@ -31,6 +32,7 @@
|
||||
|
||||
/datum/antagonist/traitor/AI
|
||||
should_specialise = FALSE
|
||||
|
||||
/datum/antagonist/traitor/AI/custom
|
||||
silent = TRUE
|
||||
should_give_codewords = FALSE
|
||||
@@ -38,9 +40,8 @@
|
||||
|
||||
|
||||
/datum/antagonist/traitor/on_body_transfer(mob/living/old_body, mob/living/new_body)
|
||||
if(issilicon(new_body) && issilicon(old_body))
|
||||
..()
|
||||
else
|
||||
// human <-> silicon only
|
||||
if(old_body && issilicon(new_body) ^ issilicon(old_body))
|
||||
silent = TRUE
|
||||
owner.add_antag_datum(base_datum_custom)
|
||||
for(var/datum/antagonist/traitor/new_datum in owner.antag_datums)
|
||||
@@ -49,13 +50,14 @@
|
||||
transfer_important_variables(new_datum)
|
||||
break
|
||||
on_removal()
|
||||
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/datum/antagonist/traitor/human/custom //used to give custom objectives
|
||||
silent = TRUE
|
||||
give_objectives = FALSE
|
||||
should_give_codewords = FALSE
|
||||
|
||||
/datum/antagonist/traitor/AI/custom //used to give custom objectives
|
||||
silent = TRUE
|
||||
give_objectives = FALSE
|
||||
@@ -83,7 +85,8 @@
|
||||
if(owner.assigned_role == "Clown")
|
||||
var/mob/living/carbon/human/traitor_mob = owner.current
|
||||
if(traitor_mob&&istype(traitor_mob))
|
||||
if(!silent) to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
if(!silent)
|
||||
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
traitor_mob.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
/datum/antagonist/traitor/remove_innate_effects()
|
||||
|
||||
@@ -100,3 +100,57 @@
|
||||
if (object == GLOBAL_PROC)
|
||||
return call(delegate)(arglist(calling_arguments))
|
||||
return call(object, delegate)(arglist(calling_arguments))
|
||||
|
||||
|
||||
/datum/callback_select
|
||||
var/list/finished
|
||||
var/pendingcount
|
||||
var/total
|
||||
|
||||
/datum/callback_select/New(count, savereturns)
|
||||
total = count
|
||||
if (savereturns)
|
||||
finished = new(count)
|
||||
|
||||
|
||||
/datum/callback_select/proc/invoke_callback(index, datum/callback/callback, list/callback_args, savereturn = TRUE)
|
||||
set waitfor = FALSE
|
||||
if (!callback || !istype(callback))
|
||||
//This check only exists because the alternative is callback_select would block forever if given invalid data
|
||||
CRASH("invalid callback passed to invoke_callback")
|
||||
if (!length(callback_args))
|
||||
callback_args = list()
|
||||
pendingcount++
|
||||
var/rtn = callback.Invoke(arglist(callback_args))
|
||||
pendingcount--
|
||||
if (savereturn)
|
||||
finished[index] = rtn
|
||||
|
||||
|
||||
|
||||
|
||||
//runs a list of callbacks asynchronously, returning once all of them return.
|
||||
//callbacks can be repeated.
|
||||
//callbacks-args is a optional list of argument lists, in the same order as the callbacks,
|
||||
// the inner lists will be sent to the callbacks when invoked() as additional args.
|
||||
//can optionly save and return a list of return values, in the same order as the original list of callbacks
|
||||
//resolution is the number of byond ticks between checks.
|
||||
/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
|
||||
if (!callbacks)
|
||||
return
|
||||
var/count = length(callbacks)
|
||||
if (!count)
|
||||
return
|
||||
if (!callback_args)
|
||||
callback_args = list()
|
||||
|
||||
callback_args.len = count
|
||||
|
||||
var/datum/callback_select/CS = new(count, savereturns)
|
||||
for (var/i in 1 to count)
|
||||
CS.invoke_callback(i, callbacks[i], callback_args[i], savereturns)
|
||||
|
||||
while(CS.pendingcount)
|
||||
sleep(resolution*world.tick_lag)
|
||||
return CS.finished
|
||||
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
# Datum Component System (DCS)
|
||||
|
||||
## Concept
|
||||
|
||||
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
|
||||
|
||||
### In the code
|
||||
|
||||
#### Slippery things
|
||||
|
||||
At the time of this writing, every object that is slippery overrides atom/Crossed does some checks, then slips the mob. Instead of all those Crossed overrides they could add a slippery component to all these objects. And have the checks in one proc that is run by the Crossed event
|
||||
|
||||
#### Powercells
|
||||
|
||||
A lot of objects have powercells. The `get_cell()` proc was added to give generic access to the cell var if it had one. This is just a specific use case of `GetComponent()`
|
||||
|
||||
#### Radios
|
||||
|
||||
The radio object as it is should not exist, given that more things use the _concept_ of radios rather than the object itself. The actual function of the radio can exist in a component which all the things that use it (Request consoles, actual radios, the SM shard) can add to themselves.
|
||||
|
||||
#### Standos
|
||||
|
||||
Stands have a lot of procs which mimic mob procs. Rather than inserting hooks for all these procs in overrides, the same can be accomplished with signals
|
||||
|
||||
## API
|
||||
|
||||
### Vars
|
||||
|
||||
1. `/datum/var/list/datum_components` (private)
|
||||
* Lazy list of all components a datum has (TODO: Make this a typecache with longer paths overwriting shorter ones maybe? It'd be weird)
|
||||
1. `/datum/component/var/enabled` (protected, boolean)
|
||||
* If the component is enabled. If not, it will not react to signals
|
||||
* TRUE by default
|
||||
1. `/datum/component/var/dupe_mode` (protected, enum)
|
||||
* How multiple components of the exact same type are handled when added to the datum.
|
||||
* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
|
||||
* `COMPONENT_DUPE_ALLOWED`: The components will be treated as seperate, `GetComponent()` will return the first added
|
||||
* `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it
|
||||
1. `/datum/component/var/list/signal_procs` (private)
|
||||
* Associated lazy list of signals -> callbacks that will be run when the parent datum recieves that signal
|
||||
1. `/datum/component/var/datum/parent` (protected, read-only)
|
||||
* The datum this component belongs to
|
||||
|
||||
### Procs
|
||||
|
||||
1. `/datum/proc/GetComponent(component_type(type)) -> datum/component?` (public, final)
|
||||
* Returns a reference to a component of component_type if it exists in the datum, null otherwise
|
||||
1. `/datum/proc/GetComponents(component_type(type)) -> list` (public, final)
|
||||
* Returns a list of references to all components of component_type that exist in the datum
|
||||
1. `/datum/proc/GetExactComponent(component_type(type)) -> datum/component?` (public, final)
|
||||
* Returns a reference to a component whose type MATCHES component_type if that component exists in the datum, null otherwise
|
||||
1. `GET_COMPONENT(varname, component_type)` OR `GET_COMPONENT_FROM(varname, component_type, src)`
|
||||
* Shorthand for `var/component_type/varname = src.GetComponent(component_type)`
|
||||
1. `/datum/proc/AddComponent(component_type(type), ...) -> datum/component` (public, final)
|
||||
* Creates an instance of `component_type` in the datum and passes `...` to it's `New()` call
|
||||
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
|
||||
* All components a datum owns are deleted with the datum
|
||||
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
|
||||
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract)
|
||||
* Called on a component's `parent` after a signal recieved causes it to activate. `src` is the parameter
|
||||
* Will only be called if a component's callback returns `TRUE`
|
||||
1. `/datum/proc/TakeComponent(datum/component/C)` (public, final)
|
||||
* Properly transfers ownership of a component from one datum to another
|
||||
* Singals `COMSIG_COMPONENT_REMOVING` on the parent
|
||||
* Called on the datum you want to own the component with another datum's component
|
||||
1. `/datum/proc/SendSignal(signal, ...)` (public, final)
|
||||
* Call to send a signal to the components of the target datum
|
||||
* Extra arguments are to be specified in the signal definition
|
||||
1. `/datum/component/New(datum/parent, ...)` (protected, virtual)
|
||||
* Forwarded the arguments from `AddComponent()`
|
||||
1. `/datum/component/Destroy()` (virtual)
|
||||
* Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted
|
||||
* Properly removes the component from `parent` and cleans up references
|
||||
1. `/datum/component/proc/InheritComponent(datum/component/C, i_am_original(boolean))` (abstract)
|
||||
* Called on a component when a component of the same type was added to the same parent
|
||||
* See `/datum/component/var/dupe_mode`
|
||||
* `C`'s type will always be the same of the called component
|
||||
1. `/datum/component/proc/OnTransfer(datum/new_parent)` (abstract)
|
||||
* Called before the new `parent` is assigned in `TakeComponent()`, after the remove signal, before the added signal
|
||||
* Allows the component to react to ownership transfers
|
||||
1. `/datum/component/proc/_RemoveNoSignal()` (private, final)
|
||||
* Internal, clears the parent var and removes the component from the parents component list
|
||||
1. `/datum/component/proc/RegisterSignal(signal(string), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz)
|
||||
* Makes a component listen for the specified `signal` on it's `parent` datum.
|
||||
* When that signal is recieved `proc_ref` will be called on the component, along with associated arguments
|
||||
* Example proc ref: `.proc/OnEvent`
|
||||
* If a previous registration is overwritten by the call, a runtime occurs. Setting `override` to TRUE prevents this
|
||||
* These callbacks run asyncronously
|
||||
* Returning `TRUE` from these callbacks will trigger a `TRUE` return from the `SendSignal()` that initiated it
|
||||
1. `/datum/component/proc/ReceiveSignal(signal, ...)` (virtual)
|
||||
* Called when a component recieves any signal and is enabled
|
||||
* Default implementation looks if the signal is registered and runs the appropriate proc
|
||||
|
||||
### See signals and their arguments in __DEFINES\components.dm
|
||||
|
||||
## Examples
|
||||
Material Containers: #29268 (Too many GetComponent calls, but not bad)
|
||||
Slips: #00000 (PR DIS)
|
||||
Powercells: (TODO)
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
//set up the typecache
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeListExceptRoot(our_type))
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/test = dc[I]
|
||||
if(test) //already another component of this type here
|
||||
var/list/components_of_type
|
||||
@@ -66,7 +66,7 @@
|
||||
if(P)
|
||||
var/list/dc = P.datum_components
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeListExceptRoot(our_type))
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/list/components_of_type = dc[I]
|
||||
if(islist(components_of_type)) //
|
||||
var/list/subtracted = components_of_type - src
|
||||
@@ -110,25 +110,226 @@
|
||||
/datum/component/proc/OnTransfer(datum/new_parent)
|
||||
return
|
||||
|
||||
/datum/component/proc/_GetInverseTypeListExceptRoot(our_type_cached)
|
||||
var/datum/component/current_type = our_type_cached
|
||||
. = list()
|
||||
while (current_type != /datum/component)
|
||||
. += current_type
|
||||
current_type = type2parent(current_type)
|
||||
/datum/component/proc/AfterComponentActivated()
|
||||
return
|
||||
|
||||
/datum/var/list/datum_components //special typecache of /datum/component
|
||||
/datum/component/proc/_GetInverseTypeList(current_type)
|
||||
. = list(current_type)
|
||||
while (current_type != /datum/component)
|
||||
current_type = type2parent(current_type)
|
||||
. += current_type
|
||||
|
||||
/datum/proc/SendSignal(sigtype, ...)
|
||||
var/list/comps = datum_components
|
||||
. = FALSE
|
||||
for(var/I in comps)
|
||||
var/datum/component/C = I
|
||||
if(!C.enabled)
|
||||
continue
|
||||
if(C.ReceiveSignal(arglist(args)))
|
||||
if(!comps)
|
||||
return
|
||||
var/target = comps[/datum/component]
|
||||
if(!islist(target))
|
||||
var/datum/component/C = target
|
||||
if(C.enabled && C.ReceiveSignal(arglist(args)))
|
||||
ComponentActivated(C)
|
||||
. = TRUE
|
||||
C.AfterComponentActivated()
|
||||
return TRUE
|
||||
else
|
||||
for(var/I in target)
|
||||
var/datum/component/C = I
|
||||
if(!C.enabled)
|
||||
continue
|
||||
if(C.ReceiveSignal(arglist(args)))
|
||||
ComponentActivated(C)
|
||||
. = TRUE
|
||||
|
||||
/datum/proc/ComponentActivated(datum/component/C)
|
||||
return
|
||||
|
||||
/datum/proc/GetComponent(c_type)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
. = dc[c_type]
|
||||
if(islist(.))
|
||||
return .[1]
|
||||
|
||||
/datum/proc/GetExactComponent(c_type)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
var/datum/component/C = dc[c_type]
|
||||
if(C)
|
||||
if(islist(C))
|
||||
C = C[1]
|
||||
if(C.type == c_type)
|
||||
return C
|
||||
return null
|
||||
|
||||
/datum/proc/GetComponents(c_type)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
. = dc[c_type]
|
||||
if(!islist(.))
|
||||
return list(.)
|
||||
|
||||
/datum/proc/AddComponent(new_type, ...)
|
||||
var/nt = new_type
|
||||
args[1] = src
|
||||
var/datum/component/C = new nt(arglist(args))
|
||||
return QDELING(C) ? GetComponent(new_type) : C
|
||||
|
||||
/datum/proc/TakeComponent(datum/component/C)
|
||||
if(!C)
|
||||
return
|
||||
var/datum/helicopter = C.parent
|
||||
if(helicopter == src)
|
||||
//wat
|
||||
return
|
||||
C._RemoveNoSignal()
|
||||
helicopter.SendSignal(COMSIG_COMPONENT_REMOVING, C)
|
||||
C.OnTransfer(src)
|
||||
C.parent = src
|
||||
SendSignal(COMSIG_COMPONENT_ADDED, C)
|
||||
/datum/component
|
||||
var/enabled = TRUE
|
||||
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
var/list/signal_procs
|
||||
var/datum/parent
|
||||
|
||||
/datum/component/New(datum/P, ...)
|
||||
var/dm = dupe_mode
|
||||
if(dm != COMPONENT_DUPE_ALLOWED)
|
||||
var/datum/component/old = P.GetExactComponent(type)
|
||||
if(old)
|
||||
switch(dm)
|
||||
if(COMPONENT_DUPE_HIGHLANDER)
|
||||
InheritComponent(old, FALSE)
|
||||
qdel(old)
|
||||
if(COMPONENT_DUPE_UNIQUE)
|
||||
old.InheritComponent(src, TRUE)
|
||||
qdel(src)
|
||||
return
|
||||
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
|
||||
|
||||
//lazy init the parent's dc list
|
||||
var/list/dc = P.datum_components
|
||||
if(!dc)
|
||||
P.datum_components = dc = list()
|
||||
|
||||
//set up the typecache
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/test = dc[I]
|
||||
if(test) //already another component of this type here
|
||||
var/list/components_of_type
|
||||
if(!islist(test))
|
||||
components_of_type = list(test)
|
||||
dc[I] = components_of_type
|
||||
else
|
||||
components_of_type = test
|
||||
if(I == our_type) //exact match, take priority
|
||||
var/inserted = FALSE
|
||||
for(var/J in 1 to components_of_type.len)
|
||||
var/datum/component/C = components_of_type[J]
|
||||
if(C.type != our_type) //but not over other exact matches
|
||||
components_of_type.Insert(J, I)
|
||||
inserted = TRUE
|
||||
break
|
||||
if(!inserted)
|
||||
components_of_type += src
|
||||
else //indirect match, back of the line with ya
|
||||
components_of_type += src
|
||||
else //only component of this type, no list
|
||||
dc[I] = src
|
||||
|
||||
parent = P
|
||||
|
||||
/datum/component/Destroy()
|
||||
enabled = FALSE
|
||||
var/datum/P = parent
|
||||
if(P)
|
||||
_RemoveNoSignal()
|
||||
P.SendSignal(COMSIG_COMPONENT_REMOVING, src)
|
||||
LAZYCLEARLIST(signal_procs)
|
||||
return ..()
|
||||
|
||||
/datum/component/proc/_RemoveNoSignal()
|
||||
var/datum/P = parent
|
||||
if(P)
|
||||
var/list/dc = P.datum_components
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/list/components_of_type = dc[I]
|
||||
if(islist(components_of_type)) //
|
||||
var/list/subtracted = components_of_type - src
|
||||
if(subtracted.len == 1) //only 1 guy left
|
||||
dc[I] = subtracted[1] //make him special
|
||||
else
|
||||
dc[I] = subtracted
|
||||
else //just us
|
||||
dc -= I
|
||||
if(!dc.len)
|
||||
P.datum_components = null
|
||||
parent = null
|
||||
|
||||
/datum/component/proc/RegisterSignal(sig_type, proc_on_self, override = FALSE)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
var/list/procs = signal_procs
|
||||
if(!procs)
|
||||
procs = list()
|
||||
signal_procs = procs
|
||||
|
||||
if(!override)
|
||||
. = procs[sig_type]
|
||||
if(.)
|
||||
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
|
||||
|
||||
procs[sig_type] = CALLBACK(src, proc_on_self)
|
||||
|
||||
/datum/component/proc/ReceiveSignal(sigtype, ...)
|
||||
var/list/sps = signal_procs
|
||||
var/datum/callback/CB = LAZYACCESS(sps, sigtype)
|
||||
if(!CB)
|
||||
return FALSE
|
||||
var/list/arguments = args.Copy()
|
||||
arguments.Cut(1, 2)
|
||||
return CB.InvokeAsync(arglist(arguments))
|
||||
|
||||
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
|
||||
return
|
||||
|
||||
/datum/component/proc/OnTransfer(datum/new_parent)
|
||||
return
|
||||
|
||||
/datum/component/proc/AfterComponentActivated()
|
||||
return
|
||||
|
||||
/datum/component/proc/_GetInverseTypeList(current_type)
|
||||
. = list(current_type)
|
||||
while (current_type != /datum/component)
|
||||
current_type = type2parent(current_type)
|
||||
. += current_type
|
||||
|
||||
/datum/proc/SendSignal(sigtype, ...)
|
||||
var/list/comps = datum_components
|
||||
. = FALSE
|
||||
if(!comps)
|
||||
return
|
||||
var/target = comps[/datum/component]
|
||||
if(!islist(target))
|
||||
var/datum/component/C = target
|
||||
if(C.enabled && C.ReceiveSignal(arglist(args)))
|
||||
ComponentActivated(C)
|
||||
C.AfterComponentActivated()
|
||||
return TRUE
|
||||
else
|
||||
for(var/I in target)
|
||||
var/datum/component/C = I
|
||||
if(!C.enabled)
|
||||
continue
|
||||
if(C.ReceiveSignal(arglist(args)))
|
||||
ComponentActivated(C)
|
||||
. = TRUE
|
||||
|
||||
/datum/proc/ComponentActivated(datum/component/C)
|
||||
return
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
/datum
|
||||
var/gc_destroyed //Time when this object was destroyed.
|
||||
var/list/active_timers //for SStimer
|
||||
var/list/datum_components //for /datum/components
|
||||
var/ui_screen = "home" //for tgui
|
||||
|
||||
#ifdef TESTING
|
||||
var/running_find_references
|
||||
var/last_find_references = 0
|
||||
#endif
|
||||
|
||||
// Default implementation of clean-up code.
|
||||
// This should be overridden to remove all references pointing to the object being destroyed.
|
||||
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
|
||||
/datum/proc/Destroy(force=FALSE)
|
||||
tag = null
|
||||
var/list/timers = active_timers
|
||||
active_timers = null
|
||||
for(var/thing in timers)
|
||||
var/datum/timedevent/timer = thing
|
||||
if (timer.spent)
|
||||
continue
|
||||
qdel(timer)
|
||||
var/list/dc = datum_components
|
||||
for(var/I in dc)
|
||||
var/datum/component/C = I
|
||||
C._RemoveNoSignal()
|
||||
qdel(C)
|
||||
if(dc)
|
||||
dc.Cut()
|
||||
return QDEL_HINT_QUEUE
|
||||
@@ -21,7 +21,7 @@
|
||||
return debug_variable(var_name, vars[var_name], 0, src)
|
||||
|
||||
//please call . = ..() first and append to the result, that way parent items are always at the top and child items are further down
|
||||
//add seperaters by doing . += "---"
|
||||
//add separaters by doing . += "---"
|
||||
/datum/proc/vv_get_dropdown()
|
||||
. = list()
|
||||
. += "---"
|
||||
|
||||
@@ -1,134 +0,0 @@
|
||||
diff a/code/datums/diseases/advance/symptoms/sensory.dm b/code/datums/diseases/advance/symptoms/sensory.dm (rejected hunks)
|
||||
@@ -23,106 +23,43 @@ Bonus
|
||||
transmittable = -3
|
||||
level = 5
|
||||
severity = 0
|
||||
+ symptom_delay_min = 5
|
||||
+ symptom_delay_max = 10
|
||||
+ var/purge_alcohol = FALSE
|
||||
+ var/brain_heal = FALSE
|
||||
|
||||
-/datum/symptom/sensory_restoration/Activate(var/datum/disease/advance/A)
|
||||
+/datum/symptom/sensory_restoration/Start(datum/disease/advance/A)
|
||||
..()
|
||||
+ if(A.properties["resistance"] >= 6) //heal brain damage
|
||||
+ brain_heal = TRUE
|
||||
+ if(A.properties["transmittable"] >= 8) //purge alcohol
|
||||
+ purge_alcohol = TRUE
|
||||
+
|
||||
+/datum/symptom/sensory_restoration/Activate(var/datum/disease/advance/A)
|
||||
+ if(!..())
|
||||
+ return
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(A.stage >= 2)
|
||||
M.restoreEars()
|
||||
|
||||
if(A.stage >= 3)
|
||||
- M.dizziness = 0
|
||||
- M.drowsyness = 0
|
||||
- M.slurring = 0
|
||||
- M.confused = 0
|
||||
- M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
|
||||
- if(ishuman(M))
|
||||
- var/mob/living/carbon/human/H = M
|
||||
- H.drunkenness = max(H.drunkenness - 10, 0)
|
||||
+ M.dizziness = max(0, M.dizziness - 2)
|
||||
+ M.drowsyness = max(0, M.drowsyness - 2)
|
||||
+ M.slurring = max(0, M.slurring - 2)
|
||||
+ M.confused = max(0, M.confused - 2)
|
||||
+ if(purge_alcohol)
|
||||
+ M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
|
||||
+ if(ishuman(M))
|
||||
+ var/mob/living/carbon/human/H = M
|
||||
+ H.drunkenness = max(H.drunkenness - 5, 0)
|
||||
|
||||
if(A.stage >= 4)
|
||||
- M.drowsyness = max(M.drowsyness-5, 0)
|
||||
+ M.drowsyness = max(0, M.drowsyness - 2)
|
||||
if(M.reagents.has_reagent("mindbreaker"))
|
||||
M.reagents.remove_reagent("mindbreaker", 5)
|
||||
if(M.reagents.has_reagent("histamine"))
|
||||
M.reagents.remove_reagent("histamine", 5)
|
||||
M.hallucination = max(0, M.hallucination - 10)
|
||||
|
||||
- if(A.stage >= 5)
|
||||
- M.adjustBrainLoss(-3)
|
||||
-
|
||||
-/*
|
||||
-//////////////////////////////////////
|
||||
-Sensory-Destruction
|
||||
- noticable.
|
||||
- Lowers resistance
|
||||
- Decreases stage speed tremendously.
|
||||
- Decreases transmittablity tremendously.
|
||||
- the drugs hit them so hard they have to focus on not dying
|
||||
-
|
||||
-Bonus
|
||||
- The body generates Sensory destructive chemicals.
|
||||
- You cannot taste anything anymore.
|
||||
- ethanol for extremely drunk victim
|
||||
- mindbreaker to break the mind
|
||||
- impedrezene to ruin the brain
|
||||
-
|
||||
-//////////////////////////////////////
|
||||
-*/
|
||||
-/datum/symptom/sensory_destruction
|
||||
- name = "Sensory destruction"
|
||||
- stealth = -1
|
||||
- resistance = -2
|
||||
- stage_speed = -3
|
||||
- transmittable = -4
|
||||
- level = 6
|
||||
- severity = 5
|
||||
- var/sleepy = 0
|
||||
- var/sleepy_ticks = 0
|
||||
-
|
||||
-/datum/symptom/sensory_destruction/Activate(var/datum/disease/advance/A)
|
||||
- ..()
|
||||
- var/mob/living/M = A.affected_mob
|
||||
- if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
- switch(A.stage)
|
||||
- if(1)
|
||||
- to_chat(M, "<span class='warning'>You can't feel anything.</span>")
|
||||
- if(2)
|
||||
- to_chat(M, "<span class='warning'>You feel absolutely hammered.</span>")
|
||||
- if(prob(10))
|
||||
- sleepy_ticks += rand(10,14)
|
||||
- if(3)
|
||||
- M.reagents.add_reagent("ethanol",rand(5,7))
|
||||
- to_chat(M, "<span class='warning'>You try to focus on not dying.</span>")
|
||||
- if(prob(15))
|
||||
- sleepy_ticks += rand(10,14)
|
||||
- if(4)
|
||||
- M.reagents.add_reagent("ethanol",rand(6,10))
|
||||
- to_chat(M, "<span class='warning'>u can count 2 potato!</span>")
|
||||
- if(prob(20))
|
||||
- sleepy_ticks += rand(10,14)
|
||||
- if(5)
|
||||
- M.reagents.add_reagent("ethanol",rand(7,13))
|
||||
- if(prob(25))
|
||||
- sleepy_ticks += rand(10,14)
|
||||
-
|
||||
- if(sleepy_ticks)
|
||||
- if(A.stage>=4)
|
||||
- M.hallucination = min(M.hallucination + 10, 50)
|
||||
- if(A.stage>=5)
|
||||
- if(prob(80))
|
||||
- M.adjustBrainLoss(1)
|
||||
- if(prob(50))
|
||||
- M.drowsyness = max(M.drowsyness, 3)
|
||||
- sleepy++
|
||||
- sleepy_ticks--
|
||||
- else
|
||||
- sleepy = 0
|
||||
-
|
||||
- switch(sleepy) //Works like morphine
|
||||
- if(11)
|
||||
- to_chat(M, "<span class='warning'>You start to feel tired...</span>")
|
||||
- if(12 to 24)
|
||||
- M.drowsyness += 1
|
||||
- if(24 to INFINITY)
|
||||
- M.Sleeping(2, 0)
|
||||
+ if(brain_heal && A.stage >= 5)
|
||||
+ M.adjustBrainLoss(-3)
|
||||
\ No newline at end of file
|
||||
@@ -1,19 +0,0 @@
|
||||
diff a/code/datums/diseases/advance/symptoms/vision.dm b/code/datums/diseases/advance/symptoms/vision.dm (rejected hunks)
|
||||
@@ -40,7 +40,7 @@ Bonus
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
- var/obj/item/organ/eyes = M.getorganslot("eye_sight")
|
||||
+ var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
|
||||
if(istype(eyes))
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
@@ -55,7 +55,7 @@ Bonus
|
||||
M.adjust_eye_damage(5)
|
||||
if(eyes.eye_damage >= 10)
|
||||
M.become_nearsighted()
|
||||
- if(prob(M.eye_damage - 10 + 1))
|
||||
+ if(prob(eyes.eye_damage - 10 + 1))
|
||||
if(!remove_eyes)
|
||||
if(M.become_blind())
|
||||
to_chat(M, "<span class='userdanger'>You go blind!</span>")
|
||||
@@ -1,30 +0,0 @@
|
||||
diff a/code/datums/diseases/advance/symptoms/vomit.dm b/code/datums/diseases/advance/symptoms/vomit.dm (rejected hunks)
|
||||
@@ -32,7 +32,7 @@ Bonus
|
||||
symptom_delay_min = 25
|
||||
symptom_delay_max = 80
|
||||
var/vomit_blood = FALSE
|
||||
- var/proj_vomit = FALSE
|
||||
+ var/proj_vomit = 0
|
||||
|
||||
/datum/symptom/vomit/Start(datum/disease/advance/A)
|
||||
..()
|
||||
@@ -41,7 +41,7 @@ Bonus
|
||||
if(A.properties["resistance"] >= 7) //blood vomit
|
||||
vomit_blood = TRUE
|
||||
if(A.properties["transmittable"] >= 7) //projectile vomit
|
||||
- proj_vomit = TRUE
|
||||
+ proj_vomit = 5
|
||||
|
||||
/datum/symptom/vomit/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
@@ -52,7 +52,7 @@ Bonus
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You feel nauseous.", "You feel like you're going to throw up!")]</span>")
|
||||
else
|
||||
- Vomit(M)
|
||||
+ vomit(M)
|
||||
|
||||
-/datum/symptom/vomit/proc/Vomit(mob/living/carbon/M)
|
||||
- M.vomit(20, vomit_blood, distance = 5 * proj_vomit)
|
||||
+/datum/symptom/vomit/proc/vomit(mob/living/carbon/M)
|
||||
+ M.vomit(20, vomit_blood, distance = proj_vomit)
|
||||
@@ -29,6 +29,10 @@
|
||||
destination.dna.temporary_mutations = temporary_mutations.Copy()
|
||||
if(transfer_SE)
|
||||
destination.dna.struc_enzymes = struc_enzymes
|
||||
if(ishuman(destination))
|
||||
var/mob/living/carbon/human/H = destination
|
||||
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
|
||||
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
|
||||
|
||||
/datum/dna/proc/copy_dna(datum/dna/new_dna)
|
||||
new_dna.unique_enzymes = unique_enzymes
|
||||
@@ -228,6 +232,7 @@
|
||||
|
||||
if(newfeatures)
|
||||
dna.features = newfeatures
|
||||
flavor_text = dna.features["flavor_text"] //Update the flavor_text to use new dna text
|
||||
|
||||
if(mrace)
|
||||
set_species(mrace, icon_update=0)
|
||||
@@ -247,6 +252,8 @@
|
||||
dna.struc_enzymes = se
|
||||
domutcheck()
|
||||
|
||||
give_genitals(TRUE)//Give all genitalia that DNA says you should have, remove any pre-existing ones as this is a hardset!
|
||||
|
||||
if(mrace || newfeatures || ui)
|
||||
update_body()
|
||||
update_hair()
|
||||
|
||||
@@ -68,7 +68,7 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
//I would make this not ex_act the thing that triggered the explosion,
|
||||
//but everything that explodes gives us their loc or a get_turf()
|
||||
//and somethings expect us to ex_act them so they can qdel()
|
||||
stoplag() //tldr, let the calling proc call qdel(src) before we explode
|
||||
sleep(1) //tldr, let the calling proc call qdel(src) before we explode
|
||||
|
||||
EX_PREPROCESS_EXIT_CHECK
|
||||
|
||||
@@ -275,7 +275,7 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
|
||||
. = list()
|
||||
var/processed = 0
|
||||
while(!stopped && running)
|
||||
while(running)
|
||||
var/I
|
||||
for(I in (processed + 1) to affected_turfs.len) // we cache the explosion block rating of every turf in the explosion area
|
||||
var/turf/T = affected_turfs[I]
|
||||
|
||||
@@ -73,12 +73,14 @@
|
||||
return ""
|
||||
. = header ? "The following pull requests are currently test merged:<br>" : ""
|
||||
for(var/line in testmerge)
|
||||
var/details
|
||||
var/details
|
||||
if(world.RunningService())
|
||||
var/cm = testmerge[line]["commit"]
|
||||
details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["author"]) + " at commit " + html_encode(copytext(cm, 1, min(length(cm), 7)))
|
||||
else if(has_pr_details) //tgs2 support
|
||||
details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["user"]["login"])
|
||||
if(details && findtext(details, "\[s\]") && (!usr || !usr.client.holder))
|
||||
continue
|
||||
. += "<a href=\"[config.githuburl]/pull/[line]\">#[line][details]</a><br>"
|
||||
|
||||
/client/verb/showrevinfo()
|
||||
@@ -96,7 +98,7 @@
|
||||
to_chat(src, "[prefix]<a href=\"[config.githuburl]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 7))]</a>")
|
||||
else
|
||||
to_chat(src, "Revision unknown")
|
||||
to_chat(src, "<b>Current Infomational Settings:</b>")
|
||||
to_chat(src, "<b>Current Informational Settings:</b>")
|
||||
to_chat(src, "Protect Authority Roles From Traitor: [config.protect_roles_from_antagonist]")
|
||||
to_chat(src, "Protect Assistant Role From Traitor: [config.protect_assistant_from_antagonist]")
|
||||
to_chat(src, "Enforce Human Authority: [config.enforce_human_authority]")
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
calling_pad.say("Connection failure.")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
testing("Holocall started")
|
||||
|
||||
//cleans up ALL references :)
|
||||
@@ -49,16 +49,16 @@
|
||||
if(user_good)
|
||||
user.reset_perspective()
|
||||
user.remote_control = null
|
||||
|
||||
|
||||
if(!QDELETED(eye))
|
||||
if(user_good && user.client)
|
||||
for(var/datum/camerachunk/chunk in eye.visibleCameraChunks)
|
||||
chunk.remove(eye)
|
||||
qdel(eye)
|
||||
eye = null
|
||||
|
||||
|
||||
user = null
|
||||
|
||||
|
||||
if(hologram)
|
||||
hologram.HC = null
|
||||
hologram = null
|
||||
@@ -75,7 +75,7 @@
|
||||
if(connected_holopad)
|
||||
connected_holopad.SetLightsAndPower()
|
||||
connected_holopad = null
|
||||
|
||||
|
||||
testing("Holocall destroyed")
|
||||
|
||||
return ..()
|
||||
@@ -123,7 +123,7 @@
|
||||
if(I == H)
|
||||
continue
|
||||
Disconnect(I)
|
||||
|
||||
|
||||
for(var/I in H.holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
if(HC != src)
|
||||
@@ -155,7 +155,7 @@
|
||||
var/obj/machinery/holopad/H = I
|
||||
if(!H.is_operational())
|
||||
ConnectionFailure(H)
|
||||
|
||||
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
|
||||
@@ -174,6 +174,7 @@
|
||||
|
||||
/datum/action/innate/end_holocall
|
||||
name = "End Holocall"
|
||||
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
|
||||
button_icon_state = "camera_off"
|
||||
var/datum/holocall/hcall
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
var/minetype = "lavaland"
|
||||
|
||||
var/list/transition_config = list(CENTCOMM = SELFLOOPING,
|
||||
var/list/transition_config = list(CENTCOM = SELFLOOPING,
|
||||
MAIN_STATION = CROSSLINKED,
|
||||
EMPTY_AREA_1 = CROSSLINKED,
|
||||
EMPTY_AREA_2 = CROSSLINKED,
|
||||
@@ -115,8 +115,8 @@
|
||||
return UNAFFECTED
|
||||
if("MAIN_STATION")
|
||||
return MAIN_STATION
|
||||
if("CENTCOMM")
|
||||
return CENTCOMM
|
||||
if("CENTCOM")
|
||||
return CENTCOM
|
||||
if("MINING")
|
||||
return MINING
|
||||
if("EMPTY_AREA_1")
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
/datum/action/neck_chop
|
||||
name = "Neck Chop - Injures the neck, stopping the victim from speaking for a while."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "neckchop"
|
||||
|
||||
/datum/action/neck_chop/Trigger()
|
||||
@@ -22,6 +23,7 @@
|
||||
|
||||
/datum/action/leg_sweep
|
||||
name = "Leg Sweep - Trips the victim, knocking them down for a brief moment."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "legsweep"
|
||||
|
||||
/datum/action/leg_sweep/Trigger()
|
||||
@@ -38,6 +40,7 @@
|
||||
|
||||
/datum/action/lung_punch//referred to internally as 'quick choke'
|
||||
name = "Lung Punch - Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "lungpunch"
|
||||
|
||||
/datum/action/lung_punch/Trigger()
|
||||
|
||||
@@ -186,6 +186,8 @@
|
||||
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "bostaff0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/update_icon()
|
||||
|
||||
+5
-4
@@ -120,6 +120,10 @@
|
||||
transfer_martial_arts(new_character)
|
||||
if(active || force_key_move)
|
||||
new_character.key = key //now transfer the key to link the client to our new body
|
||||
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
|
||||
var/mob/living/L = new_character
|
||||
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
memory += "[new_text]<BR>"
|
||||
@@ -1690,10 +1694,7 @@
|
||||
|
||||
else
|
||||
mind = new /datum/mind(key)
|
||||
if(SSticker)
|
||||
SSticker.minds += mind
|
||||
else
|
||||
stack_trace("mind_initialize(): No SSticker ready")
|
||||
SSticker.minds += mind
|
||||
if(!mind.name)
|
||||
mind.name = real_name
|
||||
mind.current = src
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
id = "derelict4"
|
||||
suffix = "derelict4.dmm"
|
||||
name = "Derelict 4"
|
||||
description = "Centcom ferries have never crashed, will never crash, there is no current investigation into a crashed ferry, and we will not let Internal Affairs trample over high security \
|
||||
description = "CentCom ferries have never crashed, will never crash, there is no current investigation into a crashed ferry, and we will not let Internal Affairs trample over high security \
|
||||
information in the name of this baseless witchhunt."
|
||||
|
||||
/datum/map_template/ruin/space/derelict5
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
/datum/map_template/shuttle/emergency/cramped
|
||||
suffix = "cramped"
|
||||
name = "Secure Transport Vessel 5 (STV5)"
|
||||
description = "Well, looks like Centcomm only had this ship in the area, they probably weren't expecting you to need evac for a while. \
|
||||
description = "Well, looks like CentCom only had this ship in the area, they probably weren't expecting you to need evac for a while. \
|
||||
Probably best if you don't rifle around in whatever equipment they were transporting. I hope you're friendly with your coworkers, because there is very little space in this thing.\n\
|
||||
\n\
|
||||
Contains contraband armory guns, maintenance loot, and abandoned crates!"
|
||||
@@ -181,7 +181,7 @@
|
||||
suffix = "supermatter"
|
||||
name = "Hyperfractal Gigashuttle"
|
||||
description = "\"I dunno, this seems kinda needlessly complicated.\"\n\
|
||||
\"This shuttle has very a very high safety record, according to Centcom Officer Cadet Yins.\"\n\
|
||||
\"This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins.\"\n\
|
||||
\"Are you sure?\"\n\
|
||||
\"Yes, it has a safety record of N-A-N, which is apparently larger than 100%.\""
|
||||
admin_notes = "Supermatter that spawns on shuttle is special anchored 'hugbox' supermatter that cannot take damage and does not take in or emit gas. \
|
||||
@@ -215,7 +215,7 @@
|
||||
/datum/map_template/shuttle/ferry/base
|
||||
suffix = "base"
|
||||
name = "transport ferry"
|
||||
description = "Standard issue Box/Metastation Centcom ferry."
|
||||
description = "Standard issue Box/Metastation CentCom ferry."
|
||||
|
||||
/datum/map_template/shuttle/ferry/meat
|
||||
suffix = "meat"
|
||||
@@ -267,7 +267,7 @@
|
||||
|
||||
/datum/map_template/shuttle/emergency/raven
|
||||
suffix = "raven"
|
||||
name = "Centcomm Raven Battlecruiser"
|
||||
description = "The Centcomm Raven Battlecruiser is currently docked at the Centcomm ship bay awaiting a mission, this Battlecruiser has been reassigned as an emergency escape shuttle for currently unknown reasons. The Centcomm Raven Battlecruiser should comfortably fit a medium to large crew size crew and is complete with all required facitlities including a top of the range Centcomm Medical Bay."
|
||||
name = "CentCom Raven Battlecruiser"
|
||||
description = "The CentCom Raven Battlecruiser is currently docked at the CentCom ship bay awaiting a mission, this Battlecruiser has been reassigned as an emergency escape shuttle for currently unknown reasons. The CentCom Raven Battlecruiser should comfortably fit a medium to large crew size crew and is complete with all required facitlities including a top of the range CentCom Medical Bay."
|
||||
admin_notes = "The long way home"
|
||||
credit_cost = 12500
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/list/status = list()
|
||||
status += "The law sync module is [R.lawupdate ? "on" : "off"]."
|
||||
status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
|
||||
status += "The camera light is [!isnull(R.camera) && R.camera.status ? "on" : "off"]."
|
||||
status += "The camera light is [!isnull(R.builtInCamera) && R.builtInCamera.status ? "on" : "off"]."
|
||||
status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
|
||||
status += "The reset module hardware light is [R.has_module() ? "on" : "off"]."
|
||||
return status
|
||||
@@ -45,9 +45,9 @@
|
||||
else
|
||||
R.notify_ai(TRUE)
|
||||
if(WIRE_CAMERA) // Pulse to disable the camera.
|
||||
if(!isnull(R.camera) && !R.scrambledcodes)
|
||||
R.camera.toggle_cam(usr, 0)
|
||||
R.visible_message("[R]'s camera lense focuses loudly.", "Your camera lense focuses loudly.")
|
||||
if(!QDELETED(R.builtInCamera) && !R.scrambledcodes)
|
||||
R.builtInCamera.toggle_cam(usr, 0)
|
||||
R.visible_message("[R]'s camera lens focuses loudly.", "Your camera lens focuses loudly.")
|
||||
if(WIRE_LAWSYNC) // Forces a law update if possible.
|
||||
if(R.lawupdate)
|
||||
R.visible_message("[R] gently chimes.", "LawSync protocol engaged.")
|
||||
@@ -75,10 +75,10 @@
|
||||
else if(!R.deployed) //AI shells must always have the same laws as the AI
|
||||
R.lawupdate = FALSE
|
||||
if (WIRE_CAMERA) // Disable the camera.
|
||||
if(!isnull(R.camera) && !R.scrambledcodes)
|
||||
R.camera.status = mend
|
||||
R.camera.toggle_cam(usr, 0)
|
||||
R.visible_message("[R]'s camera lense focuses loudly.", "Your camera lense focuses loudly.")
|
||||
if(!QDELETED(R.builtInCamera) && !R.scrambledcodes)
|
||||
R.builtInCamera.status = mend
|
||||
R.builtInCamera.toggle_cam(usr, 0)
|
||||
R.visible_message("[R]'s camera lens focuses loudly.", "Your camera lens focuses loudly.")
|
||||
if(WIRE_LOCKDOWN) // Simple lockdown.
|
||||
R.SetLockdown(!mend)
|
||||
if(WIRE_RESET_MODULE)
|
||||
|
||||
Reference in New Issue
Block a user