Merge remote-tracking branch 'upstream/master' into snaxi2

This commit is contained in:
Detective Google
2020-05-11 20:56:42 -05:00
213 changed files with 3373 additions and 2828 deletions
+2
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@@ -298,6 +298,8 @@ GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature
#define ARCHIVE(gas) gas.temperature_archived = gas.temperature; gas.gas_archive = gas.gases.Copy();
GLOBAL_LIST_INIT(pipe_paint_colors, list(
"amethyst" = rgb(130,43,255), //supplymain
"blue" = rgb(0,0,255),
+17 -3
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@@ -35,9 +35,9 @@
/// Default combat flags for those affected by ((stamina combat))
#define COMBAT_FLAGS_DEFAULT NONE
/// Default combat flags for everyone else (so literally everyone but humans)
#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED)
#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED | COMBAT_FLAG_COMBAT_FORCED)
/// Default combat flags for those only affected by sprint (so just silicons)
#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED)
#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_COMBAT_FORCED)
/// The user wants combat mode on
#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
@@ -57,6 +57,10 @@
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
/// Currently stamcritted but not as violently
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
/// Force combat mode on at all times, overrides everything including combat disable traits.
#define COMBAT_FLAG_COMBAT_FORCED (1<<9)
/// Force sprint mode on at all times, overrides everything including sprint disable traits.
#define COMBAT_FLAG_SPRINT_FORCED (1<<10)
// Helpers for getting someone's stamcrit state. Cast to living.
#define NOT_STAMCRIT 0
@@ -263,7 +267,17 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
/// Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
/// Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields.
/// Wrapper for do_run_block(). The arguments on that means the same as for this.
#define mob_check_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\
do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
/// Runs a block "sequence", effectively checking and then doing effects if necessary.
/// Wrapper for do_run_block(). The arguments on that means the same as for this.
#define mob_run_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\
do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
/// Bitflags for check_block() and run_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
/// Attack was not blocked
#define BLOCK_NONE NONE
/// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!
+21 -2
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@@ -3,5 +3,24 @@
#define LANGUAGE_HIDE_ICON_IF_UNDERSTOOD 4
#define LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD 8
#define LANGUAGE_KNOWN "language_known"
#define LANGUAGE_SHADOWED "language_shadowed"
// LANGUAGE SOURCE DEFINES
#define LANGUAGE_ALL "all" // For use in full removal only.
#define LANGUAGE_ATOM "atom"
#define LANGUAGE_MIND "mind"
#define LANGUAGE_ABSORB "absorb"
#define LANGUAGE_APHASIA "aphasia"
#define LANGUAGE_BLOODSUCKER "bloodsucker"
#define LANGUAGE_CLOCKIE "clockie"
#define LANGUAGE_CULTIST "cultist"
#define LANGUAGE_CURATOR "curator"
#define LANGUAGE_DEVIL "devil"
#define LANGUAGE_GLAND "gland"
#define LANGUAGE_HAT "hat"
#define LANGUAGE_HIGH "high"
#define LANGUAGE_MALF "malf"
#define LANGUAGE_MASTER "master"
#define LANGUAGE_SOFTWARE "software"
#define LANGUAGE_STONER "stoner"
#define LANGUAGE_VASSAL "vassal"
#define LANGUAGE_VOICECHANGE "voicechange"
+10 -1
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@@ -255,6 +255,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
current_user = M.client
//Blank
menu_holder = image(icon='icons/effects/effects.dmi',loc=anchor,icon_state="nothing",layer = ABOVE_HUD_LAYER)
menu_holder.plane = ABOVE_HUD_PLANE
menu_holder.appearance_flags |= KEEP_APART
menu_holder.vis_contents += elements + close_button
current_user.images += menu_holder
@@ -285,13 +286,16 @@ GLOBAL_LIST_EMPTY(radial_menus)
Choices should be a list where list keys are movables or text used for element names and return value
and list values are movables/icons/images used for element icons
*/
/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE, no_repeat_close = FALSE)
if(!user || !anchor || !length(choices))
return
if(!uniqueid)
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
if(GLOB.radial_menus[uniqueid])
if(!no_repeat_close)
var/datum/radial_menu/menu = GLOB.radial_menus[uniqueid]
menu.finished = TRUE
return
var/datum/radial_menu/menu = new
@@ -308,4 +312,9 @@ GLOBAL_LIST_EMPTY(radial_menus)
var/answer = menu.selected_choice
qdel(menu)
GLOB.radial_menus -= uniqueid
if(require_near && !in_range(anchor, user))
return
if(istype(custom_check))
if(!custom_check.Invoke())
return
return answer
+3 -3
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@@ -131,7 +131,7 @@
/mob/living/attacked_by(obj/item/I, mob/living/user)
var/totitemdamage = pre_attacked_by(I, user)
if((user != src) && run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user) & BLOCK_SUCCESS)
if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, null, null) & BLOCK_SUCCESS)
return FALSE
send_item_attack_message(I, user)
I.do_stagger_action(src, user, totitemdamage)
@@ -163,7 +163,7 @@
if(!user.mind || !I.used_skills)
return
if(.)
. = user.mind.skill_holder.item_action_skills_mod(., I.skill_difficulty, SKILL_ATTACK_MOB, bad_flag)
. = user.mind.skill_holder.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_flag)
for(var/skill in I.used_skills)
if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB))
continue
@@ -216,7 +216,7 @@
. *= STAM_COST_NO_COMBAT_MULT
bad_flag |= SKILL_COMBAT_MODE
if(used_skills && user.mind)
. = user.mind.skill_holder.item_action_skills_mod(., skill_difficulty, flags, bad_flag, FALSE)
. = user.mind.skill_holder.item_action_skills_mod(src, ., skill_difficulty, flags, bad_flag, FALSE)
/// How long this staggers for. 0 and negatives supported.
/obj/item/proc/melee_stagger_duration(force_override)
@@ -35,6 +35,13 @@
/datum/config_entry/keyed_list/midround_antag/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/force_antag_count
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/force_antag_count/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/policy
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_TEXT
@@ -91,7 +91,6 @@
trauma = _trauma
owner = trauma.owner
copy_known_languages_from(owner, TRUE)
setup_friend()
+4 -10
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@@ -26,21 +26,15 @@
scan_desc = "extensive damage to the brain's language center"
gain_text = "<span class='warning'>You have trouble forming words in your head...</span>"
lose_text = "<span class='notice'>You suddenly remember how languages work.</span>"
var/datum/language_holder/prev_language
var/datum/language_holder/mob_language
/datum/brain_trauma/severe/aphasia/on_gain()
mob_language = owner.get_language_holder()
prev_language = mob_language.copy()
mob_language.remove_all_languages()
mob_language.grant_language(/datum/language/aphasia)
owner.add_blocked_language(subtypesof(/datum/language/) - /datum/language/aphasia, LANGUAGE_APHASIA)
owner.grant_language(/datum/language/aphasia, TRUE, TRUE, LANGUAGE_APHASIA)
..()
/datum/brain_trauma/severe/aphasia/on_lose()
mob_language.remove_language(/datum/language/aphasia)
mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma
QDEL_NULL(prev_language)
mob_language = null
owner.remove_blocked_language(subtypesof(/datum/language/), LANGUAGE_APHASIA)
owner.remove_language(/datum/language/aphasia, TRUE, TRUE, LANGUAGE_APHASIA)
..()
/datum/brain_trauma/severe/blindness
+6 -4
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@@ -1,3 +1,4 @@
#define SLIGHT_INSANITY_PEN 1
#define MINOR_INSANITY_PEN 5
#define MAJOR_INSANITY_PEN 10
#define MOOD_INSANITY_MALUS 0.0054 // per point of sanity below SANITY_DISTURBED, a 40% debuff to skills at rock bottom depression.
@@ -183,7 +184,7 @@
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/crazy)
sanity_level = 5
if(SANITY_UNSTABLE to SANITY_DISTURBED)
setInsanityEffect(0)
setInsanityEffect(SLIGHT_INSANITY_PEN)
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/disturbed)
sanity_level = 4
if(SANITY_DISTURBED to SANITY_NEUTRAL)
@@ -211,12 +212,12 @@
return
//var/mob/living/master = parent
//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
insanity_effect = newval
if(insanity_effect)
if(!insanity_effect && newval)
RegisterSignal(parent, COMSIG_MOB_ACTION_SKILL_MOD, .proc/on_mob_action_skill_mod)
RegisterSignal(parent, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD, .proc/on_item_action_skills_mod)
else
else if(insanity_effect && !newval)
UnregisterSignal(parent, list(COMSIG_MOB_ACTION_SKILL_MOD, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD))
insanity_effect = newval
/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = SANITY_INSANE, maximum = SANITY_AMAZING)
setSanity(sanity + amount, minimum, maximum)
@@ -333,6 +334,7 @@
return
return_value[1] *= SKILL_AFFINITY_MOOD_BONUS
#undef SLIGHT_INSANITY_PEN
#undef MINOR_INSANITY_PEN
#undef MAJOR_INSANITY_PEN
#undef MOOD_INSANITY_MALUS
+1 -1
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@@ -208,13 +208,13 @@
RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
/datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
. = ..()
var/mob/living/carbon/human/H = parent
if(!length(H.buckled_mobs))
H.remove_movespeed_modifier(/datum/movespeed_modifier/human_carry)
if(!fireman_carrying)
M.Daze(25)
REMOVE_TRAIT(M, TRAIT_MOBILITY_NOUSE, src)
return ..()
/datum/component/riding/human/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
. = ..()
@@ -58,7 +58,7 @@
var/mob/living/carbon/C = M
if(prob(10))
if(trauma_heal_severe)
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY)
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_SURGERY)
else
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
@@ -30,7 +30,6 @@ Bonus
symptom_delay_max = 120
var/scramble_language = FALSE
var/datum/language/current_language
var/datum/language_holder/original_language
threshold_desc = list(
"Transmission 14" = "The host's language center of the brain is damaged, leading to complete inability to speak or understand any language.",
"Stage Speed 7" = "Changes voice more often.",
@@ -48,9 +47,6 @@ Bonus
symptom_delay_max = 85
if(A.properties["transmittable"] >= 14) //random language
scramble_language = TRUE
var/mob/living/M = A.affected_mob
var/datum/language_holder/mob_language = M.get_language_holder()
original_language = mob_language.copy()
/datum/symptom/voice_change/Activate(datum/disease/advance/A)
if(!..())
@@ -64,12 +60,10 @@ Bonus
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.SetSpecialVoice(H.dna.species.random_name(H.gender))
if(scramble_language)
H.remove_language(current_language)
if(scramble_language && !current_language) // Last part prevents rerolling language with small amounts of cure.
current_language = pick(subtypesof(/datum/language) - /datum/language/common)
H.grant_language(current_language)
var/datum/language_holder/mob_language = H.get_language_holder()
mob_language.only_speaks_language = current_language
H.add_blocked_language(subtypesof(/datum/language) - current_language, LANGUAGE_VOICECHANGE)
H.grant_language(current_language, TRUE, TRUE, LANGUAGE_VOICECHANGE)
/datum/symptom/voice_change/End(datum/disease/advance/A)
..()
@@ -77,7 +71,5 @@ Bonus
var/mob/living/carbon/human/H = A.affected_mob
H.UnsetSpecialVoice()
if(scramble_language)
var/mob/living/M = A.affected_mob
M.copy_known_languages_from(original_language, TRUE)
current_language = null
QDEL_NULL(original_language)
A.affected_mob.remove_blocked_language(subtypesof(/datum/language), LANGUAGE_VOICECHANGE)
A.affected_mob.remove_all_languages(LANGUAGE_VOICECHANGE) // In case someone managed to get more than one anyway.
+5
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@@ -355,6 +355,11 @@
var/datum/species/old_species = dna.species
dna.species = new_race
dna.species.on_species_gain(src, old_species, pref_load)
if(ishuman(src))
qdel(language_holder)
var/species_holder = initial(mrace.species_language_holder)
language_holder = new species_holder(src)
update_atom_languages()
/mob/living/carbon/human/set_species(datum/species/mrace, icon_update = TRUE, pref_load = FALSE)
..()
+23 -11
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@@ -5,12 +5,16 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
id_arg_index = 3
var/flavor_name = "Flavor Text"
var/list/texts_by_atom = list()
var/addendum = "This can also be used for OOC notes and preferences!"
var/addendum = ""
var/always_show = FALSE
var/max_len = MAX_FLAVOR_LEN
var/can_edit = TRUE
/// For preference/DNA saving/loading. Null to prevent. Prefs are only loaded from obviously if it exists in preferences.features.
var/save_key
/// Do not attempt to render a preview on examine. If this is on, it will display as \[flavor_name\]
var/examine_no_preview = FALSE
/datum/element/flavor_text/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE)
/datum/element/flavor_text/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key, _examine_no_preview = FALSE)
. = ..()
if(. == ELEMENT_INCOMPATIBLE || !isatom(target)) //no reason why this shouldn't work on atoms too.
@@ -25,6 +29,8 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
addendum = _addendum
always_show = _always_show
can_edit = _edit
save_key = _save_key
examine_no_preview = _examine_no_preview
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/show_flavor)
@@ -33,9 +39,12 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
LAZYOR(GLOB.mobs_with_editable_flavor_text[M], src)
M.verbs |= /mob/proc/manage_flavor_tests
if(save_key && ishuman(target))
RegisterSignal(target, COMSIG_HUMAN_PREFS_COPIED_TO, .proc/update_prefs_flavor_text)
/datum/element/flavor_text/Detach(atom/A)
. = ..()
UnregisterSignal(A, COMSIG_PARENT_EXAMINE)
UnregisterSignal(A, list(COMSIG_PARENT_EXAMINE, COMSIG_HUMAN_PREFS_COPIED_TO))
texts_by_atom -= A
if(can_edit && ismob(A))
var/mob/M = A
@@ -58,6 +67,9 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
var/text = texts_by_atom[target]
if(!text)
return
if(examine_no_preview)
examine_list += "<span class='notice'><a href='?src=[REF(src)];show_flavor=[REF(target)]'>\[[flavor_name]\]</a></span>"
return
var/msg = replacetext(text, "\n", " ")
if(length_char(msg) <= 40)
examine_list += "<span class='notice'>[msg]</span>"
@@ -112,13 +124,17 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
return TRUE
return FALSE
/datum/element/flavor_text/proc/update_prefs_flavor_text(mob/living/carbon/human/H, datum/preferences/P, icon_updates = TRUE, roundstart_checks = TRUE)
if(P.features.Find(save_key))
texts_by_atom[H] = P.features[save_key]
//subtypes with additional hooks for DNA and preferences.
/datum/element/flavor_text/carbon
//list of antagonists etcetera that should have nothing to do with people's snowflakes.
var/static/list/i_dont_even_know_who_you_are = typecacheof(list(/datum/antagonist/abductor, /datum/antagonist/ert,
/datum/antagonist/nukeop, /datum/antagonist/wizard))
/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE)
/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key = "flavor_text", _examine_no_preview = FALSE)
if(!iscarbon(target))
return ELEMENT_INCOMPATIBLE
. = ..()
@@ -127,7 +143,6 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
RegisterSignal(target, COMSIG_CARBON_IDENTITY_TRANSFERRED_TO, .proc/update_dna_flavor_text)
RegisterSignal(target, COMSIG_MOB_ANTAG_ON_GAIN, .proc/on_antag_gain)
if(ishuman(target))
RegisterSignal(target, COMSIG_HUMAN_PREFS_COPIED_TO, .proc/update_prefs_flavor_text)
RegisterSignal(target, COMSIG_HUMAN_HARDSET_DNA, .proc/update_dna_flavor_text)
RegisterSignal(target, COMSIG_HUMAN_ON_RANDOMIZE, .proc/unset_flavor)
@@ -136,15 +151,12 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
UnregisterSignal(C, list(COMSIG_CARBON_IDENTITY_TRANSFERRED_TO, COMSIG_MOB_ANTAG_ON_GAIN, COMSIG_HUMAN_PREFS_COPIED_TO, COMSIG_HUMAN_HARDSET_DNA, COMSIG_HUMAN_ON_RANDOMIZE))
/datum/element/flavor_text/carbon/proc/update_dna_flavor_text(mob/living/carbon/C)
texts_by_atom[C] = C.dna.features["flavor_text"]
/datum/element/flavor_text/carbon/proc/update_prefs_flavor_text(mob/living/carbon/human/H, datum/preferences/P, icon_updates = TRUE, roundstart_checks = TRUE)
texts_by_atom[H] = P.features["flavor_text"]
texts_by_atom[C] = C.dna.features[save_key]
/datum/element/flavor_text/carbon/set_flavor(mob/living/carbon/user)
. = ..()
if(. && user.dna)
user.dna.features["flavor_text"] = texts_by_atom[user]
user.dna.features[save_key] = texts_by_atom[user]
/datum/element/flavor_text/carbon/proc/unset_flavor(mob/living/carbon/user)
texts_by_atom[user] = ""
@@ -153,4 +165,4 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
if(is_type_in_typecache(antag, i_dont_even_know_who_you_are))
texts_by_atom[user] = ""
if(user.dna)
user.dna.features["flavor_text"] = ""
user.dna.features[save_key] = ""
+3 -1
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@@ -76,7 +76,9 @@ GLOBAL_LIST_EMPTY(explosions)
//I would make this not ex_act the thing that triggered the explosion,
//but everything that explodes gives us their loc or a get_turf()
//and somethings expect us to ex_act them so they can qdel()
stoplag() //tldr, let the calling proc call qdel(src) before we explode
//stoplag() //tldr, let the calling proc call qdel(src) before we explode
// no - use sleep. stoplag() results in quirky things like explosions taking too long to process and hanging mid-air for no reason.
sleep(0)
EX_PREPROCESS_EXIT_CHECK
+1 -1
View File
@@ -72,7 +72,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/uranium/on_applied(atom/source, amount, material_flags)
. = ..()
source.AddComponent(/datum/component/radioactive, amount / 20, source, 0) //half-life of 0 because we keep on going.
source.AddComponent(/datum/component/radioactive, amount / 60, source, 0) //half-life of 0 because we keep on going.
/datum/material/uranium/on_removed(atom/source, material_flags)
. = ..()
+2 -5
View File
@@ -85,8 +85,7 @@
/datum/mind/proc/get_language_holder()
if(!language_holder)
var/datum/language_holder/L = current.get_language_holder(shadow=FALSE)
language_holder = L.copy(src)
language_holder = new (src)
return language_holder
@@ -101,9 +100,6 @@
if(iscarbon(current))
var/mob/living/carbon/C = current
C.disable_intentional_combat_mode(TRUE)
if(!language_holder)
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
language_holder = mob_holder.copy(src)
if(key)
if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
@@ -131,6 +127,7 @@
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
current.update_atom_languages()
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
+4 -4
View File
@@ -277,10 +277,10 @@
/datum/mutation/human/stoner/on_acquiring(mob/living/carbon/human/owner)
..()
owner.grant_language(/datum/language/beachbum)
owner.remove_language(/datum/language/common)
owner.grant_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_STONER)
owner.add_blocked_language(subtypesof(/datum/language) - /datum/language/beachbum, LANGUAGE_STONER)
/datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner)
..()
owner.grant_language(/datum/language/common)
owner.remove_language(/datum/language/beachbum)
owner.remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_STONER)
owner.remove_blocked_language(subtypesof(/datum/language) - /datum/language/beachbum, LANGUAGE_STONER)
+79 -73
View File
@@ -11,7 +11,7 @@
var/throw_range = 7
var/mob/pulledby = null
var/initial_language_holder = /datum/language_holder
var/datum/language_holder/language_holder
var/datum/language_holder/language_holder // Mindless mobs and objects need language too, some times. Mind holder takes prescedence.
var/verb_say = "says"
var/verb_ask = "asks"
var/verb_exclaim = "exclaims"
@@ -502,88 +502,94 @@
animate(src, pixel_y = initial(pixel_y), time = 10)
setMovetype(movement_type & ~FLOATING)
/* Language procs */
/atom/movable/proc/get_language_holder(shadow=TRUE)
if(language_holder)
return language_holder
else
/* Language procs
* Unless you are doing something very specific, these are the ones you want to use.
*/
/// Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.
/atom/movable/proc/get_language_holder(get_minds = TRUE)
if(!language_holder)
language_holder = new initial_language_holder(src)
return language_holder
return language_holder
/atom/movable/proc/grant_language(datum/language/dt, body = FALSE)
var/datum/language_holder/H = get_language_holder(!body)
H.grant_language(dt, body)
/// Grants the supplied language and sets omnitongue true.
/atom/movable/proc/grant_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ATOM)
var/datum/language_holder/LH = get_language_holder()
return LH.grant_language(language, understood, spoken, source)
/atom/movable/proc/grant_all_languages(omnitongue=FALSE)
var/datum/language_holder/H = get_language_holder()
H.grant_all_languages(omnitongue)
/// Grants every language.
/atom/movable/proc/grant_all_languages(understood = TRUE, spoken = TRUE, grant_omnitongue = TRUE, source = LANGUAGE_MIND)
var/datum/language_holder/LH = get_language_holder()
return LH.grant_all_languages(understood, spoken, grant_omnitongue, source)
/// Removes a single language.
/atom/movable/proc/remove_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ALL)
var/datum/language_holder/LH = get_language_holder()
return LH.remove_language(language, understood, spoken, source)
/// Removes every language and sets omnitongue false.
/atom/movable/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE)
var/datum/language_holder/LH = get_language_holder()
return LH.remove_all_languages(source, remove_omnitongue)
/// Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.
/atom/movable/proc/add_blocked_language(language, source = LANGUAGE_ATOM)
var/datum/language_holder/LH = get_language_holder()
return LH.add_blocked_language(language, source)
/// Removes a language from the blocked language list.
/atom/movable/proc/remove_blocked_language(language, source = LANGUAGE_ATOM)
var/datum/language_holder/LH = get_language_holder()
return LH.remove_blocked_language(language, source)
/// Checks if atom has the language. If spoken is true, only checks if atom can speak the language.
/atom/movable/proc/has_language(language, spoken = FALSE)
var/datum/language_holder/LH = get_language_holder()
return LH.has_language(language, spoken)
/// Checks if atom can speak the language.
/atom/movable/proc/can_speak_language(language)
var/datum/language_holder/LH = get_language_holder()
return LH.can_speak_language(language)
/// Returns the result of tongue specific limitations on spoken languages.
/atom/movable/proc/could_speak_language(language)
return TRUE
/// Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.
/atom/movable/proc/get_selected_language()
var/datum/language_holder/LH = get_language_holder()
return LH.get_selected_language()
/// Gets a random understood language, useful for hallucinations and such.
/atom/movable/proc/get_random_understood_language()
var/datum/language_holder/H = get_language_holder()
. = H.get_random_understood_language()
var/datum/language_holder/LH = get_language_holder()
return LH.get_random_understood_language()
/atom/movable/proc/remove_language(datum/language/dt, body = FALSE)
var/datum/language_holder/H = get_language_holder(!body)
H.remove_language(dt, body)
/// Gets a random spoken language, useful for forced speech and such.
/atom/movable/proc/get_random_spoken_language()
var/datum/language_holder/LH = get_language_holder()
return LH.get_random_spoken_language()
/atom/movable/proc/remove_all_languages()
var/datum/language_holder/H = get_language_holder()
H.remove_all_languages()
/// Copies all languages into the supplied atom/language holder. Source should be overridden when you
/// do not want the language overwritten by later atom updates or want to avoid blocked languages.
/atom/movable/proc/copy_languages(from_holder, source_override)
if(isatom(from_holder))
var/atom/movable/thing = from_holder
from_holder = thing.get_language_holder()
var/datum/language_holder/LH = get_language_holder()
return LH.copy_languages(from_holder, source_override)
/atom/movable/proc/has_language(datum/language/dt)
var/datum/language_holder/H = get_language_holder()
. = H.has_language(dt)
/atom/movable/proc/copy_known_languages_from(thing, replace=FALSE)
var/datum/language_holder/H = get_language_holder()
. = H.copy_known_languages_from(thing, replace)
// Whether an AM can speak in a language or not, independent of whether
// it KNOWS the language
/atom/movable/proc/could_speak_in_language(datum/language/dt)
. = TRUE
/atom/movable/proc/can_speak_in_language(datum/language/dt)
var/datum/language_holder/H = get_language_holder()
if(!H.has_language(dt))
return FALSE
else if(H.omnitongue)
return TRUE
else if(could_speak_in_language(dt) && (!H.only_speaks_language || H.only_speaks_language == dt))
return TRUE
else
return FALSE
/atom/movable/proc/get_default_language()
// if no language is specified, and we want to say() something, which
// language do we use?
var/datum/language_holder/H = get_language_holder()
if(H.selected_default_language)
if(can_speak_in_language(H.selected_default_language))
return H.selected_default_language
else
H.selected_default_language = null
var/datum/language/chosen_langtype
var/highest_priority
for(var/lt in H.languages)
var/datum/language/langtype = lt
if(!can_speak_in_language(langtype))
continue
var/pri = initial(langtype.default_priority)
if(!highest_priority || (pri > highest_priority))
chosen_langtype = langtype
highest_priority = pri
H.selected_default_language = .
. = chosen_langtype
/// Empties out the atom specific languages and updates them according to the current atoms language holder.
/// As a side effect, it also creates missing language holders in the process.
/atom/movable/proc/update_atom_languages()
var/datum/language_holder/LH = get_language_holder()
return LH.update_atom_languages(src)
/* End language procs */
/atom/movable/proc/ConveyorMove(movedir)
set waitfor = FALSE
if(!anchored && has_gravity())
+1 -1
View File
@@ -417,7 +417,7 @@
if(player.assigned_role == job)
candidates -= player
if(candidates.len < recommended_enemies)
if(candidates.len < recommended_enemies && CONFIG_GET(keyed_list/force_antag_count)[config_tag])
for(var/mob/dead/new_player/player in players)
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one
+3 -4
View File
@@ -396,7 +396,6 @@ GLOBAL_LIST_EMPTY(network_holopads)
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.Impersonation = user
Hologram.copy_known_languages_from(user,replace = TRUE)
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.setAnchored(TRUE)//So space wind cannot drag it.
@@ -555,9 +554,8 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
Hologram.alpha = 170
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.dir = SOUTH //for now
Hologram.grant_all_languages(omnitongue=TRUE)
var/datum/language_holder/holder = Hologram.get_language_holder()
holder.selected_default_language = record.language
holder.selected_language = record.language
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.setAnchored(TRUE)//So space wind cannot drag it.
@@ -649,7 +647,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
return
if(HOLORECORD_LANGUAGE)
var/datum/language_holder/holder = replay_holo.get_language_holder()
holder.selected_default_language = entry[2]
holder.selected_language = entry[2]
if(HOLORECORD_PRESET)
var/preset_type = entry[2]
var/datum/preset_holoimage/H = new preset_type
@@ -672,6 +670,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
updateDialog()
/obj/effect/overlay/holo_pad_hologram
initial_language_holder = /datum/language_holder/universal
var/mob/living/Impersonation
var/datum/holocall/HC
-1
View File
@@ -114,7 +114,6 @@
add_fingerprint(user)
if(charging)
charging.update_icon()
charging.forceMove(drop_location())
user.put_in_hands(charging)
/obj/machinery/recharger/attack_tk(mob/user)
@@ -100,7 +100,7 @@
obj/source, // the originating radio
frequency, // the frequency the signal is taking place on
atom/movable/virtualspeaker/speaker, // representation of the method's speaker
datum/language/language, // the langauge of the message
datum/language/language, // the language of the message
message, // the text content of the message
spans // the list of spans applied to the message
)
@@ -3,6 +3,46 @@
////////////////////////////////
/datum/component/construction/mecha
var/base_icon
var/looky_helpy = TRUE
/datum/component/construction/mecha/examine(mob/user)
. = ..()
if(looky_helpy)
switch(steps[index]["key"])
if(TOOL_WRENCH)
. += "<span class='notice'>The mech could be <b>wrenched</b> into place.</span>"
if(TOOL_SCREWDRIVER)
. += "<span class='notice'>The mech could be <b>screwed</b> into place.</span>"
if(TOOL_WIRECUTTER)
. += "<span class='notice'>The mech wires could be <b>trimmed</b> into place.</span>"
if(/obj/item/stack/cable_coil)
. += "<span class='notice'>The mech could use some <b>wiring</b>.</span>"
if(/obj/item/circuitboard)
. += "<span class='notice'>The mech could use a type of<b>circuitboard</b>.</span>"
if(/obj/item/stock_parts/scanning_module)
. += "<span class='notice'>The mech could use a <b>scanning stock part</b>.</span>"
if(/obj/item/stock_parts/capacitor)
. += "<span class='notice'>The mech could use a <b>power based stock part</b>.</span>"
if(/obj/item/stock_parts/cell)
. += "<span class='notice'>The mech could use a <b>power source</b>.</span>"
if(/obj/item/stack/sheet/metal)
. += "<span class='notice'>The mech could use some <b>sheets of metal</b>.</span>"
if(/obj/item/stack/sheet/plasteel)
. += "<span class='notice'>The mech could use some <b>sheets of strong steel</b>.</span>"
if(/obj/item/bikehorn)
. += "<span class='notice'>HONK IT!.</span>"
if(/obj/item/clothing/mask/gas/clown_hat)
. += "<span class='notice'>GIVE IT CLOWN MAKEUP HONK!.</span>"
if(/obj/item/clothing/shoes/clown_shoes)
. += "<span class='notice'>GIVE IT GOOFY SHOES HONK HONK!.</span>"
if(/obj/item/mecha_parts/part)
. += "<span class='notice'>The mech could use a mech <b>part</b>.</span>"
if(/obj/item/stack/ore/bluespace_crystal)
. += "<span class='notice'>The mech could use a <b>crystal</b> of sorts.</span>"
if(/obj/item/assembly/signaler/anomaly)
. += "<span class='notice'>The mech could use a <b>anomaly</b> of sorts.</span>"
else
return
/datum/component/construction/mecha/spawn_result()
if(!result)
+2 -2
View File
@@ -7,7 +7,7 @@
if(log)
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
if(heavy_range >= 1)
new /obj/effect/temp_visual/emp/pulse(epicenter)
@@ -29,4 +29,4 @@
T.emp_act(EMP_LIGHT)
else if(distance <= light_range)
T.emp_act(EMP_LIGHT)
return 1
return 1
+74 -24
View File
@@ -6,17 +6,42 @@
icon_state = "cutout_basic"
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FLAMMABLE
// Possible restyles for the cutout;
// add an entry in change_appearance() if you add to here
var/list/possible_appearances = list("Assistant", "Clown", "Mime",
"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
var/static/list/possible_appearances
/// If the cutout is pushed over and has to be righted
var/pushed_over = FALSE
/// If the cutout actually appears as what it portray and not a discolored version
var/deceptive = FALSE
var/lastattacker = null
/obj/item/cardboard_cutout/Initialize()
. = ..()
if(possible_appearances)
return
possible_appearances = sortList(list(
"Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
"Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
"Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
"Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"),
"Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"),
"Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"),
"Brass Cultist" = image(icon = src.icon, icon_state = "cutout_servant"),
"Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_new_servant"),
"Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"),
"Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"),
"Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"),
"Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"),
"Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"),
"Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"),
"Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"),
"Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"),
"Ian" = image(icon = src.icon, icon_state = "cutout_ian"),
"Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"),
"Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"),
"Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec"),
"Securitron" = image(icon = src.icon, icon_state = "cutout_law"),
"Gondola" = image(icon = src.icon, icon_state = "cutout_gondola"),
"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
))
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/cardboard_cutout/attack_hand(mob/living/user)
@@ -76,22 +101,21 @@
push_over()
return BULLET_ACT_HIT
/**
* change_appearance: Changes a skin of the cardboard cutout based on a user's choice
*
* Arguments:
* * crayon The crayon used to change and recolor the cardboard cutout
* * user The mob choosing a skin of the cardboard cutout
*/
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
if(!crayon || !user)
return
if(pushed_over)
to_chat(user, "<span class='warning'>Right [src] first!</span>")
return
if(crayon.check_empty(user))
return
if(crayon.is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return
var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in possible_appearances
if(!new_appearance || !crayon || !user.canUseTopic(src))
var/new_appearance = show_radial_menu(user, src, possible_appearances, custom_check = CALLBACK(src, .proc/check_menu, user, crayon), radius = 36, require_near = TRUE)
if(!new_appearance)
return
if(!do_after(user, 10, FALSE, src, TRUE))
return
return FALSE
if(!check_menu(user, crayon))
return FALSE
user.visible_message("<span class='notice'>[user] gives [src] a new look.</span>", "<span class='notice'>Voila! You give [src] a new look.</span>")
crayon.use_charges(1)
crayon.check_empty(user)
@@ -196,7 +220,33 @@
name = "monkey ([rand(1, 999)])"
desc = "A cardboard cutout of a monkey."
icon_state = "cutout_monky"
return 1
else
return FALSE
return TRUE
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
* * crayon The crayon used to interact with a menu
*/
/obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
if(pushed_over)
to_chat(user, "<span class='warning'>Right [src] first!</span>")
return FALSE
if(!crayon || !user.is_holding(crayon))
return FALSE
if(crayon.check_empty(user))
return FALSE
if(crayon.is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return FALSE
return TRUE
/obj/item/cardboard_cutout/setDir(newdir)
dir = SOUTH
@@ -199,7 +199,7 @@
if(!spans)
spans = list(M.speech_span)
if(!language)
language = M.get_default_language()
language = M.get_selected_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
+11 -12
View File
@@ -118,7 +118,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
@@ -130,7 +130,7 @@
user.put_in_hands(coil)
coil.color = color
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
/obj/item/restraints/handcuffs/cable/red
color = "#ff0000"
@@ -225,7 +225,6 @@
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
icon_state = "handcuffgag"
item_state = "kinkycuff"
@@ -252,7 +251,7 @@
throw_range = 1
icon_state = "beartrap"
desc = "A trap used to catch bears and other legged creatures."
var/armed = 0
var/armed = FALSE
var/trap_damage = 20
/obj/item/restraints/legcuffs/beartrap/Initialize()
@@ -275,14 +274,14 @@
if(armed && isturf(src.loc))
if(isliving(AM))
var/mob/living/L = AM
var/snap = 0
var/snap = FALSE
var/def_zone = BODY_ZONE_CHEST
if(iscarbon(L))
var/mob/living/carbon/C = L
snap = 1
if(!C.lying)
def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
snap = TRUE
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
@@ -291,21 +290,21 @@
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
snap = 1
if(L.movement_type & FLYING)
snap = 0
snap = TRUE
if(L.movement_type & (FLYING | FLOATING))
snap = FALSE
if(snap)
armed = 0
armed = FALSE
icon_state = "[initial(icon_state)][armed]"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
"<span class='userdanger'>You trigger \the [src]!</span>")
L.apply_damage(trap_damage,BRUTE, def_zone)
L.apply_damage(trap_damage, BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
armed = 1
armed = TRUE
icon_state = "e_snare"
trap_damage = 0
item_flags = DROPDEL
+3 -1
View File
@@ -519,7 +519,9 @@
S.name = name
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
S.copy_languages(user, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the user.
S.update_atom_languages()
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
+1 -1
View File
@@ -304,7 +304,7 @@
return
else
if(cooldown_check < world.time)
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
if(ishuman(target))
+1 -1
View File
@@ -11,7 +11,7 @@
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
if(M.mob_run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected), null) & BLOCK_SUCCESS)
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
+51 -37
View File
@@ -850,12 +850,6 @@
#define NODESIGN "None"
#define NANOTRASEN "NanotrasenStandard"
#define SYNDI "SyndiSnacks"
#define HEART "Heart"
#define SMILEY "SmileyFace"
/obj/item/storage/box/papersack
name = "paper sack"
desc = "A sack neatly crafted out of paper."
@@ -863,7 +857,18 @@
item_state = "paperbag_None"
resistance_flags = FLAMMABLE
foldable = null
var/design = NODESIGN
/// A list of all available papersack reskins
var/list/papersack_designs = list()
/obj/item/storage/box/papersack/Initialize(mapload)
. = ..()
papersack_designs = sortList(list(
"None" = image(icon = src.icon, icon_state = "paperbag_None"),
"NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
"SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
"Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"),
"SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace")
))
/obj/item/storage/box/papersack/update_icon_state()
if(contents.len == 0)
@@ -871,55 +876,64 @@
else
icon_state = "[item_state]_closed"
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
//if a pen is used on the sack, dialogue to change its design appears
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
return
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel")
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
if(get_dist(usr, src) > 1)
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
return
var/choice = designs.Find(switchDesign)
if(design == designs[choice] || designs[choice] == "Cancel")
return 0
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
design = designs[choice]
icon_state = "paperbag_[design]"
item_state = "paperbag_[design]"
switch(designs[choice])
if(NODESIGN)
var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE)
if(!choice)
return FALSE
if(icon_state == "paperbag_[choice]")
return FALSE
switch(choice)
if("None")
desc = "A sack neatly crafted out of paper."
if(NANOTRASEN)
if("NanotrasenStandard")
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
if(SYNDI)
if("SyndiSnacks")
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
if(HEART)
if("Heart")
desc = "A paper sack with a heart etched onto the side."
if(SMILEY)
if("SmileyFace")
desc = "A paper sack with a crude smile etched onto the side."
return 0
else
return FALSE
to_chat(user, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
icon_state = "paperbag_[choice]"
item_state = "paperbag_[choice]"
return FALSE
else if(W.get_sharpness())
if(!contents.len)
if(item_state == "paperbag_None")
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", MSG_VISUAL)
new /obj/item/clothing/head/papersack(user.loc)
qdel(src)
return 0
return FALSE
else if(item_state == "paperbag_SmileyFace")
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", MSG_VISUAL)
new /obj/item/clothing/head/papersack/smiley(user.loc)
qdel(src)
return 0
return FALSE
return ..()
#undef NODESIGN
#undef NANOTRASEN
#undef SYNDI
#undef HEART
#undef SMILEY
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
* * P The pen used to interact with a menu
*/
/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
return FALSE
if(!P || !user.is_holding(P))
to_chat(user, "<span class='warning'>You need a pen to modify [src]!</span>")
return FALSE
return TRUE
/obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
+1 -4
View File
@@ -170,7 +170,7 @@
return disarming || (user.a_intent != INTENT_HARM)
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stamforce
@@ -232,11 +232,8 @@
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
icon = 'modular_citadel/icons/obj/stunsword.dmi'
icon_state = "stunsword"
item_state = "sword"
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
/obj/item/melee/baton/stunsword/get_belt_overlay()
if(istype(loc, /obj/item/storage/belt/sabre))
+57 -54
View File
@@ -902,79 +902,57 @@
name = "hand of cards"
desc = "A number of cards not in a deck, customarily held in ones hand."
icon = 'icons/obj/toy.dmi'
icon_state = "nanotrasen_hand2"
icon_state = "none"
w_class = WEIGHT_CLASS_TINY
var/list/currenthand = list()
var/choice = null
/obj/item/toy/cards/cardhand/attack_self(mob/user)
user.set_machine(src)
var/list/handradial = list()
interact(user)
/obj/item/toy/cards/cardhand/ui_interact(mob/user)
. = ..()
var/dat = "You have:<BR>"
for(var/t in currenthand)
dat += "<A href='?src=[REF(src)];pick=[t]'>A [t].</A><BR>"
dat += "Which card will you remove next?"
var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.set_content(dat)
popup.open()
handradial[t] = image(icon = src.icon, icon_state = "sc_[t]_[deckstyle]")
/obj/item/toy/cards/cardhand/Topic(href, href_list)
if(..())
return
if(usr.stat || !ishuman(usr))
return
var/mob/living/carbon/human/cardUser = usr
var/O = src
if(href_list["pick"])
if (cardUser.is_holding(src))
var/choice = href_list["pick"]
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
src.currenthand -= choice
C.parentdeck = src.parentdeck
C.cardname = choice
C.apply_card_vars(C,O)
C.pickup(cardUser)
cardUser.put_in_hands(C)
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
interact(cardUser)
if(src.currenthand.len < 3)
src.icon_state = "[deckstyle]_hand2"
else if(src.currenthand.len < 4)
src.icon_state = "[deckstyle]_hand3"
else if(src.currenthand.len < 5)
src.icon_state = "[deckstyle]_hand4"
if(src.currenthand.len == 1)
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc)
N.parentdeck = src.parentdeck
N.cardname = src.currenthand[1]
N.apply_card_vars(N,O)
qdel(src)
N.pickup(cardUser)
cardUser.put_in_hands(N)
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
cardUser << browse(null, "window=cardhand")
if(!(cardUser.mobility_flags & MOBILITY_USE))
return
var/O = src
var/choice = show_radial_menu(usr,src, handradial, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 36, require_near = TRUE)
if(!choice)
return FALSE
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
currenthand -= choice
handradial -= choice
C.parentdeck = parentdeck
C.cardname = choice
C.apply_card_vars(C,O)
C.pickup(cardUser)
cardUser.put_in_hands(C)
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
interact(cardUser)
update_sprite()
if(length(currenthand) == 1)
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(loc)
N.parentdeck = parentdeck
N.cardname = currenthand[1]
N.apply_card_vars(N,O)
qdel(src)
N.pickup(cardUser)
cardUser.put_in_hands(N)
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
/obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
if(istype(C))
if(C.parentdeck == src.parentdeck)
src.currenthand += C.cardname
user.visible_message("[user] adds a card to [user.p_their()] hand.", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
user.visible_message("<span class='notice'>[user] adds a card to [user.p_their()] hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
qdel(C)
interact(user)
if(currenthand.len > 4)
src.icon_state = "[deckstyle]_hand5"
else if(currenthand.len > 3)
src.icon_state = "[deckstyle]_hand4"
else if(currenthand.len > 2)
src.icon_state = "[deckstyle]_hand3"
update_sprite(src)
else
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
else
@@ -983,7 +961,7 @@
/obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj)
..()
newobj.deckstyle = sourceobj.deckstyle
newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added.
update_sprite()
newobj.card_hitsound = sourceobj.card_hitsound
newobj.card_force = sourceobj.card_force
newobj.card_throwforce = sourceobj.card_throwforce
@@ -992,6 +970,31 @@
newobj.card_attack_verb = sourceobj.card_attack_verb
newobj.resistance_flags = sourceobj.resistance_flags
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
*/
/obj/item/toy/cards/cardhand/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
return TRUE
/**
* This proc updates the sprite for when you create a hand of cards
*/
/obj/item/toy/cards/cardhand/proc/update_sprite()
cut_overlays()
var/overlay_cards = currenthand.len
var/k = overlay_cards == 2 ? 1 : overlay_cards - 2
for(var/i = k; i <= overlay_cards; i++)
var/card_overlay = image(icon=src.icon,icon_state="sc_[currenthand[i]]_[deckstyle]",pixel_x=(1-i+k)*3,pixel_y=(1-i+k)*3)
add_overlay(card_overlay)
/obj/item/toy/cards/singlecard
name = "card"
desc = "a card"
+1 -1
View File
@@ -1182,7 +1182,7 @@
if(iscyborg(target))
..()
return
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(user.a_intent != INTENT_HARM)
@@ -32,6 +32,7 @@
new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere?
new_spawn.socks = "Nude"
new_spawn.update_body(TRUE)
new_spawn.language_holder.selected_language = /datum/language/sylvan
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
@@ -63,10 +64,6 @@
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
new_spawn.grant_language(/datum/language/draconic)
var/datum/language_holder/holder = new_spawn.get_language_holder()
holder.selected_default_language = /datum/language/draconic
//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows
new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
@@ -176,3 +176,4 @@ GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
new /obj/item/book/granter/spell/sacredflame(loc)
if(28)
new /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom(loc)
qdel(src)
+50 -39
View File
@@ -32,7 +32,6 @@
/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
if(!user.transferItemToLoc(I, src))
return
updateUsrDialog()
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
return
@@ -96,70 +95,82 @@
. = ..()
if(.)
return
user.set_machine(src)
var/dat
var/list/items = list()
if(mybag)
dat += "<a href='?src=[REF(src)];garbage=1'>[mybag.name]</a><br>"
items += list("Trash bag" = image(icon = mybag.icon, icon_state = mybag.icon_state))
if(mymop)
dat += "<a href='?src=[REF(src)];mop=1'>[mymop.name]</a><br>"
items += list("Mop" = image(icon = mymop.icon, icon_state = mymop.icon_state))
if(mybroom)
dat += "<a href='?src=[REF(src)];broom=1'>[mybroom.name]</a><br>"
items += list("Broom" = image(icon = mybroom.icon, icon_state = mybroom.icon_state))
if(myspray)
dat += "<a href='?src=[REF(src)];spray=1'>[myspray.name]</a><br>"
items += list("Spray bottle" = image(icon = myspray.icon, icon_state = myspray.icon_state))
if(myreplacer)
dat += "<a href='?src=[REF(src)];replacer=1'>[myreplacer.name]</a><br>"
if(signs)
dat += "<a href='?src=[REF(src)];sign=1'>[signs] sign\s</a><br>"
var/datum/browser/popup = new(user, "janicart", name, 240, 160)
popup.set_content(dat)
popup.open()
items += list("Light replacer" = image(icon = myreplacer.icon, icon_state = myreplacer.icon_state))
var/obj/item/caution/sign = locate() in src
if(sign)
items += list("Sign" = image(icon = sign.icon, icon_state = sign.icon_state))
/obj/structure/janitorialcart/Topic(href, href_list)
if(!in_range(src, usr))
if(!length(items))
return
if(!isliving(usr))
items = sortList(items)
var/pick = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
if(!pick)
return
var/mob/living/user = usr
if(href_list["garbage"])
if(mybag)
switch(pick)
if("Trash bag")
if(!mybag)
return
user.put_in_hands(mybag)
to_chat(user, "<span class='notice'>You take [mybag] from [src].</span>")
mybag = null
if(href_list["mop"])
if(mymop)
if("Mop")
if(!mymop)
return
user.put_in_hands(mymop)
to_chat(user, "<span class='notice'>You take [mymop] from [src].</span>")
mymop = null
if(href_list["broom"])
if(mybroom)
if("Broom")
if(!mybroom)
return
user.put_in_hands(mybroom)
to_chat(user, "<span class='notice'>You take [mybroom] from [src].</span>")
mybroom = null
if(href_list["spray"])
if(myspray)
if("Spray bottle")
if(!myspray)
return
user.put_in_hands(myspray)
to_chat(user, "<span class='notice'>You take [myspray] from [src].</span>")
myspray = null
if(href_list["replacer"])
if(myreplacer)
if("Light replacer")
if(!myreplacer)
return
user.put_in_hands(myreplacer)
to_chat(user, "<span class='notice'>You take [myreplacer] from [src].</span>")
myreplacer = null
if(href_list["sign"])
if(signs)
var/obj/item/caution/Sign = locate() in src
if(Sign)
user.put_in_hands(Sign)
to_chat(user, "<span class='notice'>You take \a [Sign] from [src].</span>")
signs--
else
WARNING("Signs ([signs]) didn't match contents")
signs = 0
if("Sign")
if(signs <= 0)
return
user.put_in_hands(sign)
to_chat(user, "<span class='notice'>You take \a [sign] from [src].</span>")
signs--
else
return
update_icon()
updateUsrDialog()
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
*/
/obj/structure/janitorialcart/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
return TRUE
/obj/structure/janitorialcart/update_overlays()
. = ..()
+11 -1
View File
@@ -91,8 +91,13 @@
if (!is_ghost && !in_range(src, user))
return
var/list/tool_list = list(
"Up" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = NORTH),
"Down" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = SOUTH)
)
if (up && down)
var/result = alert("Go up or down [src]?", "Ladder", "Up", "Down", "Cancel")
var/result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if (!is_ghost && !in_range(src, user))
return // nice try
switch(result)
@@ -112,6 +117,11 @@
if(!is_ghost)
add_fingerprint(user)
/obj/structure/ladder/proc/check_menu(mob/user)
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/structure/ladder/attack_hand(mob/user)
. = ..()
if(.)
@@ -152,8 +152,8 @@
pod_moving = 0
if(!QDELETED(pod))
var/datum/gas_mixture/floor_mixture = loc.return_air()
ARCHIVE_TEMPERATURE(floor_mixture)
ARCHIVE_TEMPERATURE(pod.air_contents)
ARCHIVE(floor_mixture)
ARCHIVE(pod.air_contents)
pod.air_contents.share(floor_mixture, 1) //mix the pod's gas mixture with the tile it's on
air_update_turf()
+1 -1
View File
@@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
return
spans |= speech_span
if(!language)
language = get_default_language()
language = get_selected_language()
send_speech(message, 7, src, , spans, message_language=language)
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
@@ -203,8 +203,7 @@
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/wolf = 50, /obj/structure/spawner/ice_moon = 3, \
/mob/living/simple_animal/hostile/asteroid/polarbear = 30, /obj/structure/spawner/ice_moon/polarbear = 3, \
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/grass/both = 12)
flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/grass/both = 12, /obj/structure/flora/rock/icy = 6, /obj/structure/flora/rock/pile/icy = 6)
data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/has_data
turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
choose_turf_type = list(/turf/open/floor/plating/asteroid/snow/icemoon = 19, /turf/open/floor/plating/ice/icemoon = 1)
@@ -492,7 +492,7 @@
user.do_attack_animation(L)
if(L.run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
if(L.mob_run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS)
playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
return FALSE
@@ -10,7 +10,12 @@
/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
owner.faction |= "slime"
owner.grant_language(/datum/language/slime)
owner.grant_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND)
/obj/item/organ/heart/gland/slime/Remove(mob/living/carbon/M, special = 0)
..()
owner.faction -= "slime"
owner.remove_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND)
/obj/item/organ/heart/gland/slime/activate()
to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
@@ -10,9 +10,9 @@
/obj/item/organ/heart/gland/trauma/activate()
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
if(prob(33))
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
else
if(prob(20))
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
else
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
@@ -20,7 +20,7 @@
var/poweron_feed = FALSE // Am I feeding?
var/poweron_masquerade = FALSE
// STATS
var/bloodsucker_level
var/bloodsucker_level
var/bloodsucker_level_unspent = 1
var/regen_rate = 0.3 // How fast do I regenerate?
var/additional_regen // How much additional blood regen we gain from bonuses such as high blood.
@@ -209,7 +209,7 @@
// Physiology
CheckVampOrgans() // Heart, Eyes
// Language
owner.current.grant_language(/datum/language/vampiric)
owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER)
owner.hasSoul = FALSE // If false, renders the character unable to sell their soul.
owner.isholy = FALSE // is this person a chaplain or admin role allowed to use bibles
// Disabilities
@@ -246,7 +246,7 @@
// Update Health
owner.current.setMaxHealth(100)
// Language
owner.current.remove_language(/datum/language/vampiric)
owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER)
// Soul
if (owner.soulOwner == owner) // Return soul, if *I* own it.
owner.hasSoul = TRUE
@@ -649,10 +649,10 @@
return TRUE
// Check 3) If I am a BLOODSUCKER, then are they my Vassal?
if (mob_B && atom_V && (atom_V in mob_B.vassals))
return TRUE
return TRUE
// Check 4) If we are both VASSAL, then do we have the same master?
if (atom_V && mob_V && atom_V.master == mob_V.master)
return TRUE
return TRUE
return FALSE
@@ -710,7 +710,7 @@
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/bloodsucker/proc/update_counter(value, valuecolor)
invisibility = 0
invisibility = 0
/obj/screen/bloodsucker/blood_counter
icon = 'icons/mob/actions/bloodsucker.dmi'
@@ -758,7 +758,7 @@
/obj/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor)
..()
maptext = "<div align='center' valign='bottom' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[value]</font></div>"
maptext = "<div align='center' valign='bottom' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[value]</font></div>"
/datum/antagonist/bloodsucker/proc/count_vassals(datum/mind/master)
var/datum/antagonist/bloodsucker/B = master.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
@@ -48,7 +48,7 @@
objectives += vassal_objective
objectives_given += vassal_objective
give_thrall_eyes()
owner.current.grant_language(/datum/language/vampiric)
owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL)
// Add Antag HUD
update_vassal_icons_added(owner.current, "vassal")
. = ..()
@@ -81,7 +81,7 @@
qdel(O)
objectives_given = list()
remove_thrall_eyes()
owner.current.remove_language(/datum/language/vampiric)
owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL)
// Clear Antag HUD
update_vassal_icons_removed(owner.current)
@@ -78,6 +78,7 @@
create_initial_profile()
if(give_objectives)
forge_objectives()
owner.current.grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue. We are able to transform our body after all.
remove_clownmut()
. = ..()
@@ -61,10 +61,10 @@
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
if(target.mind)//if the victim has got a mind
// Absorb a lizard, speak Draconic.
user.copy_known_languages_from(target)
// Absorb a lizard, speak Draconic.
user.copy_languages(target, LANGUAGE_ABSORB)
if(target.mind && user.mind)//if the victim and user have minds
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
//Some of target's recent speech, so the changeling can attempt to imitate them better.
@@ -13,5 +13,5 @@
//Recover from stuns.
/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/mannitol = 10, /datum/reagent/medicine/regen_jelly = 10, /datum/reagent/medicine/changelingadrenaline = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
return TRUE
user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/changelingadrenaline = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
return TRUE
@@ -27,12 +27,12 @@
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if(E)
if(!active)
E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
ADD_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
E.flash_protect = -1 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to sense prey through walls.")
active = TRUE //Defined in code/modules/spells/spell.dm
else
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
E.flash_protect = 2 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to protect them from bright lights.")
active = FALSE
@@ -47,10 +47,8 @@
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of X-ray vision and flash protection when the user refunds this ability
action.Remove(user)
REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if(E)
if (active)
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
else
E.flash_protect = 0
user.update_sight()
E.flash_protect = initial(E.flash_protect)
user.update_sight()
@@ -2,7 +2,7 @@
name = "Biodegrade"
desc = "Dissolves restraints or other objects preventing free movement."
helptext = "This is obvious to nearby people, and can destroy standard restraints and closets. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 30 //High cost to prevent spam
chemical_cost = 15 //High cost to prevent spam
loudness = 1
dna_cost = 2
req_human = 1
@@ -3,7 +3,6 @@
desc = "Our skin pigmentation rapidly changes to suit our current environment."
helptext = "Allows us to become invisible after a few seconds of standing still. Can be toggled on and off."
dna_cost = 2
chemical_cost = 25
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_camouflage"
@@ -23,4 +22,4 @@
action.Remove(user)
if(user.has_dna())
var/mob/living/carbon/C = user
C.dna.remove_mutation(CHAMELEON)
C.dna.remove_mutation(CHAMELEON)
@@ -1,8 +1,9 @@
/obj/effect/proc_holder/changeling/fleshmend
name = "Fleshmend"
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious."
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious. This ability is loud, and might cause our blood to react violently to heat."
helptext = "If we are on fire, the healing effect will not function. Does not regrow limbs or restore lost blood."
chemical_cost = 20
loudness = 2
dna_cost = 2
req_stat = UNCONSCIOUS
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -137,7 +137,7 @@
name = "Arm Blade"
desc = "We reform one of our arms into a deadly blade."
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
chemical_cost = 10
dna_cost = 2
loudness = 2
req_human = 1
@@ -410,7 +410,7 @@
desc = "We reform one of our arms into a hard shield."
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
dna_cost = 2
loudness = 1
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -522,12 +522,12 @@
/obj/effect/proc_holder/changeling/suit/armor
name = "Chitinous Armor"
desc = "We turn our skin into tough chitin to protect us from damage."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
dna_cost = 1
loudness = 2
req_human = 1
recharge_slowdown = 0.25
recharge_slowdown = 0.5
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_armor"
action_background_icon_state = "bg_ling"
@@ -543,7 +543,7 @@
icon_state = "lingarmor"
item_flags = DROPDEL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90)
flags_inv = HIDEJUMPSUIT
cold_protection = 0
heat_protection = 0
@@ -559,7 +559,7 @@
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
item_flags = DROPDEL
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90)
flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
/obj/item/clothing/head/helmet/changeling/Initialize()
@@ -3,7 +3,7 @@
desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
dna_cost = 2
loudness = 1
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -37,7 +37,7 @@
desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
helptext = "Emits a high-frequency sound that overloads nearby electronics. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
dna_cost = 2
loudness = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_dissonant"
@@ -5,7 +5,6 @@
name = "Strained Muscles"
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
chemical_cost = 15
dna_cost = 1
req_human = 1
var/stacks = 0 //Increments every 5 seconds; damage increases over time
@@ -15,16 +14,13 @@
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
active = !active
if(active)
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
changeling.chem_recharge_slowdown += 0.5
else
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
changeling.chem_recharge_slowdown -= 0.5
if(stacks >= 20)
if(stacks >= 10)
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
user.DefaultCombatKnockdown(60)
user.emote("gasp")
@@ -34,7 +30,6 @@
return TRUE
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
while(active)
user.add_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
@@ -42,18 +37,17 @@
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
user.DefaultCombatKnockdown(40)
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
changeling.chem_recharge_slowdown -= 0.5
break
stacks++
//user.take_bodypart_damage(stacks * 0.03, 0)
user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
user.adjustStaminaLoss(stacks*1.5) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
if(stacks == 10) //Warning message that the stacks are getting too high
if(stacks == 5) //Warning message that the stacks are getting too high
to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
sleep(40)
while(!active && stacks) //Damage stacks decrease fairly rapidly while not in sanic mode
while(!active && stacks) //Damage stacks decrease slowly while not in sanic mode
stacks--
sleep(20)
sleep(100)
@@ -31,6 +31,7 @@
laws = new /datum/ai_laws/ratvar()
braintype = picked_name
GLOB.all_clockwork_objects += src
brainmob.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
/obj/item/mmi/posibrain/soul_vessel/Destroy()
GLOB.all_clockwork_objects -= src
@@ -91,7 +91,7 @@
current = mob_override
GLOB.all_clockwork_mobs += current
current.faction |= "ratvar"
current.grant_language(/datum/language/ratvar)
current.grant_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE)
current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
if(issilicon(current))
var/mob/living/silicon/S = current
@@ -102,6 +102,7 @@
R.module.rebuild_modules()
else if(isAI(S))
var/mob/living/silicon/ai/A = S
A.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
@@ -142,7 +143,7 @@
current = mob_override
GLOB.all_clockwork_mobs -= current
current.faction -= "ratvar"
current.remove_language(/datum/language/ratvar)
current.remove_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE)
current.clear_alert("clockinfo")
for(var/datum/action/innate/clockwork_armaments/C in owner.current.actions) //Removes any bound clockwork armor
qdel(C)
@@ -152,6 +153,7 @@
var/mob/living/silicon/S = current
if(isAI(S))
var/mob/living/silicon/ai/A = S
A.remove_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
A.cut_overlays()
+2 -2
View File
@@ -116,7 +116,7 @@
if(mob_override)
current = mob_override
current.faction |= "cult"
current.grant_language(/datum/language/narsie)
current.grant_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST)
if(!cult_team?.cult_master)
vote.Grant(current)
communion.Grant(current)
@@ -134,7 +134,7 @@
if(mob_override)
current = mob_override
current.faction -= "cult"
current.remove_language(/datum/language/narsie)
current.remove_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST)
vote.Remove(current)
communion.Remove(current)
magic.Remove(current)
+2 -1
View File
@@ -527,7 +527,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
/datum/antagonist/devil/apply_innate_effects(mob/living/mob_override)
give_appropriate_spells()
owner.current.grant_all_languages(TRUE)
owner.current.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_DEVIL)
update_hud()
.=..()
@@ -536,6 +536,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/obj/effect/proc_holder/spell/S = X
if(is_type_in_typecache(S, devil_spells))
owner.RemoveSpell(S)
owner.current.remove_all_languages(LANGUAGE_DEVIL)
.=..()
/datum/antagonist/devil/proc/printdevilinfo()
@@ -29,7 +29,7 @@
/mob/living/carbon/true_devil/Initialize()
create_bodyparts() //initialize bodyparts
create_internal_organs()
grant_all_languages(omnitongue=TRUE)
grant_all_languages()
..()
/mob/living/carbon/true_devil/create_internal_organs()
@@ -65,5 +65,5 @@
/datum/traitor_class/ai/finalize_traitor(datum/antagonist/traitor/T)
T.add_law_zero()
T.owner.current.playsound_local(get_turf(T.owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
T.owner.current.grant_language(/datum/language/codespeak)
T.owner.current.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MALF)
return FALSE
@@ -233,7 +233,7 @@
newstruct.cancel_camera()
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/user, vic = 0)
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
T.stop_sound_channel(CHANNEL_HEARTBEAT)
T.invisibility = INVISIBILITY_ABSTRACT
@@ -245,20 +245,23 @@
S.name = "Shade of [T.real_name]"
S.real_name = "Shade of [T.real_name]"
T.transfer_ckey(S)
S.language_holder = U.language_holder.copy(S)
if(U)
S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation
if(U && iscultist(U))
S.copy_languages(T, LANGUAGE_MIND)//Copies the old mobs languages into the new mob holder.
S.copy_languages(user, LANGUAGE_MASTER)
S.update_atom_languages()
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
if(user)
S.faction |= "[REF(user)]" //Add the master as a faction, allowing inter-mob cooperation
if(user && iscultist(user))
SSticker.mode.add_cultist(S.mind, 0)
S.cancel_camera()
name = "soulstone: Shade of [T.real_name]"
icon_state = "soulstone2"
if(U && (iswizard(U) || usability))
to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help [U.p_them()] succeed in [U.p_their()] goals at all costs.")
else if(U && iscultist(U))
if(user && (iswizard(user) || usability))
to_chat(S, "Your soul has been captured! You are now bound to [user.real_name]'s will. Help [user.p_them()] succeed in [user.p_their()] goals at all costs.")
else if(user && iscultist(user))
to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.")
if(vic && U)
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
if(vic && user)
to_chat(user, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
+282
View File
@@ -0,0 +1,282 @@
/mob/living
var/mb_cd_length = 5 SECONDS //5 second cooldown for masturbating because fuck spam.
var/mb_cd_timer = 0 //The timer itself
/mob/living/carbon/human
var/saved_underwear = ""//saves their underwear so it can be toggled later
var/saved_undershirt = ""
var/saved_socks = ""
var/hidden_underwear = FALSE
var/hidden_undershirt = FALSE
var/hidden_socks = FALSE
//Mob procs
/mob/living/carbon/human/proc/underwear_toggle()
set name = "Toggle undergarments"
set category = "IC"
var/confirm = input(src, "Select what part of your form to alter", "Undergarment Toggling") as null|anything in list("Top", "Bottom", "Socks", "All")
if(!confirm)
return
if(confirm == "Top")
hidden_undershirt = !hidden_undershirt
if(confirm == "Bottom")
hidden_underwear = !hidden_underwear
if(confirm == "Socks")
hidden_socks = !hidden_socks
if(confirm == "All")
var/on_off = (hidden_undershirt || hidden_underwear || hidden_socks) ? FALSE : TRUE
hidden_undershirt = on_off
hidden_underwear = on_off
hidden_socks = on_off
update_body(TRUE)
/mob/living/carbon/human/proc/adjust_arousal(strength,aphro = FALSE,maso = FALSE) // returns all genitals that were adjust
var/list/obj/item/organ/genital/genit_list = list()
if(!client?.prefs.arousable || (aphro && (client?.prefs.cit_toggles & NO_APHRO)) || (maso && !HAS_TRAIT(src, TRAIT_MASO)))
return // no adjusting made here
for(var/obj/item/organ/genital/G in internal_organs)
if(G.genital_flags & GENITAL_CAN_AROUSE && !G.aroused_state && prob(strength*G.sensitivity))
G.set_aroused_state(strength > 0)
G.update_appearance()
if(G.aroused_state)
genit_list += G
return genit_list
/obj/item/organ/genital/proc/climaxable(mob/living/carbon/human/H, silent = FALSE) //returns the fluid source (ergo reagents holder) if found.
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
. = reagents
else
if(linked_organ)
. = linked_organ.reagents
if(!. && !silent)
to_chat(H, "<span class='warning'>Your [name] is unable to produce it's own fluids, it's missing the organs for it.</span>")
/mob/living/carbon/human/proc/do_climax(datum/reagents/R, atom/target, obj/item/organ/genital/G, spill = TRUE)
if(!G)
return
if(!target || !R)
return
var/turfing = isturf(target)
G.generate_fluid(R)
if(spill && R.total_volume >= 5)
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
if(!turfing)
R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1))
G.time_since_last_orgasm = 0
R.clear_reagents()
/mob/living/carbon/human/proc/mob_climax_outside(obj/item/organ/genital/G, mb_time = 30) //This is used for forced orgasms and other hands-free climaxes
var/datum/reagents/fluid_source = G.climaxable(src, TRUE)
if(!fluid_source)
to_chat(src,"<span class='userdanger'>Your [G.name] cannot cum.</span>")
return
if(mb_time) //as long as it's not instant, give a warning
to_chat(src,"<span class='userlove'>You feel yourself about to orgasm.</span>")
if(!do_after(src, mb_time, target = src) || !G.climaxable(src, TRUE))
return
to_chat(src,"<span class='userlove'>You climax[isturf(loc) ? " onto [loc]" : ""] with your [G.name].</span>")
do_climax(fluid_source, loc, G)
/mob/living/carbon/human/proc/mob_climax_partner(obj/item/organ/genital/G, mob/living/L, spillage = TRUE, mb_time = 30) //Used for climaxing with any living thing
var/datum/reagents/fluid_source = G.climaxable(src)
if(!fluid_source)
return
if(mb_time) //Skip warning if this is an instant climax.
to_chat(src,"<span class='userlove'>You're about to climax with [L]!</span>")
to_chat(L,"<span class='userlove'>[src] is about to climax with you!</span>")
if(!do_after(src, mb_time, target = src) || !in_range(src, L) || !G.climaxable(src, TRUE))
return
if(spillage)
to_chat(src,"<span class='userlove'>You orgasm with [L], spilling out of them, using your [G.name].</span>")
to_chat(L,"<span class='userlove'>[src] climaxes with you, overflowing and spilling, using [p_their()] [G.name]!</span>")
else //knots and other non-spilling orgasms
to_chat(src,"<span class='userlove'>You climax with [L], your [G.name] spilling nothing.</span>")
to_chat(L,"<span class='userlove'>[src] climaxes with you, [p_their()] [G.name] spilling nothing!</span>")
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
do_climax(fluid_source, spillage ? loc : L, G, spillage)
/mob/living/carbon/human/proc/mob_fill_container(obj/item/organ/genital/G, obj/item/reagent_containers/container, mb_time = 30) //For beaker-filling, beware the bartender
var/datum/reagents/fluid_source = G.climaxable(src)
if(!fluid_source)
return
if(mb_time)
to_chat(src,"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over [container].</span>")
if(!do_after(src, mb_time, target = src) || !in_range(src, container) || !G.climaxable(src, TRUE))
return
to_chat(src,"<span class='userlove'>You used your [G.name] to fill [container].</span>")
do_climax(fluid_source, container, G, FALSE)
/mob/living/carbon/human/proc/pick_climax_genitals(silent = FALSE)
var/list/genitals_list
var/list/worn_stuff = get_equipped_items()
for(var/obj/item/organ/genital/G in internal_organs)
if(CHECK_BITFIELD(G.genital_flags, CAN_CLIMAX_WITH) && G.is_exposed(worn_stuff)) //filter out what you can't masturbate with
LAZYADD(genitals_list, G)
if(LAZYLEN(genitals_list))
var/obj/item/organ/genital/ret_organ = input(src, "with what?", "Climax", null) as null|obj in genitals_list
return ret_organ
else if(!silent)
to_chat(src, "<span class='warning'>You cannot climax without available genitals.</span>")
/mob/living/carbon/human/proc/pick_partner(silent = FALSE)
var/list/partners = list()
if(pulling)
partners += pulling
if(pulledby)
partners += pulledby
//Now we got both of them, let's check if they're proper
for(var/mob/living/L in partners)
if(!L.client || !L.mind) // can't consent, not a partner
partners -= L
if(iscarbon(L))
var/mob/living/carbon/C = L
if(!C.exposed_genitals.len && !C.is_groin_exposed() && !C.is_chest_exposed()) //Nothing through_clothing, no proper partner.
partners -= C
//NOW the list should only contain correct partners
if(!partners.len)
if(!silent)
to_chat(src, "<span class='warning'>You cannot do this alone.</span>")
return //No one left.
var/mob/living/target = input(src, "With whom?", "Sexual partner", null) as null|anything in partners //pick one, default to null
if(target && in_range(src, target))
to_chat(src,"<span class='notice'>Waiting for consent...</span>")
var/consenting = input(target, "Do you want [src] to climax with you?","Climax mechanics","No") in list("Yes","No")
if(consenting == "Yes")
return target
else
message_admins("[src] tried to climax with [target], but [target] did not consent.")
log_consent("[src] tried to climax with [target], but [target] did not consent.")
/mob/living/carbon/human/proc/pick_climax_container(silent = FALSE)
var/list/containers_list = list()
for(var/obj/item/reagent_containers/C in held_items)
if(C.is_open_container() || istype(C, /obj/item/reagent_containers/food/snacks))
containers_list += C
for(var/obj/item/reagent_containers/C in range(1, src))
if((C.is_open_container() || istype(C, /obj/item/reagent_containers/food/snacks)) && CanReach(C))
containers_list += C
if(containers_list.len)
var/obj/item/reagent_containers/SC = input(src, "Into or onto what?(Cancel for nowhere)", null) as null|obj in containers_list
if(SC && CanReach(SC))
return SC
else if(!silent)
to_chat(src, "<span class='warning'>You cannot do this without an appropriate container.</span>")
/mob/living/carbon/human/proc/available_rosie_palms(silent = FALSE, list/whitelist_typepaths = list(/obj/item/dildo))
if(restrained(TRUE)) //TRUE ignores grabs
if(!silent)
to_chat(src, "<span class='warning'>You can't do that while restrained!</span>")
return FALSE
if(!get_num_arms() || !get_empty_held_indexes())
if(whitelist_typepaths)
if(!islist(whitelist_typepaths))
whitelist_typepaths = list(whitelist_typepaths)
for(var/path in whitelist_typepaths)
if(is_holding_item_of_type(path))
return TRUE
if(!silent)
to_chat(src, "<span class='warning'>You need at least one free arm.</span>")
return FALSE
return TRUE
//Here's the main proc itself
/mob/living/carbon/human/proc/mob_climax(forced_climax=FALSE) //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
if(mb_cd_timer > world.time)
if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
to_chat(src, "<span class='warning'>You need to wait [DisplayTimeText((mb_cd_timer - world.time), TRUE)] before you can do that again!</span>")
return
if(!client?.prefs.arousable || !has_dna())
return
if(stat == DEAD)
if(!forced_climax)
to_chat(src, "<span class='warning'>You can't do that while dead!</span>")
return
if(forced_climax) //Something forced us to cum, this is not a masturbation thing and does not progress to the other checks
for(var/obj/item/organ/genital/G in internal_organs)
if(!CHECK_BITFIELD(G.genital_flags, CAN_CLIMAX_WITH)) //Skip things like wombs and testicles
continue
var/mob/living/partner
var/check_target
var/list/worn_stuff = get_equipped_items()
if(G.is_exposed(worn_stuff))
if(pulling) //Are we pulling someone? Priority target, we can't be making option menus for this, has to be quick
if(isliving(pulling)) //Don't fuck objects
check_target = pulling
if(pulledby && !check_target) //prioritise pulled over pulledby
if(isliving(pulledby))
check_target = pulledby
//Now we should have a partner, or else we have to come alone
if(check_target)
if(iscarbon(check_target)) //carbons can have clothes
var/mob/living/carbon/C = check_target
if(C.exposed_genitals.len || C.is_groin_exposed() || C.is_chest_exposed()) //Are they naked enough?
partner = C
else //A cat is fine too
partner = check_target
if(partner) //Did they pass the clothing checks?
mob_climax_partner(G, partner, mb_time = 0) //Instant climax due to forced
continue //You've climaxed once with this organ, continue on
//not exposed OR if no partner was found while exposed, climax alone
mob_climax_outside(G, mb_time = 0) //removed climax timer for sudden, forced orgasms
//Now all genitals that could climax, have.
//Since this was a forced climax, we do not need to continue with the other stuff
mb_cd_timer = world.time + mb_cd_length
return
//If we get here, then this is not a forced climax and we gotta check a few things.
if(stat == UNCONSCIOUS) //No sleep-masturbation, you're unconscious.
to_chat(src, "<span class='warning'>You must be conscious to do that!</span>")
return
//Ok, now we check what they want to do.
var/choice = input(src, "Select sexual activity", "Sexual activity:") as null|anything in list("Climax alone","Climax with partner", "Fill container")
if(!choice)
return
switch(choice)
if("Climax alone")
if(!available_rosie_palms())
return
var/obj/item/organ/genital/picked_organ = pick_climax_genitals()
if(picked_organ && available_rosie_palms(TRUE))
mob_climax_outside(picked_organ)
if("Climax with partner")
//We need no hands, we can be restrained and so on, so let's pick an organ
var/obj/item/organ/genital/picked_organ = pick_climax_genitals()
if(picked_organ)
var/mob/living/partner = pick_partner() //Get someone
if(partner)
var/spillage = input(src, "Would your fluids spill outside?", "Choose overflowing option", "Yes") as null|anything in list("Yes", "No")
if(spillage && in_range(src, partner))
mob_climax_partner(picked_organ, partner, spillage == "Yes" ? TRUE : FALSE)
if("Fill container")
//We'll need hands and no restraints.
if(!available_rosie_palms(FALSE, /obj/item/reagent_containers))
return
//We got hands, let's pick an organ
var/obj/item/organ/genital/picked_organ
picked_organ = pick_climax_genitals() //Gotta be climaxable, not just masturbation, to fill with fluids.
if(picked_organ)
//Good, got an organ, time to pick a container
var/obj/item/reagent_containers/fluid_container = pick_climax_container()
if(fluid_container && available_rosie_palms(TRUE, /obj/item/reagent_containers))
mob_fill_container(picked_organ, fluid_container)
mb_cd_timer = world.time + mb_cd_length
/mob/living/carbon/human/verb/climax_verb()
set category = "IC"
set name = "Climax"
set desc = "Lets you choose a couple ways to ejaculate."
mob_climax()
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/obj/item/organ/genital
color = "#fcccb3"
w_class = WEIGHT_CLASS_SMALL
organ_flags = ORGAN_NO_DISMEMBERMENT
var/shape
var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code
var/genital_flags //see citadel_defines.dm
var/masturbation_verb = "masturbate"
var/orgasm_verb = "cumming" //present continous
var/arousal_verb = "You feel aroused"
var/unarousal_verb = "You no longer feel aroused"
var/fluid_transfer_factor = 0 //How much would a partner get in them if they climax using this?
var/size = 2 //can vary between num or text, just used in icon_state strings
var/datum/reagent/fluid_id = null
var/fluid_max_volume = 50
var/fluid_efficiency = 1
var/fluid_rate = CUM_RATE
var/fluid_mult = 1
var/time_since_last_orgasm = 500
var/aroused_state = FALSE //Boolean used in icon_state strings
var/obj/item/organ/genital/linked_organ
var/linked_organ_slot //used for linking an apparatus' organ to its other half on update_link().
var/layer_index = GENITAL_LAYER_INDEX //Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
/obj/item/organ/genital/Initialize(mapload, do_update = TRUE)
. = ..()
if(fluid_id)
create_reagents(fluid_max_volume, NONE, NO_REAGENTS_VALUE)
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
reagents.add_reagent(fluid_id, fluid_max_volume)
if(do_update)
update()
/obj/item/organ/genital/proc/set_aroused_state(new_state)
if(!(genital_flags & GENITAL_CAN_AROUSE))
return FALSE
if(!((HAS_TRAIT(owner,TRAIT_PERMABONER) && !new_state) || HAS_TRAIT(owner,TRAIT_NEVERBONER) && new_state))
aroused_state = new_state
return aroused_state
/obj/item/organ/genital/proc/update()
if(QDELETED(src))
return
update_size()
update_appearance()
if(genital_flags & UPDATE_OWNER_APPEARANCE && owner && ishuman(owner))
var/mob/living/carbon/human/H = owner
H.update_genitals()
if(linked_organ_slot || (linked_organ && !owner))
update_link()
//exposure and through-clothing code
/mob/living/carbon
var/list/exposed_genitals = list() //Keeping track of them so we don't have to iterate through every genitalia and see if exposed
/obj/item/organ/genital/proc/is_exposed()
if(!owner || genital_flags & (GENITAL_INTERNAL|GENITAL_HIDDEN))
return FALSE
if(genital_flags & GENITAL_UNDIES_HIDDEN && ishuman(owner))
var/mob/living/carbon/human/H = owner
if(!(NO_UNDERWEAR in H.dna.species.species_traits))
var/datum/sprite_accessory/underwear/top/T = H.hidden_undershirt ? null : GLOB.undershirt_list[H.undershirt]
var/datum/sprite_accessory/underwear/bottom/B = H.hidden_underwear ? null : GLOB.underwear_list[H.underwear]
if(zone == BODY_ZONE_CHEST ? (T?.covers_chest || B?.covers_chest) : (T?.covers_groin || B?.covers_groin))
return FALSE
if(genital_flags & GENITAL_THROUGH_CLOTHES)
return TRUE
switch(zone) //update as more genitals are added
if(BODY_ZONE_CHEST)
return owner.is_chest_exposed()
if(BODY_ZONE_PRECISE_GROIN)
return owner.is_groin_exposed()
/obj/item/organ/genital/proc/toggle_visibility(visibility, update = TRUE)
genital_flags &= ~(GENITAL_THROUGH_CLOTHES|GENITAL_HIDDEN|GENITAL_UNDIES_HIDDEN)
if(owner)
owner.exposed_genitals -= src
switch(visibility)
if(GEN_VISIBLE_ALWAYS)
genital_flags |= GENITAL_THROUGH_CLOTHES
if(owner)
owner.exposed_genitals += src
if(GEN_VISIBLE_NO_UNDIES)
genital_flags |= GENITAL_UNDIES_HIDDEN
if(GEN_VISIBLE_NEVER)
genital_flags |= GENITAL_HIDDEN
if(update && owner && ishuman(owner)) //recast to use update genitals proc
var/mob/living/carbon/human/H = owner
H.update_genitals()
/mob/living/carbon/verb/toggle_genitals()
set category = "IC"
set name = "Expose/Hide genitals"
set desc = "Allows you to toggle which genitals should show through clothes or not."
if(stat != CONSCIOUS)
to_chat(usr, "<span class='warning'>You can toggle genitals visibility right now...</span>")
return
var/list/genital_list = list()
for(var/obj/item/organ/genital/G in internal_organs)
if(!CHECK_BITFIELD(G.genital_flags, GENITAL_INTERNAL))
genital_list += G
if(!genital_list.len) //There is nothing to expose
return
//Full list of exposable genitals created
var/obj/item/organ/genital/picked_organ
picked_organ = input(src, "Choose which genitalia to expose/hide", "Expose/Hide genitals") as null|anything in genital_list
if(picked_organ && (picked_organ in internal_organs))
var/picked_visibility = input(src, "Choose visibility setting", "Expose/Hide genitals") as null|anything in GLOB.genitals_visibility_toggles
if(picked_visibility && picked_organ && (picked_organ in internal_organs))
picked_organ.toggle_visibility(picked_visibility)
return
/mob/living/carbon/verb/toggle_arousal_state()
set category = "IC"
set name = "Toggle genital arousal"
set desc = "Allows you to toggle which genitals are showing signs of arousal."
var/list/genital_list = list()
for(var/obj/item/organ/genital/G in internal_organs)
if(G.genital_flags & GENITAL_CAN_AROUSE)
genital_list += G
if(!genital_list.len) //There's nothing that can show arousal
return
var/obj/item/organ/genital/picked_organ
picked_organ = input(src, "Choose which genitalia to toggle arousal on", "Set genital arousal", null) in genital_list
if(picked_organ)
var/original_state = picked_organ.aroused_state
picked_organ.set_aroused_state(!picked_organ.aroused_state)
if(original_state != picked_organ.aroused_state)
to_chat(src,"<span class='userlove'>[picked_organ.aroused_state ? picked_organ.arousal_verb : picked_organ.unarousal_verb].</span>")
else
to_chat(src,"<span class='userlove'>You can't make that genital [picked_organ.aroused_state ? "unaroused" : "aroused"]!</span>")
picked_organ.update_appearance()
return
/obj/item/organ/genital/proc/modify_size(modifier, min = -INFINITY, max = INFINITY)
fluid_max_volume += modifier*2.5
fluid_rate += modifier/10
if(reagents)
reagents.maximum_volume = fluid_max_volume
return
/obj/item/organ/genital/proc/update_size()
return
/obj/item/organ/genital/proc/update_appearance()
if(!owner || owner.stat == DEAD)
aroused_state = FALSE
/obj/item/organ/genital/on_life()
. = ..()
if(!reagents || !.)
return
reagents.maximum_volume = fluid_max_volume
if(fluid_id && CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
time_since_last_orgasm++
/obj/item/organ/genital/proc/generate_fluid(datum/reagents/R)
var/amount = clamp(fluid_rate * time_since_last_orgasm * fluid_mult,0,fluid_max_volume)
R.clear_reagents()
R.add_reagent(fluid_id,amount)
return TRUE
/obj/item/organ/genital/proc/update_link()
if(owner)
if(linked_organ)
return FALSE
linked_organ = owner.getorganslot(linked_organ_slot)
if(linked_organ)
linked_organ.linked_organ = src
linked_organ.upon_link()
upon_link()
return TRUE
if(linked_organ)
linked_organ.linked_organ = null
linked_organ = null
return FALSE
//post organ duo making arrangements.
/obj/item/organ/genital/proc/upon_link()
return
/obj/item/organ/genital/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
. = ..()
if(.)
update()
RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance)
if(genital_flags & GENITAL_THROUGH_CLOTHES)
owner.exposed_genitals += src
/obj/item/organ/genital/Remove(special = FALSE)
. = ..()
var/mob/living/carbon/C = .
update()
if(!QDELETED(C))
if(genital_flags & UPDATE_OWNER_APPEARANCE && ishuman(C))
var/mob/living/carbon/human/H = .
H.update_genitals()
C.exposed_genitals -= src
UnregisterSignal(C, COMSIG_MOB_DEATH)
//proc to give a player their genitals and stuff when they log in
/mob/living/carbon/human/proc/give_genitals(clean = FALSE)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
if(clean)
for(var/obj/item/organ/genital/G in internal_organs)
qdel(G)
if (NOGENITALS in dna.species.species_traits)
return
if(dna.features["has_vag"])
give_genital(/obj/item/organ/genital/vagina)
if(dna.features["has_womb"])
give_genital(/obj/item/organ/genital/womb)
if(dna.features["has_balls"])
give_genital(/obj/item/organ/genital/testicles)
if(dna.features["has_breasts"])
give_genital(/obj/item/organ/genital/breasts)
if(dna.features["has_cock"])
give_genital(/obj/item/organ/genital/penis)
/mob/living/carbon/human/proc/give_genital(obj/item/organ/genital/G)
if(!dna || (NOGENITALS in dna.species.species_traits) || getorganslot(initial(G.slot)))
return FALSE
G = new G(null, FALSE)
G.get_features(src)
G.Insert(src)
return G
/obj/item/organ/genital/proc/get_features(mob/living/carbon/human/H)
return
//procs to handle sprite overlays being applied to humans
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
. = ..()
if(!. && I && slot && !(slot in GLOB.no_genitals_update_slots)) //the item was successfully equipped, and the chosen slot wasn't merely storage, hands or cuffs.
update_genitals()
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
var/no_update = FALSE
if(!I || I == l_store || I == r_store || I == s_store || I == handcuffed || I == legcuffed || get_held_index_of_item(I)) //stops storages, cuffs and held items from triggering it.
no_update = TRUE
. = ..()
if(!. || no_update)
return
update_genitals()
/mob/living/carbon/human/proc/update_genitals()
if(QDELETED(src))
return
var/static/list/relevant_layers = list("[GENITALS_BEHIND_LAYER]" = "BEHIND", "[GENITALS_FRONT_LAYER]" = "FRONT")
var/static/list/layers_num
if(!layers_num)
for(var/L in relevant_layers)
LAZYSET(layers_num, L, text2num(L))
for(var/L in relevant_layers) //Less hardcode
remove_overlay(layers_num[L])
remove_overlay(GENITALS_EXPOSED_LAYER)
if(!LAZYLEN(internal_organs) || ((NOGENITALS in dna.species.species_traits) && !genital_override) || HAS_TRAIT(src, TRAIT_HUSK))
return
//start scanning for genitals
var/list/gen_index[GENITAL_LAYER_INDEX_LENGTH]
var/list/genitals_to_add
var/list/fully_exposed
for(var/obj/item/organ/genital/G in internal_organs)
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
LAZYADD(gen_index[G.layer_index], G)
for(var/L in gen_index)
if(L) //skip nulls
LAZYADD(genitals_to_add, L)
if(!genitals_to_add)
return
//Now we added all genitals that aren't internal and should be rendered
//start applying overlays
for(var/layer in relevant_layers)
var/list/standing = list()
var/layertext = relevant_layers[layer]
for(var/A in genitals_to_add)
var/obj/item/organ/genital/G = A
var/datum/sprite_accessory/S
var/size = G.size
switch(G.type)
if(/obj/item/organ/genital/penis)
S = GLOB.cock_shapes_list[G.shape]
if(/obj/item/organ/genital/testicles)
S = GLOB.balls_shapes_list[G.shape]
if(/obj/item/organ/genital/vagina)
S = GLOB.vagina_shapes_list[G.shape]
if(/obj/item/organ/genital/breasts)
S = GLOB.breasts_shapes_list[G.shape]
if(!S || S.icon_state == "none")
continue
var/aroused_state = G.aroused_state && S.alt_aroused
var/accessory_icon = S.icon
var/do_center = S.center
var/dim_x = S.dimension_x
var/dim_y = S.dimension_y
if(G.genital_flags & GENITAL_CAN_TAUR && S.taur_icon && (!S.feat_taur || dna.features[S.feat_taur]) && dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
if(T?.taur_mode & S.accepted_taurs)
accessory_icon = S.taur_icon
do_center = TRUE
dim_x = S.taur_dimension_x
dim_y = S.taur_dimension_y
var/mutable_appearance/genital_overlay = mutable_appearance(accessory_icon, layer = -layer)
if(do_center)
genital_overlay = center_image(genital_overlay, dim_x, dim_y)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
genital_overlay.color = SKINTONE2HEX(skin_tone)
else
switch(S.color_src)
if("cock_color")
genital_overlay.color = "#[dna.features["cock_color"]]"
if("balls_color")
genital_overlay.color = "#[dna.features["balls_color"]]"
if("breasts_color")
genital_overlay.color = "#[dna.features["breasts_color"]]"
if("vag_color")
genital_overlay.color = "#[dna.features["vag_color"]]"
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][(dna.species.use_skintones && !dna.skin_tone_override) ? "_s" : ""]_[aroused_state]_[layertext]"
if(layers_num[layer] == GENITALS_FRONT_LAYER && G.genital_flags & GENITAL_THROUGH_CLOTHES)
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
LAZYADD(fully_exposed, genital_overlay)
else
genital_overlay.layer = -layers_num[layer]
standing += genital_overlay
if(LAZYLEN(standing))
overlays_standing[layers_num[layer]] = standing
if(LAZYLEN(fully_exposed))
overlays_standing[GENITALS_EXPOSED_LAYER] = fully_exposed
apply_overlay(GENITALS_EXPOSED_LAYER)
for(var/L in relevant_layers)
apply_overlay(layers_num[L])
//Checks to see if organs are new on the mob, and changes their colours so that they don't get crazy colours.
/mob/living/carbon/human/proc/emergent_genital_call()
if(!client.prefs.arousable)
return FALSE
var/organCheck = locate(/obj/item/organ/genital) in internal_organs
var/breastCheck = getorganslot(ORGAN_SLOT_BREASTS)
var/willyCheck = getorganslot(ORGAN_SLOT_PENIS)
if(organCheck == FALSE)
if(ishuman(src) && dna.species.use_skintones)
dna.features["genitals_use_skintone"] = TRUE
if(src.dna.species.fixed_mut_color)
dna.features["cock_color"] = "[dna.species.fixed_mut_color]"
dna.features["breasts_color"] = "[dna.species.fixed_mut_color]"
return
//So people who haven't set stuff up don't get rainbow surprises.
dna.features["cock_color"] = "[dna.features["mcolor"]]"
dna.features["breasts_color"] = "[dna.features["mcolor"]]"
else //If there's a new organ, make it the same colour.
if(breastCheck == FALSE)
dna.features["breasts_color"] = dna.features["cock_color"]
else if (willyCheck == FALSE)
dna.features["cock_color"] = dna.features["breasts_color"]
return TRUE
@@ -0,0 +1,121 @@
/datum/sprite_accessory
var/alt_aroused = FALSE //CIT CODE if this is TRUE, then the genitals will use an alternate icon_state when aroused.
var/taur_icon //leave null if the genital doesn't have a taur counterpart.
var/accepted_taurs = STYLE_HOOF_TAURIC|STYLE_PAW_TAURIC //Types that match with the accessory.
var/feat_taur //the text string of the dna feature to check for those who want to opt out.
var/taur_dimension_y = 32
var/taur_dimension_x = 32
//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
/datum/sprite_accessory/penis
icon = 'icons/obj/genitals/penis_onmob.dmi'
name = "penis" //the preview name of the accessory
color_src = "cock_color"
alt_aroused = TRUE
feat_taur = "cock_taur"
/datum/sprite_accessory/penis/human
icon_state = "human"
name = "Human"
/datum/sprite_accessory/penis/knotted
icon_state = "knotted"
name = "Knotted"
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/flared
icon_state = "flared"
name = "Flared"
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/barbknot
icon_state = "barbknot"
name = "Barbed, Knotted"
/datum/sprite_accessory/penis/tapered
icon_state = "tapered"
name = "Tapered"
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/tentacle
icon_state = "tentacle"
name = "Tentacled"
/datum/sprite_accessory/penis/hemi
icon_state = "hemi"
name = "Hemi"
/datum/sprite_accessory/penis/hemiknot
icon_state = "hemiknot"
name = "Knotted Hemi"
//Testicles
/datum/sprite_accessory/testicles
icon = 'icons/obj/genitals/testicles_onmob.dmi'
icon_state = "testicle"
name = "testicle" //the preview name of the accessory
color_src = "balls_color"
/datum/sprite_accessory/testicles/single
icon_state = "single"
name = "Single" //Single as "single pair", for clarity.
//Vaginas
/datum/sprite_accessory/vagina
icon = 'icons/obj/genitals/vagina_onmob.dmi'
name = "vagina"
color_src = "vag_color"
alt_aroused = TRUE
/datum/sprite_accessory/vagina/human
icon_state = "human"
name = "Human"
/datum/sprite_accessory/vagina/tentacles
icon_state = "tentacle"
name = "Tentacle"
/datum/sprite_accessory/vagina/dentata
icon_state = "dentata"
name = "Dentata"
/datum/sprite_accessory/vagina/hairy
icon_state = "hairy"
name = "Hairy"
alt_aroused = FALSE
/datum/sprite_accessory/vagina/spade
icon_state = "spade"
name = "Spade"
alt_aroused = FALSE
/datum/sprite_accessory/vagina/furred
icon_state = "furred"
name = "Furred"
alt_aroused = FALSE
/datum/sprite_accessory/vagina/gaping
icon_state = "gaping"
name = "Gaping"
//BREASTS BE HERE
/datum/sprite_accessory/breasts
icon = 'icons/obj/genitals/breasts_onmob.dmi'
name = "breasts"
color_src = "breasts_color"
/datum/sprite_accessory/breasts/pair
icon_state = "pair"
name = "Pair"
/datum/sprite_accessory/breasts/quad
icon_state = "quad"
name = "Quad"
/datum/sprite_accessory/breasts/sextuple
icon_state = "sextuple"
name = "Sextuple"
+137
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@@ -0,0 +1,137 @@
#define BREASTS_ICON_MIN_SIZE 1
#define BREASTS_ICON_MAX_SIZE 6
/obj/item/organ/genital/breasts
name = "breasts"
desc = "Female milk producing organs."
icon_state = "breasts"
icon = 'icons/obj/genitals/breasts.dmi'
zone = BODY_ZONE_CHEST
slot = ORGAN_SLOT_BREASTS
size = BREASTS_SIZE_DEF // "c". Refer to the breast_values static list below for the cups associated number values
fluid_id = /datum/reagent/consumable/milk
fluid_rate = MILK_RATE
shape = DEF_BREASTS_SHAPE
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION|GENITAL_CAN_AROUSE|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN
masturbation_verb = "massage"
arousal_verb = "Your breasts start feeling sensitive"
unarousal_verb = "Your breasts no longer feel sensitive"
orgasm_verb = "leaking"
fluid_transfer_factor = 0.5
var/static/list/breast_values = list("a" = 1, "b" = 2, "c" = 3, "d" = 4, "e" = 5, "f" = 6, "g" = 7, "h" = 8, "i" = 9, "j" = 10, "k" = 11, "l" = 12, "m" = 13, "n" = 14, "o" = 15, "huge" = 16, "flat" = 0)
var/cached_size //these two vars pertain size modifications and so should be expressed in NUMBERS.
var/prev_size //former cached_size value, to allow update_size() to early return should be there no significant changes.
/obj/item/organ/genital/breasts/Initialize(mapload, do_update = TRUE)
if(do_update)
cached_size = breast_values[size]
prev_size = cached_size
return ..()
/obj/item/organ/genital/breasts/update_appearance()
. = ..()
var/lowershape = lowertext(shape)
switch(lowershape)
if("pair")
desc = "You see a pair of breasts."
if("quad")
desc = "You see two pairs of breast, one just under the other."
if("sextuple")
desc = "You see three sets of breasts, running from their chest to their belly."
else
desc = "You see some breasts, they seem to be quite exotic."
if(size == "huge")
desc = "You see [pick("some serious honkers", "a real set of badonkers", "some dobonhonkeros", "massive dohoonkabhankoloos", "two big old tonhongerekoogers", "a couple of giant bonkhonagahoogs", "a pair of humongous hungolomghnonoloughongous")]. Their volume is way beyond cupsize now, measuring in about [round(cached_size)]cm in diameter."
else
if (size == "flat")
desc += " They're very small and flatchested, however."
else
desc += " You estimate that they're [uppertext(size)]-cups."
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION) && aroused_state)
var/datum/reagent/R = GLOB.chemical_reagents_list[fluid_id]
if(R)
desc += " They're leaking [lowertext(R.name)]."
var/datum/sprite_accessory/S = GLOB.breasts_shapes_list[shape]
var/icon_shape = S ? S.icon_state : "pair"
var/icon_size = clamp(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE)
icon_state = "breasts_[icon_shape]_[icon_size]"
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = SKINTONE2HEX(H.skin_tone)
if(!H.dna.skin_tone_override)
icon_state += "_s"
else
color = "#[owner.dna.features["breasts_color"]]"
//Allows breasts to grow and change size, with sprite changes too.
//maximum wah
//Comical sizes slow you down in movement and actions.
//Ridiculous sizes makes you more cumbersome.
//this is far too lewd wah
/obj/item/organ/genital/breasts/modify_size(modifier, min = -INFINITY, max = INFINITY)
var/new_value = clamp(cached_size + modifier, min, max)
if(new_value == cached_size)
return
prev_size = cached_size
cached_size = new_value
update()
..()
/obj/item/organ/genital/breasts/update_size()//wah
var/rounded_cached = round(cached_size)
if(cached_size < 0)//I don't actually know what round() does to negative numbers, so to be safe!!fixed
if(owner)
to_chat(owner, "<span class='warning'>You feel your breasts shrinking away from your body as your chest flattens out.</span>")
QDEL_IN(src, 1)
return
var/enlargement = FALSE
switch(rounded_cached)
if(0) //flatchested
size = "flat"
if(1 to 8) //modest
size = breast_values[rounded_cached]
if(9 to 15) //massive
size = breast_values[rounded_cached]
enlargement = TRUE
if(16 to INFINITY) //rediculous
size = "huge"
enlargement = TRUE
if(owner)
var/status_effect = owner.has_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
if(enlargement && !status_effect)
owner.apply_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
else if(!enlargement && status_effect)
owner.remove_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
if(rounded_cached < 16 && owner)//Because byond doesn't count from 0, I have to do this.
var/mob/living/carbon/human/H = owner
var/r_prev_size = round(prev_size)
if (rounded_cached > r_prev_size)
to_chat(H, "<span class='warning'>Your breasts [pick("swell up to", "flourish into", "expand into", "burst forth into", "grow eagerly into", "amplify into")] a [uppertext(size)]-cup.</span>")
else if (rounded_cached < r_prev_size)
to_chat(H, "<span class='warning'>Your breasts [pick("shrink down to", "decrease into", "diminish into", "deflate into", "shrivel regretfully into", "contracts into")] a [uppertext(size)]-cup.</span>")
/obj/item/organ/genital/breasts/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
if(D.species.use_skintones && D.features["genitals_use_skintone"])
color = SKINTONE2HEX(H.skin_tone)
else
color = "#[D.features["breasts_color"]]"
size = D.features["breasts_size"]
shape = D.features["breasts_shape"]
if(!D.features["breasts_producing"])
DISABLE_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
if(!isnum(size))
cached_size = breast_values[size]
else
cached_size = size
size = breast_values[size]
prev_size = cached_size
toggle_visibility(D.features["breasts_visibility"], FALSE)
#undef BREASTS_ICON_MIN_SIZE
#undef BREASTS_ICON_MAX_SIZE
+109
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@@ -0,0 +1,109 @@
/obj/item/organ/genital/penis
name = "penis"
desc = "A male reproductive organ."
icon_state = "penis"
icon = 'icons/obj/genitals/penis.dmi'
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_PENIS
masturbation_verb = "stroke"
arousal_verb = "You pop a boner"
unarousal_verb = "Your boner goes down"
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN|GENITAL_CAN_TAUR
linked_organ_slot = ORGAN_SLOT_TESTICLES
fluid_transfer_factor = 0.5
shape = DEF_COCK_SHAPE
size = 2 //arbitrary value derived from length and diameter for sprites.
layer_index = PENIS_LAYER_INDEX
var/length = 6 //inches
var/prev_length = 6 //really should be renamed to prev_length
var/diameter = 4.38
var/diameter_ratio = COCK_DIAMETER_RATIO_DEF //0.25; check citadel_defines.dm
/obj/item/organ/genital/penis/modify_size(modifier, min = -INFINITY, max = INFINITY)
var/new_value = clamp(length + modifier, min, max)
if(new_value == length)
return
prev_length = length
length = clamp(length + modifier, min, max)
update()
..()
/obj/item/organ/genital/penis/update_size(modified = FALSE)
if(length <= 0)//I don't actually know what round() does to negative numbers, so to be safe!!
if(owner)
to_chat(owner, "<span class='warning'>You feel your tallywacker shrinking away from your body as your groin flattens out!</b></span>")
QDEL_IN(src, 1)
if(linked_organ)
QDEL_IN(linked_organ, 1)
return
var/rounded_length = round(length)
var/new_size
var/enlargement = FALSE
switch(rounded_length)
if(0 to 6) //If modest size
new_size = 1
if(7 to 11) //If large
new_size = 2
if(12 to 20) //If massive
new_size = 3
if(21 to 34) //If massive and due for large effects
new_size = 3
enlargement = TRUE
if(35 to INFINITY) //If comical
new_size = 4 //no new sprites for anything larger yet
enlargement = TRUE
if(owner)
var/status_effect = owner.has_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
if(enlargement && !status_effect)
owner.apply_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
else if(!enlargement && status_effect)
owner.remove_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
if(linked_organ)
linked_organ.size = clamp(size + new_size, BALLS_SIZE_MIN, BALLS_SIZE_MAX)
linked_organ.update()
size = new_size
if(owner)
if (round(length) > round(prev_length))
to_chat(owner, "<span class='warning'>Your [pick(GLOB.dick_nouns)] [pick("swells up to", "flourishes into", "expands into", "bursts forth into", "grows eagerly into", "amplifys into")] a [uppertext(round(length))] inch penis.</b></span>")
else if ((round(length) < round(prev_length)) && (length > 0.5))
to_chat(owner, "<span class='warning'>Your [pick(GLOB.dick_nouns)] [pick("shrinks down to", "decreases into", "diminishes into", "deflates into", "shrivels regretfully into", "contracts into")] a [uppertext(round(length))] inch penis.</b></span>")
icon_state = sanitize_text("penis_[shape]_[size]")
diameter = (length * diameter_ratio)//Is it just me or is this ludicous, why not make it exponentially decay?
/obj/item/organ/genital/penis/update_appearance()
. = ..()
var/datum/sprite_accessory/S = GLOB.cock_shapes_list[shape]
var/icon_shape = S ? S.icon_state : "human"
icon_state = "penis_[icon_shape]_[size]"
var/lowershape = lowertext(shape)
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = SKINTONE2HEX(H.skin_tone)
if(!H.dna.skin_tone_override)
icon_state += "_s"
else
color = "#[owner.dna.features["cock_color"]]"
if(genital_flags & GENITAL_CAN_TAUR && S?.taur_icon && (!S.feat_taur || owner.dna.features[S.feat_taur]) && owner.dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[owner.dna.features["taur"]]
if(T.taur_mode & S.accepted_taurs) //looks out of place on those.
lowershape = "taur, [lowershape]"
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] [name]. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(diameter, 0.25)] inch[round(diameter, 0.25) != 1 ? "es" : ""] in diameter."
/obj/item/organ/genital/penis/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
if(D.species.use_skintones && D.features["genitals_use_skintone"])
color = SKINTONE2HEX(H.skin_tone)
else
color = "#[D.features["cock_color"]]"
length = D.features["cock_length"]
diameter_ratio = D.features["cock_diameter_ratio"]
shape = D.features["cock_shape"]
prev_length = length
toggle_visibility(D.features["cock_visibility"], FALSE)
+67
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@@ -0,0 +1,67 @@
/obj/item/organ/genital/testicles
name = "testicles"
desc = "A male reproductive organ."
icon_state = "testicles"
icon = 'icons/obj/genitals/testicles.dmi'
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_TESTICLES
size = BALLS_SIZE_MIN
arousal_verb = "Your balls ache a little"
unarousal_verb = "Your balls finally stop aching, again"
linked_organ_slot = ORGAN_SLOT_PENIS
genital_flags = CAN_MASTURBATE_WITH|MASTURBATE_LINKED_ORGAN|GENITAL_FUID_PRODUCTION|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN
var/size_name = "average"
shape = DEF_BALLS_SHAPE
fluid_id = /datum/reagent/consumable/semen
masturbation_verb = "massage"
layer_index = TESTICLES_LAYER_INDEX
/obj/item/organ/genital/testicles/generate_fluid()
if(!linked_organ && !update_link())
return FALSE
return ..()
// in memoriam "Your balls finally feel full, again." ??-2020
/obj/item/organ/genital/testicles/upon_link()
size = linked_organ.size
update_size()
update_appearance()
/obj/item/organ/genital/testicles/update_size(modified = FALSE)
switch(size)
if(BALLS_SIZE_MIN)
size_name = "average"
if(BALLS_SIZE_DEF)
size_name = "enlarged"
if(BALLS_SIZE_MAX)
size_name = "engorged"
else
size_name = "nonexistant"
/obj/item/organ/genital/testicles/update_appearance()
. = ..()
desc = "You see an [size_name] pair of testicles."
var/datum/sprite_accessory/S = GLOB.balls_shapes_list[shape]
var/icon_shape = S ? S.icon_state : "single"
icon_state = "testicles_[icon_shape]_[size]"
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = SKINTONE2HEX(H.skin_tone)
if(!H.dna.skin_tone_override)
icon_state += "_s"
else
color = "#[owner.dna.features["balls_color"]]"
/obj/item/organ/genital/testicles/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
if(D.species.use_skintones && D.features["genitals_use_skintone"])
color = SKINTONE2HEX(H.skin_tone)
else
color = "#[D.features["balls_color"]]"
shape = D.features["balls_shape"]
fluid_rate = D.features["balls_cum_rate"]
fluid_mult = D.features["balls_cum_mult"]
fluid_efficiency = D.features["balls_efficiency"]
toggle_visibility(D.features["balls_visibility"], FALSE)
+74
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/obj/item/organ/genital/vagina
name = "vagina"
desc = "A female reproductive organ."
icon = 'icons/obj/genitals/vagina.dmi'
icon_state = ORGAN_SLOT_VAGINA
zone = BODY_ZONE_PRECISE_GROIN
slot = "vagina"
size = 1 //There is only 1 size right now
shape = DEF_VAGINA_SHAPE
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE|GENITAL_UNDIES_HIDDEN
masturbation_verb = "finger"
arousal_verb = "You feel wetness on your crotch"
unarousal_verb = "You no longer feel wet"
fluid_transfer_factor = 0.1 //Yes, some amount is exposed to you, go get your AIDS
layer_index = VAGINA_LAYER_INDEX
var/cap_length = 8//D E P T H (cap = capacity)
var/cap_girth = 12
var/cap_girth_ratio = 1.5
var/clits = 1
var/clit_diam = 0.25
var/clit_len = 0.25
var/list/vag_types = list("tentacle", "dentata", "hairy", "spade", "furred")
/obj/item/organ/genital/vagina/update_appearance()
. = ..()
icon_state = "vagina"
var/lowershape = lowertext(shape)
var/details
switch(lowershape)
if("tentacle")
details = "Its opening is lined with several tentacles and "
if("dentata")
details = "There's teeth inside it and it "
if("hairy")
details = "It has quite a bit of hair growing on it and "
if("human")
details = "It is taut with smooth skin, though without much hair and "
if("gaping")
details = "It is gaping slightly open, though without much hair and "
if("spade")
details = "It is a plush canine spade, it "
if("furred")
details = "It has neatly groomed fur around the outer folds, it "
else
details = "It has an exotic shape and "
if(aroused_state)
details += "is slick with female arousal."
else
details += "seems to be dry."
desc = "You see a vagina. [details]"
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = SKINTONE2HEX(H.skin_tone)
if(!H.dna.skin_tone_override)
icon_state += "_s"
else
color = "#[owner.dna.features["vag_color"]]"
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.update_genitals()
/obj/item/organ/genital/vagina/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
if(D.species.use_skintones && D.features["genitals_use_skintone"])
color = SKINTONE2HEX(H.skin_tone)
else
color = "[D.features["vag_color"]]"
shape = "[D.features["vag_shape"]]"
toggle_visibility(D.features["vag_visibility"], FALSE)
+10
View File
@@ -0,0 +1,10 @@
/obj/item/organ/genital/womb
name = "womb"
desc = "A female reproductive organ."
icon = 'icons/obj/genitals/vagina.dmi'
icon_state = "womb"
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_WOMB
genital_flags = GENITAL_INTERNAL|GENITAL_FUID_PRODUCTION
fluid_id = /datum/reagent/consumable/femcum
linked_organ_slot = ORGAN_SLOT_VAGINA
+159
View File
@@ -0,0 +1,159 @@
//////////
//DILDOS//
//////////
/obj/item/dildo
name = "dildo"
desc = "Floppy!"
icon = 'icons/obj/genitals/dildo.dmi'
force = 0
hitsound = 'sound/weapons/tap.ogg'
throwforce = 0
icon_state = "dildo_knotted_2"
alpha = 192//transparent
var/can_customize = FALSE
var/dildo_shape = "human"
var/dildo_size = 2
var/dildo_type = "dildo"//pretty much just used for the icon state
var/random_color = TRUE
var/random_size = FALSE
var/random_shape = FALSE
var/is_knotted = FALSE
//Lists moved to _cit_helpers.dm as globals so they're not instanced individually
/obj/item/dildo/proc/update_appearance()
icon_state = "[dildo_type]_[dildo_shape]_[dildo_size]"
var/sizeword = ""
switch(dildo_size)
if(1)
sizeword = "small "
if(3)
sizeword = "big "
if(4)
sizeword = "huge "
if(5)
sizeword = "gigantic "
name = "[sizeword][dildo_shape] [can_customize ? "custom " : ""][dildo_type]"
/obj/item/dildo/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
customize(user)
return TRUE
/obj/item/dildo/proc/customize(mob/living/user)
if(!can_customize)
return FALSE
if(src && !user.incapacitated() && in_range(user,src))
var/color_choice = input(user,"Choose a color for your dildo.","Dildo Color") as null|anything in GLOB.dildo_colors
if(src && color_choice && !user.incapacitated() && in_range(user,src))
sanitize_inlist(color_choice, GLOB.dildo_colors, "Red")
color = GLOB.dildo_colors[color_choice]
update_appearance()
if(src && !user.incapacitated() && in_range(user,src))
var/shape_choice = input(user,"Choose a shape for your dildo.","Dildo Shape") as null|anything in GLOB.dildo_shapes
if(src && shape_choice && !user.incapacitated() && in_range(user,src))
sanitize_inlist(shape_choice, GLOB.dildo_colors, "Knotted")
dildo_shape = GLOB.dildo_shapes[shape_choice]
update_appearance()
if(src && !user.incapacitated() && in_range(user,src))
var/size_choice = input(user,"Choose the size for your dildo.","Dildo Size") as null|anything in GLOB.dildo_sizes
if(src && size_choice && !user.incapacitated() && in_range(user,src))
sanitize_inlist(size_choice, GLOB.dildo_colors, "Medium")
dildo_size = GLOB.dildo_sizes[size_choice]
update_appearance()
if(src && !user.incapacitated() && in_range(user,src))
var/transparency_choice = input(user,"Choose the transparency of your dildo. Lower is more transparent!(192-255)","Dildo Transparency") as null|num
if(src && transparency_choice && !user.incapacitated() && in_range(user,src))
sanitize_integer(transparency_choice, 192, 255, 192)
alpha = transparency_choice
update_appearance()
return TRUE
/obj/item/dildo/Initialize()
. = ..()
if(random_color == TRUE)
var/randcolor = pick(GLOB.dildo_colors)
color = GLOB.dildo_colors[randcolor]
if(random_shape == TRUE)
var/randshape = pick(GLOB.dildo_shapes)
dildo_shape = GLOB.dildo_shapes[randshape]
if(random_size == TRUE)
var/randsize = pick(GLOB.dildo_sizes)
dildo_size = GLOB.dildo_sizes[randsize]
update_appearance()
alpha = rand(192, 255)
pixel_y = rand(-7,7)
pixel_x = rand(-7,7)
/obj/item/dildo/examine(mob/user)
. = ..()
if(can_customize)
. += "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
/obj/item/dildo/random//totally random
name = "random dildo"//this name will show up in vendors and shit so you know what you're vending(or don't, i guess :^))
random_color = TRUE
random_shape = TRUE
random_size = TRUE
/obj/item/dildo/knotted
dildo_shape = "knotted"
name = "knotted dildo"
attack_verb = list("penetrated", "knotted", "slapped", "inseminated")
obj/item/dildo/human
dildo_shape = "human"
name = "human dildo"
attack_verb = list("penetrated", "slapped", "inseminated")
obj/item/dildo/plain
dildo_shape = "plain"
name = "plain dildo"
attack_verb = list("penetrated", "slapped", "inseminated")
obj/item/dildo/flared
dildo_shape = "flared"
name = "flared dildo"
attack_verb = list("penetrated", "slapped", "neighed", "gaped", "prolapsed", "inseminated")
obj/item/dildo/flared/huge
name = "literal horse cock"
desc = "THIS THING IS HUGE!"
dildo_size = 4
obj/item/dildo/custom
name = "customizable dildo"
desc = "Thanks to significant advances in synthetic nanomaterials, this dildo is capable of taking on many different forms to fit the user's preferences! Pricy!"
can_customize = TRUE
random_color = TRUE
random_shape = TRUE
random_size = TRUE
// Suicide acts, by request
/obj/item/dildo/proc/manual_suicide(mob/living/user)
user.visible_message("<span class='suicide'>[user] finally finishes deepthroating the [src], and their life.</span>")
user.adjustOxyLoss(200)
user.death(0)
/obj/item/dildo/suicide_act(mob/living/user)
// is_knotted = ((src.dildo_shape == "knotted")?"They swallowed the knot":"Their face is turning blue")
if(do_after(user,17,target=src))
user.visible_message("<span class='suicide'>[user] tears-up and gags as they shove [src] down their throat! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/weapons/gagging.ogg', 50, 1, -1)
user.Stun(150)
user.adjust_blurriness(8)
var/obj/item/organ/eyes/eyes = user.getorganslot(ORGAN_SLOT_EYES)
eyes?.applyOrganDamage(10)
return MANUAL_SUICIDE
/obj/item/dildo/flared/huge/suicide_act(mob/living/user)
if(do_after(user,35,target=src))
user.visible_message("<span class='suicide'>[user] tears-up and gags as they try to deepthroat the [src]! WHY WOULD THEY DO THAT? It looks like [user.p_theyre()] trying to commit suicide!!</span>")
playsound(loc, 'sound/weapons/gagging.ogg', 50, 2, -1)
user.Stun(300)
user.adjust_blurriness(8)
return MANUAL_SUICIDE
@@ -89,7 +89,7 @@
temperature_archived = temperature
/turf/open/archive()
ARCHIVE_TEMPERATURE(air)
ARCHIVE(air)
archived_cycle = SSair.times_fired
temperature_archived = temperature
@@ -215,7 +215,7 @@
if (planet_atmos) //share our air with the "atmosphere" "above" the turf
var/datum/gas_mixture/G = new
G.copy_from_turf(src)
ARCHIVE_TEMPERATURE(G)
ARCHIVE(G)
if(our_air.compare(G))
if(!our_excited_group)
var/datum/excited_group/EG = new
@@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(meta_gas_ids, meta_gas_id_list())
GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture
var/list/gases = list()
var/list/gas_archive = list()
var/temperature = 0 //kelvins
var/tmp/temperature_archived = 0
var/volume = CELL_VOLUME //liters
@@ -31,13 +32,25 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//PV = nRT
/datum/gas_mixture/proc/heat_capacity() //joules per kelvin
/datum/gas_mixture/proc/heat_capacity()
/datum/gas_mixture/proc/archived_heat_capacity()
/datum/gas_mixture/heat_capacity() //joules per kelvin
var/list/cached_gases = gases
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
. = 0
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
/datum/gas_mixture/archived_heat_capacity()
// lots of copypasta but heat_capacity is the single proc called the most in a regular round, bar none, so performance loss adds up
var/list/cached_gases = gas_archive
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
. = 0
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
/datum/gas_mixture/turf/heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
var/list/cached_gases = gases
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
@@ -46,6 +59,14 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
if(!.)
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
/datum/gas_mixture/turf/archived_heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
var/list/cached_gases = gas_archive
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
if(!.)
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
/datum/gas_mixture/proc/total_moles()
var/cached_gases = gases
TOTAL_MOLES(cached_gases, .)
@@ -67,6 +88,10 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture/proc/thermal_energy() //joules
return THERMAL_ENERGY(src) //see code/__DEFINES/atmospherics.dm; use the define in performance critical areas
/datum/gas_mixture/proc/archive()
//Update archived versions of variables
//Returns: 1 in all cases
/datum/gas_mixture/proc/merge(datum/gas_mixture/giver)
//Merges all air from giver into self. Deletes giver.
//Returns: 1 if we are mutable, 0 otherwise
@@ -111,6 +136,10 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//Performs various reactions such as combustion or fusion (LOL)
//Returns: 1 if any reaction took place; 0 otherwise
/datum/gas_mixture/archive()
temperature_archived = temperature
gas_archive = gases.Copy()
return 1
/datum/gas_mixture/merge(datum/gas_mixture/giver)
if(!giver)
@@ -245,7 +274,7 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//GAS TRANSFER
for(var/id in cached_gases | sharer_gases) // transfer gases
delta = QUANTIZE(cached_gases[id] - sharer_gases[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures
delta = QUANTIZE(gas_archive[id] - sharer.gas_archive[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures
if(delta && abs_temperature_delta > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
gas_heat_capacity = delta * cached_gasheats[id]
@@ -293,8 +322,8 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
sharer_temperature = sharer.temperature_archived
var/temperature_delta = temperature_archived - sharer_temperature
if(abs(temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
var/self_heat_capacity = heat_capacity()
sharer_heat_capacity = sharer_heat_capacity || sharer.heat_capacity()
var/self_heat_capacity = archived_heat_capacity()
sharer_heat_capacity = sharer_heat_capacity || sharer.archived_heat_capacity()
if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
var/heat = conduction_coefficient*temperature_delta* \
+2 -13
View File
@@ -10,24 +10,13 @@
group = "Science"
crate_type = /obj/structure/closet/crate/science
/* For later
/datum/supply_pack/science/monkey
/datum/supply_pack/science/ape //Ape out!
name = "Ape Cube Crate"
desc = "Pss what a new test subject with supper strangth, speed, and love for bananas all at the same time? Say no more... Contains a single ape cube. Dont add water!"
contraband = TRUE
cost = 2500
contains = list (/obj/item/reagent_containers/food/snacks/monkeycube/ape)
contains = list (/obj/item/reagent_containers/food/snacks/cube/ape)
crate_name = "ape cube crate"
*/
/datum/supply_pack/science/aliens
name = "Advanced Alien Alloy Crate Crate"
desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro well send you a sheet of advanced alien alloy."
cost = 15000
DropPodOnly = TRUE
contraband = TRUE
contains = list(/obj/item/stack/sheet/mineral/abductor)
crate_name = "alien bro alloy crate"
/datum/supply_pack/science/beakers
name = "Chemistry Beakers Crate"
+16
View File
@@ -153,6 +153,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"ipc_screen" = "Sunburst",
"ipc_antenna" = "None",
"flavor_text" = "",
"ooc_notes" = "",
"meat_type" = "Mammalian",
"body_model" = MALE,
"body_size" = RESIZE_DEFAULT_SIZE
@@ -348,6 +349,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "[features["flavor_text"]]"
else
dat += "[TextPreview(features["flavor_text"])]...<BR>"
dat += "<h2>OOC notes</h2>"
dat += "<a href='?_src_=prefs;preference=ooc_notes;task=input'><b>Set OOC notes</b></a><br>"
var/ooc_notes_len = length(features["ooc_notes"])
if(ooc_notes_len <= 40)
if(!ooc_notes_len)
dat += "\[...\]"
else
dat += "[features["ooc_notes"]]"
else
dat += "[TextPreview(features["ooc_notes"])]...<BR>"
dat += "<h2>Body</h2>"
dat += "<b>Gender:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=gender;task=input'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
if(gender != NEUTER && pref_species.sexes)
@@ -1510,6 +1521,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(!isnull(msg))
features["flavor_text"] = html_decode(msg)
if("ooc_notes")
var/msg = stripped_multiline_input(usr, "Set always-visible OOC notes related to content preferences. THIS IS NOT FOR CHARACTE DESCRIPTIONS!!", "OOC notes", features["ooc_notes"], MAX_FLAVOR_LEN, TRUE)
if(!isnull(msg))
features["ooc_notes"] = html_decode(msg)
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
if(new_hair)
+6 -1
View File
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 30
#define SAVEFILE_VERSION_MAX 31
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -535,6 +535,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else //We have no old flavortext, default to new
S["feature_flavor_text"] >> features["flavor_text"]
S["feature_ooc_notes"] >> features["ooc_notes"]
S["vore_flags"] >> vore_flags
S["vore_taste"] >> vore_taste
S["belly_prefs"] >> belly_prefs
@@ -643,6 +645,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
features["flavor_text"] = copytext(features["flavor_text"], 1, MAX_FLAVOR_LEN)
features["ooc_notes"] = copytext(features["ooc_notes"], 1, MAX_FLAVOR_LEN)
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
//Validate job prefs
@@ -746,6 +749,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["feature_has_womb"], features["has_womb"])
WRITE_FILE(S["feature_ooc_notes"], features["ooc_notes"])
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
+1 -1
View File
@@ -273,7 +273,7 @@
//LightToggle
/obj/item/clothing/head/helment/ComponentInitialize()
/obj/item/clothing/head/helmet/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
+43 -21
View File
@@ -73,18 +73,26 @@
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
dog_fashion = /datum/dog_fashion/head/clown
var/list/clownmask_designs = list()
/obj/item/clothing/mask/gas/clown_hat/Initialize(mapload)
.=..()
clownmask_designs = list(
"True Form" = image(icon = src.icon, icon_state = "clown"),
"The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
"The Jester" = image(icon = src.icon, icon_state = "chaos"),
"The Madman" = image(icon = src.icon, icon_state = "joker"),
"The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
)
/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/list/options = list()
options["True Form"] = "clown"
options["The Feminist"] = "sexyclown"
options["The Madman"] = "joker"
options["The Rainbow Color"] ="rainbow"
var/static/list/options = list("True Form" = "clown", "The Feminist" = "sexyclown", "The Madman" = "joker",
"The Rainbow Color" ="rainbow", "The Jester" = "chaos")
var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
var/choice = show_radial_menu(user,src, clownmask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
@@ -93,7 +101,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(user, "<span class='notice'>Your Clown Mask has now morphed into [choice], all praise the Honkmother!</span>")
return 1
return TRUE
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
@@ -113,19 +121,26 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
var/list/mimemask_designs = list()
/obj/item/clothing/mask/gas/mime/Initialize(mapload)
.=..()
mimemask_designs = list(
"Blanc" = image(icon = src.icon, icon_state = "mime"),
"Excité" = image(icon = src.icon, icon_state = "sexymime"),
"Triste" = image(icon = src.icon, icon_state = "sadmime"),
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
)
/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/list/options = list()
options["Blanc"] = "mime"
options["Triste"] = "sadmime"
options["Effrayé"] = "scaredmime"
options["Excité"] ="sexymime"
var/static/list/options = list("Blanc" = "mime", "Triste" = "sadmime", "Effrayé" = "scaredmime", "Excité" ="sexymime")
var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
var/choice = show_radial_menu(user,src, mimemask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
@@ -134,7 +149,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(user, "<span class='notice'>Your Mime Mask has now morphed into [choice]!</span>")
return 1
return TRUE
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
@@ -187,18 +202,25 @@
max_integrity = 100
actions_types = list(/datum/action/item_action/adjust)
dog_fashion = null
var/list/tikimask_designs = list()
/obj/item/clothing/mask/gas/tiki_mask/Initialize(mapload)
.=..()
tikimask_designs = list(
"Original Tiki" = image(icon = src.icon, icon_state = "tiki_eyebrow"),
"Happy Tiki" = image(icon = src.icon, icon_state = "tiki_happy"),
"Confused Tiki" = image(icon = src.icon, icon_state = "tiki_confused"),
"Angry Tiki" = image(icon = src.icon, icon_state = "tiki_angry")
)
/obj/item/clothing/mask/gas/tiki_mask/ui_action_click(mob/user)
var/mob/M = usr
var/list/options = list()
options["Original Tiki"] = "tiki_eyebrow"
options["Happy Tiki"] = "tiki_happy"
options["Confused Tiki"] = "tiki_confused"
options["Angry Tiki"] ="tiki_angry"
var/static/list/options = list("Original Tiki" = "tiki_eyebrow", "Happy Tiki" = "tiki_happy", "Confused Tiki" = "tiki_confused",
"Angry Tiki" = "tiki_angry")
var/choice = input(M,"To what form do you wish to change this mask?","Morph Mask") in options
var/choice = show_radial_menu(user,src, tikimask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !M.stat && in_range(M,src))
icon_state = options[choice]
@@ -207,4 +229,4 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!")
return 1
return TRUE
+27 -17
View File
@@ -351,30 +351,40 @@
resistance_flags = FLAMMABLE
max_integrity = 100
actions_types = list(/datum/action/item_action/adjust)
var/list/papermask_designs = list()
/obj/item/clothing/mask/paper/Initialize(mapload)
.=..()
papermask_designs = list(
"Blank" = image(icon = src.icon, icon_state = "plainmask"),
"Neutral" = image(icon = src.icon, icon_state = "neutralmask"),
"Eyes" = image(icon = src.icon, icon_state = "eyemask"),
"Sleeping" = image(icon = src.icon, icon_state = "sleepingmask"),
"Heart" = image(icon = src.icon, icon_state = "heartmask"),
"Core" = image(icon = src.icon, icon_state = "coremask"),
"Plus" = image(icon = src.icon, icon_state = "plusmask"),
"Square" = image(icon = src.icon, icon_state = "squaremask"),
"Bullseye" = image(icon = src.icon, icon_state = "bullseyemask"),
"Vertical" = image(icon = src.icon, icon_state = "verticalmask"),
"Horizontal" = image(icon = src.icon, icon_state = "horizontalmask"),
"X" = image(icon = src.icon, icon_state = "xmask"),
"Bugeyes" = image(icon = src.icon, icon_state = "bugmask"),
"Double" = image(icon = src.icon, icon_state = "doublemask"),
"Mark" = image(icon = src.icon, icon_state = "markmask")
)
/obj/item/clothing/mask/paper/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/list/options = list()
options["Blank"] = "plainmask"
options["Neutral"] = "neutralmask"
options["Eyes"] = "eyemask"
options["Sleeping"] ="sleepingmask"
options["Heart"] = "heartmask"
options["Core"] = "coremask"
options["Plus"] = "plusmask"
options["Square"] ="squaremask"
options["Bullseye"] = "bullseyemask"
options["Vertical"] = "verticalmask"
options["Horizontal"] = "horizontalmask"
options["X"] ="xmask"
options["Bugeyes"] = "bugmask"
options["Double"] = "doublemask"
options["Mark"] = "markmask"
var/static/list/options = list("Blank" = "plainmask", "Neutral" = "neutralmask", "Eyes" = "eyemask",
"Sleeping" ="sleepingmask", "Heart" = "heartmask", "Core" = "coremask",
"Plus" = "plusmask", "Square" ="squaremask", "Bullseye" = "bullseyemask",
"Vertical" = "verticalmask", "Horizontal" = "horizontalmask", "X" ="xmask",
"Bugeyes" = "bugmask", "Double" = "doublemask", "Mark" = "markmask")
var/choice = input(user,"What symbol would you want on this mask?","Morph Mask") in options
var/choice = show_radial_menu(user,src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
@@ -180,6 +180,10 @@
name = "mining boots"
desc = "Steel-toed mining boots for mining in hazardous environments. Very good at keeping toes uncrushed."
icon_state = "explorer"
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF
/obj/item/clothing/shoes/cult
+1 -1
View File
@@ -41,7 +41,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/dropped(mob/user)
..()
if(suit)
if(suit && !ismob(loc)) //equipped() will handle mob cases, so it doesn't disengage twice.
suit.RemoveHelmet()
soundloop.stop(user)
+2 -2
View File
@@ -9,7 +9,7 @@
role_name = "random animal"
var/animals = 1
var/one = "one"
/// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
/// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
var/blacklisted_biotypes = MOB_EPIC
fakeable = TRUE
@@ -54,7 +54,7 @@
SG.transfer_ckey(SA, FALSE)
SA.grant_all_languages(TRUE)
SA.grant_all_languages(TRUE, FALSE, FALSE)
SA.sentience_act()
@@ -57,7 +57,6 @@
/obj/item/reagent_containers/food/snacks/sushi_basic
name = "funa hosomaki"
desc = "A small cylindrical kudzu skin, filled with rice and fish."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_basic"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 4)
@@ -69,7 +68,6 @@
/obj/item/reagent_containers/food/snacks/sushi_adv
name = "funa nigiri"
desc = "A peace of carp lightly placed on some rice."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_adv"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 6)
@@ -81,7 +79,6 @@
/obj/item/reagent_containers/food/snacks/sushi_pro
name = "funa nigiri"
desc = "A well prepared peace of the best of the carp fillet placed on rice. Looks fancy and fresh!"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_pro"
bonus_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
@@ -398,6 +395,12 @@
tastes = list("milk" = 1, "beef" = 1)
dried_being = /mob/living/simple_animal/cow
/obj/item/reagent_containers/food/snacks/cube/ape
name = "ape cube"
desc = "Don't add water."
tastes = list("the jungle" = 1, "bananas" = 1, "jimmies" = 1)
dried_being = /mob/living/simple_animal/hostile/gorilla
/obj/item/reagent_containers/food/snacks/cube/egg
//Well eggs normally are able to hatch into small birds, this one does not.
//Also in order to have a normal egg hatch you need a hen to lay the egg that is able to hatch, meaning this one is for on-demand hen needs.
@@ -215,7 +215,6 @@
/obj/item/reagent_containers/food/snacks/tobiko
name = "tobiko"
desc = "Spider eggs wrapped in a thin salted Kudzu pod"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_egg"
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
filling_color = "#FF3333" // R225 G051 B051
@@ -558,7 +557,6 @@
/obj/item/reagent_containers/food/snacks/riceball
name = "onigiri"
desc = "A ball of rice with some light salt and a wrap of Kudzu skin."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "riceball"
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/sodiumchloride = 2)
tastes = list("rice" = 3, "salt" = 1)
@@ -136,7 +136,6 @@
/obj/item/reagent_containers/food/snacks/tuna_sandwich
name = "tuna sandwich"
desc = "Both a salad and a sandwich in one."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "tunasandwich"
trash = /obj/item/trash/plate
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 3)
@@ -3,7 +3,6 @@
/obj/item/reagent_containers/food/snacks/sushi_rice
name = "Sushi Rice"
desc = "A bowl of sticky rice for making sushi."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushi_rice"
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5)
tastes = list("rice" = 5, "salt" = 1)
@@ -12,7 +11,6 @@
/obj/item/reagent_containers/food/snacks/sea_weed
name = "Sea Weed Sheet"
desc = "A thin, light salt sheet of plant mater. This is commenly used in sushi recipes,"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sea_weed"
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 2)
tastes = list("plants" = 2, "salt" = 1)
@@ -21,7 +19,6 @@
/obj/item/reagent_containers/food/snacks/tuna
name = "Canned Tuna"
desc = "A small can of tuna fish beloved by felines."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "tuna_can"
//trash = /obj/item/trash/tuna_used //I dont know if I like this idea - A Masked Cat
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5, /datum/reagent/mercury = 2)
@@ -32,7 +29,6 @@
/obj/item/reagent_containers/food/snacks/sushie_basic
name = "Funa Hosomaki"
desc = "A small cylindrical filled with rice and fish."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_basic"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 1)
@@ -44,7 +40,6 @@
/obj/item/reagent_containers/food/snacks/sushie_adv
name = "Funa Nigiri"
desc = "A pice of carp lightly placed on some rice."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_adv"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 2)
@@ -56,7 +51,6 @@
/obj/item/reagent_containers/food/snacks/sushie_pro
name = "Funa Nigiri"
desc = "A well prepared pice of the best of the carp fillet placed on rice. Looks fancy and fresh!"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_pro"
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 1)
@@ -68,7 +62,6 @@
/obj/item/reagent_containers/food/snacks/tobiko
name = "Tobiko"
desc = "Spider eggs wrapped in a thin salted Kudzu pod"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_egg"
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2)
filling_color = "#FF3333" // R225 G051 B051
@@ -78,7 +71,6 @@
/obj/item/reagent_containers/food/snacks/riceball
name = "Onigiri"
desc = "A ball of rice with some light salt and a wrap of Kudzu skin."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "riceball"
list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/sodiumchloride = 2)
tastes = list("rice" = 4, "salt" = 1)
@@ -66,6 +66,11 @@
/obj/item/instrument/proc/is_tuned()
return tune_time_left > 0
/obj/item/instrument/dropped(mob/user)
. = ..()
if((loc != user) && (user.machine == src))
user.set_machine(null)
/obj/item/instrument/interact(mob/user)
ui_interact(user)
+11 -5
View File
@@ -222,7 +222,9 @@
tempo = sanitize_tempo(600 / bpm)
/// Updates the window for our user. Override in subtypes.
/datum/song/proc/updateDialog(mob/user)
/datum/song/proc/updateDialog(mob/user = usr)
if(user.machine != src)
return
ui_interact(user)
/datum/song/process(wait)
@@ -277,8 +279,10 @@
// subtype for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/updateDialog(mob/user)
parent.ui_interact(user || usr)
/datum/song/handheld/updateDialog(mob/user = usr)
if(user.machine != src)
return
parent.ui_interact(user)
/datum/song/handheld/should_stop_playing(mob/user)
. = ..()
@@ -290,8 +294,10 @@
// subtype for stationary structures, like pianos
/datum/song/stationary
/datum/song/stationary/updateDialog(mob/user)
parent.ui_interact(user || usr)
/datum/song/stationary/updateDialog(mob/user = usr)
if(user.machine != src)
return
parent.ui_interact(user)
/datum/song/stationary/should_stop_playing(mob/user)
. = ..()
@@ -865,7 +865,7 @@
var/translated = FALSE
if(speaker && message)
if(raw_message)
if(message_langs != get_default_language())
if(message_langs != get_selected_language())
translated = TRUE
set_pin_data(IC_OUTPUT, 1, speaker.GetVoice())
set_pin_data(IC_OUTPUT, 2, raw_message)
+1 -1
View File
@@ -41,4 +41,4 @@
if(visualsOnly)
return
H.grant_all_languages(omnitongue=TRUE)
H.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_CURATOR)
+2 -2
View File
@@ -46,7 +46,7 @@
return
to_chat(user, "<span class='boldannounce'>You start skimming through [src], and suddenly your mind is filled with codewords and responses.</span>")
user.grant_language(/datum/language/codespeak)
user.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND)
use_charge(user)
@@ -65,7 +65,7 @@
M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", "<span class='userdanger'>[user] beats you over the head with [src]!</span>", "<span class='italics'>You hear smacking.</span>")
else
M.visible_message("<span class='notice'>[user] teaches [M] by beating [M.p_them()] over the head with [src]!</span>", "<span class='boldnotice'>As [user] hits you with [src], codewords and responses flow through your mind.</span>", "<span class='italics'>You hear smacking.</span>")
M.grant_language(/datum/language/codespeak)
M.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND)
use_charge(user)
/obj/item/codespeak_manual/proc/use_charge(mob/user)
+304 -121
View File
@@ -1,149 +1,332 @@
/datum/language_holder
var/list/languages = list(/datum/language/common)
var/list/shadow_languages = list()
var/only_speaks_language = null
var/selected_default_language = null
var/datum/language_menu/language_menu
/*!Language holders will either exist in an atom/movable or a mind. Creation of language holders happens
automatically when they are needed, for example when something tries to speak.
Where a mind is available, the mind language holder will be the one "in charge". The mind holder
will update its languages based on the atom holder, and will get updated as part of
transformations and other events that cause new languages to become available.
Every language holder has three lists of languages (and sources for each of them):
- understood_languages
- spoken_languages
- blocked_languages
Understood languages let you understand them, spoken languages lets you speak them
(if your tongue is compatible), and blocked languages will let you do neither no matter
what the source of the language is.
Language holders are designed to mostly only ever require the use the helpers in atom/movable
to achieve your goals, but it is also possible to work on them directly if needed. Any adding
and removing of languages and sources should only happen through the procs, as directly changing
these will mess something up somewhere down the line.
All atom movables have the initial_language_holder var which allows you to set the default language
holder to create. For example, /datum/language_holder/alien will give you xenocommon and a block for
galactic common. Human species also have a default language holder var that will be updated on
species change, initial_species_holder.
Key procs
* [grant_language](atom/movable.html#proc/grant_language)
* [remove_language](atom/movable.html#proc/remove_language)
* [add_blocked_language](atom/movable.html#proc/add_blocked_language)
* [remove_blocked_language](atom/movable.html#proc/remove_blocked_language)
* [grant_all_languages](atom/movable.html#proc/grant_all_languages)
* [remove_all_languages](atom/movable.html#proc/remove_all_languages)
* [has_language](atom/movable.html#proc/has_language)
* [can_speak_language](atom/movable.html#proc/can_speak_language)
* [get_selected_language](atom/movable.html#proc/get_selected_language)
* [update_atom_languages](atom/movable.html#proc/update_atom_languages)
*/
/datum/language_holder
/// Understood languages.
var/list/understood_languages = list(/datum/language/common = list(LANGUAGE_MIND))
/// A list of languages that can be spoken. Tongue organ may also set limits beyond this list.
var/list/spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/// A list of blocked languages. Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc.
var/list/blocked_languages = list()
/// If true, overrides tongue limitations.
var/omnitongue = FALSE
/// Handles displaying the language menu UI.
var/datum/language_menu/language_menu
/// Currently spoken language
var/selected_language
/// Tracks the entity that owns the holder.
var/owner
/datum/language_holder/New(owner)
src.owner = owner
languages = typecacheof(languages)
shadow_languages = typecacheof(shadow_languages)
/datum/language_holder/Destroy()
owner = null
QDEL_NULL(language_menu)
languages.Cut()
shadow_languages.Cut()
return ..()
/datum/language_holder/proc/copy(newowner)
var/datum/language_holder/copy = new(newowner)
copy.languages = src.languages.Copy()
// shadow languages are not copied.
copy.only_speaks_language = src.only_speaks_language
copy.selected_default_language = src.selected_default_language
// language menu is not copied, that's tied to the holder.
copy.omnitongue = src.omnitongue
return copy
/datum/language_holder/proc/grant_language(datum/language/dt, shadow = FALSE)
if(shadow)
shadow_languages[dt] = TRUE
else
languages[dt] = TRUE
/datum/language_holder/proc/grant_all_languages(omnitongue=FALSE)
for(var/la in GLOB.all_languages)
grant_language(la)
if(omnitongue)
src.omnitongue = TRUE
/datum/language_holder/proc/get_random_understood_language()
var/list/possible = list()
for(var/dt in languages)
possible += dt
. = safepick(possible)
/datum/language_holder/proc/remove_language(datum/language/dt, shadow = FALSE)
if(shadow)
shadow_languages -= dt
else
languages -= dt
/datum/language_holder/proc/remove_all_languages()
languages.Cut()
/datum/language_holder/proc/has_language(datum/language/dt)
if(is_type_in_typecache(dt, languages))
return LANGUAGE_KNOWN
else
var/atom/movable/AM = get_atom()
var/datum/language_holder/L = AM.get_language_holder(shadow=FALSE)
if(L != src)
if(is_type_in_typecache(dt, L.shadow_languages))
return LANGUAGE_SHADOWED
return FALSE
/datum/language_holder/proc/copy_known_languages_from(thing, replace=FALSE)
var/datum/language_holder/other
if(istype(thing, /datum/language_holder))
other = thing
else if(ismovable(thing))
var/atom/movable/AM = thing
other = AM.get_language_holder()
else if(istype(thing, /datum/mind))
var/datum/mind/M = thing
other = M.get_language_holder()
if(replace)
src.remove_all_languages()
for(var/l in other.languages)
src.grant_language(l)
/datum/language_holder/proc/open_language_menu(mob/user)
if(!language_menu)
language_menu = new(src)
language_menu.ui_interact(user)
/datum/language_holder/proc/get_atom()
if(ismovable(owner))
. = owner
else if(istype(owner, /datum/mind))
/// Initializes, and copies in the languages from the current atom if available.
/datum/language_holder/New(_owner)
owner = _owner
if(istype(owner, /datum/mind))
var/datum/mind/M = owner
if(M.current)
. = M.current
update_atom_languages(M.current)
get_selected_language()
/datum/language_holder/Destroy()
QDEL_NULL(language_menu)
return ..()
/// Grants the supplied language.
/datum/language_holder/proc/grant_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_MIND)
if(understood)
if(!understood_languages[language])
understood_languages[language] = list()
understood_languages[language] |= source
. = TRUE
if(spoken)
if(!spoken_languages[language])
spoken_languages[language] = list()
spoken_languages[language] |= source
. = TRUE
/// Grants every language to understood and spoken, and gives omnitongue.
/datum/language_holder/proc/grant_all_languages(understood = TRUE, spoken = TRUE, grant_omnitongue = TRUE, source = LANGUAGE_MIND)
for(var/language in GLOB.all_languages)
grant_language(language, understood, spoken, source)
if(grant_omnitongue) // Overrides tongue limitations.
omnitongue = TRUE
return TRUE
/// Removes a single language or source, removing all sources returns the pre-removal state of the language.
/datum/language_holder/proc/remove_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ALL)
if(understood && understood_languages[language])
if(source == LANGUAGE_ALL)
understood_languages -= language
else
understood_languages[language] -= source
if(!length(understood_languages[language]))
understood_languages -= language
. = TRUE
if(spoken && spoken_languages[language])
if(source == LANGUAGE_ALL)
spoken_languages -= language
else
spoken_languages[language] -= source
if(!length(spoken_languages[language]))
spoken_languages -= language
. = TRUE
/// Removes every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source.
/datum/language_holder/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE)
for(var/language in GLOB.all_languages)
remove_language(language, TRUE, TRUE, source)
if(remove_omnitongue)
omnitongue = FALSE
return TRUE
/// Adds a single language or list of languages to the blocked language list.
/datum/language_holder/proc/add_blocked_language(languages, source = LANGUAGE_MIND)
if(!islist(languages))
languages = list(languages)
for(var/language in languages)
if(!blocked_languages[language])
blocked_languages[language] = list()
blocked_languages[language] |= source
return TRUE
/// Removes a single language or list of languages from the blocked language list.
/datum/language_holder/proc/remove_blocked_language(languages, source = LANGUAGE_MIND)
if(!islist(languages))
languages = list(languages)
for(var/language in languages)
if(blocked_languages[language])
if(source == LANGUAGE_ALL)
blocked_languages -= language
else
blocked_languages[language] -= source
if(!length(blocked_languages[language]))
blocked_languages -= language
return TRUE
/// Checks if you have the language. If spoken is true, only checks if you can speak the language.
/datum/language_holder/proc/has_language(language, spoken = FALSE)
if(language in blocked_languages)
return FALSE
if(spoken)
return language in spoken_languages
return language in understood_languages
/// Checks if you can speak the language. Tongue limitations should be supplied as an argument.
/datum/language_holder/proc/can_speak_language(language)
var/atom/movable/ouratom = get_atom()
var/tongue = ouratom.could_speak_language(language)
if((omnitongue || tongue) && has_language(language, TRUE))
return TRUE
return FALSE
/// Returns selected language if it can be spoken, or decides, sets and returns a new selected language if possible.
/datum/language_holder/proc/get_selected_language()
if(selected_language && can_speak_language(selected_language))
return selected_language
selected_language = null
var/highest_priority
for(var/lang in spoken_languages)
var/datum/language/language = lang
var/priority = initial(language.default_priority)
if((!highest_priority || (priority > highest_priority)) && !(language in blocked_languages))
if(can_speak_language(language))
selected_language = language
highest_priority = priority
return selected_language
/// Gets a random understood language, useful for hallucinations and such.
/datum/language_holder/proc/get_random_understood_language()
return pick(understood_languages)
/// Gets a random spoken language, useful for forced speech and such.
/datum/language_holder/proc/get_random_spoken_language()
return pick(spoken_languages)
/// Opens a language menu reading from the language holder.
/datum/language_holder/proc/open_language_menu(mob/user)
if(!language_menu)
language_menu = new (src)
language_menu.ui_interact(user)
/// Gets the atom, since we some times need to check if the tongue has limitations.
/datum/language_holder/proc/get_atom()
if(owner)
if(istype(owner, /datum/mind))
var/datum/mind/M = owner
return M.current
return owner
return FALSE
/// Empties out the atom specific languages and updates them according to the supplied atoms language holder.
/datum/language_holder/proc/update_atom_languages(atom/movable/thing)
var/datum/language_holder/from_atom = thing.get_language_holder(FALSE) //Gets the atoms language holder
if(from_atom == src) //This could happen if called on an atom without a mind.
return FALSE
for(var/language in understood_languages)
remove_language(language, TRUE, FALSE, LANGUAGE_ATOM)
for(var/language in spoken_languages)
remove_language(language, FALSE, TRUE, LANGUAGE_ATOM)
for(var/language in blocked_languages)
remove_blocked_language(language, LANGUAGE_ATOM)
copy_languages(from_atom)
get_selected_language()
return TRUE
/// Copies all languages from the supplied atom/language holder. Source should be overridden when you
/// do not want the language overwritten by later atom updates or want to avoid blocked languages.
/datum/language_holder/proc/copy_languages(var/datum/language_holder/from_holder, source_override)
if(source_override) //No blocked languages here, for now only used by ling absorb.
for(var/language in from_holder.understood_languages)
grant_language(language, TRUE, FALSE, source_override)
for(var/language in from_holder.spoken_languages)
grant_language(language, FALSE, TRUE, source_override)
else
for(var/language in from_holder.understood_languages)
grant_language(language, TRUE, FALSE, from_holder.understood_languages[language])
for(var/language in from_holder.spoken_languages)
grant_language(language, FALSE, TRUE, from_holder.spoken_languages[language])
for(var/language in from_holder.blocked_languages)
add_blocked_language(language, from_holder.blocked_languages[language])
return TRUE
//************************************************
//* Specific language holders *
//* Use atom language sources only. *
//************************************************/
/datum/language_holder/alien
languages = list(/datum/language/xenocommon)
/datum/language_holder/monkey
languages = list(/datum/language/monkey)
/datum/language_holder/swarmer
languages = list(/datum/language/swarmer)
understood_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/clockmob
languages = list(/datum/language/common, /datum/language/ratvar)
only_speaks_language = /datum/language/ratvar
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/ratvar = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/ratvar = list(LANGUAGE_ATOM))
/datum/language_holder/construct
languages = list(/datum/language/common, /datum/language/narsie)
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/narsie = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/narsie = list(LANGUAGE_ATOM))
/datum/language_holder/drone
languages = list(/datum/language/common, /datum/language/drone, /datum/language/machine)
only_speaks_language = /datum/language/drone
understood_languages = list(/datum/language/drone = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/drone = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/drone/syndicate
only_speaks_language = null
blocked_languages = null
/datum/language_holder/dwarf
languages = list(/datum/language/common, /datum/language/dwarf)
only_speaks_language = /datum/language/dwarf
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/dwarf = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/dwarf = list(LANGUAGE_ATOM))
/datum/language_holder/slime
languages = list(/datum/language/common, /datum/language/slime)
only_speaks_language = /datum/language/slime
/datum/language_holder/jelly
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM))
/datum/language_holder/lightbringer
// TODO change to a lightbringer specific sign language
languages = list(/datum/language/slime)
understood_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/lizard
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM))
/datum/language_holder/lizard/ash
selected_language = /datum/language/draconic
/datum/language_holder/monkey
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/monkey = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/monkey = list(LANGUAGE_ATOM))
/datum/language_holder/mushroom
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/mushroom = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/mushroom = list(LANGUAGE_ATOM))
/datum/language_holder/slime
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
/datum/language_holder/swarmer
understood_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/sylvan
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM))
/datum/language_holder/synthetic
languages = list(/datum/language/common)
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime, /datum/language/dwarf)
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM),
/datum/language/dwarf = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM),
/datum/language/dwarf = list(LANGUAGE_ATOM))
/datum/language_holder/venus
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM))
/datum/language_holder/empty
languages = list()
shadow_languages = list()
understood_languages = list()
spoken_languages = list()
/datum/language_holder/universal/New()
..()
grant_all_languages(omnitongue=TRUE)
grant_all_languages()
+49 -26
View File
@@ -1,8 +1,8 @@
/datum/language_menu
var/datum/language_holder/language_holder
/datum/language_menu/New(language_holder)
src.language_holder = language_holder
/datum/language_menu/New(_language_holder)
language_holder = _language_holder
/datum/language_menu/Destroy()
language_holder = null
@@ -24,21 +24,20 @@
data["is_living"] = FALSE
data["languages"] = list()
for(var/ld in GLOB.all_languages)
var/result = language_holder.has_language(ld)
for(var/lang in GLOB.all_languages)
var/result = language_holder.has_language(lang) || language_holder.has_language(lang, TRUE)
if(!result)
continue
var/shadow = result == LANGUAGE_SHADOWED
var/datum/language/LD = ld
var/datum/language/language = lang
var/list/L = list()
L["name"] = initial(LD.name)
L["desc"] = initial(LD.desc)
L["key"] = initial(LD.key)
L["is_default"] = (LD == language_holder.selected_default_language)
L["shadow"] = shadow
L["name"] = initial(language.name)
L["desc"] = initial(language.desc)
L["key"] = initial(language.key)
L["is_default"] = (language == language_holder.selected_language)
if(AM)
L["can_speak"] = AM.can_speak_in_language(LD)
L["can_speak"] = AM.can_speak_language(language)
L["can_understand"] = AM.has_language(language)
data["languages"] += list(L)
@@ -47,15 +46,15 @@
data["omnitongue"] = language_holder.omnitongue
data["unknown_languages"] = list()
for(var/ld in GLOB.all_languages)
if(language_holder.has_language(ld))
for(var/lang in GLOB.all_languages)
if(language_holder.has_language(lang) || language_holder.has_language(lang, TRUE))
continue
var/datum/language/LD = ld
var/datum/language/language = lang
var/list/L = list()
L["name"] = initial(LD.name)
L["desc"] = initial(LD.desc)
L["key"] = initial(LD.key)
L["name"] = initial(language.name)
L["desc"] = initial(language.desc)
L["key"] = initial(language.key)
data["unknown_languages"] += list(L)
return data
@@ -68,27 +67,51 @@
var/language_name = params["language_name"]
var/datum/language/language_datum
for(var/ld in GLOB.all_languages)
var/datum/language/LD = ld
if(language_name == initial(LD.name))
language_datum = LD
for(var/lang in GLOB.all_languages)
var/datum/language/language = lang
if(language_name == initial(language.name))
language_datum = language
var/is_admin = check_rights_for(user.client, R_ADMIN)
switch(action)
if("select_default")
if(language_datum && AM.can_speak_in_language(language_datum))
language_holder.selected_default_language = language_datum
if(language_datum && AM.can_speak_language(language_datum))
language_holder.selected_language = language_datum
. = TRUE
if("grant_language")
if((is_admin || isobserver(AM)) && language_datum)
language_holder.grant_language(language_datum)
var/list/choices = list("Only Spoken", "Only Understood", "Both")
var/choice = input(user,"How do you want to add this language?","[language_datum]",null) as null|anything in choices
var/spoken = FALSE
var/understood = FALSE
switch(choice)
if("Only Spoken")
spoken = TRUE
if("Only Understood")
understood = TRUE
if("Both")
spoken = TRUE
understood = TRUE
language_holder.grant_language(language_datum, understood, spoken)
if(is_admin)
message_admins("[key_name_admin(user)] granted the [language_name] language to [key_name_admin(AM)].")
log_admin("[key_name(user)] granted the language [language_name] to [key_name(AM)].")
. = TRUE
if("remove_language")
if((is_admin || isobserver(AM)) && language_datum)
language_holder.remove_language(language_datum)
var/list/choices = list("Only Spoken", "Only Understood", "Both")
var/choice = input(user,"Which part do you wish to remove?","[language_datum]",null) as null|anything in choices
var/spoken = FALSE
var/understood = FALSE
switch(choice)
if("Only Spoken")
spoken = TRUE
if("Only Understood")
understood = TRUE
if("Both")
spoken = TRUE
understood = TRUE
language_holder.remove_language(language_datum, understood, spoken)
if(is_admin)
message_admins("[key_name_admin(user)] removed the [language_name] language to [key_name_admin(AM)].")
log_admin("[key_name(user)] removed the language [language_name] to [key_name(AM)].")
+19
View File
@@ -0,0 +1,19 @@
// The language of the vinebings. Yes, it's a shameless ripoff of elvish.
/datum/language/sylvan
name = "Sylvan"
desc = "A complicated, ancient language spoken by vine like beings."
speech_verb = "expresses"
ask_verb = "inquires"
exclaim_verb = "declares"
key = "h"
space_chance = 20
syllables = list(
"fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres",
"fal", "tis", "bis", "qel", "aras", "losk", "rasa", "eob", "hil", "tanl", "aere",
"fer", "bal", "pii", "dala", "ban", "foe", "doa", "cii", "uis", "mel", "wex",
"incas", "int", "elc", "ent", "aws", "qip", "nas", "vil", "jens", "dila", "fa",
"la", "re", "do", "ji", "ae", "so", "qe", "ce", "na", "mo", "ha", "yu"
)
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "lily"
default_priority = 90
+73 -43
View File
@@ -1,6 +1,12 @@
///////////////////////////////////////////////////////////////
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
/*
* Notes:
* This does NOT support map files where more than one Z is in each grid set, as defined in the file.
* MultiZ map files ARE supported (however very much discouraged), as long as each gridset only contains one z.
* This assumes that for the most part, map files are properly formed, either DMM or TGM standard formats. If you feed it bad data, expect to crash.
*/
#define SPACE_KEY "space"
/datum/grid_set
@@ -9,6 +15,12 @@
var/zcrd
var/gridLines
/datum/grid_set/proc/height(key_len)
return length(gridLines)
/datum/grid_set/proc/width(key_len)
return gridLines[1] / key_len
/datum/parsed_map
var/original_path
var/key_len = 0
@@ -43,7 +55,7 @@
/// - `cropMap`: When true, the map will be cropped to fit the existing world dimensions (Optional).
/// - `measureOnly`: When true, no changes will be made to the world (Optional).
/// - `no_changeturf`: When true, [turf/AfterChange] won't be called on loaded turfs
/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the map) to crop to (Optional).
/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the game world) to crop to (Optional).
/// - `placeOnTop`: Whether to use [turf/PlaceOnTop] rather than [turf/ChangeTurf] (Optional).
/proc/load_map(
dmm_file as file,
@@ -60,25 +72,37 @@
placeOnTop = FALSE as num,
orientation = SOUTH as num,
annihilate_tiles = FALSE,
z_lower = -INFINITY as num,
z_upper = INFINITY as num
crop_relative_to_game_world = TRUE
)
var/datum/parsed_map/parsed = new(dmm_file, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
var/datum/parsed_map/parsed = new(dmm_file, measureOnly = measureOnly)
if(parsed.bounds && !measureOnly)
parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles)
return parsed
/// Parse a map, possibly cropping it.
//WHY THE HECK DO WE EVEN SUPPORT NEGATIVE COORDINATES, ALL IT IS IS A WASTE OF TIME AND CPU!!!???
//DO NOT USE THIS TO TRIM MAPS UNLESS STRICTLY NEEDED! IT IS EXTREMELY EXPENSIVE TO DO SO!
/**
* Parse a map, possibly cropping it.
* Do not use the crop function unless strictly necessary.
* WARNING: Crop function crops based on the tiles you'd see in the map editor. If you're planning to load it in in a different orientation later, you better have done the math.
* It's recommended that you do not crop using this at all.
*/
/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, z_lower = -INFINITY, z_upper = INFINITY, measureOnly = FALSE)
_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
/datum/parsed_map/proc/_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
var/static/parsing = FALSE
UNTIL(!parsing)
// do not multithread this or bad things happen
parsing = TRUE
_do_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
parsing = FALSE
/datum/parsed_map/proc/_do_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
if(isfile(tfile))
original_path = "[tfile]"
tfile = file2text(tfile)
else if(isnull(tfile))
// create a new datum without loading a map
return
bounds = parsed_bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
ASSERT(x_upper >= x_lower)
ASSERT(y_upper >= y_lower)
@@ -107,12 +131,13 @@
if(!key_len)
CRASH("Coords before model definition in DMM")
// NOTE: We are assuming each coordset only contains one z.
var/curr_z = text2num(dmmRegex.group[5])
if(curr_z < z_lower || curr_z > z_upper)
continue
var/curr_x = text2num(dmmRegex.group[3])
var/curr_y = text2num(dmmRegex.group[4])
var/curr_z = text2num(dmmRegex.group[5])
if(curr_x < x_lower || curr_y < y_lower || curr_z < z_lower || curr_z > z_upper)
continue
var/datum/grid_set/gridSet = new
@@ -120,12 +145,6 @@
gridSet.ycrd = curr_y
gridSet.zcrd = curr_z
bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x) //since down is up for y/gridlines, we now know the lower left corner.
bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z) //we know max z now
var/list/gridLines = splittext(dmmRegex.group[6], "\n")
gridSet.gridLines = gridLines
@@ -134,31 +153,36 @@
if(leadingBlanks > 1)
gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines.
gridSets += gridSet
var/lines = length(gridLines)
if(lines)
if(gridLines[gridLines.len] == "")
gridLines.Cut(gridLines.len) // Remove only one blank line at the end.
var/right_length = y_upper - curr_y + 1
if(lines > right_length)
gridLines.len = right_length //this can't be negative due to our ASSERTions above, hopefully.
if(!gridLines.len) // Skip it if there's no content.
if(lines && gridLines[lines] == "")
// remove one trailing blank line
gridLines.len--
lines--
// y crop
var/right_length = y_upper - curr_y + 1
if(lines > right_length)
lines = gridLines.len = right_length
if(!lines) // blank
continue
//do not use curr_y after this point, ycrd has changed. use it before because local var.
gridSet.ycrd += gridLines.len - 1 // Start at the top and work down
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], gridSet.ycrd) //we know max y now
var/width = length(gridLines[1]) / key_len
// x crop
var/right_width = x_upper - curr_x + 1
if(width > right_width)
for(var/i in 1 to lines)
gridLines[i] = copytext(gridLines[i], 1, key_len * right_width)
// during the actual load we're starting at the top and working our way down
gridSet.ycrd += lines - 1
var/linelength = length(gridLines[1]) //yes it only samples the first line, this is why you use TGM instead of DMM!
var/xlength = linelength / key_len
var/maxx = gridSet.xcrd + xlength - 1
if(maxx > x_upper)
for(var/i in 1 to length(gridLines))
gridLines[i] = copytext(gridLines[i], 1, key_len * (x_upper - curr_x + 1))
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], maxx)
// Safe to proceed, commit gridset to list and record coords.
gridSets += gridSet
bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x)
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], curr_x + width - 1)
bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y)
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], curr_y + lines - 1)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z)
CHECK_TICK
// Indicate failure to parse any coordinates by nulling bounds
@@ -172,7 +196,8 @@
/datum/parsed_map/Destroy()
if(template_host && template_host.cached_map == src)
template_host.cached_map = null
return ..()
. = ..()
return QDEL_HINT_HARDDEL_NOW
/// Load the parsed map into the world. See [/proc/load_map] for arguments.
/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, datum/map_orientation_pattern/forced_pattern)
@@ -197,6 +222,8 @@
var/yi = mode.yi
var/turn_angle = round(SIMPLIFY_DEGREES(mode.turn_angle), 90)
var/delta_swap = x_offset - y_offset
// less checks later
var/do_crop = x_lower > -INFINITY || x_upper < INFINITY || y_lower > -INFINITY || y_upper < INFINITY
for(var/__I in gridSets)
var/datum/grid_set/gridset = __I
@@ -221,6 +248,8 @@
for(var/pos = 1 to (length(line) - key_len + 1) step key_len)
var/placement_x = swap_xy? (actual_y + delta_swap) : actual_x
var/placement_y = swap_xy? (actual_x - delta_swap) : actual_y
if(do_crop && ((placement_x < x_lower) || (placement_x > x_upper) || (placement_y < y_lower) || (placement_y > y_upper)))
continue
if(placement_x > world.maxx)
if(cropMap)
actual_x += xi
@@ -532,6 +561,7 @@
// fallback: string
return text
/datum/parsed_map/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/datum/parsed_map/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, dmmRegex) || var_name == NAMEOF(src, trimQuotesRegex) || var_name == NAMEOF(src, trimRegex))
return FALSE
return ..()
@@ -24,7 +24,9 @@
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
cold_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
heat_protection = HEAD
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
resistance_flags = FIRE_PROOF
@@ -564,7 +564,7 @@
/obj/item/book_of_babel/attack_self(mob/user)
to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")
user.grant_all_languages(omnitongue=TRUE)
user.grant_all_languages()
new /obj/effect/decal/cleanable/ash(get_turf(user))
qdel(src)
+1
View File
@@ -53,6 +53,7 @@
new /datum/data/mining_equipment("Spare Suit Voucher", /obj/item/suit_voucher, 2000),
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
new /datum/data/mining_equipment("Ice hiking boots", /obj/item/clothing/shoes/winterboots/ice_boots, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),

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