Merge remote-tracking branch 'upstream/master' into snaxi2
This commit is contained in:
@@ -7,7 +7,7 @@
|
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if(log)
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message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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if(heavy_range >= 1)
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new /obj/effect/temp_visual/emp/pulse(epicenter)
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@@ -29,4 +29,4 @@
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T.emp_act(EMP_LIGHT)
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else if(distance <= light_range)
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T.emp_act(EMP_LIGHT)
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return 1
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return 1
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@@ -6,17 +6,42 @@
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icon_state = "cutout_basic"
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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// Possible restyles for the cutout;
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// add an entry in change_appearance() if you add to here
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var/list/possible_appearances = list("Assistant", "Clown", "Mime",
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"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
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"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
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"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
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"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
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var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
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var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
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/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
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var/static/list/possible_appearances
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/// If the cutout is pushed over and has to be righted
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var/pushed_over = FALSE
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/// If the cutout actually appears as what it portray and not a discolored version
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var/deceptive = FALSE
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var/lastattacker = null
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/obj/item/cardboard_cutout/Initialize()
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. = ..()
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if(possible_appearances)
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return
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possible_appearances = sortList(list(
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"Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
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"Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
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"Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
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"Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"),
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"Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"),
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"Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"),
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"Brass Cultist" = image(icon = src.icon, icon_state = "cutout_servant"),
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"Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_new_servant"),
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"Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"),
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"Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"),
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"Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"),
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"Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"),
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"Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"),
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"Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"),
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"Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"),
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"Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"),
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"Ian" = image(icon = src.icon, icon_state = "cutout_ian"),
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"Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"),
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"Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"),
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"Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec"),
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"Securitron" = image(icon = src.icon, icon_state = "cutout_law"),
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"Gondola" = image(icon = src.icon, icon_state = "cutout_gondola"),
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"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
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))
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/cardboard_cutout/attack_hand(mob/living/user)
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@@ -76,22 +101,21 @@
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push_over()
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return BULLET_ACT_HIT
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/**
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* change_appearance: Changes a skin of the cardboard cutout based on a user's choice
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*
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* Arguments:
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* * crayon The crayon used to change and recolor the cardboard cutout
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* * user The mob choosing a skin of the cardboard cutout
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*/
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/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
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if(!crayon || !user)
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return
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if(pushed_over)
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to_chat(user, "<span class='warning'>Right [src] first!</span>")
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return
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if(crayon.check_empty(user))
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return
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if(crayon.is_capped)
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to_chat(user, "<span class='warning'>Take the cap off first!</span>")
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return
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var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in possible_appearances
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if(!new_appearance || !crayon || !user.canUseTopic(src))
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var/new_appearance = show_radial_menu(user, src, possible_appearances, custom_check = CALLBACK(src, .proc/check_menu, user, crayon), radius = 36, require_near = TRUE)
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if(!new_appearance)
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return
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if(!do_after(user, 10, FALSE, src, TRUE))
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return
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return FALSE
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if(!check_menu(user, crayon))
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return FALSE
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user.visible_message("<span class='notice'>[user] gives [src] a new look.</span>", "<span class='notice'>Voila! You give [src] a new look.</span>")
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crayon.use_charges(1)
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crayon.check_empty(user)
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@@ -196,7 +220,33 @@
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name = "monkey ([rand(1, 999)])"
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desc = "A cardboard cutout of a monkey."
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icon_state = "cutout_monky"
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return 1
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else
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return FALSE
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return TRUE
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/**
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* check_menu: Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with a menu
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* * crayon The crayon used to interact with a menu
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*/
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/obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
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if(!istype(user))
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return FALSE
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if(user.incapacitated())
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return FALSE
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if(pushed_over)
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to_chat(user, "<span class='warning'>Right [src] first!</span>")
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return FALSE
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if(!crayon || !user.is_holding(crayon))
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return FALSE
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if(crayon.check_empty(user))
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return FALSE
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if(crayon.is_capped)
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to_chat(user, "<span class='warning'>Take the cap off first!</span>")
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return FALSE
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return TRUE
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/obj/item/cardboard_cutout/setDir(newdir)
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dir = SOUTH
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@@ -199,7 +199,7 @@
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if(!spans)
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||||
spans = list(M.speech_span)
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if(!language)
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language = M.get_default_language()
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language = M.get_selected_language()
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INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
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return ITALICS | REDUCE_RANGE
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||||
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||||
@@ -118,7 +118,7 @@
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||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
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breakouttime = 300 //Deciseconds = 30s
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cuffsound = 'sound/weapons/cablecuff.ogg'
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cuffsound = 'sound/weapons/cablecuff.ogg'
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||||
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
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to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
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||||
@@ -130,7 +130,7 @@
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||||
user.put_in_hands(coil)
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||||
coil.color = color
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||||
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
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||||
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||||
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||||
/obj/item/restraints/handcuffs/cable/red
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color = "#ff0000"
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||||
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||||
@@ -225,7 +225,6 @@
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||||
/obj/item/restraints/handcuffs/fake/kinky
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||||
name = "kinky handcuffs"
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desc = "Fake handcuffs meant for erotic roleplay."
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icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
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||||
icon_state = "handcuffgag"
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item_state = "kinkycuff"
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@@ -252,7 +251,7 @@
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throw_range = 1
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icon_state = "beartrap"
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||||
desc = "A trap used to catch bears and other legged creatures."
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||||
var/armed = 0
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||||
var/armed = FALSE
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||||
var/trap_damage = 20
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||||
/obj/item/restraints/legcuffs/beartrap/Initialize()
|
||||
@@ -275,14 +274,14 @@
|
||||
if(armed && isturf(src.loc))
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
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||||
var/snap = 0
|
||||
var/snap = FALSE
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||||
var/def_zone = BODY_ZONE_CHEST
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||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
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||||
snap = 1
|
||||
if(!C.lying)
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||||
def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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||||
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
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||||
snap = TRUE
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||||
C.legcuffed = src
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||||
forceMove(C)
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||||
C.update_equipment_speed_mods()
|
||||
@@ -291,21 +290,21 @@
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||||
else if(isanimal(L))
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||||
var/mob/living/simple_animal/SA = L
|
||||
if(SA.mob_size > MOB_SIZE_TINY)
|
||||
snap = 1
|
||||
if(L.movement_type & FLYING)
|
||||
snap = 0
|
||||
snap = TRUE
|
||||
if(L.movement_type & (FLYING | FLOATING))
|
||||
snap = FALSE
|
||||
if(snap)
|
||||
armed = 0
|
||||
armed = FALSE
|
||||
icon_state = "[initial(icon_state)][armed]"
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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||||
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
|
||||
"<span class='userdanger'>You trigger \the [src]!</span>")
|
||||
L.apply_damage(trap_damage,BRUTE, def_zone)
|
||||
L.apply_damage(trap_damage, BRUTE, def_zone)
|
||||
..()
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy
|
||||
name = "energy snare"
|
||||
armed = 1
|
||||
armed = TRUE
|
||||
icon_state = "e_snare"
|
||||
trap_damage = 0
|
||||
item_flags = DROPDEL
|
||||
|
||||
@@ -519,7 +519,9 @@
|
||||
S.name = name
|
||||
S.ckey = C.ckey
|
||||
S.status_flags |= GODMODE
|
||||
S.language_holder = user.language_holder.copy(S)
|
||||
S.copy_languages(user, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the user.
|
||||
S.update_atom_languages()
|
||||
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
|
||||
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
|
||||
START_PROCESSING(SSprocessing,src)
|
||||
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
|
||||
|
||||
@@ -304,7 +304,7 @@
|
||||
return
|
||||
else
|
||||
if(cooldown_check < world.time)
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
|
||||
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
if(ishuman(target))
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
|
||||
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
|
||||
if(M.mob_run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected), null) & BLOCK_SUCCESS)
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
|
||||
@@ -850,12 +850,6 @@
|
||||
|
||||
|
||||
|
||||
#define NODESIGN "None"
|
||||
#define NANOTRASEN "NanotrasenStandard"
|
||||
#define SYNDI "SyndiSnacks"
|
||||
#define HEART "Heart"
|
||||
#define SMILEY "SmileyFace"
|
||||
|
||||
/obj/item/storage/box/papersack
|
||||
name = "paper sack"
|
||||
desc = "A sack neatly crafted out of paper."
|
||||
@@ -863,7 +857,18 @@
|
||||
item_state = "paperbag_None"
|
||||
resistance_flags = FLAMMABLE
|
||||
foldable = null
|
||||
var/design = NODESIGN
|
||||
/// A list of all available papersack reskins
|
||||
var/list/papersack_designs = list()
|
||||
|
||||
/obj/item/storage/box/papersack/Initialize(mapload)
|
||||
. = ..()
|
||||
papersack_designs = sortList(list(
|
||||
"None" = image(icon = src.icon, icon_state = "paperbag_None"),
|
||||
"NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
|
||||
"SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
|
||||
"Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"),
|
||||
"SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace")
|
||||
))
|
||||
|
||||
/obj/item/storage/box/papersack/update_icon_state()
|
||||
if(contents.len == 0)
|
||||
@@ -871,55 +876,64 @@
|
||||
else
|
||||
icon_state = "[item_state]_closed"
|
||||
|
||||
|
||||
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
//if a pen is used on the sack, dialogue to change its design appears
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
|
||||
return
|
||||
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel")
|
||||
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
|
||||
if(get_dist(usr, src) > 1)
|
||||
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
|
||||
return
|
||||
var/choice = designs.Find(switchDesign)
|
||||
if(design == designs[choice] || designs[choice] == "Cancel")
|
||||
return 0
|
||||
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
|
||||
design = designs[choice]
|
||||
icon_state = "paperbag_[design]"
|
||||
item_state = "paperbag_[design]"
|
||||
switch(designs[choice])
|
||||
if(NODESIGN)
|
||||
var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE)
|
||||
if(!choice)
|
||||
return FALSE
|
||||
if(icon_state == "paperbag_[choice]")
|
||||
return FALSE
|
||||
switch(choice)
|
||||
if("None")
|
||||
desc = "A sack neatly crafted out of paper."
|
||||
if(NANOTRASEN)
|
||||
if("NanotrasenStandard")
|
||||
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
|
||||
if(SYNDI)
|
||||
if("SyndiSnacks")
|
||||
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
|
||||
if(HEART)
|
||||
if("Heart")
|
||||
desc = "A paper sack with a heart etched onto the side."
|
||||
if(SMILEY)
|
||||
if("SmileyFace")
|
||||
desc = "A paper sack with a crude smile etched onto the side."
|
||||
return 0
|
||||
else
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
|
||||
icon_state = "paperbag_[choice]"
|
||||
item_state = "paperbag_[choice]"
|
||||
return FALSE
|
||||
else if(W.get_sharpness())
|
||||
if(!contents.len)
|
||||
if(item_state == "paperbag_None")
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", MSG_VISUAL)
|
||||
new /obj/item/clothing/head/papersack(user.loc)
|
||||
qdel(src)
|
||||
return 0
|
||||
return FALSE
|
||||
else if(item_state == "paperbag_SmileyFace")
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", MSG_VISUAL)
|
||||
new /obj/item/clothing/head/papersack/smiley(user.loc)
|
||||
qdel(src)
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
#undef NODESIGN
|
||||
#undef NANOTRASEN
|
||||
#undef SYNDI
|
||||
#undef HEART
|
||||
#undef SMILEY
|
||||
/**
|
||||
* check_menu: Checks if we are allowed to interact with a radial menu
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with a menu
|
||||
* * P The pen used to interact with a menu
|
||||
*/
|
||||
/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
|
||||
return FALSE
|
||||
if(!P || !user.is_holding(P))
|
||||
to_chat(user, "<span class='warning'>You need a pen to modify [src]!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist.
|
||||
name = "ingredients box"
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
return disarming || (user.a_intent != INTENT_HARM)
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
|
||||
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stamforce
|
||||
@@ -232,11 +232,8 @@
|
||||
/obj/item/melee/baton/stunsword
|
||||
name = "stunsword"
|
||||
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
|
||||
icon = 'modular_citadel/icons/obj/stunsword.dmi'
|
||||
icon_state = "stunsword"
|
||||
item_state = "sword"
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
|
||||
|
||||
/obj/item/melee/baton/stunsword/get_belt_overlay()
|
||||
if(istype(loc, /obj/item/storage/belt/sabre))
|
||||
|
||||
@@ -902,79 +902,57 @@
|
||||
name = "hand of cards"
|
||||
desc = "A number of cards not in a deck, customarily held in ones hand."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "nanotrasen_hand2"
|
||||
icon_state = "none"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/currenthand = list()
|
||||
var/choice = null
|
||||
|
||||
|
||||
/obj/item/toy/cards/cardhand/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/list/handradial = list()
|
||||
interact(user)
|
||||
|
||||
/obj/item/toy/cards/cardhand/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "You have:<BR>"
|
||||
for(var/t in currenthand)
|
||||
dat += "<A href='?src=[REF(src)];pick=[t]'>A [t].</A><BR>"
|
||||
dat += "Which card will you remove next?"
|
||||
var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
handradial[t] = image(icon = src.icon, icon_state = "sc_[t]_[deckstyle]")
|
||||
|
||||
|
||||
/obj/item/toy/cards/cardhand/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(usr.stat || !ishuman(usr))
|
||||
return
|
||||
var/mob/living/carbon/human/cardUser = usr
|
||||
var/O = src
|
||||
if(href_list["pick"])
|
||||
if (cardUser.is_holding(src))
|
||||
var/choice = href_list["pick"]
|
||||
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
|
||||
src.currenthand -= choice
|
||||
C.parentdeck = src.parentdeck
|
||||
C.cardname = choice
|
||||
C.apply_card_vars(C,O)
|
||||
C.pickup(cardUser)
|
||||
cardUser.put_in_hands(C)
|
||||
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
|
||||
|
||||
interact(cardUser)
|
||||
if(src.currenthand.len < 3)
|
||||
src.icon_state = "[deckstyle]_hand2"
|
||||
else if(src.currenthand.len < 4)
|
||||
src.icon_state = "[deckstyle]_hand3"
|
||||
else if(src.currenthand.len < 5)
|
||||
src.icon_state = "[deckstyle]_hand4"
|
||||
if(src.currenthand.len == 1)
|
||||
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc)
|
||||
N.parentdeck = src.parentdeck
|
||||
N.cardname = src.currenthand[1]
|
||||
N.apply_card_vars(N,O)
|
||||
qdel(src)
|
||||
N.pickup(cardUser)
|
||||
cardUser.put_in_hands(N)
|
||||
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
|
||||
cardUser << browse(null, "window=cardhand")
|
||||
if(!(cardUser.mobility_flags & MOBILITY_USE))
|
||||
return
|
||||
var/O = src
|
||||
var/choice = show_radial_menu(usr,src, handradial, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 36, require_near = TRUE)
|
||||
if(!choice)
|
||||
return FALSE
|
||||
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
|
||||
currenthand -= choice
|
||||
handradial -= choice
|
||||
C.parentdeck = parentdeck
|
||||
C.cardname = choice
|
||||
C.apply_card_vars(C,O)
|
||||
C.pickup(cardUser)
|
||||
cardUser.put_in_hands(C)
|
||||
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
|
||||
|
||||
interact(cardUser)
|
||||
update_sprite()
|
||||
if(length(currenthand) == 1)
|
||||
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(loc)
|
||||
N.parentdeck = parentdeck
|
||||
N.cardname = currenthand[1]
|
||||
N.apply_card_vars(N,O)
|
||||
qdel(src)
|
||||
N.pickup(cardUser)
|
||||
cardUser.put_in_hands(N)
|
||||
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
|
||||
|
||||
/obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
|
||||
if(istype(C))
|
||||
if(C.parentdeck == src.parentdeck)
|
||||
src.currenthand += C.cardname
|
||||
user.visible_message("[user] adds a card to [user.p_their()] hand.", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
|
||||
user.visible_message("<span class='notice'>[user] adds a card to [user.p_their()] hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
|
||||
qdel(C)
|
||||
interact(user)
|
||||
if(currenthand.len > 4)
|
||||
src.icon_state = "[deckstyle]_hand5"
|
||||
else if(currenthand.len > 3)
|
||||
src.icon_state = "[deckstyle]_hand4"
|
||||
else if(currenthand.len > 2)
|
||||
src.icon_state = "[deckstyle]_hand3"
|
||||
update_sprite(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
|
||||
else
|
||||
@@ -983,7 +961,7 @@
|
||||
/obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj)
|
||||
..()
|
||||
newobj.deckstyle = sourceobj.deckstyle
|
||||
newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added.
|
||||
update_sprite()
|
||||
newobj.card_hitsound = sourceobj.card_hitsound
|
||||
newobj.card_force = sourceobj.card_force
|
||||
newobj.card_throwforce = sourceobj.card_throwforce
|
||||
@@ -992,6 +970,31 @@
|
||||
newobj.card_attack_verb = sourceobj.card_attack_verb
|
||||
newobj.resistance_flags = sourceobj.resistance_flags
|
||||
|
||||
/**
|
||||
* check_menu: Checks if we are allowed to interact with a radial menu
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with a menu
|
||||
*/
|
||||
/obj/item/toy/cards/cardhand/proc/check_menu(mob/living/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* This proc updates the sprite for when you create a hand of cards
|
||||
*/
|
||||
/obj/item/toy/cards/cardhand/proc/update_sprite()
|
||||
cut_overlays()
|
||||
var/overlay_cards = currenthand.len
|
||||
|
||||
var/k = overlay_cards == 2 ? 1 : overlay_cards - 2
|
||||
for(var/i = k; i <= overlay_cards; i++)
|
||||
var/card_overlay = image(icon=src.icon,icon_state="sc_[currenthand[i]]_[deckstyle]",pixel_x=(1-i+k)*3,pixel_y=(1-i+k)*3)
|
||||
add_overlay(card_overlay)
|
||||
|
||||
/obj/item/toy/cards/singlecard
|
||||
name = "card"
|
||||
desc = "a card"
|
||||
|
||||
@@ -1182,7 +1182,7 @@
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere?
|
||||
new_spawn.socks = "Nude"
|
||||
new_spawn.update_body(TRUE)
|
||||
new_spawn.language_holder.selected_language = /datum/language/sylvan
|
||||
|
||||
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
|
||||
|
||||
@@ -63,10 +64,6 @@
|
||||
else
|
||||
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
|
||||
|
||||
new_spawn.grant_language(/datum/language/draconic)
|
||||
var/datum/language_holder/holder = new_spawn.get_language_holder()
|
||||
holder.selected_default_language = /datum/language/draconic
|
||||
|
||||
//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows
|
||||
|
||||
new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
|
||||
|
||||
@@ -176,3 +176,4 @@ GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
|
||||
new /obj/item/book/granter/spell/sacredflame(loc)
|
||||
if(28)
|
||||
new /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom(loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
updateUsrDialog()
|
||||
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
|
||||
return
|
||||
|
||||
@@ -96,70 +95,82 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
|
||||
var/list/items = list()
|
||||
if(mybag)
|
||||
dat += "<a href='?src=[REF(src)];garbage=1'>[mybag.name]</a><br>"
|
||||
items += list("Trash bag" = image(icon = mybag.icon, icon_state = mybag.icon_state))
|
||||
if(mymop)
|
||||
dat += "<a href='?src=[REF(src)];mop=1'>[mymop.name]</a><br>"
|
||||
items += list("Mop" = image(icon = mymop.icon, icon_state = mymop.icon_state))
|
||||
if(mybroom)
|
||||
dat += "<a href='?src=[REF(src)];broom=1'>[mybroom.name]</a><br>"
|
||||
items += list("Broom" = image(icon = mybroom.icon, icon_state = mybroom.icon_state))
|
||||
if(myspray)
|
||||
dat += "<a href='?src=[REF(src)];spray=1'>[myspray.name]</a><br>"
|
||||
items += list("Spray bottle" = image(icon = myspray.icon, icon_state = myspray.icon_state))
|
||||
if(myreplacer)
|
||||
dat += "<a href='?src=[REF(src)];replacer=1'>[myreplacer.name]</a><br>"
|
||||
if(signs)
|
||||
dat += "<a href='?src=[REF(src)];sign=1'>[signs] sign\s</a><br>"
|
||||
var/datum/browser/popup = new(user, "janicart", name, 240, 160)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
items += list("Light replacer" = image(icon = myreplacer.icon, icon_state = myreplacer.icon_state))
|
||||
var/obj/item/caution/sign = locate() in src
|
||||
if(sign)
|
||||
items += list("Sign" = image(icon = sign.icon, icon_state = sign.icon_state))
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/Topic(href, href_list)
|
||||
if(!in_range(src, usr))
|
||||
if(!length(items))
|
||||
return
|
||||
if(!isliving(usr))
|
||||
items = sortList(items)
|
||||
var/pick = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
|
||||
if(!pick)
|
||||
return
|
||||
var/mob/living/user = usr
|
||||
if(href_list["garbage"])
|
||||
if(mybag)
|
||||
switch(pick)
|
||||
if("Trash bag")
|
||||
if(!mybag)
|
||||
return
|
||||
user.put_in_hands(mybag)
|
||||
to_chat(user, "<span class='notice'>You take [mybag] from [src].</span>")
|
||||
mybag = null
|
||||
if(href_list["mop"])
|
||||
if(mymop)
|
||||
if("Mop")
|
||||
if(!mymop)
|
||||
return
|
||||
user.put_in_hands(mymop)
|
||||
to_chat(user, "<span class='notice'>You take [mymop] from [src].</span>")
|
||||
mymop = null
|
||||
if(href_list["broom"])
|
||||
if(mybroom)
|
||||
if("Broom")
|
||||
if(!mybroom)
|
||||
return
|
||||
user.put_in_hands(mybroom)
|
||||
to_chat(user, "<span class='notice'>You take [mybroom] from [src].</span>")
|
||||
mybroom = null
|
||||
if(href_list["spray"])
|
||||
if(myspray)
|
||||
if("Spray bottle")
|
||||
if(!myspray)
|
||||
return
|
||||
user.put_in_hands(myspray)
|
||||
to_chat(user, "<span class='notice'>You take [myspray] from [src].</span>")
|
||||
myspray = null
|
||||
if(href_list["replacer"])
|
||||
if(myreplacer)
|
||||
if("Light replacer")
|
||||
if(!myreplacer)
|
||||
return
|
||||
user.put_in_hands(myreplacer)
|
||||
to_chat(user, "<span class='notice'>You take [myreplacer] from [src].</span>")
|
||||
myreplacer = null
|
||||
if(href_list["sign"])
|
||||
if(signs)
|
||||
var/obj/item/caution/Sign = locate() in src
|
||||
if(Sign)
|
||||
user.put_in_hands(Sign)
|
||||
to_chat(user, "<span class='notice'>You take \a [Sign] from [src].</span>")
|
||||
signs--
|
||||
else
|
||||
WARNING("Signs ([signs]) didn't match contents")
|
||||
signs = 0
|
||||
if("Sign")
|
||||
if(signs <= 0)
|
||||
return
|
||||
user.put_in_hands(sign)
|
||||
to_chat(user, "<span class='notice'>You take \a [sign] from [src].</span>")
|
||||
signs--
|
||||
else
|
||||
return
|
||||
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/**
|
||||
* check_menu: Checks if we are allowed to interact with a radial menu
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with a menu
|
||||
*/
|
||||
/obj/structure/janitorialcart/proc/check_menu(mob/living/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/janitorialcart/update_overlays()
|
||||
. = ..()
|
||||
|
||||
@@ -91,8 +91,13 @@
|
||||
if (!is_ghost && !in_range(src, user))
|
||||
return
|
||||
|
||||
var/list/tool_list = list(
|
||||
"Up" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = NORTH),
|
||||
"Down" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = SOUTH)
|
||||
)
|
||||
|
||||
if (up && down)
|
||||
var/result = alert("Go up or down [src]?", "Ladder", "Up", "Down", "Cancel")
|
||||
var/result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
if (!is_ghost && !in_range(src, user))
|
||||
return // nice try
|
||||
switch(result)
|
||||
@@ -112,6 +117,11 @@
|
||||
if(!is_ghost)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/ladder/proc/check_menu(mob/user)
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/ladder/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
@@ -152,8 +152,8 @@
|
||||
pod_moving = 0
|
||||
if(!QDELETED(pod))
|
||||
var/datum/gas_mixture/floor_mixture = loc.return_air()
|
||||
ARCHIVE_TEMPERATURE(floor_mixture)
|
||||
ARCHIVE_TEMPERATURE(pod.air_contents)
|
||||
ARCHIVE(floor_mixture)
|
||||
ARCHIVE(pod.air_contents)
|
||||
pod.air_contents.share(floor_mixture, 1) //mix the pod's gas mixture with the tile it's on
|
||||
air_update_turf()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user