Merge remote-tracking branch 'upstream/master' into snaxi2

This commit is contained in:
Detective Google
2020-05-11 20:56:42 -05:00
213 changed files with 3373 additions and 2828 deletions
@@ -492,7 +492,7 @@
user.do_attack_animation(L)
if(L.run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
if(L.mob_run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS)
playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
return FALSE
@@ -10,7 +10,12 @@
/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
owner.faction |= "slime"
owner.grant_language(/datum/language/slime)
owner.grant_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND)
/obj/item/organ/heart/gland/slime/Remove(mob/living/carbon/M, special = 0)
..()
owner.faction -= "slime"
owner.remove_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND)
/obj/item/organ/heart/gland/slime/activate()
to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
@@ -10,9 +10,9 @@
/obj/item/organ/heart/gland/trauma/activate()
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
if(prob(33))
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
else
if(prob(20))
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
else
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
@@ -20,7 +20,7 @@
var/poweron_feed = FALSE // Am I feeding?
var/poweron_masquerade = FALSE
// STATS
var/bloodsucker_level
var/bloodsucker_level
var/bloodsucker_level_unspent = 1
var/regen_rate = 0.3 // How fast do I regenerate?
var/additional_regen // How much additional blood regen we gain from bonuses such as high blood.
@@ -209,7 +209,7 @@
// Physiology
CheckVampOrgans() // Heart, Eyes
// Language
owner.current.grant_language(/datum/language/vampiric)
owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER)
owner.hasSoul = FALSE // If false, renders the character unable to sell their soul.
owner.isholy = FALSE // is this person a chaplain or admin role allowed to use bibles
// Disabilities
@@ -246,7 +246,7 @@
// Update Health
owner.current.setMaxHealth(100)
// Language
owner.current.remove_language(/datum/language/vampiric)
owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER)
// Soul
if (owner.soulOwner == owner) // Return soul, if *I* own it.
owner.hasSoul = TRUE
@@ -649,10 +649,10 @@
return TRUE
// Check 3) If I am a BLOODSUCKER, then are they my Vassal?
if (mob_B && atom_V && (atom_V in mob_B.vassals))
return TRUE
return TRUE
// Check 4) If we are both VASSAL, then do we have the same master?
if (atom_V && mob_V && atom_V.master == mob_V.master)
return TRUE
return TRUE
return FALSE
@@ -710,7 +710,7 @@
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/bloodsucker/proc/update_counter(value, valuecolor)
invisibility = 0
invisibility = 0
/obj/screen/bloodsucker/blood_counter
icon = 'icons/mob/actions/bloodsucker.dmi'
@@ -758,7 +758,7 @@
/obj/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor)
..()
maptext = "<div align='center' valign='bottom' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[value]</font></div>"
maptext = "<div align='center' valign='bottom' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[value]</font></div>"
/datum/antagonist/bloodsucker/proc/count_vassals(datum/mind/master)
var/datum/antagonist/bloodsucker/B = master.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
@@ -48,7 +48,7 @@
objectives += vassal_objective
objectives_given += vassal_objective
give_thrall_eyes()
owner.current.grant_language(/datum/language/vampiric)
owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL)
// Add Antag HUD
update_vassal_icons_added(owner.current, "vassal")
. = ..()
@@ -81,7 +81,7 @@
qdel(O)
objectives_given = list()
remove_thrall_eyes()
owner.current.remove_language(/datum/language/vampiric)
owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL)
// Clear Antag HUD
update_vassal_icons_removed(owner.current)
@@ -78,6 +78,7 @@
create_initial_profile()
if(give_objectives)
forge_objectives()
owner.current.grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue. We are able to transform our body after all.
remove_clownmut()
. = ..()
@@ -61,10 +61,10 @@
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
if(target.mind)//if the victim has got a mind
// Absorb a lizard, speak Draconic.
user.copy_known_languages_from(target)
// Absorb a lizard, speak Draconic.
user.copy_languages(target, LANGUAGE_ABSORB)
if(target.mind && user.mind)//if the victim and user have minds
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
//Some of target's recent speech, so the changeling can attempt to imitate them better.
@@ -13,5 +13,5 @@
//Recover from stuns.
/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/mannitol = 10, /datum/reagent/medicine/regen_jelly = 10, /datum/reagent/medicine/changelingadrenaline = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
return TRUE
user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/changelingadrenaline = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
return TRUE
@@ -27,12 +27,12 @@
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if(E)
if(!active)
E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
ADD_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
E.flash_protect = -1 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to sense prey through walls.")
active = TRUE //Defined in code/modules/spells/spell.dm
else
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
E.flash_protect = 2 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to protect them from bright lights.")
active = FALSE
@@ -47,10 +47,8 @@
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of X-ray vision and flash protection when the user refunds this ability
action.Remove(user)
REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if(E)
if (active)
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
else
E.flash_protect = 0
user.update_sight()
E.flash_protect = initial(E.flash_protect)
user.update_sight()
@@ -2,7 +2,7 @@
name = "Biodegrade"
desc = "Dissolves restraints or other objects preventing free movement."
helptext = "This is obvious to nearby people, and can destroy standard restraints and closets. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 30 //High cost to prevent spam
chemical_cost = 15 //High cost to prevent spam
loudness = 1
dna_cost = 2
req_human = 1
@@ -3,7 +3,6 @@
desc = "Our skin pigmentation rapidly changes to suit our current environment."
helptext = "Allows us to become invisible after a few seconds of standing still. Can be toggled on and off."
dna_cost = 2
chemical_cost = 25
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_camouflage"
@@ -23,4 +22,4 @@
action.Remove(user)
if(user.has_dna())
var/mob/living/carbon/C = user
C.dna.remove_mutation(CHAMELEON)
C.dna.remove_mutation(CHAMELEON)
@@ -1,8 +1,9 @@
/obj/effect/proc_holder/changeling/fleshmend
name = "Fleshmend"
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious."
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious. This ability is loud, and might cause our blood to react violently to heat."
helptext = "If we are on fire, the healing effect will not function. Does not regrow limbs or restore lost blood."
chemical_cost = 20
loudness = 2
dna_cost = 2
req_stat = UNCONSCIOUS
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -137,7 +137,7 @@
name = "Arm Blade"
desc = "We reform one of our arms into a deadly blade."
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
chemical_cost = 10
dna_cost = 2
loudness = 2
req_human = 1
@@ -410,7 +410,7 @@
desc = "We reform one of our arms into a hard shield."
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
dna_cost = 2
loudness = 1
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -522,12 +522,12 @@
/obj/effect/proc_holder/changeling/suit/armor
name = "Chitinous Armor"
desc = "We turn our skin into tough chitin to protect us from damage."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
dna_cost = 1
loudness = 2
req_human = 1
recharge_slowdown = 0.25
recharge_slowdown = 0.5
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_armor"
action_background_icon_state = "bg_ling"
@@ -543,7 +543,7 @@
icon_state = "lingarmor"
item_flags = DROPDEL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90)
flags_inv = HIDEJUMPSUIT
cold_protection = 0
heat_protection = 0
@@ -559,7 +559,7 @@
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
item_flags = DROPDEL
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90)
flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
/obj/item/clothing/head/helmet/changeling/Initialize()
@@ -3,7 +3,7 @@
desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
dna_cost = 2
loudness = 1
req_human = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -37,7 +37,7 @@
desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
helptext = "Emits a high-frequency sound that overloads nearby electronics. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
dna_cost = 2
loudness = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_dissonant"
@@ -5,7 +5,6 @@
name = "Strained Muscles"
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
chemical_cost = 15
dna_cost = 1
req_human = 1
var/stacks = 0 //Increments every 5 seconds; damage increases over time
@@ -15,16 +14,13 @@
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
active = !active
if(active)
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
changeling.chem_recharge_slowdown += 0.5
else
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
changeling.chem_recharge_slowdown -= 0.5
if(stacks >= 20)
if(stacks >= 10)
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
user.DefaultCombatKnockdown(60)
user.emote("gasp")
@@ -34,7 +30,6 @@
return TRUE
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
while(active)
user.add_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
@@ -42,18 +37,17 @@
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
user.DefaultCombatKnockdown(40)
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
changeling.chem_recharge_slowdown -= 0.5
break
stacks++
//user.take_bodypart_damage(stacks * 0.03, 0)
user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
user.adjustStaminaLoss(stacks*1.5) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
if(stacks == 10) //Warning message that the stacks are getting too high
if(stacks == 5) //Warning message that the stacks are getting too high
to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
sleep(40)
while(!active && stacks) //Damage stacks decrease fairly rapidly while not in sanic mode
while(!active && stacks) //Damage stacks decrease slowly while not in sanic mode
stacks--
sleep(20)
sleep(100)
@@ -31,6 +31,7 @@
laws = new /datum/ai_laws/ratvar()
braintype = picked_name
GLOB.all_clockwork_objects += src
brainmob.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
/obj/item/mmi/posibrain/soul_vessel/Destroy()
GLOB.all_clockwork_objects -= src
@@ -91,7 +91,7 @@
current = mob_override
GLOB.all_clockwork_mobs += current
current.faction |= "ratvar"
current.grant_language(/datum/language/ratvar)
current.grant_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE)
current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
if(issilicon(current))
var/mob/living/silicon/S = current
@@ -102,6 +102,7 @@
R.module.rebuild_modules()
else if(isAI(S))
var/mob/living/silicon/ai/A = S
A.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
@@ -142,7 +143,7 @@
current = mob_override
GLOB.all_clockwork_mobs -= current
current.faction -= "ratvar"
current.remove_language(/datum/language/ratvar)
current.remove_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE)
current.clear_alert("clockinfo")
for(var/datum/action/innate/clockwork_armaments/C in owner.current.actions) //Removes any bound clockwork armor
qdel(C)
@@ -152,6 +153,7 @@
var/mob/living/silicon/S = current
if(isAI(S))
var/mob/living/silicon/ai/A = S
A.remove_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
A.cut_overlays()
+2 -2
View File
@@ -116,7 +116,7 @@
if(mob_override)
current = mob_override
current.faction |= "cult"
current.grant_language(/datum/language/narsie)
current.grant_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST)
if(!cult_team?.cult_master)
vote.Grant(current)
communion.Grant(current)
@@ -134,7 +134,7 @@
if(mob_override)
current = mob_override
current.faction -= "cult"
current.remove_language(/datum/language/narsie)
current.remove_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST)
vote.Remove(current)
communion.Remove(current)
magic.Remove(current)
+2 -1
View File
@@ -527,7 +527,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
/datum/antagonist/devil/apply_innate_effects(mob/living/mob_override)
give_appropriate_spells()
owner.current.grant_all_languages(TRUE)
owner.current.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_DEVIL)
update_hud()
.=..()
@@ -536,6 +536,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/obj/effect/proc_holder/spell/S = X
if(is_type_in_typecache(S, devil_spells))
owner.RemoveSpell(S)
owner.current.remove_all_languages(LANGUAGE_DEVIL)
.=..()
/datum/antagonist/devil/proc/printdevilinfo()
@@ -29,7 +29,7 @@
/mob/living/carbon/true_devil/Initialize()
create_bodyparts() //initialize bodyparts
create_internal_organs()
grant_all_languages(omnitongue=TRUE)
grant_all_languages()
..()
/mob/living/carbon/true_devil/create_internal_organs()
@@ -65,5 +65,5 @@
/datum/traitor_class/ai/finalize_traitor(datum/antagonist/traitor/T)
T.add_law_zero()
T.owner.current.playsound_local(get_turf(T.owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
T.owner.current.grant_language(/datum/language/codespeak)
T.owner.current.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MALF)
return FALSE
@@ -233,7 +233,7 @@
newstruct.cancel_camera()
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/user, vic = 0)
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
T.stop_sound_channel(CHANNEL_HEARTBEAT)
T.invisibility = INVISIBILITY_ABSTRACT
@@ -245,20 +245,23 @@
S.name = "Shade of [T.real_name]"
S.real_name = "Shade of [T.real_name]"
T.transfer_ckey(S)
S.language_holder = U.language_holder.copy(S)
if(U)
S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation
if(U && iscultist(U))
S.copy_languages(T, LANGUAGE_MIND)//Copies the old mobs languages into the new mob holder.
S.copy_languages(user, LANGUAGE_MASTER)
S.update_atom_languages()
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
if(user)
S.faction |= "[REF(user)]" //Add the master as a faction, allowing inter-mob cooperation
if(user && iscultist(user))
SSticker.mode.add_cultist(S.mind, 0)
S.cancel_camera()
name = "soulstone: Shade of [T.real_name]"
icon_state = "soulstone2"
if(U && (iswizard(U) || usability))
to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help [U.p_them()] succeed in [U.p_their()] goals at all costs.")
else if(U && iscultist(U))
if(user && (iswizard(user) || usability))
to_chat(S, "Your soul has been captured! You are now bound to [user.real_name]'s will. Help [user.p_them()] succeed in [user.p_their()] goals at all costs.")
else if(user && iscultist(user))
to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.")
if(vic && U)
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
if(vic && user)
to_chat(user, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
+282
View File
@@ -0,0 +1,282 @@
/mob/living
var/mb_cd_length = 5 SECONDS //5 second cooldown for masturbating because fuck spam.
var/mb_cd_timer = 0 //The timer itself
/mob/living/carbon/human
var/saved_underwear = ""//saves their underwear so it can be toggled later
var/saved_undershirt = ""
var/saved_socks = ""
var/hidden_underwear = FALSE
var/hidden_undershirt = FALSE
var/hidden_socks = FALSE
//Mob procs
/mob/living/carbon/human/proc/underwear_toggle()
set name = "Toggle undergarments"
set category = "IC"
var/confirm = input(src, "Select what part of your form to alter", "Undergarment Toggling") as null|anything in list("Top", "Bottom", "Socks", "All")
if(!confirm)
return
if(confirm == "Top")
hidden_undershirt = !hidden_undershirt
if(confirm == "Bottom")
hidden_underwear = !hidden_underwear
if(confirm == "Socks")
hidden_socks = !hidden_socks
if(confirm == "All")
var/on_off = (hidden_undershirt || hidden_underwear || hidden_socks) ? FALSE : TRUE
hidden_undershirt = on_off
hidden_underwear = on_off
hidden_socks = on_off
update_body(TRUE)
/mob/living/carbon/human/proc/adjust_arousal(strength,aphro = FALSE,maso = FALSE) // returns all genitals that were adjust
var/list/obj/item/organ/genital/genit_list = list()
if(!client?.prefs.arousable || (aphro && (client?.prefs.cit_toggles & NO_APHRO)) || (maso && !HAS_TRAIT(src, TRAIT_MASO)))
return // no adjusting made here
for(var/obj/item/organ/genital/G in internal_organs)
if(G.genital_flags & GENITAL_CAN_AROUSE && !G.aroused_state && prob(strength*G.sensitivity))
G.set_aroused_state(strength > 0)
G.update_appearance()
if(G.aroused_state)
genit_list += G
return genit_list
/obj/item/organ/genital/proc/climaxable(mob/living/carbon/human/H, silent = FALSE) //returns the fluid source (ergo reagents holder) if found.
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
. = reagents
else
if(linked_organ)
. = linked_organ.reagents
if(!. && !silent)
to_chat(H, "<span class='warning'>Your [name] is unable to produce it's own fluids, it's missing the organs for it.</span>")
/mob/living/carbon/human/proc/do_climax(datum/reagents/R, atom/target, obj/item/organ/genital/G, spill = TRUE)
if(!G)
return
if(!target || !R)
return
var/turfing = isturf(target)
G.generate_fluid(R)
if(spill && R.total_volume >= 5)
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
if(!turfing)
R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1))
G.time_since_last_orgasm = 0
R.clear_reagents()
/mob/living/carbon/human/proc/mob_climax_outside(obj/item/organ/genital/G, mb_time = 30) //This is used for forced orgasms and other hands-free climaxes
var/datum/reagents/fluid_source = G.climaxable(src, TRUE)
if(!fluid_source)
to_chat(src,"<span class='userdanger'>Your [G.name] cannot cum.</span>")
return
if(mb_time) //as long as it's not instant, give a warning
to_chat(src,"<span class='userlove'>You feel yourself about to orgasm.</span>")
if(!do_after(src, mb_time, target = src) || !G.climaxable(src, TRUE))
return
to_chat(src,"<span class='userlove'>You climax[isturf(loc) ? " onto [loc]" : ""] with your [G.name].</span>")
do_climax(fluid_source, loc, G)
/mob/living/carbon/human/proc/mob_climax_partner(obj/item/organ/genital/G, mob/living/L, spillage = TRUE, mb_time = 30) //Used for climaxing with any living thing
var/datum/reagents/fluid_source = G.climaxable(src)
if(!fluid_source)
return
if(mb_time) //Skip warning if this is an instant climax.
to_chat(src,"<span class='userlove'>You're about to climax with [L]!</span>")
to_chat(L,"<span class='userlove'>[src] is about to climax with you!</span>")
if(!do_after(src, mb_time, target = src) || !in_range(src, L) || !G.climaxable(src, TRUE))
return
if(spillage)
to_chat(src,"<span class='userlove'>You orgasm with [L], spilling out of them, using your [G.name].</span>")
to_chat(L,"<span class='userlove'>[src] climaxes with you, overflowing and spilling, using [p_their()] [G.name]!</span>")
else //knots and other non-spilling orgasms
to_chat(src,"<span class='userlove'>You climax with [L], your [G.name] spilling nothing.</span>")
to_chat(L,"<span class='userlove'>[src] climaxes with you, [p_their()] [G.name] spilling nothing!</span>")
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
do_climax(fluid_source, spillage ? loc : L, G, spillage)
/mob/living/carbon/human/proc/mob_fill_container(obj/item/organ/genital/G, obj/item/reagent_containers/container, mb_time = 30) //For beaker-filling, beware the bartender
var/datum/reagents/fluid_source = G.climaxable(src)
if(!fluid_source)
return
if(mb_time)
to_chat(src,"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over [container].</span>")
if(!do_after(src, mb_time, target = src) || !in_range(src, container) || !G.climaxable(src, TRUE))
return
to_chat(src,"<span class='userlove'>You used your [G.name] to fill [container].</span>")
do_climax(fluid_source, container, G, FALSE)
/mob/living/carbon/human/proc/pick_climax_genitals(silent = FALSE)
var/list/genitals_list
var/list/worn_stuff = get_equipped_items()
for(var/obj/item/organ/genital/G in internal_organs)
if(CHECK_BITFIELD(G.genital_flags, CAN_CLIMAX_WITH) && G.is_exposed(worn_stuff)) //filter out what you can't masturbate with
LAZYADD(genitals_list, G)
if(LAZYLEN(genitals_list))
var/obj/item/organ/genital/ret_organ = input(src, "with what?", "Climax", null) as null|obj in genitals_list
return ret_organ
else if(!silent)
to_chat(src, "<span class='warning'>You cannot climax without available genitals.</span>")
/mob/living/carbon/human/proc/pick_partner(silent = FALSE)
var/list/partners = list()
if(pulling)
partners += pulling
if(pulledby)
partners += pulledby
//Now we got both of them, let's check if they're proper
for(var/mob/living/L in partners)
if(!L.client || !L.mind) // can't consent, not a partner
partners -= L
if(iscarbon(L))
var/mob/living/carbon/C = L
if(!C.exposed_genitals.len && !C.is_groin_exposed() && !C.is_chest_exposed()) //Nothing through_clothing, no proper partner.
partners -= C
//NOW the list should only contain correct partners
if(!partners.len)
if(!silent)
to_chat(src, "<span class='warning'>You cannot do this alone.</span>")
return //No one left.
var/mob/living/target = input(src, "With whom?", "Sexual partner", null) as null|anything in partners //pick one, default to null
if(target && in_range(src, target))
to_chat(src,"<span class='notice'>Waiting for consent...</span>")
var/consenting = input(target, "Do you want [src] to climax with you?","Climax mechanics","No") in list("Yes","No")
if(consenting == "Yes")
return target
else
message_admins("[src] tried to climax with [target], but [target] did not consent.")
log_consent("[src] tried to climax with [target], but [target] did not consent.")
/mob/living/carbon/human/proc/pick_climax_container(silent = FALSE)
var/list/containers_list = list()
for(var/obj/item/reagent_containers/C in held_items)
if(C.is_open_container() || istype(C, /obj/item/reagent_containers/food/snacks))
containers_list += C
for(var/obj/item/reagent_containers/C in range(1, src))
if((C.is_open_container() || istype(C, /obj/item/reagent_containers/food/snacks)) && CanReach(C))
containers_list += C
if(containers_list.len)
var/obj/item/reagent_containers/SC = input(src, "Into or onto what?(Cancel for nowhere)", null) as null|obj in containers_list
if(SC && CanReach(SC))
return SC
else if(!silent)
to_chat(src, "<span class='warning'>You cannot do this without an appropriate container.</span>")
/mob/living/carbon/human/proc/available_rosie_palms(silent = FALSE, list/whitelist_typepaths = list(/obj/item/dildo))
if(restrained(TRUE)) //TRUE ignores grabs
if(!silent)
to_chat(src, "<span class='warning'>You can't do that while restrained!</span>")
return FALSE
if(!get_num_arms() || !get_empty_held_indexes())
if(whitelist_typepaths)
if(!islist(whitelist_typepaths))
whitelist_typepaths = list(whitelist_typepaths)
for(var/path in whitelist_typepaths)
if(is_holding_item_of_type(path))
return TRUE
if(!silent)
to_chat(src, "<span class='warning'>You need at least one free arm.</span>")
return FALSE
return TRUE
//Here's the main proc itself
/mob/living/carbon/human/proc/mob_climax(forced_climax=FALSE) //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
if(mb_cd_timer > world.time)
if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
to_chat(src, "<span class='warning'>You need to wait [DisplayTimeText((mb_cd_timer - world.time), TRUE)] before you can do that again!</span>")
return
if(!client?.prefs.arousable || !has_dna())
return
if(stat == DEAD)
if(!forced_climax)
to_chat(src, "<span class='warning'>You can't do that while dead!</span>")
return
if(forced_climax) //Something forced us to cum, this is not a masturbation thing and does not progress to the other checks
for(var/obj/item/organ/genital/G in internal_organs)
if(!CHECK_BITFIELD(G.genital_flags, CAN_CLIMAX_WITH)) //Skip things like wombs and testicles
continue
var/mob/living/partner
var/check_target
var/list/worn_stuff = get_equipped_items()
if(G.is_exposed(worn_stuff))
if(pulling) //Are we pulling someone? Priority target, we can't be making option menus for this, has to be quick
if(isliving(pulling)) //Don't fuck objects
check_target = pulling
if(pulledby && !check_target) //prioritise pulled over pulledby
if(isliving(pulledby))
check_target = pulledby
//Now we should have a partner, or else we have to come alone
if(check_target)
if(iscarbon(check_target)) //carbons can have clothes
var/mob/living/carbon/C = check_target
if(C.exposed_genitals.len || C.is_groin_exposed() || C.is_chest_exposed()) //Are they naked enough?
partner = C
else //A cat is fine too
partner = check_target
if(partner) //Did they pass the clothing checks?
mob_climax_partner(G, partner, mb_time = 0) //Instant climax due to forced
continue //You've climaxed once with this organ, continue on
//not exposed OR if no partner was found while exposed, climax alone
mob_climax_outside(G, mb_time = 0) //removed climax timer for sudden, forced orgasms
//Now all genitals that could climax, have.
//Since this was a forced climax, we do not need to continue with the other stuff
mb_cd_timer = world.time + mb_cd_length
return
//If we get here, then this is not a forced climax and we gotta check a few things.
if(stat == UNCONSCIOUS) //No sleep-masturbation, you're unconscious.
to_chat(src, "<span class='warning'>You must be conscious to do that!</span>")
return
//Ok, now we check what they want to do.
var/choice = input(src, "Select sexual activity", "Sexual activity:") as null|anything in list("Climax alone","Climax with partner", "Fill container")
if(!choice)
return
switch(choice)
if("Climax alone")
if(!available_rosie_palms())
return
var/obj/item/organ/genital/picked_organ = pick_climax_genitals()
if(picked_organ && available_rosie_palms(TRUE))
mob_climax_outside(picked_organ)
if("Climax with partner")
//We need no hands, we can be restrained and so on, so let's pick an organ
var/obj/item/organ/genital/picked_organ = pick_climax_genitals()
if(picked_organ)
var/mob/living/partner = pick_partner() //Get someone
if(partner)
var/spillage = input(src, "Would your fluids spill outside?", "Choose overflowing option", "Yes") as null|anything in list("Yes", "No")
if(spillage && in_range(src, partner))
mob_climax_partner(picked_organ, partner, spillage == "Yes" ? TRUE : FALSE)
if("Fill container")
//We'll need hands and no restraints.
if(!available_rosie_palms(FALSE, /obj/item/reagent_containers))
return
//We got hands, let's pick an organ
var/obj/item/organ/genital/picked_organ
picked_organ = pick_climax_genitals() //Gotta be climaxable, not just masturbation, to fill with fluids.
if(picked_organ)
//Good, got an organ, time to pick a container
var/obj/item/reagent_containers/fluid_container = pick_climax_container()
if(fluid_container && available_rosie_palms(TRUE, /obj/item/reagent_containers))
mob_fill_container(picked_organ, fluid_container)
mb_cd_timer = world.time + mb_cd_length
/mob/living/carbon/human/verb/climax_verb()
set category = "IC"
set name = "Climax"
set desc = "Lets you choose a couple ways to ejaculate."
mob_climax()
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/obj/item/organ/genital
color = "#fcccb3"
w_class = WEIGHT_CLASS_SMALL
organ_flags = ORGAN_NO_DISMEMBERMENT
var/shape
var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code
var/genital_flags //see citadel_defines.dm
var/masturbation_verb = "masturbate"
var/orgasm_verb = "cumming" //present continous
var/arousal_verb = "You feel aroused"
var/unarousal_verb = "You no longer feel aroused"
var/fluid_transfer_factor = 0 //How much would a partner get in them if they climax using this?
var/size = 2 //can vary between num or text, just used in icon_state strings
var/datum/reagent/fluid_id = null
var/fluid_max_volume = 50
var/fluid_efficiency = 1
var/fluid_rate = CUM_RATE
var/fluid_mult = 1
var/time_since_last_orgasm = 500
var/aroused_state = FALSE //Boolean used in icon_state strings
var/obj/item/organ/genital/linked_organ
var/linked_organ_slot //used for linking an apparatus' organ to its other half on update_link().
var/layer_index = GENITAL_LAYER_INDEX //Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
/obj/item/organ/genital/Initialize(mapload, do_update = TRUE)
. = ..()
if(fluid_id)
create_reagents(fluid_max_volume, NONE, NO_REAGENTS_VALUE)
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
reagents.add_reagent(fluid_id, fluid_max_volume)
if(do_update)
update()
/obj/item/organ/genital/proc/set_aroused_state(new_state)
if(!(genital_flags & GENITAL_CAN_AROUSE))
return FALSE
if(!((HAS_TRAIT(owner,TRAIT_PERMABONER) && !new_state) || HAS_TRAIT(owner,TRAIT_NEVERBONER) && new_state))
aroused_state = new_state
return aroused_state
/obj/item/organ/genital/proc/update()
if(QDELETED(src))
return
update_size()
update_appearance()
if(genital_flags & UPDATE_OWNER_APPEARANCE && owner && ishuman(owner))
var/mob/living/carbon/human/H = owner
H.update_genitals()
if(linked_organ_slot || (linked_organ && !owner))
update_link()
//exposure and through-clothing code
/mob/living/carbon
var/list/exposed_genitals = list() //Keeping track of them so we don't have to iterate through every genitalia and see if exposed
/obj/item/organ/genital/proc/is_exposed()
if(!owner || genital_flags & (GENITAL_INTERNAL|GENITAL_HIDDEN))
return FALSE
if(genital_flags & GENITAL_UNDIES_HIDDEN && ishuman(owner))
var/mob/living/carbon/human/H = owner
if(!(NO_UNDERWEAR in H.dna.species.species_traits))
var/datum/sprite_accessory/underwear/top/T = H.hidden_undershirt ? null : GLOB.undershirt_list[H.undershirt]
var/datum/sprite_accessory/underwear/bottom/B = H.hidden_underwear ? null : GLOB.underwear_list[H.underwear]
if(zone == BODY_ZONE_CHEST ? (T?.covers_chest || B?.covers_chest) : (T?.covers_groin || B?.covers_groin))
return FALSE
if(genital_flags & GENITAL_THROUGH_CLOTHES)
return TRUE
switch(zone) //update as more genitals are added
if(BODY_ZONE_CHEST)
return owner.is_chest_exposed()
if(BODY_ZONE_PRECISE_GROIN)
return owner.is_groin_exposed()
/obj/item/organ/genital/proc/toggle_visibility(visibility, update = TRUE)
genital_flags &= ~(GENITAL_THROUGH_CLOTHES|GENITAL_HIDDEN|GENITAL_UNDIES_HIDDEN)
if(owner)
owner.exposed_genitals -= src
switch(visibility)
if(GEN_VISIBLE_ALWAYS)
genital_flags |= GENITAL_THROUGH_CLOTHES
if(owner)
owner.exposed_genitals += src
if(GEN_VISIBLE_NO_UNDIES)
genital_flags |= GENITAL_UNDIES_HIDDEN
if(GEN_VISIBLE_NEVER)
genital_flags |= GENITAL_HIDDEN
if(update && owner && ishuman(owner)) //recast to use update genitals proc
var/mob/living/carbon/human/H = owner
H.update_genitals()
/mob/living/carbon/verb/toggle_genitals()
set category = "IC"
set name = "Expose/Hide genitals"
set desc = "Allows you to toggle which genitals should show through clothes or not."
if(stat != CONSCIOUS)
to_chat(usr, "<span class='warning'>You can toggle genitals visibility right now...</span>")
return
var/list/genital_list = list()
for(var/obj/item/organ/genital/G in internal_organs)
if(!CHECK_BITFIELD(G.genital_flags, GENITAL_INTERNAL))
genital_list += G
if(!genital_list.len) //There is nothing to expose
return
//Full list of exposable genitals created
var/obj/item/organ/genital/picked_organ
picked_organ = input(src, "Choose which genitalia to expose/hide", "Expose/Hide genitals") as null|anything in genital_list
if(picked_organ && (picked_organ in internal_organs))
var/picked_visibility = input(src, "Choose visibility setting", "Expose/Hide genitals") as null|anything in GLOB.genitals_visibility_toggles
if(picked_visibility && picked_organ && (picked_organ in internal_organs))
picked_organ.toggle_visibility(picked_visibility)
return
/mob/living/carbon/verb/toggle_arousal_state()
set category = "IC"
set name = "Toggle genital arousal"
set desc = "Allows you to toggle which genitals are showing signs of arousal."
var/list/genital_list = list()
for(var/obj/item/organ/genital/G in internal_organs)
if(G.genital_flags & GENITAL_CAN_AROUSE)
genital_list += G
if(!genital_list.len) //There's nothing that can show arousal
return
var/obj/item/organ/genital/picked_organ
picked_organ = input(src, "Choose which genitalia to toggle arousal on", "Set genital arousal", null) in genital_list
if(picked_organ)
var/original_state = picked_organ.aroused_state
picked_organ.set_aroused_state(!picked_organ.aroused_state)
if(original_state != picked_organ.aroused_state)
to_chat(src,"<span class='userlove'>[picked_organ.aroused_state ? picked_organ.arousal_verb : picked_organ.unarousal_verb].</span>")
else
to_chat(src,"<span class='userlove'>You can't make that genital [picked_organ.aroused_state ? "unaroused" : "aroused"]!</span>")
picked_organ.update_appearance()
return
/obj/item/organ/genital/proc/modify_size(modifier, min = -INFINITY, max = INFINITY)
fluid_max_volume += modifier*2.5
fluid_rate += modifier/10
if(reagents)
reagents.maximum_volume = fluid_max_volume
return
/obj/item/organ/genital/proc/update_size()
return
/obj/item/organ/genital/proc/update_appearance()
if(!owner || owner.stat == DEAD)
aroused_state = FALSE
/obj/item/organ/genital/on_life()
. = ..()
if(!reagents || !.)
return
reagents.maximum_volume = fluid_max_volume
if(fluid_id && CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
time_since_last_orgasm++
/obj/item/organ/genital/proc/generate_fluid(datum/reagents/R)
var/amount = clamp(fluid_rate * time_since_last_orgasm * fluid_mult,0,fluid_max_volume)
R.clear_reagents()
R.add_reagent(fluid_id,amount)
return TRUE
/obj/item/organ/genital/proc/update_link()
if(owner)
if(linked_organ)
return FALSE
linked_organ = owner.getorganslot(linked_organ_slot)
if(linked_organ)
linked_organ.linked_organ = src
linked_organ.upon_link()
upon_link()
return TRUE
if(linked_organ)
linked_organ.linked_organ = null
linked_organ = null
return FALSE
//post organ duo making arrangements.
/obj/item/organ/genital/proc/upon_link()
return
/obj/item/organ/genital/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
. = ..()
if(.)
update()
RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance)
if(genital_flags & GENITAL_THROUGH_CLOTHES)
owner.exposed_genitals += src
/obj/item/organ/genital/Remove(special = FALSE)
. = ..()
var/mob/living/carbon/C = .
update()
if(!QDELETED(C))
if(genital_flags & UPDATE_OWNER_APPEARANCE && ishuman(C))
var/mob/living/carbon/human/H = .
H.update_genitals()
C.exposed_genitals -= src
UnregisterSignal(C, COMSIG_MOB_DEATH)
//proc to give a player their genitals and stuff when they log in
/mob/living/carbon/human/proc/give_genitals(clean = FALSE)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
if(clean)
for(var/obj/item/organ/genital/G in internal_organs)
qdel(G)
if (NOGENITALS in dna.species.species_traits)
return
if(dna.features["has_vag"])
give_genital(/obj/item/organ/genital/vagina)
if(dna.features["has_womb"])
give_genital(/obj/item/organ/genital/womb)
if(dna.features["has_balls"])
give_genital(/obj/item/organ/genital/testicles)
if(dna.features["has_breasts"])
give_genital(/obj/item/organ/genital/breasts)
if(dna.features["has_cock"])
give_genital(/obj/item/organ/genital/penis)
/mob/living/carbon/human/proc/give_genital(obj/item/organ/genital/G)
if(!dna || (NOGENITALS in dna.species.species_traits) || getorganslot(initial(G.slot)))
return FALSE
G = new G(null, FALSE)
G.get_features(src)
G.Insert(src)
return G
/obj/item/organ/genital/proc/get_features(mob/living/carbon/human/H)
return
//procs to handle sprite overlays being applied to humans
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
. = ..()
if(!. && I && slot && !(slot in GLOB.no_genitals_update_slots)) //the item was successfully equipped, and the chosen slot wasn't merely storage, hands or cuffs.
update_genitals()
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
var/no_update = FALSE
if(!I || I == l_store || I == r_store || I == s_store || I == handcuffed || I == legcuffed || get_held_index_of_item(I)) //stops storages, cuffs and held items from triggering it.
no_update = TRUE
. = ..()
if(!. || no_update)
return
update_genitals()
/mob/living/carbon/human/proc/update_genitals()
if(QDELETED(src))
return
var/static/list/relevant_layers = list("[GENITALS_BEHIND_LAYER]" = "BEHIND", "[GENITALS_FRONT_LAYER]" = "FRONT")
var/static/list/layers_num
if(!layers_num)
for(var/L in relevant_layers)
LAZYSET(layers_num, L, text2num(L))
for(var/L in relevant_layers) //Less hardcode
remove_overlay(layers_num[L])
remove_overlay(GENITALS_EXPOSED_LAYER)
if(!LAZYLEN(internal_organs) || ((NOGENITALS in dna.species.species_traits) && !genital_override) || HAS_TRAIT(src, TRAIT_HUSK))
return
//start scanning for genitals
var/list/gen_index[GENITAL_LAYER_INDEX_LENGTH]
var/list/genitals_to_add
var/list/fully_exposed
for(var/obj/item/organ/genital/G in internal_organs)
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
LAZYADD(gen_index[G.layer_index], G)
for(var/L in gen_index)
if(L) //skip nulls
LAZYADD(genitals_to_add, L)
if(!genitals_to_add)
return
//Now we added all genitals that aren't internal and should be rendered
//start applying overlays
for(var/layer in relevant_layers)
var/list/standing = list()
var/layertext = relevant_layers[layer]
for(var/A in genitals_to_add)
var/obj/item/organ/genital/G = A
var/datum/sprite_accessory/S
var/size = G.size
switch(G.type)
if(/obj/item/organ/genital/penis)
S = GLOB.cock_shapes_list[G.shape]
if(/obj/item/organ/genital/testicles)
S = GLOB.balls_shapes_list[G.shape]
if(/obj/item/organ/genital/vagina)
S = GLOB.vagina_shapes_list[G.shape]
if(/obj/item/organ/genital/breasts)
S = GLOB.breasts_shapes_list[G.shape]
if(!S || S.icon_state == "none")
continue
var/aroused_state = G.aroused_state && S.alt_aroused
var/accessory_icon = S.icon
var/do_center = S.center
var/dim_x = S.dimension_x
var/dim_y = S.dimension_y
if(G.genital_flags & GENITAL_CAN_TAUR && S.taur_icon && (!S.feat_taur || dna.features[S.feat_taur]) && dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
if(T?.taur_mode & S.accepted_taurs)
accessory_icon = S.taur_icon
do_center = TRUE
dim_x = S.taur_dimension_x
dim_y = S.taur_dimension_y
var/mutable_appearance/genital_overlay = mutable_appearance(accessory_icon, layer = -layer)
if(do_center)
genital_overlay = center_image(genital_overlay, dim_x, dim_y)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
genital_overlay.color = SKINTONE2HEX(skin_tone)
else
switch(S.color_src)
if("cock_color")
genital_overlay.color = "#[dna.features["cock_color"]]"
if("balls_color")
genital_overlay.color = "#[dna.features["balls_color"]]"
if("breasts_color")
genital_overlay.color = "#[dna.features["breasts_color"]]"
if("vag_color")
genital_overlay.color = "#[dna.features["vag_color"]]"
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][(dna.species.use_skintones && !dna.skin_tone_override) ? "_s" : ""]_[aroused_state]_[layertext]"
if(layers_num[layer] == GENITALS_FRONT_LAYER && G.genital_flags & GENITAL_THROUGH_CLOTHES)
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
LAZYADD(fully_exposed, genital_overlay)
else
genital_overlay.layer = -layers_num[layer]
standing += genital_overlay
if(LAZYLEN(standing))
overlays_standing[layers_num[layer]] = standing
if(LAZYLEN(fully_exposed))
overlays_standing[GENITALS_EXPOSED_LAYER] = fully_exposed
apply_overlay(GENITALS_EXPOSED_LAYER)
for(var/L in relevant_layers)
apply_overlay(layers_num[L])
//Checks to see if organs are new on the mob, and changes their colours so that they don't get crazy colours.
/mob/living/carbon/human/proc/emergent_genital_call()
if(!client.prefs.arousable)
return FALSE
var/organCheck = locate(/obj/item/organ/genital) in internal_organs
var/breastCheck = getorganslot(ORGAN_SLOT_BREASTS)
var/willyCheck = getorganslot(ORGAN_SLOT_PENIS)
if(organCheck == FALSE)
if(ishuman(src) && dna.species.use_skintones)
dna.features["genitals_use_skintone"] = TRUE
if(src.dna.species.fixed_mut_color)
dna.features["cock_color"] = "[dna.species.fixed_mut_color]"
dna.features["breasts_color"] = "[dna.species.fixed_mut_color]"
return
//So people who haven't set stuff up don't get rainbow surprises.
dna.features["cock_color"] = "[dna.features["mcolor"]]"
dna.features["breasts_color"] = "[dna.features["mcolor"]]"
else //If there's a new organ, make it the same colour.
if(breastCheck == FALSE)
dna.features["breasts_color"] = dna.features["cock_color"]
else if (willyCheck == FALSE)
dna.features["cock_color"] = dna.features["breasts_color"]
return TRUE
@@ -0,0 +1,121 @@
/datum/sprite_accessory
var/alt_aroused = FALSE //CIT CODE if this is TRUE, then the genitals will use an alternate icon_state when aroused.
var/taur_icon //leave null if the genital doesn't have a taur counterpart.
var/accepted_taurs = STYLE_HOOF_TAURIC|STYLE_PAW_TAURIC //Types that match with the accessory.
var/feat_taur //the text string of the dna feature to check for those who want to opt out.
var/taur_dimension_y = 32
var/taur_dimension_x = 32
//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
/datum/sprite_accessory/penis
icon = 'icons/obj/genitals/penis_onmob.dmi'
name = "penis" //the preview name of the accessory
color_src = "cock_color"
alt_aroused = TRUE
feat_taur = "cock_taur"
/datum/sprite_accessory/penis/human
icon_state = "human"
name = "Human"
/datum/sprite_accessory/penis/knotted
icon_state = "knotted"
name = "Knotted"
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/flared
icon_state = "flared"
name = "Flared"
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/barbknot
icon_state = "barbknot"
name = "Barbed, Knotted"
/datum/sprite_accessory/penis/tapered
icon_state = "tapered"
name = "Tapered"
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
taur_dimension_x = 64
/datum/sprite_accessory/penis/tentacle
icon_state = "tentacle"
name = "Tentacled"
/datum/sprite_accessory/penis/hemi
icon_state = "hemi"
name = "Hemi"
/datum/sprite_accessory/penis/hemiknot
icon_state = "hemiknot"
name = "Knotted Hemi"
//Testicles
/datum/sprite_accessory/testicles
icon = 'icons/obj/genitals/testicles_onmob.dmi'
icon_state = "testicle"
name = "testicle" //the preview name of the accessory
color_src = "balls_color"
/datum/sprite_accessory/testicles/single
icon_state = "single"
name = "Single" //Single as "single pair", for clarity.
//Vaginas
/datum/sprite_accessory/vagina
icon = 'icons/obj/genitals/vagina_onmob.dmi'
name = "vagina"
color_src = "vag_color"
alt_aroused = TRUE
/datum/sprite_accessory/vagina/human
icon_state = "human"
name = "Human"
/datum/sprite_accessory/vagina/tentacles
icon_state = "tentacle"
name = "Tentacle"
/datum/sprite_accessory/vagina/dentata
icon_state = "dentata"
name = "Dentata"
/datum/sprite_accessory/vagina/hairy
icon_state = "hairy"
name = "Hairy"
alt_aroused = FALSE
/datum/sprite_accessory/vagina/spade
icon_state = "spade"
name = "Spade"
alt_aroused = FALSE
/datum/sprite_accessory/vagina/furred
icon_state = "furred"
name = "Furred"
alt_aroused = FALSE
/datum/sprite_accessory/vagina/gaping
icon_state = "gaping"
name = "Gaping"
//BREASTS BE HERE
/datum/sprite_accessory/breasts
icon = 'icons/obj/genitals/breasts_onmob.dmi'
name = "breasts"
color_src = "breasts_color"
/datum/sprite_accessory/breasts/pair
icon_state = "pair"
name = "Pair"
/datum/sprite_accessory/breasts/quad
icon_state = "quad"
name = "Quad"
/datum/sprite_accessory/breasts/sextuple
icon_state = "sextuple"
name = "Sextuple"
+137
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@@ -0,0 +1,137 @@
#define BREASTS_ICON_MIN_SIZE 1
#define BREASTS_ICON_MAX_SIZE 6
/obj/item/organ/genital/breasts
name = "breasts"
desc = "Female milk producing organs."
icon_state = "breasts"
icon = 'icons/obj/genitals/breasts.dmi'
zone = BODY_ZONE_CHEST
slot = ORGAN_SLOT_BREASTS
size = BREASTS_SIZE_DEF // "c". Refer to the breast_values static list below for the cups associated number values
fluid_id = /datum/reagent/consumable/milk
fluid_rate = MILK_RATE
shape = DEF_BREASTS_SHAPE
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION|GENITAL_CAN_AROUSE|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN
masturbation_verb = "massage"
arousal_verb = "Your breasts start feeling sensitive"
unarousal_verb = "Your breasts no longer feel sensitive"
orgasm_verb = "leaking"
fluid_transfer_factor = 0.5
var/static/list/breast_values = list("a" = 1, "b" = 2, "c" = 3, "d" = 4, "e" = 5, "f" = 6, "g" = 7, "h" = 8, "i" = 9, "j" = 10, "k" = 11, "l" = 12, "m" = 13, "n" = 14, "o" = 15, "huge" = 16, "flat" = 0)
var/cached_size //these two vars pertain size modifications and so should be expressed in NUMBERS.
var/prev_size //former cached_size value, to allow update_size() to early return should be there no significant changes.
/obj/item/organ/genital/breasts/Initialize(mapload, do_update = TRUE)
if(do_update)
cached_size = breast_values[size]
prev_size = cached_size
return ..()
/obj/item/organ/genital/breasts/update_appearance()
. = ..()
var/lowershape = lowertext(shape)
switch(lowershape)
if("pair")
desc = "You see a pair of breasts."
if("quad")
desc = "You see two pairs of breast, one just under the other."
if("sextuple")
desc = "You see three sets of breasts, running from their chest to their belly."
else
desc = "You see some breasts, they seem to be quite exotic."
if(size == "huge")
desc = "You see [pick("some serious honkers", "a real set of badonkers", "some dobonhonkeros", "massive dohoonkabhankoloos", "two big old tonhongerekoogers", "a couple of giant bonkhonagahoogs", "a pair of humongous hungolomghnonoloughongous")]. Their volume is way beyond cupsize now, measuring in about [round(cached_size)]cm in diameter."
else
if (size == "flat")
desc += " They're very small and flatchested, however."
else
desc += " You estimate that they're [uppertext(size)]-cups."
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION) && aroused_state)
var/datum/reagent/R = GLOB.chemical_reagents_list[fluid_id]
if(R)
desc += " They're leaking [lowertext(R.name)]."
var/datum/sprite_accessory/S = GLOB.breasts_shapes_list[shape]
var/icon_shape = S ? S.icon_state : "pair"
var/icon_size = clamp(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE)
icon_state = "breasts_[icon_shape]_[icon_size]"
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = SKINTONE2HEX(H.skin_tone)
if(!H.dna.skin_tone_override)
icon_state += "_s"
else
color = "#[owner.dna.features["breasts_color"]]"
//Allows breasts to grow and change size, with sprite changes too.
//maximum wah
//Comical sizes slow you down in movement and actions.
//Ridiculous sizes makes you more cumbersome.
//this is far too lewd wah
/obj/item/organ/genital/breasts/modify_size(modifier, min = -INFINITY, max = INFINITY)
var/new_value = clamp(cached_size + modifier, min, max)
if(new_value == cached_size)
return
prev_size = cached_size
cached_size = new_value
update()
..()
/obj/item/organ/genital/breasts/update_size()//wah
var/rounded_cached = round(cached_size)
if(cached_size < 0)//I don't actually know what round() does to negative numbers, so to be safe!!fixed
if(owner)
to_chat(owner, "<span class='warning'>You feel your breasts shrinking away from your body as your chest flattens out.</span>")
QDEL_IN(src, 1)
return
var/enlargement = FALSE
switch(rounded_cached)
if(0) //flatchested
size = "flat"
if(1 to 8) //modest
size = breast_values[rounded_cached]
if(9 to 15) //massive
size = breast_values[rounded_cached]
enlargement = TRUE
if(16 to INFINITY) //rediculous
size = "huge"
enlargement = TRUE
if(owner)
var/status_effect = owner.has_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
if(enlargement && !status_effect)
owner.apply_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
else if(!enlargement && status_effect)
owner.remove_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
if(rounded_cached < 16 && owner)//Because byond doesn't count from 0, I have to do this.
var/mob/living/carbon/human/H = owner
var/r_prev_size = round(prev_size)
if (rounded_cached > r_prev_size)
to_chat(H, "<span class='warning'>Your breasts [pick("swell up to", "flourish into", "expand into", "burst forth into", "grow eagerly into", "amplify into")] a [uppertext(size)]-cup.</span>")
else if (rounded_cached < r_prev_size)
to_chat(H, "<span class='warning'>Your breasts [pick("shrink down to", "decrease into", "diminish into", "deflate into", "shrivel regretfully into", "contracts into")] a [uppertext(size)]-cup.</span>")
/obj/item/organ/genital/breasts/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
if(D.species.use_skintones && D.features["genitals_use_skintone"])
color = SKINTONE2HEX(H.skin_tone)
else
color = "#[D.features["breasts_color"]]"
size = D.features["breasts_size"]
shape = D.features["breasts_shape"]
if(!D.features["breasts_producing"])
DISABLE_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
if(!isnum(size))
cached_size = breast_values[size]
else
cached_size = size
size = breast_values[size]
prev_size = cached_size
toggle_visibility(D.features["breasts_visibility"], FALSE)
#undef BREASTS_ICON_MIN_SIZE
#undef BREASTS_ICON_MAX_SIZE
+109
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@@ -0,0 +1,109 @@
/obj/item/organ/genital/penis
name = "penis"
desc = "A male reproductive organ."
icon_state = "penis"
icon = 'icons/obj/genitals/penis.dmi'
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_PENIS
masturbation_verb = "stroke"
arousal_verb = "You pop a boner"
unarousal_verb = "Your boner goes down"
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN|GENITAL_CAN_TAUR
linked_organ_slot = ORGAN_SLOT_TESTICLES
fluid_transfer_factor = 0.5
shape = DEF_COCK_SHAPE
size = 2 //arbitrary value derived from length and diameter for sprites.
layer_index = PENIS_LAYER_INDEX
var/length = 6 //inches
var/prev_length = 6 //really should be renamed to prev_length
var/diameter = 4.38
var/diameter_ratio = COCK_DIAMETER_RATIO_DEF //0.25; check citadel_defines.dm
/obj/item/organ/genital/penis/modify_size(modifier, min = -INFINITY, max = INFINITY)
var/new_value = clamp(length + modifier, min, max)
if(new_value == length)
return
prev_length = length
length = clamp(length + modifier, min, max)
update()
..()
/obj/item/organ/genital/penis/update_size(modified = FALSE)
if(length <= 0)//I don't actually know what round() does to negative numbers, so to be safe!!
if(owner)
to_chat(owner, "<span class='warning'>You feel your tallywacker shrinking away from your body as your groin flattens out!</b></span>")
QDEL_IN(src, 1)
if(linked_organ)
QDEL_IN(linked_organ, 1)
return
var/rounded_length = round(length)
var/new_size
var/enlargement = FALSE
switch(rounded_length)
if(0 to 6) //If modest size
new_size = 1
if(7 to 11) //If large
new_size = 2
if(12 to 20) //If massive
new_size = 3
if(21 to 34) //If massive and due for large effects
new_size = 3
enlargement = TRUE
if(35 to INFINITY) //If comical
new_size = 4 //no new sprites for anything larger yet
enlargement = TRUE
if(owner)
var/status_effect = owner.has_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
if(enlargement && !status_effect)
owner.apply_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
else if(!enlargement && status_effect)
owner.remove_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
if(linked_organ)
linked_organ.size = clamp(size + new_size, BALLS_SIZE_MIN, BALLS_SIZE_MAX)
linked_organ.update()
size = new_size
if(owner)
if (round(length) > round(prev_length))
to_chat(owner, "<span class='warning'>Your [pick(GLOB.dick_nouns)] [pick("swells up to", "flourishes into", "expands into", "bursts forth into", "grows eagerly into", "amplifys into")] a [uppertext(round(length))] inch penis.</b></span>")
else if ((round(length) < round(prev_length)) && (length > 0.5))
to_chat(owner, "<span class='warning'>Your [pick(GLOB.dick_nouns)] [pick("shrinks down to", "decreases into", "diminishes into", "deflates into", "shrivels regretfully into", "contracts into")] a [uppertext(round(length))] inch penis.</b></span>")
icon_state = sanitize_text("penis_[shape]_[size]")
diameter = (length * diameter_ratio)//Is it just me or is this ludicous, why not make it exponentially decay?
/obj/item/organ/genital/penis/update_appearance()
. = ..()
var/datum/sprite_accessory/S = GLOB.cock_shapes_list[shape]
var/icon_shape = S ? S.icon_state : "human"
icon_state = "penis_[icon_shape]_[size]"
var/lowershape = lowertext(shape)
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = SKINTONE2HEX(H.skin_tone)
if(!H.dna.skin_tone_override)
icon_state += "_s"
else
color = "#[owner.dna.features["cock_color"]]"
if(genital_flags & GENITAL_CAN_TAUR && S?.taur_icon && (!S.feat_taur || owner.dna.features[S.feat_taur]) && owner.dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[owner.dna.features["taur"]]
if(T.taur_mode & S.accepted_taurs) //looks out of place on those.
lowershape = "taur, [lowershape]"
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] [name]. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(diameter, 0.25)] inch[round(diameter, 0.25) != 1 ? "es" : ""] in diameter."
/obj/item/organ/genital/penis/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
if(D.species.use_skintones && D.features["genitals_use_skintone"])
color = SKINTONE2HEX(H.skin_tone)
else
color = "#[D.features["cock_color"]]"
length = D.features["cock_length"]
diameter_ratio = D.features["cock_diameter_ratio"]
shape = D.features["cock_shape"]
prev_length = length
toggle_visibility(D.features["cock_visibility"], FALSE)
+67
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@@ -0,0 +1,67 @@
/obj/item/organ/genital/testicles
name = "testicles"
desc = "A male reproductive organ."
icon_state = "testicles"
icon = 'icons/obj/genitals/testicles.dmi'
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_TESTICLES
size = BALLS_SIZE_MIN
arousal_verb = "Your balls ache a little"
unarousal_verb = "Your balls finally stop aching, again"
linked_organ_slot = ORGAN_SLOT_PENIS
genital_flags = CAN_MASTURBATE_WITH|MASTURBATE_LINKED_ORGAN|GENITAL_FUID_PRODUCTION|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN
var/size_name = "average"
shape = DEF_BALLS_SHAPE
fluid_id = /datum/reagent/consumable/semen
masturbation_verb = "massage"
layer_index = TESTICLES_LAYER_INDEX
/obj/item/organ/genital/testicles/generate_fluid()
if(!linked_organ && !update_link())
return FALSE
return ..()
// in memoriam "Your balls finally feel full, again." ??-2020
/obj/item/organ/genital/testicles/upon_link()
size = linked_organ.size
update_size()
update_appearance()
/obj/item/organ/genital/testicles/update_size(modified = FALSE)
switch(size)
if(BALLS_SIZE_MIN)
size_name = "average"
if(BALLS_SIZE_DEF)
size_name = "enlarged"
if(BALLS_SIZE_MAX)
size_name = "engorged"
else
size_name = "nonexistant"
/obj/item/organ/genital/testicles/update_appearance()
. = ..()
desc = "You see an [size_name] pair of testicles."
var/datum/sprite_accessory/S = GLOB.balls_shapes_list[shape]
var/icon_shape = S ? S.icon_state : "single"
icon_state = "testicles_[icon_shape]_[size]"
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = SKINTONE2HEX(H.skin_tone)
if(!H.dna.skin_tone_override)
icon_state += "_s"
else
color = "#[owner.dna.features["balls_color"]]"
/obj/item/organ/genital/testicles/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
if(D.species.use_skintones && D.features["genitals_use_skintone"])
color = SKINTONE2HEX(H.skin_tone)
else
color = "#[D.features["balls_color"]]"
shape = D.features["balls_shape"]
fluid_rate = D.features["balls_cum_rate"]
fluid_mult = D.features["balls_cum_mult"]
fluid_efficiency = D.features["balls_efficiency"]
toggle_visibility(D.features["balls_visibility"], FALSE)
+74
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/obj/item/organ/genital/vagina
name = "vagina"
desc = "A female reproductive organ."
icon = 'icons/obj/genitals/vagina.dmi'
icon_state = ORGAN_SLOT_VAGINA
zone = BODY_ZONE_PRECISE_GROIN
slot = "vagina"
size = 1 //There is only 1 size right now
shape = DEF_VAGINA_SHAPE
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE|GENITAL_UNDIES_HIDDEN
masturbation_verb = "finger"
arousal_verb = "You feel wetness on your crotch"
unarousal_verb = "You no longer feel wet"
fluid_transfer_factor = 0.1 //Yes, some amount is exposed to you, go get your AIDS
layer_index = VAGINA_LAYER_INDEX
var/cap_length = 8//D E P T H (cap = capacity)
var/cap_girth = 12
var/cap_girth_ratio = 1.5
var/clits = 1
var/clit_diam = 0.25
var/clit_len = 0.25
var/list/vag_types = list("tentacle", "dentata", "hairy", "spade", "furred")
/obj/item/organ/genital/vagina/update_appearance()
. = ..()
icon_state = "vagina"
var/lowershape = lowertext(shape)
var/details
switch(lowershape)
if("tentacle")
details = "Its opening is lined with several tentacles and "
if("dentata")
details = "There's teeth inside it and it "
if("hairy")
details = "It has quite a bit of hair growing on it and "
if("human")
details = "It is taut with smooth skin, though without much hair and "
if("gaping")
details = "It is gaping slightly open, though without much hair and "
if("spade")
details = "It is a plush canine spade, it "
if("furred")
details = "It has neatly groomed fur around the outer folds, it "
else
details = "It has an exotic shape and "
if(aroused_state)
details += "is slick with female arousal."
else
details += "seems to be dry."
desc = "You see a vagina. [details]"
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = SKINTONE2HEX(H.skin_tone)
if(!H.dna.skin_tone_override)
icon_state += "_s"
else
color = "#[owner.dna.features["vag_color"]]"
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.update_genitals()
/obj/item/organ/genital/vagina/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
if(D.species.use_skintones && D.features["genitals_use_skintone"])
color = SKINTONE2HEX(H.skin_tone)
else
color = "[D.features["vag_color"]]"
shape = "[D.features["vag_shape"]]"
toggle_visibility(D.features["vag_visibility"], FALSE)
+10
View File
@@ -0,0 +1,10 @@
/obj/item/organ/genital/womb
name = "womb"
desc = "A female reproductive organ."
icon = 'icons/obj/genitals/vagina.dmi'
icon_state = "womb"
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_WOMB
genital_flags = GENITAL_INTERNAL|GENITAL_FUID_PRODUCTION
fluid_id = /datum/reagent/consumable/femcum
linked_organ_slot = ORGAN_SLOT_VAGINA
+159
View File
@@ -0,0 +1,159 @@
//////////
//DILDOS//
//////////
/obj/item/dildo
name = "dildo"
desc = "Floppy!"
icon = 'icons/obj/genitals/dildo.dmi'
force = 0
hitsound = 'sound/weapons/tap.ogg'
throwforce = 0
icon_state = "dildo_knotted_2"
alpha = 192//transparent
var/can_customize = FALSE
var/dildo_shape = "human"
var/dildo_size = 2
var/dildo_type = "dildo"//pretty much just used for the icon state
var/random_color = TRUE
var/random_size = FALSE
var/random_shape = FALSE
var/is_knotted = FALSE
//Lists moved to _cit_helpers.dm as globals so they're not instanced individually
/obj/item/dildo/proc/update_appearance()
icon_state = "[dildo_type]_[dildo_shape]_[dildo_size]"
var/sizeword = ""
switch(dildo_size)
if(1)
sizeword = "small "
if(3)
sizeword = "big "
if(4)
sizeword = "huge "
if(5)
sizeword = "gigantic "
name = "[sizeword][dildo_shape] [can_customize ? "custom " : ""][dildo_type]"
/obj/item/dildo/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
customize(user)
return TRUE
/obj/item/dildo/proc/customize(mob/living/user)
if(!can_customize)
return FALSE
if(src && !user.incapacitated() && in_range(user,src))
var/color_choice = input(user,"Choose a color for your dildo.","Dildo Color") as null|anything in GLOB.dildo_colors
if(src && color_choice && !user.incapacitated() && in_range(user,src))
sanitize_inlist(color_choice, GLOB.dildo_colors, "Red")
color = GLOB.dildo_colors[color_choice]
update_appearance()
if(src && !user.incapacitated() && in_range(user,src))
var/shape_choice = input(user,"Choose a shape for your dildo.","Dildo Shape") as null|anything in GLOB.dildo_shapes
if(src && shape_choice && !user.incapacitated() && in_range(user,src))
sanitize_inlist(shape_choice, GLOB.dildo_colors, "Knotted")
dildo_shape = GLOB.dildo_shapes[shape_choice]
update_appearance()
if(src && !user.incapacitated() && in_range(user,src))
var/size_choice = input(user,"Choose the size for your dildo.","Dildo Size") as null|anything in GLOB.dildo_sizes
if(src && size_choice && !user.incapacitated() && in_range(user,src))
sanitize_inlist(size_choice, GLOB.dildo_colors, "Medium")
dildo_size = GLOB.dildo_sizes[size_choice]
update_appearance()
if(src && !user.incapacitated() && in_range(user,src))
var/transparency_choice = input(user,"Choose the transparency of your dildo. Lower is more transparent!(192-255)","Dildo Transparency") as null|num
if(src && transparency_choice && !user.incapacitated() && in_range(user,src))
sanitize_integer(transparency_choice, 192, 255, 192)
alpha = transparency_choice
update_appearance()
return TRUE
/obj/item/dildo/Initialize()
. = ..()
if(random_color == TRUE)
var/randcolor = pick(GLOB.dildo_colors)
color = GLOB.dildo_colors[randcolor]
if(random_shape == TRUE)
var/randshape = pick(GLOB.dildo_shapes)
dildo_shape = GLOB.dildo_shapes[randshape]
if(random_size == TRUE)
var/randsize = pick(GLOB.dildo_sizes)
dildo_size = GLOB.dildo_sizes[randsize]
update_appearance()
alpha = rand(192, 255)
pixel_y = rand(-7,7)
pixel_x = rand(-7,7)
/obj/item/dildo/examine(mob/user)
. = ..()
if(can_customize)
. += "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
/obj/item/dildo/random//totally random
name = "random dildo"//this name will show up in vendors and shit so you know what you're vending(or don't, i guess :^))
random_color = TRUE
random_shape = TRUE
random_size = TRUE
/obj/item/dildo/knotted
dildo_shape = "knotted"
name = "knotted dildo"
attack_verb = list("penetrated", "knotted", "slapped", "inseminated")
obj/item/dildo/human
dildo_shape = "human"
name = "human dildo"
attack_verb = list("penetrated", "slapped", "inseminated")
obj/item/dildo/plain
dildo_shape = "plain"
name = "plain dildo"
attack_verb = list("penetrated", "slapped", "inseminated")
obj/item/dildo/flared
dildo_shape = "flared"
name = "flared dildo"
attack_verb = list("penetrated", "slapped", "neighed", "gaped", "prolapsed", "inseminated")
obj/item/dildo/flared/huge
name = "literal horse cock"
desc = "THIS THING IS HUGE!"
dildo_size = 4
obj/item/dildo/custom
name = "customizable dildo"
desc = "Thanks to significant advances in synthetic nanomaterials, this dildo is capable of taking on many different forms to fit the user's preferences! Pricy!"
can_customize = TRUE
random_color = TRUE
random_shape = TRUE
random_size = TRUE
// Suicide acts, by request
/obj/item/dildo/proc/manual_suicide(mob/living/user)
user.visible_message("<span class='suicide'>[user] finally finishes deepthroating the [src], and their life.</span>")
user.adjustOxyLoss(200)
user.death(0)
/obj/item/dildo/suicide_act(mob/living/user)
// is_knotted = ((src.dildo_shape == "knotted")?"They swallowed the knot":"Their face is turning blue")
if(do_after(user,17,target=src))
user.visible_message("<span class='suicide'>[user] tears-up and gags as they shove [src] down their throat! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/weapons/gagging.ogg', 50, 1, -1)
user.Stun(150)
user.adjust_blurriness(8)
var/obj/item/organ/eyes/eyes = user.getorganslot(ORGAN_SLOT_EYES)
eyes?.applyOrganDamage(10)
return MANUAL_SUICIDE
/obj/item/dildo/flared/huge/suicide_act(mob/living/user)
if(do_after(user,35,target=src))
user.visible_message("<span class='suicide'>[user] tears-up and gags as they try to deepthroat the [src]! WHY WOULD THEY DO THAT? It looks like [user.p_theyre()] trying to commit suicide!!</span>")
playsound(loc, 'sound/weapons/gagging.ogg', 50, 2, -1)
user.Stun(300)
user.adjust_blurriness(8)
return MANUAL_SUICIDE
@@ -89,7 +89,7 @@
temperature_archived = temperature
/turf/open/archive()
ARCHIVE_TEMPERATURE(air)
ARCHIVE(air)
archived_cycle = SSair.times_fired
temperature_archived = temperature
@@ -215,7 +215,7 @@
if (planet_atmos) //share our air with the "atmosphere" "above" the turf
var/datum/gas_mixture/G = new
G.copy_from_turf(src)
ARCHIVE_TEMPERATURE(G)
ARCHIVE(G)
if(our_air.compare(G))
if(!our_excited_group)
var/datum/excited_group/EG = new
@@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(meta_gas_ids, meta_gas_id_list())
GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture
var/list/gases = list()
var/list/gas_archive = list()
var/temperature = 0 //kelvins
var/tmp/temperature_archived = 0
var/volume = CELL_VOLUME //liters
@@ -31,13 +32,25 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//PV = nRT
/datum/gas_mixture/proc/heat_capacity() //joules per kelvin
/datum/gas_mixture/proc/heat_capacity()
/datum/gas_mixture/proc/archived_heat_capacity()
/datum/gas_mixture/heat_capacity() //joules per kelvin
var/list/cached_gases = gases
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
. = 0
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
/datum/gas_mixture/archived_heat_capacity()
// lots of copypasta but heat_capacity is the single proc called the most in a regular round, bar none, so performance loss adds up
var/list/cached_gases = gas_archive
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
. = 0
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
/datum/gas_mixture/turf/heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
var/list/cached_gases = gases
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
@@ -46,6 +59,14 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
if(!.)
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
/datum/gas_mixture/turf/archived_heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
var/list/cached_gases = gas_archive
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
if(!.)
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
/datum/gas_mixture/proc/total_moles()
var/cached_gases = gases
TOTAL_MOLES(cached_gases, .)
@@ -67,6 +88,10 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture/proc/thermal_energy() //joules
return THERMAL_ENERGY(src) //see code/__DEFINES/atmospherics.dm; use the define in performance critical areas
/datum/gas_mixture/proc/archive()
//Update archived versions of variables
//Returns: 1 in all cases
/datum/gas_mixture/proc/merge(datum/gas_mixture/giver)
//Merges all air from giver into self. Deletes giver.
//Returns: 1 if we are mutable, 0 otherwise
@@ -111,6 +136,10 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//Performs various reactions such as combustion or fusion (LOL)
//Returns: 1 if any reaction took place; 0 otherwise
/datum/gas_mixture/archive()
temperature_archived = temperature
gas_archive = gases.Copy()
return 1
/datum/gas_mixture/merge(datum/gas_mixture/giver)
if(!giver)
@@ -245,7 +274,7 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
//GAS TRANSFER
for(var/id in cached_gases | sharer_gases) // transfer gases
delta = QUANTIZE(cached_gases[id] - sharer_gases[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures
delta = QUANTIZE(gas_archive[id] - sharer.gas_archive[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures
if(delta && abs_temperature_delta > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
gas_heat_capacity = delta * cached_gasheats[id]
@@ -293,8 +322,8 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
sharer_temperature = sharer.temperature_archived
var/temperature_delta = temperature_archived - sharer_temperature
if(abs(temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
var/self_heat_capacity = heat_capacity()
sharer_heat_capacity = sharer_heat_capacity || sharer.heat_capacity()
var/self_heat_capacity = archived_heat_capacity()
sharer_heat_capacity = sharer_heat_capacity || sharer.archived_heat_capacity()
if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
var/heat = conduction_coefficient*temperature_delta* \
+2 -13
View File
@@ -10,24 +10,13 @@
group = "Science"
crate_type = /obj/structure/closet/crate/science
/* For later
/datum/supply_pack/science/monkey
/datum/supply_pack/science/ape //Ape out!
name = "Ape Cube Crate"
desc = "Pss what a new test subject with supper strangth, speed, and love for bananas all at the same time? Say no more... Contains a single ape cube. Dont add water!"
contraband = TRUE
cost = 2500
contains = list (/obj/item/reagent_containers/food/snacks/monkeycube/ape)
contains = list (/obj/item/reagent_containers/food/snacks/cube/ape)
crate_name = "ape cube crate"
*/
/datum/supply_pack/science/aliens
name = "Advanced Alien Alloy Crate Crate"
desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro well send you a sheet of advanced alien alloy."
cost = 15000
DropPodOnly = TRUE
contraband = TRUE
contains = list(/obj/item/stack/sheet/mineral/abductor)
crate_name = "alien bro alloy crate"
/datum/supply_pack/science/beakers
name = "Chemistry Beakers Crate"
+16
View File
@@ -153,6 +153,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"ipc_screen" = "Sunburst",
"ipc_antenna" = "None",
"flavor_text" = "",
"ooc_notes" = "",
"meat_type" = "Mammalian",
"body_model" = MALE,
"body_size" = RESIZE_DEFAULT_SIZE
@@ -348,6 +349,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "[features["flavor_text"]]"
else
dat += "[TextPreview(features["flavor_text"])]...<BR>"
dat += "<h2>OOC notes</h2>"
dat += "<a href='?_src_=prefs;preference=ooc_notes;task=input'><b>Set OOC notes</b></a><br>"
var/ooc_notes_len = length(features["ooc_notes"])
if(ooc_notes_len <= 40)
if(!ooc_notes_len)
dat += "\[...\]"
else
dat += "[features["ooc_notes"]]"
else
dat += "[TextPreview(features["ooc_notes"])]...<BR>"
dat += "<h2>Body</h2>"
dat += "<b>Gender:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=gender;task=input'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
if(gender != NEUTER && pref_species.sexes)
@@ -1510,6 +1521,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(!isnull(msg))
features["flavor_text"] = html_decode(msg)
if("ooc_notes")
var/msg = stripped_multiline_input(usr, "Set always-visible OOC notes related to content preferences. THIS IS NOT FOR CHARACTE DESCRIPTIONS!!", "OOC notes", features["ooc_notes"], MAX_FLAVOR_LEN, TRUE)
if(!isnull(msg))
features["ooc_notes"] = html_decode(msg)
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
if(new_hair)
+6 -1
View File
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 30
#define SAVEFILE_VERSION_MAX 31
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -535,6 +535,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else //We have no old flavortext, default to new
S["feature_flavor_text"] >> features["flavor_text"]
S["feature_ooc_notes"] >> features["ooc_notes"]
S["vore_flags"] >> vore_flags
S["vore_taste"] >> vore_taste
S["belly_prefs"] >> belly_prefs
@@ -643,6 +645,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
features["flavor_text"] = copytext(features["flavor_text"], 1, MAX_FLAVOR_LEN)
features["ooc_notes"] = copytext(features["ooc_notes"], 1, MAX_FLAVOR_LEN)
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
//Validate job prefs
@@ -746,6 +749,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["feature_has_womb"], features["has_womb"])
WRITE_FILE(S["feature_ooc_notes"], features["ooc_notes"])
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
+1 -1
View File
@@ -273,7 +273,7 @@
//LightToggle
/obj/item/clothing/head/helment/ComponentInitialize()
/obj/item/clothing/head/helmet/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
+43 -21
View File
@@ -73,18 +73,26 @@
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
dog_fashion = /datum/dog_fashion/head/clown
var/list/clownmask_designs = list()
/obj/item/clothing/mask/gas/clown_hat/Initialize(mapload)
.=..()
clownmask_designs = list(
"True Form" = image(icon = src.icon, icon_state = "clown"),
"The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
"The Jester" = image(icon = src.icon, icon_state = "chaos"),
"The Madman" = image(icon = src.icon, icon_state = "joker"),
"The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
)
/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/list/options = list()
options["True Form"] = "clown"
options["The Feminist"] = "sexyclown"
options["The Madman"] = "joker"
options["The Rainbow Color"] ="rainbow"
var/static/list/options = list("True Form" = "clown", "The Feminist" = "sexyclown", "The Madman" = "joker",
"The Rainbow Color" ="rainbow", "The Jester" = "chaos")
var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
var/choice = show_radial_menu(user,src, clownmask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
@@ -93,7 +101,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(user, "<span class='notice'>Your Clown Mask has now morphed into [choice], all praise the Honkmother!</span>")
return 1
return TRUE
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
@@ -113,19 +121,26 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
var/list/mimemask_designs = list()
/obj/item/clothing/mask/gas/mime/Initialize(mapload)
.=..()
mimemask_designs = list(
"Blanc" = image(icon = src.icon, icon_state = "mime"),
"Excité" = image(icon = src.icon, icon_state = "sexymime"),
"Triste" = image(icon = src.icon, icon_state = "sadmime"),
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
)
/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/list/options = list()
options["Blanc"] = "mime"
options["Triste"] = "sadmime"
options["Effrayé"] = "scaredmime"
options["Excité"] ="sexymime"
var/static/list/options = list("Blanc" = "mime", "Triste" = "sadmime", "Effrayé" = "scaredmime", "Excité" ="sexymime")
var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
var/choice = show_radial_menu(user,src, mimemask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
@@ -134,7 +149,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(user, "<span class='notice'>Your Mime Mask has now morphed into [choice]!</span>")
return 1
return TRUE
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
@@ -187,18 +202,25 @@
max_integrity = 100
actions_types = list(/datum/action/item_action/adjust)
dog_fashion = null
var/list/tikimask_designs = list()
/obj/item/clothing/mask/gas/tiki_mask/Initialize(mapload)
.=..()
tikimask_designs = list(
"Original Tiki" = image(icon = src.icon, icon_state = "tiki_eyebrow"),
"Happy Tiki" = image(icon = src.icon, icon_state = "tiki_happy"),
"Confused Tiki" = image(icon = src.icon, icon_state = "tiki_confused"),
"Angry Tiki" = image(icon = src.icon, icon_state = "tiki_angry")
)
/obj/item/clothing/mask/gas/tiki_mask/ui_action_click(mob/user)
var/mob/M = usr
var/list/options = list()
options["Original Tiki"] = "tiki_eyebrow"
options["Happy Tiki"] = "tiki_happy"
options["Confused Tiki"] = "tiki_confused"
options["Angry Tiki"] ="tiki_angry"
var/static/list/options = list("Original Tiki" = "tiki_eyebrow", "Happy Tiki" = "tiki_happy", "Confused Tiki" = "tiki_confused",
"Angry Tiki" = "tiki_angry")
var/choice = input(M,"To what form do you wish to change this mask?","Morph Mask") in options
var/choice = show_radial_menu(user,src, tikimask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !M.stat && in_range(M,src))
icon_state = options[choice]
@@ -207,4 +229,4 @@
var/datum/action/A = X
A.UpdateButtonIcon()
to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!")
return 1
return TRUE
+27 -17
View File
@@ -351,30 +351,40 @@
resistance_flags = FLAMMABLE
max_integrity = 100
actions_types = list(/datum/action/item_action/adjust)
var/list/papermask_designs = list()
/obj/item/clothing/mask/paper/Initialize(mapload)
.=..()
papermask_designs = list(
"Blank" = image(icon = src.icon, icon_state = "plainmask"),
"Neutral" = image(icon = src.icon, icon_state = "neutralmask"),
"Eyes" = image(icon = src.icon, icon_state = "eyemask"),
"Sleeping" = image(icon = src.icon, icon_state = "sleepingmask"),
"Heart" = image(icon = src.icon, icon_state = "heartmask"),
"Core" = image(icon = src.icon, icon_state = "coremask"),
"Plus" = image(icon = src.icon, icon_state = "plusmask"),
"Square" = image(icon = src.icon, icon_state = "squaremask"),
"Bullseye" = image(icon = src.icon, icon_state = "bullseyemask"),
"Vertical" = image(icon = src.icon, icon_state = "verticalmask"),
"Horizontal" = image(icon = src.icon, icon_state = "horizontalmask"),
"X" = image(icon = src.icon, icon_state = "xmask"),
"Bugeyes" = image(icon = src.icon, icon_state = "bugmask"),
"Double" = image(icon = src.icon, icon_state = "doublemask"),
"Mark" = image(icon = src.icon, icon_state = "markmask")
)
/obj/item/clothing/mask/paper/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/list/options = list()
options["Blank"] = "plainmask"
options["Neutral"] = "neutralmask"
options["Eyes"] = "eyemask"
options["Sleeping"] ="sleepingmask"
options["Heart"] = "heartmask"
options["Core"] = "coremask"
options["Plus"] = "plusmask"
options["Square"] ="squaremask"
options["Bullseye"] = "bullseyemask"
options["Vertical"] = "verticalmask"
options["Horizontal"] = "horizontalmask"
options["X"] ="xmask"
options["Bugeyes"] = "bugmask"
options["Double"] = "doublemask"
options["Mark"] = "markmask"
var/static/list/options = list("Blank" = "plainmask", "Neutral" = "neutralmask", "Eyes" = "eyemask",
"Sleeping" ="sleepingmask", "Heart" = "heartmask", "Core" = "coremask",
"Plus" = "plusmask", "Square" ="squaremask", "Bullseye" = "bullseyemask",
"Vertical" = "verticalmask", "Horizontal" = "horizontalmask", "X" ="xmask",
"Bugeyes" = "bugmask", "Double" = "doublemask", "Mark" = "markmask")
var/choice = input(user,"What symbol would you want on this mask?","Morph Mask") in options
var/choice = show_radial_menu(user,src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
@@ -180,6 +180,10 @@
name = "mining boots"
desc = "Steel-toed mining boots for mining in hazardous environments. Very good at keeping toes uncrushed."
icon_state = "explorer"
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF
/obj/item/clothing/shoes/cult
+1 -1
View File
@@ -41,7 +41,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/dropped(mob/user)
..()
if(suit)
if(suit && !ismob(loc)) //equipped() will handle mob cases, so it doesn't disengage twice.
suit.RemoveHelmet()
soundloop.stop(user)
+2 -2
View File
@@ -9,7 +9,7 @@
role_name = "random animal"
var/animals = 1
var/one = "one"
/// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
/// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
var/blacklisted_biotypes = MOB_EPIC
fakeable = TRUE
@@ -54,7 +54,7 @@
SG.transfer_ckey(SA, FALSE)
SA.grant_all_languages(TRUE)
SA.grant_all_languages(TRUE, FALSE, FALSE)
SA.sentience_act()
@@ -57,7 +57,6 @@
/obj/item/reagent_containers/food/snacks/sushi_basic
name = "funa hosomaki"
desc = "A small cylindrical kudzu skin, filled with rice and fish."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_basic"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 4)
@@ -69,7 +68,6 @@
/obj/item/reagent_containers/food/snacks/sushi_adv
name = "funa nigiri"
desc = "A peace of carp lightly placed on some rice."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_adv"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 6)
@@ -81,7 +79,6 @@
/obj/item/reagent_containers/food/snacks/sushi_pro
name = "funa nigiri"
desc = "A well prepared peace of the best of the carp fillet placed on rice. Looks fancy and fresh!"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_pro"
bonus_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
@@ -398,6 +395,12 @@
tastes = list("milk" = 1, "beef" = 1)
dried_being = /mob/living/simple_animal/cow
/obj/item/reagent_containers/food/snacks/cube/ape
name = "ape cube"
desc = "Don't add water."
tastes = list("the jungle" = 1, "bananas" = 1, "jimmies" = 1)
dried_being = /mob/living/simple_animal/hostile/gorilla
/obj/item/reagent_containers/food/snacks/cube/egg
//Well eggs normally are able to hatch into small birds, this one does not.
//Also in order to have a normal egg hatch you need a hen to lay the egg that is able to hatch, meaning this one is for on-demand hen needs.
@@ -215,7 +215,6 @@
/obj/item/reagent_containers/food/snacks/tobiko
name = "tobiko"
desc = "Spider eggs wrapped in a thin salted Kudzu pod"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_egg"
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
filling_color = "#FF3333" // R225 G051 B051
@@ -558,7 +557,6 @@
/obj/item/reagent_containers/food/snacks/riceball
name = "onigiri"
desc = "A ball of rice with some light salt and a wrap of Kudzu skin."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "riceball"
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/sodiumchloride = 2)
tastes = list("rice" = 3, "salt" = 1)
@@ -136,7 +136,6 @@
/obj/item/reagent_containers/food/snacks/tuna_sandwich
name = "tuna sandwich"
desc = "Both a salad and a sandwich in one."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "tunasandwich"
trash = /obj/item/trash/plate
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 3)
@@ -3,7 +3,6 @@
/obj/item/reagent_containers/food/snacks/sushi_rice
name = "Sushi Rice"
desc = "A bowl of sticky rice for making sushi."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushi_rice"
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5)
tastes = list("rice" = 5, "salt" = 1)
@@ -12,7 +11,6 @@
/obj/item/reagent_containers/food/snacks/sea_weed
name = "Sea Weed Sheet"
desc = "A thin, light salt sheet of plant mater. This is commenly used in sushi recipes,"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sea_weed"
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 2)
tastes = list("plants" = 2, "salt" = 1)
@@ -21,7 +19,6 @@
/obj/item/reagent_containers/food/snacks/tuna
name = "Canned Tuna"
desc = "A small can of tuna fish beloved by felines."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "tuna_can"
//trash = /obj/item/trash/tuna_used //I dont know if I like this idea - A Masked Cat
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5, /datum/reagent/mercury = 2)
@@ -32,7 +29,6 @@
/obj/item/reagent_containers/food/snacks/sushie_basic
name = "Funa Hosomaki"
desc = "A small cylindrical filled with rice and fish."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_basic"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 1)
@@ -44,7 +40,6 @@
/obj/item/reagent_containers/food/snacks/sushie_adv
name = "Funa Nigiri"
desc = "A pice of carp lightly placed on some rice."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_adv"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 2)
@@ -56,7 +51,6 @@
/obj/item/reagent_containers/food/snacks/sushie_pro
name = "Funa Nigiri"
desc = "A well prepared pice of the best of the carp fillet placed on rice. Looks fancy and fresh!"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_pro"
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 1)
@@ -68,7 +62,6 @@
/obj/item/reagent_containers/food/snacks/tobiko
name = "Tobiko"
desc = "Spider eggs wrapped in a thin salted Kudzu pod"
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_egg"
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2)
filling_color = "#FF3333" // R225 G051 B051
@@ -78,7 +71,6 @@
/obj/item/reagent_containers/food/snacks/riceball
name = "Onigiri"
desc = "A ball of rice with some light salt and a wrap of Kudzu skin."
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "riceball"
list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/sodiumchloride = 2)
tastes = list("rice" = 4, "salt" = 1)
@@ -66,6 +66,11 @@
/obj/item/instrument/proc/is_tuned()
return tune_time_left > 0
/obj/item/instrument/dropped(mob/user)
. = ..()
if((loc != user) && (user.machine == src))
user.set_machine(null)
/obj/item/instrument/interact(mob/user)
ui_interact(user)
+11 -5
View File
@@ -222,7 +222,9 @@
tempo = sanitize_tempo(600 / bpm)
/// Updates the window for our user. Override in subtypes.
/datum/song/proc/updateDialog(mob/user)
/datum/song/proc/updateDialog(mob/user = usr)
if(user.machine != src)
return
ui_interact(user)
/datum/song/process(wait)
@@ -277,8 +279,10 @@
// subtype for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/updateDialog(mob/user)
parent.ui_interact(user || usr)
/datum/song/handheld/updateDialog(mob/user = usr)
if(user.machine != src)
return
parent.ui_interact(user)
/datum/song/handheld/should_stop_playing(mob/user)
. = ..()
@@ -290,8 +294,10 @@
// subtype for stationary structures, like pianos
/datum/song/stationary
/datum/song/stationary/updateDialog(mob/user)
parent.ui_interact(user || usr)
/datum/song/stationary/updateDialog(mob/user = usr)
if(user.machine != src)
return
parent.ui_interact(user)
/datum/song/stationary/should_stop_playing(mob/user)
. = ..()
@@ -865,7 +865,7 @@
var/translated = FALSE
if(speaker && message)
if(raw_message)
if(message_langs != get_default_language())
if(message_langs != get_selected_language())
translated = TRUE
set_pin_data(IC_OUTPUT, 1, speaker.GetVoice())
set_pin_data(IC_OUTPUT, 2, raw_message)
+1 -1
View File
@@ -41,4 +41,4 @@
if(visualsOnly)
return
H.grant_all_languages(omnitongue=TRUE)
H.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_CURATOR)
+2 -2
View File
@@ -46,7 +46,7 @@
return
to_chat(user, "<span class='boldannounce'>You start skimming through [src], and suddenly your mind is filled with codewords and responses.</span>")
user.grant_language(/datum/language/codespeak)
user.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND)
use_charge(user)
@@ -65,7 +65,7 @@
M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", "<span class='userdanger'>[user] beats you over the head with [src]!</span>", "<span class='italics'>You hear smacking.</span>")
else
M.visible_message("<span class='notice'>[user] teaches [M] by beating [M.p_them()] over the head with [src]!</span>", "<span class='boldnotice'>As [user] hits you with [src], codewords and responses flow through your mind.</span>", "<span class='italics'>You hear smacking.</span>")
M.grant_language(/datum/language/codespeak)
M.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND)
use_charge(user)
/obj/item/codespeak_manual/proc/use_charge(mob/user)
+304 -121
View File
@@ -1,149 +1,332 @@
/datum/language_holder
var/list/languages = list(/datum/language/common)
var/list/shadow_languages = list()
var/only_speaks_language = null
var/selected_default_language = null
var/datum/language_menu/language_menu
/*!Language holders will either exist in an atom/movable or a mind. Creation of language holders happens
automatically when they are needed, for example when something tries to speak.
Where a mind is available, the mind language holder will be the one "in charge". The mind holder
will update its languages based on the atom holder, and will get updated as part of
transformations and other events that cause new languages to become available.
Every language holder has three lists of languages (and sources for each of them):
- understood_languages
- spoken_languages
- blocked_languages
Understood languages let you understand them, spoken languages lets you speak them
(if your tongue is compatible), and blocked languages will let you do neither no matter
what the source of the language is.
Language holders are designed to mostly only ever require the use the helpers in atom/movable
to achieve your goals, but it is also possible to work on them directly if needed. Any adding
and removing of languages and sources should only happen through the procs, as directly changing
these will mess something up somewhere down the line.
All atom movables have the initial_language_holder var which allows you to set the default language
holder to create. For example, /datum/language_holder/alien will give you xenocommon and a block for
galactic common. Human species also have a default language holder var that will be updated on
species change, initial_species_holder.
Key procs
* [grant_language](atom/movable.html#proc/grant_language)
* [remove_language](atom/movable.html#proc/remove_language)
* [add_blocked_language](atom/movable.html#proc/add_blocked_language)
* [remove_blocked_language](atom/movable.html#proc/remove_blocked_language)
* [grant_all_languages](atom/movable.html#proc/grant_all_languages)
* [remove_all_languages](atom/movable.html#proc/remove_all_languages)
* [has_language](atom/movable.html#proc/has_language)
* [can_speak_language](atom/movable.html#proc/can_speak_language)
* [get_selected_language](atom/movable.html#proc/get_selected_language)
* [update_atom_languages](atom/movable.html#proc/update_atom_languages)
*/
/datum/language_holder
/// Understood languages.
var/list/understood_languages = list(/datum/language/common = list(LANGUAGE_MIND))
/// A list of languages that can be spoken. Tongue organ may also set limits beyond this list.
var/list/spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/// A list of blocked languages. Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc.
var/list/blocked_languages = list()
/// If true, overrides tongue limitations.
var/omnitongue = FALSE
/// Handles displaying the language menu UI.
var/datum/language_menu/language_menu
/// Currently spoken language
var/selected_language
/// Tracks the entity that owns the holder.
var/owner
/datum/language_holder/New(owner)
src.owner = owner
languages = typecacheof(languages)
shadow_languages = typecacheof(shadow_languages)
/datum/language_holder/Destroy()
owner = null
QDEL_NULL(language_menu)
languages.Cut()
shadow_languages.Cut()
return ..()
/datum/language_holder/proc/copy(newowner)
var/datum/language_holder/copy = new(newowner)
copy.languages = src.languages.Copy()
// shadow languages are not copied.
copy.only_speaks_language = src.only_speaks_language
copy.selected_default_language = src.selected_default_language
// language menu is not copied, that's tied to the holder.
copy.omnitongue = src.omnitongue
return copy
/datum/language_holder/proc/grant_language(datum/language/dt, shadow = FALSE)
if(shadow)
shadow_languages[dt] = TRUE
else
languages[dt] = TRUE
/datum/language_holder/proc/grant_all_languages(omnitongue=FALSE)
for(var/la in GLOB.all_languages)
grant_language(la)
if(omnitongue)
src.omnitongue = TRUE
/datum/language_holder/proc/get_random_understood_language()
var/list/possible = list()
for(var/dt in languages)
possible += dt
. = safepick(possible)
/datum/language_holder/proc/remove_language(datum/language/dt, shadow = FALSE)
if(shadow)
shadow_languages -= dt
else
languages -= dt
/datum/language_holder/proc/remove_all_languages()
languages.Cut()
/datum/language_holder/proc/has_language(datum/language/dt)
if(is_type_in_typecache(dt, languages))
return LANGUAGE_KNOWN
else
var/atom/movable/AM = get_atom()
var/datum/language_holder/L = AM.get_language_holder(shadow=FALSE)
if(L != src)
if(is_type_in_typecache(dt, L.shadow_languages))
return LANGUAGE_SHADOWED
return FALSE
/datum/language_holder/proc/copy_known_languages_from(thing, replace=FALSE)
var/datum/language_holder/other
if(istype(thing, /datum/language_holder))
other = thing
else if(ismovable(thing))
var/atom/movable/AM = thing
other = AM.get_language_holder()
else if(istype(thing, /datum/mind))
var/datum/mind/M = thing
other = M.get_language_holder()
if(replace)
src.remove_all_languages()
for(var/l in other.languages)
src.grant_language(l)
/datum/language_holder/proc/open_language_menu(mob/user)
if(!language_menu)
language_menu = new(src)
language_menu.ui_interact(user)
/datum/language_holder/proc/get_atom()
if(ismovable(owner))
. = owner
else if(istype(owner, /datum/mind))
/// Initializes, and copies in the languages from the current atom if available.
/datum/language_holder/New(_owner)
owner = _owner
if(istype(owner, /datum/mind))
var/datum/mind/M = owner
if(M.current)
. = M.current
update_atom_languages(M.current)
get_selected_language()
/datum/language_holder/Destroy()
QDEL_NULL(language_menu)
return ..()
/// Grants the supplied language.
/datum/language_holder/proc/grant_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_MIND)
if(understood)
if(!understood_languages[language])
understood_languages[language] = list()
understood_languages[language] |= source
. = TRUE
if(spoken)
if(!spoken_languages[language])
spoken_languages[language] = list()
spoken_languages[language] |= source
. = TRUE
/// Grants every language to understood and spoken, and gives omnitongue.
/datum/language_holder/proc/grant_all_languages(understood = TRUE, spoken = TRUE, grant_omnitongue = TRUE, source = LANGUAGE_MIND)
for(var/language in GLOB.all_languages)
grant_language(language, understood, spoken, source)
if(grant_omnitongue) // Overrides tongue limitations.
omnitongue = TRUE
return TRUE
/// Removes a single language or source, removing all sources returns the pre-removal state of the language.
/datum/language_holder/proc/remove_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ALL)
if(understood && understood_languages[language])
if(source == LANGUAGE_ALL)
understood_languages -= language
else
understood_languages[language] -= source
if(!length(understood_languages[language]))
understood_languages -= language
. = TRUE
if(spoken && spoken_languages[language])
if(source == LANGUAGE_ALL)
spoken_languages -= language
else
spoken_languages[language] -= source
if(!length(spoken_languages[language]))
spoken_languages -= language
. = TRUE
/// Removes every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source.
/datum/language_holder/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE)
for(var/language in GLOB.all_languages)
remove_language(language, TRUE, TRUE, source)
if(remove_omnitongue)
omnitongue = FALSE
return TRUE
/// Adds a single language or list of languages to the blocked language list.
/datum/language_holder/proc/add_blocked_language(languages, source = LANGUAGE_MIND)
if(!islist(languages))
languages = list(languages)
for(var/language in languages)
if(!blocked_languages[language])
blocked_languages[language] = list()
blocked_languages[language] |= source
return TRUE
/// Removes a single language or list of languages from the blocked language list.
/datum/language_holder/proc/remove_blocked_language(languages, source = LANGUAGE_MIND)
if(!islist(languages))
languages = list(languages)
for(var/language in languages)
if(blocked_languages[language])
if(source == LANGUAGE_ALL)
blocked_languages -= language
else
blocked_languages[language] -= source
if(!length(blocked_languages[language]))
blocked_languages -= language
return TRUE
/// Checks if you have the language. If spoken is true, only checks if you can speak the language.
/datum/language_holder/proc/has_language(language, spoken = FALSE)
if(language in blocked_languages)
return FALSE
if(spoken)
return language in spoken_languages
return language in understood_languages
/// Checks if you can speak the language. Tongue limitations should be supplied as an argument.
/datum/language_holder/proc/can_speak_language(language)
var/atom/movable/ouratom = get_atom()
var/tongue = ouratom.could_speak_language(language)
if((omnitongue || tongue) && has_language(language, TRUE))
return TRUE
return FALSE
/// Returns selected language if it can be spoken, or decides, sets and returns a new selected language if possible.
/datum/language_holder/proc/get_selected_language()
if(selected_language && can_speak_language(selected_language))
return selected_language
selected_language = null
var/highest_priority
for(var/lang in spoken_languages)
var/datum/language/language = lang
var/priority = initial(language.default_priority)
if((!highest_priority || (priority > highest_priority)) && !(language in blocked_languages))
if(can_speak_language(language))
selected_language = language
highest_priority = priority
return selected_language
/// Gets a random understood language, useful for hallucinations and such.
/datum/language_holder/proc/get_random_understood_language()
return pick(understood_languages)
/// Gets a random spoken language, useful for forced speech and such.
/datum/language_holder/proc/get_random_spoken_language()
return pick(spoken_languages)
/// Opens a language menu reading from the language holder.
/datum/language_holder/proc/open_language_menu(mob/user)
if(!language_menu)
language_menu = new (src)
language_menu.ui_interact(user)
/// Gets the atom, since we some times need to check if the tongue has limitations.
/datum/language_holder/proc/get_atom()
if(owner)
if(istype(owner, /datum/mind))
var/datum/mind/M = owner
return M.current
return owner
return FALSE
/// Empties out the atom specific languages and updates them according to the supplied atoms language holder.
/datum/language_holder/proc/update_atom_languages(atom/movable/thing)
var/datum/language_holder/from_atom = thing.get_language_holder(FALSE) //Gets the atoms language holder
if(from_atom == src) //This could happen if called on an atom without a mind.
return FALSE
for(var/language in understood_languages)
remove_language(language, TRUE, FALSE, LANGUAGE_ATOM)
for(var/language in spoken_languages)
remove_language(language, FALSE, TRUE, LANGUAGE_ATOM)
for(var/language in blocked_languages)
remove_blocked_language(language, LANGUAGE_ATOM)
copy_languages(from_atom)
get_selected_language()
return TRUE
/// Copies all languages from the supplied atom/language holder. Source should be overridden when you
/// do not want the language overwritten by later atom updates or want to avoid blocked languages.
/datum/language_holder/proc/copy_languages(var/datum/language_holder/from_holder, source_override)
if(source_override) //No blocked languages here, for now only used by ling absorb.
for(var/language in from_holder.understood_languages)
grant_language(language, TRUE, FALSE, source_override)
for(var/language in from_holder.spoken_languages)
grant_language(language, FALSE, TRUE, source_override)
else
for(var/language in from_holder.understood_languages)
grant_language(language, TRUE, FALSE, from_holder.understood_languages[language])
for(var/language in from_holder.spoken_languages)
grant_language(language, FALSE, TRUE, from_holder.spoken_languages[language])
for(var/language in from_holder.blocked_languages)
add_blocked_language(language, from_holder.blocked_languages[language])
return TRUE
//************************************************
//* Specific language holders *
//* Use atom language sources only. *
//************************************************/
/datum/language_holder/alien
languages = list(/datum/language/xenocommon)
/datum/language_holder/monkey
languages = list(/datum/language/monkey)
/datum/language_holder/swarmer
languages = list(/datum/language/swarmer)
understood_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/clockmob
languages = list(/datum/language/common, /datum/language/ratvar)
only_speaks_language = /datum/language/ratvar
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/ratvar = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/ratvar = list(LANGUAGE_ATOM))
/datum/language_holder/construct
languages = list(/datum/language/common, /datum/language/narsie)
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/narsie = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/narsie = list(LANGUAGE_ATOM))
/datum/language_holder/drone
languages = list(/datum/language/common, /datum/language/drone, /datum/language/machine)
only_speaks_language = /datum/language/drone
understood_languages = list(/datum/language/drone = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/drone = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/drone/syndicate
only_speaks_language = null
blocked_languages = null
/datum/language_holder/dwarf
languages = list(/datum/language/common, /datum/language/dwarf)
only_speaks_language = /datum/language/dwarf
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/dwarf = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/dwarf = list(LANGUAGE_ATOM))
/datum/language_holder/slime
languages = list(/datum/language/common, /datum/language/slime)
only_speaks_language = /datum/language/slime
/datum/language_holder/jelly
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM))
/datum/language_holder/lightbringer
// TODO change to a lightbringer specific sign language
languages = list(/datum/language/slime)
understood_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/lizard
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM))
/datum/language_holder/lizard/ash
selected_language = /datum/language/draconic
/datum/language_holder/monkey
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/monkey = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/monkey = list(LANGUAGE_ATOM))
/datum/language_holder/mushroom
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/mushroom = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/mushroom = list(LANGUAGE_ATOM))
/datum/language_holder/slime
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))
/datum/language_holder/swarmer
understood_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))
/datum/language_holder/sylvan
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM))
/datum/language_holder/synthetic
languages = list(/datum/language/common)
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime, /datum/language/dwarf)
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM),
/datum/language/dwarf = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM),
/datum/language/dwarf = list(LANGUAGE_ATOM))
/datum/language_holder/venus
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM))
/datum/language_holder/empty
languages = list()
shadow_languages = list()
understood_languages = list()
spoken_languages = list()
/datum/language_holder/universal/New()
..()
grant_all_languages(omnitongue=TRUE)
grant_all_languages()
+49 -26
View File
@@ -1,8 +1,8 @@
/datum/language_menu
var/datum/language_holder/language_holder
/datum/language_menu/New(language_holder)
src.language_holder = language_holder
/datum/language_menu/New(_language_holder)
language_holder = _language_holder
/datum/language_menu/Destroy()
language_holder = null
@@ -24,21 +24,20 @@
data["is_living"] = FALSE
data["languages"] = list()
for(var/ld in GLOB.all_languages)
var/result = language_holder.has_language(ld)
for(var/lang in GLOB.all_languages)
var/result = language_holder.has_language(lang) || language_holder.has_language(lang, TRUE)
if(!result)
continue
var/shadow = result == LANGUAGE_SHADOWED
var/datum/language/LD = ld
var/datum/language/language = lang
var/list/L = list()
L["name"] = initial(LD.name)
L["desc"] = initial(LD.desc)
L["key"] = initial(LD.key)
L["is_default"] = (LD == language_holder.selected_default_language)
L["shadow"] = shadow
L["name"] = initial(language.name)
L["desc"] = initial(language.desc)
L["key"] = initial(language.key)
L["is_default"] = (language == language_holder.selected_language)
if(AM)
L["can_speak"] = AM.can_speak_in_language(LD)
L["can_speak"] = AM.can_speak_language(language)
L["can_understand"] = AM.has_language(language)
data["languages"] += list(L)
@@ -47,15 +46,15 @@
data["omnitongue"] = language_holder.omnitongue
data["unknown_languages"] = list()
for(var/ld in GLOB.all_languages)
if(language_holder.has_language(ld))
for(var/lang in GLOB.all_languages)
if(language_holder.has_language(lang) || language_holder.has_language(lang, TRUE))
continue
var/datum/language/LD = ld
var/datum/language/language = lang
var/list/L = list()
L["name"] = initial(LD.name)
L["desc"] = initial(LD.desc)
L["key"] = initial(LD.key)
L["name"] = initial(language.name)
L["desc"] = initial(language.desc)
L["key"] = initial(language.key)
data["unknown_languages"] += list(L)
return data
@@ -68,27 +67,51 @@
var/language_name = params["language_name"]
var/datum/language/language_datum
for(var/ld in GLOB.all_languages)
var/datum/language/LD = ld
if(language_name == initial(LD.name))
language_datum = LD
for(var/lang in GLOB.all_languages)
var/datum/language/language = lang
if(language_name == initial(language.name))
language_datum = language
var/is_admin = check_rights_for(user.client, R_ADMIN)
switch(action)
if("select_default")
if(language_datum && AM.can_speak_in_language(language_datum))
language_holder.selected_default_language = language_datum
if(language_datum && AM.can_speak_language(language_datum))
language_holder.selected_language = language_datum
. = TRUE
if("grant_language")
if((is_admin || isobserver(AM)) && language_datum)
language_holder.grant_language(language_datum)
var/list/choices = list("Only Spoken", "Only Understood", "Both")
var/choice = input(user,"How do you want to add this language?","[language_datum]",null) as null|anything in choices
var/spoken = FALSE
var/understood = FALSE
switch(choice)
if("Only Spoken")
spoken = TRUE
if("Only Understood")
understood = TRUE
if("Both")
spoken = TRUE
understood = TRUE
language_holder.grant_language(language_datum, understood, spoken)
if(is_admin)
message_admins("[key_name_admin(user)] granted the [language_name] language to [key_name_admin(AM)].")
log_admin("[key_name(user)] granted the language [language_name] to [key_name(AM)].")
. = TRUE
if("remove_language")
if((is_admin || isobserver(AM)) && language_datum)
language_holder.remove_language(language_datum)
var/list/choices = list("Only Spoken", "Only Understood", "Both")
var/choice = input(user,"Which part do you wish to remove?","[language_datum]",null) as null|anything in choices
var/spoken = FALSE
var/understood = FALSE
switch(choice)
if("Only Spoken")
spoken = TRUE
if("Only Understood")
understood = TRUE
if("Both")
spoken = TRUE
understood = TRUE
language_holder.remove_language(language_datum, understood, spoken)
if(is_admin)
message_admins("[key_name_admin(user)] removed the [language_name] language to [key_name_admin(AM)].")
log_admin("[key_name(user)] removed the language [language_name] to [key_name(AM)].")
+19
View File
@@ -0,0 +1,19 @@
// The language of the vinebings. Yes, it's a shameless ripoff of elvish.
/datum/language/sylvan
name = "Sylvan"
desc = "A complicated, ancient language spoken by vine like beings."
speech_verb = "expresses"
ask_verb = "inquires"
exclaim_verb = "declares"
key = "h"
space_chance = 20
syllables = list(
"fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres",
"fal", "tis", "bis", "qel", "aras", "losk", "rasa", "eob", "hil", "tanl", "aere",
"fer", "bal", "pii", "dala", "ban", "foe", "doa", "cii", "uis", "mel", "wex",
"incas", "int", "elc", "ent", "aws", "qip", "nas", "vil", "jens", "dila", "fa",
"la", "re", "do", "ji", "ae", "so", "qe", "ce", "na", "mo", "ha", "yu"
)
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "lily"
default_priority = 90
+73 -43
View File
@@ -1,6 +1,12 @@
///////////////////////////////////////////////////////////////
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
/*
* Notes:
* This does NOT support map files where more than one Z is in each grid set, as defined in the file.
* MultiZ map files ARE supported (however very much discouraged), as long as each gridset only contains one z.
* This assumes that for the most part, map files are properly formed, either DMM or TGM standard formats. If you feed it bad data, expect to crash.
*/
#define SPACE_KEY "space"
/datum/grid_set
@@ -9,6 +15,12 @@
var/zcrd
var/gridLines
/datum/grid_set/proc/height(key_len)
return length(gridLines)
/datum/grid_set/proc/width(key_len)
return gridLines[1] / key_len
/datum/parsed_map
var/original_path
var/key_len = 0
@@ -43,7 +55,7 @@
/// - `cropMap`: When true, the map will be cropped to fit the existing world dimensions (Optional).
/// - `measureOnly`: When true, no changes will be made to the world (Optional).
/// - `no_changeturf`: When true, [turf/AfterChange] won't be called on loaded turfs
/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the map) to crop to (Optional).
/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the game world) to crop to (Optional).
/// - `placeOnTop`: Whether to use [turf/PlaceOnTop] rather than [turf/ChangeTurf] (Optional).
/proc/load_map(
dmm_file as file,
@@ -60,25 +72,37 @@
placeOnTop = FALSE as num,
orientation = SOUTH as num,
annihilate_tiles = FALSE,
z_lower = -INFINITY as num,
z_upper = INFINITY as num
crop_relative_to_game_world = TRUE
)
var/datum/parsed_map/parsed = new(dmm_file, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
var/datum/parsed_map/parsed = new(dmm_file, measureOnly = measureOnly)
if(parsed.bounds && !measureOnly)
parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles)
return parsed
/// Parse a map, possibly cropping it.
//WHY THE HECK DO WE EVEN SUPPORT NEGATIVE COORDINATES, ALL IT IS IS A WASTE OF TIME AND CPU!!!???
//DO NOT USE THIS TO TRIM MAPS UNLESS STRICTLY NEEDED! IT IS EXTREMELY EXPENSIVE TO DO SO!
/**
* Parse a map, possibly cropping it.
* Do not use the crop function unless strictly necessary.
* WARNING: Crop function crops based on the tiles you'd see in the map editor. If you're planning to load it in in a different orientation later, you better have done the math.
* It's recommended that you do not crop using this at all.
*/
/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, z_lower = -INFINITY, z_upper = INFINITY, measureOnly = FALSE)
_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
/datum/parsed_map/proc/_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
var/static/parsing = FALSE
UNTIL(!parsing)
// do not multithread this or bad things happen
parsing = TRUE
_do_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
parsing = FALSE
/datum/parsed_map/proc/_do_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
if(isfile(tfile))
original_path = "[tfile]"
tfile = file2text(tfile)
else if(isnull(tfile))
// create a new datum without loading a map
return
bounds = parsed_bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
ASSERT(x_upper >= x_lower)
ASSERT(y_upper >= y_lower)
@@ -107,12 +131,13 @@
if(!key_len)
CRASH("Coords before model definition in DMM")
// NOTE: We are assuming each coordset only contains one z.
var/curr_z = text2num(dmmRegex.group[5])
if(curr_z < z_lower || curr_z > z_upper)
continue
var/curr_x = text2num(dmmRegex.group[3])
var/curr_y = text2num(dmmRegex.group[4])
var/curr_z = text2num(dmmRegex.group[5])
if(curr_x < x_lower || curr_y < y_lower || curr_z < z_lower || curr_z > z_upper)
continue
var/datum/grid_set/gridSet = new
@@ -120,12 +145,6 @@
gridSet.ycrd = curr_y
gridSet.zcrd = curr_z
bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x) //since down is up for y/gridlines, we now know the lower left corner.
bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z) //we know max z now
var/list/gridLines = splittext(dmmRegex.group[6], "\n")
gridSet.gridLines = gridLines
@@ -134,31 +153,36 @@
if(leadingBlanks > 1)
gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines.
gridSets += gridSet
var/lines = length(gridLines)
if(lines)
if(gridLines[gridLines.len] == "")
gridLines.Cut(gridLines.len) // Remove only one blank line at the end.
var/right_length = y_upper - curr_y + 1
if(lines > right_length)
gridLines.len = right_length //this can't be negative due to our ASSERTions above, hopefully.
if(!gridLines.len) // Skip it if there's no content.
if(lines && gridLines[lines] == "")
// remove one trailing blank line
gridLines.len--
lines--
// y crop
var/right_length = y_upper - curr_y + 1
if(lines > right_length)
lines = gridLines.len = right_length
if(!lines) // blank
continue
//do not use curr_y after this point, ycrd has changed. use it before because local var.
gridSet.ycrd += gridLines.len - 1 // Start at the top and work down
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], gridSet.ycrd) //we know max y now
var/width = length(gridLines[1]) / key_len
// x crop
var/right_width = x_upper - curr_x + 1
if(width > right_width)
for(var/i in 1 to lines)
gridLines[i] = copytext(gridLines[i], 1, key_len * right_width)
// during the actual load we're starting at the top and working our way down
gridSet.ycrd += lines - 1
var/linelength = length(gridLines[1]) //yes it only samples the first line, this is why you use TGM instead of DMM!
var/xlength = linelength / key_len
var/maxx = gridSet.xcrd + xlength - 1
if(maxx > x_upper)
for(var/i in 1 to length(gridLines))
gridLines[i] = copytext(gridLines[i], 1, key_len * (x_upper - curr_x + 1))
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], maxx)
// Safe to proceed, commit gridset to list and record coords.
gridSets += gridSet
bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x)
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], curr_x + width - 1)
bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y)
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], curr_y + lines - 1)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z)
CHECK_TICK
// Indicate failure to parse any coordinates by nulling bounds
@@ -172,7 +196,8 @@
/datum/parsed_map/Destroy()
if(template_host && template_host.cached_map == src)
template_host.cached_map = null
return ..()
. = ..()
return QDEL_HINT_HARDDEL_NOW
/// Load the parsed map into the world. See [/proc/load_map] for arguments.
/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, datum/map_orientation_pattern/forced_pattern)
@@ -197,6 +222,8 @@
var/yi = mode.yi
var/turn_angle = round(SIMPLIFY_DEGREES(mode.turn_angle), 90)
var/delta_swap = x_offset - y_offset
// less checks later
var/do_crop = x_lower > -INFINITY || x_upper < INFINITY || y_lower > -INFINITY || y_upper < INFINITY
for(var/__I in gridSets)
var/datum/grid_set/gridset = __I
@@ -221,6 +248,8 @@
for(var/pos = 1 to (length(line) - key_len + 1) step key_len)
var/placement_x = swap_xy? (actual_y + delta_swap) : actual_x
var/placement_y = swap_xy? (actual_x - delta_swap) : actual_y
if(do_crop && ((placement_x < x_lower) || (placement_x > x_upper) || (placement_y < y_lower) || (placement_y > y_upper)))
continue
if(placement_x > world.maxx)
if(cropMap)
actual_x += xi
@@ -532,6 +561,7 @@
// fallback: string
return text
/datum/parsed_map/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
/datum/parsed_map/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, dmmRegex) || var_name == NAMEOF(src, trimQuotesRegex) || var_name == NAMEOF(src, trimRegex))
return FALSE
return ..()
@@ -24,7 +24,9 @@
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
cold_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
heat_protection = HEAD
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
resistance_flags = FIRE_PROOF
@@ -564,7 +564,7 @@
/obj/item/book_of_babel/attack_self(mob/user)
to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")
user.grant_all_languages(omnitongue=TRUE)
user.grant_all_languages()
new /obj/effect/decal/cleanable/ash(get_turf(user))
qdel(src)
+1
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@@ -53,6 +53,7 @@
new /datum/data/mining_equipment("Spare Suit Voucher", /obj/item/suit_voucher, 2000),
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
new /datum/data/mining_equipment("Ice hiking boots", /obj/item/clothing/shoes/winterboots/ice_boots, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
@@ -133,6 +133,7 @@
/datum/sprite_accessory/antenna
icon = 'modular_citadel/icons/mob/ipc_antennas.dmi'
color_src = MUTCOLORS2
relevant_layers = list(BODY_ADJ_LAYER)
recommended_species = list("ipc")
/datum/sprite_accessory/antenna/none
-7
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@@ -25,10 +25,3 @@
/mob/living/brain/treat_message(message)
message = capitalize(message)
return message
/mob/living/brain/could_speak_in_language(datum/language/dt)
if(istype(container, /obj/item/mmi/posibrain/soul_vessel))
// soul vessels can only speak ratvarian.
. = ispath(dt, /datum/language/ratvar)
else
. = ..()
@@ -66,7 +66,7 @@
if(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
if(L.mob_run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS)
DefaultCombatKnockdown(40, 1, 1)
else
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
@@ -85,7 +85,7 @@
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 1.5
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
if((user != src) && (run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone) & BLOCK_SUCCESS))
if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, null) & BLOCK_SUCCESS))
return FALSE
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
@@ -273,7 +273,7 @@
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
var/friendly_check = FALSE
if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED))
if(mob_run_block(M, 0, M.name, ATTACK_TYPE_UNARMED, 0, null, null, null))
return
if(lying)
if(buckled)
@@ -43,5 +43,6 @@ GLOBAL_LIST_EMPTY(dummy_mob_list)
return
var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber]
if(istype(D))
D.set_species(/datum/species/human,icon_update = TRUE, pref_load = TRUE) //for some fucking reason, if you don't change the species every time, some species will dafault certain things when it's their own species on the mannequin two times in a row, like lizards losing spines and tails setting to smooth. If you can find a fix for this that isn't this, good on you
D.wipe_state()
D.in_use = FALSE
@@ -38,8 +38,9 @@
. = ..()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
AddElement(/datum/element/flavor_text/carbon)
AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
/mob/living/carbon/human/Destroy()
QDEL_NULL(physiology)
@@ -1059,6 +1060,9 @@
if(health_deficiency >= 40)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
else
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
else
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
@@ -49,6 +49,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/blacklisted = 0 //Flag to exclude from green slime core species.
var/dangerous_existence //A flag for transformation spells that tells them "hey if you turn a person into one of these without preperation, they'll probably die!"
var/say_mod = "says" // affects the speech message
var/species_language_holder = /datum/language_holder
var/list/mutant_bodyparts = list() // Visible CURRENT bodyparts that are unique to a species. Changes to this list for non-species specific bodyparts (ie cat ears and tails) should be assigned at organ level if possible. Layer hiding is handled by handle_mutant_bodyparts() below.
var/list/mutant_organs = list() //Internal organs that are unique to this race.
var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
@@ -1536,9 +1537,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(IS_STAMCRIT(user))
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
return FALSE
else if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
return FALSE
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
@@ -1671,7 +1669,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/totitemdamage = H.pre_attacked_by(I, user)
// Allows you to put in item-specific reactions based on species
if(user != H)
if(H.run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS)
if(H.mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, null) & BLOCK_SUCCESS)
return 0
if(H.check_martial_melee_block())
H.visible_message("<span class='warning'>[H] blocks [I]!</span>")
@@ -1779,7 +1777,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return TRUE
if(M.mind)
attacker_style = M.mind.martial_art
if((M != H) && M.a_intent != INTENT_HELP && (H.run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected) & BLOCK_SUCCESS))
if((M != H) && M.a_intent != INTENT_HELP && (H.mob_run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected, null) & BLOCK_SUCCESS))
log_combat(M, H, "attempted to touch")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
return TRUE
@@ -9,6 +9,7 @@
gib_types = /obj/effect/gibspawner/robot
damage_overlay_type = "synth"
mutanttongue = /obj/item/organ/tongue/robot
species_language_holder = /datum/language_holder/synthetic
limbs_id = "synth"
/datum/species/android/on_species_gain(mob/living/carbon/C)
@@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
disliked_food = JUNKFOOD | FRIED //Dwarves hate foods that have no nutrition other than alcohol.
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
species_language_holder = /datum/language_holder/dwarf
/mob/living/carbon/human/species/dwarf //species admin spawn path
race = /datum/species/dwarf //and the race the path is set to.
@@ -30,7 +31,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
. = ..()
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
var/mob/living/carbon/human/H = C
H.grant_language(/datum/language/dwarf)
H.facial_hair_style = dwarf_hair
H.update_hair()
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
@@ -40,7 +40,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
. = ..()
H.transform = H.transform.Scale(1, 1.25) //And we undo it.
UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used.
H.remove_language(/datum/language/dwarf)
//Dwarf Name stuff
/proc/dwarf_name() //hello caller: my name is urist mcuristurister
@@ -21,20 +21,19 @@
coldmod = 6 // = 3x cold damage
heatmod = 0.5 // = 1/4x heat damage
burnmod = 0.5 // = 1/2x generic burn damage
species_language_holder = /datum/language_holder/jelly
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
if(regenerate_limbs)
regenerate_limbs.Remove(C)
if(slime_change) //CIT CHANGE
slime_change.Remove(C) //CIT CHANGE
C.remove_language(/datum/language/slime)
C.faction -= "slime"
..()
C.faction -= "slime"
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
C.grant_language(/datum/language/slime)
if(ishuman(C))
regenerate_limbs = new
regenerate_limbs.Grant(C)
@@ -24,9 +24,7 @@
disliked_food = GRAIN | DAIRY
liked_food = GROSS | MEAT
inert_mutation = FIREBREATH
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
H.grant_language(/datum/language/draconic)
species_language_holder = /datum/language_holder/lizard
/datum/species/lizard/random_name(gender,unique,lastname)
if(unique)
@@ -86,6 +84,7 @@
mutantlungs = /obj/item/organ/lungs/ashwalker
burnmod = 0.9
brutemod = 0.9
species_language_holder = /datum/language_holder/lizard/ash
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
@@ -23,9 +23,7 @@
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
var/datum/martial_art/mushpunch/mush
/datum/species/mush/after_equip_job(datum/job/J, mob/living/carbon/human/H)
H.grant_language(/datum/language/mushroom) //pomf pomf
species_language_holder = /datum/language_holder/mushroom
/datum/species/mush/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
@@ -12,6 +12,7 @@
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
disliked_food = MEAT | DAIRY
liked_food = VEGETABLES | FRUIT | GRAIN
species_language_holder = /datum/language_holder/sylvan
var/light_nutrition_gain_factor = 10
var/light_toxheal = 1
var/light_oxyheal = 1
@@ -16,6 +16,7 @@
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
species_language_holder = /datum/language_holder/synthetic
/datum/species/synth/military
name = "Military Synth"
@@ -34,12 +34,11 @@
/mob/living/carbon/human/set_drugginess(amount)
..()
if(!amount)
remove_language(/datum/language/beachbum)
remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
/mob/living/carbon/human/adjust_drugginess(amount)
..()
if(!dna.check_mutation(STONER))
if(druggy)
grant_language(/datum/language/beachbum)
else
remove_language(/datum/language/beachbum)
if(druggy)
grant_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
else
remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
+3 -3
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@@ -12,9 +12,9 @@
return 0
return ..()
/mob/living/carbon/could_speak_in_language(datum/language/dt)
/mob/living/carbon/could_speak_language(datum/language/language)
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
if(T)
. = T.could_speak_in_language(dt)
return T.could_speak_language(language)
else
. = initial(dt.flags) & TONGUELESS_SPEECH
return initial(language.flags) & TONGUELESS_SPEECH
+5 -10
View File
@@ -1,7 +1,10 @@
// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging, and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit".
// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging,
// and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit".
/*
/// Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
/// You can find the mob_check_block() and mob_run_block() macros in __DEFINES/combat.dm
/// Bitflags for check_block() and run_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
/// Attack was not blocked
#define BLOCK_NONE NONE
/// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!
@@ -23,14 +26,6 @@
#define BLOCK_TARGET_DODGED (1<<7)
*/
///Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. Wrapper for do_run_block(). The arguments on that means the same as for this.
/mob/living/proc/check_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list)
return do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
/// Runs a block "sequence", effectively checking and then doing effects if necessary. Wrapper for do_run_block(). The arguments on that means the same as for this.
/mob/living/proc/run_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list)
return do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
/** The actual proc for block checks. DO NOT USE THIS DIRECTLY UNLESS YOU HAVE VERY GOOD REASON TO. To reduce copypaste for differences between handling for real attacks and virtual checks.
* Automatically checks all held items for /obj/item/proc/run_block() with the same parameters.
* @params
+6 -1
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@@ -17,7 +17,7 @@
update_combat_mode_icon()
/mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) || (combat_flags & COMBAT_FLAG_COMBAT_FORCED))
return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced)
@@ -60,6 +60,8 @@
/mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE)
if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
return
if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
disable_combat_mode(silent, FALSE, visible, FALSE)
@@ -71,6 +73,9 @@
/mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE)
var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
if(old)
if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
to_chat(src, "<span class='warning'>You are unable to relax your muscles.</span>")
return
disable_intentional_combat_mode()
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
else if(CAN_TOGGLE_COMBAT_MODE(src))
+9 -9
View File
@@ -68,7 +68,7 @@
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
var/list/returnlist = list()
var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
if(returned & BLOCK_SHOULD_REDIRECT)
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
if(returned & BLOCK_REDIRECTED)
@@ -111,7 +111,7 @@
I = AM
throwpower = I.throwforce
var/impacting_zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
if(run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone) & BLOCK_SUCCESS)
if(mob_run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone, null) & BLOCK_SUCCESS)
hitpush = FALSE
skipcatch = TRUE
blocked = TRUE
@@ -270,7 +270,7 @@
/mob/living/attack_hand(mob/user)
..() //Ignoring parent return value here.
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
if((user != src) && user.a_intent != INTENT_HELP && (run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS))
if((user != src) && user.a_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
log_combat(user, src, "attempted to touch")
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
return TRUE
@@ -281,7 +281,7 @@
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
return TRUE
var/hulk_verb = pick("smash","pummel")
if(user != src && (run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS))
if(user != src && (mob_run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
return TRUE
..()
return FALSE
@@ -303,7 +303,7 @@
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
if(run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
if(mob_run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
return FALSE
if (stat != DEAD)
@@ -322,7 +322,7 @@
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
if(run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
if(mob_run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
return FALSE
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
@@ -340,7 +340,7 @@
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
return FALSE
if(run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
if(mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
return FALSE
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
if (prob(75))
@@ -364,7 +364,7 @@
if(HAS_TRAIT(L, TRAIT_PACIFISM))
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
if(L != src && (run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, L, check_zone(L.zone_selected)) & BLOCK_SUCCESS))
if(L != src && (mob_run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, L, check_zone(L.zone_selected), null) & BLOCK_SUCCESS))
return FALSE
L.do_attack_animation(src)
if(prob(90))
@@ -378,7 +378,7 @@
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
if((M != src) && M.a_intent != INTENT_HELP && (run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS))
if((M != src) && M.a_intent != INTENT_HELP && (mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return FALSE
switch(M.a_intent)
@@ -98,8 +98,6 @@
var/datum/riding/riding_datum
var/datum/language/selected_default_language
var/last_words //used for database logging
var/list/obj/effect/proc_holder/abilities = list()
+6 -1
View File
@@ -33,7 +33,7 @@
update_sprint_icon()
/mob/living/proc/disable_sprint_mode(update_icon = TRUE)
if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) || (combat_flags & COMBAT_FLAG_SPRINT_FORCED))
return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE)
if(update_icon)
@@ -51,6 +51,8 @@
/mob/living/proc/disable_intentional_sprint_mode()
if(!(combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
return
if(combat_flags & COMBAT_FLAG_SPRINT_FORCED)
return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED)
if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
disable_sprint_mode(FALSE)
@@ -59,6 +61,9 @@
/mob/living/proc/user_toggle_intentional_sprint_mode()
var/old = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED)
if(old)
if(combat_flags & COMBAT_FLAG_SPRINT_FORCED)
to_chat(src, "<span class='warning'>You are unable to stop sprinting!</span>")
return
disable_intentional_sprint_mode()
if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE))
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
+5 -9
View File
@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/datum/language/message_language = get_message_language(message)
if(message_language)
// No, you cannot speak in xenocommon just because you know the key
if(can_speak_in_language(message_language))
if(can_speak_language(message_language))
language = message_language
message = copytext_char(message, 3)
@@ -141,7 +141,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
message = trim_left(message)
if(!language)
language = get_default_language()
language = get_selected_language()
// Detection of language needs to be before inherent channels, because
// AIs use inherent channels for the holopad. Most inherent channels
@@ -415,11 +415,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced)
/mob/living/get_language_holder(shadow=TRUE)
if(mind && shadow)
// Mind language holders shadow mob holders.
. = mind.get_language_holder()
if(.)
return .
/mob/living/get_language_holder(get_minds = TRUE)
if(get_minds && mind)
return mind.get_language_holder()
. = ..()
@@ -171,10 +171,3 @@
#undef VOX_DELAY
#endif
/mob/living/silicon/ai/could_speak_in_language(datum/language/dt)
if(is_servant_of_ratvar(src))
// Ratvarian AIs can only speak Ratvarian
. = ispath(dt, /datum/language/ratvar)
else
. = ..()
@@ -267,9 +267,8 @@
if(href_list["toggle"])
encryptmod = TRUE
if("translator")
if(href_list["toggle"])
grant_all_languages(TRUE)
// this is PERMAMENT.
if(href_list["toggle"]) //This is permanent.
grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_SOFTWARE)
if("doorjack")
if(href_list["jack"])
if(cable && cable.machine)
@@ -276,6 +276,19 @@
R.hud_used.update_robot_modules_display()
SSblackbox.record_feedback("tally", "cyborg_modules", 1, R.module)
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
*/
/obj/item/robot_module/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/robot_module/standard
name = "Standard"
basic_modules = list(
@@ -337,13 +350,28 @@
/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/medmodels = list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
if(R.client && (R.client.ckey in list("nezuli")))
medmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medmodels
if(!borg_icon)
return FALSE
switch(borg_icon)
var/static/list/med_icons
if(!med_icons)
med_icons = list(
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "medical"),
"Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "medical"),
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmed"),
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamed"),
"Eyebot" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "eyebotmed"),
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed")
)
var/list/L = list("Medihound" = "medihound", "Medihound Dark" = "medihounddark", "Vale" = "valemed")
for(var/a in L)
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
wide.pixel_x = -16
med_icons[a] = wide
if(R.client && R.client.ckey == "nezuli")
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-med")
bad_snowflake.pixel_x = -16
med_icons["Alina"] = bad_snowflake
med_icons = sortList(med_icons)
var/med_borg_icon = show_radial_menu(R, R , med_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
switch(med_borg_icon)
if("Default")
cyborg_base_icon = "medical"
if("Droid")
@@ -391,6 +419,8 @@
moduleselect_icon = "medihound"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
dogborg = TRUE
else
return FALSE
return ..()
/obj/item/robot_module/engineering
@@ -434,13 +464,31 @@
/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
if(R.client && (R.client.ckey in list("nezuli")))
engymodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
if(!borg_icon)
return FALSE
switch(borg_icon)
var/static/list/engi_icons
if(!engi_icons)
engi_icons = list(
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "engineer"),
"Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "engi-tread"),
"Loader" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "loaderborg"),
"Handy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "handyeng"),
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekeng"),
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "caneng"),
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinaeng"),
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidereng"),
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng")
)
var/list/L = list("Pup Dozer" = "pupdozer", "Vale" = "valeeng")
for(var/a in L)
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
wide.pixel_x = -16
engi_icons[a] = wide
if(R.client && R.client.ckey == "nezuli")
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-eng")
bad_snowflake.pixel_x = -16
engi_icons["Alina"] = bad_snowflake
engi_icons = sortList(engi_icons)
var/engi_borg_icon = show_radial_menu(R, R , engi_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
switch(engi_borg_icon)
if("Default")
cyborg_base_icon = "engineer"
if("Default - Treads")
@@ -485,6 +533,8 @@
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "alinasleeper"
dogborg = TRUE
else
return FALSE
return ..()
/obj/item/robot_module/security
@@ -512,13 +562,29 @@
/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale")
if(R.client && (R.client.ckey in list("nezuli")))
secmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels
if(!borg_icon)
return FALSE
switch(borg_icon)
var/static/list/sec_icons
if(!sec_icons)
sec_icons = list(
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "sec"),
"Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sec-tread"),
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleeksec"),
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "cansec"),
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinasec"),
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidersec"),
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec")
)
var/list/L = list("K9" = "k9", "Vale" = "valesec", "K9 Dark" = "k9dark")
for(var/a in L)
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
wide.pixel_x = -16
sec_icons[a] = wide
if(R.client && R.client.ckey == "nezuli")
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec")
bad_snowflake.pixel_x = -16
sec_icons["Alina"] = bad_snowflake
sec_icons = sortList(sec_icons)
var/sec_borg_icon = show_radial_menu(R, R , sec_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
switch(sec_borg_icon)
if("Default")
cyborg_base_icon = "sec"
if("Default - Treads")
@@ -561,6 +627,8 @@
sleeper_overlay = "valesecsleeper"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
dogborg = TRUE
else
return FALSE
return ..()
/obj/item/robot_module/security/Initialize()
@@ -599,10 +667,13 @@
/obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Spider", "Borgi")
if(!borg_icon)
return FALSE
switch(borg_icon)
var/static/list/peace_icons = sortList(list(
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "peace"),
"Borgi" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "borgi"),
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "whitespider")
))
var/peace_borg_icon = show_radial_menu(R, R , peace_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
switch(peace_borg_icon)
if("Default")
cyborg_base_icon = "peace"
if("Spider")
@@ -615,6 +686,8 @@
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
has_snowflake_deadsprite = TRUE
else
return FALSE
return ..()
//Janitor module combined with Service module
@@ -738,10 +811,35 @@
/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("(Service) Waitress", "(Service) Heavy", "(Service) Sleek", "(Service) Butler", "(Service) Tophat", "(Service) Can", "(Service) Bro", "(Service) DarkK9", "(Service) Vale", "(Service) ValeDark", "(Janitor) Default", "(Janitor) Sleek", "(Janitor) Marina", "(Janitor) Can", "(Janitor) Heavy", "(Janitor) Scrubpuppy")
if(!borg_icon)
return FALSE
switch(borg_icon)
var/static/list/service_icons
if(!service_icons)
service_icons = list(
"(Service) Waitress" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_f"),
"(Service) Butler" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_m"),
"(Service) Bro" = image(icon = 'icons/mob/robots.dmi', icon_state = "brobot"),
"(Service) Can" = image(icon = 'icons/mob/robots.dmi', icon_state = "kent"),
"(Service) Tophat" = image(icon = 'icons/mob/robots.dmi', icon_state = "tophat"),
"(Service) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekserv"),
"(Service) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyserv"),
"(Janitor) Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "janitor"),
"(Janitor) Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinajan"),
"(Janitor) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekjan"),
"(Janitor) Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canjan"),
"(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan"),
)
var/list/L = list("(Service) DarkK9" = "k50", "(Service) Vale" = "valeserv", "(Service) ValeDark" = "valeservdark",
"(Janitor) Scrubpuppy" = "scrubpup")
for(var/a in L)
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
wide.pixel_x = -16
service_icons[a] = wide
if(R.client && R.client.ckey == "nezuli")
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec")
bad_snowflake.pixel_x = -16
service_icons["Alina"] = bad_snowflake
service_icons = sortList(service_icons)
var/service_robot_icon = show_radial_menu(R, R , service_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
switch(service_robot_icon)
if("(Service) Waitress")
cyborg_base_icon = "service_f"
special_light_key = "service"
@@ -799,6 +897,8 @@
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "jsleeper"
dogborg = TRUE
else
return FALSE
return ..()
/obj/item/robot_module/miner
@@ -833,10 +933,25 @@
/obj/item/robot_module/miner/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Lavaland", "Heavy", "Sleek", "Marina", "Can", "Spider", "Asteroid", "Droid", "Blade", "Vale")
if(!borg_icon)
return FALSE
switch(borg_icon)
var/static/list/mining_icons
if(!mining_icons)
mining_icons = list(
"Lavaland" = image(icon = 'icons/mob/robots.dmi', icon_state = "miner"),
"Asteroid" = image(icon = 'icons/mob/robots.dmi', icon_state = "minerOLD"),
"Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "miner"),
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmin"),
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamin"),
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canmin"),
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin"),
)
var/list/L = list("Blade" = "blade", "Vale" = "valemine")
for(var/a in L)
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
wide.pixel_x = -16
mining_icons[a] = wide
mining_icons = sortList(mining_icons)
var/mining_borg_icon = show_radial_menu(R, R , mining_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
switch(mining_borg_icon)
if("Lavaland")
cyborg_base_icon = "miner"
if("Asteroid")
@@ -871,6 +986,8 @@
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "valeminesleeper"
dogborg = TRUE
else
return FALSE
return ..()
/obj/item/robot_module/syndicate
@@ -115,7 +115,7 @@
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
var/list/returnlist = list()
var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
if(returned & BLOCK_SHOULD_REDIRECT)
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
if(returned & BLOCK_REDIRECTED)
@@ -911,7 +911,6 @@ Pass a positive integer as an argument to override a bot's default speed.
bot_name = name
name = paicard.pai.name
faction = user.faction.Copy()
language_holder = paicard.pai.language_holder.copy(src)
log_combat(user, paicard.pai, "uploaded to [bot_name],")
return TRUE
else
@@ -54,7 +54,7 @@
var/blocked = FALSE
if(hasmatchingsummoner(hit_atom)) //if the summoner matches don't hurt them
blocked = TRUE
if(L.run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
if(L.mob_run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS)
blocked = TRUE
if(!blocked)
L.drop_all_held_items()
@@ -9,7 +9,7 @@
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
speak_emote = list("telepathically cries")
speed = 2
speed = 1
move_to_delay = 2
projectiletype = /obj/item/projectile/temp/basilisk/ice
projectilesound = 'sound/weapons/pierce.ogg'
@@ -25,8 +25,8 @@
melee_damage_upper = 15
attacktext = "slices"
attack_sound = 'sound/weapons/bladeslice.ogg'
vision_range = 9
aggro_vision_range = 9
vision_range = 7
aggro_vision_range = 7
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_VERY_STRONG
pull_force = MOVE_FORCE_VERY_STRONG
+1
View File
@@ -425,6 +425,7 @@
mind.transfer_to(new_xeno)
else
transfer_ckey(new_xeno)
update_atom_languages()
to_chat(new_xeno, "<B>You are now an alien.</B>")
. = new_xeno
+11 -9
View File
@@ -192,7 +192,7 @@
var/on = FALSE // 1 if on, 0 if off
var/on_gs = FALSE
var/static_power_used = 0
var/brightness = 11 // luminosity when on, also used in power calculation
var/brightness = 9 // luminosity when on, also used in power calculation
var/bulb_power = 0.75 // basically the alpha of the emitted light source
var/bulb_colour = "#FFF6ED" // befault colour of the light.
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
@@ -231,7 +231,8 @@
icon_state = "bulb"
base_state = "bulb"
fitting = "bulb"
brightness = 6
brightness = 5
nightshift_brightness = 4
bulb_colour = "#FFDDBB"
desc = "A small lighting fixture."
light_type = /obj/item/light/bulb
@@ -273,11 +274,11 @@
spawn(2)
switch(fitting)
if("tube")
brightness = 11
brightness = 9
if(prob(2))
break_light_tube(1)
if("bulb")
brightness = 6
brightness = 5
if(prob(5))
break_light_tube(1)
spawn(1)
@@ -360,11 +361,11 @@
set_light(0)
update_icon()
active_power_usage = (brightness * 7.2)
active_power_usage = (brightness * 10)
if(on != on_gs)
on_gs = on
if(on)
static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity
static_power_used = brightness * 20 * (hijacked ? 2 : 1) //20W per unit luminosity
addStaticPower(static_power_used, STATIC_LIGHT)
else
removeStaticPower(static_power_used, STATIC_LIGHT)
@@ -747,7 +748,7 @@
icon_state = "ltube"
base_state = "ltube"
item_state = "c_tube"
brightness = 11
brightness = 9
/obj/item/light/tube/broken
status = LIGHT_BROKEN
@@ -760,7 +761,7 @@
item_state = "contvapour"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
brightness = 6
brightness = 5
/obj/item/light/bulb/broken
status = LIGHT_BROKEN
@@ -829,7 +830,8 @@
icon = 'icons/obj/lighting.dmi'
base_state = "floor" // base description and icon_state
icon_state = "floor"
brightness = 6
brightness = 5
nightshift_brightness = 4
layer = 2.5
light_type = /obj/item/light/bulb
fitting = "bulb"
@@ -119,14 +119,13 @@
/obj/singularity/Bump(atom/A)
set waitfor = FALSE
consume(A)
return
/obj/singularity/Bumped(atom/movable/AM)
set waitfor = FALSE
consume(AM)
/obj/singularity/process()
if(current_size >= STAGE_TWO)
move()
@@ -268,6 +267,7 @@
/obj/singularity/proc/eat()
set waitfor = FALSE
for(var/tile in spiral_range_turfs(grav_pull, src))
var/turf/T = tile
if(!T || !isturf(loc))
@@ -284,8 +284,6 @@
else
consume(X)
CHECK_TICK
return
/obj/singularity/proc/consume(atom/A)
var/gain = A.singularity_act(current_size, src)
@@ -295,8 +293,6 @@
name = "supermatter-charged [initial(name)]"
consumedSupermatter = 1
set_light(10)
return
/obj/singularity/proc/move(force_move = 0)
if(!move_self)
@@ -249,7 +249,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
add_overlay(causality_field, TRUE)
var/speaking = "[emergency_alert] The supermatter has reached critical integrity failure. Emergency causality destabilization field has been activated."
radio.talk_into(src, speaking, common_channel, language = get_default_language())
radio.talk_into(src, speaking, common_channel, language = get_selected_language())
for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10)
if(damage < explosion_point) // Cutting it a bit close there engineers
radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel)
@@ -26,8 +26,8 @@
var/z_offset = SSmapping.station_start
var/list/bounds
for (var/path in SSmapping.config.GetFullMapPaths())
var/datum/parsed_map/parsed = load_map(file(path), 1, 1, z_offset, measureOnly = FALSE, no_changeturf = FALSE, cropMap=TRUE, x_lower = mother1.x_low, y_lower = mother1.y_low, x_upper = mother1.x_high, y_upper = mother1.y_high)
bounds = parsed?.bounds
var/datum/parsed_map/parsed = load_map(file(path), 1, 1, z_offset, orientation = SSmapping.config.orientation, cropMap = TRUE, x_lower = mother1.x_low, y_lower = mother1.y_low, x_upper = mother1.x_high, y_upper = mother1.y_high)
bounds = parsed.bounds
z_offset += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
var/list/obj/machinery/atmospherics/atmos_machines = list()
@@ -113,7 +113,7 @@
/obj/item/ammo_box/update_icon()
. = ..()
desc = "[initial(desc)] There are [stored_ammo.len] shell\s left!"
desc = "[initial(desc)] There [stored_ammo.len == 1 ? "is" : "are"] [stored_ammo.len] shell\s left!"
for (var/material in bullet_cost)
var/material_amount = bullet_cost[material]
material_amount = (material_amount*stored_ammo.len) + base_cost[material]
@@ -121,3 +121,51 @@
icon_state = "foambox_riot"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
custom_materials = list(/datum/material/iron = 50000)
//Shotgun clips
/obj/item/ammo_box/shotgun
name = "stripper clip (shotgun shells)"
desc = "A stripper clip, designed to help with loading a shotgun slightly faster."
icon = 'icons/obj/ammo.dmi'
icon_state = "shotgunclip"
caliber = "shotgun" // slapped in to allow shell mix n match
ammo_type = /obj/item/ammo_casing/shotgun
max_ammo = 4
var/pixeloffsetx = 4
start_empty = TRUE
/obj/item/ammo_box/shotgun/update_overlays()
. = ..()
if(stored_ammo.len)
var/offset = -4
for(var/A in stored_ammo)
var/obj/item/ammo_casing/shotgun/C = A
offset += pixeloffsetx
var/mutable_appearance/shell_overlay = mutable_appearance(icon, "[initial(C.icon_state)]-clip")
shell_overlay.pixel_x += offset
shell_overlay.appearance_flags = RESET_COLOR
. += shell_overlay
/obj/item/ammo_box/shotgun/loaded
start_empty = FALSE
/obj/item/ammo_box/shotgun/loaded/rubbershot
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
/obj/item/ammo_box/shotgun/loaded/buckshot
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/shotgun/loaded/beanbag
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
/obj/item/ammo_box/shotgun/loaded/stunslug
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
/obj/item/ammo_box/shotgun/loaded/techshell
ammo_type = /obj/item/ammo_casing/shotgun/techshell
/obj/item/ammo_box/shotgun/loaded/incendiary
ammo_type = /obj/item/ammo_casing/shotgun/incendiary
/obj/item/ammo_box/shotgun/loaded/dart
ammo_type = /obj/item/ammo_casing/shotgun/dart
+13 -2
View File
@@ -38,6 +38,8 @@
var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location!
var/speed = 0.8 //Amount of deciseconds it takes for projectile to travel
/// "leftover" ticks and stuff yeah. hey when are we rewriting projectiles for the eighth time to do something smarter like incrementing x pixels until it meets a goal instead of for(var/i in 1 to required_moves)?
var/tick_moves_leftover = 0
var/Angle = 0
var/original_angle = 0 //Angle at firing
var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle
@@ -350,13 +352,22 @@
/obj/item/projectile/Process_Spacemove(movement_dir = 0)
return TRUE //Bullets don't drift in space
/obj/item/projectile/process()
/obj/item/projectile/process(wait)
if(!loc || !fired || !trajectory)
fired = FALSE
return PROCESS_KILL
if(paused || !isturf(loc))
return
pixel_move(1, FALSE)
var/ds = (SSprojectiles.flags & SS_TICKER)? (wait * world.tick_lag) : wait
var/required_moves = ds / speed
var/leftover = MODULUS(required_moves, 1)
tick_moves_leftover += leftover
required_moves = round(required_moves)
if(tick_moves_leftover > 1)
required_moves += round(tick_moves_leftover)
tick_moves_leftover = MODULUS(tick_moves_leftover, 1)
for(var/i in 1 to required_moves)
pixel_move(1, FALSE)
/obj/item/projectile/proc/fire(angle, atom/direct_target)
if(fired_from)
@@ -228,7 +228,6 @@
if(!new_mob)
return
new_mob.grant_language(/datum/language/common)
// Some forms can still wear some items
for(var/obj/item/W in contents)
@@ -575,9 +575,7 @@
/datum/reagent/consumable/ethanol/alexander,
/datum/reagent/consumable/clownstears,
/datum/reagent/toxin/minttoxin,
/datum/reagent/consumable/ethanol/atomicbomb,
/datum/reagent/drug/aphrodisiac,
/datum/reagent/drug/aphrodisiacplus
/datum/reagent/consumable/ethanol/atomicbomb
)
/obj/machinery/chem_dispenser/drinks/beer/fullupgrade //fully ugpraded stock parts, emagged
@@ -211,7 +211,6 @@
/obj/structure/reagent_dispensers/keg
name = "keg"
desc = "A keg."
icon = 'modular_citadel/icons/obj/objects.dmi'
icon_state = "keg"
/obj/structure/reagent_dispensers/keg/mead
@@ -82,3 +82,11 @@
materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
build_path = /obj/item/assembly/control/electrochromatic
category = list("initial", "Electronics")
/datum/design/electrochromatic_kit
name = "Electrochromatic Upgrade Kit"
id = "electrochromatic_kit"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 2010, /datum/material/glass = 5)
build_path = /obj/item/electronics/electrochromatic_kit
category = list("initial", "Electronics")
@@ -135,6 +135,15 @@
//Ammo Shells/
//////////////
/datum/design/shell_clip
name = "stripper clip (shotgun shells)"
id = "sec_shellclip"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000)
build_path = /obj/item/ammo_box/shotgun
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/beanbag_slug/sec
id = "sec_beanbag"
build_type = PROTOLATHE
@@ -166,7 +175,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/incendiary_slug/sec
id = "sec_Islug"
id = "sec_islug"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY

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