more chem gases
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@@ -257,8 +257,6 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
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return rs.Join(" | ")
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/datum/reagent/proc/define_gas()
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if(reagent_state == SOLID)
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return null // doesn't make that much sense
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var/list/cached_reactions = GLOB.chemical_reactions_list
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for(var/reaction in cached_reactions[src.type])
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var/datum/chemical_reaction/C = reaction
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@@ -405,6 +405,8 @@
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metabolization_rate = 0.5 * REAGENTS_METABOLISM
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chemical_flags = REAGENT_ALL_PROCESS
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overdose_threshold = 60
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boiling_point = T0C+100
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gas = GAS_H2O
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taste_description = "sweetness and salt"
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var/extra_regen = 0.25 // in addition to acting as temporary blood, also add this much to their actual blood per tick
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var/last_added = 0
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@@ -691,6 +693,7 @@
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description = "Rapidly restores oxygen deprivation as well as preventing more of it to an extent. Causes jittering."
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reagent_state = LIQUID
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color = "#00FFFF"
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boiling_point = 300
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metabolization_rate = 0.25 * REAGENTS_METABOLISM
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pH = 2
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@@ -266,24 +266,27 @@
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/datum/reagent/water/reaction_turf(turf/open/T, reac_volume)
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if (!istype(T))
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return
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var/CT = cooling_temperature
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if(holder?.temp > T0C + 100)
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T.atmos_spawn_air("[GAS_H2O]=[reac_volume/molarity];TEMP=[holder.temp]")
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else
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var/CT = cooling_temperature
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if(reac_volume >= 5)
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T.MakeSlippery(TURF_WET_WATER, 10 SECONDS, min(reac_volume*1.5 SECONDS, 60 SECONDS))
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if(reac_volume >= 5)
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T.MakeSlippery(TURF_WET_WATER, 10 SECONDS, min(reac_volume*1.5 SECONDS, 60 SECONDS))
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for(var/mob/living/simple_animal/slime/M in T)
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M.apply_water()
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for(var/mob/living/simple_animal/slime/M in T)
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M.apply_water()
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var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
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if(hotspot && !isspaceturf(T))
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if(T.air)
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var/datum/gas_mixture/G = T.air
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G.set_temperature(max(min(G.return_temperature()-(CT*1000),G.return_temperature()/CT),TCMB))
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G.react(src)
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qdel(hotspot)
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var/obj/effect/acid/A = (locate(/obj/effect/acid) in T)
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if(A)
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A.acid_level = max(A.acid_level - reac_volume*50, 0)
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var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
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if(hotspot && !isspaceturf(T))
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if(T.air)
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var/datum/gas_mixture/G = T.air
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G.set_temperature(max(min(G.return_temperature()-(CT*1000),G.return_temperature()/CT),TCMB))
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G.react(src)
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qdel(hotspot)
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var/obj/effect/acid/A = (locate(/obj/effect/acid) in T)
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if(A)
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A.acid_level = max(A.acid_level - reac_volume*50, 0)
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/*
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* Water reaction to an object
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@@ -542,6 +545,7 @@
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chemical_flags = REAGENT_ALL_PROCESS
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color = "#009CA8" // rgb: 0, 156, 168
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taste_description = "cherry" // by popular demand
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boiling_point = 330
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var/lube_kind = TURF_WET_LUBE ///What kind of slipperiness gets added to turfs.
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/datum/reagent/lube/reaction_turf(turf/open/T, reac_volume)
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@@ -1848,6 +1852,15 @@
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reagent_state = LIQUID
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taste_description = "solvent"//It's neutral though..?
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color = "#e6e6e6"
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boiling_point = 329.2
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/datum/reagent/acetone/define_gas()
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var/datum/gas/G = ..()
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G.fire_burn_rate = 1 / 4
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G.fire_products = list(GAS_H2O = 3, GAS_CO2 = 3)
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G.enthalpy = -217100
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G.fire_temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
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return G
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/datum/reagent/colorful_reagent
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name = "Colorful Reagent"
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@@ -2246,6 +2259,7 @@
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color = "#AAAAAA55"
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taste_description = "water"
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metabolization_rate = 0.25 * REAGENTS_METABOLISM
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boiling_point = 325
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value = REAGENT_VALUE_RARE
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pH = 15
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@@ -2485,6 +2499,8 @@
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reagent_state = LIQUID
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color = "#FFFFFF" // rgb: 255, 255, 255
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can_synth = FALSE
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// you know i wouldn't
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// boiling_point = T0C + 100
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nutriment_factor = 0.5 * REAGENTS_METABOLISM
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var/decal_path = /obj/effect/decal/cleanable/semen
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