Ports in radials for reagent grinders, alt click to eject beaker and beaker swapping.
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@@ -445,7 +445,7 @@
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flash_protect = 0
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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scan_reagents = 1
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scan_reagents = TRUE
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/obj/item/clothing/suit/space/hardsuit/medical
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icon_state = "hardsuit-medical"
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@@ -467,7 +467,7 @@
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
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var/obj/machinery/doppler_array/integrated/bomb_radar
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scan_reagents = 1
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scan_reagents = TRUE
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
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/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
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@@ -626,7 +626,7 @@
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item_state = "anc_hardsuit"
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
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slowdown = 6 //Slow
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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@@ -639,7 +639,7 @@
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
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item_color = "ancient"
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brightness_on = 16
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scan_reagents = 1
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scan_reagents = TRUE
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flash_protect = 5 //We will not be flash by bombs
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tint = 1
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var/obj/machinery/doppler_array/integrated/bomb_radar
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