compile
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@@ -574,9 +574,9 @@
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if(stam > DAMAGE_PRECISION)
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var/total_health = (health - stam)
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if(total_health <= crit_threshold && !stat)
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if(!IsKnockdown())
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if(CHECK_BITFIELD(mobility_flags, MOBILITY_STAND))
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to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
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DefaultCombatKnockdown(100)
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KnockToFloor(TRUE)
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update_health_hud()
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/mob/living/carbon/update_sight()
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@@ -15,7 +15,7 @@
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cameraFollow = null
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anchored = FALSE //unbolt floorbolts
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update_canmove()
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update_mobility()
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if(eyeobj)
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eyeobj.setLoc(get_turf(src))
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set_eyeobj_visible(FALSE)
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@@ -21,7 +21,7 @@
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rotate_on_lying = TRUE
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else
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icon = initial(icon)
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icon_state = "[chassis][resting? "_rest" : (stat == DEAD? "_dead" : "")]"
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icon_state = "[chassis][_REFACTORING_resting? "_rest" : (stat == DEAD? "_dead" : "")]"
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rotate_on_lying = FALSE
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pixel_x = ((chassis == "dynamic") && chassis_pixel_offsets_x[dynamic_chassis]) || 0
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update_transform()
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@@ -1271,7 +1271,7 @@
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/mob/living/silicon/robot/update_mobility()
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. = ..()
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if(client && stat != DEAD && dogborg == FALSE)
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if(resting)
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if(_REFACTORING_resting)
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cut_overlays()
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icon_state = "[module.cyborg_base_icon]-rest"
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else
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@@ -86,7 +86,7 @@
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if(!on)
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icon_state = "medibot0"
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return
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if(IsStun())
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if(_REFACTORING_IsStun())
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icon_state = "medibota"
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return
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if(mode == BOT_HEALING)
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@@ -278,7 +278,7 @@
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if(mode == BOT_HEALING)
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return
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if(IsStun())
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if(_REFACTORING_IsStun())
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oldpatient = patient
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patient = null
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mode = BOT_IDLE
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@@ -24,7 +24,7 @@
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stat = DEAD
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cut_overlays()
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update_canmove()
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update_mobility()
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if(SSticker.mode)
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SSticker.mode.check_win()
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@@ -457,13 +457,13 @@
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SStun = world.time + rand(20,60)
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spawn(0)
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canmove = 0
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DISABLE_BITFIELD(mobility_flags, MOBILITY_MOVE)
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if(user)
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step_away(src,user,15)
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sleep(3)
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if(user)
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step_away(src,user,15)
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update_canmove()
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update_mobility()
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/mob/living/simple_animal/slime/pet
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docile = 1
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@@ -60,14 +60,14 @@
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/mob/proc/blur_eyes(amount)
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if(amount>0)
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eye_blurry = max(amount, eye_blurry)
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update_eye_blur()
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update_eyeblur()
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/**
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* Adjust the current blurriness of the mobs vision by amount
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*/
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/mob/proc/adjust_blurriness(amount)
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eye_blurry = max(eye_blurry+amount, 0)
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update_eye_blur()
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update_eyeblur()
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///Set the mobs blurriness of vision to an amount
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/mob/proc/set_blurriness(amount)
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