diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 3a80ed54b3..8eb08cfa84 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -148,8 +148,7 @@ structure_check() searches for nearby cultist structures required for the invoca
/obj/effect/rune/proc/fail_invoke()
//This proc contains the effects of a rune if it is not invoked correctly, through either invalid wording or not enough cultists. By default, it's just a basic fizzle.
- visible_message("The markings pulse with a \
- small flash of red light, then fall dark.")
+ visible_message("The markings pulse with a small flash of red light, then fall dark.")
var/oldcolor = color
color = rgb(255, 0, 0)
animate(src, color = oldcolor, time = 5)
@@ -309,10 +308,11 @@ structure_check() searches for nearby cultist structures required for the invoca
A.forceMove(target)
if(movedsomething)
..()
- visible_message("There is a sharp crack of inrushing air, and everything above the rune disappears!")
+ visible_message("There is a sharp crack of inrushing air, and everything above the rune disappears!", null, "You hear a sharp crack.")
to_chat(user, "You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].")
if(moveuserlater)
user.forceMove(target)
+ target.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.")
else
fail_invoke()
diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm
index 9645b4bbce..166cb6f528 100644
--- a/code/game/gamemodes/cult/talisman.dm
+++ b/code/game/gamemodes/cult/talisman.dm
@@ -147,9 +147,10 @@
if(is_blocked_turf(target, TRUE))
to_chat(user, "The target rune is blocked. Attempting to teleport to it would be massively unwise.")
return ..(user, 0)
- user.visible_message("Dust flows from [user]'s hand, and [user.p_they()] disappear in a flash of red light!", \
- "You speak the words of the talisman and find yourself somewhere else!")
+ user.visible_message("Dust flows from [user]'s hand, and [user.p_they()] disappear with a sharp crack!", \
+ "You speak the words of the talisman and find yourself somewhere else!", "You hear a sharp crack.")
user.forceMove(target)
+ target.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.")
return ..()