Fixes buggy interfaces for chemical stuff

This commit is contained in:
Artur
2020-01-16 12:16:13 +02:00
parent 3a132d0a25
commit c05ee11533
3 changed files with 10 additions and 251 deletions

View File

@@ -188,7 +188,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_dispenser", name, 565, 620, master_ui, state)
ui = new(user, src, ui_key, "chem_dispenser", name, 565, 550, master_ui, state)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
ui.open()
@@ -741,4 +741,4 @@
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
RefreshParts()

View File

@@ -98,7 +98,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_heater", name, 275, 320, master_ui, state)
ui = new(user, src, ui_key, "chem_heater", name, 275, 400, master_ui, state)
ui.open()
/obj/machinery/chem_heater/ui_data()
@@ -150,4 +150,4 @@
if("eject")
on = FALSE
replace_beaker(usr)
. = TRUE
. = TRUE

View File

@@ -29,10 +29,10 @@
//Calculate the span tags and ids fo all the available pill icons
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
pillStyles = list()
for(var/x in 1 to PILL_STYLE_COUNT)
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["className"] = assets.icon_tag("pill[x]")
SL["htmltag"] = assets.icon_tag("pill[x]")
pillStyles += list(SL)
. = ..()
@@ -158,7 +158,7 @@
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_master", name, 465, 550, master_ui, state)
ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
ui.open()
//Insert our custom spritesheet css link into the html
@@ -180,8 +180,8 @@
data["isPillBottleLoaded"] = bottle ? 1 : 0
if(bottle)
var/datum/component/storage/STRB = bottle.GetComponent(/datum/component/storage)
data["pillBottleCurrentAmount"] = bottle.contents.len
data["pillBottleMaxAmount"] = STRB.max_items
data["pillBotContent"] = bottle.contents.len
data["pillBotMaxContent"] = STRB.max_items
var/beakerContents[0]
if(beaker)
@@ -480,248 +480,7 @@
screen = params["screen"]
. = TRUE
/obj/machinery/chem_master/ui_act(action, params)
if(..())
return
if(action == "eject")
replace_beaker(usr)
return TRUE
if(action == "ejectPillBottle")
if(!bottle)
return FALSE
bottle.forceMove(drop_location())
adjust_item_drop_location(bottle)
bottle = null
return TRUE
if(action == "transfer")
if(!beaker)
return FALSE
var/reagent = GLOB.name2reagent[params["id"]]
var/amount = text2num(params["amount"])
var/to_container = params["to"]
// Custom amount
if(amount == -1)
amount = text2num(input(
"Enter the amount you want to transfer:",
name, ""))
if(amount == null || amount <= 0)
return FALSE
if(to_container == "buffer")
beaker.reagents.trans_id_to(src, reagent, amount)
return TRUE
if(to_container == "beaker" && mode)
reagents.trans_id_to(beaker, reagent, amount)
return TRUE
if(to_container == "beaker" && !mode)
reagents.remove_reagent(reagent, amount)
return TRUE
return FALSE
if(action == "toggleMode")
mode = !mode
return TRUE
if(action == "createVial")
var/many = params["many"]
if(reagents.total_volume == 0)
return
var/amount_full = 0
var/vol_part = min(reagents.total_volume, 60)
if(text2num(many))
amount_full = round(reagents.total_volume / 60)
vol_part = reagents.total_volume % 60
var/name = stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/glass/bottle/vial/small/P
for(var/i = 0; i < amount_full; i++)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, 60)
if(vol_part)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_part)
. = TRUE
if(action == "createDart")
for(var/datum/reagent/R in reagents.reagent_list)
if(!(istype(R, /datum/reagent/medicine)))
visible_message("<b>The [src]</b> beeps, \"<span class='warning'>SmartDarts are insoluble with non-medicinal compounds.\"</span>")
return
var/many = params["many"]
if(reagents.total_volume == 0)
return
var/amount = 1
var/vol_each = min(reagents.total_volume, 20)
if(text2num(many))
amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many darts?", amount) as num|null), 0, 10)
if(!amount)
return
vol_each = min(reagents.total_volume / amount, 20)
var/name = stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/syringe/dart/D
for(var/i = 0; i < amount; i++)
D = new /obj/item/reagent_containers/syringe/dart(drop_location())
D.name = trim("[name] SmartDart")
adjust_item_drop_location(D)
reagents.trans_to(D, vol_each)
D.mode=!mode
D.update_icon()
. = TRUE
if(action == "pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
return TRUE
if(action == "create")
if(reagents.total_volume == 0)
return FALSE
var/item_type = params["type"]
// Get amount of items
var/amount = text2num(params["amount"])
if(amount == null)
amount = text2num(input(usr,
"Max 10. Buffer content will be split evenly.",
"How many to make?", 1))
amount = CLAMP(round(amount), 0, 10)
if (amount <= 0)
return FALSE
// Get units per item
var/vol_each = text2num(params["volume"])
var/vol_each_text = params["volume"]
var/vol_each_max = reagents.total_volume / amount
if (item_type == "pill")
vol_each_max = min(50, vol_each_max)
else if (item_type == "patch")
vol_each_max = min(40, vol_each_max)
else if (item_type == "bottle")
vol_each_max = min(30, vol_each_max)
else if (item_type == "condimentPack")
vol_each_max = min(10, vol_each_max)
else if (item_type == "condimentBottle")
vol_each_max = min(50, vol_each_max)
else
return FALSE
if(vol_each_text == "auto")
vol_each = vol_each_max
if(vol_each == null)
vol_each = text2num(input(usr,
"Maximum [vol_each_max] units per item.",
"How many units to fill?",
vol_each_max))
vol_each = CLAMP(vol_each, 0, vol_each_max)
if(vol_each <= 0)
return FALSE
// Get item name
var/name = params["name"]
var/name_has_units = item_type == "pill" || item_type == "patch"
if(!name)
var/name_default = reagents.get_master_reagent_name()
if (name_has_units)
name_default += " ([vol_each]u)"
name = stripped_input(usr,
"Name:",
"Give it a name!",
name_default,
MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return FALSE
// Start filling
if(item_type == "pill")
var/obj/item/reagent_containers/pill/P
var/target_loc = drop_location()
var/drop_threshold = INFINITY
if(bottle)
var/datum/component/storage/STRB = bottle.GetComponent(
/datum/component/storage)
if(STRB)
drop_threshold = STRB.max_items - bottle.contents.len
for(var/i = 0; i < amount; i++)
if(i < drop_threshold)
P = new/obj/item/reagent_containers/pill(target_loc)
else
P = new/obj/item/reagent_containers/pill(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
else
P.icon_state = "pill[chosenPillStyle]"
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "patch")
var/obj/item/reagent_containers/pill/patch/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/pill/patch(drop_location())
P.name = trim("[name] patch")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "bottle")
var/obj/item/reagent_containers/glass/bottle/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "condimentPack")
var/obj/item/reagent_containers/food/condiment/pack/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
P.originalname = name
P.name = trim("[name] pack")
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "condimentBottle")
var/obj/item/reagent_containers/food/condiment/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment(drop_location())
P.originalname = name
P.name = trim("[name] bottle")
reagents.trans_to(P, vol_each)
return TRUE
return FALSE
if(action == "analyze")
var/datum/reagent/R = GLOB.name2reagent[params["id"]]
if(R)
var/state = "Unknown"
if(initial(R.reagent_state) == 1)
state = "Solid"
else if(initial(R.reagent_state) == 2)
state = "Liquid"
else if(initial(R.reagent_state) == 3)
state = "Gas"
var/const/P = 3 //The number of seconds between life ticks
var/T = initial(R.metabolization_rate) * (60 / P)
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
screen = "analyze"
return TRUE
if(action == "goScreen")
screen = params["screen"]
return TRUE
return FALSE
/obj/machinery/chem_master/proc/end_fermi_reaction()//Ends any reactions upon moving.
if(beaker && beaker.reagents.fermiIsReacting)
@@ -766,4 +525,4 @@
condi = TRUE
#undef PILL_STYLE_COUNT
#undef RANDOM_PILL_STYLE
#undef RANDOM_PILL_STYLE