From c063558c6e7d687e0f8189fb1c2626a51773ea97 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sun, 8 Mar 2020 18:26:08 -0500 Subject: [PATCH] Automatic changelog generation for PR #11317 [ci skip] --- html/changelogs/AutoChangeLog-pr-11317.yml | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-11317.yml diff --git a/html/changelogs/AutoChangeLog-pr-11317.yml b/html/changelogs/AutoChangeLog-pr-11317.yml new file mode 100644 index 0000000000..e49efbe795 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11317.yml @@ -0,0 +1,8 @@ +author: "Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522)" +delete-after: True +changes: + - rscadd: "Synths, the open source and free-as-in-freedom species by FA user vader-san, have been ported from Skyrat." + - rscadd: "Ported VOREStation's synthetic taursprites" + - rscadd: "Markings that don't match very well with your selected species are now hidden from the markings list by default. You can still use these mismatched markings to create horrendous sparkledog abominations by using the \"Show mismatched markings\" button ingame." + - bugfix: "Body markings who's iconstates don't match their name will now actually render properly." + - code_imp: "Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale have been removed in favor of the species-level `icon_limbs` var and the bodypart-level `base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch bodypart rendering code a whole lot if they want to add custom species. Downstreams that have already added species with digitigrade leg support will have to append species IDs to the digitigrade leg sprites, but aside from that, the migration process to this more modularity-friendly system should be fairly smooth."