diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index 834097bd44..3b3736b4b5 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -30,7 +30,6 @@
// DEBUFFS //
/////////////
-#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
diff --git a/code/__DEFINES/status_effects.dm.rej b/code/__DEFINES/status_effects.dm.rej
new file mode 100644
index 0000000000..b02f09d005
--- /dev/null
+++ b/code/__DEFINES/status_effects.dm.rej
@@ -0,0 +1,13 @@
+diff a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm (rejected hunks)
+@@ -42,3 +41,11 @@
+ #define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
+
+ #define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
++
++/////////////
++// NEUTRAL //
++/////////////
++
++#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
++
++#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 92ee2e6462..f2e1972e23 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -1,15 +1,5 @@
//Largely negative status effects go here, even if they have small benificial effects
-/datum/status_effect/sigil_mark //allows the affected target to always trigger sigils while mindless
- id = "sigil_mark"
- duration = -1
- alert_type = null
- var/stat_allowed = DEAD //if owner's stat is below this, will remove itself
-
-/datum/status_effect/sigil_mark/tick()
- if(owner.stat < stat_allowed)
- qdel(src)
-
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
id = "his_wrath"
duration = -1
diff --git a/code/datums/status_effects/neutral.dm b/code/datums/status_effects/neutral.dm
new file mode 100644
index 0000000000..0946408323
--- /dev/null
+++ b/code/datums/status_effects/neutral.dm
@@ -0,0 +1,18 @@
+//entirely neutral or internal status effects go here
+
+/datum/status_effect/sigil_mark //allows the affected target to always trigger sigils while mindless
+ id = "sigil_mark"
+ duration = -1
+ alert_type = null
+ var/stat_allowed = DEAD //if owner's stat is below this, will remove itself
+
+/datum/status_effect/sigil_mark/tick()
+ if(owner.stat < stat_allowed)
+ qdel(src)
+
+/datum/status_effect/crusher_damage //tracks the damage dealt to this mob by kinetic crushers
+ id = "crusher_damage"
+ duration = -1
+ status_type = STATUS_EFFECT_UNIQUE
+ alert_type = null
+ var/total_damage = 0
diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm
index c3cf2a5103..6fd0530935 100644
--- a/code/game/objects/effects/temporary_visuals/miscellaneous.dm
+++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm
@@ -169,7 +169,9 @@
/obj/effect/temp_visual/fire
icon = 'icons/effects/fire.dmi'
icon_state = "3"
- duration = 20
+ light_range = 3
+ light_color = LIGHT_COLOR_FIRE
+ duration = 10
/obj/effect/temp_visual/revenant
name = "spooky lights"
diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm
index 15d6c6afc5..6d8a99c1a2 100644
--- a/code/modules/mining/equipment/kinetic_crusher.dm
+++ b/code/modules/mining/equipment/kinetic_crusher.dm
@@ -5,9 +5,7 @@
item_state = "mining_hammer1"
name = "proto-kinetic crusher"
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
- While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna.\
- \nMark a mob with the destabilizing force, then hit them in melee to activate it for extra damage. Extra damage if backstabbed in this fashion. \
- This weapon is only particularly effective against large creatures."
+ While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
@@ -21,9 +19,97 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharpness = IS_SHARP
+ var/list/trophies = list()
var/charged = TRUE
var/charge_time = 14
+/obj/item/weapon/twohanded/required/mining_hammer/Destroy()
+ for(var/a in trophies)
+ qdel(a)
+ trophies = null
+ return ..()
+
+/obj/item/weapon/twohanded/required/mining_hammer/examine(mob/living/user)
+ ..()
+ to_chat(user, "Mark a large creature with the destabilizing force, then hit them in melee to do 50 damage.")
+ to_chat(user, "Does 80 damage if the target is backstabbed, instead of 50.")
+ for(var/t in trophies)
+ var/obj/item/crusher_trophy/T = t
+ to_chat(user, "It has \a [T] attached, which causes [T.effect_desc()].")
+
+/obj/item/weapon/twohanded/required/mining_hammer/attackby(obj/item/A, mob/living/user)
+ if(istype(A, /obj/item/weapon/crowbar))
+ if(LAZYLEN(trophies))
+ to_chat(user, "You remove [src]'s trophies.")
+ playsound(loc, A.usesound, 100, 1)
+ for(var/t in trophies)
+ var/obj/item/crusher_trophy/T = t
+ T.remove_from(src, user)
+ else
+ to_chat(user, "There are no trophies on [src].")
+ else if(istype(A, /obj/item/crusher_trophy))
+ var/obj/item/crusher_trophy/T = A
+ T.add_to(src, user)
+ else
+ return ..()
+
+/obj/item/weapon/twohanded/required/mining_hammer/attack(mob/living/target, mob/living/carbon/user)
+ var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
+ var/target_health = target.health
+ ..()
+ for(var/t in trophies)
+ if(!QDELETED(target))
+ var/obj/item/crusher_trophy/T = t
+ T.on_melee_hit(target, user)
+ if(!QDELETED(C) && !QDELETED(target))
+ C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did
+
+/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/living/user, proximity_flag)
+ if(!proximity_flag && charged)//Mark a target, or mine a tile.
+ var/turf/proj_turf = user.loc
+ if(!isturf(proj_turf))
+ return
+ var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
+ for(var/t in trophies)
+ var/obj/item/crusher_trophy/T = t
+ T.on_projectile_fire(D, user)
+ D.preparePixelProjectile(target, get_turf(target), user)
+ D.firer = user
+ D.hammer_synced = src
+ playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
+ D.fire()
+ charged = FALSE
+ icon_state = "mining_hammer1_uncharged"
+ addtimer(CALLBACK(src, .proc/Recharge), charge_time)
+ return
+ if(proximity_flag && isliving(target))
+ var/mob/living/L = target
+ var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
+ if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
+ return
+ var/datum/status_effect/crusher_damage/C = L.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
+ var/target_health = L.health
+ for(var/t in trophies)
+ var/obj/item/crusher_trophy/T = t
+ T.on_mark_detonation(target, user)
+ new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
+ var/backstab_dir = get_dir(user, L)
+ var/def_check = L.getarmor(type = "bomb")
+ if((user.dir & backstab_dir) && (L.dir & backstab_dir))
+ L.apply_damage(80, BRUTE, blocked = def_check)
+ playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
+ else
+ L.apply_damage(50, BRUTE, blocked = def_check)
+ if(!QDELETED(C) && !QDELETED(L))
+ C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
+
+/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
+ if(!charged)
+ charged = TRUE
+ icon_state = "mining_hammer1"
+ playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
+
+//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"
icon_state = "pulse1"
@@ -42,8 +128,13 @@
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
if(isliving(target))
var/mob/living/L = target
+ var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
- CM.hammer_synced = hammer_synced
+ if(hammer_synced)
+ CM.hammer_synced = hammer_synced
+ for(var/t in hammer_synced.trophies)
+ var/obj/item/crusher_trophy/T = t
+ T.on_mark_application(target, CM, had_effect)
var/target_turf = get_turf(target)
if(ismineralturf(target_turf))
var/turf/closed/mineral/M = target_turf
@@ -51,36 +142,153 @@
M.gets_drilled(firer)
..()
-/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
- if(!proximity_flag && charged)//Mark a target, or mine a tile.
- var/turf/proj_turf = user.loc
- if(!isturf(proj_turf))
- return
- var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
- D.preparePixelProjectile(target, get_turf(target), user)
- D.hammer_synced = src
- playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
- D.fire()
- charged = FALSE
- icon_state = "mining_hammer1_uncharged"
- addtimer(CALLBACK(src, .proc/Recharge), charge_time)
- return
- if(proximity_flag && isliving(target))
- var/mob/living/L = target
- var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
- if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
- return
- new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
- var/backstab_dir = get_dir(user, L)
- var/def_check = L.getarmor(type = "bomb")
- if((user.dir & backstab_dir) && (L.dir & backstab_dir))
- L.apply_damage(80, BRUTE, blocked = def_check)
- playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
- else
- L.apply_damage(50, BRUTE, blocked = def_check)
+//trophies
+/obj/item/crusher_trophy
+ name = "tail spike"
+ desc = "A strange spike with no usage."
+ icon = 'icons/obj/lavaland/artefacts.dmi'
+ icon_state = "tail_spike"
+ var/bonus_value = 10 //if it has a bonus effect, this is how much that effect is
+ var/denied_type = /obj/item/crusher_trophy
-/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
- if(!charged)
- charged = TRUE
- icon_state = "mining_hammer1"
- playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
+/obj/item/crusher_trophy/examine(mob/living/user)
+ ..()
+ to_chat(user, "Causes [effect_desc()] when attached to a kinetic crusher.")
+
+/obj/item/crusher_trophy/proc/effect_desc()
+ return "errors"
+
+/obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user)
+ if(istype(A, /obj/item/weapon/twohanded/required/mining_hammer))
+ add_to(A, user)
+ else
+ ..()
+
+/obj/item/crusher_trophy/proc/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
+ for(var/t in H.trophies)
+ var/obj/item/crusher_trophy/T = t
+ if(istype(T, denied_type) || istype(src, T.denied_type))
+ to_chat(user, "You can't seem to attach [src] to [H]. Maybe remove a few trophies?")
+ return FALSE
+ H.trophies += src
+ forceMove(H)
+ to_chat(user, "You attach [src] to [H].")
+ return TRUE
+
+/obj/item/crusher_trophy/proc/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
+ forceMove(get_turf(H))
+ H.trophies -= src
+ return TRUE
+
+/obj/item/crusher_trophy/proc/on_melee_hit(mob/living/target, mob/living/user) //the target and the user
+/obj/item/crusher_trophy/proc/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) //the projectile fired and the user
+/obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before
+/obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user
+
+//ash drake
+/obj/item/crusher_trophy/tail_spike
+ desc = "A spike taken from a ash drake's tail."
+ denied_type = /obj/item/crusher_trophy/tail_spike
+ bonus_value = 5
+
+/obj/item/crusher_trophy/tail_spike/effect_desc()
+ return "mark detonation to do [bonus_value] damage to nearby creatures and push them back"
+
+/obj/item/crusher_trophy/tail_spike/on_mark_detonation(mob/living/target, mob/living/user)
+ for(var/mob/living/L in oview(2, user))
+ if(L.stat == DEAD)
+ continue
+ playsound(L, 'sound/magic/Fireball.ogg', 20, 1)
+ new /obj/effect/temp_visual/fire(L.loc)
+ addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done
+ L.adjustBruteLoss(bonus_value)
+
+/obj/item/crusher_trophy/tail_spike/proc/pushback(mob/living/target, mob/living/user)
+ if(!target.anchored || ismegafauna(target)) //megafauna will always be pushed
+ step(target, get_dir(user, target))
+
+//bubblegum
+/obj/item/crusher_trophy/demon_claws
+ name = "demon claws"
+ desc = "A set of blood-drenched claws from a massive demon's hand."
+ icon_state = "demon_claws"
+ gender = PLURAL
+ denied_type = /obj/item/crusher_trophy/demon_claws
+ bonus_value = 10
+ var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
+
+/obj/item/crusher_trophy/demon_claws/effect_desc()
+ return "melee hits to do [bonus_value * 0.2] more damage and heal you for [bonus_value * 0.1]; this effect is increased by 500% during mark detonation"
+
+/obj/item/crusher_trophy/demon_claws/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
+ . = ..()
+ if(.)
+ H.force += bonus_value * 0.2
+ H.force_unwielded += bonus_value * 0.2
+ H.force_wielded += bonus_value * 0.2
+
+/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
+ . = ..()
+ if(.)
+ H.force -= bonus_value * 0.2
+ H.force_unwielded -= bonus_value * 0.2
+ H.force_wielded -= bonus_value * 0.2
+
+/obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user)
+ user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order)
+
+/obj/item/crusher_trophy/demon_claws/on_mark_detonation(mob/living/target, mob/living/user)
+ target.adjustBruteLoss(bonus_value * 0.8)
+ user.heal_ordered_damage(bonus_value * 0.4, damage_heal_order)
+
+//colossus
+/obj/item/crusher_trophy/blaster_tubes
+ name = "blaster tubes"
+ desc = "The blaster tubes from a colossus's arm."
+ icon_state = "blaster_tubes"
+ gender = PLURAL
+ denied_type = /obj/item/crusher_trophy/blaster_tubes
+ bonus_value = 15
+ var/deadly_shot = FALSE
+
+/obj/item/crusher_trophy/blaster_tubes/effect_desc()
+ return "mark detonation to make the next destabilizer shot deal [bonus_value] damage but move slower"
+
+/obj/item/crusher_trophy/blaster_tubes/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
+ if(deadly_shot)
+ marker.name = "deadly [marker.name]"
+ marker.icon_state = "chronobolt"
+ marker.damage = bonus_value
+ marker.nodamage = FALSE
+ marker.speed = 2
+ deadly_shot = FALSE
+
+/obj/item/crusher_trophy/blaster_tubes/on_mark_detonation(mob/living/target, mob/living/user)
+ deadly_shot = TRUE
+ addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_OVERRIDE)
+
+/obj/item/crusher_trophy/blaster_tubes/proc/reset_deadly_shot()
+ deadly_shot = FALSE
+
+//hierophant
+/obj/item/crusher_trophy/vortex_talisman
+ name = "vortex talisman"
+ desc = "A glowing trinket that was originally the Hierophant's beacon."
+ icon_state = "vortex_talisman"
+ denied_type = /obj/item/crusher_trophy/vortex_talisman
+
+/obj/item/crusher_trophy/vortex_talisman/effect_desc()
+ return "mark detonation to create a barrier you can pass"
+
+/obj/item/crusher_trophy/vortex_talisman/on_mark_detonation(mob/living/target, mob/living/user)
+ var/turf/T = get_turf(user)
+ new /obj/effect/temp_visual/hierophant/wall/crusher(T, user) //a wall only you can pass!
+ var/turf/otherT = get_step(T, turn(user.dir, 90))
+ if(otherT)
+ new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
+ otherT = get_step(T, turn(user.dir, -90))
+ if(otherT)
+ new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
+
+/obj/effect/temp_visual/hierophant/wall/crusher
+ duration = 75
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index 8a3f4ee633..bcf1e872e5 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -488,6 +488,13 @@
if(4)
new /obj/item/weapon/dragons_blood(src)
+/obj/structure/closet/crate/necropolis/dragon/crusher
+ name = "firey dragon chest"
+
+/obj/structure/closet/crate/necropolis/dragon/crusher/PopulateContents()
+ ..()
+ new /obj/item/crusher_trophy/tail_spike(src)
+
/obj/item/weapon/melee/ghost_sword
name = "\improper spectral blade"
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
@@ -700,7 +707,26 @@
icon_state = "lavastaff_warn"
duration = 50
-///Bubblegum
+//Bubblegum
+/obj/structure/closet/crate/necropolis/bubblegum
+ name = "bubblegum chest"
+
+/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
+ var/loot = rand(1,3)
+ switch(loot)
+ if(1)
+ new /obj/item/mayhem(src)
+ if(2)
+ new /obj/item/blood_contract(src)
+ if(3)
+ new /obj/item/weapon/gun/magic/staff/spellblade(src)
+
+/obj/structure/closet/crate/necropolis/bubblegum/crusher
+ name = "bloody bubblegum chest"
+
+/obj/structure/closet/crate/necropolis/bubblegum/crusher/PopulateContents()
+ ..()
+ new /obj/item/crusher_trophy/demon_claws(src)
/obj/item/mayhem
name = "mayhem in a bottle"
@@ -716,19 +742,6 @@
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
qdel(src)
-/obj/structure/closet/crate/necropolis/bubblegum
- name = "bubblegum chest"
-
-/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
- var/loot = rand(1,3)
- switch(loot)
- if(1)
- new /obj/item/mayhem(src)
- if(2)
- new /obj/item/blood_contract(src)
- if(3)
- new /obj/item/weapon/gun/magic/staff/spellblade(src)
-
/obj/item/blood_contract
name = "blood contract"
icon = 'icons/obj/wizard.dmi'
@@ -773,6 +786,23 @@
qdel(src)
+//Colossus
+/obj/structure/closet/crate/necropolis/colossus
+ name = "colossus chest"
+
+/obj/structure/closet/crate/necropolis/colossus/PopulateContents()
+ var/list/choices = subtypesof(/obj/machinery/anomalous_crystal)
+ var/random_crystal = pick(choices)
+ new random_crystal(src)
+ new /obj/item/organ/vocal_cords/colossus(src)
+
+/obj/structure/closet/crate/necropolis/colossus/crusher
+ name = "angelic colossus chest"
+
+/obj/structure/closet/crate/necropolis/colossus/crusher/PopulateContents()
+ ..()
+ new /obj/item/crusher_trophy/blaster_tubes(src)
+
//Hierophant
/obj/item/weapon/hierophant_club
name = "hierophant club"
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
index 2645ebcef7..6a7bff2ed2 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
@@ -44,6 +44,7 @@ Difficulty: Hard
ranged = 1
pixel_x = -32
del_on_death = 1
+ crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
var/charging = FALSE
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
index fd42582317..e77702ac19 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
@@ -46,7 +46,8 @@ Difficulty: Very Hard
del_on_death = 1
medal_type = MEDAL_PREFIX
score_type = COLOSSUS_SCORE
- loot = list(/obj/effect/spawner/lootdrop/anomalous_crystal, /obj/item/organ/vocal_cords/colossus)
+ crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
+ loot = list(/obj/structure/closet/crate/necropolis/colossus)
butcher_results = list(/obj/item/weapon/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
deathmessage = "disintegrates, leaving a glowing core in its wake."
death_sound = 'sound/magic/demon_dies.ogg'
@@ -444,13 +445,6 @@ Difficulty: Very Hard
/obj/machinery/anomalous_crystal/ex_act()
ActivationReaction(null, ACTIVATE_BOMB)
-/obj/effect/spawner/lootdrop/anomalous_crystal
- name = "anomalous crystal spawner"
-
-/obj/effect/spawner/lootdrop/anomalous_crystal/Initialize()
- loot = subtypesof(/obj/machinery/anomalous_crystal)
- . = ..()
-
/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
observer_desc = "This crystal strips and equips its targets as clowns."
possible_methods = list(ACTIVATE_MOB_BUMP, ACTIVATE_SPEECH)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
index 1c1fc8fb9e..d8b6f9039a 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
@@ -51,6 +51,7 @@ Difficulty: Medium
move_to_delay = 10
ranged = 1
pixel_x = -16
+ crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
loot = list(/obj/structure/closet/crate/necropolis/dragon)
butcher_results = list(/obj/item/weapon/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
var/swooping = NONE
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
index fad0ab17df..6d44df978e 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
@@ -78,6 +78,9 @@ Difficulty: Hard
internal = new/obj/item/device/gps/internal/hierophant(src)
spawned_beacon = new(loc)
+/mob/living/simple_animal/hostile/megafauna/hierophant/spawn_crusher_loot()
+ new /obj/item/crusher_trophy/vortex_talisman(get_turf(spawned_beacon))
+
/mob/living/simple_animal/hostile/megafauna/hierophant/Life()
. = ..()
if(. && spawned_beacon && !QDELETED(spawned_beacon) && !client)
@@ -461,6 +464,12 @@ Difficulty: Hard
return ..()
/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
+ if(mover == caster.pulledby)
+ return TRUE
+ if(istype(mover, /obj/item/projectile))
+ var/obj/item/projectile/P = mover
+ if(P.firer == caster)
+ return TRUE
if(mover == caster)
return TRUE
return FALSE
@@ -589,6 +598,8 @@ Difficulty: Hard
do_damage(get_turf(src))
/obj/effect/temp_visual/hierophant/blast/proc/do_damage(turf/T)
+ if(!damage)
+ return
for(var/mob/living/L in T.contents - hit_things) //find and damage mobs...
hit_things += L
if((friendly_fire_check && caster && caster.faction_check_mob(L)) || L.stat == DEAD)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index 9b8e037d61..ec72989474 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -34,6 +34,7 @@
/obj/structure/barricade,
/obj/machinery/field,
/obj/machinery/power/emitter)
+ var/list/crusher_loot
var/medal_type = MEDAL_PREFIX
var/score_type = BOSS_SCORE
var/elimination = 0
@@ -44,6 +45,10 @@
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = 2 // Easier to click on in melee, they're giant targets anyway
+/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
+ . = ..()
+ apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
+
/mob/living/simple_animal/hostile/megafauna/Destroy()
QDEL_NULL(internal)
. = ..()
@@ -52,12 +57,19 @@
if(health > 0)
return
else
+ var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
+ if(C && crusher_loot)
+ if(C.total_damage >= maxHealth * 0.60) //if you do at least 60% of its health with the crusher, you'll get the item
+ spawn_crusher_loot()
if(!admin_spawned)
SSblackbox.set_details("megafauna_kills","[initial(name)]")
if(!elimination) //used so the achievment only occurs for the last legion to die.
grant_achievement(medal_type,score_type)
..()
+/mob/living/simple_animal/hostile/megafauna/proc/spawn_crusher_loot()
+ loot = crusher_loot
+
/mob/living/simple_animal/hostile/megafauna/gib()
if(health > 0)
return
diff --git a/icons/obj/lavaland/artefacts.dmi b/icons/obj/lavaland/artefacts.dmi
index d19bc53856..41c1ba56cd 100644
Binary files a/icons/obj/lavaland/artefacts.dmi and b/icons/obj/lavaland/artefacts.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index f61256862c..f3e03b151a 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -335,6 +335,7 @@
#include "code\datums\status_effects\buffs.dm"
#include "code\datums\status_effects\debuffs.dm"
#include "code\datums\status_effects\gas.dm"
+#include "code\datums\status_effects\neutral.dm"
#include "code\datums\status_effects\status_effect.dm"
#include "code\datums\weather\weather.dm"
#include "code\datums\weather\weather_types.dm"