Flightsuit Armor adjustments (#5515)
* armor tweaks * marks the nerfs for future generations to respect. * Modularizes values flags are still getting trimmed tho. * reee
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@@ -752,7 +752,7 @@
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item_state = "flightsuit"
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strip_delay = 30
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FIRE_PROOF | ACID_PROOF
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resistance_flags = FIRE_PROOF
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/flightsuit
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jetpack = null
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actions_types = list(/datum/action/item_action/flightsuit/toggle_helmet, /datum/action/item_action/flightsuit/toggle_boots, /datum/action/item_action/flightsuit/toggle_flightpack, /datum/action/item_action/flightsuit/lock_suit)
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@@ -1073,12 +1073,12 @@
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icon_state = "flighthelmet"
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item_state = "flighthelmet"
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item_color = "flight"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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resistance_flags = FIRE_PROOF
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brightness_on = 7
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light_color = "#30ffff"
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armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 30, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 100)
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_BASIC)
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var/list/datahuds = list(DATA_HUD_SECURITY_BASIC, DATA_HUD_MEDICAL_BASIC, DATA_HUD_DIAGNOSTIC_BASIC) //CITADEL NERF
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var/zoom_range = 12
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var/zoom = FALSE
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/flightpack/zoom)
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