diff --git a/code/modules/antagonists/clockcult/clock_helpers/clock_rites.dm b/code/modules/antagonists/clockcult/clock_helpers/clock_rites.dm
index 351103ef1a..6fb396fa7b 100644
--- a/code/modules/antagonists/clockcult/clock_helpers/clock_rites.dm
+++ b/code/modules/antagonists/clockcult/clock_helpers/clock_rites.dm
@@ -130,7 +130,7 @@
. += "The target [must_be_servant ? "cannot be" : "can be"] a nonservant.\n"
. += "The target [target_can_be_invoker ? "can be" : "cannot be"] the invoker.\n"
. += "It requires [cast_time/10] seconds to cast.\n"
- . += "It has been used [times_used] times, out of [limit != INFINITE ? ", [limit]" : "infinite"] available uses."
+ . += "It has been used [times_used] time[times_used != 1 ? "s" : ""], out of [limit != INFINITE ? ", [limit]" : "infinite"] available uses."
/datum/clockwork_rite/advancement
name = "Rite of Advancement"
diff --git a/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm b/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm
index df84002f69..340734e11b 100644
--- a/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm
+++ b/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm
@@ -3,8 +3,8 @@
/obj/item/clockwork/brass_claw
name = "brass claw"
- desc = "A highly sharp claw made out of brass."
- clockwork_desc = "A incredibly sharp claw made out of brass. It is quite effective at crippling enemies, though incredibly obvious aswell. Gains combo on consecutive attacks against a target, causing bonus damage."
+ desc = "A very sharp claw made out of brass."
+ clockwork_desc = "A incredibly sharp claw made out of brass. It is quite effective at crippling enemies, though very obvious when extended.\nGains combo on consecutive attacks against a target, causing bonus damage."
icon_state = "brass_claw" //Codersprite moment
item_state = "brass_claw"
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
@@ -23,11 +23,18 @@
total_mass = TOTAL_MASS_HAND_REPLACEMENT
var/mob/living/last_attacked
var/combo = 0
+ var/damage_per_combo = 2
/obj/item/clockwork/brass_claw/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 60, 80)
+/obj/item/clockwork/brass_claw/examine(mob/user)
+ if(is_servant_of_ratvar(user))
+ clockwork_desc += "\nIt has [combo] combo stacks built up against the current target, causing [combo * damage_per_combo] bonus damage."
+ . = ..()
+ clockwork_desc = initial(desc)
+
/obj/item/clockwork/brass_claw/attack(mob/living/target, mob/living/carbon/human/user)
. = ..()
if(QDELETED(target) || target.anti_magic_check(chargecost = 0) || is_servant_of_ratvar(target))
@@ -40,4 +47,4 @@
combo++
else
combo += 3
- target.adjustBruteLoss(combo * 2)
+ target.adjustBruteLoss(combo * damage_per_combo)