Some consistency tweaks.
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@@ -249,7 +249,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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var/list/the_dead = list()
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var/list/yellareas //CIT CHANGE - adds the ability for yelling to penetrate walls and echo throughout areas
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if(!eavesdrop_range && say_test(message) == "2") //CIT CHANGE - ditto
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yellareas = get_areas_in_range(message_range*0.5,src) //CIT CHANGE - ditto
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yellareas = get_areas_in_range(message_range*0.5, source) //CIT CHANGE - ditto
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for(var/_M in GLOB.player_list)
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var/mob/M = _M
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if(M.stat != DEAD) //not dead, not important
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@@ -260,7 +260,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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continue
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if(!M.client || !client) //client is so that ghosts don't have to listen to mice
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continue
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if(get_dist(M, src) > 7 || M.z != z) //they're out of range of normal hearing
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if(get_dist(M, source) > 7 || M.z != z) //they're out of range of normal hearing
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if(eavesdropping_modes[message_mode] && !(M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER)) //they're whispering and we have hearing whispers at any range off
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continue
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if(!(M.client.prefs.chat_toggles & CHAT_GHOSTEARS)) //they're talking normally and we have hearing at any range off
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