Update weaponized.dm
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@@ -215,7 +215,7 @@
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The 'fire' activator will cause the mechanism to attempt to launch objects at the coordinates, if possible. Note that the \
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The 'fire' activator will cause the mechanism to attempt to launch objects at the coordinates, if possible. Note that the \
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projectile needs to be inside the machine, or on an adjacent tile, and must be medium sized or smaller. The assembly \
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projectile needs to be inside the machine, or on an adjacent tile, and must be medium sized or smaller. The assembly \
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must also be a gun if you wish to launch something while the assembly is in hand."
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must also be a gun if you wish to launch something while the assembly is in hand."
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complexity = 40
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complexity = 50
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w_class = WEIGHT_CLASS_SMALL
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w_class = WEIGHT_CLASS_SMALL
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size = 4
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size = 4
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cooldown_per_use = 30
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cooldown_per_use = 30
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@@ -306,7 +306,7 @@
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desc = "Used to stun a target holding the device via electricity."
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desc = "Used to stun a target holding the device via electricity."
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icon_state = "power_relay"
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icon_state = "power_relay"
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extended_desc = "Attempts to stun the holder of this device, with the strength input being the strength of the stun, from 1 to 70."
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extended_desc = "Attempts to stun the holder of this device, with the strength input being the strength of the stun, from 1 to 70."
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complexity = 15
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complexity = 30
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size = 4
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size = 4
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inputs = list("strength" = IC_PINTYPE_NUMBER)
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inputs = list("strength" = IC_PINTYPE_NUMBER)
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activators = list("stun" = IC_PINTYPE_PULSE_IN, "on success" = IC_PINTYPE_PULSE_OUT, "on fail" = IC_PINTYPE_PULSE_OUT)
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activators = list("stun" = IC_PINTYPE_PULSE_IN, "on success" = IC_PINTYPE_PULSE_OUT, "on fail" = IC_PINTYPE_PULSE_OUT)
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@@ -340,4 +340,4 @@
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var/mob/living/carbon/human/H = L
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var/mob/living/carbon/human/H = L
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H.forcesay(GLOB.hit_appends)
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H.forcesay(GLOB.hit_appends)
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return 1
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return 1
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