faction check.
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@@ -37,7 +37,7 @@
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// Stopping clientless simple mobs' from indiscriminately bashing their own spawners due DestroySurroundings() et similars.
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/datum/component/spawner/proc/on_attack_generic(datum/source, mob/user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration)
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if(!user.client && (user in spawned_mobs))
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if(!user.client && ((user.faction & faction) || (user in spawned_mobs)))
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return COMPONENT_STOP_GENERIC_ATTACK
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/datum/component/spawner/proc/try_spawn_mob()
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