ok
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@@ -18,7 +18,7 @@
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icon_state = "ai"
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move_resist = MOVE_FORCE_OVERPOWERING
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density = TRUE
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mobility_flags = NONE
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mobility_flags = ALL
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status_flags = CANSTUN|CANPUSH
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a_intent = INTENT_HARM //so we always get pushed instead of trying to swap
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS
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@@ -326,8 +326,8 @@
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// AIs are immobile
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/mob/living/silicon/ai/update_mobility()
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mobility_flags = NONE
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return NONE
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mobility_flags = ALL
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return ALL
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/mob/living/silicon/ai/proc/ai_cancel_call()
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set category = "Malfunction"
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