diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 126c1ea4c6..e8f718e590 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -125,7 +125,11 @@ if(prob(33)) I.add_mob_blood(src) var/turf/location = get_turf(src) - bleed(totitemdamage) + if(iscarbon(src)) + var/mob/living/carbon/C = src + C.bleed(totitemdamage) + else + add_splatter_floor(location) if(totitemdamage >= 10 && get_dist(user, src) <= 1) //people with TK won't get smeared with blood user.add_mob_blood(src) return TRUE //successful attack diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 99b3120b0f..9c01c186e1 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -327,7 +327,11 @@ L.adjustBruteLoss(DOOR_CRUSH_DAMAGE) var/turf/location = get_turf(src) //add_blood doesn't work for borgs/xenos, but add_blood_floor does. - L.bleed(DOOR_CRUSH_DAMAGE) + if(iscarbon(L)) + var/mob/living/carbon/C = L + C.bleed(DOOR_CRUSH_DAMAGE) + else + L.add_splatter_floor(location) for(var/obj/mecha/M in get_turf(src)) M.take_damage(DOOR_CRUSH_DAMAGE) diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 75b34b22f6..b9a75f88af 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -75,7 +75,11 @@ L.visible_message("[user] slams [L] onto the meat spike!", "[user] slams you onto the meat spike!", "You hear a squishy wet noise.") L.forceMove(drop_location()) L.emote("scream") - L.bleed(30) + if(iscarbon(L)) + var/mob/living/carbon/C = L + C.bleed(30) + else + L.add_splatter_floor() L.adjustBruteLoss(30) L.setDir(2) buckle_mob(L, force=1)