This commit is contained in:
Ghommie
2020-01-12 19:18:03 +01:00
1472 changed files with 218564 additions and 214937 deletions
+130 -130
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@@ -1,130 +1,130 @@
//Dead mobs can exist whenever. This is needful
INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
move_resist = INFINITY
throwforce = 0
/mob/dead/Initialize()
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
tag = "mob_[next_mob_id++]"
GLOB.mob_list += src
prepare_huds()
if(length(CONFIG_GET(keyed_list/cross_server)))
verbs += /mob/dead/proc/server_hop
set_focus(src)
return INITIALIZE_HINT_NORMAL
/mob/dead/canUseStorage()
return FALSE
/mob/dead/dust(just_ash, drop_items, force) //ghosts can't be vaporised.
return
/mob/dead/gib() //ghosts can't be gibbed.
return
/mob/dead/ConveyorMove() //lol
return
/mob/dead/forceMove(atom/destination)
var/turf/old_turf = get_turf(src)
var/turf/new_turf = get_turf(destination)
if (old_turf?.z != new_turf?.z)
onTransitZ(old_turf?.z, new_turf?.z)
var/oldloc = loc
loc = destination
Moved(oldloc, NONE, TRUE)
/mob/dead/Stat()
..()
if(!statpanel("Status"))
return
//stat(null, "Game Mode: [SSticker.hide_mode ? "Secret" : "[GLOB.master_mode]"]")
if(SSticker.HasRoundStarted())
return
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
stat(null, "Time To Start: [round(time_remaining/10)]s")
else if(time_remaining == -10)
stat(null, "Time To Start: DELAYED")
else
stat(null, "Time To Start: SOON")
stat(null, "Players: [SSticker.totalPlayers]")
if(client.holder)
stat(null, "Players Ready: [SSticker.totalPlayersReady]")
/mob/dead/proc/server_hop()
set category = "OOC"
set name = "Server Hop!"
set desc= "Jump to the other server"
if(notransform)
return
var/list/csa = CONFIG_GET(keyed_list/cross_server)
var/pick
switch(csa.len)
if(0)
verbs -= /mob/dead/proc/server_hop
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
if(1)
pick = csa[0]
else
pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
if(!pick)
return
var/addr = csa[pick]
if(alert(src, "Jump to server [pick] ([addr])?", "Server Hop", "Yes", "No") != "Yes")
return
var/client/C = client
to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
new /obj/screen/splash(C)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
if(!C)
return
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
C << link("[addr]?server_hop=[key]")
/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
if (registered_z != new_z)
if (registered_z)
SSmobs.dead_players_by_zlevel[registered_z] -= src
if (client)
if (new_z)
SSmobs.dead_players_by_zlevel[new_z] += src
registered_z = new_z
else
registered_z = null
/mob/dead/Login()
. = ..()
var/turf/T = get_turf(src)
if (isturf(T))
update_z(T.z)
/mob/dead/Logout()
update_z(null)
return ..()
/mob/dead/onTransitZ(old_z,new_z)
..()
update_z(new_z)
//Dead mobs can exist whenever. This is needful
INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
move_resist = INFINITY
throwforce = 0
/mob/dead/Initialize()
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
tag = "mob_[next_mob_id++]"
GLOB.mob_list += src
prepare_huds()
if(length(CONFIG_GET(keyed_list/cross_server)))
verbs += /mob/dead/proc/server_hop
set_focus(src)
return INITIALIZE_HINT_NORMAL
/mob/dead/canUseStorage()
return FALSE
/mob/dead/dust(just_ash, drop_items, force) //ghosts can't be vaporised.
return
/mob/dead/gib() //ghosts can't be gibbed.
return
/mob/dead/ConveyorMove() //lol
return
/mob/dead/forceMove(atom/destination)
var/turf/old_turf = get_turf(src)
var/turf/new_turf = get_turf(destination)
if (old_turf?.z != new_turf?.z)
onTransitZ(old_turf?.z, new_turf?.z)
var/oldloc = loc
loc = destination
Moved(oldloc, NONE, TRUE)
/mob/dead/Stat()
..()
if(!statpanel("Status"))
return
//stat(null, "Game Mode: [SSticker.hide_mode ? "Secret" : "[GLOB.master_mode]"]")
if(SSticker.HasRoundStarted())
return
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
stat(null, "Time To Start: [round(time_remaining/10)]s")
else if(time_remaining == -10)
stat(null, "Time To Start: DELAYED")
else
stat(null, "Time To Start: SOON")
stat(null, "Players: [SSticker.totalPlayers]")
if(client.holder)
stat(null, "Players Ready: [SSticker.totalPlayersReady]")
/mob/dead/proc/server_hop()
set category = "OOC"
set name = "Server Hop!"
set desc= "Jump to the other server"
if(notransform)
return
var/list/csa = CONFIG_GET(keyed_list/cross_server)
var/pick
switch(csa.len)
if(0)
verbs -= /mob/dead/proc/server_hop
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
if(1)
pick = csa[0]
else
pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
if(!pick)
return
var/addr = csa[pick]
if(alert(src, "Jump to server [pick] ([addr])?", "Server Hop", "Yes", "No") != "Yes")
return
var/client/C = client
to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
new /obj/screen/splash(C)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
if(!C)
return
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
C << link("[addr]?server_hop=[key]")
/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
if (registered_z != new_z)
if (registered_z)
SSmobs.dead_players_by_zlevel[registered_z] -= src
if (client)
if (new_z)
SSmobs.dead_players_by_zlevel[new_z] += src
registered_z = new_z
else
registered_z = null
/mob/dead/Login()
. = ..()
var/turf/T = get_turf(src)
if (isturf(T))
update_z(T.z)
/mob/dead/Logout()
update_z(null)
return ..()
/mob/dead/onTransitZ(old_z,new_z)
..()
update_z(new_z)
+34 -34
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@@ -1,34 +1,34 @@
/mob/dead/new_player/Login()
if(CONFIG_GET(flag/use_exp_tracking))
client.set_exp_from_db()
client.set_db_player_flags()
if(!mind)
mind = new /datum/mind(key)
mind.active = 1
mind.current = src
..()
var/motd = global.config.motd
if(motd)
to_chat(src, "<div class=\"motd\">[motd]</div>", handle_whitespace=FALSE)
if(GLOB.admin_notice)
to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
var/spc = CONFIG_GET(number/soft_popcap)
if(spc && living_player_count() >= spc)
to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [CONFIG_GET(string/soft_popcap_message)]</span>")
sight |= SEE_TURFS
new_player_panel()
client.playtitlemusic()
if(SSticker.current_state < GAME_STATE_SETTING_UP)
var/tl = SSticker.GetTimeLeft()
var/postfix
if(tl > 0)
postfix = "in about [DisplayTimeText(tl)]"
else
postfix = "soon"
to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
/mob/dead/new_player/Login()
if(CONFIG_GET(flag/use_exp_tracking))
client.set_exp_from_db()
client.set_db_player_flags()
if(!mind)
mind = new /datum/mind(key)
mind.active = 1
mind.current = src
..()
var/motd = global.config.motd
if(motd)
to_chat(src, "<div class=\"motd\">[motd]</div>", handle_whitespace=FALSE)
if(GLOB.admin_notice)
to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
var/spc = CONFIG_GET(number/soft_popcap)
if(spc && living_player_count() >= spc)
to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [CONFIG_GET(string/soft_popcap_message)]</span>")
sight |= SEE_TURFS
new_player_panel()
client.playtitlemusic()
if(SSticker.current_state < GAME_STATE_SETTING_UP)
var/tl = SSticker.GetTimeLeft()
var/postfix
if(tl > 0)
postfix = "in about [DisplayTimeText(tl)]"
else
postfix = "soon"
to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,59 +1,62 @@
//The mob should have a gender you want before running this proc. Will run fine without H
/datum/preferences/proc/random_character(gender_override)
if(gender_override)
gender = gender_override
else
gender = pick(MALE,FEMALE)
underwear = random_underwear(gender)
undie_color = random_short_color()
undershirt = random_undershirt(gender)
shirt_color = random_short_color()
socks = random_socks()
socks_color = random_short_color()
skin_tone = random_skin_tone()
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
hair_color = random_short_color()
facial_hair_color = hair_color
eye_color = random_eye_color()
horn_color = "85615a"
wing_color = "fff"
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
features = random_features()
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
// Determine what job is marked as 'High' priority, and dress them up as such.
var/datum/job/previewJob
var/highest_pref = 0
for(var/job in job_preferences)
if(job_preferences["[job]"] > highest_pref)
previewJob = SSjob.GetJob(job)
highest_pref = job_preferences["[job]"]
if(previewJob)
// Silicons only need a very basic preview since there is no customization for them.
if(istype(previewJob,/datum/job/ai))
parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
return
if(istype(previewJob,/datum/job/cyborg))
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
return
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
// Apply the Dummy's preview background first so we properly layer everything else on top of it.
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
copy_to(mannequin)
if(previewJob && equip_job)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
COMPILE_OVERLAYS(mannequin)
parent.show_character_previews(new /mutable_appearance(mannequin))
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
//The mob should have a gender you want before running this proc. Will run fine without H
/datum/preferences/proc/random_character(gender_override)
if(gender_override)
gender = gender_override
else
gender = pick(MALE,FEMALE)
underwear = random_underwear(gender)
undie_color = random_short_color()
undershirt = random_undershirt(gender)
shirt_color = random_short_color()
socks = random_socks()
socks_color = random_short_color()
skin_tone = random_skin_tone()
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
hair_color = random_short_color()
facial_hair_color = hair_color
eye_color = random_eye_color()
horn_color = "85615a"
wing_color = "fff"
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
features = random_features()
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
// Determine what job is marked as 'High' priority, and dress them up as such.
var/datum/job/previewJob = get_highest_job()
if(previewJob)
// Silicons only need a very basic preview since there is no customization for them.
if(istype(previewJob,/datum/job/ai))
parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
return
if(istype(previewJob,/datum/job/cyborg))
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
return
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
// Apply the Dummy's preview background first so we properly layer everything else on top of it.
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
copy_to(mannequin)
if(previewJob && equip_job)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
COMPILE_OVERLAYS(mannequin)
parent.show_character_previews(new /mutable_appearance(mannequin))
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
/datum/preferences/proc/get_highest_job()
var/highest_pref = 0
var/datum/job/highest_job
for(var/job in job_preferences)
if(job_preferences["[job]"] > highest_pref)
highest_job = SSjob.GetJob(job)
highest_pref = job_preferences["[job]"]
return highest_job
@@ -27,28 +27,33 @@
extra2 = TRUE
center = TRUE
dimension_x = 64
var/taur_mode = NOT_TAURIC
var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
var/alt_taur_mode = NONE //Same as above.
color_src = MATRIXED
/datum/sprite_accessory/taur/none
dimension_x = 32
center = FALSE
name = "None"
icon_state = "None"
/datum/sprite_accessory/taur/cow
name = "Cow"
icon_state = "cow"
taur_mode = HOOF_TAURIC
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/deer
name = "Deer"
icon_state = "deer"
taur_mode = HOOF_TAURIC
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/drake
name = "Drake"
icon_state = "drake"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/drider
name = "Drider"
@@ -58,67 +63,68 @@
/datum/sprite_accessory/taur/eevee
name = "Eevee"
icon_state = "eevee"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/fox
name = "Fox"
icon_state = "fox"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/husky
name = "Husky"
icon_state = "husky"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/horse
name = "Horse"
icon_state = "horse"
taur_mode = HOOF_TAURIC
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/lab
name = "Lab"
icon_state = "lab"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/naga
name = "Naga"
icon_state = "naga"
taur_mode = SNEK_TAURIC
taur_mode = STYLE_SNEK_TAURIC
/datum/sprite_accessory/taur/otie
name = "Otie"
icon_state = "otie"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/pede
name = "Scolipede"
icon_state = "pede"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/panther
name = "Panther"
icon_state = "panther"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/shepherd
name = "Shepherd"
icon_state = "shepherd"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/tentacle
name = "Tentacle"
icon_state = "tentacle"
taur_mode = SNEK_TAURIC
taur_mode = STYLE_SNEK_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/tiger
name = "Tiger"
icon_state = "tiger"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/wolf
name = "Wolf"
icon_state = "wolf"
taur_mode = PAW_TAURIC
taur_mode = STYLE_PAW_TAURIC
@@ -310,4 +310,40 @@
name = "Tube Top"
icon_state = "tubetop"
has_color = TRUE
gender = FEMALE
gender = FEMALE
/datum/sprite_accessory/underwear/top/cowboyshirt
name = "Cowboy Shirt Black"
icon_state = "cowboyshirt"
/datum/sprite_accessory/underwear/top/cowboyshirt/s
name = "Cowboy Shirt Shortsleeved Black"
icon_state = "cowboyshirt_s"
/datum/sprite_accessory/underwear/top/cowboyshirt/white
name = "Cowboy Shirt White"
icon_state = "cowboyshirt_white"
/datum/sprite_accessory/underwear/top/cowboyshirt/white/s
name = "Cowboy Shirt Shortsleeved White"
icon_state = "cowboyshirt_whites"
/datum/sprite_accessory/underwear/top/cowboyshirt/navy
name = "Cowboy Shirt Navy"
icon_state = "cowboyshirt_navy"
/datum/sprite_accessory/underwear/top/cowboyshirt/navy/s
name = "Cowboy Shirt Shortsleeved Navy"
icon_state = "cowboyshirt_navys"
/datum/sprite_accessory/underwear/top/cowboyshirt/red
name = "Cowboy Shirt Red"
icon_state = "cowboyshirt_red"
/datum/sprite_accessory/underwear/top/cowboyshirt/red/s
name = "Cowboy Shirt Shortsleeved Red"
icon_state = "cowboyshirt_reds"
-3
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@@ -18,6 +18,3 @@
update_icon(preferred_form)
updateghostimages()
client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
clientless_round_timeout = client.reenter_round_timeout
+30 -50
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@@ -18,7 +18,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
hud_type = /datum/hud/ghost
movement_type = GROUND | FLYING
var/can_reenter_corpse
var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
@@ -134,7 +133,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
AA.onNewMob(src)
. = ..()
AddElement(/datum/element/ghost_role_eligibility)
grant_all_languages()
/mob/dead/observer/get_photo_description(obj/item/camera/camera)
@@ -269,23 +268,12 @@ Works together with spawning an observer, noted above.
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
penalty += roundstart_quit_limit - world.time
if(penalty)
penalty += world.realtime
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(client)
client.reenter_round_timeout = penalty
else //A disconnected player (quite likely for cryopods)
ghost.clientless_round_timeout = penalty
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
transfer_ckey(ghost, FALSE)
ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
// needs to be done AFTER the ckey transfer, too
return ghost
/*
@@ -342,15 +330,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
ghostize(0, penalize = TRUE)
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
var/timeout = clientless_round_timeout
if(client)
timeout = client.reenter_round_timeout
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
return TRUE
if(!silent && client)
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE
/mob/dead/observer/Move(NewLoc, direct)
if(updatedir)
@@ -496,6 +476,32 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
pixel_y = 0
animate(src, pixel_y = 2, time = 10, loop = -1)
/mob/dead/observer/verb/observe()
set name = "Observe"
set category = "Ghost"
var/list/creatures = getpois()
reset_perspective(null)
var/eye_name = null
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
if (!eye_name)
return
var/mob/mob_eye = creatures[eye_name]
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.eye = mob_eye
if(mob_eye.hud_used)
client.screen = list()
LAZYINITLIST(mob_eye.observers)
mob_eye.observers |= src
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
observetarget = mob_eye
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
@@ -822,32 +828,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
client.screen = list()
hud_used.show_hud(hud_used.hud_version)
/mob/dead/observer/verb/observe()
set name = "Observe"
set category = "OOC"
var/list/creatures = getpois()
reset_perspective(null)
var/eye_name = null
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
if (!eye_name)
return
var/mob/mob_eye = creatures[eye_name]
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.eye = mob_eye
if(mob_eye.hud_used)
client.screen = list()
LAZYINITLIST(mob_eye.observers)
mob_eye.observers |= src
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
observetarget = mob_eye
/mob/dead/observer/verb/register_pai_candidate()
set category = "Ghost"
set name = "pAI Setup"
+40 -40
View File
@@ -1,40 +1,40 @@
/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
var/message_mode = get_message_mode(message)
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
message = copytext(message, 3)
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
if(message_mode == MODE_ADMIN)
client.cmd_admin_say(message)
else if(message_mode == MODE_DEADMIN)
client.dsay(message)
return
src.log_talk(message, LOG_SAY, tag="ghost")
if(check_emote(message))
return
. = say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
if(isAI(V.source))
var/mob/living/silicon/ai/S = V.source
to_follow = S.eyeobj
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
var/message_mode = get_message_mode(message)
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
message = copytext(message, 3)
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
if(message_mode == MODE_ADMIN)
client.cmd_admin_say(message)
else if(message_mode == MODE_DEADMIN)
client.dsay(message)
return
src.log_talk(message, LOG_SAY, tag="ghost")
if(check_emote(message))
return
. = say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
if(isAI(V.source))
var/mob/living/silicon/ai/S = V.source
to_follow = S.eyeobj
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")