Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -1,34 +1,34 @@
|
||||
/mob/dead/new_player/Login()
|
||||
if(CONFIG_GET(flag/use_exp_tracking))
|
||||
client.set_exp_from_db()
|
||||
client.set_db_player_flags()
|
||||
if(!mind)
|
||||
mind = new /datum/mind(key)
|
||||
mind.active = 1
|
||||
mind.current = src
|
||||
|
||||
..()
|
||||
|
||||
var/motd = global.config.motd
|
||||
if(motd)
|
||||
to_chat(src, "<div class=\"motd\">[motd]</div>", handle_whitespace=FALSE)
|
||||
|
||||
if(GLOB.admin_notice)
|
||||
to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
|
||||
|
||||
var/spc = CONFIG_GET(number/soft_popcap)
|
||||
if(spc && living_player_count() >= spc)
|
||||
to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [CONFIG_GET(string/soft_popcap_message)]</span>")
|
||||
|
||||
sight |= SEE_TURFS
|
||||
|
||||
new_player_panel()
|
||||
client.playtitlemusic()
|
||||
if(SSticker.current_state < GAME_STATE_SETTING_UP)
|
||||
var/tl = SSticker.GetTimeLeft()
|
||||
var/postfix
|
||||
if(tl > 0)
|
||||
postfix = "in about [DisplayTimeText(tl)]"
|
||||
else
|
||||
postfix = "soon"
|
||||
to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
|
||||
/mob/dead/new_player/Login()
|
||||
if(CONFIG_GET(flag/use_exp_tracking))
|
||||
client.set_exp_from_db()
|
||||
client.set_db_player_flags()
|
||||
if(!mind)
|
||||
mind = new /datum/mind(key)
|
||||
mind.active = 1
|
||||
mind.current = src
|
||||
|
||||
..()
|
||||
|
||||
var/motd = global.config.motd
|
||||
if(motd)
|
||||
to_chat(src, "<div class=\"motd\">[motd]</div>", handle_whitespace=FALSE)
|
||||
|
||||
if(GLOB.admin_notice)
|
||||
to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
|
||||
|
||||
var/spc = CONFIG_GET(number/soft_popcap)
|
||||
if(spc && living_player_count() >= spc)
|
||||
to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [CONFIG_GET(string/soft_popcap_message)]</span>")
|
||||
|
||||
sight |= SEE_TURFS
|
||||
|
||||
new_player_panel()
|
||||
client.playtitlemusic()
|
||||
if(SSticker.current_state < GAME_STATE_SETTING_UP)
|
||||
var/tl = SSticker.GetTimeLeft()
|
||||
var/postfix
|
||||
if(tl > 0)
|
||||
postfix = "in about [DisplayTimeText(tl)]"
|
||||
else
|
||||
postfix = "soon"
|
||||
to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,59 +1,62 @@
|
||||
|
||||
//The mob should have a gender you want before running this proc. Will run fine without H
|
||||
/datum/preferences/proc/random_character(gender_override)
|
||||
if(gender_override)
|
||||
gender = gender_override
|
||||
else
|
||||
gender = pick(MALE,FEMALE)
|
||||
underwear = random_underwear(gender)
|
||||
undie_color = random_short_color()
|
||||
undershirt = random_undershirt(gender)
|
||||
shirt_color = random_short_color()
|
||||
socks = random_socks()
|
||||
socks_color = random_short_color()
|
||||
skin_tone = random_skin_tone()
|
||||
hair_style = random_hair_style(gender)
|
||||
facial_hair_style = random_facial_hair_style(gender)
|
||||
hair_color = random_short_color()
|
||||
facial_hair_color = hair_color
|
||||
eye_color = random_eye_color()
|
||||
horn_color = "85615a"
|
||||
wing_color = "fff"
|
||||
if(!pref_species)
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
pref_species = new rando_race()
|
||||
features = random_features()
|
||||
age = rand(AGE_MIN,AGE_MAX)
|
||||
|
||||
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
|
||||
// Determine what job is marked as 'High' priority, and dress them up as such.
|
||||
var/datum/job/previewJob
|
||||
var/highest_pref = 0
|
||||
for(var/job in job_preferences)
|
||||
if(job_preferences["[job]"] > highest_pref)
|
||||
previewJob = SSjob.GetJob(job)
|
||||
highest_pref = job_preferences["[job]"]
|
||||
|
||||
if(previewJob)
|
||||
// Silicons only need a very basic preview since there is no customization for them.
|
||||
if(istype(previewJob,/datum/job/ai))
|
||||
parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
|
||||
return
|
||||
if(istype(previewJob,/datum/job/cyborg))
|
||||
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
|
||||
return
|
||||
|
||||
// Set up the dummy for its photoshoot
|
||||
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
|
||||
// Apply the Dummy's preview background first so we properly layer everything else on top of it.
|
||||
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
|
||||
copy_to(mannequin)
|
||||
|
||||
if(previewJob && equip_job)
|
||||
mannequin.job = previewJob.title
|
||||
previewJob.equip(mannequin, TRUE, preference_source = parent)
|
||||
|
||||
COMPILE_OVERLAYS(mannequin)
|
||||
parent.show_character_previews(new /mutable_appearance(mannequin))
|
||||
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
|
||||
|
||||
|
||||
//The mob should have a gender you want before running this proc. Will run fine without H
|
||||
/datum/preferences/proc/random_character(gender_override)
|
||||
if(gender_override)
|
||||
gender = gender_override
|
||||
else
|
||||
gender = pick(MALE,FEMALE)
|
||||
underwear = random_underwear(gender)
|
||||
undie_color = random_short_color()
|
||||
undershirt = random_undershirt(gender)
|
||||
shirt_color = random_short_color()
|
||||
socks = random_socks()
|
||||
socks_color = random_short_color()
|
||||
skin_tone = random_skin_tone()
|
||||
hair_style = random_hair_style(gender)
|
||||
facial_hair_style = random_facial_hair_style(gender)
|
||||
hair_color = random_short_color()
|
||||
facial_hair_color = hair_color
|
||||
eye_color = random_eye_color()
|
||||
horn_color = "85615a"
|
||||
wing_color = "fff"
|
||||
if(!pref_species)
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
pref_species = new rando_race()
|
||||
features = random_features()
|
||||
age = rand(AGE_MIN,AGE_MAX)
|
||||
|
||||
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
|
||||
// Determine what job is marked as 'High' priority, and dress them up as such.
|
||||
var/datum/job/previewJob = get_highest_job()
|
||||
|
||||
if(previewJob)
|
||||
// Silicons only need a very basic preview since there is no customization for them.
|
||||
if(istype(previewJob,/datum/job/ai))
|
||||
parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
|
||||
return
|
||||
if(istype(previewJob,/datum/job/cyborg))
|
||||
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
|
||||
return
|
||||
|
||||
// Set up the dummy for its photoshoot
|
||||
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
|
||||
// Apply the Dummy's preview background first so we properly layer everything else on top of it.
|
||||
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
|
||||
copy_to(mannequin)
|
||||
|
||||
if(previewJob && equip_job)
|
||||
mannequin.job = previewJob.title
|
||||
previewJob.equip(mannequin, TRUE, preference_source = parent)
|
||||
|
||||
COMPILE_OVERLAYS(mannequin)
|
||||
parent.show_character_previews(new /mutable_appearance(mannequin))
|
||||
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
|
||||
|
||||
/datum/preferences/proc/get_highest_job()
|
||||
var/highest_pref = 0
|
||||
var/datum/job/highest_job
|
||||
for(var/job in job_preferences)
|
||||
if(job_preferences["[job]"] > highest_pref)
|
||||
highest_job = SSjob.GetJob(job)
|
||||
highest_pref = job_preferences["[job]"]
|
||||
return highest_job
|
||||
|
||||
@@ -27,28 +27,33 @@
|
||||
extra2 = TRUE
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
var/taur_mode = NOT_TAURIC
|
||||
var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
|
||||
var/alt_taur_mode = NONE //Same as above.
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/taur/none
|
||||
dimension_x = 32
|
||||
center = FALSE
|
||||
name = "None"
|
||||
icon_state = "None"
|
||||
|
||||
/datum/sprite_accessory/taur/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
taur_mode = HOOF_TAURIC
|
||||
taur_mode = STYLE_HOOF_TAURIC
|
||||
alt_taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/deer
|
||||
name = "Deer"
|
||||
icon_state = "deer"
|
||||
taur_mode = HOOF_TAURIC
|
||||
taur_mode = STYLE_HOOF_TAURIC
|
||||
alt_taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/drake
|
||||
name = "Drake"
|
||||
icon_state = "drake"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/drider
|
||||
name = "Drider"
|
||||
@@ -58,67 +63,68 @@
|
||||
/datum/sprite_accessory/taur/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/horse
|
||||
name = "Horse"
|
||||
icon_state = "horse"
|
||||
taur_mode = HOOF_TAURIC
|
||||
taur_mode = STYLE_HOOF_TAURIC
|
||||
alt_taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/lab
|
||||
name = "Lab"
|
||||
icon_state = "lab"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/naga
|
||||
name = "Naga"
|
||||
icon_state = "naga"
|
||||
taur_mode = SNEK_TAURIC
|
||||
taur_mode = STYLE_SNEK_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/otie
|
||||
name = "Otie"
|
||||
icon_state = "otie"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/panther
|
||||
name = "Panther"
|
||||
icon_state = "panther"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/shepherd
|
||||
name = "Shepherd"
|
||||
icon_state = "shepherd"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
taur_mode = SNEK_TAURIC
|
||||
taur_mode = STYLE_SNEK_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/tiger
|
||||
name = "Tiger"
|
||||
icon_state = "tiger"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
taur_mode = PAW_TAURIC
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
@@ -310,4 +310,40 @@
|
||||
name = "Tube Top"
|
||||
icon_state = "tubetop"
|
||||
has_color = TRUE
|
||||
gender = FEMALE
|
||||
gender = FEMALE
|
||||
|
||||
/datum/sprite_accessory/underwear/top/cowboyshirt
|
||||
name = "Cowboy Shirt Black"
|
||||
icon_state = "cowboyshirt"
|
||||
|
||||
/datum/sprite_accessory/underwear/top/cowboyshirt/s
|
||||
name = "Cowboy Shirt Shortsleeved Black"
|
||||
icon_state = "cowboyshirt_s"
|
||||
|
||||
/datum/sprite_accessory/underwear/top/cowboyshirt/white
|
||||
name = "Cowboy Shirt White"
|
||||
icon_state = "cowboyshirt_white"
|
||||
|
||||
/datum/sprite_accessory/underwear/top/cowboyshirt/white/s
|
||||
name = "Cowboy Shirt Shortsleeved White"
|
||||
icon_state = "cowboyshirt_whites"
|
||||
|
||||
/datum/sprite_accessory/underwear/top/cowboyshirt/navy
|
||||
name = "Cowboy Shirt Navy"
|
||||
icon_state = "cowboyshirt_navy"
|
||||
|
||||
/datum/sprite_accessory/underwear/top/cowboyshirt/navy/s
|
||||
name = "Cowboy Shirt Shortsleeved Navy"
|
||||
icon_state = "cowboyshirt_navys"
|
||||
|
||||
/datum/sprite_accessory/underwear/top/cowboyshirt/red
|
||||
name = "Cowboy Shirt Red"
|
||||
icon_state = "cowboyshirt_red"
|
||||
|
||||
/datum/sprite_accessory/underwear/top/cowboyshirt/red/s
|
||||
name = "Cowboy Shirt Shortsleeved Red"
|
||||
icon_state = "cowboyshirt_reds"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user