Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -18,6 +18,3 @@
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update_icon(preferred_form)
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updateghostimages()
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client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
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clientless_round_timeout = client.reenter_round_timeout
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@@ -18,7 +18,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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hud_type = /datum/hud/ghost
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movement_type = GROUND | FLYING
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var/can_reenter_corpse
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var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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@@ -134,7 +133,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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AA.onNewMob(src)
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. = ..()
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AddElement(/datum/element/ghost_role_eligibility)
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grant_all_languages()
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/mob/dead/observer/get_photo_description(obj/item/camera/camera)
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@@ -269,23 +268,12 @@ Works together with spawning an observer, noted above.
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
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var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
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var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
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if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
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penalty += roundstart_quit_limit - world.time
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if(penalty)
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penalty += world.realtime
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if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
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penalty = CANT_REENTER_ROUND
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if(client)
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client.reenter_round_timeout = penalty
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else //A disconnected player (quite likely for cryopods)
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ghost.clientless_round_timeout = penalty
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if (client && client.prefs && client.prefs.auto_ooc)
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if (!(client.prefs.chat_toggles & CHAT_OOC))
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client.prefs.chat_toggles ^= CHAT_OOC
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transfer_ckey(ghost, FALSE)
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ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
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// needs to be done AFTER the ckey transfer, too
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return ghost
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/*
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@@ -342,15 +330,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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ghostize(0, penalize = TRUE)
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/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
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var/timeout = clientless_round_timeout
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if(client)
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timeout = client.reenter_round_timeout
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if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
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return TRUE
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if(!silent && client)
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to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
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return FALSE
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/mob/dead/observer/Move(NewLoc, direct)
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if(updatedir)
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@@ -496,6 +476,32 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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pixel_y = 0
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animate(src, pixel_y = 2, time = 10, loop = -1)
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/mob/dead/observer/verb/observe()
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set name = "Observe"
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set category = "Ghost"
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var/list/creatures = getpois()
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reset_perspective(null)
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var/eye_name = null
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eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
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if (!eye_name)
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return
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var/mob/mob_eye = creatures[eye_name]
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//Istype so we filter out points of interest that are not mobs
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if(client && mob_eye && istype(mob_eye))
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client.eye = mob_eye
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if(mob_eye.hud_used)
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client.screen = list()
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LAZYINITLIST(mob_eye.observers)
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mob_eye.observers |= src
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mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
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observetarget = mob_eye
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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@@ -822,32 +828,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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client.screen = list()
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hud_used.show_hud(hud_used.hud_version)
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/mob/dead/observer/verb/observe()
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set name = "Observe"
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set category = "OOC"
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var/list/creatures = getpois()
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reset_perspective(null)
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var/eye_name = null
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eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
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if (!eye_name)
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return
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var/mob/mob_eye = creatures[eye_name]
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//Istype so we filter out points of interest that are not mobs
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if(client && mob_eye && istype(mob_eye))
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client.eye = mob_eye
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if(mob_eye.hud_used)
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client.screen = list()
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LAZYINITLIST(mob_eye.observers)
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mob_eye.observers |= src
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mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
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observetarget = mob_eye
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/mob/dead/observer/verb/register_pai_candidate()
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set category = "Ghost"
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set name = "pAI Setup"
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@@ -1,40 +1,40 @@
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/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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if (!message)
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return
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var/message_mode = get_message_mode(message)
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if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
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message = copytext(message, 3)
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if(findtext(message, " ", 1, 2))
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message = copytext(message, 2)
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if(message_mode == MODE_ADMIN)
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client.cmd_admin_say(message)
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else if(message_mode == MODE_DEADMIN)
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client.dsay(message)
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return
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src.log_talk(message, LOG_SAY, tag="ghost")
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if(check_emote(message))
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return
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. = say_dead(message)
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/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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. = ..()
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var/atom/movable/to_follow = speaker
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if(radio_freq)
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var/atom/movable/virtualspeaker/V = speaker
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if(isAI(V.source))
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var/mob/living/silicon/ai/S = V.source
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to_follow = S.eyeobj
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else
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to_follow = V.source
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var/link = FOLLOW_LINK(src, to_follow)
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// Recompose the message, because it's scrambled by default
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
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to_chat(src, "[link] [message]")
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/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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if (!message)
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return
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var/message_mode = get_message_mode(message)
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if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
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message = copytext(message, 3)
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if(findtext(message, " ", 1, 2))
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message = copytext(message, 2)
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if(message_mode == MODE_ADMIN)
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client.cmd_admin_say(message)
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else if(message_mode == MODE_DEADMIN)
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client.dsay(message)
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return
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src.log_talk(message, LOG_SAY, tag="ghost")
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if(check_emote(message))
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return
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. = say_dead(message)
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/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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. = ..()
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var/atom/movable/to_follow = speaker
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if(radio_freq)
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var/atom/movable/virtualspeaker/V = speaker
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if(isAI(V.source))
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var/mob/living/silicon/ai/S = V.source
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to_follow = S.eyeobj
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else
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to_follow = V.source
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var/link = FOLLOW_LINK(src, to_follow)
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// Recompose the message, because it's scrambled by default
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
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to_chat(src, "[link] [message]")
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