Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
+126
-126
@@ -1,126 +1,126 @@
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/obj/item/clipboard
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name = "clipboard"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "clipboard"
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item_state = "clipboard"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 7
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var/obj/item/pen/haspen //The stored pen.
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var/obj/item/paper/toppaper //The topmost piece of paper.
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slot_flags = ITEM_SLOT_BELT
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resistance_flags = FLAMMABLE
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/obj/item/clipboard/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins putting [user.p_their()] head into the clip of \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS//the clipboard's clip is very strong. industrial duty. can kill a man easily.
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/obj/item/clipboard/Initialize()
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update_icon()
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. = ..()
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/obj/item/clipboard/Destroy()
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QDEL_NULL(haspen)
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QDEL_NULL(toppaper) //let movable/Destroy handle the rest
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return ..()
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/obj/item/clipboard/update_icon()
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cut_overlays()
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if(toppaper)
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add_overlay(toppaper.icon_state)
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copy_overlays(toppaper)
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if(haspen)
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add_overlay("clipboard_pen")
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add_overlay("clipboard_over")
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/obj/item/clipboard/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/paper))
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if(!user.transferItemToLoc(W, src))
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return
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toppaper = W
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to_chat(user, "<span class='notice'>You clip the paper onto \the [src].</span>")
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update_icon()
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else if(toppaper)
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toppaper.attackby(user.get_active_held_item(), user)
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update_icon()
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/obj/item/clipboard/attack_self(mob/user)
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var/dat = "<title>Clipboard</title>"
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if(haspen)
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dat += "<A href='?src=[REF(src)];pen=1'>Remove Pen</A><BR><HR>"
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else
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dat += "<A href='?src=[REF(src)];addpen=1'>Add Pen</A><BR><HR>"
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//The topmost paper. You can't organise contents directly in byond, so this is what we're stuck with. -Pete
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if(toppaper)
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var/obj/item/paper/P = toppaper
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dat += "<A href='?src=[REF(src)];write=[REF(P)]'>Write</A> <A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A> - <A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A><BR><HR>"
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for(P in src)
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if(P == toppaper)
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continue
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dat += "<A href='?src=[REF(src)];write=[REF(P)]'>Write</A> <A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A> <A href='?src=[REF(src)];top=[REF(P)]'>Move to top</A> - <A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A><BR>"
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user << browse(dat, "window=clipboard")
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onclose(user, "clipboard")
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add_fingerprint(usr)
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/obj/item/clipboard/Topic(href, href_list)
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..()
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if(usr.stat || usr.restrained())
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return
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if(usr.contents.Find(src))
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if(href_list["pen"])
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if(haspen)
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haspen.forceMove(usr.loc)
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usr.put_in_hands(haspen)
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haspen = null
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if(href_list["addpen"])
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if(!haspen)
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var/obj/item/held = usr.get_active_held_item()
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if(istype(held, /obj/item/pen))
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var/obj/item/pen/W = held
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if(!usr.transferItemToLoc(W, src))
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return
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haspen = W
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to_chat(usr, "<span class='notice'>You slot [W] into [src].</span>")
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if(href_list["write"])
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var/obj/item/P = locate(href_list["write"])
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if(istype(P) && P.loc == src)
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if(usr.get_active_held_item())
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P.attackby(usr.get_active_held_item(), usr)
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if(href_list["remove"])
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var/obj/item/P = locate(href_list["remove"])
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if(istype(P) && P.loc == src)
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P.forceMove(usr.loc)
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usr.put_in_hands(P)
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if(P == toppaper)
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toppaper = null
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var/obj/item/paper/newtop = locate(/obj/item/paper) in src
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if(newtop && (newtop != P))
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toppaper = newtop
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else
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toppaper = null
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if(href_list["read"])
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var/obj/item/paper/P = locate(href_list["read"])
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if(istype(P) && P.loc == src)
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usr.examinate(P)
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if(href_list["top"])
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var/obj/item/P = locate(href_list["top"])
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if(istype(P) && P.loc == src)
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toppaper = P
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to_chat(usr, "<span class='notice'>You move [P.name] to the top.</span>")
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//Update everything
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attack_self(usr)
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update_icon()
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/obj/item/clipboard
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name = "clipboard"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "clipboard"
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item_state = "clipboard"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 7
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var/obj/item/pen/haspen //The stored pen.
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var/obj/item/paper/toppaper //The topmost piece of paper.
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slot_flags = ITEM_SLOT_BELT
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resistance_flags = FLAMMABLE
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/obj/item/clipboard/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins putting [user.p_their()] head into the clip of \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS//the clipboard's clip is very strong. industrial duty. can kill a man easily.
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/obj/item/clipboard/Initialize()
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update_icon()
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. = ..()
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/obj/item/clipboard/Destroy()
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QDEL_NULL(haspen)
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QDEL_NULL(toppaper) //let movable/Destroy handle the rest
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return ..()
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/obj/item/clipboard/update_icon()
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cut_overlays()
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if(toppaper)
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add_overlay(toppaper.icon_state)
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copy_overlays(toppaper)
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if(haspen)
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add_overlay("clipboard_pen")
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add_overlay("clipboard_over")
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/obj/item/clipboard/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/paper))
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if(!user.transferItemToLoc(W, src))
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return
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toppaper = W
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to_chat(user, "<span class='notice'>You clip the paper onto \the [src].</span>")
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update_icon()
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else if(toppaper)
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toppaper.attackby(user.get_active_held_item(), user)
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update_icon()
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/obj/item/clipboard/attack_self(mob/user)
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var/dat = "<title>Clipboard</title>"
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if(haspen)
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dat += "<A href='?src=[REF(src)];pen=1'>Remove Pen</A><BR><HR>"
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else
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dat += "<A href='?src=[REF(src)];addpen=1'>Add Pen</A><BR><HR>"
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//The topmost paper. You can't organise contents directly in byond, so this is what we're stuck with. -Pete
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if(toppaper)
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var/obj/item/paper/P = toppaper
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dat += "<A href='?src=[REF(src)];write=[REF(P)]'>Write</A> <A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A> - <A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A><BR><HR>"
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for(P in src)
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if(P == toppaper)
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continue
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dat += "<A href='?src=[REF(src)];write=[REF(P)]'>Write</A> <A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A> <A href='?src=[REF(src)];top=[REF(P)]'>Move to top</A> - <A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A><BR>"
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user << browse(dat, "window=clipboard")
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onclose(user, "clipboard")
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add_fingerprint(usr)
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/obj/item/clipboard/Topic(href, href_list)
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..()
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if(usr.stat || usr.restrained())
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return
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if(usr.contents.Find(src))
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if(href_list["pen"])
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if(haspen)
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haspen.forceMove(usr.loc)
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usr.put_in_hands(haspen)
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haspen = null
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if(href_list["addpen"])
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if(!haspen)
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var/obj/item/held = usr.get_active_held_item()
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if(istype(held, /obj/item/pen))
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var/obj/item/pen/W = held
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if(!usr.transferItemToLoc(W, src))
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return
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haspen = W
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to_chat(usr, "<span class='notice'>You slot [W] into [src].</span>")
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if(href_list["write"])
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var/obj/item/P = locate(href_list["write"])
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if(istype(P) && P.loc == src)
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if(usr.get_active_held_item())
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P.attackby(usr.get_active_held_item(), usr)
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if(href_list["remove"])
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var/obj/item/P = locate(href_list["remove"])
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if(istype(P) && P.loc == src)
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P.forceMove(usr.loc)
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usr.put_in_hands(P)
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if(P == toppaper)
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toppaper = null
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var/obj/item/paper/newtop = locate(/obj/item/paper) in src
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if(newtop && (newtop != P))
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toppaper = newtop
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else
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toppaper = null
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if(href_list["read"])
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var/obj/item/paper/P = locate(href_list["read"])
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if(istype(P) && P.loc == src)
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usr.examinate(P)
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if(href_list["top"])
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var/obj/item/P = locate(href_list["top"])
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if(istype(P) && P.loc == src)
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toppaper = P
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to_chat(usr, "<span class='notice'>You move [P.name] to the top.</span>")
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//Update everything
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attack_self(usr)
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update_icon()
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@@ -1,225 +1,225 @@
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/* Filing cabinets!
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* Contains:
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* Filing Cabinets
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* Security Record Cabinets
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* Medical Record Cabinets
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* Employment Contract Cabinets
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*/
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/*
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* Filing Cabinets
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*/
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/obj/structure/filingcabinet
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name = "filing cabinet"
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desc = "A large cabinet with drawers."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "filingcabinet"
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density = TRUE
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anchored = TRUE
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/obj/structure/filingcabinet/chestdrawer
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name = "chest drawer"
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icon_state = "chestdrawer"
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/obj/structure/filingcabinet/chestdrawer/wheeled
|
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name = "rolling chest drawer"
|
||||
desc = "A small cabinet with drawers. This one has wheels!"
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||||
anchored = FALSE
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/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unnecessary map issues, but please don't name stuff like this in the future -Pete
|
||||
icon_state = "tallcabinet"
|
||||
|
||||
|
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/obj/structure/filingcabinet/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
for(var/obj/item/I in loc)
|
||||
if(istype(I, /obj/item/paper) || istype(I, /obj/item/folder) || istype(I, /obj/item/photo))
|
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I.forceMove(src)
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||||
|
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/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
for(var/obj/item/I in src)
|
||||
I.forceMove(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/filingcabinet/attackby(obj/item/P, mob/user, params)
|
||||
if(istype(P, /obj/item/paper) || istype(P, /obj/item/folder) || istype(P, /obj/item/photo) || istype(P, /obj/item/documents))
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
|
||||
icon_state = "[initial(icon_state)]-open"
|
||||
sleep(5)
|
||||
icon_state = initial(icon_state)
|
||||
updateUsrDialog()
|
||||
else if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
|
||||
anchored = !anchored
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
to_chat(user, "<span class='warning'>You can't put [P] in [src]!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(isobserver(user))
|
||||
return
|
||||
|
||||
if(contents.len <= 0)
|
||||
to_chat(user, "<span class='notice'>[src] is empty.</span>")
|
||||
return
|
||||
|
||||
var/dat = "<center><table>"
|
||||
var/i
|
||||
for(i=contents.len, i>=1, i--)
|
||||
var/obj/item/P = contents[i]
|
||||
dat += "<tr><td><a href='?src=[REF(src)];retrieve=[REF(P)]'>[P.name]</a></td></tr>"
|
||||
dat += "</table></center>"
|
||||
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=350x300")
|
||||
|
||||
/obj/structure/filingcabinet/attack_tk(mob/user)
|
||||
if(anchored)
|
||||
attack_self_tk(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/filingcabinet/attack_self_tk(mob/user)
|
||||
if(contents.len)
|
||||
if(prob(40 + contents.len * 5))
|
||||
var/obj/item/I = pick(contents)
|
||||
I.forceMove(loc)
|
||||
if(prob(25))
|
||||
step_rand(I)
|
||||
to_chat(user, "<span class='notice'>You pull \a [I] out of [src] at random.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You find nothing in [src].</span>")
|
||||
|
||||
/obj/structure/filingcabinet/Topic(href, href_list)
|
||||
if(href_list["retrieve"])
|
||||
usr << browse("", "window=filingcabinet") // Close the menu
|
||||
|
||||
var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex]
|
||||
if(istype(P) && P.loc == src && in_range(src, usr))
|
||||
usr.put_in_hands(P)
|
||||
updateUsrDialog()
|
||||
icon_state = "[initial(icon_state)]-open"
|
||||
sleep(5)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
|
||||
/*
|
||||
* Security Record Cabinets
|
||||
*/
|
||||
/obj/structure/filingcabinet/security
|
||||
var/virgin = 1
|
||||
|
||||
/obj/structure/filingcabinet/security/proc/populate()
|
||||
if(virgin)
|
||||
for(var/datum/data/record/G in GLOB.data_core.general)
|
||||
var/datum/data/record/S = find_record("name", G.fields["name"], GLOB.data_core.security)
|
||||
if(!S)
|
||||
continue
|
||||
var/obj/item/paper/P = new /obj/item/paper(src)
|
||||
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: [S.fields["mi_crim"]]<BR>\nDetails: [S.fields["mi_crim_d"]]<BR>\n<BR>\nMajor Crimes: [S.fields["ma_crim"]]<BR>\nDetails: [S.fields["ma_crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
var/counter = 1
|
||||
while(S.fields["com_[counter]"])
|
||||
P.info += "[S.fields["com_[counter]"]]<BR>"
|
||||
counter++
|
||||
P.info += "</TT>"
|
||||
P.name = "paper - '[G.fields["name"]]'"
|
||||
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
|
||||
//before the records have been generated, so we do this inside the loop.
|
||||
|
||||
/obj/structure/filingcabinet/security/attack_hand()
|
||||
populate()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/filingcabinet/security/attack_tk()
|
||||
populate()
|
||||
..()
|
||||
|
||||
/*
|
||||
* Medical Record Cabinets
|
||||
*/
|
||||
/obj/structure/filingcabinet/medical
|
||||
var/virgin = 1
|
||||
|
||||
/obj/structure/filingcabinet/medical/proc/populate()
|
||||
if(virgin)
|
||||
for(var/datum/data/record/G in GLOB.data_core.general)
|
||||
var/datum/data/record/M = find_record("name", G.fields["name"], GLOB.data_core.medical)
|
||||
if(!M)
|
||||
continue
|
||||
var/obj/item/paper/P = new /obj/item/paper(src)
|
||||
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["blood_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
var/counter = 1
|
||||
while(M.fields["com_[counter]"])
|
||||
P.info += "[M.fields["com_[counter]"]]<BR>"
|
||||
counter++
|
||||
P.info += "</TT>"
|
||||
P.name = "paper - '[G.fields["name"]]'"
|
||||
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
|
||||
//before the records have been generated, so we do this inside the loop.
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/structure/filingcabinet/medical/attack_hand()
|
||||
populate()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/filingcabinet/medical/attack_tk()
|
||||
populate()
|
||||
..()
|
||||
|
||||
/*
|
||||
* Employment contract Cabinets
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_EMPTY(employmentCabinets)
|
||||
|
||||
/obj/structure/filingcabinet/employment
|
||||
var/cooldown = 0
|
||||
icon_state = "employmentcabinet"
|
||||
var/virgin = 1
|
||||
|
||||
/obj/structure/filingcabinet/employment/Initialize()
|
||||
. = ..()
|
||||
GLOB.employmentCabinets += src
|
||||
|
||||
/obj/structure/filingcabinet/employment/Destroy()
|
||||
GLOB.employmentCabinets -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/filingcabinet/employment/proc/fillCurrent()
|
||||
//This proc fills the cabinet with the current crew.
|
||||
for(var/record in GLOB.data_core.locked)
|
||||
var/datum/data/record/G = record
|
||||
if(!G)
|
||||
continue
|
||||
var/datum/mind/M = G.fields["mindref"]
|
||||
if(M && ishuman(M.current))
|
||||
addFile(M.current)
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/employment/proc/addFile(mob/living/carbon/human/employee)
|
||||
new /obj/item/paper/contract/employment(src, employee)
|
||||
|
||||
/obj/structure/filingcabinet/employment/interact(mob/user)
|
||||
if(!cooldown)
|
||||
if(virgin)
|
||||
fillCurrent()
|
||||
virgin = 0
|
||||
cooldown = 1
|
||||
sleep(100) // prevents the devil from just instantly emptying the cabinet, ensuring an easy win.
|
||||
cooldown = 0
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is jammed, give it a few seconds.</span>")
|
||||
..()
|
||||
/* Filing cabinets!
|
||||
* Contains:
|
||||
* Filing Cabinets
|
||||
* Security Record Cabinets
|
||||
* Medical Record Cabinets
|
||||
* Employment Contract Cabinets
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Filing Cabinets
|
||||
*/
|
||||
/obj/structure/filingcabinet
|
||||
name = "filing cabinet"
|
||||
desc = "A large cabinet with drawers."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "filingcabinet"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/filingcabinet/chestdrawer
|
||||
name = "chest drawer"
|
||||
icon_state = "chestdrawer"
|
||||
|
||||
/obj/structure/filingcabinet/chestdrawer/wheeled
|
||||
name = "rolling chest drawer"
|
||||
desc = "A small cabinet with drawers. This one has wheels!"
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unnecessary map issues, but please don't name stuff like this in the future -Pete
|
||||
icon_state = "tallcabinet"
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
for(var/obj/item/I in loc)
|
||||
if(istype(I, /obj/item/paper) || istype(I, /obj/item/folder) || istype(I, /obj/item/photo))
|
||||
I.forceMove(src)
|
||||
|
||||
/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
for(var/obj/item/I in src)
|
||||
I.forceMove(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/filingcabinet/attackby(obj/item/P, mob/user, params)
|
||||
if(istype(P, /obj/item/paper) || istype(P, /obj/item/folder) || istype(P, /obj/item/photo) || istype(P, /obj/item/documents))
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
|
||||
icon_state = "[initial(icon_state)]-open"
|
||||
sleep(5)
|
||||
icon_state = initial(icon_state)
|
||||
updateUsrDialog()
|
||||
else if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
|
||||
anchored = !anchored
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
to_chat(user, "<span class='warning'>You can't put [P] in [src]!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(isobserver(user))
|
||||
return
|
||||
|
||||
if(contents.len <= 0)
|
||||
to_chat(user, "<span class='notice'>[src] is empty.</span>")
|
||||
return
|
||||
|
||||
var/dat = "<center><table>"
|
||||
var/i
|
||||
for(i=contents.len, i>=1, i--)
|
||||
var/obj/item/P = contents[i]
|
||||
dat += "<tr><td><a href='?src=[REF(src)];retrieve=[REF(P)]'>[P.name]</a></td></tr>"
|
||||
dat += "</table></center>"
|
||||
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=350x300")
|
||||
|
||||
/obj/structure/filingcabinet/attack_tk(mob/user)
|
||||
if(anchored)
|
||||
attack_self_tk(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/filingcabinet/attack_self_tk(mob/user)
|
||||
if(contents.len)
|
||||
if(prob(40 + contents.len * 5))
|
||||
var/obj/item/I = pick(contents)
|
||||
I.forceMove(loc)
|
||||
if(prob(25))
|
||||
step_rand(I)
|
||||
to_chat(user, "<span class='notice'>You pull \a [I] out of [src] at random.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You find nothing in [src].</span>")
|
||||
|
||||
/obj/structure/filingcabinet/Topic(href, href_list)
|
||||
if(href_list["retrieve"])
|
||||
usr << browse("", "window=filingcabinet") // Close the menu
|
||||
|
||||
var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex]
|
||||
if(istype(P) && P.loc == src && in_range(src, usr))
|
||||
usr.put_in_hands(P)
|
||||
updateUsrDialog()
|
||||
icon_state = "[initial(icon_state)]-open"
|
||||
sleep(5)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
|
||||
/*
|
||||
* Security Record Cabinets
|
||||
*/
|
||||
/obj/structure/filingcabinet/security
|
||||
var/virgin = 1
|
||||
|
||||
/obj/structure/filingcabinet/security/proc/populate()
|
||||
if(virgin)
|
||||
for(var/datum/data/record/G in GLOB.data_core.general)
|
||||
var/datum/data/record/S = find_record("name", G.fields["name"], GLOB.data_core.security)
|
||||
if(!S)
|
||||
continue
|
||||
var/obj/item/paper/P = new /obj/item/paper(src)
|
||||
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: [S.fields["mi_crim"]]<BR>\nDetails: [S.fields["mi_crim_d"]]<BR>\n<BR>\nMajor Crimes: [S.fields["ma_crim"]]<BR>\nDetails: [S.fields["ma_crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
var/counter = 1
|
||||
while(S.fields["com_[counter]"])
|
||||
P.info += "[S.fields["com_[counter]"]]<BR>"
|
||||
counter++
|
||||
P.info += "</TT>"
|
||||
P.name = "paper - '[G.fields["name"]]'"
|
||||
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
|
||||
//before the records have been generated, so we do this inside the loop.
|
||||
|
||||
/obj/structure/filingcabinet/security/attack_hand()
|
||||
populate()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/filingcabinet/security/attack_tk()
|
||||
populate()
|
||||
..()
|
||||
|
||||
/*
|
||||
* Medical Record Cabinets
|
||||
*/
|
||||
/obj/structure/filingcabinet/medical
|
||||
var/virgin = 1
|
||||
|
||||
/obj/structure/filingcabinet/medical/proc/populate()
|
||||
if(virgin)
|
||||
for(var/datum/data/record/G in GLOB.data_core.general)
|
||||
var/datum/data/record/M = find_record("name", G.fields["name"], GLOB.data_core.medical)
|
||||
if(!M)
|
||||
continue
|
||||
var/obj/item/paper/P = new /obj/item/paper(src)
|
||||
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["blood_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
var/counter = 1
|
||||
while(M.fields["com_[counter]"])
|
||||
P.info += "[M.fields["com_[counter]"]]<BR>"
|
||||
counter++
|
||||
P.info += "</TT>"
|
||||
P.name = "paper - '[G.fields["name"]]'"
|
||||
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
|
||||
//before the records have been generated, so we do this inside the loop.
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/structure/filingcabinet/medical/attack_hand()
|
||||
populate()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/filingcabinet/medical/attack_tk()
|
||||
populate()
|
||||
..()
|
||||
|
||||
/*
|
||||
* Employment contract Cabinets
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_EMPTY(employmentCabinets)
|
||||
|
||||
/obj/structure/filingcabinet/employment
|
||||
var/cooldown = 0
|
||||
icon_state = "employmentcabinet"
|
||||
var/virgin = 1
|
||||
|
||||
/obj/structure/filingcabinet/employment/Initialize()
|
||||
. = ..()
|
||||
GLOB.employmentCabinets += src
|
||||
|
||||
/obj/structure/filingcabinet/employment/Destroy()
|
||||
GLOB.employmentCabinets -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/filingcabinet/employment/proc/fillCurrent()
|
||||
//This proc fills the cabinet with the current crew.
|
||||
for(var/record in GLOB.data_core.locked)
|
||||
var/datum/data/record/G = record
|
||||
if(!G)
|
||||
continue
|
||||
var/datum/mind/M = G.fields["mindref"]
|
||||
if(M && ishuman(M.current))
|
||||
addFile(M.current)
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/employment/proc/addFile(mob/living/carbon/human/employee)
|
||||
new /obj/item/paper/contract/employment(src, employee)
|
||||
|
||||
/obj/structure/filingcabinet/employment/interact(mob/user)
|
||||
if(!cooldown)
|
||||
if(virgin)
|
||||
fillCurrent()
|
||||
virgin = 0
|
||||
cooldown = 1
|
||||
sleep(100) // prevents the devil from just instantly emptying the cabinet, ensuring an easy win.
|
||||
cooldown = 0
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is jammed, give it a few seconds.</span>")
|
||||
..()
|
||||
|
||||
+117
-117
@@ -1,117 +1,117 @@
|
||||
/obj/item/folder
|
||||
name = "folder"
|
||||
desc = "A folder."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "folder"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
pressure_resistance = 2
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/folder/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins filing an imaginary death warrant! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/folder/blue
|
||||
desc = "A blue folder."
|
||||
icon_state = "folder_blue"
|
||||
|
||||
/obj/item/folder/red
|
||||
desc = "A red folder."
|
||||
icon_state = "folder_red"
|
||||
|
||||
/obj/item/folder/yellow
|
||||
desc = "A yellow folder."
|
||||
icon_state = "folder_yellow"
|
||||
|
||||
/obj/item/folder/white
|
||||
desc = "A white folder."
|
||||
icon_state = "folder_white"
|
||||
|
||||
|
||||
/obj/item/folder/update_icon()
|
||||
cut_overlays()
|
||||
if(contents.len)
|
||||
add_overlay("folder_paper")
|
||||
|
||||
|
||||
/obj/item/folder/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/paper) || istype(W, /obj/item/photo) || istype(W, /obj/item/documents))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [W] into [src].</span>")
|
||||
update_icon()
|
||||
else if(istype(W, /obj/item/pen))
|
||||
if(!user.is_literate())
|
||||
to_chat(user, "<span class='notice'>You scribble illegibly on the cover of [src]!</span>")
|
||||
return
|
||||
var/n_name = copytext(sanitize(input(user, "What would you like to label the folder?", "Folder Labelling", null) as text), 1, MAX_NAME_LEN)
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
name = "folder[(n_name ? " - '[n_name]'" : null)]"
|
||||
|
||||
|
||||
/obj/item/folder/attack_self(mob/user)
|
||||
var/dat = "<title>[name]</title>"
|
||||
|
||||
for(var/obj/item/I in src)
|
||||
dat += "<A href='?src=[REF(src)];remove=[REF(I)]'>Remove</A> - <A href='?src=[REF(src)];read=[REF(I)]'>[I.name]</A><BR>"
|
||||
user << browse(dat, "window=folder")
|
||||
onclose(user, "folder")
|
||||
add_fingerprint(usr)
|
||||
|
||||
|
||||
/obj/item/folder/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
if(usr.contents.Find(src))
|
||||
|
||||
if(href_list["remove"])
|
||||
var/obj/item/I = locate(href_list["remove"])
|
||||
if(istype(I) && I.loc == src)
|
||||
I.forceMove(usr.loc)
|
||||
usr.put_in_hands(I)
|
||||
|
||||
if(href_list["read"])
|
||||
var/obj/item/I = locate(href_list["read"])
|
||||
if(istype(I) && I.loc == src)
|
||||
usr.examinate(I)
|
||||
|
||||
//Update everything
|
||||
attack_self(usr)
|
||||
update_icon()
|
||||
|
||||
/obj/item/folder/documents
|
||||
name = "folder- 'TOP SECRET'"
|
||||
desc = "A folder stamped \"Top Secret - Property of Nanotrasen Corporation. Unauthorized distribution is punishable by death.\""
|
||||
|
||||
/obj/item/folder/documents/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/nanotrasen(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/folder/syndicate
|
||||
icon_state = "folder_syndie"
|
||||
name = "folder- 'TOP SECRET'"
|
||||
desc = "A folder stamped \"Top Secret - Property of The Syndicate.\""
|
||||
|
||||
/obj/item/folder/syndicate/red
|
||||
icon_state = "folder_sred"
|
||||
|
||||
/obj/item/folder/syndicate/red/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/red(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/folder/syndicate/blue
|
||||
icon_state = "folder_sblue"
|
||||
|
||||
/obj/item/folder/syndicate/blue/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/blue(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/folder/syndicate/mining/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/mining(src)
|
||||
update_icon()
|
||||
/obj/item/folder
|
||||
name = "folder"
|
||||
desc = "A folder."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "folder"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
pressure_resistance = 2
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/folder/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins filing an imaginary death warrant! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/folder/blue
|
||||
desc = "A blue folder."
|
||||
icon_state = "folder_blue"
|
||||
|
||||
/obj/item/folder/red
|
||||
desc = "A red folder."
|
||||
icon_state = "folder_red"
|
||||
|
||||
/obj/item/folder/yellow
|
||||
desc = "A yellow folder."
|
||||
icon_state = "folder_yellow"
|
||||
|
||||
/obj/item/folder/white
|
||||
desc = "A white folder."
|
||||
icon_state = "folder_white"
|
||||
|
||||
|
||||
/obj/item/folder/update_icon()
|
||||
cut_overlays()
|
||||
if(contents.len)
|
||||
add_overlay("folder_paper")
|
||||
|
||||
|
||||
/obj/item/folder/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/paper) || istype(W, /obj/item/photo) || istype(W, /obj/item/documents))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [W] into [src].</span>")
|
||||
update_icon()
|
||||
else if(istype(W, /obj/item/pen))
|
||||
if(!user.is_literate())
|
||||
to_chat(user, "<span class='notice'>You scribble illegibly on the cover of [src]!</span>")
|
||||
return
|
||||
var/n_name = copytext(sanitize(input(user, "What would you like to label the folder?", "Folder Labelling", null) as text), 1, MAX_NAME_LEN)
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
name = "folder[(n_name ? " - '[n_name]'" : null)]"
|
||||
|
||||
|
||||
/obj/item/folder/attack_self(mob/user)
|
||||
var/dat = "<title>[name]</title>"
|
||||
|
||||
for(var/obj/item/I in src)
|
||||
dat += "<A href='?src=[REF(src)];remove=[REF(I)]'>Remove</A> - <A href='?src=[REF(src)];read=[REF(I)]'>[I.name]</A><BR>"
|
||||
user << browse(dat, "window=folder")
|
||||
onclose(user, "folder")
|
||||
add_fingerprint(usr)
|
||||
|
||||
|
||||
/obj/item/folder/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
if(usr.contents.Find(src))
|
||||
|
||||
if(href_list["remove"])
|
||||
var/obj/item/I = locate(href_list["remove"])
|
||||
if(istype(I) && I.loc == src)
|
||||
I.forceMove(usr.loc)
|
||||
usr.put_in_hands(I)
|
||||
|
||||
if(href_list["read"])
|
||||
var/obj/item/I = locate(href_list["read"])
|
||||
if(istype(I) && I.loc == src)
|
||||
usr.examinate(I)
|
||||
|
||||
//Update everything
|
||||
attack_self(usr)
|
||||
update_icon()
|
||||
|
||||
/obj/item/folder/documents
|
||||
name = "folder- 'TOP SECRET'"
|
||||
desc = "A folder stamped \"Top Secret - Property of Nanotrasen Corporation. Unauthorized distribution is punishable by death.\""
|
||||
|
||||
/obj/item/folder/documents/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/nanotrasen(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/folder/syndicate
|
||||
icon_state = "folder_syndie"
|
||||
name = "folder- 'TOP SECRET'"
|
||||
desc = "A folder stamped \"Top Secret - Property of The Syndicate.\""
|
||||
|
||||
/obj/item/folder/syndicate/red
|
||||
icon_state = "folder_sred"
|
||||
|
||||
/obj/item/folder/syndicate/red/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/red(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/folder/syndicate/blue
|
||||
icon_state = "folder_sblue"
|
||||
|
||||
/obj/item/folder/syndicate/blue/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/blue(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/folder/syndicate/mining/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/mining(src)
|
||||
update_icon()
|
||||
|
||||
+174
-174
@@ -1,174 +1,174 @@
|
||||
/obj/item/paper_bin
|
||||
name = "paper bin"
|
||||
desc = "Contains all the paper you'll never need."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "paper_bin1"
|
||||
item_state = "sheet-metal"
|
||||
lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
pressure_resistance = 8
|
||||
var/papertype = /obj/item/paper
|
||||
var/total_paper = 30
|
||||
var/list/papers = list()
|
||||
var/obj/item/pen/bin_pen
|
||||
|
||||
/obj/item/paper_bin/Initialize(mapload)
|
||||
. = ..()
|
||||
interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
|
||||
if(!mapload)
|
||||
return
|
||||
var/obj/item/pen/P = locate(/obj/item/pen) in src.loc
|
||||
if(P && !bin_pen)
|
||||
P.forceMove(src)
|
||||
bin_pen = P
|
||||
update_icon()
|
||||
|
||||
/obj/item/paper_bin/Destroy()
|
||||
if(papers)
|
||||
for(var/i in papers)
|
||||
qdel(i)
|
||||
papers = null
|
||||
. = ..()
|
||||
|
||||
/obj/item/paper_bin/fire_act(exposed_temperature, exposed_volume)
|
||||
if(total_paper)
|
||||
total_paper = 0
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/paper_bin/MouseDrop(atom/over_object)
|
||||
var/mob/living/M = usr
|
||||
if(!istype(M) || M.incapacitated() || !Adjacent(M))
|
||||
return
|
||||
|
||||
if(over_object == M)
|
||||
M.put_in_hands(src)
|
||||
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
add_fingerprint(M)
|
||||
|
||||
/obj/item/paper_bin/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/paper_bin/attack_hand(mob/user)
|
||||
if(user.lying)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(bin_pen)
|
||||
var/obj/item/pen/P = bin_pen
|
||||
P.add_fingerprint(user)
|
||||
P.forceMove(user.loc)
|
||||
user.put_in_hands(P)
|
||||
to_chat(user, "<span class='notice'>You take [P] out of \the [src].</span>")
|
||||
bin_pen = null
|
||||
update_icon()
|
||||
else if(total_paper >= 1)
|
||||
total_paper--
|
||||
update_icon()
|
||||
// If there's any custom paper on the stack, use that instead of creating a new paper.
|
||||
var/obj/item/paper/P
|
||||
if(papers.len > 0)
|
||||
P = papers[papers.len]
|
||||
papers.Remove(P)
|
||||
else
|
||||
P = new papertype(src)
|
||||
if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS])
|
||||
if(prob(30))
|
||||
P.info = "<font face=\"[CRAYON_FONT]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
|
||||
P.rigged = 1
|
||||
P.updateinfolinks()
|
||||
|
||||
P.add_fingerprint(user)
|
||||
P.forceMove(user.loc)
|
||||
user.put_in_hands(P)
|
||||
to_chat(user, "<span class='notice'>You take [P] out of \the [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
add_fingerprint(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/paper_bin/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/paper))
|
||||
var/obj/item/paper/P = I
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
|
||||
papers.Add(P)
|
||||
total_paper++
|
||||
update_icon()
|
||||
else if(istype(I, /obj/item/pen) && !bin_pen)
|
||||
var/obj/item/pen/P = I
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
|
||||
bin_pen = P
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/paper_bin/examine(mob/user)
|
||||
. = ..()
|
||||
if(total_paper)
|
||||
. += "It contains [total_paper > 1 ? "[total_paper] papers" : " one paper"]."
|
||||
else
|
||||
. += "It doesn't contain anything."
|
||||
|
||||
|
||||
/obj/item/paper_bin/update_icon()
|
||||
if(total_paper < 1)
|
||||
icon_state = "paper_bin0"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
cut_overlays()
|
||||
if(bin_pen)
|
||||
add_overlay(mutable_appearance(bin_pen.icon, bin_pen.icon_state))
|
||||
|
||||
/obj/item/paper_bin/construction
|
||||
name = "construction paper bin"
|
||||
desc = "Contains all the paper you'll never need, IN COLOR!"
|
||||
icon_state = "paper_binc"
|
||||
papertype = /obj/item/paper/construction
|
||||
|
||||
/obj/item/paper_bin/bundlenatural
|
||||
name = "natural paper bundle"
|
||||
desc = "A bundle of paper created using traditional methods."
|
||||
icon_state = "paper_bundle"
|
||||
papertype = /obj/item/paper/natural
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/paper_bin/bundlenatural/attack_hand(mob/user)
|
||||
..()
|
||||
if(total_paper < 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper_bin/bundlenatural/fire_act(exposed_temperature, exposed_volume)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper_bin/bundlenatural/attackby(obj/item/W, mob/user)
|
||||
if(W.get_sharpness())
|
||||
to_chat(user, "<span class='notice'>You snip \the [src], spilling paper everywhere.</span>")
|
||||
var/turf/T = get_turf(src.loc)
|
||||
while(total_paper > 0)
|
||||
total_paper--
|
||||
var/obj/item/paper/P
|
||||
if(papers.len > 0)
|
||||
P = papers[papers.len]
|
||||
papers -= P
|
||||
else
|
||||
P = new papertype()
|
||||
P.forceMove(T)
|
||||
CHECK_TICK
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
/obj/item/paper_bin
|
||||
name = "paper bin"
|
||||
desc = "Contains all the paper you'll never need."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "paper_bin1"
|
||||
item_state = "sheet-metal"
|
||||
lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
pressure_resistance = 8
|
||||
var/papertype = /obj/item/paper
|
||||
var/total_paper = 30
|
||||
var/list/papers = list()
|
||||
var/obj/item/pen/bin_pen
|
||||
|
||||
/obj/item/paper_bin/Initialize(mapload)
|
||||
. = ..()
|
||||
interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
|
||||
if(!mapload)
|
||||
return
|
||||
var/obj/item/pen/P = locate(/obj/item/pen) in src.loc
|
||||
if(P && !bin_pen)
|
||||
P.forceMove(src)
|
||||
bin_pen = P
|
||||
update_icon()
|
||||
|
||||
/obj/item/paper_bin/Destroy()
|
||||
if(papers)
|
||||
for(var/i in papers)
|
||||
qdel(i)
|
||||
papers = null
|
||||
. = ..()
|
||||
|
||||
/obj/item/paper_bin/fire_act(exposed_temperature, exposed_volume)
|
||||
if(total_paper)
|
||||
total_paper = 0
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/paper_bin/MouseDrop(atom/over_object)
|
||||
var/mob/living/M = usr
|
||||
if(!istype(M) || M.incapacitated() || !Adjacent(M))
|
||||
return
|
||||
|
||||
if(over_object == M)
|
||||
M.put_in_hands(src)
|
||||
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
add_fingerprint(M)
|
||||
|
||||
/obj/item/paper_bin/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/paper_bin/attack_hand(mob/user)
|
||||
if(user.lying)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(bin_pen)
|
||||
var/obj/item/pen/P = bin_pen
|
||||
P.add_fingerprint(user)
|
||||
P.forceMove(user.loc)
|
||||
user.put_in_hands(P)
|
||||
to_chat(user, "<span class='notice'>You take [P] out of \the [src].</span>")
|
||||
bin_pen = null
|
||||
update_icon()
|
||||
else if(total_paper >= 1)
|
||||
total_paper--
|
||||
update_icon()
|
||||
// If there's any custom paper on the stack, use that instead of creating a new paper.
|
||||
var/obj/item/paper/P
|
||||
if(papers.len > 0)
|
||||
P = papers[papers.len]
|
||||
papers.Remove(P)
|
||||
else
|
||||
P = new papertype(src)
|
||||
if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS])
|
||||
if(prob(30))
|
||||
P.info = "<font face=\"[CRAYON_FONT]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
|
||||
P.rigged = 1
|
||||
P.updateinfolinks()
|
||||
|
||||
P.add_fingerprint(user)
|
||||
P.forceMove(user.loc)
|
||||
user.put_in_hands(P)
|
||||
to_chat(user, "<span class='notice'>You take [P] out of \the [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
add_fingerprint(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/paper_bin/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/paper))
|
||||
var/obj/item/paper/P = I
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
|
||||
papers.Add(P)
|
||||
total_paper++
|
||||
update_icon()
|
||||
else if(istype(I, /obj/item/pen) && !bin_pen)
|
||||
var/obj/item/pen/P = I
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
|
||||
bin_pen = P
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/paper_bin/examine(mob/user)
|
||||
. = ..()
|
||||
if(total_paper)
|
||||
. += "It contains [total_paper > 1 ? "[total_paper] papers" : " one paper"]."
|
||||
else
|
||||
. += "It doesn't contain anything."
|
||||
|
||||
|
||||
/obj/item/paper_bin/update_icon()
|
||||
if(total_paper < 1)
|
||||
icon_state = "paper_bin0"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
cut_overlays()
|
||||
if(bin_pen)
|
||||
add_overlay(mutable_appearance(bin_pen.icon, bin_pen.icon_state))
|
||||
|
||||
/obj/item/paper_bin/construction
|
||||
name = "construction paper bin"
|
||||
desc = "Contains all the paper you'll never need, IN COLOR!"
|
||||
icon_state = "paper_binc"
|
||||
papertype = /obj/item/paper/construction
|
||||
|
||||
/obj/item/paper_bin/bundlenatural
|
||||
name = "natural paper bundle"
|
||||
desc = "A bundle of paper created using traditional methods."
|
||||
icon_state = "paper_bundle"
|
||||
papertype = /obj/item/paper/natural
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/paper_bin/bundlenatural/attack_hand(mob/user)
|
||||
..()
|
||||
if(total_paper < 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper_bin/bundlenatural/fire_act(exposed_temperature, exposed_volume)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper_bin/bundlenatural/attackby(obj/item/W, mob/user)
|
||||
if(W.get_sharpness())
|
||||
to_chat(user, "<span class='notice'>You snip \the [src], spilling paper everywhere.</span>")
|
||||
var/turf/T = get_turf(src.loc)
|
||||
while(total_paper > 0)
|
||||
total_paper--
|
||||
var/obj/item/paper/P
|
||||
if(papers.len > 0)
|
||||
P = papers[papers.len]
|
||||
papers -= P
|
||||
else
|
||||
P = new papertype()
|
||||
P.forceMove(T)
|
||||
CHECK_TICK
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
+220
-220
@@ -1,220 +1,220 @@
|
||||
/* Pens!
|
||||
* Contains:
|
||||
* Pens
|
||||
* Sleepy Pens
|
||||
* Parapens
|
||||
* Edaggers
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Pens
|
||||
*/
|
||||
/obj/item/pen
|
||||
desc = "It's a normal black ink pen."
|
||||
name = "pen"
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "pen"
|
||||
item_state = "pen"
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_EARS
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=10)
|
||||
pressure_resistance = 2
|
||||
grind_results = list("iron" = 2, "iodine" = 1)
|
||||
var/colour = "black" //what colour the ink is!
|
||||
var/degrees = 0
|
||||
var/font = PEN_FONT
|
||||
|
||||
/obj/item/pen/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/pen/blue
|
||||
desc = "It's a normal blue ink pen."
|
||||
icon_state = "pen_blue"
|
||||
colour = "blue"
|
||||
|
||||
/obj/item/pen/red
|
||||
desc = "It's a normal red ink pen."
|
||||
icon_state = "pen_red"
|
||||
colour = "red"
|
||||
|
||||
/obj/item/pen/invisible
|
||||
desc = "It's an invisible pen marker."
|
||||
icon_state = "pen"
|
||||
colour = "white"
|
||||
|
||||
/obj/item/pen/fourcolor
|
||||
desc = "It's a fancy four-color ink pen, set to black."
|
||||
name = "four-color pen"
|
||||
colour = "black"
|
||||
|
||||
/obj/item/pen/fourcolor/attack_self(mob/living/carbon/user)
|
||||
switch(colour)
|
||||
if("black")
|
||||
colour = "red"
|
||||
if("red")
|
||||
colour = "green"
|
||||
if("green")
|
||||
colour = "blue"
|
||||
else
|
||||
colour = "black"
|
||||
to_chat(user, "<span class='notice'>\The [src] will now write in [colour].</span>")
|
||||
desc = "It's a fancy four-color ink pen, set to [colour]."
|
||||
|
||||
/obj/item/pen/fountain
|
||||
name = "fountain pen"
|
||||
desc = "It's a common fountain pen, with a faux wood body."
|
||||
icon_state = "pen-fountain"
|
||||
font = FOUNTAIN_PEN_FONT
|
||||
|
||||
/obj/item/pen/fountain/captain
|
||||
name = "captain's fountain pen"
|
||||
desc = "It's an expensive Oak fountain pen. The nib is quite sharp."
|
||||
icon_state = "pen-fountain-o"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
colour = "crimson"
|
||||
materials = list(MAT_GOLD = 750)
|
||||
sharpness = IS_SHARP
|
||||
resistance_flags = FIRE_PROOF
|
||||
unique_reskin = list("Oak" = "pen-fountain-o",
|
||||
"Gold" = "pen-fountain-g",
|
||||
"Rosewood" = "pen-fountain-r",
|
||||
"Black and Silver" = "pen-fountain-b",
|
||||
"Command Blue" = "pen-fountain-cb"
|
||||
)
|
||||
|
||||
/obj/item/pen/fountain/captain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
|
||||
|
||||
/obj/item/pen/fountain/captain/reskin_obj(mob/M)
|
||||
..()
|
||||
if(current_skin)
|
||||
desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
|
||||
|
||||
/obj/item/pen/attack_self(mob/living/carbon/user)
|
||||
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
|
||||
if(deg && (deg > 0 && deg <= 360))
|
||||
degrees = deg
|
||||
to_chat(user, "<span class='notice'>You rotate the top of the pen to [degrees] degrees.</span>")
|
||||
SEND_SIGNAL(src, COMSIG_PEN_ROTATED, deg, user)
|
||||
|
||||
/obj/item/pen/attack(mob/living/M, mob/user,stealth)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!force)
|
||||
if(M.can_inject(user, 1))
|
||||
to_chat(user, "<span class='warning'>You stab [M] with the pen.</span>")
|
||||
if(!stealth)
|
||||
to_chat(M, "<span class='danger'>You feel a tiny prick!</span>")
|
||||
. = 1
|
||||
|
||||
log_combat(user, M, "stabbed", src)
|
||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/pen/afterattack(obj/O, mob/living/user, proximity)
|
||||
. = ..()
|
||||
//Changing Name/Description of items. Only works if they have the 'unique_rename' flag set
|
||||
if(isobj(O) && proximity && (O.obj_flags & UNIQUE_RENAME))
|
||||
var/penchoice = input(user, "What would you like to edit?", "Rename or change description?") as null|anything in list("Rename","Change description")
|
||||
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
||||
return
|
||||
if(penchoice == "Rename")
|
||||
var/input = stripped_input(user,"What do you want to name \the [O.name]?", ,"", MAX_NAME_LEN)
|
||||
var/oldname = O.name
|
||||
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
||||
return
|
||||
if(oldname == input)
|
||||
to_chat(user, "You changed \the [O.name] to... well... \the [O.name].")
|
||||
else
|
||||
O.name = input
|
||||
to_chat(user, "\The [oldname] has been successfully been renamed to \the [input].")
|
||||
O.renamedByPlayer = TRUE
|
||||
|
||||
if(penchoice == "Change description")
|
||||
var/input = stripped_input(user,"Describe \the [O.name] here", ,"", 100)
|
||||
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
||||
return
|
||||
O.desc = input
|
||||
to_chat(user, "You have successfully changed \the [O.name]'s description.")
|
||||
|
||||
/*
|
||||
* Sleepypens
|
||||
*/
|
||||
|
||||
/obj/item/pen/sleepy/attack(mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(..())
|
||||
if(reagents.total_volume)
|
||||
if(M.reagents)
|
||||
reagents.reaction(M, INJECT)
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
|
||||
|
||||
/obj/item/pen/sleepy/Initialize()
|
||||
. = ..()
|
||||
create_reagents(45, OPENCONTAINER)
|
||||
reagents.add_reagent("chloralhydrate", 20)
|
||||
reagents.add_reagent("mutetoxin", 15)
|
||||
reagents.add_reagent("tirizene", 10)
|
||||
|
||||
/*
|
||||
* (Alan) Edaggers
|
||||
*/
|
||||
/obj/item/pen/edagger
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
sharpness = IS_SHARP
|
||||
var/on = FALSE
|
||||
|
||||
/obj/item/pen/edagger/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg')
|
||||
|
||||
/obj/item/pen/edagger/get_sharpness()
|
||||
return on * sharpness
|
||||
|
||||
/obj/item/pen/edagger/attack_self(mob/living/user)
|
||||
if(on)
|
||||
on = FALSE
|
||||
force = initial(force)
|
||||
w_class = initial(w_class)
|
||||
name = initial(name)
|
||||
hitsound = initial(hitsound)
|
||||
embedding = embedding.setRating(embed_chance = EMBED_CHANCE)
|
||||
throwforce = initial(throwforce)
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
|
||||
else
|
||||
on = TRUE
|
||||
force = 18
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
name = "energy dagger"
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
embedding = embedding.setRating(embed_chance = 100) //rule of cool
|
||||
throwforce = 35
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/pen/edagger/update_icon()
|
||||
if(on)
|
||||
icon_state = "edagger"
|
||||
item_state = "edagger"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
else
|
||||
icon_state = initial(icon_state) //looks like a normal pen when off.
|
||||
item_state = initial(item_state)
|
||||
lefthand_file = initial(lefthand_file)
|
||||
righthand_file = initial(righthand_file)
|
||||
/* Pens!
|
||||
* Contains:
|
||||
* Pens
|
||||
* Sleepy Pens
|
||||
* Parapens
|
||||
* Edaggers
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Pens
|
||||
*/
|
||||
/obj/item/pen
|
||||
desc = "It's a normal black ink pen."
|
||||
name = "pen"
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "pen"
|
||||
item_state = "pen"
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_EARS
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=10)
|
||||
pressure_resistance = 2
|
||||
grind_results = list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1)
|
||||
var/colour = "black" //what colour the ink is!
|
||||
var/degrees = 0
|
||||
var/font = PEN_FONT
|
||||
|
||||
/obj/item/pen/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/pen/blue
|
||||
desc = "It's a normal blue ink pen."
|
||||
icon_state = "pen_blue"
|
||||
colour = "blue"
|
||||
|
||||
/obj/item/pen/red
|
||||
desc = "It's a normal red ink pen."
|
||||
icon_state = "pen_red"
|
||||
colour = "red"
|
||||
|
||||
/obj/item/pen/invisible
|
||||
desc = "It's an invisible pen marker."
|
||||
icon_state = "pen"
|
||||
colour = "white"
|
||||
|
||||
/obj/item/pen/fourcolor
|
||||
desc = "It's a fancy four-color ink pen, set to black."
|
||||
name = "four-color pen"
|
||||
colour = "black"
|
||||
|
||||
/obj/item/pen/fourcolor/attack_self(mob/living/carbon/user)
|
||||
switch(colour)
|
||||
if("black")
|
||||
colour = "red"
|
||||
if("red")
|
||||
colour = "green"
|
||||
if("green")
|
||||
colour = "blue"
|
||||
else
|
||||
colour = "black"
|
||||
to_chat(user, "<span class='notice'>\The [src] will now write in [colour].</span>")
|
||||
desc = "It's a fancy four-color ink pen, set to [colour]."
|
||||
|
||||
/obj/item/pen/fountain
|
||||
name = "fountain pen"
|
||||
desc = "It's a common fountain pen, with a faux wood body."
|
||||
icon_state = "pen-fountain"
|
||||
font = FOUNTAIN_PEN_FONT
|
||||
|
||||
/obj/item/pen/fountain/captain
|
||||
name = "captain's fountain pen"
|
||||
desc = "It's an expensive Oak fountain pen. The nib is quite sharp."
|
||||
icon_state = "pen-fountain-o"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
colour = "crimson"
|
||||
materials = list(MAT_GOLD = 750)
|
||||
sharpness = IS_SHARP
|
||||
resistance_flags = FIRE_PROOF
|
||||
unique_reskin = list("Oak" = "pen-fountain-o",
|
||||
"Gold" = "pen-fountain-g",
|
||||
"Rosewood" = "pen-fountain-r",
|
||||
"Black and Silver" = "pen-fountain-b",
|
||||
"Command Blue" = "pen-fountain-cb"
|
||||
)
|
||||
|
||||
/obj/item/pen/fountain/captain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
|
||||
|
||||
/obj/item/pen/fountain/captain/reskin_obj(mob/M)
|
||||
..()
|
||||
if(current_skin)
|
||||
desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
|
||||
|
||||
/obj/item/pen/attack_self(mob/living/carbon/user)
|
||||
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
|
||||
if(deg && (deg > 0 && deg <= 360))
|
||||
degrees = deg
|
||||
to_chat(user, "<span class='notice'>You rotate the top of the pen to [degrees] degrees.</span>")
|
||||
SEND_SIGNAL(src, COMSIG_PEN_ROTATED, deg, user)
|
||||
|
||||
/obj/item/pen/attack(mob/living/M, mob/user,stealth)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!force)
|
||||
if(M.can_inject(user, 1))
|
||||
to_chat(user, "<span class='warning'>You stab [M] with the pen.</span>")
|
||||
if(!stealth)
|
||||
to_chat(M, "<span class='danger'>You feel a tiny prick!</span>")
|
||||
. = 1
|
||||
|
||||
log_combat(user, M, "stabbed", src)
|
||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/pen/afterattack(obj/O, mob/living/user, proximity)
|
||||
. = ..()
|
||||
//Changing Name/Description of items. Only works if they have the 'unique_rename' flag set
|
||||
if(isobj(O) && proximity && (O.obj_flags & UNIQUE_RENAME))
|
||||
var/penchoice = input(user, "What would you like to edit?", "Rename or change description?") as null|anything in list("Rename","Change description")
|
||||
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
||||
return
|
||||
if(penchoice == "Rename")
|
||||
var/input = stripped_input(user,"What do you want to name \the [O.name]?", ,"", MAX_NAME_LEN)
|
||||
var/oldname = O.name
|
||||
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
||||
return
|
||||
if(oldname == input)
|
||||
to_chat(user, "You changed \the [O.name] to... well... \the [O.name].")
|
||||
else
|
||||
O.name = input
|
||||
to_chat(user, "\The [oldname] has been successfully been renamed to \the [input].")
|
||||
O.renamedByPlayer = TRUE
|
||||
|
||||
if(penchoice == "Change description")
|
||||
var/input = stripped_input(user,"Describe \the [O.name] here", ,"", 100)
|
||||
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
||||
return
|
||||
O.desc = input
|
||||
to_chat(user, "You have successfully changed \the [O.name]'s description.")
|
||||
|
||||
/*
|
||||
* Sleepypens
|
||||
*/
|
||||
|
||||
/obj/item/pen/sleepy/attack(mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(..())
|
||||
if(reagents.total_volume)
|
||||
if(M.reagents)
|
||||
reagents.reaction(M, INJECT)
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
|
||||
|
||||
/obj/item/pen/sleepy/Initialize()
|
||||
. = ..()
|
||||
create_reagents(45, OPENCONTAINER)
|
||||
reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 20)
|
||||
reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 15)
|
||||
reagents.add_reagent(/datum/reagent/toxin/staminatoxin, 10)
|
||||
|
||||
/*
|
||||
* (Alan) Edaggers
|
||||
*/
|
||||
/obj/item/pen/edagger
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
sharpness = IS_SHARP
|
||||
var/on = FALSE
|
||||
|
||||
/obj/item/pen/edagger/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg')
|
||||
|
||||
/obj/item/pen/edagger/get_sharpness()
|
||||
return on * sharpness
|
||||
|
||||
/obj/item/pen/edagger/attack_self(mob/living/user)
|
||||
if(on)
|
||||
on = FALSE
|
||||
force = initial(force)
|
||||
w_class = initial(w_class)
|
||||
name = initial(name)
|
||||
hitsound = initial(hitsound)
|
||||
embedding = embedding.setRating(embed_chance = EMBED_CHANCE)
|
||||
throwforce = initial(throwforce)
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
|
||||
else
|
||||
on = TRUE
|
||||
force = 18
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
name = "energy dagger"
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
embedding = embedding.setRating(embed_chance = 100) //rule of cool
|
||||
throwforce = 35
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/pen/edagger/update_icon()
|
||||
if(on)
|
||||
icon_state = "edagger"
|
||||
item_state = "edagger"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
else
|
||||
icon_state = initial(icon_state) //looks like a normal pen when off.
|
||||
item_state = initial(item_state)
|
||||
lefthand_file = initial(lefthand_file)
|
||||
righthand_file = initial(righthand_file)
|
||||
|
||||
@@ -1,340 +1,340 @@
|
||||
/* Photocopiers!
|
||||
* Contains:
|
||||
* Photocopier
|
||||
* Toner Cartridge
|
||||
*/
|
||||
|
||||
/*
|
||||
* Photocopier
|
||||
*/
|
||||
/obj/machinery/photocopier
|
||||
name = "photocopier"
|
||||
desc = "Used to copy important documents and anatomy studies."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state = "photocopier"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 200
|
||||
power_channel = EQUIP
|
||||
max_integrity = 300
|
||||
integrity_failure = 100
|
||||
var/obj/item/paper/copy = null //what's in the copier!
|
||||
var/obj/item/photo/photocopy = null
|
||||
var/obj/item/documents/doccopy = null
|
||||
var/copies = 1 //how many copies to print!
|
||||
var/toner = 40 //how much toner is left! woooooo~
|
||||
var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
|
||||
var/greytoggle = "Greyscale"
|
||||
var/mob/living/ass //i can't believe i didn't write a stupid-ass comment about this var when i first coded asscopy.
|
||||
var/busy = FALSE
|
||||
|
||||
/obj/machinery/photocopier/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "Photocopier<BR><BR>"
|
||||
if(copy || photocopy || doccopy || (ass && (ass.loc == src.loc)))
|
||||
dat += "<a href='byond://?src=[REF(src)];remove=1'>Remove Paper</a><BR>"
|
||||
if(toner)
|
||||
dat += "<a href='byond://?src=[REF(src)];copy=1'>Copy</a><BR>"
|
||||
dat += "Printing: [copies] copies."
|
||||
dat += "<a href='byond://?src=[REF(src)];min=1'>-</a> "
|
||||
dat += "<a href='byond://?src=[REF(src)];add=1'>+</a><BR><BR>"
|
||||
if(photocopy)
|
||||
dat += "Printing in <a href='byond://?src=[REF(src)];colortoggle=1'>[greytoggle]</a><BR><BR>"
|
||||
else if(toner)
|
||||
dat += "Please insert paper to copy.<BR><BR>"
|
||||
if(isAI(user))
|
||||
dat += "<a href='byond://?src=[REF(src)];aipic=1'>Print photo from database</a><BR><BR>"
|
||||
dat += "Current toner level: [toner]"
|
||||
if(!toner)
|
||||
dat +="<BR>Please insert a new toner cartridge!"
|
||||
user << browse(dat, "window=copier")
|
||||
onclose(user, "copier")
|
||||
|
||||
/obj/machinery/photocopier/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["copy"])
|
||||
if(copy)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner > 0 && !busy && copy)
|
||||
var/copy_as_paper = 1
|
||||
if(istype(copy, /obj/item/paper/contract/employment))
|
||||
var/obj/item/paper/contract/employment/E = copy
|
||||
var/obj/item/paper/contract/employment/C = new /obj/item/paper/contract/employment (loc, E.target.current)
|
||||
if(C)
|
||||
copy_as_paper = 0
|
||||
if(copy_as_paper)
|
||||
var/obj/item/paper/c = new /obj/item/paper (loc)
|
||||
if(length(copy.info) > 0) //Only print and add content if the copied doc has words on it
|
||||
if(toner > 10) //lots of toner, make it dark
|
||||
c.info = "<font color = #101010>"
|
||||
else //no toner? shitty copies for you!
|
||||
c.info = "<font color = #808080>"
|
||||
var/copied = copy.info
|
||||
copied = replacetext(copied, "<font face=\"[PEN_FONT]\" color=", "<font face=\"[PEN_FONT]\" nocolor=") //state of the art techniques in action
|
||||
copied = replacetext(copied, "<font face=\"[CRAYON_FONT]\" color=", "<font face=\"[CRAYON_FONT]\" nocolor=") //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
|
||||
c.info += copied
|
||||
c.info += "</font>"
|
||||
c.name = copy.name
|
||||
c.fields = copy.fields
|
||||
c.update_icon()
|
||||
c.updateinfolinks()
|
||||
c.stamps = copy.stamps
|
||||
if(copy.stamped)
|
||||
c.stamped = copy.stamped.Copy()
|
||||
c.copy_overlays(copy, TRUE)
|
||||
toner--
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
else if(photocopy)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner >= 5 && !busy && photocopy) //Was set to = 0, but if there was say 3 toner left and this ran, you would get -2 which would be weird for ink
|
||||
new /obj/item/photo (loc, photocopy.picture.Copy(greytoggle == "Greyscale"? TRUE : FALSE))
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
else if(doccopy)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner > 5 && !busy && doccopy)
|
||||
new /obj/item/documents/photocopy(loc, doccopy)
|
||||
toner-= 6 // the sprite shows 6 papers, yes I checked
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
else if(ass) //ASS COPY. By Miauw
|
||||
for(var/i = 0, i < copies, i++)
|
||||
var/icon/temp_img
|
||||
if(ishuman(ass) && (ass.get_item_by_slot(SLOT_W_UNIFORM) || ass.get_item_by_slot(SLOT_WEAR_SUIT)))
|
||||
to_chat(usr, "<span class='notice'>You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "[ass.p_their()]"] clothes on.</span>" )
|
||||
break
|
||||
else if(toner >= 5 && !busy && check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on.
|
||||
if(isalienadult(ass) || istype(ass, /mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
|
||||
temp_img = icon('icons/ass/assalien.png')
|
||||
else if(ishuman(ass)) //Suit checks are in check_ass
|
||||
if(ass.gender == MALE)
|
||||
temp_img = icon('icons/ass/assmale.png')
|
||||
else if(ass.gender == FEMALE)
|
||||
temp_img = icon('icons/ass/assfemale.png')
|
||||
else //In case anyone ever makes the generic ass. For now I'll be using male asses.
|
||||
temp_img = icon('icons/ass/assmale.png')
|
||||
else if(isdrone(ass)) //Drones are hot
|
||||
temp_img = icon('icons/ass/assdrone.png')
|
||||
else
|
||||
break
|
||||
var/obj/item/photo/p = new /obj/item/photo (loc)
|
||||
p.pixel_x = rand(-10, 10)
|
||||
p.pixel_y = rand(-10, 10)
|
||||
p.picture = new(null, "You see [ass]'s ass on the photo.", temp_img)
|
||||
p.picture.psize_x = 128
|
||||
p.picture.psize_y = 128
|
||||
p.update_icon()
|
||||
toner -= 5
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
else if(href_list["remove"])
|
||||
if(copy)
|
||||
remove_photocopy(copy, usr)
|
||||
copy = null
|
||||
else if(photocopy)
|
||||
remove_photocopy(photocopy, usr)
|
||||
photocopy = null
|
||||
else if(doccopy)
|
||||
remove_photocopy(doccopy, usr)
|
||||
doccopy = null
|
||||
else if(check_ass())
|
||||
to_chat(ass, "<span class='notice'>You feel a slight pressure on your ass.</span>")
|
||||
updateUsrDialog()
|
||||
else if(href_list["min"])
|
||||
if(copies > 1)
|
||||
copies--
|
||||
updateUsrDialog()
|
||||
else if(href_list["add"])
|
||||
if(copies < maxcopies)
|
||||
copies++
|
||||
updateUsrDialog()
|
||||
else if(href_list["aipic"])
|
||||
if(!isAI(usr))
|
||||
return
|
||||
if(toner >= 5 && !busy)
|
||||
var/mob/living/silicon/ai/tempAI = usr
|
||||
if(tempAI.aicamera.stored.len == 0)
|
||||
to_chat(usr, "<span class='boldannounce'>No images saved</span>")
|
||||
return
|
||||
var/datum/picture/selection = tempAI.aicamera.selectpicture(usr)
|
||||
var/obj/item/photo/photo = new(loc, selection)
|
||||
photo.pixel_x = rand(-10, 10)
|
||||
photo.pixel_y = rand(-10, 10)
|
||||
toner -= 5 //AI prints color pictures only, thus they can do it more efficiently
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
updateUsrDialog()
|
||||
else if(href_list["colortoggle"])
|
||||
if(greytoggle == "Greyscale")
|
||||
greytoggle = "Color"
|
||||
else
|
||||
greytoggle = "Greyscale"
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/do_insertion(obj/item/O, mob/user)
|
||||
O.forceMove(src)
|
||||
to_chat(user, "<span class ='notice'>You insert [O] into [src].</span>")
|
||||
flick("photocopier1", src)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/remove_photocopy(obj/item/O, mob/user)
|
||||
if(!issilicon(user)) //surprised this check didn't exist before, putting stuff in AI's hand is bad
|
||||
O.forceMove(user.loc)
|
||||
user.put_in_hands(O)
|
||||
else
|
||||
O.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You take [O] out of [src].</span>")
|
||||
|
||||
/obj/machinery/photocopier/attackby(obj/item/O, mob/user, params)
|
||||
if(default_unfasten_wrench(user, O))
|
||||
return
|
||||
|
||||
else if(istype(O, /obj/item/paper))
|
||||
if(copier_empty())
|
||||
if(istype(O, /obj/item/paper/contract/infernal))
|
||||
to_chat(user, "<span class='warning'>[src] smokes, smelling of brimstone!</span>")
|
||||
resistance_flags |= FLAMMABLE
|
||||
fire_act()
|
||||
else
|
||||
if(!user.temporarilyRemoveItemFromInventory(O))
|
||||
return
|
||||
copy = O
|
||||
do_insertion(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is already something in [src]!</span>")
|
||||
|
||||
else if(istype(O, /obj/item/photo))
|
||||
if(copier_empty())
|
||||
if(!user.temporarilyRemoveItemFromInventory(O))
|
||||
return
|
||||
photocopy = O
|
||||
do_insertion(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is already something in [src]!</span>")
|
||||
|
||||
else if(istype(O, /obj/item/documents))
|
||||
if(copier_empty())
|
||||
if(!user.temporarilyRemoveItemFromInventory(O))
|
||||
return
|
||||
doccopy = O
|
||||
do_insertion(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is already something in [src]!</span>")
|
||||
|
||||
else if(istype(O, /obj/item/toner))
|
||||
if(toner <= 0)
|
||||
if(!user.temporarilyRemoveItemFromInventory(O))
|
||||
return
|
||||
qdel(O)
|
||||
toner = 40
|
||||
to_chat(user, "<span class='notice'>You insert [O] into [src].</span>")
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This cartridge is not yet ready for replacement! Use up the rest of the toner.</span>")
|
||||
|
||||
else if(istype(O, /obj/item/areaeditor/blueprints))
|
||||
to_chat(user, "<span class='warning'>The Blueprint is too large to put into the copier. You need to find something else to record the document</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/photocopier/obj_break(damage_flag)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/oil(get_turf(src))
|
||||
toner = 0
|
||||
|
||||
/obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user)
|
||||
check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off.
|
||||
if (!istype(target) || target.anchored || target.buckled || !Adjacent(target) || !user.canUseTopic(src, BE_CLOSE) || target == ass || copier_blocked())
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if(target == user)
|
||||
user.visible_message("[user] starts climbing onto the photocopier!", "<span class='notice'>You start climbing onto the photocopier...</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] starts putting [target] onto the photocopier!</span>", "<span class='notice'>You start putting [target] onto the photocopier...</span>")
|
||||
|
||||
if(do_after(user, 20, target = src))
|
||||
if(!target || QDELETED(target) || QDELETED(src) || !Adjacent(target)) //check if the photocopier/target still exists.
|
||||
return
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("[user] climbs onto the photocopier!", "<span class='notice'>You climb onto the photocopier.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] puts [target] onto the photocopier!</span>", "<span class='notice'>You put [target] onto the photocopier.</span>")
|
||||
|
||||
target.forceMove(drop_location())
|
||||
ass = target
|
||||
|
||||
if(photocopy)
|
||||
photocopy.forceMove(drop_location())
|
||||
visible_message("<span class='warning'>[photocopy] is shoved out of the way by [ass]!</span>")
|
||||
photocopy = null
|
||||
|
||||
else if(copy)
|
||||
copy.forceMove(drop_location())
|
||||
visible_message("<span class='warning'>[copy] is shoved out of the way by [ass]!</span>")
|
||||
copy = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/check_ass() //I'm not sure wether I made this proc because it's good form or because of the name.
|
||||
if(!ass)
|
||||
return 0
|
||||
if(ass.loc != src.loc)
|
||||
ass = null
|
||||
updateUsrDialog()
|
||||
return 0
|
||||
else if(ishuman(ass))
|
||||
if(!ass.get_item_by_slot(SLOT_W_UNIFORM) && !ass.get_item_by_slot(SLOT_WEAR_SUIT))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/machinery/photocopier/proc/copier_blocked()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(loc.density)
|
||||
return 1
|
||||
for(var/atom/movable/AM in loc)
|
||||
if(AM == src)
|
||||
continue
|
||||
if(AM.density)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/photocopier/proc/copier_empty()
|
||||
if(copy || photocopy || check_ass())
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/*
|
||||
* Toner cartridge
|
||||
*/
|
||||
/obj/item/toner
|
||||
name = "toner cartridge"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "tonercartridge"
|
||||
grind_results = list("iodine" = 40, "iron" = 10)
|
||||
var/charges = 5
|
||||
var/max_charges = 5
|
||||
/* Photocopiers!
|
||||
* Contains:
|
||||
* Photocopier
|
||||
* Toner Cartridge
|
||||
*/
|
||||
|
||||
/*
|
||||
* Photocopier
|
||||
*/
|
||||
/obj/machinery/photocopier
|
||||
name = "photocopier"
|
||||
desc = "Used to copy important documents and anatomy studies."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state = "photocopier"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 200
|
||||
power_channel = EQUIP
|
||||
max_integrity = 300
|
||||
integrity_failure = 100
|
||||
var/obj/item/paper/copy = null //what's in the copier!
|
||||
var/obj/item/photo/photocopy = null
|
||||
var/obj/item/documents/doccopy = null
|
||||
var/copies = 1 //how many copies to print!
|
||||
var/toner = 40 //how much toner is left! woooooo~
|
||||
var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
|
||||
var/greytoggle = "Greyscale"
|
||||
var/mob/living/ass //i can't believe i didn't write a stupid-ass comment about this var when i first coded asscopy.
|
||||
var/busy = FALSE
|
||||
|
||||
/obj/machinery/photocopier/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "Photocopier<BR><BR>"
|
||||
if(copy || photocopy || doccopy || (ass && (ass.loc == src.loc)))
|
||||
dat += "<a href='byond://?src=[REF(src)];remove=1'>Remove Paper</a><BR>"
|
||||
if(toner)
|
||||
dat += "<a href='byond://?src=[REF(src)];copy=1'>Copy</a><BR>"
|
||||
dat += "Printing: [copies] copies."
|
||||
dat += "<a href='byond://?src=[REF(src)];min=1'>-</a> "
|
||||
dat += "<a href='byond://?src=[REF(src)];add=1'>+</a><BR><BR>"
|
||||
if(photocopy)
|
||||
dat += "Printing in <a href='byond://?src=[REF(src)];colortoggle=1'>[greytoggle]</a><BR><BR>"
|
||||
else if(toner)
|
||||
dat += "Please insert paper to copy.<BR><BR>"
|
||||
if(isAI(user))
|
||||
dat += "<a href='byond://?src=[REF(src)];aipic=1'>Print photo from database</a><BR><BR>"
|
||||
dat += "Current toner level: [toner]"
|
||||
if(!toner)
|
||||
dat +="<BR>Please insert a new toner cartridge!"
|
||||
user << browse(dat, "window=copier")
|
||||
onclose(user, "copier")
|
||||
|
||||
/obj/machinery/photocopier/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["copy"])
|
||||
if(copy)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner > 0 && !busy && copy)
|
||||
var/copy_as_paper = 1
|
||||
if(istype(copy, /obj/item/paper/contract/employment))
|
||||
var/obj/item/paper/contract/employment/E = copy
|
||||
var/obj/item/paper/contract/employment/C = new /obj/item/paper/contract/employment (loc, E.target.current)
|
||||
if(C)
|
||||
copy_as_paper = 0
|
||||
if(copy_as_paper)
|
||||
var/obj/item/paper/c = new /obj/item/paper (loc)
|
||||
if(length(copy.info) > 0) //Only print and add content if the copied doc has words on it
|
||||
if(toner > 10) //lots of toner, make it dark
|
||||
c.info = "<font color = #101010>"
|
||||
else //no toner? shitty copies for you!
|
||||
c.info = "<font color = #808080>"
|
||||
var/copied = copy.info
|
||||
copied = replacetext(copied, "<font face=\"[PEN_FONT]\" color=", "<font face=\"[PEN_FONT]\" nocolor=") //state of the art techniques in action
|
||||
copied = replacetext(copied, "<font face=\"[CRAYON_FONT]\" color=", "<font face=\"[CRAYON_FONT]\" nocolor=") //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
|
||||
c.info += copied
|
||||
c.info += "</font>"
|
||||
c.name = copy.name
|
||||
c.fields = copy.fields
|
||||
c.update_icon()
|
||||
c.updateinfolinks()
|
||||
c.stamps = copy.stamps
|
||||
if(copy.stamped)
|
||||
c.stamped = copy.stamped.Copy()
|
||||
c.copy_overlays(copy, TRUE)
|
||||
toner--
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
else if(photocopy)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner >= 5 && !busy && photocopy) //Was set to = 0, but if there was say 3 toner left and this ran, you would get -2 which would be weird for ink
|
||||
new /obj/item/photo (loc, photocopy.picture.Copy(greytoggle == "Greyscale"? TRUE : FALSE))
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
else if(doccopy)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner > 5 && !busy && doccopy)
|
||||
new /obj/item/documents/photocopy(loc, doccopy)
|
||||
toner-= 6 // the sprite shows 6 papers, yes I checked
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
else if(ass) //ASS COPY. By Miauw
|
||||
for(var/i = 0, i < copies, i++)
|
||||
var/icon/temp_img
|
||||
if(ishuman(ass) && (ass.get_item_by_slot(SLOT_W_UNIFORM) || ass.get_item_by_slot(SLOT_WEAR_SUIT)))
|
||||
to_chat(usr, "<span class='notice'>You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "[ass.p_their()]"] clothes on.</span>" )
|
||||
break
|
||||
else if(toner >= 5 && !busy && check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on.
|
||||
if(isalienadult(ass) || istype(ass, /mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
|
||||
temp_img = icon('icons/ass/assalien.png')
|
||||
else if(ishuman(ass)) //Suit checks are in check_ass
|
||||
if(ass.gender == MALE)
|
||||
temp_img = icon('icons/ass/assmale.png')
|
||||
else if(ass.gender == FEMALE)
|
||||
temp_img = icon('icons/ass/assfemale.png')
|
||||
else //In case anyone ever makes the generic ass. For now I'll be using male asses.
|
||||
temp_img = icon('icons/ass/assmale.png')
|
||||
else if(isdrone(ass)) //Drones are hot
|
||||
temp_img = icon('icons/ass/assdrone.png')
|
||||
else
|
||||
break
|
||||
var/obj/item/photo/p = new /obj/item/photo (loc)
|
||||
p.pixel_x = rand(-10, 10)
|
||||
p.pixel_y = rand(-10, 10)
|
||||
p.picture = new(null, "You see [ass]'s ass on the photo.", temp_img)
|
||||
p.picture.psize_x = 128
|
||||
p.picture.psize_y = 128
|
||||
p.update_icon()
|
||||
toner -= 5
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
else if(href_list["remove"])
|
||||
if(copy)
|
||||
remove_photocopy(copy, usr)
|
||||
copy = null
|
||||
else if(photocopy)
|
||||
remove_photocopy(photocopy, usr)
|
||||
photocopy = null
|
||||
else if(doccopy)
|
||||
remove_photocopy(doccopy, usr)
|
||||
doccopy = null
|
||||
else if(check_ass())
|
||||
to_chat(ass, "<span class='notice'>You feel a slight pressure on your ass.</span>")
|
||||
updateUsrDialog()
|
||||
else if(href_list["min"])
|
||||
if(copies > 1)
|
||||
copies--
|
||||
updateUsrDialog()
|
||||
else if(href_list["add"])
|
||||
if(copies < maxcopies)
|
||||
copies++
|
||||
updateUsrDialog()
|
||||
else if(href_list["aipic"])
|
||||
if(!isAI(usr))
|
||||
return
|
||||
if(toner >= 5 && !busy)
|
||||
var/mob/living/silicon/ai/tempAI = usr
|
||||
if(tempAI.aicamera.stored.len == 0)
|
||||
to_chat(usr, "<span class='boldannounce'>No images saved</span>")
|
||||
return
|
||||
var/datum/picture/selection = tempAI.aicamera.selectpicture(usr)
|
||||
var/obj/item/photo/photo = new(loc, selection)
|
||||
photo.pixel_x = rand(-10, 10)
|
||||
photo.pixel_y = rand(-10, 10)
|
||||
toner -= 5 //AI prints color pictures only, thus they can do it more efficiently
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
updateUsrDialog()
|
||||
else if(href_list["colortoggle"])
|
||||
if(greytoggle == "Greyscale")
|
||||
greytoggle = "Color"
|
||||
else
|
||||
greytoggle = "Greyscale"
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/do_insertion(obj/item/O, mob/user)
|
||||
O.forceMove(src)
|
||||
to_chat(user, "<span class ='notice'>You insert [O] into [src].</span>")
|
||||
flick("photocopier1", src)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/remove_photocopy(obj/item/O, mob/user)
|
||||
if(!issilicon(user)) //surprised this check didn't exist before, putting stuff in AI's hand is bad
|
||||
O.forceMove(user.loc)
|
||||
user.put_in_hands(O)
|
||||
else
|
||||
O.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You take [O] out of [src].</span>")
|
||||
|
||||
/obj/machinery/photocopier/attackby(obj/item/O, mob/user, params)
|
||||
if(default_unfasten_wrench(user, O))
|
||||
return
|
||||
|
||||
else if(istype(O, /obj/item/paper))
|
||||
if(copier_empty())
|
||||
if(istype(O, /obj/item/paper/contract/infernal))
|
||||
to_chat(user, "<span class='warning'>[src] smokes, smelling of brimstone!</span>")
|
||||
resistance_flags |= FLAMMABLE
|
||||
fire_act()
|
||||
else
|
||||
if(!user.temporarilyRemoveItemFromInventory(O))
|
||||
return
|
||||
copy = O
|
||||
do_insertion(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is already something in [src]!</span>")
|
||||
|
||||
else if(istype(O, /obj/item/photo))
|
||||
if(copier_empty())
|
||||
if(!user.temporarilyRemoveItemFromInventory(O))
|
||||
return
|
||||
photocopy = O
|
||||
do_insertion(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is already something in [src]!</span>")
|
||||
|
||||
else if(istype(O, /obj/item/documents))
|
||||
if(copier_empty())
|
||||
if(!user.temporarilyRemoveItemFromInventory(O))
|
||||
return
|
||||
doccopy = O
|
||||
do_insertion(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is already something in [src]!</span>")
|
||||
|
||||
else if(istype(O, /obj/item/toner))
|
||||
if(toner <= 0)
|
||||
if(!user.temporarilyRemoveItemFromInventory(O))
|
||||
return
|
||||
qdel(O)
|
||||
toner = 40
|
||||
to_chat(user, "<span class='notice'>You insert [O] into [src].</span>")
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This cartridge is not yet ready for replacement! Use up the rest of the toner.</span>")
|
||||
|
||||
else if(istype(O, /obj/item/areaeditor/blueprints))
|
||||
to_chat(user, "<span class='warning'>The Blueprint is too large to put into the copier. You need to find something else to record the document</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/photocopier/obj_break(damage_flag)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/oil(get_turf(src))
|
||||
toner = 0
|
||||
|
||||
/obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user)
|
||||
check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off.
|
||||
if (!istype(target) || target.anchored || target.buckled || !Adjacent(target) || !user.canUseTopic(src, BE_CLOSE) || target == ass || copier_blocked())
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if(target == user)
|
||||
user.visible_message("[user] starts climbing onto the photocopier!", "<span class='notice'>You start climbing onto the photocopier...</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] starts putting [target] onto the photocopier!</span>", "<span class='notice'>You start putting [target] onto the photocopier...</span>")
|
||||
|
||||
if(do_after(user, 20, target = src))
|
||||
if(!target || QDELETED(target) || QDELETED(src) || !Adjacent(target)) //check if the photocopier/target still exists.
|
||||
return
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("[user] climbs onto the photocopier!", "<span class='notice'>You climb onto the photocopier.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] puts [target] onto the photocopier!</span>", "<span class='notice'>You put [target] onto the photocopier.</span>")
|
||||
|
||||
target.forceMove(drop_location())
|
||||
ass = target
|
||||
|
||||
if(photocopy)
|
||||
photocopy.forceMove(drop_location())
|
||||
visible_message("<span class='warning'>[photocopy] is shoved out of the way by [ass]!</span>")
|
||||
photocopy = null
|
||||
|
||||
else if(copy)
|
||||
copy.forceMove(drop_location())
|
||||
visible_message("<span class='warning'>[copy] is shoved out of the way by [ass]!</span>")
|
||||
copy = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/check_ass() //I'm not sure wether I made this proc because it's good form or because of the name.
|
||||
if(!ass)
|
||||
return 0
|
||||
if(ass.loc != src.loc)
|
||||
ass = null
|
||||
updateUsrDialog()
|
||||
return 0
|
||||
else if(ishuman(ass))
|
||||
if(!ass.get_item_by_slot(SLOT_W_UNIFORM) && !ass.get_item_by_slot(SLOT_WEAR_SUIT))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/machinery/photocopier/proc/copier_blocked()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(loc.density)
|
||||
return 1
|
||||
for(var/atom/movable/AM in loc)
|
||||
if(AM == src)
|
||||
continue
|
||||
if(AM.density)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/photocopier/proc/copier_empty()
|
||||
if(copy || photocopy || check_ass())
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/*
|
||||
* Toner cartridge
|
||||
*/
|
||||
/obj/item/toner
|
||||
name = "toner cartridge"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "tonercartridge"
|
||||
grind_results = list(/datum/reagent/iodine = 40, /datum/reagent/iron = 10)
|
||||
var/charges = 5
|
||||
var/max_charges = 5
|
||||
|
||||
@@ -1,71 +1,71 @@
|
||||
/obj/item/stamp
|
||||
name = "\improper GRANTED rubber stamp"
|
||||
desc = "A rubber stamp for stamping important documents."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "stamp-ok"
|
||||
item_state = "stamp"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=60)
|
||||
item_color = "cargo"
|
||||
pressure_resistance = 2
|
||||
attack_verb = list("stamped")
|
||||
|
||||
/obj/item/stamp/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/stamp/qm
|
||||
name = "quartermaster's rubber stamp"
|
||||
icon_state = "stamp-qm"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/stamp/law
|
||||
name = "law office's rubber stamp"
|
||||
icon_state = "stamp-law"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/stamp/captain
|
||||
name = "captain's rubber stamp"
|
||||
icon_state = "stamp-cap"
|
||||
item_color = "captain"
|
||||
|
||||
/obj/item/stamp/hop
|
||||
name = "head of personnel's rubber stamp"
|
||||
icon_state = "stamp-hop"
|
||||
item_color = "hop"
|
||||
|
||||
/obj/item/stamp/hos
|
||||
name = "head of security's rubber stamp"
|
||||
icon_state = "stamp-hos"
|
||||
item_color = "hosred"
|
||||
|
||||
/obj/item/stamp/ce
|
||||
name = "chief engineer's rubber stamp"
|
||||
icon_state = "stamp-ce"
|
||||
item_color = "chief"
|
||||
|
||||
/obj/item/stamp/rd
|
||||
name = "research director's rubber stamp"
|
||||
icon_state = "stamp-rd"
|
||||
item_color = "director"
|
||||
|
||||
/obj/item/stamp/cmo
|
||||
name = "chief medical officer's rubber stamp"
|
||||
icon_state = "stamp-cmo"
|
||||
item_color = "cmo"
|
||||
|
||||
/obj/item/stamp/denied
|
||||
name = "\improper DENIED rubber stamp"
|
||||
icon_state = "stamp-deny"
|
||||
item_color = "redcoat"
|
||||
|
||||
/obj/item/stamp/clown
|
||||
name = "clown's rubber stamp"
|
||||
icon_state = "stamp-clown"
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/stamp/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
/obj/item/stamp
|
||||
name = "\improper GRANTED rubber stamp"
|
||||
desc = "A rubber stamp for stamping important documents."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "stamp-ok"
|
||||
item_state = "stamp"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=60)
|
||||
item_color = "cargo"
|
||||
pressure_resistance = 2
|
||||
attack_verb = list("stamped")
|
||||
|
||||
/obj/item/stamp/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/stamp/qm
|
||||
name = "quartermaster's rubber stamp"
|
||||
icon_state = "stamp-qm"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/stamp/law
|
||||
name = "law office's rubber stamp"
|
||||
icon_state = "stamp-law"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/stamp/captain
|
||||
name = "captain's rubber stamp"
|
||||
icon_state = "stamp-cap"
|
||||
item_color = "captain"
|
||||
|
||||
/obj/item/stamp/hop
|
||||
name = "head of personnel's rubber stamp"
|
||||
icon_state = "stamp-hop"
|
||||
item_color = "hop"
|
||||
|
||||
/obj/item/stamp/hos
|
||||
name = "head of security's rubber stamp"
|
||||
icon_state = "stamp-hos"
|
||||
item_color = "hosred"
|
||||
|
||||
/obj/item/stamp/ce
|
||||
name = "chief engineer's rubber stamp"
|
||||
icon_state = "stamp-ce"
|
||||
item_color = "chief"
|
||||
|
||||
/obj/item/stamp/rd
|
||||
name = "research director's rubber stamp"
|
||||
icon_state = "stamp-rd"
|
||||
item_color = "director"
|
||||
|
||||
/obj/item/stamp/cmo
|
||||
name = "chief medical officer's rubber stamp"
|
||||
icon_state = "stamp-cmo"
|
||||
item_color = "cmo"
|
||||
|
||||
/obj/item/stamp/denied
|
||||
name = "\improper DENIED rubber stamp"
|
||||
icon_state = "stamp-deny"
|
||||
item_color = "redcoat"
|
||||
|
||||
/obj/item/stamp/clown
|
||||
name = "clown's rubber stamp"
|
||||
icon_state = "stamp-clown"
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/stamp/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
Reference in New Issue
Block a user