Merge branch 'master' into 91-files-changed-fml
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@@ -38,7 +38,7 @@
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adjustCloneLoss(damage_amount, forced = forced)
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if(STAMINA)
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if(BP)
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if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount)))
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if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount), FALSE, FALSE))
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update_damage_overlays()
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else
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adjustStaminaLoss(damage_amount, forced = forced)
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@@ -91,4 +91,9 @@
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if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
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C.dna.features["tail_lizard"] = "Smooth"
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C.update_body()
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if(C.dna.features["legs"] != "digitigrade")
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C.dna.features["legs"] = "digitigrade"
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for(var/obj/item/bodypart/leggie in C.bodyparts)
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if(leggie.body_zone == BODY_ZONE_L_LEG || leggie.body_zone == BODY_ZONE_R_LEG)
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leggie.update_limb(FALSE, C)
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return ..()
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