linter
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@@ -63,7 +63,7 @@
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if(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(L.run_block(src, 0, "the [name]", attack_type = ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
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if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
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DefaultCombatKnockdown(40, 1, 1)
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else
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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@@ -54,7 +54,7 @@
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var/blocked = FALSE
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if(hasmatchingsummoner(hit_atom)) //if the summoner matches don't hurt them
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blocked = TRUE
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if(L.run_block(src, 90, "[name]", attack_type = ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
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if(L.run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
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blocked = TRUE
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if(!blocked)
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L.drop_all_held_items()
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