diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index d6cceb679b..dca7a6087c 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -164,7 +164,7 @@ if(starting) splatter_dir = get_dir(starting, target_loca) var/obj/item/bodypart/B = L.get_bodypart(def_zone) - if(istype(B) && B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters + if(B && B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters do_sparks(2, FALSE, target.loc) if(prob(25)) new /obj/effect/decal/cleanable/oil(target_loca)