last second edit woops
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@@ -355,7 +355,7 @@
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else
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damage = min(damage, WOUND_MAX_CONSIDERED_DAMAGE)
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var/base_roll = rand(max(damage/1.5,25), round(damage ** WOUND_THRESHOLD_MINIMUM))
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var/base_roll = rand(max(damage/1.5,25), round(damage ** WOUND_DAMAGE_EXPONENT))
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var/injury_roll = base_roll
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injury_roll += check_woundings_mods(woundtype, damage, wound_bonus, bare_wound_bonus)
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var/list/wounds_checking = GLOB.global_wound_types[woundtype]
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