last second edit woops

This commit is contained in:
Timothy Teakettle
2020-07-25 21:53:11 +01:00
parent 8b2a92994f
commit c1932be528

View File

@@ -355,7 +355,7 @@
else
damage = min(damage, WOUND_MAX_CONSIDERED_DAMAGE)
var/base_roll = rand(max(damage/1.5,25), round(damage ** WOUND_THRESHOLD_MINIMUM))
var/base_roll = rand(max(damage/1.5,25), round(damage ** WOUND_DAMAGE_EXPONENT))
var/injury_roll = base_roll
injury_roll += check_woundings_mods(woundtype, damage, wound_bonus, bare_wound_bonus)
var/list/wounds_checking = GLOB.global_wound_types[woundtype]