Something about a couple stack trace issues.
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@@ -117,7 +117,7 @@
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if(!O.reagents)
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continue
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var/reagent_list = pretty_string_from_reagent_list(O.reagents)
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user.log_message("removed [O] ([reagent_list]) from [src]")
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user.log_message("removed [O] ([reagent_list]) from [src]", LOG_GAME)
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beakers = list()
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to_chat(user, "<span class='notice'>You open the [initial(name)] assembly and remove the payload.</span>")
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return // First use of the wrench remove beakers, then use the wrench to remove the activation mechanism.
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