diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm index 25576f5710..c1b5c0cfff 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm @@ -10,7 +10,7 @@ It will penetrate mindshield implants once before disappearing." invocations = list("Divinity, enslave...", "...all who trespass here!") channel_time = 70 - consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1) + consumed_components = list(BELLIGERENT_EYE = 4, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2) whispered = TRUE object_path = /obj/effect/clockwork/sigil/submission/accession prevent_path = /obj/effect/clockwork/sigil/submission @@ -32,7 +32,7 @@ It grows faster to invoke with more adjacent Servants." invocations = list("Shield us...", "...with the...", "... fragments of Engine!") channel_time = 100 - consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1) + consumed_components = list(VANGUARD_COGWHEEL = 4, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2) usage_tip = "This scripture will replace all weaker armor worn by affected Servants." tier = SCRIPTURE_APPLICATION multiple_invokers_used = TRUE @@ -99,7 +99,7 @@ If it remains close to you, you will gradually regain health up to a low amount, but it will die if it goes too far from you." invocations = list("Fright's will...", "...call forth...") channel_time = 100 - consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2) + consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 4) usage_tip = "Marauders are useful as personal bodyguards and frontline warriors." tier = SCRIPTURE_APPLICATION primary_component = GEIS_CAPACITOR @@ -160,7 +160,7 @@ and exceptional speed, though taking damage will temporarily slow it down." invocations = list("Call forth...", "...the soldiers of Armorer.") channel_time = 80 - consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 2) + consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 4) object_path = /obj/structure/destructible/clockwork/shell/fragment creator_message = "You form an anima fragment, a powerful soul vessel receptacle." observer_message = "The slab disgorges a puddle of black metal that expands and forms into a strange shell!" @@ -179,7 +179,7 @@ desc = "Places a sigil that stores energy to power clockwork structures." invocations = list("Divinity...", "...power our creations!") channel_time = 70 - consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2) + consumed_components = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 4) whispered = TRUE object_path = /obj/effect/clockwork/sigil/transmission creator_message = "A sigil silently appears below you. It will automatically power clockwork structures near it." @@ -199,7 +199,7 @@ desc = "Creates a clockwork totem that sabotages nearby machinery and funnels drained power into nearby Sigils of Transmission or the area's APC." invocations = list("May this totem...", "...shroud the false suns!") channel_time = 80 - consumed_components = list(BELLIGERENT_EYE = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1) + consumed_components = list(BELLIGERENT_EYE = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2) object_path = /obj/structure/destructible/clockwork/powered/interdiction_lens creator_message = "You form an interdiction lens, which disrupts cameras and radios and drains power." observer_message = "A brass totem rises from the ground, a purple gem appearing in its center!" @@ -221,7 +221,7 @@ desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-Servant humans. It will also try to convert humans directly adjecent to the motor." invocations = list("May this transmitter...", "...break the will of all who oppose us!") channel_time = 80 - consumed_components = list(GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1) + consumed_components = list(GEIS_CAPACITOR = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2) object_path = /obj/structure/destructible/clockwork/powered/mania_motor creator_message = "You form a mania motor which will cause brain damage and hallucinations in nearby humans while active." observer_message = "A two-pronged machine rises from the ground!" @@ -244,7 +244,7 @@ and there is at least one existing cache." invocations = list("May this generator...", "...collect Engine parts that yet hold greatness!") channel_time = 80 - consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 3) + consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 5) object_path = /obj/structure/destructible/clockwork/powered/tinkerers_daemon creator_message = "You form a tinkerer's daemon which can rapidly collect components at a power cost." invokers_required = 2 @@ -278,7 +278,7 @@ desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk." invocations = list("May this obelisk...", "...take us to all places!") channel_time = 80 - consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 3) + consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, HIEROPHANT_ANSIBLE = 5) object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk creator_message = "You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways." observer_message = "A brass obelisk appears hanging in midair!"