Map syncs 1 - Code syncs

This commit is contained in:
deathride58
2017-10-23 12:56:26 -04:00
parent 930f6405b2
commit c1bd7bc6ba
7 changed files with 22 additions and 7 deletions
@@ -4,7 +4,7 @@
var/list/random_icon_states = list()
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/mergeable_decal = 1 //when two of these are on a same tile or do we need to merge them into just one?
var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
if (random_icon_states && length(src.random_icon_states) > 0)